Scrutinizer GitHub App not installed

We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.

Install GitHub App

Completed
Push — master ( 3938d8...8d8584 )
by Dan
29s queued 20s
created
htdocs/login.php 1 patch
Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -50,7 +50,6 @@
 block discarded – undo
50 50
 	$template->assign('Body', 'login/login.php');
51 51
 	$template->display('login/skeleton.php');
52 52
 
53
-}
54
-catch (Throwable $e) {
53
+} catch (Throwable $e) {
55 54
 	handleException($e);
56 55
 }
Please login to merge, or discard this patch.
engine/Default/chat_sharing.php 2 patches
Indentation   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -19,8 +19,8 @@  discard block
 block discarded – undo
19 19
 	$shareFrom[$fromAccountId] = array(
20 20
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
21 21
 		'Player Name' => $otherPlayer == null ?
22
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
-		                 $otherPlayer->getPlayerName(),
22
+						 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
+						 $otherPlayer->getPlayerName(),
24 24
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
25 25
 		'Game ID'     => $gameId,
26 26
 	);
@@ -40,8 +40,8 @@  discard block
 block discarded – undo
40 40
 	$shareTo[$toAccountId] = array(
41 41
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
42 42
 		'Player Name' => $otherPlayer == null ?
43
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
-		                 $otherPlayer->getPlayerName(),
43
+						 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
+						 $otherPlayer->getPlayerName(),
45 45
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
46 46
 		'Game ID'     => $gameId,
47 47
 	);
Please login to merge, or discard this patch.
Spacing   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -19,8 +19,7 @@  discard block
 block discarded – undo
19 19
 	$shareFrom[$fromAccountId] = array(
20 20
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
21 21
 		'Player Name' => $otherPlayer == null ?
22
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
-		                 $otherPlayer->getPlayerName(),
22
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : $otherPlayer->getPlayerName(),
24 23
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
25 24
 		'Game ID'     => $gameId,
26 25
 	);
@@ -40,8 +39,7 @@  discard block
 block discarded – undo
40 39
 	$shareTo[$toAccountId] = array(
41 40
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
42 41
 		'Player Name' => $otherPlayer == null ?
43
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
-		                 $otherPlayer->getPlayerName(),
42
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : $otherPlayer->getPlayerName(),
45 43
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
46 44
 		'Game ID'     => $gameId,
47 45
 	);
Please login to merge, or discard this patch.
lib/Default/AbstractSmrShip.class.php 3 patches
Indentation   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -857,14 +857,14 @@
 block discarded – undo
857 857
 
858 858
 	public function isFederal() {
859 859
 		return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY ||
860
-		       $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT ||
861
-		       $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM;
860
+			   $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT ||
861
+			   $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM;
862 862
 	}
863 863
 
864 864
 	public function isUnderground() {
865 865
 		return $this->getShipTypeID() == SHIP_TYPE_THIEF ||
866
-		       $this->getShipTypeID() == SHIP_TYPE_ASSASSIN ||
867
-		       $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER;
866
+			   $this->getShipTypeID() == SHIP_TYPE_ASSASSIN ||
867
+			   $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER;
868 868
 	}
869 869
 
870 870
 	public function &shootPlayer(AbstractSmrPlayer $targetPlayer) {
Please login to merge, or discard this patch.
Spacing   +9 added lines, -9 removed lines patch added patch discarded remove patch
@@ -295,7 +295,7 @@  discard block
 block discarded – undo
295 295
 	public function setWeaponLocations(array $orderArray) {
296 296
 		$weapons = $this->weapons;
297 297
 		foreach ($orderArray as $newOrder => $oldOrder) {
298
-			$this->weapons[$newOrder] =& $weapons[$oldOrder];
298
+			$this->weapons[$newOrder] = & $weapons[$oldOrder];
299 299
 		}
300 300
 		$this->hasChangedWeapons = true;
301 301
 	}
@@ -880,13 +880,13 @@  discard block
 block discarded – undo
880 880
 		}
881 881
 		$results['DeadBeforeShot'] = false;
882 882
 		foreach ($this->weapons as $orderID => $weapon) {
883
-			$results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
883
+			$results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
884 884
 			if ($results['Weapons'][$orderID]['Hit'])
885 885
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
886 886
 		}
887 887
 		if ($this->hasCDs()) {
888 888
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
889
-			$results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
889
+			$results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
890 890
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
891 891
 		}
892 892
 		$thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER));
@@ -904,7 +904,7 @@  discard block
 block discarded – undo
904 904
 		}
905 905
 		$results['DeadBeforeShot'] = false;
906 906
 		foreach ($this->weapons as $orderID => $weapon) {
907
-			$results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces);
907
+			$results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces);
908 908
 			if ($results['Weapons'][$orderID]['Hit']) {
909 909
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
910 910
 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC);
@@ -918,7 +918,7 @@  discard block
 block discarded – undo
918 918
 		}
919 919
 		if ($this->hasCDs()) {
920 920
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
921
-			$results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces);
921
+			$results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces);
922 922
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
923 923
 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC);
924 924
 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC);
@@ -943,13 +943,13 @@  discard block
 block discarded – undo
943 943
 		}
944 944
 		$results['DeadBeforeShot'] = false;
945 945
 		foreach ($this->weapons as $orderID => $weapon) {
946
-			$results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port);
946
+			$results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port);
947 947
 			if ($results['Weapons'][$orderID]['Hit'])
948 948
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
949 949
 		}
950 950
 		if ($this->hasCDs()) {
951 951
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
952
-			$results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port);
952
+			$results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port);
953 953
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
954 954
 		}
955 955
 		$thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT));
@@ -980,13 +980,13 @@  discard block
 block discarded – undo
980 980
 		}
981 981
 		$results['DeadBeforeShot'] = false;
982 982
 		foreach ($this->weapons as $orderID => $weapon) {
983
-			$results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed);
983
+			$results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed);
984 984
 			if ($results['Weapons'][$orderID]['Hit'])
985 985
 				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
986 986
 		}
987 987
 		if ($this->hasCDs()) {
988 988
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
989
-			$results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed);
989
+			$results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed);
990 990
 			$results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage'];
991 991
 		}
992 992
 		$thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET));
Please login to merge, or discard this patch.
Braces   +84 added lines, -62 removed lines patch added patch discarded remove patch
@@ -34,10 +34,11 @@  discard block
 block discarded – undo
34 34
 			// determine ship
35 35
 			$db = new SmrMySqlDatabase();
36 36
 			$db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id
37
-			if ($db->nextRecord())
38
-				self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db);
39
-			else
40
-				self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false;
37
+			if ($db->nextRecord()) {
38
+							self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db);
39
+			} else {
40
+							self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false;
41
+			}
41 42
 		}
42 43
 		return self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID];
43 44
 	}
@@ -168,10 +169,11 @@  discard block
 block discarded – undo
168 169
 
169 170
 	public function checkForExcessHardware() {
170 171
 		//check hardware to see if anything needs to be removed
171
-		if (is_array($hardware = $this->getHardware()))
172
-			foreach ($hardware as $hardwareTypeID => $amount) {
172
+		if (is_array($hardware = $this->getHardware())) {
173
+					foreach ($hardware as $hardwareTypeID => $amount) {
173 174
 				if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) {
174 175
 					$this->setHardware($hardwareTypeID, $max, true);
176
+		}
175 177
 				}
176 178
 			}
177 179
 	}
@@ -188,9 +190,10 @@  discard block
 block discarded – undo
188 190
 
189 191
 	public function getPowerUsed() {
190 192
 		$power = 0;
191
-		if ($this->getNumWeapons() > 0)
192
-			foreach ($this->weapons as $weapon)
193
+		if ($this->getNumWeapons() > 0) {
194
+					foreach ($this->weapons as $weapon)
193 195
 				$power += $weapon->getPowerLevel();
196
+		}
194 197
 		return $power;
195 198
 	}
196 199
 
@@ -211,17 +214,19 @@  discard block
 block discarded – undo
211 214
 	}
212 215
 
213 216
 	public function getDisplayAttackRating(AbstractSmrPlayer $player) {
214
-		if ($this->hasActiveIllusion())
215
-			return $this->getIllusionAttack();
216
-		else
217
-			return $this->getAttackRating();
217
+		if ($this->hasActiveIllusion()) {
218
+					return $this->getIllusionAttack();
219
+		} else {
220
+					return $this->getAttackRating();
221
+		}
218 222
 	}
219 223
 
220 224
 	public function getDisplayDefenseRating() {
221
-		if ($this->hasActiveIllusion())
222
-			return $this->getIllusionDefense();
223
-		else
224
-			return $this->getDefenseRating();
225
+		if ($this->hasActiveIllusion()) {
226
+					return $this->getIllusionDefense();
227
+		} else {
228
+					return $this->getDefenseRating();
229
+		}
225 230
 	}
226 231
 
227 232
 	public function getAttackRating() : int {
@@ -267,8 +272,7 @@  discard block
 block discarded – undo
267 272
 		if ($replacement < 0) {
268 273
 			// Shift everything up by one and put the selected weapon at the bottom
269 274
 			array_push($this->weapons, array_shift($this->weapons));
270
-		}
271
-		else {
275
+		} else {
272 276
 			// Swap the selected weapon with the one above it
273 277
 			$temp = $this->weapons[$replacement];
274 278
 			$this->weapons[$replacement] = $this->weapons[$orderID];
@@ -282,8 +286,7 @@  discard block
 block discarded – undo
282 286
 		if ($replacement >= count($this->weapons)) {
283 287
 			// Shift everything down by one and put the selected weapon at the top
284 288
 			array_unshift($this->weapons, array_pop($this->weapons));
285
-		}
286
-		else {
289
+		} else {
287 290
 			// Swap the selected weapon with the one below it
288 291
 			$temp = $this->weapons[$replacement];
289 292
 			$this->weapons[$replacement] = $this->weapons[$orderID];
@@ -342,8 +345,7 @@  discard block
 block discarded – undo
342 345
 			$this->setArmour(150, true);
343 346
 			$this->setCargoHolds(40);
344 347
 			$this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL);
345
-		}
346
-		else {
348
+		} else {
347 349
 			$this->setShields(50, true);
348 350
 			$this->setArmour(50, true);
349 351
 			$this->setCargoHolds(5);
@@ -363,8 +365,9 @@  discard block
 block discarded – undo
363 365
 
364 366
 
365 367
 	public function hasActiveIllusion() {
366
-		if (!$this->hasIllusion())
367
-			return false;
368
+		if (!$this->hasIllusion()) {
369
+					return false;
370
+		}
368 371
 		return $this->getIllusionShip() !== false;
369 372
 
370 373
 	}
@@ -498,14 +501,16 @@  discard block
 block discarded – undo
498 501
 	}
499 502
 
500 503
 	public function getHardware($hardwareTypeID = false) {
501
-		if ($hardwareTypeID === false)
502
-			return $this->hardware;
504
+		if ($hardwareTypeID === false) {
505
+					return $this->hardware;
506
+		}
503 507
 		return isset($this->hardware[$hardwareTypeID]) ? $this->hardware[$hardwareTypeID] : 0;
504 508
 	}
505 509
 
506 510
 	public function setHardware($hardwareTypeID, $amount) {
507
-		if ($this->getHardware($hardwareTypeID) == $amount)
508
-			return;
511
+		if ($this->getHardware($hardwareTypeID) == $amount) {
512
+					return;
513
+		}
509 514
 		$this->hardware[$hardwareTypeID] = $amount;
510 515
 		$this->hasChangedHardware[$hardwareTypeID] = true;
511 516
 	}
@@ -515,14 +520,16 @@  discard block
 block discarded – undo
515 520
 	}
516 521
 
517 522
 	public function getOldHardware($hardwareTypeID = false) {
518
-		if ($hardwareTypeID === false)
519
-			return $this->oldHardware;
523
+		if ($hardwareTypeID === false) {
524
+					return $this->oldHardware;
525
+		}
520 526
 		return isset($this->oldHardware[$hardwareTypeID]) ? $this->oldHardware[$hardwareTypeID] : 0;
521 527
 	}
522 528
 
523 529
 	public function setOldHardware($hardwareTypeID, $amount) {
524
-		if ($this->getOldHardware($hardwareTypeID) == $amount)
525
-			return;
530
+		if ($this->getOldHardware($hardwareTypeID) == $amount) {
531
+					return;
532
+		}
526 533
 		$this->oldHardware[$hardwareTypeID] = $amount;
527 534
 		$this->hasChangedHardware[$hardwareTypeID] = true;
528 535
 	}
@@ -532,8 +539,9 @@  discard block
 block discarded – undo
532 539
 	}
533 540
 
534 541
 	public function getMaxHardware($hardwareTypeID = false) {
535
-		if ($hardwareTypeID === false)
536
-			return $this->baseShip['MaxHardware'];
542
+		if ($hardwareTypeID === false) {
543
+					return $this->baseShip['MaxHardware'];
544
+		}
537 545
 		return $this->baseShip['MaxHardware'][$hardwareTypeID];
538 546
 	}
539 547
 
@@ -542,8 +550,9 @@  discard block
 block discarded – undo
542 550
 	}
543 551
 
544 552
 	public function setShields($amount, $updateOldAmount = false) {
545
-		if ($updateOldAmount && !$this->hasLostShields())
546
-			$this->setOldHardware(HARDWARE_SHIELDS, $amount);
553
+		if ($updateOldAmount && !$this->hasLostShields()) {
554
+					$this->setOldHardware(HARDWARE_SHIELDS, $amount);
555
+		}
547 556
 		$this->setHardware(HARDWARE_SHIELDS, $amount);
548 557
 	}
549 558
 
@@ -584,8 +593,9 @@  discard block
 block discarded – undo
584 593
 	}
585 594
 
586 595
 	public function setArmour($amount, $updateOldAmount = false) {
587
-		if ($updateOldAmount && !$this->hasLostArmour())
588
-			$this->setOldHardware(HARDWARE_ARMOUR, $amount);
596
+		if ($updateOldAmount && !$this->hasLostArmour()) {
597
+					$this->setOldHardware(HARDWARE_ARMOUR, $amount);
598
+		}
589 599
 		$this->setHardware(HARDWARE_ARMOUR, $amount);
590 600
 	}
591 601
 
@@ -654,8 +664,9 @@  discard block
 block discarded – undo
654 664
 	}
655 665
 
656 666
 	public function setCDs($amount, $updateOldAmount = false) {
657
-		if ($updateOldAmount && !$this->hasLostCDs())
658
-			$this->setOldHardware(HARDWARE_COMBAT, $amount);
667
+		if ($updateOldAmount && !$this->hasLostCDs()) {
668
+					$this->setOldHardware(HARDWARE_COMBAT, $amount);
669
+		}
659 670
 		$this->setHardware(HARDWARE_COMBAT, $amount);
660 671
 	}
661 672
 
@@ -737,8 +748,9 @@  discard block
 block discarded – undo
737 748
 
738 749
 	public function getCargo($goodID = false) {
739 750
 		if ($goodID !== false) {
740
-			if (isset($this->cargo[$goodID]))
741
-				return $this->cargo[$goodID];
751
+			if (isset($this->cargo[$goodID])) {
752
+							return $this->cargo[$goodID];
753
+			}
742 754
 			$cargo = 0;
743 755
 			return $cargo;
744 756
 		}
@@ -746,16 +758,19 @@  discard block
 block discarded – undo
746 758
 	}
747 759
 
748 760
 	public function hasCargo($goodID = false) {
749
-		if ($goodID !== false)
750
-			return $this->getCargo($goodID) > 0;
751
-		if (is_array($cargo = $this->getCargo()))
752
-			return array_sum($cargo) > 0;
761
+		if ($goodID !== false) {
762
+					return $this->getCargo($goodID) > 0;
763
+		}
764
+		if (is_array($cargo = $this->getCargo())) {
765
+					return array_sum($cargo) > 0;
766
+		}
753 767
 		return false;
754 768
 	}
755 769
 
756 770
 	public function setCargo($goodID, $amount) {
757
-		if ($this->getCargo($goodID) == $amount)
758
-			return;
771
+		if ($this->getCargo($goodID) == $amount) {
772
+					return;
773
+		}
759 774
 		$this->cargo[$goodID] = $amount;
760 775
 		$this->hasChangedCargo = true;
761 776
 		// Sort cargo by goodID to make sure it shows up in the correct order
@@ -764,14 +779,16 @@  discard block
 block discarded – undo
764 779
 	}
765 780
 
766 781
 	public function decreaseCargo($goodID, $amount) {
767
-		if ($amount < 0)
768
-			throw new Exception('Trying to decrease negative cargo.');
782
+		if ($amount < 0) {
783
+					throw new Exception('Trying to decrease negative cargo.');
784
+		}
769 785
 		$this->setCargo($goodID, $this->getCargo($goodID) - $amount);
770 786
 	}
771 787
 
772 788
 	public function increaseCargo($goodID, $amount) {
773
-		if ($amount < 0)
774
-			throw new Exception('Trying to increase negative cargo.');
789
+		if ($amount < 0) {
790
+					throw new Exception('Trying to increase negative cargo.');
791
+		}
775 792
 		$this->setCargo($goodID, $this->getCargo($goodID) + $amount);
776 793
 	}
777 794
 
@@ -801,8 +818,9 @@  discard block
 block discarded – undo
801 818
 		$this->setOldShields($this->getShields());
802 819
 		$this->setOldCDs($this->getCDs());
803 820
 		$this->setOldArmour($this->getArmour());
804
-		if (isset($var['UnderAttack']))
805
-			return $var['UnderAttack'];
821
+		if (isset($var['UnderAttack'])) {
822
+					return $var['UnderAttack'];
823
+		}
806 824
 		if ($underAttack && !USING_AJAX) {
807 825
 			SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX
808 826
 		}
@@ -881,8 +899,9 @@  discard block
 block discarded – undo
881 899
 		$results['DeadBeforeShot'] = false;
882 900
 		foreach ($this->weapons as $orderID => $weapon) {
883 901
 			$results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]);
884
-			if ($results['Weapons'][$orderID]['Hit'])
885
-				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
902
+			if ($results['Weapons'][$orderID]['Hit']) {
903
+							$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
904
+			}
886 905
 		}
887 906
 		if ($this->hasCDs()) {
888 907
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
@@ -944,8 +963,9 @@  discard block
 block discarded – undo
944 963
 		$results['DeadBeforeShot'] = false;
945 964
 		foreach ($this->weapons as $orderID => $weapon) {
946 965
 			$results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port);
947
-			if ($results['Weapons'][$orderID]['Hit'])
948
-				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
966
+			if ($results['Weapons'][$orderID]['Hit']) {
967
+							$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
968
+			}
949 969
 		}
950 970
 		if ($this->hasCDs()) {
951 971
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
@@ -981,8 +1001,9 @@  discard block
 block discarded – undo
981 1001
 		$results['DeadBeforeShot'] = false;
982 1002
 		foreach ($this->weapons as $orderID => $weapon) {
983 1003
 			$results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed);
984
-			if ($results['Weapons'][$orderID]['Hit'])
985
-				$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
1004
+			if ($results['Weapons'][$orderID]['Hit']) {
1005
+							$results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage'];
1006
+			}
986 1007
 		}
987 1008
 		if ($this->hasCDs()) {
988 1009
 			$thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs());
@@ -1007,8 +1028,9 @@  discard block
 block discarded – undo
1007 1028
 				$cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour']));
1008 1029
 				$damage['Armour'] -= $cdDamage;
1009 1030
 				$damage['MaxDamage'] -= $cdDamage;
1010
-				if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover']))
1011
-					$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']));
1031
+				if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) {
1032
+									$armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']));
1033
+				}
1012 1034
 			}
1013 1035
 		}
1014 1036
 		$return = array(
Please login to merge, or discard this patch.
engine/Default/course_plot_processing.php 1 patch
Braces   +26 added lines, -14 removed lines patch added patch discarded remove patch
@@ -1,36 +1,48 @@
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2 2
 
3
-if (isset($var['from'])) $start = $var['from'];
4
-else $start = trim($_POST['from']);
5
-if (isset($var['to'])) $target = $var['to'];
6
-else $target = trim($_POST['to']);
3
+if (isset($var['from'])) {
4
+	$start = $var['from'];
5
+} else {
6
+	$start = trim($_POST['from']);
7
+}
8
+if (isset($var['to'])) {
9
+	$target = $var['to'];
10
+} else {
11
+	$target = trim($_POST['to']);
12
+}
7 13
 
8 14
 // perform some basic checks on both numbers
9
-if (empty($start) || empty($target))
15
+if (empty($start) || empty($target)) {
10 16
 	create_error('Where do you want to go today?');
17
+}
11 18
 
12 19
 
13
-if (!is_numeric($start) || !is_numeric($target))
20
+if (!is_numeric($start) || !is_numeric($target)) {
14 21
 	create_error('Please enter only numbers!');
22
+}
15 23
 
16 24
 $start = abs(str_replace('.', '', $start));
17 25
 $target = abs(str_replace('.', '', $target));
18 26
 
19
-if ($start == $target)
27
+if ($start == $target) {
20 28
 	create_error('Hmmmm...if ' . $start . '=' . $target . ' then that means...YOU\'RE ALREADY THERE! *cough*you\'re real smart*cough*');
29
+}
21 30
 
22 31
 $startExists = false;
23 32
 $targetExists = false;
24 33
 $galaxies = SmrGalaxy::getGameGalaxies($player->getGameID());
25 34
 foreach ($galaxies as $galaxy) {
26
-	if ($galaxy->contains($start))
27
-		$startExists = true;
28
-	if ($galaxy->contains($target))
29
-		$targetExists = true;
30
-}
31
-
32
-if ($startExists === false || $targetExists === false)
35
+	if ($galaxy->contains($start)) {
36
+			$startExists = true;
37
+	}
38
+	if ($galaxy->contains($target)) {
39
+			$targetExists = true;
40
+	}
41
+	}
42
+
43
+if ($startExists === false || $targetExists === false) {
33 44
 	create_error('The sectors have to exist!');
45
+}
34 46
 
35 47
 $account->log(LOG_TYPE_MOVEMENT, 'Player plots to ' . $target . '.', $player->getSectorID());
36 48
 
Please login to merge, or discard this patch.
engine/Default/planet_defense_processing.php 1 patch
Braces   +50 added lines, -38 removed lines patch added patch discarded remove patch
@@ -1,17 +1,21 @@  discard block
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2
-if (!$player->isLandedOnPlanet())
2
+if (!$player->isLandedOnPlanet()) {
3 3
 	create_error('You are not on a planet!');
4
+}
4 5
 $amount = trim($_REQUEST['amount']);
5
-if (!is_numeric($amount))
6
+if (!is_numeric($amount)) {
6 7
 	create_error('Numbers only please');
8
+}
7 9
 	
8 10
 // only whole numbers allowed
9 11
 $amount = round($amount);
10 12
 
11
-if ($amount <= 0)
13
+if ($amount <= 0) {
12 14
 	create_error('You must actually enter an amount > 0!');
13
-if ($player->getNewbieTurns() > 0)
15
+}
16
+if ($player->getNewbieTurns() > 0) {
14 17
 	create_error('You can\'t drop defenses under newbie protection!');
18
+}
15 19
 // get a planet from the sector where the player is in
16 20
 $planet = $player->getSectorPlanet();
17 21
 
@@ -21,40 +25,44 @@  discard block
 block discarded – undo
21 25
 if ($action == 'Ship') {
22 26
 	if ($type_id == HARDWARE_SHIELDS) {
23 27
 		// do we want transfer more than we have?
24
-		if ($amount > $planet->getShields())
25
-			create_error('You can\'t take more shields from planet than are on it!');
28
+		if ($amount > $planet->getShields()) {
29
+					create_error('You can\'t take more shields from planet than are on it!');
30
+		}
26 31
 
27 32
 		// do we want to transfer more than we can carry?
28
-		if ($amount > $ship->getMaxShields() - $ship->getShields())
29
-			create_error('You can\'t take more shields than you can carry!');
33
+		if ($amount > $ship->getMaxShields() - $ship->getShields()) {
34
+					create_error('You can\'t take more shields than you can carry!');
35
+		}
30 36
 
31 37
 		// now transfer
32 38
 		$planet->decreaseShields($amount);
33 39
 		$ship->increaseShields($amount);
34 40
 		$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' shields from planet.', $player->getSectorID());
35
-	}
36
-	else if ($type_id == HARDWARE_COMBAT) {
41
+	} else if ($type_id == HARDWARE_COMBAT) {
37 42
 		// do we want transfer more than we have?
38
-		if ($amount > $planet->getCDs())
39
-			create_error('You can\'t take more drones from planet than are on it!');
43
+		if ($amount > $planet->getCDs()) {
44
+					create_error('You can\'t take more drones from planet than are on it!');
45
+		}
40 46
 
41 47
 		// do we want to transfer more than we can carry?
42
-		if ($amount > $ship->getMaxCDs() - $ship->getCDs())
43
-			create_error('You can\'t take more drones than you can carry!');
48
+		if ($amount > $ship->getMaxCDs() - $ship->getCDs()) {
49
+					create_error('You can\'t take more drones than you can carry!');
50
+		}
44 51
 
45 52
 		// now transfer
46 53
 		$planet->decreaseCDs($amount);
47 54
 		$ship->increaseCDs($amount);
48 55
 		$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' drones from planet.', $player->getSectorID());
49
-	}
50
-	else if ($type_id == HARDWARE_ARMOUR) {
56
+	} else if ($type_id == HARDWARE_ARMOUR) {
51 57
 		// do we want transfer more than we have?
52
-		if ($amount > $planet->getArmour())
53
-			create_error('You can\'t take more armour from planet than are on it!');
58
+		if ($amount > $planet->getArmour()) {
59
+					create_error('You can\'t take more armour from planet than are on it!');
60
+		}
54 61
 
55 62
 		// do we want to transfer more than we can carry?
56
-		if ($amount > $ship->getMaxArmour() - $ship->getArmour())
57
-			create_error('You can\'t take more armour than you can carry!');
63
+		if ($amount > $ship->getMaxArmour() - $ship->getArmour()) {
64
+					create_error('You can\'t take more armour than you can carry!');
65
+		}
58 66
 
59 67
 		// now transfer
60 68
 		$planet->decreaseArmour($amount);
@@ -62,32 +70,34 @@  discard block
 block discarded – undo
62 70
 		$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' armour from planet.', $player->getSectorID());
63 71
 	}
64 72
 	
65
-}
66
-elseif ($action == 'Planet') {
73
+} elseif ($action == 'Planet') {
67 74
 	// does the user wants to transfer shields?
68 75
 	if ($type_id == HARDWARE_SHIELDS) {
69 76
 		// do we want transfer more than we have?
70
-		if ($amount > $ship->getShields())
71
-			create_error('You can\'t transfer more shields than you carry!');
77
+		if ($amount > $ship->getShields()) {
78
+					create_error('You can\'t transfer more shields than you carry!');
79
+		}
72 80
 
73 81
 		// do we want to transfer more than the planet can hold?
74
-		if ($amount + $planet->getShields() > $planet->getMaxShields())
75
-			create_error('The planet can\'t hold more than ' . $planet->getMaxShields() . ' shields!');
82
+		if ($amount + $planet->getShields() > $planet->getMaxShields()) {
83
+					create_error('The planet can\'t hold more than ' . $planet->getMaxShields() . ' shields!');
84
+		}
76 85
 
77 86
 		// now transfer
78 87
 		$planet->increaseShields($amount);
79 88
 		$ship->decreaseShields($amount);
80 89
 		$account->log(LOG_TYPE_PLANETS, 'Player puts ' . $amount . ' shields on planet.', $player->getSectorID());
81 90
 	// does the user wants to transfer drones?
82
-	}
83
-	else if ($type_id == HARDWARE_COMBAT) {
91
+	} else if ($type_id == HARDWARE_COMBAT) {
84 92
 		// do we want transfer more than we have?
85
-		if ($amount > $ship->getCDs())
86
-			create_error('You can\'t transfer more combat drones than you carry!');
93
+		if ($amount > $ship->getCDs()) {
94
+					create_error('You can\'t transfer more combat drones than you carry!');
95
+		}
87 96
 
88 97
 		// do we want to transfer more than we can carry?
89
-		if ($amount + $planet->getCDs() > $planet->getMaxCDs())
90
-			create_error('The planet can\'t hold more than ' . $planet->getMaxCDs() . ' drones!');
98
+		if ($amount + $planet->getCDs() > $planet->getMaxCDs()) {
99
+					create_error('The planet can\'t hold more than ' . $planet->getMaxCDs() . ' drones!');
100
+		}
91 101
 
92 102
 		// now transfer
93 103
 		$planet->increaseCDs($amount);
@@ -97,12 +107,14 @@  discard block
 block discarded – undo
97 107
 	// does the user wish to transfare armour?
98 108
 	else if ($type_id == HARDWARE_ARMOUR) {
99 109
 		// do we want transfer more than we have?
100
-		if ($amount >= $ship->getArmour())
101
-			create_error('You can\'t transfer more armour than what you carry minus one!');
110
+		if ($amount >= $ship->getArmour()) {
111
+					create_error('You can\'t transfer more armour than what you carry minus one!');
112
+		}
102 113
 
103 114
 		// do we want to transfer more than we can carry?
104
-		if ($amount + $planet->getArmour() > $planet->getMaxArmour())
105
-			create_error('The planet can\'t hold more than ' . $planet->getMaxArmour() . ' armour!');
115
+		if ($amount + $planet->getArmour() > $planet->getMaxArmour()) {
116
+					create_error('The planet can\'t hold more than ' . $planet->getMaxArmour() . ' armour!');
117
+		}
106 118
 
107 119
 		// now transfer
108 120
 		$planet->increaseArmour($amount);
@@ -110,9 +122,9 @@  discard block
 block discarded – undo
110 122
 		$account->log(LOG_TYPE_PLANETS, 'Player puts ' . $amount . ' armour on planet.', $player->getSectorID());
111 123
 	}
112 124
 	
113
-}
114
-else
125
+} else {
115 126
 	create_error('You must choose if you want to transfer to planet or to the ship!');
127
+}
116 128
 
117 129
 $ship->removeUnderAttack();
118 130
 
Please login to merge, or discard this patch.
engine/Default/planet_stockpile_processing.php 1 patch
Braces   +19 added lines, -13 removed lines patch added patch discarded remove patch
@@ -1,14 +1,17 @@  discard block
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2
-if (!$player->isLandedOnPlanet())
2
+if (!$player->isLandedOnPlanet()) {
3 3
 	create_error('You are not on a planet!');
4
+}
4 5
 $amount = $_REQUEST['amount'];
5
-if (!is_numeric($amount))
6
+if (!is_numeric($amount)) {
6 7
 	create_error('Numbers only please');
8
+}
7 9
 	
8 10
 $amount = floor($amount);
9 11
 
10
-if ($amount <= 0)
12
+if ($amount <= 0) {
11 13
 	create_error('You must actually enter an amount > 0!');
14
+}
12 15
 
13 16
 // get a planet from the sector where the player is in
14 17
 $planet = $player->getSectorPlanet();
@@ -17,12 +20,14 @@  discard block
 block discarded – undo
17 20
 if ($action == 'Ship') {
18 21
 
19 22
 	// do we want transfer more than we have?
20
-	if ($amount > $planet->getStockpile($var['good_id']))
21
-		create_error('You can\'t take more than on planet!');
23
+	if ($amount > $planet->getStockpile($var['good_id'])) {
24
+			create_error('You can\'t take more than on planet!');
25
+	}
22 26
 
23 27
 	// do we want to transfer more than we can carry?
24
-	if ($amount > $ship->getEmptyHolds())
25
-		create_error('You can\'t take more than you can carry!');
28
+	if ($amount > $ship->getEmptyHolds()) {
29
+			create_error('You can\'t take more than you can carry!');
30
+	}
26 31
 
27 32
 	// now transfer
28 33
 	$planet->decreaseStockpile($var['good_id'], $amount);
@@ -30,15 +35,16 @@  discard block
 block discarded – undo
30 35
 	$account->log(LOG_TYPE_PLANETS, 'Player takes ' . $amount . ' ' . Globals::getGoodName($var['good_id']) . ' from planet.', $player->getSectorID());
31 36
 
32 37
 // transfer to planet
33
-}
34
-elseif ($action == 'Planet') {
38
+} elseif ($action == 'Planet') {
35 39
 	// do we want transfer more than we have?
36
-	if ($amount > $ship->getCargo($var['good_id']))
37
-		create_error('You can\'t store more than you carry!');
40
+	if ($amount > $ship->getCargo($var['good_id'])) {
41
+			create_error('You can\'t store more than you carry!');
42
+	}
38 43
 
39 44
 	// do we want to transfer more than the planet can hold?
40
-	if ($amount > $planet->getRemainingStockpile($var['good_id']))
41
-		create_error('This planet cannot store more than ' . SmrPlanet::MAX_STOCKPILE . ' of each good!');
45
+	if ($amount > $planet->getRemainingStockpile($var['good_id'])) {
46
+			create_error('This planet cannot store more than ' . SmrPlanet::MAX_STOCKPILE . ' of each good!');
47
+	}
42 48
 
43 49
 	// now transfer
44 50
 	$planet->increaseStockpile($var['good_id'], $amount);
Please login to merge, or discard this patch.
engine/Default/planet_financial_processing.php 1 patch
Braces   +15 added lines, -11 removed lines patch added patch discarded remove patch
@@ -1,33 +1,37 @@
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2
-if (!$player->isLandedOnPlanet())
2
+if (!$player->isLandedOnPlanet()) {
3 3
 	create_error('You are not on a planet!');
4
+}
4 5
 $planet = $player->getSectorPlanet();
5 6
 $action = $_REQUEST['action'];
6 7
 
7 8
 // Player has requested a planetary fund transaction
8 9
 if ($action == 'Deposit' || $action == 'Withdraw') {
9 10
 	$amount = $_REQUEST['amount'];
10
-	if (!is_numeric($amount))
11
-		create_error('Numbers only please!');
11
+	if (!is_numeric($amount)) {
12
+			create_error('Numbers only please!');
13
+	}
12 14
 
13 15
 	// only whole numbers allowed
14 16
 	$amount = floor($amount);
15 17
 
16 18
 	// no negative amounts are allowed
17
-	if ($amount <= 0)
18
-		create_error('You must actually enter an amount > 0!');
19
+	if ($amount <= 0) {
20
+			create_error('You must actually enter an amount > 0!');
21
+	}
19 22
 
20 23
 	if ($action == 'Deposit') {
21
-		if ($player->getCredits() < $amount)
22
-			create_error('You don\'t own that much money!');
24
+		if ($player->getCredits() < $amount) {
25
+					create_error('You don\'t own that much money!');
26
+		}
23 27
 
24 28
 		$player->decreaseCredits($amount);
25 29
 		$planet->increaseCredits($amount);
26 30
 		$account->log(LOG_TYPE_BANK, 'Player puts ' . $amount . ' credits on planet', $player->getSectorID());
27
-	}
28
-	elseif ($action == 'Withdraw') {
29
-		if ($planet->getCredits() < $amount)
30
-			create_error('There are not enough credits in the planetary account!');
31
+	} elseif ($action == 'Withdraw') {
32
+		if ($planet->getCredits() < $amount) {
33
+					create_error('There are not enough credits in the planetary account!');
34
+		}
31 35
 
32 36
 		$player->increaseCredits($amount);
33 37
 		$planet->decreaseCredits($amount);
Please login to merge, or discard this patch.
engine/Default/planet_ownership_processing.php 1 patch
Braces   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -1,14 +1,16 @@  discard block
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2
-if (!$player->isLandedOnPlanet())
2
+if (!$player->isLandedOnPlanet()) {
3 3
 	create_error('You are not on a planet!');
4
+}
4 5
 // get a planet from the sector where the player is in
5 6
 $planet = $player->getSectorPlanet();
6 7
 $action = $_REQUEST['action'];
7 8
 $password = isset($_REQUEST['password']) ? $_REQUEST['password'] : '';
8 9
 
9 10
 if ($action == 'Take Ownership') {
10
-	if ($planet->hasOwner() && $planet->getPassword() != $password)
11
-		create_error('You are not allowed to take ownership!');
11
+	if ($planet->hasOwner() && $planet->getPassword() != $password) {
12
+			create_error('You are not allowed to take ownership!');
13
+	}
12 14
 
13 15
 	// delete all previous ownerships
14 16
 	$db->query('UPDATE planet SET owner_id = 0, password = NULL
@@ -20,8 +22,7 @@  discard block
 block discarded – undo
20 22
 	$planet->removePassword();
21 23
 	$planet->update();
22 24
 	$account->log(LOG_TYPE_PLANETS, 'Player takes ownership of planet.', $player->getSectorID());
23
-}
24
-else if ($action == 'Rename') {
25
+} else if ($action == 'Rename') {
25 26
 	$name = trim($_REQUEST['name']);
26 27
 	if (empty($name)) {
27 28
 		create_error('You cannot leave your planet nameless!');
@@ -31,8 +32,7 @@  discard block
 block discarded – undo
31 32
 	$planet->update();
32 33
 	$account->log(LOG_TYPE_PLANETS, 'Player renames planet to ' . $name . '.', $player->getSectorID());
33 34
 
34
-}
35
-else if ($action == 'Set Password') {
35
+} else if ($action == 'Set Password') {
36 36
 	// set password
37 37
 	$planet->setPassword($password);
38 38
 	$planet->update();
Please login to merge, or discard this patch.
lib/Default/shop_goods.inc 1 patch
Braces   +46 added lines, -35 removed lines patch added patch discarded remove patch
@@ -1,17 +1,21 @@  discard block
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2 2
 
3 3
 function checkPortTradeable($port, $player) {
4
-	if ($port->getSectorID() != $player->getSectorID())
5
-		return 'That port is not in this sector!';
4
+	if ($port->getSectorID() != $player->getSectorID()) {
5
+			return 'That port is not in this sector!';
6
+	}
6 7
 	
7
-	if (!$port->exists())
8
-		return 'There is no port in this sector!';
8
+	if (!$port->exists()) {
9
+			return 'There is no port in this sector!';
10
+	}
9 11
 	
10
-	if ($player->getRelation($port->getRaceID()) <= RELATIONS_WAR)
11
-		return 'We will not trade with our enemies!';
12
+	if ($player->getRelation($port->getRaceID()) <= RELATIONS_WAR) {
13
+			return 'We will not trade with our enemies!';
14
+	}
12 15
 	
13
-	if ($port->getReinforceTime() > TIME)
14
-		return 'We are still repairing damage caused during the last raid.';
16
+	if ($port->getReinforceTime() > TIME) {
17
+			return 'We are still repairing damage caused during the last raid.';
18
+	}
15 19
 	
16 20
 	return true;
17 21
 }
@@ -50,39 +54,43 @@  discard block
 block discarded – undo
50 54
 		if (abs($port_off_rel) > abs($trader_off_rel)) {
51 55
 			// get a random number between
52 56
 			// (port_off) and (100 +/- $trader_off_rel)
53
-			if (100 + $trader_off_rel < $port_off)
54
-				$offer_modifier = mt_rand(100 + $trader_off_rel, $port_off);
55
-			else
56
-				$offer_modifier = mt_rand($port_off, 100 + $trader_off_rel);
57
+			if (100 + $trader_off_rel < $port_off) {
58
+							$offer_modifier = mt_rand(100 + $trader_off_rel, $port_off);
59
+			} else {
60
+							$offer_modifier = mt_rand($port_off, 100 + $trader_off_rel);
61
+			}
57 62
 
58 63
 			$container['offered_price'] = round($container['ideal_price'] * $offer_modifier / 100);
59 64
 		}
65
+	} else {
66
+			$container['overall_number_of_bargains'] = mt_rand(2, 5);
67
+	}
60 68
 	}
61
-	else
62
-		$container['overall_number_of_bargains'] = mt_rand(2, 5);
63
-}
64 69
 
65 70
 function get_amount() {
66 71
 	global $var;
67 72
 
68 73
 	// retrieve amount
69
-	if (isset($var['amount']))
70
-		$amount = $var['amount'];
71
-	else if (isset($_REQUEST['amount']))
72
-		$amount = $_REQUEST['amount'];
73
-	else
74
-		$amount = 0;
74
+	if (isset($var['amount'])) {
75
+			$amount = $var['amount'];
76
+	} else if (isset($_REQUEST['amount'])) {
77
+			$amount = $_REQUEST['amount'];
78
+	} else {
79
+			$amount = 0;
80
+	}
75 81
 
76 82
 	// only numbers
77
-	if (!is_numeric($amount))
78
-		create_error('You must actually enter a number!');
83
+	if (!is_numeric($amount)) {
84
+			create_error('You must actually enter a number!');
85
+	}
79 86
 
80 87
 	// we take as it is but round it
81 88
 	$amount = floor($amount);
82 89
 
83 90
 	// no negative amounts are allowed
84
-	if ($amount <= 0)
85
-		create_error('You must actually enter an amount > 0!');
91
+	if ($amount <= 0) {
92
+			create_error('You must actually enter an amount > 0!');
93
+	}
86 94
 
87 95
 	return $amount;
88 96
 }
@@ -91,23 +99,26 @@  discard block
 block discarded – undo
91 99
 	global $var;
92 100
 
93 101
 	// we get it from form
94
-	if (isset($_REQUEST['bargain_price']))
95
-		$price = $_REQUEST['bargain_price'];
96
-	else if (isset($var['bargain_price']))
97
-		$price = $var['bargain_price'];
98
-	else
99
-		$price = 0;
102
+	if (isset($_REQUEST['bargain_price'])) {
103
+			$price = $_REQUEST['bargain_price'];
104
+	} else if (isset($var['bargain_price'])) {
105
+			$price = $var['bargain_price'];
106
+	} else {
107
+			$price = 0;
108
+	}
100 109
 
101 110
 	// only numbers
102
-	if (!is_numeric($price))
103
-		create_error('You must actually enter a number!');
111
+	if (!is_numeric($price)) {
112
+			create_error('You must actually enter a number!');
113
+	}
104 114
 
105 115
 	// we take as it is but round it
106 116
 	$price = floor($price);
107 117
 
108 118
 	// no negative amounts are allowed
109
-	if ($price < 0)
110
-		create_error('No negative prices are allowed!');
119
+	if ($price < 0) {
120
+			create_error('No negative prices are allowed!');
121
+	}
111 122
 
112 123
 	return $price;
113 124
 }
Please login to merge, or discard this patch.