We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -21,14 +21,14 @@ discard block |
||
21 | 21 | $game_id = $var['delete_game_id']; |
22 | 22 | |
23 | 23 | if ($save) { |
24 | - $db->query('SELECT * FROM alliance WHERE game_id = '.$db->escapeNumber($game_id)); |
|
24 | + $db->query('SELECT * FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
25 | 25 | |
26 | 26 | while ($db->nextRecord()) { |
27 | 27 | $id = $db->getInt('alliance_id'); |
28 | 28 | //we need info for forces |
29 | 29 | //populate alliance list |
30 | 30 | $db2->query('SELECT * FROM player |
31 | - WHERE alliance_id = '.$db2->escapeNumber($id).' |
|
31 | + WHERE alliance_id = '.$db2->escapeNumber($id) . ' |
|
32 | 32 | AND game_id = '.$db2->escapeNumber($game_id)); |
33 | 33 | $list = array(0); |
34 | 34 | while ($db2->nextRecord()) { |
@@ -36,7 +36,7 @@ discard block |
||
36 | 36 | } |
37 | 37 | $db2->query('SELECT sum(mines) as sum_m, sum(combat_drones) as cds, sum(scout_drones) as sds |
38 | 38 | FROM sector_has_forces |
39 | - WHERE owner_id IN ('.$db2->escapeArray($list).') AND game_id = '.$db2->escapeNumber($game_id)); |
|
39 | + WHERE owner_id IN ('.$db2->escapeArray($list) . ') AND game_id = ' . $db2->escapeNumber($game_id)); |
|
40 | 40 | if ($db2->nextRecord()) { |
41 | 41 | |
42 | 42 | $mines = $db2->getInt('sum_m'); |
@@ -56,7 +56,7 @@ discard block |
||
56 | 56 | $deaths = $db->getInt('alliance_deaths'); |
57 | 57 | // insert into history db |
58 | 58 | $history_db_sql[] = 'INSERT INTO alliance (game_id, alliance_id, leader_id, kills, deaths, alliance_name, mines, cds, sds) ' . |
59 | - 'VALUES ('.$db->escapeNumber($game_id).', '.$db->escapeNumber($id).', '.$db->escapeNumber($leader).', '.$db->escapeNumber($kills).', '.$db->escapeNumber($deaths).', ' . $db->escapeString($name) . ', '.$db->escapeNumber($mines).', '.$db->escapeNumber($cds).', '.$db->escapeNumber($sds).')'; |
|
59 | + 'VALUES (' . $db->escapeNumber($game_id) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($leader) . ', ' . $db->escapeNumber($kills) . ', ' . $db->escapeNumber($deaths) . ', ' . $db->escapeString($name) . ', ' . $db->escapeNumber($mines) . ', ' . $db->escapeNumber($cds) . ', ' . $db->escapeNumber($sds) . ')'; |
|
60 | 60 | |
61 | 61 | } |
62 | 62 | |
@@ -65,56 +65,56 @@ discard block |
||
65 | 65 | // these table is nothing worth without the players |
66 | 66 | //$smr_db_sql[] = 'DELETE FROM account_has_logs WHERE game_id = '.$game_id; |
67 | 67 | |
68 | - $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$db->escapeNumber($game_id); |
|
69 | - $smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = '.$db->escapeNumber($game_id); |
|
70 | - $smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id); |
|
71 | - $smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = '.$db->escapeNumber($game_id); |
|
72 | - $smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = '.$db->escapeNumber($game_id); |
|
73 | - $smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = '.$db->escapeNumber($game_id); |
|
68 | + $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $db->escapeNumber($game_id); |
|
69 | + $smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id); |
|
70 | + $smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id); |
|
71 | + $smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = ' . $db->escapeNumber($game_id); |
|
72 | + $smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = ' . $db->escapeNumber($game_id); |
|
73 | + $smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = ' . $db->escapeNumber($game_id); |
|
74 | 74 | |
75 | 75 | if ($save) { |
76 | 76 | |
77 | - $db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id)); |
|
77 | + $db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
78 | 78 | while ($db->nextRecord()) { |
79 | 79 | |
80 | 80 | $alliance_1 = $db->getInt('alliance_id_1'); |
81 | 81 | $alliance_2 = $db->getInt('alliance_id_2'); |
82 | 82 | $kills = $db->getInt('kills'); |
83 | 83 | $history_db_sql[] = 'INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) ' . |
84 | - 'VALUES ('.$game_id.', '.$alliance_1.', '.$alliance_2.', '.$kills.')'; |
|
84 | + 'VALUES (' . $game_id . ', ' . $alliance_1 . ', ' . $alliance_2 . ', ' . $kills . ')'; |
|
85 | 85 | |
86 | 86 | } |
87 | 87 | |
88 | 88 | } |
89 | 89 | |
90 | 90 | |
91 | - $smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id); |
|
92 | - $smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = '.$db->escapeNumber($game_id); |
|
93 | - $smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id); |
|
94 | - $smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = '.$db->escapeNumber($game_id); |
|
95 | - $smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = '.$db->escapeNumber($game_id); |
|
96 | - $smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = '.$db->escapeNumber($game_id); |
|
97 | - $smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = '.$db->escapeNumber($game_id); |
|
98 | - $smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = '.$db->escapeNumber($game_id); |
|
99 | - $smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = '.$db->escapeNumber($game_id); |
|
100 | - $smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = '.$db->escapeNumber($game_id); |
|
101 | - $smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = '.$db->escapeNumber($game_id); |
|
91 | + $smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id); |
|
92 | + $smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = ' . $db->escapeNumber($game_id); |
|
93 | + $smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id); |
|
94 | + $smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = ' . $db->escapeNumber($game_id); |
|
95 | + $smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = ' . $db->escapeNumber($game_id); |
|
96 | + $smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = ' . $db->escapeNumber($game_id); |
|
97 | + $smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = ' . $db->escapeNumber($game_id); |
|
98 | + $smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = ' . $db->escapeNumber($game_id); |
|
99 | + $smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = ' . $db->escapeNumber($game_id); |
|
100 | + $smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($game_id); |
|
101 | + $smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = ' . $db->escapeNumber($game_id); |
|
102 | 102 | |
103 | 103 | if ($save) { |
104 | 104 | $game = SmrGame::getGame($game_id); |
105 | 105 | // insert into history db |
106 | 106 | $history_db_sql[] = 'INSERT INTO game (game_id, end_date, start_date, game_name, speed, type) VALUES ' . |
107 | - '('.$db->escapeNumber($game_id).', '.$game->getEndTime().', '.$game->getStartTime().', ' . $db->escapeString($game->getGameName()) . ', '.$game->getGameSpeed().', '.$db->escapeString($game->getGameType()).')'; |
|
107 | + '(' . $db->escapeNumber($game_id) . ', ' . $game->getEndTime() . ', ' . $game->getStartTime() . ', ' . $db->escapeString($game->getGameName()) . ', ' . $game->getGameSpeed() . ', ' . $db->escapeString($game->getGameType()) . ')'; |
|
108 | 108 | } |
109 | 109 | |
110 | - $smr_db_sql[] = 'DELETE FROM location WHERE game_id = '.$db->escapeNumber($game_id); |
|
111 | - $smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE '.$db->escapeString($game_id.'%'); |
|
112 | - $smr_db_sql[] = 'DELETE FROM message WHERE game_id = '.$db->escapeNumber($game_id); |
|
113 | - $smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = '.$db->escapeNumber($game_id); |
|
110 | + $smr_db_sql[] = 'DELETE FROM location WHERE game_id = ' . $db->escapeNumber($game_id); |
|
111 | + $smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE ' . $db->escapeString($game_id . '%'); |
|
112 | + $smr_db_sql[] = 'DELETE FROM message WHERE game_id = ' . $db->escapeNumber($game_id); |
|
113 | + $smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = ' . $db->escapeNumber($game_id); |
|
114 | 114 | |
115 | 115 | if ($save) { |
116 | 116 | |
117 | - $db->query('SELECT * FROM news WHERE game_id = '.$game_id.' AND type = \'regular\''); |
|
117 | + $db->query('SELECT * FROM news WHERE game_id = ' . $game_id . ' AND type = \'regular\''); |
|
118 | 118 | $id = 1; |
119 | 119 | |
120 | 120 | while ($db->nextRecord()) { |
@@ -124,17 +124,17 @@ discard block |
||
124 | 124 | $msg = $db->getField('news_message'); |
125 | 125 | |
126 | 126 | // insert into history db |
127 | - $history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES ('.$game_id.', '.$id.', '.$time.', ' . $db->escapeString($msg) . ')'; |
|
127 | + $history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES (' . $game_id . ', ' . $id . ', ' . $time . ', ' . $db->escapeString($msg) . ')'; |
|
128 | 128 | $id++; |
129 | 129 | |
130 | 130 | } |
131 | 131 | } |
132 | 132 | |
133 | - $smr_db_sql[] = 'DELETE FROM news WHERE game_id = '.$db->escapeNumber($game_id); |
|
133 | + $smr_db_sql[] = 'DELETE FROM news WHERE game_id = ' . $db->escapeNumber($game_id); |
|
134 | 134 | |
135 | 135 | if ($save) { |
136 | 136 | |
137 | - $db->query('SELECT * FROM planet WHERE game_id = '.$db->escapeNumber($game_id)); |
|
137 | + $db->query('SELECT * FROM planet WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
138 | 138 | |
139 | 139 | while ($db->nextRecord()) { |
140 | 140 | |
@@ -142,34 +142,34 @@ discard block |
||
142 | 142 | $sector = $db->getInt('sector_id'); |
143 | 143 | $owner = $db->getInt('owner_id'); |
144 | 144 | |
145 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1'); |
|
145 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 1'); |
|
146 | 146 | if ($db2->nextRecord()) $gens = $db2->getInt('amount'); |
147 | 147 | else $gens = 0; |
148 | 148 | |
149 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2'); |
|
149 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 2'); |
|
150 | 150 | if ($db2->nextRecord()) $hangs = $db2->getInt('amount'); |
151 | 151 | else $hangs = 0; |
152 | 152 | |
153 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3'); |
|
153 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 3'); |
|
154 | 154 | if ($db2->nextRecord()) $turs = $db2->getInt('amount'); |
155 | 155 | else $turs = 0; |
156 | 156 | |
157 | 157 | // insert into history db |
158 | 158 | $history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' . |
159 | - '('.$game_id.', '.$sector.', '.$owner.', '.$gens.', '.$hangs.', '.$turs.')'; |
|
159 | + '(' . $game_id . ', ' . $sector . ', ' . $owner . ', ' . $gens . ', ' . $hangs . ', ' . $turs . ')'; |
|
160 | 160 | |
161 | 161 | } |
162 | 162 | |
163 | 163 | } |
164 | 164 | |
165 | - $smr_db_sql[] = 'DELETE FROM planet WHERE game_id = '.$db->escapeNumber($game_id); |
|
166 | - $smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = '.$db->escapeNumber($game_id); |
|
167 | - $smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = '.$db->escapeNumber($game_id); |
|
168 | - $smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = '.$db->escapeNumber($game_id); |
|
165 | + $smr_db_sql[] = 'DELETE FROM planet WHERE game_id = ' . $db->escapeNumber($game_id); |
|
166 | + $smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = ' . $db->escapeNumber($game_id); |
|
167 | + $smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = ' . $db->escapeNumber($game_id); |
|
168 | + $smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = ' . $db->escapeNumber($game_id); |
|
169 | 169 | |
170 | 170 | if ($save) { |
171 | 171 | |
172 | - $db->query('SELECT * FROM player WHERE game_id = '.$game_id); |
|
172 | + $db->query('SELECT * FROM player WHERE game_id = ' . $game_id); |
|
173 | 173 | |
174 | 174 | while ($db->nextRecord()) { |
175 | 175 | |
@@ -187,48 +187,48 @@ discard block |
||
187 | 187 | |
188 | 188 | $amount = 0; |
189 | 189 | $smrCredits = 0; |
190 | - $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0'); |
|
190 | + $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id . ' AND claimer_id = 0'); |
|
191 | 191 | if ($db2->nextRecord()) { |
192 | 192 | if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am'); |
193 | 193 | if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred'); |
194 | 194 | |
195 | 195 | } |
196 | 196 | |
197 | - $db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id); |
|
197 | + $db2->query('SELECT * FROM ship_has_name WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id); |
|
198 | 198 | if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name'); |
199 | 199 | else $ship_name = 'None'; |
200 | 200 | |
201 | 201 | // insert into history db |
202 | 202 | $history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' . |
203 | - 'VALUES ('.$acc_id.', '.$game_id.', ' . $db->escapeString($name) . ', '.$id.', '.$exp.', '.$ship.', '.$race.', '.$align.', '.$alli.', '.$kills.', '.$deaths.', '.$amount.','.$smrCredits.', ' . $db->escapeString($ship_name) . ')'; |
|
203 | + 'VALUES (' . $acc_id . ', ' . $game_id . ', ' . $db->escapeString($name) . ', ' . $id . ', ' . $exp . ', ' . $ship . ', ' . $race . ', ' . $align . ', ' . $alli . ', ' . $kills . ', ' . $deaths . ', ' . $amount . ',' . $smrCredits . ', ' . $db->escapeString($ship_name) . ')'; |
|
204 | 204 | |
205 | 205 | } |
206 | 206 | |
207 | 207 | } |
208 | 208 | |
209 | - $smr_db_sql[] = 'DELETE FROM player WHERE game_id = '.$db->escapeNumber($game_id); |
|
210 | - $smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = '.$db->escapeNumber($game_id); |
|
211 | - $smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = '.$db->escapeNumber($game_id); |
|
212 | - $smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = '.$db->escapeNumber($game_id); |
|
213 | - $smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = '.$db->escapeNumber($game_id); |
|
214 | - $smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = '.$db->escapeNumber($game_id); |
|
215 | - $smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
216 | - $smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = '.$db->escapeNumber($game_id); |
|
217 | - $smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = '.$db->escapeNumber($game_id); |
|
218 | - $smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = '.$db->escapeNumber($game_id); |
|
219 | - $smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = '.$db->escapeNumber($game_id); |
|
220 | - $smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = '.$db->escapeNumber($game_id); |
|
221 | - $smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = '.$db->escapeNumber($game_id); |
|
222 | - $smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
223 | - $smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = '.$db->escapeNumber($game_id); |
|
224 | - $smr_db_sql[] = 'DELETE FROM port WHERE game_id = '.$db->escapeNumber($game_id); |
|
225 | - $smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = '.$db->escapeNumber($game_id); |
|
226 | - $smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
227 | - $smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = '.$db->escapeNumber($game_id); |
|
209 | + $smr_db_sql[] = 'DELETE FROM player WHERE game_id = ' . $db->escapeNumber($game_id); |
|
210 | + $smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = ' . $db->escapeNumber($game_id); |
|
211 | + $smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = ' . $db->escapeNumber($game_id); |
|
212 | + $smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($game_id); |
|
213 | + $smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = ' . $db->escapeNumber($game_id); |
|
214 | + $smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = ' . $db->escapeNumber($game_id); |
|
215 | + $smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
216 | + $smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = ' . $db->escapeNumber($game_id); |
|
217 | + $smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = ' . $db->escapeNumber($game_id); |
|
218 | + $smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = ' . $db->escapeNumber($game_id); |
|
219 | + $smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = ' . $db->escapeNumber($game_id); |
|
220 | + $smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = ' . $db->escapeNumber($game_id); |
|
221 | + $smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = ' . $db->escapeNumber($game_id); |
|
222 | + $smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
223 | + $smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = ' . $db->escapeNumber($game_id); |
|
224 | + $smr_db_sql[] = 'DELETE FROM port WHERE game_id = ' . $db->escapeNumber($game_id); |
|
225 | + $smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = ' . $db->escapeNumber($game_id); |
|
226 | + $smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
227 | + $smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = ' . $db->escapeNumber($game_id); |
|
228 | 228 | |
229 | 229 | if ($save) { |
230 | 230 | |
231 | - $db->query('SELECT * FROM sector WHERE game_id = '.$game_id); |
|
231 | + $db->query('SELECT * FROM sector WHERE game_id = ' . $game_id); |
|
232 | 232 | |
233 | 233 | while ($db->nextRecord()) { |
234 | 234 | |
@@ -238,7 +238,7 @@ discard block |
||
238 | 238 | $gal_id = $db->getInt('galaxy_id'); |
239 | 239 | |
240 | 240 | $db2->query('SELECT sum(mines) as sum_mines, sum(combat_drones) as cds, sum(scout_drones) as sds FROM sector_has_forces ' . |
241 | - 'WHERE sector_id = '.$sector.' AND game_id = '.$game_id.' GROUP BY sector_id'); |
|
241 | + 'WHERE sector_id = ' . $sector . ' AND game_id = ' . $game_id . ' GROUP BY sector_id'); |
|
242 | 242 | if ($db2->nextRecord()) { |
243 | 243 | |
244 | 244 | $mines = $db2->getInt('sum_mines'); |
@@ -258,32 +258,32 @@ discard block |
||
258 | 258 | |
259 | 259 | // insert into history db |
260 | 260 | $history_db_sql[] = 'INSERT INTO sector (game_id, sector_id, gal_id, mines, kills, combat, scouts) ' . |
261 | - 'VALUES ('.$game_id.','. $sector.','. $gal_id.','. $mines.','. $kills.','. $cds.','. $sds.')'; |
|
261 | + 'VALUES (' . $game_id . ',' . $sector . ',' . $gal_id . ',' . $mines . ',' . $kills . ',' . $cds . ',' . $sds . ')'; |
|
262 | 262 | |
263 | 263 | } |
264 | 264 | |
265 | 265 | } |
266 | 266 | |
267 | - $smr_db_sql[] = 'DELETE FROM sector WHERE game_id = '.$game_id; |
|
268 | - $smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = '.$game_id; |
|
269 | - $smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = '.$game_id; |
|
270 | - $smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = '.$game_id; |
|
271 | - $smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = '.$game_id; |
|
272 | - $smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = '.$game_id; |
|
273 | - $smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = '.$game_id; |
|
274 | - $smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = '.$game_id; |
|
275 | - $smr_db_sql[] = 'UPDATE game SET end_time='.TIME.' WHERE game_id = '.$game_id.' AND end_time > '.TIME; // Do not delete game placeholder, just make sure game is finished |
|
276 | - $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$game_id; |
|
267 | + $smr_db_sql[] = 'DELETE FROM sector WHERE game_id = ' . $game_id; |
|
268 | + $smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = ' . $game_id; |
|
269 | + $smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = ' . $game_id; |
|
270 | + $smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = ' . $game_id; |
|
271 | + $smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = ' . $game_id; |
|
272 | + $smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = ' . $game_id; |
|
273 | + $smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = ' . $game_id; |
|
274 | + $smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = ' . $game_id; |
|
275 | + $smr_db_sql[] = 'UPDATE game SET end_time=' . TIME . ' WHERE game_id = ' . $game_id . ' AND end_time > ' . TIME; // Do not delete game placeholder, just make sure game is finished |
|
276 | + $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $game_id; |
|
277 | 277 | |
278 | 278 | // now do the sql stuff |
279 | - foreach($smr_db_sql as $sql) { |
|
279 | + foreach ($smr_db_sql as $sql) { |
|
280 | 280 | |
281 | 281 | $db->query($sql); |
282 | 282 | |
283 | 283 | } |
284 | 284 | |
285 | 285 | $db = new SmrHistoryMySqlDatabase(); |
286 | - foreach($history_db_sql as $sql) { |
|
286 | + foreach ($history_db_sql as $sql) { |
|
287 | 287 | |
288 | 288 | $db->query($sql); |
289 | 289 |
@@ -11,8 +11,7 @@ discard block |
||
11 | 11 | $action = $_REQUEST['action']; |
12 | 12 | if ($_REQUEST['save'] == 'Yes') { |
13 | 13 | $save = true; |
14 | -} |
|
15 | -else { |
|
14 | +} else { |
|
16 | 15 | $save = false; |
17 | 16 | } |
18 | 17 | |
@@ -42,8 +41,7 @@ discard block |
||
42 | 41 | $mines = $db2->getInt('sum_m'); |
43 | 42 | $cds = $db2->getInt('cds'); |
44 | 43 | $sds = $db2->getInt('sds'); |
45 | - } |
|
46 | - else { |
|
44 | + } else { |
|
47 | 45 | $mines = 0; |
48 | 46 | $cds = 0; |
49 | 47 | $sds = 0; |
@@ -143,16 +141,25 @@ discard block |
||
143 | 141 | $owner = $db->getInt('owner_id'); |
144 | 142 | |
145 | 143 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1'); |
146 | - if ($db2->nextRecord()) $gens = $db2->getInt('amount'); |
|
147 | - else $gens = 0; |
|
144 | + if ($db2->nextRecord()) { |
|
145 | + $gens = $db2->getInt('amount'); |
|
146 | + } else { |
|
147 | + $gens = 0; |
|
148 | + } |
|
148 | 149 | |
149 | 150 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2'); |
150 | - if ($db2->nextRecord()) $hangs = $db2->getInt('amount'); |
|
151 | - else $hangs = 0; |
|
151 | + if ($db2->nextRecord()) { |
|
152 | + $hangs = $db2->getInt('amount'); |
|
153 | + } else { |
|
154 | + $hangs = 0; |
|
155 | + } |
|
152 | 156 | |
153 | 157 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3'); |
154 | - if ($db2->nextRecord()) $turs = $db2->getInt('amount'); |
|
155 | - else $turs = 0; |
|
158 | + if ($db2->nextRecord()) { |
|
159 | + $turs = $db2->getInt('amount'); |
|
160 | + } else { |
|
161 | + $turs = 0; |
|
162 | + } |
|
156 | 163 | |
157 | 164 | // insert into history db |
158 | 165 | $history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' . |
@@ -189,14 +196,21 @@ discard block |
||
189 | 196 | $smrCredits = 0; |
190 | 197 | $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0'); |
191 | 198 | if ($db2->nextRecord()) { |
192 | - if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am'); |
|
193 | - if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred'); |
|
199 | + if (is_int($db2->getField('bounty_am'))) { |
|
200 | + $amount = $db2->getInt('bounty_am'); |
|
201 | + } |
|
202 | + if (is_int($db2->getField('bounty_cred'))) { |
|
203 | + $smrCredits = $db2->getInt('bounty_cred'); |
|
204 | + } |
|
194 | 205 | |
195 | 206 | } |
196 | 207 | |
197 | 208 | $db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id); |
198 | - if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name'); |
|
199 | - else $ship_name = 'None'; |
|
209 | + if ($db2->nextRecord()) { |
|
210 | + $ship_name = $db2->getField('ship_name'); |
|
211 | + } else { |
|
212 | + $ship_name = 'None'; |
|
213 | + } |
|
200 | 214 | |
201 | 215 | // insert into history db |
202 | 216 | $history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' . |
@@ -244,9 +258,15 @@ discard block |
||
244 | 258 | $mines = $db2->getInt('sum_mines'); |
245 | 259 | $cds = $db2->getInt('cds'); |
246 | 260 | $sds = $db2->getInt('sds'); |
247 | - if (!is_numeric($mines)) $mines = 0; |
|
248 | - if (!is_numeric($cds)) $cds = 0; |
|
249 | - if (!is_numeric($sds)) $sds = 0; |
|
261 | + if (!is_numeric($mines)) { |
|
262 | + $mines = 0; |
|
263 | + } |
|
264 | + if (!is_numeric($cds)) { |
|
265 | + $cds = 0; |
|
266 | + } |
|
267 | + if (!is_numeric($sds)) { |
|
268 | + $sds = 0; |
|
269 | + } |
|
250 | 270 | |
251 | 271 | } else { |
252 | 272 |
@@ -56,36 +56,37 @@ |
||
56 | 56 | approved = \'YES\' |
57 | 57 | ORDER BY hof_name'); |
58 | 58 | |
59 | - if ($db2->nextRecord()) |
|
60 | - album_entry($db2->getInt('album_id')); |
|
61 | - else { |
|
59 | + if ($db2->nextRecord()) { |
|
60 | + album_entry($db2->getInt('album_id')); |
|
61 | + } else { |
|
62 | 62 | // get all id's and build array |
63 | 63 | $album_ids = array(); |
64 | 64 | |
65 | - while ($db->nextRecord()) |
|
66 | - $album_ids[] = $db->getInt('album_id'); |
|
65 | + while ($db->nextRecord()) { |
|
66 | + $album_ids[] = $db->getInt('album_id'); |
|
67 | + } |
|
67 | 68 | |
68 | 69 | // double check if we have id's |
69 | - if (count($album_ids) > 0) |
|
70 | - search_result($album_ids); |
|
71 | - else |
|
72 | - main_page(); |
|
70 | + if (count($album_ids) > 0) { |
|
71 | + search_result($album_ids); |
|
72 | + } else { |
|
73 | + main_page(); |
|
74 | + } |
|
73 | 75 | } |
74 | 76 | |
77 | + } elseif ($db->getNumRows() == 1) { |
|
78 | + if ($db->nextRecord()) { |
|
79 | + album_entry($db->getInt('album_id')); |
|
80 | + } else { |
|
81 | + main_page(); |
|
82 | + } |
|
83 | + } else { |
|
84 | + main_page(); |
|
75 | 85 | } |
76 | - elseif ($db->getNumRows() == 1) { |
|
77 | - if ($db->nextRecord()) |
|
78 | - album_entry($db->getInt('album_id')); |
|
79 | - else |
|
80 | - main_page(); |
|
81 | - } |
|
82 | - else |
|
86 | + } else { |
|
83 | 87 | main_page(); |
84 | 88 | } |
85 | - else |
|
86 | - main_page(); |
|
87 | -} |
|
88 | -catch (Throwable $e) { |
|
89 | + } catch (Throwable $e) { |
|
89 | 90 | handleException($e); |
90 | 91 | } |
91 | 92 | ?> |
@@ -14,22 +14,26 @@ discard block |
||
14 | 14 | create_error_offline('You need to logged in to post comments!'); |
15 | 15 | } |
16 | 16 | |
17 | - if (!isset($_GET['album_id']) || empty($_GET['album_id'])) |
|
18 | - create_error_offline('Which picture do you want comment?'); |
|
19 | - else |
|
20 | - $album_id = $_GET['album_id']; |
|
17 | + if (!isset($_GET['album_id']) || empty($_GET['album_id'])) { |
|
18 | + create_error_offline('Which picture do you want comment?'); |
|
19 | + } else { |
|
20 | + $album_id = $_GET['album_id']; |
|
21 | + } |
|
21 | 22 | |
22 | - if (!is_numeric($album_id)) |
|
23 | - create_error_offline('Picture ID has to be numeric!'); |
|
23 | + if (!is_numeric($album_id)) { |
|
24 | + create_error_offline('Picture ID has to be numeric!'); |
|
25 | + } |
|
24 | 26 | |
25 | - if ($album_id < 1) |
|
26 | - create_error_offline('Picture ID has to be positive!'); |
|
27 | + if ($album_id < 1) { |
|
28 | + create_error_offline('Picture ID has to be positive!'); |
|
29 | + } |
|
27 | 30 | |
28 | 31 | $account = SmrSession::getAccount(); |
29 | 32 | |
30 | 33 | if (isset($_GET['action']) && $_GET['action'] == 'Moderate') { |
31 | - if (!$account->hasPermission(PERMISSION_MODERATE_PHOTO_ALBUM)) |
|
32 | - create_error_offline('You do not have permission to do that!'); |
|
34 | + if (!$account->hasPermission(PERMISSION_MODERATE_PHOTO_ALBUM)) { |
|
35 | + create_error_offline('You do not have permission to do that!'); |
|
36 | + } |
|
33 | 37 | $container = create_container('skeleton.php', 'album_moderate.php'); |
34 | 38 | $container['account_id'] = $album_id; |
35 | 39 | |
@@ -38,10 +42,11 @@ discard block |
||
38 | 42 | |
39 | 43 | $db = new SmrMySqlDatabase(); |
40 | 44 | |
41 | - if (!isset($_GET['comment']) || empty($_GET['comment'])) |
|
42 | - create_error_offline('Please enter a comment.'); |
|
43 | - else |
|
44 | - $comment = $_GET['comment']; |
|
45 | + if (!isset($_GET['comment']) || empty($_GET['comment'])) { |
|
46 | + create_error_offline('Please enter a comment.'); |
|
47 | + } else { |
|
48 | + $comment = $_GET['comment']; |
|
49 | + } |
|
45 | 50 | |
46 | 51 | // get current time |
47 | 52 | $curr_time = TIME; |
@@ -53,10 +58,11 @@ discard block |
||
53 | 58 | $db->lockTable('album_has_comments'); |
54 | 59 | |
55 | 60 | $db->query('SELECT MAX(comment_id) FROM album_has_comments WHERE album_id = ' . $db->escapeNumber($album_id)); |
56 | - if ($db->nextRecord()) |
|
57 | - $comment_id = $db->getInt('MAX(comment_id)') + 1; |
|
58 | - else |
|
59 | - $comment_id = 1; |
|
61 | + if ($db->nextRecord()) { |
|
62 | + $comment_id = $db->getInt('MAX(comment_id)') + 1; |
|
63 | + } else { |
|
64 | + $comment_id = 1; |
|
65 | + } |
|
60 | 66 | |
61 | 67 | $db->query('INSERT INTO album_has_comments |
62 | 68 | (album_id, comment_id, time, post_id, msg) |
@@ -65,7 +71,6 @@ discard block |
||
65 | 71 | |
66 | 72 | header('Location: /album/?' . get_album_nick($album_id)); |
67 | 73 | exit; |
68 | -} |
|
69 | -catch (Throwable $e) { |
|
74 | +} catch (Throwable $e) { |
|
70 | 75 | handleException($e); |
71 | 76 | } |
@@ -53,9 +53,9 @@ discard block |
||
53 | 53 | |
54 | 54 | echo('<span style="font-size:85%;"><b>[' . date(defined('DATE_FULL_SHORT') ?DATE_FULL_SHORT:DEFAULT_DATE_FULL_SHORT, $created) . ']</b> Picture of <a href="?nick=' . urlencode($nick) . '">' . $nick . '</a> added</span><br />'); |
55 | 55 | } |
56 | + } else { |
|
57 | + echo('<span style="font-size:85%;">no entries</span>'); |
|
56 | 58 | } |
57 | - else |
|
58 | - echo('<span style="font-size:85%;">no entries</span>'); |
|
59 | 59 | echo('</p>'); |
60 | 60 | } |
61 | 61 | |
@@ -87,8 +87,7 @@ discard block |
||
87 | 87 | $other = nl2br(stripslashes($db->getField('other'))); |
88 | 88 | $page_views = $db->getInt('page_views'); |
89 | 89 | $disabled = $db->getBoolean('disabled'); |
90 | - } |
|
91 | - else { |
|
90 | + } else { |
|
92 | 91 | echo('<h1>Error</h1>'); |
93 | 92 | echo('This user doesn\'t have an entry in our album!'); |
94 | 93 | return; |
@@ -139,46 +138,54 @@ discard block |
||
139 | 138 | echo('<tr>'); |
140 | 139 | echo('<td colspan="2" class="center" valign="middle">'); |
141 | 140 | |
142 | - if ($disabled == false) |
|
143 | - echo('<img src="../upload/' . $album_id . '">'); |
|
144 | - else |
|
145 | - echo('<img src="../images/album/disabled.jpg">'); |
|
141 | + if ($disabled == false) { |
|
142 | + echo('<img src="../upload/' . $album_id . '">'); |
|
143 | + } else { |
|
144 | + echo('<img src="../images/album/disabled.jpg">'); |
|
145 | + } |
|
146 | 146 | |
147 | 147 | echo('</td>'); |
148 | 148 | echo('</tr>'); |
149 | 149 | |
150 | - if (empty($location)) |
|
151 | - $location = 'N/A'; |
|
150 | + if (empty($location)) { |
|
151 | + $location = 'N/A'; |
|
152 | + } |
|
152 | 153 | echo('<tr>'); |
153 | 154 | echo('<td class="right bold" width="10%">Location:</td><td>' . $location . '</td>'); |
154 | 155 | echo('</tr>'); |
155 | 156 | |
156 | - if (empty($email)) |
|
157 | - $email = 'N/A'; |
|
157 | + if (empty($email)) { |
|
158 | + $email = 'N/A'; |
|
159 | + } |
|
158 | 160 | echo('<tr>'); |
159 | 161 | echo('<td class="right bold" width="10%">E-mail:</td><td>' . $email . '</td>'); |
160 | 162 | echo('</tr>'); |
161 | 163 | |
162 | - if (empty($website)) |
|
163 | - $website = 'N/A'; |
|
164 | - else |
|
165 | - $website = '<a href="' . $website . '" target="_new">' . $website . '</a>'; |
|
164 | + if (empty($website)) { |
|
165 | + $website = 'N/A'; |
|
166 | + } else { |
|
167 | + $website = '<a href="' . $website . '" target="_new">' . $website . '</a>'; |
|
168 | + } |
|
166 | 169 | echo('<tr>'); |
167 | 170 | echo('<td class="right bold" width="10%">Website:</td><td>' . $website . '</td>'); |
168 | 171 | echo('</tr>'); |
169 | 172 | |
170 | 173 | echo('<tr>'); |
171 | - if (!empty($day) && !empty($month) && !empty($year)) |
|
172 | - $birthdate = $month . ' / ' . $day . ' / ' . $year; |
|
173 | - if (empty($birthdate) && !empty($year)) |
|
174 | - $birthdate = 'Year ' . $year; |
|
175 | - if (empty($birthdate)) |
|
176 | - $birthdate = 'N/A'; |
|
174 | + if (!empty($day) && !empty($month) && !empty($year)) { |
|
175 | + $birthdate = $month . ' / ' . $day . ' / ' . $year; |
|
176 | + } |
|
177 | + if (empty($birthdate) && !empty($year)) { |
|
178 | + $birthdate = 'Year ' . $year; |
|
179 | + } |
|
180 | + if (empty($birthdate)) { |
|
181 | + $birthdate = 'N/A'; |
|
182 | + } |
|
177 | 183 | echo('<td class="right bold" width="10%">Birthdate:</td><td>' . $birthdate . '</td>'); |
178 | 184 | echo('</tr>'); |
179 | 185 | |
180 | - if (empty($other)) |
|
181 | - $other = 'N/A'; |
|
186 | + if (empty($other)) { |
|
187 | + $other = 'N/A'; |
|
188 | + } |
|
182 | 189 | echo('<tr>'); |
183 | 190 | echo('<td class="right bold" valign="top" width="10%">Other Info:</td><td>' . $other . '</td>'); |
184 | 191 | echo('</tr>'); |
@@ -210,15 +217,16 @@ discard block |
||
210 | 217 | FROM account_has_permission |
211 | 218 | WHERE account_id = '.$db->escapeNumber(SmrSession::getAccountID()) . ' AND |
212 | 219 | permission_id = '.$db->escapeNumber(PERMISSION_MODERATE_PHOTO_ALBUM)); |
213 | - if ($db->nextRecord()) |
|
214 | - echo('<td style="color:green; font-size:70%;"><br /><input type="submit" name="action" value="Moderate" class="InputFields"></td>'); |
|
220 | + if ($db->nextRecord()) { |
|
221 | + echo('<td style="color:green; font-size:70%;"><br /><input type="submit" name="action" value="Moderate" class="InputFields"></td>'); |
|
222 | + } |
|
215 | 223 | |
216 | 224 | echo('</tr>'); |
217 | 225 | echo('</table>'); |
218 | 226 | echo('</form>'); |
227 | + } else { |
|
228 | + echo('<p>Please <a href="/login.php?return_page=/album/?nick=' . urlencode($nick) . '"><u>login</u></a> if you want comment on this picture!</p>'); |
|
219 | 229 | } |
220 | - else |
|
221 | - echo('<p>Please <a href="/login.php?return_page=/album/?nick=' . urlencode($nick) . '"><u>login</u></a> if you want comment on this picture!</p>'); |
|
222 | 230 | |
223 | 231 | echo('</td>'); |
224 | 232 | echo('</tr>'); |
@@ -288,8 +296,9 @@ discard block |
||
288 | 296 | |
289 | 297 | |
290 | 298 | function get_album_nick($album_id) { |
291 | - if ($album_id == 0) |
|
292 | - return 'System'; |
|
299 | + if ($album_id == 0) { |
|
300 | + return 'System'; |
|
301 | + } |
|
293 | 302 | |
294 | 303 | return SmrAccount::getAccount($album_id)->getHofName(); |
295 | 304 | } |
@@ -17,17 +17,19 @@ discard block |
||
17 | 17 | $race_id_2 = $db->getInt('race_id_2'); |
18 | 18 | $action = $db->getField('action'); |
19 | 19 | |
20 | - if ($action == 'INC') |
|
21 | - $relation_modifier = RELATIONS_VOTE_CHANGE; |
|
22 | - else |
|
23 | - $relation_modifier = -RELATIONS_VOTE_CHANGE; |
|
20 | + if ($action == 'INC') { |
|
21 | + $relation_modifier = RELATIONS_VOTE_CHANGE; |
|
22 | + } else { |
|
23 | + $relation_modifier = -RELATIONS_VOTE_CHANGE; |
|
24 | + } |
|
24 | 25 | |
25 | 26 | $db2->query('SELECT * FROM race_has_relation ' . |
26 | 27 | 'WHERE race_id_1 = ' . $db2->escapeNumber($race_id_1) . ' |
27 | 28 | AND race_id_2 = ' . $db2->escapeNumber($race_id_2) . ' |
28 | 29 | AND game_id = ' . $db2->escapeNumber($player->getGameID())); |
29 | - if ($db2->nextRecord()) |
|
30 | - $relation = $db2->getInt('relation') + $relation_modifier; |
|
30 | + if ($db2->nextRecord()) { |
|
31 | + $relation = $db2->getInt('relation') + $relation_modifier; |
|
32 | + } |
|
31 | 33 | |
32 | 34 | if ($relation < MIN_GLOBAL_RELATIONS) { |
33 | 35 | $relation = MIN_GLOBAL_RELATIONS; |
@@ -108,10 +110,11 @@ discard block |
||
108 | 110 | $expireTime = TIME + TIME_FOR_WAR_VOTE_FED_SAFETY; |
109 | 111 | $query = 'REPLACE INTO player_can_fed (account_id, game_id, race_id, expiry, allowed) VALUES '; |
110 | 112 | foreach ($currentlyParkedAccountIDs as $raceID => $accountIDs) { |
111 | - if ($raceID == $race_id_1) |
|
112 | - $message = 'We have declared war upon your race'; |
|
113 | - else |
|
114 | - $message = 'Your race has declared war upon us'; |
|
113 | + if ($raceID == $race_id_1) { |
|
114 | + $message = 'We have declared war upon your race'; |
|
115 | + } else { |
|
116 | + $message = 'Your race has declared war upon us'; |
|
117 | + } |
|
115 | 118 | $message .= ', you have ' . format_time(TIME_FOR_WAR_VOTE_FED_SAFETY) . ' to vacate our federal space, after that time you will no longer be protected (unless you have strong personal relations).'; |
116 | 119 | foreach ($accountIDs as $accountID) { |
117 | 120 | $query .= '(' . $db2->escapeNumber($accountID) . ',' . $db2->escapeNumber($player->getGameID()) . ',' . $db2->escapeNumber($raceID) . ',' . $db2->escapeNumber($expireTime) . ',' . $db2->escapeBoolean(true) . '),'; |
@@ -136,8 +139,7 @@ discard block |
||
136 | 139 | $news = 'The [race=' . $race_id_1 . '] have declared <span class="red">WAR</span> on the [race=' . $race_id_2 . ']'; |
137 | 140 | $db2->query('INSERT INTO news (game_id, time, news_message) VALUES ' . |
138 | 141 | '(' . $db2->escapeNumber($player->getGameID()) . ', ' . $db2->escapeNumber(TIME) . ', ' . $db2->escapeString($news) . ')'); |
139 | - } |
|
140 | - elseif ($type == 'PEACE') { |
|
142 | + } elseif ($type == 'PEACE') { |
|
141 | 143 | // get 'yes' votes |
142 | 144 | $db2->query('SELECT * FROM player_votes_pact |
143 | 145 | WHERE game_id = '.$db2->escapeNumber($player->getGameID()) . ' |
@@ -1,35 +1,35 @@ discard block |
||
1 | 1 | <?php |
2 | -$CombatPort =& $PortCombatResults['Port']; |
|
2 | +$CombatPort = & $PortCombatResults['Port']; |
|
3 | 3 | $TotalDamage = $PortCombatResults['TotalDamage']; |
4 | -if($MinimalDisplay) { |
|
4 | +if ($MinimalDisplay) { |
|
5 | 5 | echo $CombatPort->getDisplayName(); |
6 | - if($TotalDamage > 0) { |
|
6 | + if ($TotalDamage > 0) { |
|
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | 8 | } else { |
9 | 9 | ?> does no damage this round<?php |
10 | 10 | } ?>. <?php echo $AttackLogLink; |
11 | 11 | return; |
12 | 12 | } |
13 | -if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | - foreach($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
13 | +if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
14 | + foreach ($PortCombatResults['Weapons'] as $WeaponResults) { |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | |
21 | - echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
21 | + echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
23 | - if(!$ShotHit) { |
|
23 | + if (!$ShotHit) { |
|
24 | 24 | ?> and misses<?php |
25 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
26 | - if($WeaponDamage['Shield'] > 0) { |
|
27 | - if($ActualDamage['HasCDs']) { |
|
25 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
26 | + if ($WeaponDamage['Shield'] > 0) { |
|
27 | + if ($ActualDamage['HasCDs']) { |
|
28 | 28 | ?> which proves ineffective against their combat drones<?php |
29 | 29 | } else { |
30 | 30 | ?> which washes harmlessly over their hull<?php |
31 | 31 | } |
32 | - } else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
33 | 33 | ?> which is deflected by their shields<?php |
34 | 34 | } else { |
35 | 35 | ?> but it cannot do any damage<?php |
@@ -37,49 +37,49 @@ discard block |
||
37 | 37 | } else { |
38 | 38 | ?> destroying <?php |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } |
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | -if(isset($PortCombatResults['Drones'])) { |
|
64 | - $Drones =& $PortCombatResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
63 | +if (isset($PortCombatResults['Drones'])) { |
|
64 | + $Drones = & $PortCombatResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | |
69 | 69 | echo $CombatPort->getDisplayName(); |
70 | - if($WeaponDamage['Launched'] == 0) { |
|
70 | + if ($WeaponDamage['Launched'] == 0) { |
|
71 | 71 | ?> fails to launch it's combat drones<?php |
72 | 72 | } else { |
73 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
74 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
75 | - if($ActualDamage['TotalDamage'] == 0) { |
|
76 | - if($WeaponDamage['Shield'] > 0) { |
|
77 | - if($ActualDamage['HasCDs']) { |
|
73 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
74 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
75 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
76 | + if ($WeaponDamage['Shield'] > 0) { |
|
77 | + if ($ActualDamage['HasCDs']) { |
|
78 | 78 | ?> which prove ineffective against their combat drones<?php |
79 | 79 | } else { |
80 | 80 | ?> which washes harmlessly over their hull<?php |
81 | 81 | } |
82 | - } else if($WeaponDamage['Armour'] > 0) { |
|
82 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
83 | 83 | ?> which is deflected by their shields<?php |
84 | 84 | } else { |
85 | 85 | ?> but they cannot do any damage<?php |
@@ -87,32 +87,32 @@ discard block |
||
87 | 87 | } else { |
88 | 88 | ?> destroying <?php |
89 | 89 | $DamageTypes = 0; |
90 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
91 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
92 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
90 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
91 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
92 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
93 | 93 | |
94 | - if($ActualDamage['Shield'] > 0) { |
|
94 | + if ($ActualDamage['Shield'] > 0) { |
|
95 | 95 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
96 | 96 | $this->doDamageTypeReductionDisplay($DamageTypes); |
97 | 97 | } |
98 | - if($ActualDamage['NumCDs'] > 0) { |
|
98 | + if ($ActualDamage['NumCDs'] > 0) { |
|
99 | 99 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
100 | 100 | $this->doDamageTypeReductionDisplay($DamageTypes); |
101 | 101 | } |
102 | - if($ActualDamage['Armour'] > 0) { |
|
102 | + if ($ActualDamage['Armour'] > 0) { |
|
103 | 103 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
104 | 104 | } |
105 | 105 | } |
106 | 106 | } |
107 | 107 | } ?>. |
108 | 108 | <br /><?php |
109 | - if($ActualDamage['KillingShot']) { |
|
110 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
109 | + if ($ActualDamage['KillingShot']) { |
|
110 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
111 | 111 | } |
112 | 112 | } |
113 | 113 | |
114 | 114 | echo $CombatPort->getDisplayName(); |
115 | -if($TotalDamage > 0) { |
|
115 | +if ($TotalDamage > 0) { |
|
116 | 116 | ?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
117 | 117 | } else { |
118 | 118 | ?> does no damage this round<?php |
@@ -1,48 +1,48 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
4 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
5 | - $ShootingPlayer =& $TraderResults['Player']; |
|
6 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
7 | - if($TraderResults['DeadBeforeShot']) { |
|
3 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
4 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
5 | + $ShootingPlayer = & $TraderResults['Player']; |
|
6 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
7 | + if ($TraderResults['DeadBeforeShot']) { |
|
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | |
18 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php |
|
18 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php |
|
19 | 19 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
20 | - if(!$ShotHit) { |
|
20 | + if (!$ShotHit) { |
|
21 | 21 | ?> and misses<?php |
22 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
23 | - if($WeaponDamage['Shield'] > 0) { |
|
24 | - ?> which proves ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
25 | - } else if($WeaponDamage['Armour'] > 0) { |
|
26 | - ?> which is deflected by the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
22 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
23 | + if ($WeaponDamage['Shield'] > 0) { |
|
24 | + ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
25 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
26 | + ?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
27 | 27 | } else { |
28 | 28 | ?> but it cannot do any damage<?php |
29 | 29 | } |
30 | 30 | } else { |
31 | 31 | ?> destroying <?php |
32 | 32 | $DamageTypes = 0; |
33 | - if($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
34 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
35 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
33 | + if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
34 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
35 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
36 | 36 | |
37 | - if($ActualDamage['NumMines'] > 0) { |
|
37 | + if ($ActualDamage['NumMines'] > 0) { |
|
38 | 38 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
39 | 39 | $this->doDamageTypeReductionDisplay($DamageTypes); |
40 | 40 | } |
41 | - if($ActualDamage['NumCDs'] > 0) { |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { |
|
42 | 42 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
43 | 43 | $this->doDamageTypeReductionDisplay($DamageTypes); |
44 | 44 | } |
45 | - if($ActualDamage['NumSDs'] > 0) { |
|
45 | + if ($ActualDamage['NumSDs'] > 0) { |
|
46 | 46 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
47 | 47 | } |
48 | 48 | } |
@@ -53,71 +53,71 @@ discard block |
||
53 | 53 | } |
54 | 54 | } |
55 | 55 | } |
56 | - if(isset($TraderResults['Drones'])) { |
|
57 | - $Drones =& $TraderResults['Drones']; |
|
58 | - $ActualDamage =& $Drones['ActualDamage']; |
|
59 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
60 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
56 | + if (isset($TraderResults['Drones'])) { |
|
57 | + $Drones = & $TraderResults['Drones']; |
|
58 | + $ActualDamage = & $Drones['ActualDamage']; |
|
59 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
60 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
61 | 61 | |
62 | 62 | echo $ShootingPlayer->getDisplayName(); |
63 | - if($WeaponDamage['Launched'] == 0) { |
|
63 | + if ($WeaponDamage['Launched'] == 0) { |
|
64 | 64 | ?> fails to launch their combat drones<?php |
65 | 65 | } else { |
66 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php |
|
67 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
68 | - if($ActualDamage['TotalDamage'] == 0) { |
|
69 | - if($WeaponDamage['Shield'] > 0) { |
|
70 | - ?> which prove ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
71 | - } else if($WeaponDamage['Armour'] > 0) { |
|
66 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php |
|
67 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
68 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
69 | + if ($WeaponDamage['Shield'] > 0) { |
|
70 | + ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
71 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
72 | 72 | ?> which is deflected by the <?php |
73 | - if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
73 | + if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
74 | 74 | } else { |
75 | 75 | ?> but they cannot do any damage<?php |
76 | 76 | } |
77 | 77 | } else { |
78 | 78 | $DamageTypes = 0; |
79 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } |
|
80 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
81 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
79 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } |
|
80 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
81 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
82 | 82 | |
83 | - if($WeaponDamage['Kamikaze'] == 0) { |
|
83 | + if ($WeaponDamage['Kamikaze'] == 0) { |
|
84 | 84 | ?> destroying <?php |
85 | 85 | } else { |
86 | 86 | ?> of which <span class="cds"><?php echo $WeaponDamage['Kamikaze'] ?></span> kamikaze against <span class="red"><?php echo $WeaponDamage['Kamikaze'] ?></span> mines<?php |
87 | - if($DamageTypes > 0) { |
|
87 | + if ($DamageTypes > 0) { |
|
88 | 88 | ?> whilst the others destroy <?php |
89 | 89 | } |
90 | 90 | } |
91 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
91 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
92 | 92 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
93 | 93 | $this->doDamageTypeReductionDisplay($DamageTypes); |
94 | 94 | } |
95 | - if($ActualDamage['NumCDs'] > 0) { |
|
95 | + if ($ActualDamage['NumCDs'] > 0) { |
|
96 | 96 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
97 | 97 | $this->doDamageTypeReductionDisplay($DamageTypes); |
98 | 98 | } |
99 | - if($ActualDamage['NumSDs'] > 0) { |
|
99 | + if ($ActualDamage['NumSDs'] > 0) { |
|
100 | 100 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
101 | 101 | } |
102 | 102 | } |
103 | 103 | } |
104 | 104 | }?>. |
105 | 105 | <br /> |
106 | - <?php if($ActualDamage['KillingShot']) { |
|
106 | + <?php if ($ActualDamage['KillingShot']) { |
|
107 | 107 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
108 | 108 | } |
109 | 109 | } |
110 | 110 | } |
111 | 111 | echo $ShootingPlayer->getDisplayName(); |
112 | - if($TotalDamage > 0) { |
|
112 | + if ($TotalDamage > 0) { |
|
113 | 113 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
114 | 114 | } else { |
115 | 115 | ?> does no damage this round.<?php |
116 | - if(!$TraderResults['DeadBeforeShot']) { |
|
116 | + if (!$TraderResults['DeadBeforeShot']) { |
|
117 | 117 | ?> Maybe they should go back to the academy<?php |
118 | 118 | } |
119 | 119 | } ?>.<br /><br /><?php |
120 | 120 | } |
121 | 121 | } |
122 | 122 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
123 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
123 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
@@ -1,10 +1,10 @@ discard block |
||
1 | 1 | <?php |
2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | - if($TotalDamage > 0) { |
|
7 | + if ($TotalDamage > 0) { |
|
8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
9 | 9 | } else { |
10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
12 | 12 | continue; |
13 | 13 | } |
14 | 14 | |
15 | - if($TraderResults['DeadBeforeShot']) { |
|
15 | + if ($TraderResults['DeadBeforeShot']) { |
|
16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
17 | 17 | } else { |
18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPlanet =& $WeaponResults['TargetPlanet']; |
|
18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPlanet = & $WeaponResults['TargetPlanet']; |
|
25 | 25 | |
26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getDisplayName(); |
|
26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getDisplayName(); |
|
27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
28 | - if(!$ShotHit) { |
|
28 | + if (!$ShotHit) { |
|
29 | 29 | ?> and misses<?php |
30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
31 | - if($WeaponDamage['Shield'] > 0) { |
|
32 | - if($ActualDamage['HasCDs']) { |
|
30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
31 | + if ($WeaponDamage['Shield'] > 0) { |
|
32 | + if ($ActualDamage['HasCDs']) { |
|
33 | 33 | ?> which proves ineffective against their combat drones<?php |
34 | 34 | } else { |
35 | 35 | ?> which washes harmlessly over their hull<?php |
36 | 36 | } |
37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
38 | 38 | ?> which is deflected by their shields<?php |
39 | 39 | } else { |
40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,96 +42,96 @@ discard block |
||
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | 44 | $DamageTypes = 0; |
45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | 48 | |
49 | - if($ActualDamage['Shield'] > 0) { |
|
49 | + if ($ActualDamage['Shield'] > 0) { |
|
50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['NumCDs'] > 0) { |
|
53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
56 | 56 | } |
57 | - if($ActualDamage['Armour'] > 0) { |
|
57 | + if ($ActualDamage['Armour'] > 0) { |
|
58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
59 | 59 | } |
60 | 60 | } |
61 | 61 | } ?>. |
62 | 62 | <br /><?php |
63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
64 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
64 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
65 | 65 | } |
66 | 66 | } |
67 | 67 | } |
68 | - if(isset($TraderResults['Drones'])) { |
|
69 | - $Drones =& $TraderResults['Drones']; |
|
70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
72 | - $TargetPlanet =& $Drones['TargetPlanet']; |
|
68 | + if (isset($TraderResults['Drones'])) { |
|
69 | + $Drones = & $TraderResults['Drones']; |
|
70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
72 | + $TargetPlanet = & $Drones['TargetPlanet']; |
|
73 | 73 | $DamageTypes = 0; |
74 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
75 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
76 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
74 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
75 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
76 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
77 | 77 | |
78 | 78 | echo $ShootingPlayer->getDisplayName(); |
79 | - if($WeaponDamage['Launched'] == 0) { |
|
79 | + if ($WeaponDamage['Launched'] == 0) { |
|
80 | 80 | ?> fails to launch their combat drones<?php |
81 | 81 | } else { |
82 | 82 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
83 | - if($ActualDamage['TargetAlreadyDead']) { |
|
83 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
84 | 84 | ?>the debris that was once <?php |
85 | 85 | } |
86 | 86 | echo $TargetPlanet->getDisplayName(); |
87 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
88 | - if($ActualDamage['TotalDamage'] == 0) { |
|
89 | - if($WeaponDamage['Shield'] > 0) { |
|
90 | - if($ActualDamage['HasCDs']) { |
|
87 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
88 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
89 | + if ($WeaponDamage['Shield'] > 0) { |
|
90 | + if ($ActualDamage['HasCDs']) { |
|
91 | 91 | ?> which prove ineffective against their combat drones<?php |
92 | 92 | } else { |
93 | 93 | ?> which washes harmlessly over their hull<?php |
94 | 94 | } |
95 | 95 | } |
96 | - if($ActualDamage['Armour'] > 0) { |
|
96 | + if ($ActualDamage['Armour'] > 0) { |
|
97 | 97 | ?> which is deflected by their shields<?php |
98 | 98 | } else { |
99 | 99 | ?> but they cannot do any damage<?php |
100 | 100 | } |
101 | 101 | } else { |
102 | 102 | ?> destroying <?php |
103 | - if($ActualDamage['Shield'] > 0) { |
|
103 | + if ($ActualDamage['Shield'] > 0) { |
|
104 | 104 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
106 | 106 | } |
107 | - if($ActualDamage['NumCDs'] > 0) { |
|
107 | + if ($ActualDamage['NumCDs'] > 0) { |
|
108 | 108 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
109 | 109 | $this->doDamageTypeReductionDisplay($DamageTypes); |
110 | 110 | } |
111 | - if($ActualDamage['Armour'] > 0) { |
|
111 | + if ($ActualDamage['Armour'] > 0) { |
|
112 | 112 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
113 | 113 | } |
114 | 114 | } |
115 | 115 | } |
116 | 116 | } ?>. |
117 | 117 | <br /><?php |
118 | - if($ActualDamage['KillingShot']) { |
|
119 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
118 | + if ($ActualDamage['KillingShot']) { |
|
119 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
120 | 120 | } |
121 | 121 | } |
122 | 122 | } |
123 | 123 | echo $ShootingPlayer->getDisplayName(); |
124 | - if($TotalDamage > 0) { |
|
124 | + if ($TotalDamage > 0) { |
|
125 | 125 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
126 | 126 | } else { |
127 | 127 | ?> does no damage this round<?php |
128 | - if(!$TraderResults['DeadBeforeShot']) { |
|
128 | + if (!$TraderResults['DeadBeforeShot']) { |
|
129 | 129 | ?>. Maybe they should go back to the academy<?php |
130 | 130 | } |
131 | 131 | } ?>.<br /><br /><?php |
132 | 132 | } |
133 | 133 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
134 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
134 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
135 | 135 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
136 | 136 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php |
137 | 137 | } ?> |
@@ -1,9 +1,9 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | $CombatPlanet = $PlanetCombatResults['Planet']; |
3 | 3 | $TotalDamage = $PlanetCombatResults['TotalDamage']; |
4 | -if($MinimalDisplay) { |
|
4 | +if ($MinimalDisplay) { |
|
5 | 5 | echo $CombatPlanet->getDisplayName(); |
6 | - if($TotalDamage > 0) { |
|
6 | + if ($TotalDamage > 0) { |
|
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | 8 | } |
9 | 9 | else { |
@@ -11,29 +11,29 @@ discard block |
||
11 | 11 | } ?>. <?php echo $AttackLogLink; |
12 | 12 | return; |
13 | 13 | } |
14 | -if(isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
|
15 | - foreach($PlanetCombatResults['Weapons'] as $WeaponResults) { |
|
16 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
17 | - $ShotHit =& $WeaponResults['Hit']; |
|
18 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
19 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
20 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
14 | +if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
|
15 | + foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) { |
|
16 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
17 | + $ShotHit = & $WeaponResults['Hit']; |
|
18 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
19 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
20 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
21 | 21 | |
22 | - echo $CombatPlanet->getDisplayName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | + echo $CombatPlanet->getDisplayName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
23 | 23 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
24 | - if(!$ShotHit) { |
|
24 | + if (!$ShotHit) { |
|
25 | 25 | ?> and misses<?php |
26 | 26 | } |
27 | - else if($ActualDamage['TotalDamage'] == 0) { |
|
28 | - if($WeaponDamage['Shield'] > 0) { |
|
29 | - if($ActualDamage['HasCDs']) { |
|
27 | + else if ($ActualDamage['TotalDamage'] == 0) { |
|
28 | + if ($WeaponDamage['Shield'] > 0) { |
|
29 | + if ($ActualDamage['HasCDs']) { |
|
30 | 30 | ?> which proves ineffective against their combat drones<?php |
31 | 31 | } |
32 | 32 | else { |
33 | 33 | ?> which washes harmlessly over their hull<?php |
34 | 34 | } |
35 | 35 | } |
36 | - else if($WeaponDamage['Armour'] > 0) { |
|
36 | + else if ($WeaponDamage['Armour'] > 0) { |
|
37 | 37 | ?> which is deflected by their shields<?php |
38 | 38 | } |
39 | 39 | else { |
@@ -43,56 +43,56 @@ discard block |
||
43 | 43 | else { |
44 | 44 | ?> destroying <?php |
45 | 45 | $DamageTypes = 0; |
46 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
48 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
49 | 49 | |
50 | - if($ActualDamage['Shield'] > 0) { |
|
50 | + if ($ActualDamage['Shield'] > 0) { |
|
51 | 51 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
52 | 52 | $this->doDamageTypeReductionDisplay($DamageTypes); |
53 | 53 | } |
54 | - if($ActualDamage['NumCDs'] > 0) { |
|
54 | + if ($ActualDamage['NumCDs'] > 0) { |
|
55 | 55 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php |
56 | 56 | $this->doDamageTypeReductionDisplay($DamageTypes); |
57 | 57 | } |
58 | - if($ActualDamage['Armour'] > 0) { |
|
58 | + if ($ActualDamage['Armour'] > 0) { |
|
59 | 59 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php |
60 | 60 | } |
61 | 61 | } |
62 | 62 | } ?>. |
63 | 63 | <br /><?php |
64 | 64 | if ($ShotHit && $ActualDamage['KillingShot']) { |
65 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
65 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
66 | 66 | } |
67 | 67 | } |
68 | 68 | } |
69 | -if(isset($PlanetCombatResults['Drones'])) { |
|
70 | - $Drones =& $PlanetCombatResults['Drones']; |
|
71 | - $ActualDamage =& $Drones['ActualDamage']; |
|
72 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
73 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
69 | +if (isset($PlanetCombatResults['Drones'])) { |
|
70 | + $Drones = & $PlanetCombatResults['Drones']; |
|
71 | + $ActualDamage = & $Drones['ActualDamage']; |
|
72 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
73 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
74 | 74 | $DamageTypes = 0; |
75 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
76 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
77 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
75 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
76 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
77 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
78 | 78 | |
79 | 79 | echo $CombatPlanet->getDisplayName(); |
80 | - if($WeaponDamage['Launched'] == 0) { |
|
80 | + if ($WeaponDamage['Launched'] == 0) { |
|
81 | 81 | ?> fails to launch it's combat drones<?php |
82 | 82 | } |
83 | 83 | else { |
84 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
85 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
86 | - if($ActualDamage['TotalDamage'] == 0) { |
|
87 | - if($WeaponDamage['Shield'] > 0) { |
|
88 | - if($ActualDamage['HasCDs']) { |
|
84 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
85 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
86 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
87 | + if ($WeaponDamage['Shield'] > 0) { |
|
88 | + if ($ActualDamage['HasCDs']) { |
|
89 | 89 | ?> which prove ineffective against their combat drones<?php |
90 | 90 | } |
91 | 91 | else { |
92 | 92 | ?> which washes harmlessly over their hull<?php |
93 | 93 | } |
94 | 94 | } |
95 | - else if($WeaponDamage['Armour'] > 0) { |
|
95 | + else if ($WeaponDamage['Armour'] > 0) { |
|
96 | 96 | ?> which is deflected by their shields<?php |
97 | 97 | } |
98 | 98 | else { |
@@ -101,28 +101,28 @@ discard block |
||
101 | 101 | } |
102 | 102 | else { |
103 | 103 | ?> destroying <?php |
104 | - if($ActualDamage['Shield'] > 0) { |
|
104 | + if ($ActualDamage['Shield'] > 0) { |
|
105 | 105 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
106 | 106 | $this->doDamageTypeReductionDisplay($DamageTypes); |
107 | 107 | } |
108 | - if($ActualDamage['NumCDs'] > 0) { |
|
108 | + if ($ActualDamage['NumCDs'] > 0) { |
|
109 | 109 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php |
110 | 110 | $this->doDamageTypeReductionDisplay($DamageTypes); |
111 | 111 | } |
112 | - if($ActualDamage['Armour'] > 0) { |
|
112 | + if ($ActualDamage['Armour'] > 0) { |
|
113 | 113 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php |
114 | 114 | } |
115 | 115 | } |
116 | 116 | } |
117 | 117 | } ?>. |
118 | 118 | <br /><?php |
119 | - if($ActualDamage['KillingShot']) { |
|
120 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
119 | + if ($ActualDamage['KillingShot']) { |
|
120 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
121 | 121 | } |
122 | 122 | } |
123 | 123 | |
124 | 124 | echo $CombatPlanet->getDisplayName(); |
125 | -if($TotalDamage > 0) { |
|
125 | +if ($TotalDamage > 0) { |
|
126 | 126 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php |
127 | 127 | } |
128 | 128 | else { |
@@ -5,8 +5,7 @@ discard block |
||
5 | 5 | echo $CombatPlanet->getDisplayName(); |
6 | 6 | if($TotalDamage > 0) { |
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | - } |
|
9 | - else { |
|
8 | + } else { |
|
10 | 9 | ?> does no damage this round<?php |
11 | 10 | } ?>. <?php echo $AttackLogLink; |
12 | 11 | return; |
@@ -23,24 +22,19 @@ discard block |
||
23 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
24 | 23 | if(!$ShotHit) { |
25 | 24 | ?> and misses<?php |
26 | - } |
|
27 | - else if($ActualDamage['TotalDamage'] == 0) { |
|
25 | + } else if($ActualDamage['TotalDamage'] == 0) { |
|
28 | 26 | if($WeaponDamage['Shield'] > 0) { |
29 | 27 | if($ActualDamage['HasCDs']) { |
30 | 28 | ?> which proves ineffective against their combat drones<?php |
31 | - } |
|
32 | - else { |
|
29 | + } else { |
|
33 | 30 | ?> which washes harmlessly over their hull<?php |
34 | 31 | } |
35 | - } |
|
36 | - else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if($WeaponDamage['Armour'] > 0) { |
|
37 | 33 | ?> which is deflected by their shields<?php |
38 | - } |
|
39 | - else { |
|
34 | + } else { |
|
40 | 35 | ?> but it cannot do any damage<?php |
41 | 36 | } |
42 | - } |
|
43 | - else { |
|
37 | + } else { |
|
44 | 38 | ?> destroying <?php |
45 | 39 | $DamageTypes = 0; |
46 | 40 | if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
@@ -79,27 +73,22 @@ discard block |
||
79 | 73 | echo $CombatPlanet->getDisplayName(); |
80 | 74 | if($WeaponDamage['Launched'] == 0) { |
81 | 75 | ?> fails to launch it's combat drones<?php |
82 | - } |
|
83 | - else { |
|
76 | + } else { |
|
84 | 77 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
85 | 78 | if(!$ActualDamage['TargetAlreadyDead']) { |
86 | 79 | if($ActualDamage['TotalDamage'] == 0) { |
87 | 80 | if($WeaponDamage['Shield'] > 0) { |
88 | 81 | if($ActualDamage['HasCDs']) { |
89 | 82 | ?> which prove ineffective against their combat drones<?php |
90 | - } |
|
91 | - else { |
|
83 | + } else { |
|
92 | 84 | ?> which washes harmlessly over their hull<?php |
93 | 85 | } |
94 | - } |
|
95 | - else if($WeaponDamage['Armour'] > 0) { |
|
86 | + } else if($WeaponDamage['Armour'] > 0) { |
|
96 | 87 | ?> which is deflected by their shields<?php |
97 | - } |
|
98 | - else { |
|
88 | + } else { |
|
99 | 89 | ?> but they cannot do any damage<?php |
100 | 90 | } |
101 | - } |
|
102 | - else { |
|
91 | + } else { |
|
103 | 92 | ?> destroying <?php |
104 | 93 | if($ActualDamage['Shield'] > 0) { |
105 | 94 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
@@ -124,7 +113,6 @@ discard block |
||
124 | 113 | echo $CombatPlanet->getDisplayName(); |
125 | 114 | if($TotalDamage > 0) { |
126 | 115 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php |
127 | -} |
|
128 | -else { |
|
116 | +} else { |
|
129 | 117 | ?> does no damage this round. You call that a planet? It needs a better builder<?php |
130 | 118 | } ?>. |