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Total Complexity | 657 |
Total Lines | 3190 |
Duplicated Lines | 0 % |
Changes | 11 | ||
Bugs | 2 | Features | 0 |
Complex classes like AbstractSmrPlayer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPlayer, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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7 | abstract class AbstractSmrPlayer { |
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8 | |||
9 | const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; |
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10 | const TIME_FOR_ALLIANCE_SWITCH = 0; |
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11 | |||
12 | const HOF_CHANGED = 1; |
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13 | const HOF_NEW = 2; |
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14 | |||
15 | protected static $CACHE_SECTOR_PLAYERS = array(); |
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16 | protected static $CACHE_PLANET_PLAYERS = array(); |
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17 | protected static $CACHE_ALLIANCE_PLAYERS = array(); |
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18 | protected static $CACHE_PLAYERS = array(); |
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19 | |||
20 | protected $db; |
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21 | protected $SQL; |
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22 | |||
23 | protected $accountID; |
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24 | protected $gameID; |
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25 | protected $playerName; |
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26 | protected $playerID; |
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27 | protected $sectorID; |
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28 | protected $lastSectorID; |
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29 | protected $newbieTurns; |
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30 | protected $dead; |
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31 | protected $npc; |
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32 | protected $newbieStatus; |
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33 | protected $newbieWarning; |
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34 | protected $landedOnPlanet; |
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35 | protected $lastActive; |
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36 | protected $raceID; |
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37 | protected $credits; |
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38 | protected $alignment; |
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39 | protected $experience; |
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40 | protected $level; |
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41 | protected $allianceID; |
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42 | protected $shipID; |
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43 | protected $kills; |
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44 | protected $deaths; |
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45 | protected $assists; |
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46 | protected $stats; |
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47 | protected $personalRelations; |
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48 | protected $relations; |
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49 | protected $militaryPayment; |
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50 | protected $bounties; |
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51 | protected $turns; |
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52 | protected $lastCPLAction; |
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53 | protected $missions; |
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54 | |||
55 | protected $tickers; |
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56 | protected $lastTurnUpdate; |
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57 | protected $lastNewsUpdate; |
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58 | protected $attackColour; |
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59 | protected $allianceJoinable; |
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60 | protected $lastPort; |
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61 | protected $bank; |
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62 | protected $zoom; |
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63 | protected $displayMissions; |
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64 | protected $displayWeapons; |
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65 | protected $ignoreGlobals; |
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66 | protected $plottedCourse; |
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67 | protected $plottedCourseFrom; |
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68 | protected $nameChanged; |
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69 | protected bool $raceChanged; |
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70 | protected $combatDronesKamikazeOnMines; |
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71 | protected $customShipName; |
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72 | protected $storedDestinations; |
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73 | |||
74 | protected $visitedSectors; |
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75 | protected $allianceRoles = array( |
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76 | 0 => 0 |
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77 | ); |
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78 | |||
79 | protected $draftLeader; |
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80 | protected $gpWriter; |
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81 | protected $HOF; |
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82 | protected static $HOFVis; |
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83 | |||
84 | protected $hasChanged = false; |
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85 | protected array $hasHOFChanged = []; |
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86 | protected static $hasHOFVisChanged = array(); |
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87 | protected $hasBountyChanged = array(); |
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88 | |||
89 | public static function refreshCache() { |
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90 | foreach (self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { |
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91 | foreach ($gamePlayers as $accountID => &$player) { |
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92 | $player = self::getPlayer($accountID, $gameID, true); |
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93 | } |
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94 | } |
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95 | } |
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96 | |||
97 | public static function clearCache() { |
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98 | self::$CACHE_PLAYERS = array(); |
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99 | self::$CACHE_SECTOR_PLAYERS = array(); |
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100 | } |
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101 | |||
102 | public static function savePlayers() { |
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103 | foreach (self::$CACHE_PLAYERS as $gamePlayers) { |
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104 | foreach ($gamePlayers as $player) { |
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105 | $player->save(); |
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106 | } |
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107 | } |
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108 | } |
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109 | |||
110 | public static function getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { |
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111 | $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
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112 | foreach ($players as $accountID => $player) { |
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113 | if (!in_array($player->getAllianceID(), $allianceIDs)) { |
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114 | unset($players[$accountID]); |
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115 | } |
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116 | } |
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117 | return $players; |
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118 | } |
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119 | |||
120 | /** |
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121 | * Returns the same players as getSectorPlayers (e.g. not on planets), |
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122 | * but for an entire galaxy rather than a single sector. This is useful |
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123 | * for reducing the number of queries in galaxy-wide processing. |
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124 | */ |
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125 | public static function getGalaxyPlayers($gameID, $galaxyID, $forceUpdate = false) { |
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126 | $db = new SmrMySqlDatabase(); |
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127 | $db->query('SELECT player.*, sector_id FROM sector LEFT JOIN player USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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128 | $galaxyPlayers = []; |
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129 | while ($db->nextRecord()) { |
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130 | $sectorID = $db->getInt('sector_id'); |
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131 | if (!$db->hasField('account_id')) { |
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132 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = []; |
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133 | } else { |
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134 | $accountID = $db->getInt('account_id'); |
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135 | $player = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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136 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; |
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137 | $galaxyPlayers[$sectorID][$accountID] = $player; |
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138 | } |
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139 | } |
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140 | return $galaxyPlayers; |
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141 | } |
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142 | |||
143 | public static function getSectorPlayers($gameID, $sectorID, $forceUpdate = false) { |
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144 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
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145 | $db = new SmrMySqlDatabase(); |
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146 | $db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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147 | $players = array(); |
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148 | while ($db->nextRecord()) { |
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149 | $accountID = $db->getInt('account_id'); |
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150 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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151 | } |
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152 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; |
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153 | } |
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154 | return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
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155 | } |
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156 | |||
157 | public static function getPlanetPlayers($gameID, $sectorID, $forceUpdate = false) { |
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158 | if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
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159 | $db = new SmrMySqlDatabase(); |
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160 | $db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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161 | $players = array(); |
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162 | while ($db->nextRecord()) { |
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163 | $accountID = $db->getInt('account_id'); |
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164 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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165 | } |
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166 | self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players; |
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167 | } |
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168 | return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; |
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169 | } |
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170 | |||
171 | public static function getAlliancePlayers($gameID, $allianceID, $forceUpdate = false) { |
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172 | if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
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173 | $db = new SmrMySqlDatabase(); |
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174 | $db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); |
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175 | $players = array(); |
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176 | while ($db->nextRecord()) { |
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177 | $accountID = $db->getInt('account_id'); |
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178 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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179 | } |
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180 | self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players; |
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181 | } |
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182 | return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; |
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183 | } |
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184 | |||
185 | public static function getPlayer($accountID, $gameID, $forceUpdate = false, $db = null) { |
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186 | if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { |
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187 | self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $db); |
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188 | } |
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189 | return self::$CACHE_PLAYERS[$gameID][$accountID]; |
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190 | } |
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191 | |||
192 | public static function getPlayerByPlayerID($playerID, $gameID, $forceUpdate = false) { |
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193 | $db = new SmrMySqlDatabase(); |
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194 | $db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID) . ' LIMIT 1'); |
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195 | if ($db->nextRecord()) { |
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196 | return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
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197 | } |
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198 | throw new PlayerNotFoundException('Player ID not found.'); |
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199 | } |
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200 | |||
201 | public static function getPlayerByPlayerName($playerName, $gameID, $forceUpdate = false) { |
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202 | $db = new SmrMySqlDatabase(); |
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203 | $db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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204 | if ($db->nextRecord()) { |
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205 | return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
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206 | } |
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207 | throw new PlayerNotFoundException('Player Name not found.'); |
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208 | } |
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209 | |||
210 | protected function __construct($gameID, $accountID, $db = null) { |
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211 | $this->db = new SmrMySqlDatabase(); |
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212 | $this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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213 | |||
214 | if (isset($db)) { |
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215 | $playerExists = true; |
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216 | } else { |
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217 | $db = $this->db; |
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218 | $this->db->query('SELECT * FROM player WHERE ' . $this->SQL . ' LIMIT 1'); |
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219 | $playerExists = $db->nextRecord(); |
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220 | } |
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221 | |||
222 | if ($playerExists) { |
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223 | $this->accountID = (int)$accountID; |
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224 | $this->gameID = (int)$gameID; |
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225 | $this->playerName = $db->getField('player_name'); |
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226 | $this->playerID = $db->getInt('player_id'); |
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227 | $this->sectorID = $db->getInt('sector_id'); |
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228 | $this->lastSectorID = $db->getInt('last_sector_id'); |
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229 | $this->turns = $db->getInt('turns'); |
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230 | $this->lastTurnUpdate = $db->getInt('last_turn_update'); |
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231 | $this->newbieTurns = $db->getInt('newbie_turns'); |
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232 | $this->lastNewsUpdate = $db->getInt('last_news_update'); |
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233 | $this->attackColour = $db->getField('attack_warning'); |
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234 | $this->dead = $db->getBoolean('dead'); |
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235 | $this->npc = $db->getBoolean('npc'); |
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236 | $this->newbieStatus = $db->getBoolean('newbie_status'); |
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237 | $this->landedOnPlanet = $db->getBoolean('land_on_planet'); |
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238 | $this->lastActive = $db->getInt('last_active'); |
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239 | $this->lastCPLAction = $db->getInt('last_cpl_action'); |
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240 | $this->raceID = $db->getInt('race_id'); |
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241 | $this->credits = $db->getInt('credits'); |
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242 | $this->experience = $db->getInt('experience'); |
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243 | $this->alignment = $db->getInt('alignment'); |
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244 | $this->militaryPayment = $db->getInt('military_payment'); |
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245 | $this->allianceID = $db->getInt('alliance_id'); |
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246 | $this->allianceJoinable = $db->getInt('alliance_join'); |
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247 | $this->shipID = $db->getInt('ship_type_id'); |
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248 | $this->kills = $db->getInt('kills'); |
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249 | $this->deaths = $db->getInt('deaths'); |
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250 | $this->assists = $db->getInt('assists'); |
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251 | $this->lastPort = $db->getInt('last_port'); |
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252 | $this->bank = $db->getInt('bank'); |
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253 | $this->zoom = $db->getInt('zoom'); |
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254 | $this->displayMissions = $db->getBoolean('display_missions'); |
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255 | $this->displayWeapons = $db->getBoolean('display_weapons'); |
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256 | $this->forceDropMessages = $db->getBoolean('force_drop_messages'); |
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257 | $this->groupScoutMessages = $db->getField('group_scout_messages'); |
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258 | $this->ignoreGlobals = $db->getBoolean('ignore_globals'); |
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259 | $this->newbieWarning = $db->getBoolean('newbie_warning'); |
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260 | $this->nameChanged = $db->getBoolean('name_changed'); |
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261 | $this->raceChanged = $db->getBoolean('race_changed'); |
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262 | $this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); |
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263 | } else { |
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264 | throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
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265 | } |
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266 | } |
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267 | |||
268 | /** |
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269 | * Insert a new player into the database. Returns the new player object. |
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270 | */ |
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271 | public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) { |
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272 | $db = new SmrMySqlDatabase(); |
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273 | $db->lockTable('player'); |
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274 | |||
275 | // Player names must be unique within each game |
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276 | $db->query('SELECT 1 FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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277 | if ($db->nextRecord() > 0) { |
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278 | $db->unlock(); |
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279 | create_error('The player name already exists.'); |
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280 | } |
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281 | |||
282 | // get last registered player id in that game and increase by one. |
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283 | $db->query('SELECT MAX(player_id) FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); |
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284 | if ($db->nextRecord()) { |
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285 | $playerID = $db->getInt('MAX(player_id)') + 1; |
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286 | } else { |
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287 | $playerID = 1; |
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288 | } |
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289 | |||
290 | $startSectorID = 0; // Temporarily put player into non-existent sector |
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291 | $db->query('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, sector_id, last_cpl_action, last_active, npc, newbie_status) |
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292 | VALUES(' . $db->escapeNumber($accountID) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($playerID) . ', ' . $db->escapeString($playerName) . ', ' . $db->escapeNumber($raceID) . ', ' . $db->escapeNumber($startSectorID) . ', ' . $db->escapeNumber(TIME) . ', ' . $db->escapeNumber(TIME) . ',' . $db->escapeBoolean($npc) . ',' . $db->escapeBoolean($isNewbie) . ')'); |
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293 | |||
294 | $db->unlock(); |
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295 | |||
296 | $player = SmrPlayer::getPlayer($accountID, $gameID); |
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297 | $player->setSectorID($player->getHome()); |
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298 | return $player; |
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299 | } |
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300 | |||
301 | /** |
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302 | * Get array of players whose info can be accessed by this player. |
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303 | * Skips players who are not in the same alliance as this player. |
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304 | */ |
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305 | public function getSharingPlayers($forceUpdate = false) { |
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306 | $results = array($this); |
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307 | |||
308 | // Only return this player if not in an alliance |
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309 | if (!$this->hasAlliance()) { |
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310 | return $results; |
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311 | } |
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312 | |||
313 | // Get other players who are sharing info for this game. |
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314 | // NOTE: game_id=0 means that player shares info for all games. |
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315 | $this->db->query('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); |
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316 | while ($this->db->nextRecord()) { |
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317 | try { |
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318 | $otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), |
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319 | $this->getGameID(), $forceUpdate); |
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320 | } catch (PlayerNotFoundException $e) { |
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321 | // Skip players that have not joined this game |
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322 | continue; |
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323 | } |
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324 | |||
325 | // players must be in the same alliance |
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326 | if ($this->sameAlliance($otherPlayer)) { |
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327 | $results[] = $otherPlayer; |
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328 | } |
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329 | } |
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330 | return $results; |
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331 | } |
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332 | |||
333 | public function getSQL() : string { |
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334 | return $this->SQL; |
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335 | } |
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336 | |||
337 | public function getZoom() { |
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338 | return $this->zoom; |
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339 | } |
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340 | |||
341 | protected function setZoom($zoom) { |
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342 | // Set the zoom level between [1, 9] |
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343 | $zoom = max(1, min(9, $zoom)); |
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344 | if ($this->zoom == $zoom) { |
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345 | return; |
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346 | } |
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347 | $this->zoom = $zoom; |
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348 | $this->hasChanged = true; |
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349 | } |
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350 | |||
351 | public function increaseZoom($zoom) { |
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352 | if ($zoom < 0) { |
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353 | throw new Exception('Trying to increase negative zoom.'); |
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354 | } |
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355 | $this->setZoom($this->getZoom() + $zoom); |
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356 | } |
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357 | |||
358 | public function decreaseZoom($zoom) { |
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359 | if ($zoom < 0) { |
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360 | throw new Exception('Trying to decrease negative zoom.'); |
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361 | } |
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362 | $this->setZoom($this->getZoom() - $zoom); |
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363 | } |
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364 | |||
365 | public function getAttackColour() { |
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366 | return $this->attackColour; |
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367 | } |
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368 | |||
369 | public function setAttackColour($colour) { |
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370 | if ($this->attackColour == $colour) { |
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371 | return; |
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372 | } |
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373 | $this->attackColour = $colour; |
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374 | $this->hasChanged = true; |
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375 | } |
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376 | |||
377 | public function isIgnoreGlobals() { |
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378 | return $this->ignoreGlobals; |
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379 | } |
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380 | |||
381 | public function setIgnoreGlobals($bool) { |
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382 | if ($this->ignoreGlobals == $bool) { |
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383 | return; |
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384 | } |
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385 | $this->ignoreGlobals = $bool; |
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386 | $this->hasChanged = true; |
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387 | } |
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388 | |||
389 | public function getAccount() { |
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390 | return SmrAccount::getAccount($this->getAccountID()); |
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391 | } |
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392 | |||
393 | public function getAccountID() { |
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394 | return $this->accountID; |
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395 | } |
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396 | |||
397 | public function getGameID() { |
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398 | return $this->gameID; |
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399 | } |
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400 | |||
401 | public function getGame() { |
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402 | return SmrGame::getGame($this->gameID); |
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403 | } |
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404 | |||
405 | public function getNewbieTurns() { |
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406 | return $this->newbieTurns; |
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407 | } |
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408 | |||
409 | public function hasNewbieTurns() { |
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410 | return $this->getNewbieTurns() > 0; |
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411 | } |
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412 | public function setNewbieTurns($newbieTurns) { |
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413 | if ($this->newbieTurns == $newbieTurns) { |
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414 | return; |
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415 | } |
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416 | $this->newbieTurns = $newbieTurns; |
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417 | $this->hasChanged = true; |
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418 | } |
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419 | |||
420 | public function getShip($forceUpdate = false) { |
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421 | return SmrShip::getShip($this, $forceUpdate); |
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422 | } |
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423 | |||
424 | public function getShipTypeID() { |
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425 | return $this->shipID; |
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426 | } |
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427 | |||
428 | /** |
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429 | * Do not call directly. Use SmrShip::setShipTypeID instead. |
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430 | */ |
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431 | public function setShipTypeID($shipID) { |
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432 | if ($this->shipID == $shipID) { |
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433 | return; |
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434 | } |
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435 | $this->shipID = $shipID; |
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436 | $this->hasChanged = true; |
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437 | } |
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438 | |||
439 | public function hasCustomShipName() { |
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440 | return $this->getCustomShipName() !== false; |
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441 | } |
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442 | |||
443 | public function getCustomShipName() { |
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444 | if (!isset($this->customShipName)) { |
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445 | $this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
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446 | if ($this->db->nextRecord()) { |
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447 | $this->customShipName = $this->db->getField('ship_name'); |
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448 | } else { |
||
449 | $this->customShipName = false; |
||
450 | } |
||
451 | } |
||
452 | return $this->customShipName; |
||
453 | } |
||
454 | |||
455 | public function setCustomShipName(string $name) { |
||
456 | $this->db->query('REPLACE INTO ship_has_name (game_id, account_id, ship_name) |
||
457 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeString($name) . ')'); |
||
458 | } |
||
459 | |||
460 | /** |
||
461 | * Get planet owned by this player. |
||
462 | * Returns false if this player does not own a planet. |
||
463 | */ |
||
464 | public function getPlanet() { |
||
465 | $this->db->query('SELECT * FROM planet WHERE game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND owner_id=' . $this->db->escapeNumber($this->getAccountID())); |
||
466 | if ($this->db->nextRecord()) { |
||
467 | return SmrPlanet::getPlanet($this->getGameID(), $this->db->getInt('sector_id'), false, $this->db); |
||
468 | } else { |
||
469 | return false; |
||
470 | } |
||
471 | } |
||
472 | |||
473 | public function getSectorPlanet() { |
||
474 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
||
475 | } |
||
476 | |||
477 | public function getSectorPort() { |
||
478 | return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
479 | } |
||
480 | |||
481 | public function getSectorID() { |
||
482 | return $this->sectorID; |
||
483 | } |
||
484 | |||
485 | public function getSector() { |
||
486 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
487 | } |
||
488 | |||
489 | public function setSectorID($sectorID) { |
||
490 | if ($this->sectorID == $sectorID) { |
||
491 | return; |
||
492 | } |
||
493 | |||
494 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
495 | $port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
||
496 | |||
497 | $this->setLastSectorID($this->getSectorID()); |
||
498 | $this->actionTaken('LeaveSector', ['SectorID' => $this->getSectorID()]); |
||
499 | $this->sectorID = $sectorID; |
||
500 | $this->actionTaken('EnterSector', ['SectorID' => $this->getSectorID()]); |
||
501 | $this->hasChanged = true; |
||
502 | |||
503 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
504 | $port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
||
505 | } |
||
506 | |||
507 | public function getLastSectorID() { |
||
508 | return $this->lastSectorID; |
||
509 | } |
||
510 | |||
511 | public function setLastSectorID($lastSectorID) { |
||
512 | if ($this->lastSectorID == $lastSectorID) { |
||
513 | return; |
||
514 | } |
||
515 | $this->lastSectorID = $lastSectorID; |
||
516 | $this->hasChanged = true; |
||
517 | } |
||
518 | |||
519 | public function getHome() { |
||
520 | // get his home sector |
||
521 | $hq_id = GOVERNMENT + $this->getRaceID(); |
||
522 | $raceHqSectors = SmrSector::getLocationSectors($this->getGameID(), $hq_id); |
||
523 | if (!empty($raceHqSectors)) { |
||
524 | // If race has multiple HQ's for some reason, use the first one |
||
525 | return key($raceHqSectors); |
||
526 | } else { |
||
527 | return 1; |
||
528 | } |
||
529 | } |
||
530 | |||
531 | public function isDead() { |
||
532 | return $this->dead; |
||
533 | } |
||
534 | |||
535 | public function isNPC() { |
||
536 | return $this->npc; |
||
537 | } |
||
538 | |||
539 | /** |
||
540 | * Does the player have Newbie status? |
||
541 | */ |
||
542 | public function hasNewbieStatus() { |
||
543 | return $this->newbieStatus; |
||
544 | } |
||
545 | |||
546 | /** |
||
547 | * Update the player's newbie status if it has changed. |
||
548 | * This function queries the account, so use sparingly. |
||
549 | */ |
||
550 | public function updateNewbieStatus() { |
||
551 | $accountNewbieStatus = !$this->getAccount()->isVeteran(); |
||
552 | if ($this->newbieStatus != $accountNewbieStatus) { |
||
553 | $this->newbieStatus = $accountNewbieStatus; |
||
554 | $this->hasChanged = true; |
||
555 | } |
||
556 | } |
||
557 | |||
558 | /** |
||
559 | * Has this player been designated as the alliance flagship? |
||
560 | */ |
||
561 | public function isFlagship() { |
||
562 | return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); |
||
563 | } |
||
564 | |||
565 | public function isPresident() { |
||
566 | return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); |
||
567 | } |
||
568 | |||
569 | public function isOnCouncil() { |
||
571 | } |
||
572 | |||
573 | public function isDraftLeader() { |
||
574 | if (!isset($this->draftLeader)) { |
||
575 | $this->draftLeader = false; |
||
576 | $this->db->query('SELECT 1 FROM draft_leaders WHERE ' . $this->SQL . ' LIMIT 1'); |
||
577 | if ($this->db->nextRecord()) { |
||
578 | $this->draftLeader = true; |
||
579 | } |
||
580 | } |
||
581 | return $this->draftLeader; |
||
582 | } |
||
583 | |||
584 | public function getGPWriter() { |
||
585 | if (!isset($this->gpWriter)) { |
||
586 | $this->gpWriter = false; |
||
587 | $this->db->query('SELECT position FROM galactic_post_writer WHERE ' . $this->SQL); |
||
588 | if ($this->db->nextRecord()) { |
||
589 | $this->gpWriter = $this->db->getField('position'); |
||
590 | } |
||
591 | } |
||
592 | return $this->gpWriter; |
||
593 | } |
||
594 | |||
595 | public function isGPEditor() { |
||
596 | return $this->getGPWriter() == 'editor'; |
||
597 | } |
||
598 | |||
599 | public function isForceDropMessages() { |
||
600 | return $this->forceDropMessages; |
||
601 | } |
||
602 | |||
603 | public function setForceDropMessages($bool) { |
||
609 | } |
||
610 | |||
611 | public function getScoutMessageGroupLimit() { |
||
612 | if ($this->groupScoutMessages == 'ALWAYS') { |
||
613 | return 0; |
||
614 | } elseif ($this->groupScoutMessages == 'AUTO') { |
||
615 | return MESSAGES_PER_PAGE; |
||
616 | } elseif ($this->groupScoutMessages == 'NEVER') { |
||
617 | return PHP_INT_MAX; |
||
618 | } |
||
619 | } |
||
620 | |||
621 | public function getGroupScoutMessages() { |
||
622 | return $this->groupScoutMessages; |
||
623 | } |
||
624 | |||
625 | public function setGroupScoutMessages($setting) { |
||
626 | if ($this->groupScoutMessages == $setting) { |
||
627 | return; |
||
628 | } |
||
629 | $this->groupScoutMessages = $setting; |
||
630 | $this->hasChanged = true; |
||
631 | } |
||
632 | |||
633 | protected static function doMessageSending($senderID, $receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { |
||
634 | $message = trim($message); |
||
635 | $db = new SmrMySqlDatabase(); |
||
636 | // send him the message |
||
637 | $db->query('INSERT INTO message |
||
638 | (account_id,game_id,message_type_id,message_text, |
||
639 | sender_id,send_time,expire_time,sender_delete) VALUES(' . |
||
640 | $db->escapeNumber($receiverID) . ',' . |
||
641 | $db->escapeNumber($gameID) . ',' . |
||
642 | $db->escapeNumber($messageTypeID) . ',' . |
||
643 | $db->escapeString($message) . ',' . |
||
644 | $db->escapeNumber($senderID) . ',' . |
||
645 | $db->escapeNumber(TIME) . ',' . |
||
646 | $db->escapeNumber($expires) . ',' . |
||
647 | $db->escapeBoolean($senderDelete) . ')' |
||
648 | ); |
||
649 | // Keep track of the message_id so it can be returned |
||
650 | $insertID = $db->getInsertID(); |
||
651 | |||
652 | if ($unread === true) { |
||
653 | // give him the message icon |
||
654 | $db->query('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES |
||
655 | (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); |
||
656 | } |
||
657 | |||
658 | switch ($messageTypeID) { |
||
659 | case MSG_PLAYER: |
||
660 | $receiverAccount = SmrAccount::getAccount($receiverID); |
||
661 | if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { |
||
662 | require_once(get_file_loc('message.functions.inc')); |
||
663 | $sender = getMessagePlayer($senderID, $gameID, $messageTypeID); |
||
664 | if ($sender instanceof SmrPlayer) { |
||
665 | $sender = $sender->getDisplayName(); |
||
666 | } |
||
667 | $mail = setupMailer(); |
||
668 | $mail->Subject = 'Message Notification'; |
||
669 | $mail->setFrom('[email protected]', 'SMR Notifications'); |
||
670 | $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat() . ' ' . $receiverAccount->getShortTimeFormat(), TIME) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true); |
||
671 | $mail->msgHTML($bbifiedMessage); |
||
672 | $mail->AltBody = strip_tags($bbifiedMessage); |
||
673 | $mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
||
674 | $mail->send(); |
||
675 | $receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
||
676 | $receiverAccount->update(); |
||
677 | } |
||
678 | break; |
||
679 | } |
||
680 | |||
681 | return $insertID; |
||
682 | } |
||
683 | |||
684 | public function sendMessageToBox($boxTypeID, $message) { |
||
685 | // send him the message |
||
686 | SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); |
||
687 | } |
||
688 | |||
689 | public function sendGlobalMessage($message, $canBeIgnored = true) { |
||
690 | if ($canBeIgnored) { |
||
691 | if ($this->getAccount()->isMailBanned()) { |
||
692 | create_error('You are currently banned from sending messages'); |
||
693 | } |
||
694 | } |
||
695 | $this->sendMessageToBox(BOX_GLOBALS, $message); |
||
696 | |||
697 | // send to all online player |
||
698 | $db = new SmrMySqlDatabase(); |
||
699 | $db->query('SELECT account_id |
||
700 | FROM active_session |
||
701 | JOIN player USING (game_id, account_id) |
||
702 | WHERE active_session.last_accessed >= ' . $db->escapeNumber(TIME - SmrSession::TIME_BEFORE_EXPIRY) . ' |
||
703 | AND game_id = ' . $db->escapeNumber($this->getGameID()) . ' |
||
704 | AND ignore_globals = \'FALSE\' |
||
705 | AND account_id != ' . $db->escapeNumber($this->getAccountID())); |
||
706 | |||
707 | while ($db->nextRecord()) { |
||
708 | $this->sendMessage($db->getInt('account_id'), MSG_GLOBAL, $message, $canBeIgnored); |
||
709 | } |
||
710 | $this->sendMessage($this->getAccountID(), MSG_GLOBAL, $message, $canBeIgnored, false); |
||
711 | } |
||
712 | |||
713 | public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { |
||
714 | //get expire time |
||
715 | if ($canBeIgnored) { |
||
716 | if ($this->getAccount()->isMailBanned()) { |
||
717 | create_error('You are currently banned from sending messages'); |
||
718 | } |
||
719 | // Don't send messages to players ignoring us |
||
720 | $this->db->query('SELECT account_id FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
||
721 | if ($this->db->nextRecord()) { |
||
722 | return; |
||
723 | } |
||
724 | } |
||
725 | |||
726 | $message = word_filter($message); |
||
727 | |||
728 | // If expires not specified, use default based on message type |
||
729 | if ($expires === false) { |
||
730 | switch ($messageTypeID) { |
||
731 | case MSG_GLOBAL: //We don't send globals to the box here or it gets done loads of times. |
||
732 | $expires = 3600; // 1h |
||
733 | break; |
||
734 | case MSG_PLAYER: |
||
735 | $expires = 86400 * 31; |
||
736 | break; |
||
737 | case MSG_PLANET: |
||
738 | $expires = 86400 * 7; |
||
739 | break; |
||
740 | case MSG_SCOUT: |
||
741 | $expires = 86400 * 3; |
||
742 | break; |
||
743 | case MSG_POLITICAL: |
||
744 | $expires = 86400 * 31; |
||
745 | break; |
||
746 | case MSG_ALLIANCE: |
||
747 | $expires = 86400 * 31; |
||
748 | break; |
||
749 | case MSG_ADMIN: |
||
750 | $expires = 86400 * 365; |
||
751 | break; |
||
752 | case MSG_CASINO: |
||
753 | $expires = 86400 * 31; |
||
754 | break; |
||
755 | default: |
||
756 | $expires = 86400 * 7; |
||
757 | } |
||
758 | $expires += TIME; |
||
759 | } |
||
760 | |||
761 | // Do not put scout messages in the sender's sent box |
||
762 | if ($messageTypeID == MSG_SCOUT) { |
||
763 | $senderDelete = true; |
||
764 | } |
||
765 | |||
766 | // send him the message and return the message_id |
||
767 | return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
||
768 | } |
||
769 | |||
770 | public function sendMessageFromOpAnnounce($receiverID, $message, $expires = false) { |
||
771 | // get expire time if not set |
||
772 | if ($expires === false) { |
||
773 | $expires = TIME + 86400 * 14; |
||
774 | } |
||
775 | self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); |
||
776 | } |
||
777 | |||
778 | public function sendMessageFromAllianceCommand($receiverID, $message) { |
||
779 | $expires = TIME + 86400 * 365; |
||
780 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); |
||
781 | } |
||
782 | |||
783 | public static function sendMessageFromPlanet($gameID, $receiverID, $message) { |
||
784 | //get expire time |
||
785 | $expires = TIME + 86400 * 31; |
||
786 | // send him the message |
||
787 | self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
||
788 | } |
||
789 | |||
790 | public static function sendMessageFromPort($gameID, $receiverID, $message) { |
||
791 | //get expire time |
||
792 | $expires = TIME + 86400 * 31; |
||
793 | // send him the message |
||
794 | self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
795 | } |
||
796 | |||
797 | public static function sendMessageFromFedClerk($gameID, $receiverID, $message) { |
||
798 | $expires = TIME + 86400 * 365; |
||
799 | self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
800 | } |
||
801 | |||
802 | public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { |
||
803 | //get expire time |
||
804 | if ($expires === false) { |
||
805 | $expires = TIME + 86400 * 365; |
||
806 | } |
||
807 | // send him the message |
||
808 | self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
||
809 | } |
||
810 | |||
811 | public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { |
||
812 | //get expire time |
||
813 | if ($expires === false) { |
||
814 | $expires = TIME + 86400 * 31; |
||
815 | } |
||
816 | // send him the message |
||
817 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
||
818 | } |
||
819 | |||
820 | public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { |
||
821 | //get expire time |
||
822 | if ($expires === false) { |
||
823 | $expires = TIME + 86400 * 7; |
||
824 | } |
||
825 | // send him the message |
||
826 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
||
827 | } |
||
828 | |||
829 | public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { |
||
830 | //get expire time |
||
831 | if ($expires === false) { |
||
832 | $expires = TIME + 86400 * 5; |
||
833 | } |
||
834 | // send him the message |
||
835 | self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
||
836 | } |
||
837 | |||
838 | public function setMessagesRead($messageTypeID) { |
||
839 | $this->db->query('DELETE FROM player_has_unread_messages |
||
840 | WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
||
841 | } |
||
842 | |||
843 | public function getSafeAttackRating() { |
||
844 | return max(0, min(8, $this->getAlignment() / 150 + 4)); |
||
845 | } |
||
846 | |||
847 | public function hasFederalProtection() { |
||
848 | $sector = SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
849 | if (!$sector->offersFederalProtection()) { |
||
850 | return false; |
||
851 | } |
||
852 | |||
853 | $ship = $this->getShip(); |
||
854 | if ($ship->hasIllegalGoods()) { |
||
855 | return false; |
||
856 | } |
||
857 | |||
858 | if ($ship->getAttackRating() <= $this->getSafeAttackRating()) { |
||
859 | foreach ($sector->getFedRaceIDs() as $fedRaceID) { |
||
860 | if ($this->canBeProtectedByRace($fedRaceID)) { |
||
861 | return true; |
||
862 | } |
||
863 | } |
||
864 | } |
||
865 | |||
866 | return false; |
||
867 | } |
||
868 | |||
869 | public function canBeProtectedByRace($raceID) { |
||
870 | if (!isset($this->canFed)) { |
||
871 | $this->canFed = array(); |
||
872 | $RACES = Globals::getRaces(); |
||
873 | foreach ($RACES as $raceID2 => $raceName) { |
||
874 | $this->canFed[$raceID2] = $this->getRelation($raceID2) >= ALIGN_FED_PROTECTION; |
||
875 | } |
||
876 | $this->db->query('SELECT race_id, allowed FROM player_can_fed |
||
877 | WHERE ' . $this->SQL . ' AND expiry > ' . $this->db->escapeNumber(TIME)); |
||
878 | while ($this->db->nextRecord()) { |
||
879 | $this->canFed[$this->db->getInt('race_id')] = $this->db->getBoolean('allowed'); |
||
880 | } |
||
881 | } |
||
882 | return $this->canFed[$raceID]; |
||
883 | } |
||
884 | |||
885 | /** |
||
886 | * Returns a boolean identifying if the player can currently |
||
887 | * participate in battles. |
||
888 | */ |
||
889 | public function canFight() { |
||
890 | return !($this->hasNewbieTurns() || |
||
891 | $this->isDead() || |
||
892 | $this->isLandedOnPlanet() || |
||
893 | $this->hasFederalProtection()); |
||
894 | } |
||
895 | |||
896 | public function setDead($bool) { |
||
897 | if ($this->dead == $bool) { |
||
898 | return; |
||
899 | } |
||
900 | $this->dead = $bool; |
||
901 | $this->hasChanged = true; |
||
902 | } |
||
903 | |||
904 | public function getKills() { |
||
905 | return $this->kills; |
||
906 | } |
||
907 | |||
908 | public function increaseKills($kills) { |
||
909 | if ($kills < 0) { |
||
910 | throw new Exception('Trying to increase negative kills.'); |
||
911 | } |
||
912 | $this->setKills($this->kills + $kills); |
||
913 | } |
||
914 | |||
915 | public function setKills($kills) { |
||
916 | if ($this->kills == $kills) { |
||
917 | return; |
||
918 | } |
||
919 | $this->kills = $kills; |
||
920 | $this->hasChanged = true; |
||
921 | } |
||
922 | |||
923 | public function getDeaths() { |
||
924 | return $this->deaths; |
||
925 | } |
||
926 | |||
927 | public function increaseDeaths($deaths) { |
||
928 | if ($deaths < 0) { |
||
929 | throw new Exception('Trying to increase negative deaths.'); |
||
930 | } |
||
931 | $this->setDeaths($this->getDeaths() + $deaths); |
||
932 | } |
||
933 | |||
934 | public function setDeaths($deaths) { |
||
935 | if ($this->deaths == $deaths) { |
||
936 | return; |
||
937 | } |
||
938 | $this->deaths = $deaths; |
||
939 | $this->hasChanged = true; |
||
940 | } |
||
941 | |||
942 | public function getAssists() { |
||
943 | return $this->assists; |
||
944 | } |
||
945 | |||
946 | public function increaseAssists($assists) { |
||
947 | if ($assists < 1) { |
||
948 | throw new Exception('Must increase by a positive number.'); |
||
949 | } |
||
950 | $this->assists += $assists; |
||
951 | $this->hasChanged = true; |
||
952 | } |
||
953 | |||
954 | public function getAlignment() { |
||
955 | return $this->alignment; |
||
956 | } |
||
957 | |||
958 | public function increaseAlignment($align) { |
||
959 | if ($align < 0) { |
||
960 | throw new Exception('Trying to increase negative align.'); |
||
961 | } |
||
962 | if ($align == 0) { |
||
963 | return; |
||
964 | } |
||
965 | $align += $this->alignment; |
||
966 | $this->setAlignment($align); |
||
967 | } |
||
968 | |||
969 | public function decreaseAlignment($align) { |
||
970 | if ($align < 0) { |
||
971 | throw new Exception('Trying to decrease negative align.'); |
||
972 | } |
||
973 | if ($align == 0) { |
||
974 | return; |
||
975 | } |
||
976 | $align = $this->alignment - $align; |
||
977 | $this->setAlignment($align); |
||
978 | } |
||
979 | |||
980 | public function setAlignment($align) { |
||
981 | if ($this->alignment == $align) { |
||
982 | return; |
||
983 | } |
||
984 | $this->alignment = $align; |
||
985 | $this->hasChanged = true; |
||
986 | } |
||
987 | |||
988 | public function getCredits() { |
||
989 | return $this->credits; |
||
990 | } |
||
991 | |||
992 | public function getBank() { |
||
993 | return $this->bank; |
||
994 | } |
||
995 | |||
996 | /** |
||
997 | * Increases personal bank account up to the maximum allowed credits. |
||
998 | * Returns the amount that was actually added to handle overflow. |
||
999 | */ |
||
1000 | public function increaseBank(int $credits) : int { |
||
1001 | if ($credits == 0) { |
||
1002 | return 0; |
||
1003 | } |
||
1004 | if ($credits < 0) { |
||
1005 | throw new Exception('Trying to increase negative credits.'); |
||
1006 | } |
||
1007 | $newTotal = min($this->bank + $credits, MAX_MONEY); |
||
1008 | $actualAdded = $newTotal - $this->bank; |
||
1009 | $this->setBank($newTotal); |
||
1010 | return $actualAdded; |
||
1011 | } |
||
1012 | |||
1013 | public function decreaseBank(int $credits) : void { |
||
1014 | if ($credits == 0) { |
||
1015 | return; |
||
1016 | } |
||
1017 | if ($credits < 0) { |
||
1018 | throw new Exception('Trying to decrease negative credits.'); |
||
1019 | } |
||
1020 | $newTotal = $this->bank - $credits; |
||
1021 | $this->setBank($newTotal); |
||
1022 | } |
||
1023 | |||
1024 | public function setBank(int $credits) : void { |
||
1025 | if ($this->bank == $credits) { |
||
1026 | return; |
||
1027 | } |
||
1028 | if ($credits < 0) { |
||
1029 | throw new Exception('Trying to set negative credits.'); |
||
1030 | } |
||
1031 | if ($credits > MAX_MONEY) { |
||
1032 | throw new Exception('Trying to set more than max credits.'); |
||
1033 | } |
||
1034 | $this->bank = $credits; |
||
1035 | $this->hasChanged = true; |
||
1036 | } |
||
1037 | |||
1038 | public function getExperience() { |
||
1039 | return $this->experience; |
||
1040 | } |
||
1041 | |||
1042 | /** |
||
1043 | * Returns the percent progress towards the next level. |
||
1044 | * This value is rounded because it is used primarily in HTML img widths. |
||
1045 | */ |
||
1046 | public function getNextLevelPercentAcquired() : int { |
||
1047 | if ($this->getNextLevelExperience() == $this->getThisLevelExperience()) { |
||
1048 | return 100; |
||
1049 | } |
||
1050 | return max(0, min(100, IRound(($this->getExperience() - $this->getThisLevelExperience()) / ($this->getNextLevelExperience() - $this->getThisLevelExperience()) * 100))); |
||
1051 | } |
||
1052 | |||
1053 | public function getNextLevelPercentRemaining() { |
||
1054 | return 100 - $this->getNextLevelPercentAcquired(); |
||
1055 | } |
||
1056 | |||
1057 | public function getNextLevelExperience() { |
||
1058 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements(); |
||
1059 | if (!isset($LEVELS_REQUIREMENTS[$this->getLevelID() + 1])) { |
||
1060 | return $this->getThisLevelExperience(); //Return current level experience if on last level. |
||
1061 | } |
||
1062 | return $LEVELS_REQUIREMENTS[$this->getLevelID() + 1]['Requirement']; |
||
1063 | } |
||
1064 | |||
1065 | public function getThisLevelExperience() { |
||
1066 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements(); |
||
1067 | return $LEVELS_REQUIREMENTS[$this->getLevelID()]['Requirement']; |
||
1068 | } |
||
1069 | |||
1070 | public function setExperience($experience) { |
||
1071 | if ($this->experience == $experience) { |
||
1072 | return; |
||
1073 | } |
||
1074 | if ($experience < MIN_EXPERIENCE) { |
||
1075 | $experience = MIN_EXPERIENCE; |
||
1076 | } |
||
1077 | if ($experience > MAX_EXPERIENCE) { |
||
1078 | $experience = MAX_EXPERIENCE; |
||
1079 | } |
||
1080 | $this->experience = $experience; |
||
1081 | $this->hasChanged = true; |
||
1082 | |||
1083 | // Since exp has changed, invalidate the player level so that it can |
||
1084 | // be recomputed next time it is queried (in case it has changed). |
||
1085 | $this->level = null; |
||
1086 | } |
||
1087 | |||
1088 | /** |
||
1089 | * Increases onboard credits up to the maximum allowed credits. |
||
1090 | * Returns the amount that was actually added to handle overflow. |
||
1091 | */ |
||
1092 | public function increaseCredits(int $credits) : int { |
||
1093 | if ($credits == 0) { |
||
1094 | return 0; |
||
1095 | } |
||
1096 | if ($credits < 0) { |
||
1097 | throw new Exception('Trying to increase negative credits.'); |
||
1098 | } |
||
1099 | $newTotal = min($this->credits + $credits, MAX_MONEY); |
||
1100 | $actualAdded = $newTotal - $this->credits; |
||
1101 | $this->setCredits($newTotal); |
||
1102 | return $actualAdded; |
||
1103 | } |
||
1104 | |||
1105 | public function decreaseCredits(int $credits) : void { |
||
1106 | if ($credits == 0) { |
||
1107 | return; |
||
1108 | } |
||
1109 | if ($credits < 0) { |
||
1110 | throw new Exception('Trying to decrease negative credits.'); |
||
1111 | } |
||
1112 | $newTotal = $this->credits - $credits; |
||
1113 | $this->setCredits($newTotal); |
||
1114 | } |
||
1115 | |||
1116 | public function setCredits(int $credits) : void { |
||
1117 | if ($this->credits == $credits) { |
||
1118 | return; |
||
1119 | } |
||
1120 | if ($credits < 0) { |
||
1121 | throw new Exception('Trying to set negative credits.'); |
||
1122 | } |
||
1123 | if ($credits > MAX_MONEY) { |
||
1124 | throw new Exception('Trying to set more than max credits.'); |
||
1125 | } |
||
1126 | $this->credits = $credits; |
||
1127 | $this->hasChanged = true; |
||
1128 | } |
||
1129 | |||
1130 | public function increaseExperience($experience) { |
||
1131 | if ($experience < 0) { |
||
1132 | throw new Exception('Trying to increase negative experience.'); |
||
1133 | } |
||
1134 | if ($experience == 0) { |
||
1135 | return; |
||
1136 | } |
||
1137 | $newExperience = $this->experience + $experience; |
||
1138 | $this->setExperience($newExperience); |
||
1139 | $this->increaseHOF($experience, array('Experience', 'Total', 'Gain'), HOF_PUBLIC); |
||
1140 | } |
||
1141 | public function decreaseExperience($experience) { |
||
1142 | if ($experience < 0) { |
||
1143 | throw new Exception('Trying to decrease negative experience.'); |
||
1144 | } |
||
1145 | if ($experience == 0) { |
||
1146 | return; |
||
1147 | } |
||
1148 | $newExperience = $this->experience - $experience; |
||
1149 | $this->setExperience($newExperience); |
||
1150 | $this->increaseHOF($experience, array('Experience', 'Total', 'Loss'), HOF_PUBLIC); |
||
1151 | } |
||
1152 | |||
1153 | public function isLandedOnPlanet() { |
||
1154 | return $this->landedOnPlanet; |
||
1155 | } |
||
1156 | |||
1157 | public function setLandedOnPlanet($bool) { |
||
1158 | if ($this->landedOnPlanet == $bool) { |
||
1159 | return; |
||
1160 | } |
||
1161 | $this->landedOnPlanet = $bool; |
||
1162 | $this->hasChanged = true; |
||
1163 | } |
||
1164 | |||
1165 | /** |
||
1166 | * Returns the numerical level of the player (e.g. 1-50). |
||
1167 | */ |
||
1168 | public function getLevelID() { |
||
1169 | // The level is cached for performance reasons unless `setExperience` |
||
1170 | // is called and the player's experience changes. |
||
1171 | if ($this->level === null) { |
||
1172 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements(); |
||
1173 | foreach ($LEVELS_REQUIREMENTS as $level_id => $require) { |
||
1174 | if ($this->getExperience() >= $require['Requirement']) { |
||
1175 | continue; |
||
1176 | } |
||
1177 | $this->level = $level_id - 1; |
||
1178 | return $this->level; |
||
1179 | } |
||
1180 | $this->level = max(array_keys($LEVELS_REQUIREMENTS)); |
||
1181 | } |
||
1182 | return $this->level; |
||
1183 | } |
||
1184 | |||
1185 | public function getLevelName() { |
||
1186 | $level_name = Globals::getLevelRequirements()[$this->getLevelID()]['Name']; |
||
1187 | if ($this->isPresident()) { |
||
1188 | $level_name = '<img src="images/council_president.png" title="' . Globals::getRaceName($this->getRaceID()) . ' President" height="12" width="16" /> ' . $level_name; |
||
1189 | } |
||
1190 | return $level_name; |
||
1191 | } |
||
1192 | |||
1193 | public function getMaxLevel() { |
||
1194 | return max(array_keys(Globals::getLevelRequirements())); |
||
1195 | } |
||
1196 | |||
1197 | public function getPlayerID() { |
||
1198 | return $this->playerID; |
||
1199 | } |
||
1200 | |||
1201 | /** |
||
1202 | * Returns the player name. |
||
1203 | * Use getDisplayName or getLinkedDisplayName for HTML-safe versions. |
||
1204 | */ |
||
1205 | public function getPlayerName() { |
||
1206 | return $this->playerName; |
||
1207 | } |
||
1208 | |||
1209 | public function setPlayerName($name) { |
||
1210 | $this->playerName = $name; |
||
1211 | $this->hasChanged = true; |
||
1212 | } |
||
1213 | |||
1214 | /** |
||
1215 | * Returns the decorated player name, suitable for HTML display. |
||
1216 | */ |
||
1217 | public function getDisplayName($includeAlliance = false) { |
||
1218 | $name = htmlentities($this->playerName) . ' (' . $this->getPlayerID() . ')'; |
||
1219 | $return = get_colored_text($this->getAlignment(), $name); |
||
1220 | if ($this->isNPC()) { |
||
1221 | $return .= ' <span class="npcColour">[NPC]</span>'; |
||
1222 | } |
||
1223 | if ($includeAlliance) { |
||
1224 | $return .= ' (' . $this->getAllianceDisplayName() . ')'; |
||
1225 | } |
||
1226 | return $return; |
||
1227 | } |
||
1228 | |||
1229 | public function getBBLink() { |
||
1230 | return '[player=' . $this->getPlayerID() . ']'; |
||
1231 | } |
||
1232 | |||
1233 | public function getLinkedDisplayName($includeAlliance = true) { |
||
1234 | $return = '<a href="' . $this->getTraderSearchHREF() . '">' . $this->getDisplayName() . '</a>'; |
||
1235 | if ($includeAlliance) { |
||
1236 | $return .= ' (' . $this->getAllianceDisplayName(true) . ')'; |
||
1237 | } |
||
1238 | return $return; |
||
1239 | } |
||
1240 | |||
1241 | /** |
||
1242 | * Use this method when the player is changing their own name. |
||
1243 | * This will flag the player as having used their free name change. |
||
1244 | */ |
||
1245 | public function setPlayerNameByPlayer($playerName) { |
||
1246 | $this->setPlayerName($playerName); |
||
1247 | $this->setNameChanged(true); |
||
1248 | } |
||
1249 | |||
1250 | public function isNameChanged() { |
||
1251 | return $this->nameChanged; |
||
1252 | } |
||
1253 | |||
1254 | public function setNameChanged($bool) { |
||
1255 | $this->nameChanged = $bool; |
||
1256 | $this->hasChanged = true; |
||
1257 | } |
||
1258 | |||
1259 | public function isRaceChanged() : bool { |
||
1260 | return $this->raceChanged; |
||
1261 | } |
||
1262 | |||
1263 | public function setRaceChanged(bool $raceChanged) : void { |
||
1264 | $this->raceChanged = $raceChanged; |
||
1265 | $this->hasChanged = true; |
||
1266 | } |
||
1267 | |||
1268 | public function canChangeRace() : bool { |
||
1269 | return !$this->isRaceChanged() && (TIME - $this->getGame()->getStartTime() < TIME_FOR_RACE_CHANGE); |
||
1270 | } |
||
1271 | |||
1272 | public function getRaceID() { |
||
1273 | return $this->raceID; |
||
1274 | } |
||
1275 | |||
1276 | public function getRaceName() { |
||
1278 | } |
||
1279 | |||
1280 | public static function getColouredRaceNameOrDefault($otherRaceID, AbstractSmrPlayer $player = null, $linked = false) { |
||
1281 | $relations = 0; |
||
1282 | if ($player !== null) { |
||
1283 | $relations = $player->getRelation($otherRaceID); |
||
1284 | } |
||
1285 | return Globals::getColouredRaceName($otherRaceID, $relations, $linked); |
||
1286 | } |
||
1287 | |||
1288 | public function getColouredRaceName($otherRaceID, $linked = false) { |
||
1289 | return self::getColouredRaceNameOrDefault($otherRaceID, $this, $linked); |
||
1290 | } |
||
1291 | |||
1292 | public function setRaceID($raceID) { |
||
1293 | if ($this->raceID == $raceID) { |
||
1294 | return; |
||
1295 | } |
||
1296 | $this->raceID = $raceID; |
||
1297 | $this->hasChanged = true; |
||
1298 | } |
||
1299 | |||
1300 | public function isAllianceLeader($forceUpdate = false) { |
||
1301 | return $this->getAccountID() == $this->getAlliance($forceUpdate)->getLeaderID(); |
||
1302 | } |
||
1303 | |||
1304 | public function getAlliance($forceUpdate = false) { |
||
1305 | return SmrAlliance::getAlliance($this->getAllianceID(), $this->getGameID(), $forceUpdate); |
||
1306 | } |
||
1307 | |||
1308 | public function getAllianceID() { |
||
1309 | return $this->allianceID; |
||
1310 | } |
||
1311 | |||
1312 | public function hasAlliance() { |
||
1313 | return $this->getAllianceID() != 0; |
||
1314 | } |
||
1315 | |||
1316 | protected function setAllianceID($ID) { |
||
1317 | if ($this->allianceID == $ID) { |
||
1318 | return; |
||
1319 | } |
||
1320 | $this->allianceID = $ID; |
||
1321 | if ($this->allianceID != 0) { |
||
1322 | $status = $this->hasNewbieStatus() ? 'NEWBIE' : 'VETERAN'; |
||
1323 | $this->db->query('INSERT IGNORE INTO player_joined_alliance (account_id,game_id,alliance_id,status) ' . |
||
1324 | 'VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ',' . $this->db->escapeString($status) . ')'); |
||
1325 | } |
||
1326 | $this->hasChanged = true; |
||
1327 | } |
||
1328 | |||
1329 | public function getAllianceBBLink() { |
||
1330 | return $this->hasAlliance() ? $this->getAlliance()->getAllianceBBLink() : $this->getAllianceDisplayName(); |
||
1331 | } |
||
1332 | |||
1333 | public function getAllianceDisplayName($linked = false, $includeAllianceID = false) { |
||
1334 | if ($this->hasAlliance()) { |
||
1335 | return $this->getAlliance()->getAllianceDisplayName($linked, $includeAllianceID); |
||
1336 | } else { |
||
1337 | return 'No Alliance'; |
||
1338 | } |
||
1339 | } |
||
1340 | |||
1341 | public function getAllianceRole($allianceID = false) { |
||
1342 | if ($allianceID === false) { |
||
1343 | $allianceID = $this->getAllianceID(); |
||
1344 | } |
||
1345 | if (!isset($this->allianceRoles[$allianceID])) { |
||
1346 | $this->allianceRoles[$allianceID] = 0; |
||
1347 | $this->db->query('SELECT role_id |
||
1348 | FROM player_has_alliance_role |
||
1349 | WHERE ' . $this->SQL . ' |
||
1350 | AND alliance_id=' . $this->db->escapeNumber($allianceID) . ' |
||
1351 | LIMIT 1'); |
||
1352 | if ($this->db->nextRecord()) { |
||
1353 | $this->allianceRoles[$allianceID] = $this->db->getInt('role_id'); |
||
1354 | } |
||
1355 | } |
||
1356 | return $this->allianceRoles[$allianceID]; |
||
1357 | } |
||
1358 | |||
1359 | public function leaveAlliance(AbstractSmrPlayer $kickedBy = null) { |
||
1360 | $allianceID = $this->getAllianceID(); |
||
1361 | $alliance = $this->getAlliance(); |
||
1362 | if ($kickedBy != null) { |
||
1363 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
||
1364 | $this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
||
1365 | $kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
||
1366 | } elseif ($this->isAllianceLeader()) { |
||
1367 | $this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
||
1368 | } else { |
||
1369 | $this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); |
||
1370 | if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
||
1371 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
||
1372 | } |
||
1373 | } |
||
1374 | |||
1375 | $this->setAllianceID(0); |
||
1376 | $this->db->query('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
||
1377 | |||
1378 | if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
||
1379 | $this->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); |
||
1380 | $alliance->getLeader()->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
||
1381 | } |
||
1382 | } |
||
1383 | |||
1384 | /** |
||
1385 | * Join an alliance (used for both Leader and New Member roles) |
||
1386 | */ |
||
1387 | public function joinAlliance($allianceID) { |
||
1408 | } |
||
1409 | |||
1410 | public function getAllianceJoinable() { |
||
1411 | return $this->allianceJoinable; |
||
1412 | } |
||
1413 | |||
1414 | private function setAllianceJoinable($time) { |
||
1415 | if ($this->allianceJoinable == $time) { |
||
1416 | return; |
||
1417 | } |
||
1418 | $this->allianceJoinable = $time; |
||
1419 | $this->hasChanged = true; |
||
1420 | } |
||
1421 | |||
1422 | /** |
||
1423 | * Invites player with $accountID to this player's alliance. |
||
1424 | */ |
||
1425 | public function sendAllianceInvitation(int $accountID, string $message, int $expires) : void { |
||
1426 | if (!$this->hasAlliance()) { |
||
1427 | throw new Exception('Must be in an alliance to send alliance invitations'); |
||
1428 | } |
||
1429 | // Send message to invited player |
||
1430 | $messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true); |
||
1431 | SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires); |
||
1432 | } |
||
1433 | |||
1434 | public function isCombatDronesKamikazeOnMines() { |
||
1435 | return $this->combatDronesKamikazeOnMines; |
||
1436 | } |
||
1437 | |||
1438 | public function setCombatDronesKamikazeOnMines($bool) { |
||
1444 | } |
||
1445 | |||
1446 | protected function getPersonalRelationsData() { |
||
1447 | if (!isset($this->personalRelations)) { |
||
1448 | //get relations |
||
1449 | $RACES = Globals::getRaces(); |
||
1450 | $this->personalRelations = array(); |
||
1451 | foreach ($RACES as $raceID => $raceName) { |
||
1452 | $this->personalRelations[$raceID] = 0; |
||
1453 | } |
||
1454 | $this->db->query('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL . ' LIMIT ' . count($RACES)); |
||
1455 | while ($this->db->nextRecord()) { |
||
1456 | $this->personalRelations[$this->db->getInt('race_id')] = $this->db->getInt('relation'); |
||
1457 | } |
||
1458 | } |
||
1459 | } |
||
1460 | |||
1461 | public function getPersonalRelations() { |
||
1462 | $this->getPersonalRelationsData(); |
||
1463 | return $this->personalRelations; |
||
1464 | } |
||
1465 | |||
1466 | /** |
||
1467 | * Get personal relations with a race |
||
1468 | */ |
||
1469 | public function getPersonalRelation($raceID) { |
||
1470 | $rels = $this->getPersonalRelations(); |
||
1471 | return $rels[$raceID]; |
||
1472 | } |
||
1473 | |||
1474 | /** |
||
1475 | * Get total relations with all races (personal + political) |
||
1476 | */ |
||
1477 | public function getRelations() { |
||
1478 | if (!isset($this->relations)) { |
||
1479 | //get relations |
||
1480 | $RACES = Globals::getRaces(); |
||
1481 | $raceRelations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
||
1482 | $personalRels = $this->getPersonalRelations(); // make sure they're initialised. |
||
1483 | $this->relations = array(); |
||
1484 | foreach ($RACES as $raceID => $raceName) { |
||
1485 | $this->relations[$raceID] = $personalRels[$raceID] + $raceRelations[$raceID]; |
||
1486 | } |
||
1487 | } |
||
1488 | return $this->relations; |
||
1489 | } |
||
1490 | |||
1491 | /** |
||
1492 | * Get total relations with a race (personal + political) |
||
1493 | */ |
||
1494 | public function getRelation($raceID) { |
||
1495 | $rels = $this->getRelations(); |
||
1496 | return $rels[$raceID]; |
||
1497 | } |
||
1498 | |||
1499 | /** |
||
1500 | * Increases personal relations from trading $numGoods units with the race |
||
1501 | * of the port given by $raceID. |
||
1502 | */ |
||
1503 | public function increaseRelationsByTrade($numGoods, $raceID) { |
||
1504 | $relations = ICeil(min($numGoods, 300) / 30); |
||
1505 | //Cap relations to a max of 1 after 500 have been reached |
||
1506 | if ($this->getPersonalRelation($raceID) + $relations >= 500) { |
||
1507 | $relations = max(1, min($relations, 500 - $this->getPersonalRelation($raceID))); |
||
1508 | } |
||
1509 | $this->increaseRelations($relations, $raceID); |
||
1510 | } |
||
1511 | |||
1512 | /** |
||
1513 | * Decreases personal relations from trading failures, e.g. rejected |
||
1514 | * bargaining and getting caught stealing. |
||
1515 | */ |
||
1516 | public function decreaseRelationsByTrade($numGoods, $raceID) { |
||
1517 | $relations = ICeil(min($numGoods, 300) / 30); |
||
1518 | $this->decreaseRelations($relations, $raceID); |
||
1519 | } |
||
1520 | |||
1521 | /** |
||
1522 | * Increase personal relations. |
||
1523 | */ |
||
1524 | public function increaseRelations($relations, $raceID) { |
||
1525 | if ($relations < 0) { |
||
1526 | throw new Exception('Trying to increase negative relations.'); |
||
1527 | } |
||
1528 | if ($relations == 0) { |
||
1529 | return; |
||
1530 | } |
||
1531 | $relations += $this->getPersonalRelation($raceID); |
||
1532 | $this->setRelations($relations, $raceID); |
||
1533 | } |
||
1534 | |||
1535 | /** |
||
1536 | * Decrease personal relations. |
||
1537 | */ |
||
1538 | public function decreaseRelations($relations, $raceID) { |
||
1539 | if ($relations < 0) { |
||
1540 | throw new Exception('Trying to decrease negative relations.'); |
||
1541 | } |
||
1542 | if ($relations == 0) { |
||
1543 | return; |
||
1544 | } |
||
1545 | $relations = $this->getPersonalRelation($raceID) - $relations; |
||
1546 | $this->setRelations($relations, $raceID); |
||
1547 | } |
||
1548 | |||
1549 | /** |
||
1550 | * Set personal relations. |
||
1551 | */ |
||
1552 | public function setRelations($relations, $raceID) { |
||
1553 | $this->getRelations(); |
||
1554 | if ($this->personalRelations[$raceID] == $relations) { |
||
1555 | return; |
||
1556 | } |
||
1557 | if ($relations < MIN_RELATIONS) { |
||
1558 | $relations = MIN_RELATIONS; |
||
1559 | } |
||
1560 | $relationsDiff = IRound($relations - $this->personalRelations[$raceID]); |
||
1561 | $this->personalRelations[$raceID] = $relations; |
||
1562 | $this->relations[$raceID] += $relationsDiff; |
||
1563 | $this->db->query('REPLACE INTO player_has_relation (account_id,game_id,race_id,relation) values (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($raceID) . ',' . $this->db->escapeNumber($this->personalRelations[$raceID]) . ')'); |
||
1564 | } |
||
1565 | |||
1566 | /** |
||
1567 | * Set any starting personal relations bonuses or penalties. |
||
1568 | */ |
||
1569 | public function giveStartingRelations() { |
||
1570 | if ($this->getRaceID() === RACE_ALSKANT) { |
||
1571 | // Give Alskants 250 personal relations to start. |
||
1572 | foreach (Globals::getRaces() as $raceID => $raceInfo) { |
||
1573 | $this->setRelations(250, $raceID); |
||
1574 | } |
||
1575 | } |
||
1576 | } |
||
1577 | |||
1578 | public function getLastNewsUpdate() { |
||
1579 | return $this->lastNewsUpdate; |
||
1580 | } |
||
1581 | |||
1582 | private function setLastNewsUpdate($time) { |
||
1583 | if ($this->lastNewsUpdate == $time) { |
||
1584 | return; |
||
1585 | } |
||
1586 | $this->lastNewsUpdate = $time; |
||
1587 | $this->hasChanged = true; |
||
1588 | } |
||
1589 | |||
1590 | public function updateLastNewsUpdate() { |
||
1591 | $this->setLastNewsUpdate(TIME); |
||
1592 | } |
||
1593 | |||
1594 | public function getLastPort() { |
||
1595 | return $this->lastPort; |
||
1596 | } |
||
1597 | |||
1598 | public function setLastPort($lastPort) { |
||
1599 | if ($this->lastPort == $lastPort) { |
||
1600 | return; |
||
1601 | } |
||
1602 | $this->lastPort = $lastPort; |
||
1603 | $this->hasChanged = true; |
||
1604 | } |
||
1605 | |||
1606 | public function getPlottedCourse() { |
||
1607 | if (!isset($this->plottedCourse)) { |
||
1608 | // check if we have a course plotted |
||
1609 | $this->db->query('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1610 | |||
1611 | if ($this->db->nextRecord()) { |
||
1612 | // get the course back |
||
1613 | $this->plottedCourse = unserialize($this->db->getField('course')); |
||
1614 | } else { |
||
1615 | $this->plottedCourse = false; |
||
1616 | } |
||
1617 | } |
||
1618 | |||
1619 | // Update the plotted course if we have moved since the last query |
||
1620 | if ($this->plottedCourse !== false && (!isset($this->plottedCourseFrom) || $this->plottedCourseFrom != $this->getSectorID())) { |
||
1621 | $this->plottedCourseFrom = $this->getSectorID(); |
||
1622 | |||
1623 | if ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { |
||
1624 | // We have walked into the next sector of the course |
||
1625 | $this->plottedCourse->followPath(); |
||
1626 | $this->setPlottedCourse($this->plottedCourse); |
||
1627 | } elseif ($this->plottedCourse->isInPath($this->getSectorID())) { |
||
1628 | // We have skipped to some later sector in the course |
||
1629 | $this->plottedCourse->skipToSector($this->getSectorID()); |
||
1630 | $this->setPlottedCourse($this->plottedCourse); |
||
1631 | } |
||
1632 | } |
||
1633 | return $this->plottedCourse; |
||
1634 | } |
||
1635 | |||
1636 | public function setPlottedCourse(Distance $plottedCourse) { |
||
1637 | $hadPlottedCourse = $this->hasPlottedCourse(); |
||
1638 | $this->plottedCourse = $plottedCourse; |
||
1639 | if ($this->plottedCourse->getTotalSectors() > 0) { |
||
1640 | $this->db->query('REPLACE INTO player_plotted_course |
||
1641 | (account_id, game_id, course) |
||
1642 | VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); |
||
1643 | } elseif ($hadPlottedCourse) { |
||
1644 | $this->deletePlottedCourse(); |
||
1645 | } |
||
1646 | } |
||
1647 | |||
1648 | public function hasPlottedCourse() { |
||
1649 | return $this->getPlottedCourse() !== false; |
||
1650 | } |
||
1651 | |||
1652 | public function isPartOfCourse($sectorOrSectorID) { |
||
1653 | if (!$this->hasPlottedCourse()) { |
||
1654 | return false; |
||
1655 | } |
||
1656 | if ($sectorOrSectorID instanceof SmrSector) { |
||
1657 | $sectorID = $sectorOrSectorID->getSectorID(); |
||
1658 | } else { |
||
1659 | $sectorID = $sectorOrSectorID; |
||
1660 | } |
||
1661 | return $this->getPlottedCourse()->isInPath($sectorID); |
||
1662 | } |
||
1663 | |||
1664 | public function deletePlottedCourse() { |
||
1665 | $this->plottedCourse = false; |
||
1666 | $this->db->query('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1667 | } |
||
1668 | |||
1669 | // Computes the turn cost and max misjump between current and target sector |
||
1670 | public function getJumpInfo(SmrSector $targetSector) { |
||
1671 | $path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
||
1672 | if ($path === false) { |
||
1673 | create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
||
1674 | } |
||
1675 | $distance = $path->getRelativeDistance(); |
||
1676 | |||
1677 | $turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); |
||
1678 | $maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); |
||
1679 | return array('turn_cost' => $turnCost, 'max_misjump' => $maxMisjump); |
||
1680 | } |
||
1681 | |||
1682 | public function __sleep() { |
||
1683 | return array('accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName'); |
||
1684 | } |
||
1685 | |||
1686 | public function &getStoredDestinations() { |
||
1687 | if (!isset($this->storedDestinations)) { |
||
1688 | $this->storedDestinations = array(); |
||
1689 | $this->db->query('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
||
1690 | while ($this->db->nextRecord()) { |
||
1691 | $this->storedDestinations[] = array( |
||
1692 | 'Label' => $this->db->getField('label'), |
||
1693 | 'SectorID' => $this->db->getInt('sector_id'), |
||
1694 | 'OffsetTop' => $this->db->getInt('offset_top'), |
||
1695 | 'OffsetLeft' => $this->db->getInt('offset_left') |
||
1696 | ); |
||
1697 | } |
||
1698 | } |
||
1699 | return $this->storedDestinations; |
||
1700 | } |
||
1701 | |||
1702 | public function moveDestinationButton($sectorID, $offsetTop, $offsetLeft) { |
||
1703 | |||
1704 | if (!is_numeric($offsetLeft) || !is_numeric($offsetTop)) { |
||
1705 | create_error('The position of the saved sector must be numeric!.'); |
||
1706 | } |
||
1707 | $offsetTop = round($offsetTop); |
||
1708 | $offsetLeft = round($offsetLeft); |
||
1709 | |||
1710 | if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
||
1711 | create_error('The saved sector must be in the box!'); |
||
1712 | } |
||
1713 | |||
1714 | $storedDestinations =& $this->getStoredDestinations(); |
||
1715 | foreach ($storedDestinations as &$sd) { |
||
1716 | if ($sd['SectorID'] == $sectorID) { |
||
1717 | $sd['OffsetTop'] = $offsetTop; |
||
1718 | $sd['OffsetLeft'] = $offsetLeft; |
||
1719 | $this->db->query(' |
||
1720 | UPDATE player_stored_sector |
||
1721 | SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' |
||
1722 | WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID) |
||
1723 | ); |
||
1724 | return true; |
||
1725 | } |
||
1726 | } |
||
1727 | |||
1728 | create_error('You do not have a saved sector for #' . $sectorID); |
||
1729 | } |
||
1730 | |||
1731 | public function addDestinationButton($sectorID, $label) { |
||
1732 | |||
1733 | if (!is_numeric($sectorID) || !SmrSector::sectorExists($this->getGameID(), $sectorID)) { |
||
1734 | create_error('You want to add a non-existent sector?'); |
||
1735 | } |
||
1736 | |||
1737 | // sector already stored ? |
||
1738 | foreach ($this->getStoredDestinations() as $sd) { |
||
1739 | if ($sd['SectorID'] == $sectorID) { |
||
1740 | create_error('Sector already stored!'); |
||
1741 | } |
||
1742 | } |
||
1743 | |||
1744 | $this->storedDestinations[] = array( |
||
1745 | 'Label' => $label, |
||
1746 | 'SectorID' => (int)$sectorID, |
||
1747 | 'OffsetTop' => 1, |
||
1748 | 'OffsetLeft' => 1 |
||
1749 | ); |
||
1750 | |||
1751 | $this->db->query(' |
||
1752 | INSERT INTO player_stored_sector (account_id, game_id, sector_id, label, offset_top, offset_left) |
||
1753 | VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($sectorID) . ',' . $this->db->escapeString($label, true) . ',1,1)' |
||
1754 | ); |
||
1755 | } |
||
1756 | |||
1757 | public function deleteDestinationButton($sectorID) { |
||
1758 | if (!is_numeric($sectorID) || $sectorID < 1) { |
||
1759 | create_error('You want to remove a non-existent sector?'); |
||
1760 | } |
||
1761 | |||
1762 | foreach ($this->getStoredDestinations() as $key => $sd) { |
||
1763 | if ($sd['SectorID'] == $sectorID) { |
||
1764 | $this->db->query(' |
||
1765 | DELETE FROM player_stored_sector |
||
1766 | WHERE ' . $this->SQL . ' |
||
1767 | AND sector_id = ' . $this->db->escapeNumber($sectorID) |
||
1768 | ); |
||
1769 | unset($this->storedDestinations[$key]); |
||
1770 | return true; |
||
1771 | } |
||
1772 | } |
||
1773 | return false; |
||
1774 | } |
||
1775 | |||
1776 | public function getTickers() { |
||
1777 | if (!isset($this->tickers)) { |
||
1778 | $this->tickers = array(); |
||
1779 | //get ticker info |
||
1780 | $this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); |
||
1781 | while ($this->db->nextRecord()) { |
||
1782 | $this->tickers[$this->db->getField('type')] = [ |
||
1783 | 'Type' => $this->db->getField('type'), |
||
1784 | 'Time' => $this->db->getInt('time'), |
||
1785 | 'Expires' => $this->db->getInt('expires'), |
||
1786 | 'Recent' => $this->db->getField('recent'), |
||
1787 | ]; |
||
1788 | } |
||
1789 | } |
||
1790 | return $this->tickers; |
||
1791 | } |
||
1792 | |||
1793 | public function hasTickers() { |
||
1794 | return count($this->getTickers()) > 0; |
||
1795 | } |
||
1796 | |||
1797 | public function getTicker($tickerType) { |
||
1798 | $tickers = $this->getTickers(); |
||
1799 | if (isset($tickers[$tickerType])) { |
||
1800 | return $tickers[$tickerType]; |
||
1801 | } |
||
1802 | return false; |
||
1803 | } |
||
1804 | |||
1805 | public function hasTicker($tickerType) { |
||
1806 | return $this->getTicker($tickerType) !== false; |
||
1807 | } |
||
1808 | |||
1809 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
||
1810 | return $this->getShip()->shootPlayer($targetPlayer); |
||
1811 | } |
||
1812 | |||
1813 | public function &shootForces(SmrForce $forces) { |
||
1814 | return $this->getShip()->shootForces($forces); |
||
1815 | } |
||
1816 | |||
1817 | public function &shootPort(SmrPort $port) { |
||
1818 | return $this->getShip()->shootPort($port); |
||
1819 | } |
||
1820 | |||
1821 | public function &shootPlanet(SmrPlanet $planet, $delayed) { |
||
1822 | return $this->getShip()->shootPlanet($planet, $delayed); |
||
1823 | } |
||
1824 | |||
1825 | public function &shootPlayers(array $targetPlayers) { |
||
1826 | return $this->getShip()->shootPlayers($targetPlayers); |
||
1827 | } |
||
1828 | |||
1829 | public function getMilitaryPayment() { |
||
1830 | return $this->militaryPayment; |
||
1831 | } |
||
1832 | |||
1833 | public function hasMilitaryPayment() { |
||
1834 | return $this->getMilitaryPayment() > 0; |
||
1835 | } |
||
1836 | |||
1837 | public function setMilitaryPayment($amount) { |
||
1838 | if ($this->militaryPayment == $amount) { |
||
1839 | return; |
||
1840 | } |
||
1841 | $this->militaryPayment = $amount; |
||
1842 | $this->hasChanged = true; |
||
1843 | } |
||
1844 | |||
1845 | public function increaseMilitaryPayment($amount) { |
||
1846 | if ($amount < 0) { |
||
1847 | throw new Exception('Trying to increase negative military payment.'); |
||
1848 | } |
||
1849 | $this->setMilitaryPayment($this->getMilitaryPayment() + $amount); |
||
1850 | } |
||
1851 | |||
1852 | public function decreaseMilitaryPayment($amount) { |
||
1853 | if ($amount < 0) { |
||
1854 | throw new Exception('Trying to decrease negative military payment.'); |
||
1855 | } |
||
1856 | $this->setMilitaryPayment($this->getMilitaryPayment() - $amount); |
||
1857 | } |
||
1858 | |||
1859 | protected function getBountiesData() { |
||
1860 | if (!isset($this->bounties)) { |
||
1861 | $this->bounties = array(); |
||
1862 | $this->db->query('SELECT * FROM bounty WHERE ' . $this->SQL); |
||
1863 | while ($this->db->nextRecord()) { |
||
1864 | $this->bounties[$this->db->getInt('bounty_id')] = array( |
||
1865 | 'Amount' => $this->db->getInt('amount'), |
||
1866 | 'SmrCredits' => $this->db->getInt('smr_credits'), |
||
1867 | 'Type' => $this->db->getField('type'), |
||
1868 | 'Claimer' => $this->db->getInt('claimer_id'), |
||
1869 | 'Time' => $this->db->getInt('time'), |
||
1870 | 'ID' => $this->db->getInt('bounty_id'), |
||
1871 | 'New' => false); |
||
1872 | } |
||
1873 | } |
||
1874 | } |
||
1875 | |||
1876 | // Get bounties that can be claimed by this player |
||
1877 | // Type must be 'HQ' or 'UG' |
||
1878 | public function getClaimableBounties($type) { |
||
1879 | $bounties = array(); |
||
1880 | $this->db->query('SELECT * FROM bounty WHERE claimer_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND type=' . $this->db->escapeString($type)); |
||
1881 | while ($this->db->nextRecord()) { |
||
1882 | $bounties[] = array( |
||
1883 | 'player' => SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()), |
||
1884 | 'bounty_id' => $this->db->getInt('bounty_id'), |
||
1885 | 'credits' => $this->db->getInt('amount'), |
||
1886 | 'smr_credits' => $this->db->getInt('smr_credits'), |
||
1887 | ); |
||
1888 | } |
||
1889 | return $bounties; |
||
1890 | } |
||
1891 | |||
1892 | public function getBounties() : array { |
||
1893 | $this->getBountiesData(); |
||
1894 | return $this->bounties; |
||
1895 | } |
||
1896 | |||
1897 | public function hasBounties() : bool { |
||
1898 | return count($this->getBounties()) > 0; |
||
1899 | } |
||
1900 | |||
1901 | protected function getBounty(int $bountyID) : array { |
||
1902 | if (!$this->hasBounty($bountyID)) { |
||
1903 | throw new Exception('BountyID does not exist: ' . $bountyID); |
||
1904 | } |
||
1905 | return $this->bounties[$bountyID]; |
||
1906 | } |
||
1907 | |||
1908 | public function hasBounty(int $bountyID) : bool { |
||
1909 | $bounties = $this->getBounties(); |
||
1910 | return isset($bounties[$bountyID]); |
||
1911 | } |
||
1912 | |||
1913 | protected function getBountyAmount(int $bountyID) : int { |
||
1914 | $bounty = $this->getBounty($bountyID); |
||
1915 | return $bounty['Amount']; |
||
1916 | } |
||
1917 | |||
1918 | protected function createBounty(string $type) : array { |
||
1919 | $bounty = array('Amount' => 0, |
||
1920 | 'SmrCredits' => 0, |
||
1921 | 'Type' => $type, |
||
1922 | 'Claimer' => 0, |
||
1923 | 'Time' => TIME, |
||
1924 | 'ID' => $this->getNextBountyID(), |
||
1925 | 'New' => true); |
||
1926 | $this->setBounty($bounty); |
||
1927 | return $bounty; |
||
1928 | } |
||
1929 | |||
1930 | protected function getNextBountyID() : int { |
||
1931 | $keys = array_keys($this->getBounties()); |
||
1932 | if (count($keys) > 0) { |
||
1933 | return max($keys) + 1; |
||
1934 | } else { |
||
1935 | return 0; |
||
1936 | } |
||
1937 | } |
||
1938 | |||
1939 | protected function setBounty(array $bounty) : void { |
||
1940 | $this->bounties[$bounty['ID']] = $bounty; |
||
1941 | $this->hasBountyChanged[$bounty['ID']] = true; |
||
1942 | } |
||
1943 | |||
1944 | protected function setBountyAmount(int $bountyID, int $amount) : void { |
||
1945 | $bounty = $this->getBounty($bountyID); |
||
1946 | $bounty['Amount'] = $amount; |
||
1947 | $this->setBounty($bounty); |
||
1948 | } |
||
1949 | |||
1950 | public function getCurrentBounty(string $type) : array { |
||
1951 | $bounties = $this->getBounties(); |
||
1952 | foreach ($bounties as $bounty) { |
||
1953 | if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { |
||
1954 | return $bounty; |
||
1955 | } |
||
1956 | } |
||
1957 | return $this->createBounty($type); |
||
1958 | } |
||
1959 | |||
1960 | public function hasCurrentBounty(string $type) : bool { |
||
1961 | $bounties = $this->getBounties(); |
||
1962 | foreach ($bounties as $bounty) { |
||
1963 | if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { |
||
1964 | return true; |
||
1965 | } |
||
1966 | } |
||
1967 | return false; |
||
1968 | } |
||
1969 | |||
1970 | protected function getCurrentBountyAmount(string $type) : int { |
||
1971 | $bounty = $this->getCurrentBounty($type); |
||
1972 | return $bounty['Amount']; |
||
1973 | } |
||
1974 | |||
1975 | protected function setCurrentBountyAmount(string $type, int $amount) : void { |
||
1976 | $bounty = $this->getCurrentBounty($type); |
||
1977 | if ($bounty['Amount'] == $amount) { |
||
1978 | return; |
||
1979 | } |
||
1980 | $bounty['Amount'] = $amount; |
||
1981 | $this->setBounty($bounty); |
||
1982 | } |
||
1983 | |||
1984 | public function increaseCurrentBountyAmount(string $type, int $amount) : void { |
||
1985 | if ($amount < 0) { |
||
1986 | throw new Exception('Trying to increase negative current bounty.'); |
||
1987 | } |
||
1988 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) + $amount); |
||
1989 | } |
||
1990 | |||
1991 | public function decreaseCurrentBountyAmount(string $type, int $amount) : void { |
||
1992 | if ($amount < 0) { |
||
1993 | throw new Exception('Trying to decrease negative current bounty.'); |
||
1994 | } |
||
1995 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) - $amount); |
||
1996 | } |
||
1997 | |||
1998 | protected function getCurrentBountySmrCredits(string $type) : int { |
||
1999 | $bounty = $this->getCurrentBounty($type); |
||
2000 | return $bounty['SmrCredits']; |
||
2001 | } |
||
2002 | |||
2003 | protected function setCurrentBountySmrCredits(string $type, int $credits) : void { |
||
2004 | $bounty = $this->getCurrentBounty($type); |
||
2005 | if ($bounty['SmrCredits'] == $credits) { |
||
2006 | return; |
||
2007 | } |
||
2008 | $bounty['SmrCredits'] = $credits; |
||
2009 | $this->setBounty($bounty); |
||
2010 | } |
||
2011 | |||
2012 | public function increaseCurrentBountySmrCredits(string $type, int $credits) : void { |
||
2013 | if ($credits < 0) { |
||
2014 | throw new Exception('Trying to increase negative current bounty.'); |
||
2015 | } |
||
2016 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) + $credits); |
||
2017 | } |
||
2018 | |||
2019 | public function decreaseCurrentBountySmrCredits(string $type, int $credits) : void { |
||
2020 | if ($credits < 0) { |
||
2021 | throw new Exception('Trying to decrease negative current bounty.'); |
||
2022 | } |
||
2023 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) - $credits); |
||
2024 | } |
||
2025 | |||
2026 | public function setBountiesClaimable(AbstractSmrPlayer $claimer) : void { |
||
2027 | foreach ($this->getBounties() as $bounty) { |
||
2028 | if ($bounty['Claimer'] == 0) { |
||
2029 | $bounty['Claimer'] = $claimer->getAccountID(); |
||
2030 | $this->setBounty($bounty); |
||
2031 | } |
||
2032 | } |
||
2033 | } |
||
2034 | |||
2035 | protected function getHOFData() { |
||
2036 | if (!isset($this->HOF)) { |
||
2037 | //Get Player HOF |
||
2038 | $this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
||
2039 | $this->HOF = array(); |
||
2040 | while ($this->db->nextRecord()) { |
||
2041 | $hof =& $this->HOF; |
||
2042 | $typeList = explode(':', $this->db->getField('type')); |
||
2043 | foreach ($typeList as $type) { |
||
2044 | if (!isset($hof[$type])) { |
||
2045 | $hof[$type] = array(); |
||
2046 | } |
||
2047 | $hof =& $hof[$type]; |
||
2048 | } |
||
2049 | $hof = $this->db->getFloat('amount'); |
||
2050 | } |
||
2051 | self::getHOFVis(); |
||
2052 | } |
||
2053 | } |
||
2054 | |||
2055 | public static function getHOFVis() { |
||
2056 | if (!isset(self::$HOFVis)) { |
||
2057 | //Get Player HOF Vis |
||
2058 | $db = new SmrMySqlDatabase(); |
||
2059 | $db->query('SELECT type,visibility FROM hof_visibility'); |
||
2060 | self::$HOFVis = array(); |
||
2061 | while ($db->nextRecord()) { |
||
2062 | self::$HOFVis[$db->getField('type')] = $db->getField('visibility'); |
||
2063 | } |
||
2064 | } |
||
2065 | } |
||
2066 | |||
2067 | public function getHOF(array $typeList = null) { |
||
2068 | $this->getHOFData(); |
||
2069 | if ($typeList == null) { |
||
2070 | return $this->HOF; |
||
2071 | } |
||
2072 | $hof = $this->HOF; |
||
2073 | foreach ($typeList as $type) { |
||
2074 | if (!isset($hof[$type])) { |
||
2075 | return 0; |
||
2076 | } |
||
2077 | $hof = $hof[$type]; |
||
2078 | } |
||
2079 | return $hof; |
||
2080 | } |
||
2081 | |||
2082 | public function increaseHOF($amount, array $typeList, $visibility) { |
||
2083 | if ($amount < 0) { |
||
2084 | throw new Exception('Trying to increase negative HOF: ' . implode(':', $typeList)); |
||
2085 | } |
||
2086 | if ($amount == 0) { |
||
2087 | return; |
||
2088 | } |
||
2089 | $this->setHOF($this->getHOF($typeList) + $amount, $typeList, $visibility); |
||
2090 | } |
||
2091 | |||
2092 | public function decreaseHOF($amount, array $typeList, $visibility) { |
||
2093 | if ($amount < 0) { |
||
2094 | throw new Exception('Trying to decrease negative HOF: ' . implode(':', $typeList)); |
||
2095 | } |
||
2096 | if ($amount == 0) { |
||
2097 | return; |
||
2098 | } |
||
2099 | $this->setHOF($this->getHOF($typeList) - $amount, $typeList, $visibility); |
||
2100 | } |
||
2101 | |||
2102 | public function setHOF($amount, array $typeList, $visibility) { |
||
2103 | if (is_array($this->getHOF($typeList))) { |
||
2104 | throw new Exception('Trying to overwrite a HOF type: ' . implode(':', $typeList)); |
||
2105 | } |
||
2106 | if ($this->isNPC()) { |
||
2107 | // Don't store HOF for NPCs. |
||
2108 | return; |
||
2109 | } |
||
2110 | if ($this->getHOF($typeList) == $amount) { |
||
2111 | return; |
||
2112 | } |
||
2113 | if ($amount < 0) { |
||
2114 | $amount = 0; |
||
2115 | } |
||
2116 | $this->getHOF(); |
||
2117 | |||
2118 | $hofType = implode(':', $typeList); |
||
2119 | if (!isset(self::$HOFVis[$hofType])) { |
||
2120 | self::$hasHOFVisChanged[$hofType] = self::HOF_NEW; |
||
2121 | } elseif (self::$HOFVis[$hofType] != $visibility) { |
||
2122 | self::$hasHOFVisChanged[$hofType] = self::HOF_CHANGED; |
||
2123 | } |
||
2124 | self::$HOFVis[$hofType] = $visibility; |
||
2125 | |||
2126 | $hof =& $this->HOF; |
||
2127 | $hofChanged =& $this->hasHOFChanged; |
||
2128 | $new = false; |
||
2129 | foreach ($typeList as $type) { |
||
2130 | if (!isset($hofChanged[$type])) { |
||
2131 | $hofChanged[$type] = array(); |
||
2132 | } |
||
2133 | if (!isset($hof[$type])) { |
||
2134 | $hof[$type] = array(); |
||
2135 | $new = true; |
||
2136 | } |
||
2137 | $hof =& $hof[$type]; |
||
2138 | $hofChanged =& $hofChanged[$type]; |
||
2139 | } |
||
2140 | if ($hofChanged == null) { |
||
2141 | $hofChanged = self::HOF_CHANGED; |
||
2142 | if ($new) { |
||
2143 | $hofChanged = self::HOF_NEW; |
||
2144 | } |
||
2145 | } |
||
2146 | $hof = $amount; |
||
2147 | } |
||
2148 | |||
2149 | public function getExperienceRank() { |
||
2150 | return $this->computeRanking('experience', $this->getExperience()); |
||
2151 | } |
||
2152 | |||
2153 | public function getKillsRank() { |
||
2154 | return $this->computeRanking('kills', $this->getKills()); |
||
2155 | } |
||
2156 | |||
2157 | public function getDeathsRank() { |
||
2158 | return $this->computeRanking('deaths', $this->getDeaths()); |
||
2159 | } |
||
2160 | |||
2161 | public function getAssistsRank() { |
||
2162 | return $this->computeRanking('assists', $this->getAssists()); |
||
2163 | } |
||
2164 | |||
2165 | private function computeRanking($dbField, $playerAmount) { |
||
2166 | $this->db->query('SELECT count(*) FROM player |
||
2167 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' |
||
2168 | AND ( |
||
2169 | '.$dbField . ' > ' . $this->db->escapeNumber($playerAmount) . ' |
||
2170 | OR ( |
||
2171 | '.$dbField . ' = ' . $this->db->escapeNumber($playerAmount) . ' |
||
2172 | AND player_name <= ' . $this->db->escapeString($this->getPlayerName()) . ' |
||
2173 | ) |
||
2174 | )'); |
||
2175 | $this->db->nextRecord(); |
||
2176 | $rank = $this->db->getInt('count(*)'); |
||
2177 | return $rank; |
||
2178 | } |
||
2179 | |||
2180 | public function killPlayer($sectorID) { |
||
2181 | $sector = SmrSector::getSector($this->getGameID(), $sectorID); |
||
2182 | //msg taken care of in trader_att_proc.php |
||
2183 | // forget plotted course |
||
2184 | $this->deletePlottedCourse(); |
||
2185 | |||
2186 | $sector->diedHere($this); |
||
2187 | |||
2188 | // if we are in an alliance we increase their deaths |
||
2189 | if ($this->hasAlliance()) { |
||
2190 | $this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
||
2191 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); |
||
2192 | } |
||
2193 | |||
2194 | // record death stat |
||
2195 | $this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); |
||
2196 | //record cost of ship lost |
||
2197 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2198 | // reset turns since last death |
||
2199 | $this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
||
2200 | |||
2201 | // 1/4 of ship value -> insurance |
||
2202 | $newCredits = IRound($this->getShip()->getCost() / 4); |
||
2203 | if ($newCredits < 100000) { |
||
2204 | $newCredits = 100000; |
||
2205 | } |
||
2206 | $this->setCredits($newCredits); |
||
2207 | |||
2208 | $this->setSectorID($this->getHome()); |
||
2209 | $this->increaseDeaths(1); |
||
2210 | $this->setLandedOnPlanet(false); |
||
2211 | $this->setDead(true); |
||
2212 | $this->setNewbieWarning(true); |
||
2213 | $this->getShip()->getPod($this->hasNewbieStatus()); |
||
2214 | $this->setNewbieTurns(100); |
||
2215 | } |
||
2216 | |||
2217 | public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
||
2218 | $return = array(); |
||
2219 | $msg = $this->getBBLink(); |
||
2220 | |||
2221 | if ($this->hasCustomShipName()) { |
||
2222 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2223 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2224 | } |
||
2225 | $msg .= ' was destroyed by ' . $killer->getBBLink(); |
||
2226 | if ($killer->hasCustomShipName()) { |
||
2227 | $named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
||
2228 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2229 | } |
||
2230 | $msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
||
2231 | $this->getSector()->increaseBattles(1); |
||
2232 | $this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($msg, true) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2233 | |||
2234 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
2235 | self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
2236 | |||
2237 | // Dead player loses between 5% and 25% experience |
||
2238 | $expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); |
||
2239 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
2240 | $this->decreaseExperience($return['DeadExp']); |
||
2241 | |||
2242 | // Killer gains 50% of the lost exp |
||
2243 | $return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); |
||
2244 | $killer->increaseExperience($return['KillerExp']); |
||
2245 | |||
2246 | $return['KillerCredits'] = $this->getCredits(); |
||
2247 | $killer->increaseCredits($return['KillerCredits']); |
||
2248 | |||
2249 | // The killer may change alignment |
||
2250 | $relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
||
2251 | $relation = $relations[$killer->getRaceID()]; |
||
2252 | |||
2253 | $alignChangePerRelation = 0.1; |
||
2254 | if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
||
2255 | $alignChangePerRelation = 0.04; |
||
2256 | } |
||
2257 | |||
2258 | $return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race |
||
2259 | if ($return['KillerAlign'] > 0) { |
||
2260 | $killer->increaseAlignment($return['KillerAlign']); |
||
2261 | } else { |
||
2262 | $killer->decreaseAlignment(-$return['KillerAlign']); |
||
2263 | } |
||
2264 | // War setting gives them military pay |
||
2265 | if ($relation <= RELATIONS_WAR) { |
||
2266 | $killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); |
||
2267 | } |
||
2268 | |||
2269 | //check for federal bounty being offered for current port raiders; |
||
2270 | $this->db->query('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(TIME - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); |
||
2271 | $query = 'SELECT 1 |
||
2272 | FROM player_attacks_port |
||
2273 | JOIN port USING(game_id, sector_id) |
||
2274 | JOIN player USING(game_id, account_id) |
||
2275 | WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; |
||
2276 | $this->db->query($query); |
||
2277 | if ($this->db->nextRecord()) { |
||
2278 | $bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); |
||
2279 | $this->increaseCurrentBountyAmount('HQ', $bounty); |
||
2280 | } |
||
2281 | |||
2282 | // Killer get marked as claimer of podded player's bounties even if they don't exist |
||
2283 | $this->setBountiesClaimable($killer); |
||
2284 | |||
2285 | // If the alignment difference is greater than 200 then a bounty may be set |
||
2286 | $alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); |
||
2287 | $return['BountyGained'] = array( |
||
2288 | 'Type' => 'None', |
||
2289 | 'Amount' => 0 |
||
2290 | ); |
||
2291 | if ($alignmentDiff >= 200) { |
||
2292 | // If the podded players alignment makes them deputy or member then set bounty |
||
2293 | if ($this->getAlignment() >= 100) { |
||
2294 | $return['BountyGained']['Type'] = 'HQ'; |
||
2295 | } elseif ($this->getAlignment() <= 100) { |
||
2296 | $return['BountyGained']['Type'] = 'UG'; |
||
2297 | } |
||
2298 | |||
2299 | if ($return['BountyGained']['Type'] != 'None') { |
||
2300 | $return['BountyGained']['Amount'] = IFloor(pow($alignmentDiff, 2.56)); |
||
2301 | $killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']); |
||
2302 | } |
||
2303 | } |
||
2304 | |||
2305 | if ($this->isNPC()) { |
||
2306 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); |
||
2307 | $killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
||
2308 | |||
2309 | $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); |
||
2310 | |||
2311 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
2312 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); |
||
2313 | $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
||
2314 | |||
2315 | if ($return['KillerAlign'] > 0) { |
||
2316 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
2317 | } else { |
||
2318 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
2319 | } |
||
2320 | |||
2321 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
||
2322 | |||
2323 | $killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
||
2324 | } else { |
||
2325 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
||
2326 | $killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
||
2327 | |||
2328 | $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
2329 | |||
2330 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
2331 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); |
||
2332 | $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
||
2333 | |||
2334 | if ($return['KillerAlign'] > 0) { |
||
2335 | $killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
2336 | } else { |
||
2337 | $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
2338 | } |
||
2339 | |||
2340 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
||
2341 | |||
2342 | if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
||
2343 | $killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
||
2344 | } else { |
||
2345 | $killer->increaseKills(1); |
||
2346 | $killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
||
2347 | |||
2348 | if ($killer->hasAlliance()) { |
||
2349 | $this->db->query('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); |
||
2350 | } |
||
2351 | |||
2352 | // alliance vs. alliance stats |
||
2353 | $this->incrementAllianceVsDeaths($killer->getAllianceID()); |
||
2354 | } |
||
2355 | } |
||
2356 | |||
2357 | $this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); |
||
2358 | $this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); |
||
2359 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2360 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2361 | $this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); |
||
2362 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2363 | $this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); |
||
2364 | |||
2365 | $this->killPlayer($this->getSectorID()); |
||
2366 | return $return; |
||
2367 | } |
||
2368 | |||
2369 | public function &killPlayerByForces(SmrForce $forces) { |
||
2370 | $return = array(); |
||
2371 | $owner = $forces->getOwner(); |
||
2372 | // send a message to the person who died |
||
2373 | self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
||
2374 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
2375 | |||
2376 | $news_message = $this->getBBLink(); |
||
2377 | if ($this->hasCustomShipName()) { |
||
2378 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2379 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2380 | } |
||
2381 | $news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
||
2382 | // insert the news entry |
||
2383 | $this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
||
2384 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2385 | |||
2386 | // Player loses 15% experience |
||
2387 | $expLossPercentage = .15; |
||
2388 | $return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); |
||
2389 | $this->decreaseExperience($return['DeadExp']); |
||
2390 | |||
2391 | $return['LostCredits'] = $this->getCredits(); |
||
2392 | |||
2393 | // alliance vs. alliance stats |
||
2394 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
||
2395 | $owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
||
2396 | |||
2397 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2398 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); |
||
2399 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); |
||
2400 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2401 | $this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); |
||
2402 | |||
2403 | $this->killPlayer($forces->getSectorID()); |
||
2404 | return $return; |
||
2405 | } |
||
2406 | |||
2407 | public function &killPlayerByPort(SmrPort $port) { |
||
2408 | $return = array(); |
||
2409 | // send a message to the person who died |
||
2410 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
||
2411 | |||
2412 | $news_message = $this->getBBLink(); |
||
2413 | if ($this->hasCustomShipName()) { |
||
2414 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2415 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2416 | } |
||
2417 | $news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
||
2418 | // insert the news entry |
||
2419 | $this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) |
||
2420 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2421 | |||
2422 | // Player loses between 15% and 20% experience |
||
2423 | $expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); |
||
2424 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
2425 | $this->decreaseExperience($return['DeadExp']); |
||
2426 | |||
2427 | $return['LostCredits'] = $this->getCredits(); |
||
2428 | |||
2429 | // alliance vs. alliance stats |
||
2430 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
||
2431 | |||
2432 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2433 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); |
||
2434 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); |
||
2435 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2436 | $this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); |
||
2437 | |||
2438 | $this->killPlayer($port->getSectorID()); |
||
2439 | return $return; |
||
2440 | } |
||
2441 | |||
2442 | public function &killPlayerByPlanet(SmrPlanet $planet) { |
||
2443 | $return = array(); |
||
2444 | // send a message to the person who died |
||
2445 | $planetOwner = $planet->getOwner(); |
||
2446 | self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
||
2447 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName()); |
||
2448 | |||
2449 | $news_message = $this->getBBLink(); |
||
2450 | if ($this->hasCustomShipName()) { |
||
2451 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2452 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2453 | } |
||
2454 | $news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
||
2455 | // insert the news entry |
||
2456 | $this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
||
2457 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2458 | |||
2459 | // Player loses between 15% and 20% experience |
||
2460 | $expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); |
||
2461 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
2462 | $this->decreaseExperience($return['DeadExp']); |
||
2463 | |||
2464 | $return['LostCredits'] = $this->getCredits(); |
||
2465 | |||
2466 | // alliance vs. alliance stats |
||
2467 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
||
2468 | $planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
||
2469 | |||
2470 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2471 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); |
||
2472 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); |
||
2473 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2474 | $this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); |
||
2475 | |||
2476 | $this->killPlayer($planet->getSectorID()); |
||
2477 | return $return; |
||
2478 | } |
||
2479 | |||
2480 | public function incrementAllianceVsKills($otherID) { |
||
2481 | $values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; |
||
2482 | $this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
2483 | } |
||
2484 | |||
2485 | public function incrementAllianceVsDeaths($otherID) { |
||
2486 | $values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; |
||
2487 | $this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
2488 | } |
||
2489 | |||
2490 | public function getTurnsLevel() { |
||
2491 | if (!$this->hasTurns()) { |
||
2492 | return 'NONE'; |
||
2493 | } |
||
2494 | if ($this->getTurns() <= 25) { |
||
2495 | return 'LOW'; |
||
2496 | } |
||
2497 | if ($this->getTurns() <= 75) { |
||
2498 | return 'MEDIUM'; |
||
2499 | } |
||
2500 | return 'HIGH'; |
||
2501 | } |
||
2502 | |||
2503 | /** |
||
2504 | * Returns the CSS class color to use when displaying the player's turns |
||
2505 | */ |
||
2506 | public function getTurnsColor() { |
||
2507 | switch ($this->getTurnsLevel()) { |
||
2508 | case 'NONE': |
||
2509 | case 'LOW': |
||
2510 | return 'red'; |
||
2511 | break; |
||
2512 | case 'MEDIUM': |
||
2513 | return 'yellow'; |
||
2514 | break; |
||
2515 | default: |
||
2516 | return 'green'; |
||
2517 | } |
||
2518 | } |
||
2519 | |||
2520 | public function getTurns() { |
||
2521 | return $this->turns; |
||
2522 | } |
||
2523 | |||
2524 | public function hasTurns() { |
||
2525 | return $this->turns > 0; |
||
2526 | } |
||
2527 | |||
2528 | public function getMaxTurns() { |
||
2529 | return $this->getGame()->getMaxTurns(); |
||
2530 | } |
||
2531 | |||
2532 | public function setTurns($turns) { |
||
2533 | if ($this->turns == $turns) { |
||
2534 | return; |
||
2535 | } |
||
2536 | // Make sure turns are in range [0, MaxTurns] |
||
2537 | $this->turns = max(0, min($turns, $this->getMaxTurns())); |
||
2538 | $this->hasChanged = true; |
||
2539 | } |
||
2540 | |||
2541 | public function takeTurns($take, $takeNewbie = 0) { |
||
2542 | if ($take < 0 || $takeNewbie < 0) { |
||
2543 | throw new Exception('Trying to take negative turns.'); |
||
2544 | } |
||
2545 | $take = ICeil($take); |
||
2546 | // Only take up to as many newbie turns as we have remaining |
||
2547 | $takeNewbie = min($this->getNewbieTurns(), $takeNewbie); |
||
2548 | |||
2549 | $this->setTurns($this->getTurns() - $take); |
||
2550 | $this->setNewbieTurns($this->getNewbieTurns() - $takeNewbie); |
||
2551 | $this->increaseHOF($take, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
||
2552 | $this->increaseHOF($take, array('Movement', 'Turns Used', 'Total'), HOF_ALLIANCE); |
||
2553 | $this->increaseHOF($takeNewbie, array('Movement', 'Turns Used', 'Newbie'), HOF_ALLIANCE); |
||
2554 | |||
2555 | // Player has taken an action |
||
2556 | $this->setLastActive(TIME); |
||
2557 | $this->updateLastCPLAction(); |
||
2558 | } |
||
2559 | |||
2560 | public function giveTurns(int $give, $giveNewbie = 0) { |
||
2561 | if ($give < 0 || $giveNewbie < 0) { |
||
2562 | throw new Exception('Trying to give negative turns.'); |
||
2563 | } |
||
2564 | $this->setTurns($this->getTurns() + $give); |
||
2565 | $this->setNewbieTurns($this->getNewbieTurns() + $giveNewbie); |
||
2566 | } |
||
2567 | |||
2568 | /** |
||
2569 | * Calculate the time in seconds between the given time and when the |
||
2570 | * player will be at max turns. |
||
2571 | */ |
||
2572 | public function getTimeUntilMaxTurns($time, $forceUpdate = false) { |
||
2573 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
2574 | $turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
||
2575 | $ship = $this->getShip($forceUpdate); |
||
2576 | $maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; |
||
2577 | // If already at max turns, return 0 |
||
2578 | return max(0, $maxTurnsTime); |
||
2579 | } |
||
2580 | |||
2581 | /** |
||
2582 | * Grant the player their starting turns. |
||
2583 | */ |
||
2584 | public function giveStartingTurns() { |
||
2585 | $startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); |
||
2586 | $this->giveTurns($startTurns); |
||
2587 | $this->setLastTurnUpdate($this->getGame()->getStartTime()); |
||
2588 | } |
||
2589 | |||
2590 | // Turns only update when player is active. |
||
2591 | // Calculate turns gained between given time and the last turn update |
||
2592 | public function getTurnsGained($time, $forceUpdate = false) : int { |
||
2593 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
2594 | $ship = $this->getShip($forceUpdate); |
||
2595 | $extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600); |
||
2596 | return $extraTurns; |
||
2597 | } |
||
2598 | |||
2599 | public function updateTurns() { |
||
2600 | // is account validated? |
||
2601 | if (!$this->getAccount()->isValidated()) { |
||
2602 | return; |
||
2603 | } |
||
2604 | |||
2605 | // how many turns would he get right now? |
||
2606 | $extraTurns = $this->getTurnsGained(TIME); |
||
2607 | |||
2608 | // do we have at least one turn to give? |
||
2609 | if ($extraTurns > 0) { |
||
2610 | // recalc the time to avoid rounding errors |
||
2611 | $newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); |
||
2612 | $this->setLastTurnUpdate($newLastTurnUpdate); |
||
2613 | $this->giveTurns($extraTurns); |
||
2614 | } |
||
2615 | } |
||
2616 | |||
2617 | public function getLastTurnUpdate() { |
||
2618 | return $this->lastTurnUpdate; |
||
2619 | } |
||
2620 | |||
2621 | public function setLastTurnUpdate($time) { |
||
2622 | if ($this->lastTurnUpdate == $time) { |
||
2623 | return; |
||
2624 | } |
||
2625 | $this->lastTurnUpdate = $time; |
||
2626 | $this->hasChanged = true; |
||
2627 | } |
||
2628 | |||
2629 | public function getLastActive() { |
||
2630 | return $this->lastActive; |
||
2631 | } |
||
2632 | |||
2633 | public function setLastActive($lastActive) { |
||
2634 | if ($this->lastActive == $lastActive) { |
||
2635 | return; |
||
2636 | } |
||
2637 | $this->lastActive = $lastActive; |
||
2638 | $this->hasChanged = true; |
||
2639 | } |
||
2640 | |||
2641 | public function getLastCPLAction() { |
||
2642 | return $this->lastCPLAction; |
||
2643 | } |
||
2644 | |||
2645 | public function setLastCPLAction($time) { |
||
2646 | if ($this->lastCPLAction == $time) { |
||
2647 | return; |
||
2648 | } |
||
2649 | $this->lastCPLAction = $time; |
||
2650 | $this->hasChanged = true; |
||
2651 | } |
||
2652 | |||
2653 | public function updateLastCPLAction() { |
||
2654 | $this->setLastCPLAction(TIME); |
||
2655 | } |
||
2656 | |||
2657 | public function setNewbieWarning($bool) { |
||
2658 | if ($this->newbieWarning == $bool) { |
||
2659 | return; |
||
2660 | } |
||
2661 | $this->newbieWarning = $bool; |
||
2662 | $this->hasChanged = true; |
||
2663 | } |
||
2664 | |||
2665 | public function getNewbieWarning() { |
||
2666 | return $this->newbieWarning; |
||
2667 | } |
||
2668 | |||
2669 | public function isDisplayMissions() { |
||
2670 | return $this->displayMissions; |
||
2671 | } |
||
2672 | |||
2673 | public function setDisplayMissions($bool) { |
||
2674 | if ($this->displayMissions == $bool) { |
||
2675 | return; |
||
2676 | } |
||
2677 | $this->displayMissions = $bool; |
||
2678 | $this->hasChanged = true; |
||
2679 | } |
||
2680 | |||
2681 | public function getMissions() { |
||
2682 | if (!isset($this->missions)) { |
||
2683 | $this->db->query('SELECT * FROM player_has_mission WHERE ' . $this->SQL); |
||
2684 | $this->missions = array(); |
||
2685 | while ($this->db->nextRecord()) { |
||
2686 | $missionID = $this->db->getInt('mission_id'); |
||
2687 | $this->missions[$missionID] = array( |
||
2688 | 'On Step' => $this->db->getInt('on_step'), |
||
2689 | 'Progress' => $this->db->getInt('progress'), |
||
2690 | 'Unread' => $this->db->getBoolean('unread'), |
||
2691 | 'Expires' => $this->db->getInt('step_fails'), |
||
2692 | 'Sector' => $this->db->getInt('mission_sector'), |
||
2693 | 'Starting Sector' => $this->db->getInt('starting_sector') |
||
2694 | ); |
||
2695 | $this->rebuildMission($missionID); |
||
2696 | } |
||
2697 | } |
||
2698 | return $this->missions; |
||
2699 | } |
||
2700 | |||
2701 | public function getActiveMissions() { |
||
2702 | $missions = $this->getMissions(); |
||
2703 | foreach ($missions as $missionID => $mission) { |
||
2704 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
||
2705 | unset($missions[$missionID]); |
||
2706 | } |
||
2707 | } |
||
2708 | return $missions; |
||
2709 | } |
||
2710 | |||
2711 | protected function getMission($missionID) { |
||
2712 | $missions = $this->getMissions(); |
||
2713 | if (isset($missions[$missionID])) { |
||
2714 | return $missions[$missionID]; |
||
2715 | } |
||
2716 | return false; |
||
2717 | } |
||
2718 | |||
2719 | protected function hasMission($missionID) { |
||
2720 | return $this->getMission($missionID) !== false; |
||
2721 | } |
||
2722 | |||
2723 | protected function updateMission($missionID) { |
||
2740 | } |
||
2741 | |||
2742 | private function setupMissionStep($missionID) { |
||
2743 | $mission =& $this->missions[$missionID]; |
||
2744 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
||
2745 | // Nothing to do if this mission is already completed |
||
2746 | return; |
||
2747 | } |
||
2748 | $step = MISSIONS[$missionID]['Steps'][$mission['On Step']]; |
||
2749 | if (isset($step['PickSector'])) { |
||
2750 | $realX = Plotter::getX($step['PickSector']['Type'], $step['PickSector']['X'], $this->getGameID()); |
||
2751 | if ($realX === false) { |
||
2752 | throw new Exception('Invalid PickSector definition in mission: ' . $missionID); |
||
2753 | } |
||
2754 | $path = Plotter::findDistanceToX($realX, $this->getSector(), true, null, $this); |
||
2755 | if ($path === false) { |
||
2756 | // Abandon the mission if it cannot be completed due to a |
||
2757 | // sector that does not exist or cannot be reached. |
||
2758 | // (Probably shouldn't bestow this mission in the first place) |
||
2759 | $this->deleteMission($missionID); |
||
2760 | create_error('Cannot find a path to the destination!'); |
||
2761 | } |
||
2762 | $mission['Sector'] = $path->getEndSectorID(); |
||
2763 | } |
||
2764 | } |
||
2765 | |||
2766 | /** |
||
2767 | * Declining a mission will permanently hide it from the player |
||
2768 | * by adding it in its completed state. |
||
2769 | */ |
||
2770 | public function declineMission($missionID) { |
||
2771 | $finishedStep = count(MISSIONS[$missionID]['Steps']); |
||
2772 | $this->addMission($missionID, $finishedStep); |
||
2773 | } |
||
2774 | |||
2775 | public function addMission($missionID, $step = 0) { |
||
2776 | $this->getMissions(); |
||
2777 | |||
2778 | if (isset($this->missions[$missionID])) { |
||
2779 | return; |
||
2780 | } |
||
2781 | $sector = 0; |
||
2782 | |||
2783 | $mission = array( |
||
2784 | 'On Step' => $step, |
||
2785 | 'Progress' => 0, |
||
2786 | 'Unread' => true, |
||
2787 | 'Expires' => (TIME + 86400), |
||
2788 | 'Sector' => $sector, |
||
2789 | 'Starting Sector' => $this->getSectorID() |
||
2790 | ); |
||
2791 | |||
2792 | $this->missions[$missionID] =& $mission; |
||
2793 | $this->setupMissionStep($missionID); |
||
2794 | $this->rebuildMission($missionID); |
||
2795 | |||
2796 | $this->db->query(' |
||
2797 | REPLACE INTO player_has_mission (game_id,account_id,mission_id,on_step,progress,unread,starting_sector,mission_sector,step_fails) |
||
2798 | VALUES ('.$this->db->escapeNumber($this->gameID) . ',' . $this->db->escapeNumber($this->accountID) . ',' . $this->db->escapeNumber($missionID) . ',' . $this->db->escapeNumber($mission['On Step']) . ',' . $this->db->escapeNumber($mission['Progress']) . ',' . $this->db->escapeBoolean($mission['Unread']) . ',' . $this->db->escapeNumber($mission['Starting Sector']) . ',' . $this->db->escapeNumber($mission['Sector']) . ',' . $this->db->escapeNumber($mission['Expires']) . ')' |
||
2799 | ); |
||
2800 | } |
||
2801 | |||
2802 | private function rebuildMission($missionID) { |
||
2803 | $mission = $this->missions[$missionID]; |
||
2804 | $this->missions[$missionID]['Name'] = MISSIONS[$missionID]['Name']; |
||
2805 | |||
2806 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
||
2807 | // If we have completed this mission just use false to indicate no current task. |
||
2808 | $currentStep = false; |
||
2809 | } else { |
||
2810 | $data = ['player' => $this, 'mission' => $mission]; |
||
2811 | $currentStep = MISSIONS[$missionID]['Steps'][$mission['On Step']]; |
||
2812 | array_walk_recursive($currentStep, 'replaceMissionTemplate', $data); |
||
2813 | } |
||
2814 | $this->missions[$missionID]['Task'] = $currentStep; |
||
2815 | } |
||
2816 | |||
2817 | public function deleteMission($missionID) { |
||
2818 | $this->getMissions(); |
||
2819 | if (isset($this->missions[$missionID])) { |
||
2820 | unset($this->missions[$missionID]); |
||
2821 | $this->db->query('DELETE FROM player_has_mission WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID) . ' LIMIT 1'); |
||
2822 | return true; |
||
2823 | } |
||
2824 | return false; |
||
2825 | } |
||
2826 | |||
2827 | public function markMissionsRead() { |
||
2828 | $this->getMissions(); |
||
2829 | $unreadMissions = array(); |
||
2830 | foreach ($this->missions as $missionID => &$mission) { |
||
2831 | if ($mission['Unread']) { |
||
2832 | $unreadMissions[] = $missionID; |
||
2833 | $mission['Unread'] = false; |
||
2834 | $this->updateMission($missionID); |
||
2835 | } |
||
2836 | } |
||
2837 | return $unreadMissions; |
||
2838 | } |
||
2839 | |||
2840 | public function claimMissionReward($missionID) { |
||
2841 | $this->getMissions(); |
||
2842 | $mission =& $this->missions[$missionID]; |
||
2843 | if ($mission === false) { |
||
2844 | throw new Exception('Unknown mission: ' . $missionID); |
||
2845 | } |
||
2846 | if ($mission['Task'] === false || $mission['Task']['Step'] != 'Claim') { |
||
2847 | throw new Exception('Cannot claim mission: ' . $missionID . ', for step: ' . $mission['On Step']); |
||
2848 | } |
||
2849 | $mission['On Step']++; |
||
2850 | $mission['Unread'] = true; |
||
2851 | foreach ($mission['Task']['Rewards'] as $rewardItem => $amount) { |
||
2852 | switch ($rewardItem) { |
||
2853 | case 'Credits': |
||
2854 | $this->increaseCredits($amount); |
||
2855 | break; |
||
2856 | case 'Experience': |
||
2857 | $this->increaseExperience($amount); |
||
2858 | break; |
||
2859 | } |
||
2860 | } |
||
2861 | $rewardText = $mission['Task']['Rewards']['Text']; |
||
2862 | if ($mission['On Step'] < count(MISSIONS[$missionID]['Steps'])) { |
||
2863 | // If we haven't finished the mission yet then |
||
2864 | $this->setupMissionStep($missionID); |
||
2865 | } |
||
2866 | $this->rebuildMission($missionID); |
||
2867 | $this->updateMission($missionID); |
||
2868 | return $rewardText; |
||
2869 | } |
||
2870 | |||
2871 | public function getAvailableMissions() { |
||
2872 | $availableMissions = array(); |
||
2873 | foreach (MISSIONS as $missionID => $mission) { |
||
2874 | if ($this->hasMission($missionID)) { |
||
2875 | continue; |
||
2876 | } |
||
2877 | $realX = Plotter::getX($mission['HasX']['Type'], $mission['HasX']['X'], $this->getGameID()); |
||
2878 | if ($realX === false) { |
||
2879 | throw new Exception('Invalid HasX definition in mission: ' . $missionID); |
||
2880 | } |
||
2881 | if ($this->getSector()->hasX($realX)) { |
||
2882 | $availableMissions[$missionID] = $mission; |
||
2883 | } |
||
2884 | } |
||
2885 | return $availableMissions; |
||
2886 | } |
||
2887 | |||
2888 | public function actionTaken($actionID, array $values) { |
||
2889 | if (!in_array($actionID, MISSION_ACTIONS)) { |
||
2890 | throw new Exception('Unknown action: ' . $actionID); |
||
2891 | } |
||
2892 | // TODO: Reenable this once tested. if($this->getAccount()->isLoggingEnabled()) |
||
2893 | switch ($actionID) { |
||
2894 | case 'WalkSector': |
||
2895 | $this->getAccount()->log(LOG_TYPE_MOVEMENT, 'Walks to sector: ' . $values['Sector']->getSectorID(), $this->getSectorID()); |
||
2896 | break; |
||
2897 | case 'JoinAlliance': |
||
2898 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'joined alliance: ' . $values['Alliance']->getAllianceName(), $this->getSectorID()); |
||
2899 | break; |
||
2900 | case 'LeaveAlliance': |
||
2901 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'left alliance: ' . $values['Alliance']->getAllianceName(), $this->getSectorID()); |
||
2902 | break; |
||
2903 | case 'DisbandAlliance': |
||
2904 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'disbanded alliance ' . $values['Alliance']->getAllianceName(), $this->getSectorID()); |
||
2905 | break; |
||
2906 | case 'KickPlayer': |
||
2907 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'kicked ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ') from alliance ' . $values['Alliance']->getAllianceName(), 0); |
||
2908 | break; |
||
2909 | case 'PlayerKicked': |
||
2910 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'was kicked from alliance ' . $values['Alliance']->getAllianceName() . ' by ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ')', 0); |
||
2911 | break; |
||
2912 | |||
2913 | } |
||
2914 | $this->getMissions(); |
||
2915 | foreach ($this->missions as $missionID => &$mission) { |
||
2916 | if ($mission['Task'] !== false && $mission['Task']['Step'] == $actionID) { |
||
2917 | $requirements = $mission['Task']['Detail']; |
||
2918 | if (checkMissionRequirements($values, $requirements) === true) { |
||
2919 | $mission['On Step']++; |
||
2920 | $mission['Unread'] = true; |
||
2921 | $this->setupMissionStep($missionID); |
||
2922 | $this->rebuildMission($missionID); |
||
2923 | $this->updateMission($missionID); |
||
2924 | } |
||
2925 | } |
||
2926 | } |
||
2927 | } |
||
2928 | |||
2929 | public function canSeeAny(array $otherPlayerArray) { |
||
2930 | foreach ($otherPlayerArray as $otherPlayer) { |
||
2931 | if ($this->canSee($otherPlayer)) { |
||
2932 | return true; |
||
2933 | } |
||
2934 | } |
||
2935 | return false; |
||
2936 | } |
||
2937 | |||
2938 | public function canSee(AbstractSmrPlayer $otherPlayer) { |
||
2939 | if (!$otherPlayer->getShip()->isCloaked()) { |
||
2940 | return true; |
||
2941 | } |
||
2942 | if ($this->sameAlliance($otherPlayer)) { |
||
2943 | return true; |
||
2944 | } |
||
2945 | if ($this->getExperience() >= $otherPlayer->getExperience()) { |
||
2946 | return true; |
||
2947 | } |
||
2948 | return false; |
||
2949 | } |
||
2950 | |||
2951 | public function equals(AbstractSmrPlayer $otherPlayer = null) { |
||
2952 | return $otherPlayer !== null && $this->getAccountID() == $otherPlayer->getAccountID() && $this->getGameID() == $otherPlayer->getGameID(); |
||
2953 | } |
||
2954 | |||
2955 | public function sameAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2956 | return $this->equals($otherPlayer) || (!is_null($otherPlayer) && $this->getGameID() == $otherPlayer->getGameID() && $this->hasAlliance() && $this->getAllianceID() == $otherPlayer->getAllianceID()); |
||
2957 | } |
||
2958 | |||
2959 | public function sharedForceAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2960 | return $this->sameAlliance($otherPlayer); |
||
2961 | } |
||
2962 | |||
2963 | public function forceNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2964 | return $this->sameAlliance($otherPlayer); |
||
2965 | } |
||
2966 | |||
2967 | public function planetNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2968 | return $this->sameAlliance($otherPlayer); |
||
2969 | } |
||
2970 | |||
2971 | public function traderNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2973 | } |
||
2974 | |||
2975 | public function traderMAPAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2976 | return $this->traderAttackTraderAlliance($otherPlayer) && $this->traderDefendTraderAlliance($otherPlayer); |
||
2977 | } |
||
2978 | |||
2979 | public function traderAttackTraderAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2980 | return $this->sameAlliance($otherPlayer); |
||
2981 | } |
||
2982 | |||
2983 | public function traderDefendTraderAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2984 | return $this->sameAlliance($otherPlayer); |
||
2985 | } |
||
2986 | |||
2987 | public function traderAttackForceAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2988 | return $this->sameAlliance($otherPlayer); |
||
2989 | } |
||
2990 | |||
2991 | public function traderAttackPortAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2992 | return $this->sameAlliance($otherPlayer); |
||
2993 | } |
||
2994 | |||
2995 | public function traderAttackPlanetAlliance(AbstractSmrPlayer $otherPlayer = null) { |
||
2996 | return $this->sameAlliance($otherPlayer); |
||
2997 | } |
||
2998 | |||
2999 | public function meetsAlignmentRestriction($restriction) { |
||
3000 | if ($restriction < 0) { |
||
3001 | return $this->getAlignment() <= $restriction; |
||
3002 | } |
||
3003 | if ($restriction > 0) { |
||
3004 | return $this->getAlignment() >= $restriction; |
||
3005 | } |
||
3006 | return true; |
||
3007 | } |
||
3008 | |||
3009 | // Get an array of goods that are visible to the player |
||
3010 | public function getVisibleGoods() { |
||
3011 | $goods = Globals::getGoods(); |
||
3012 | $visibleGoods = array(); |
||
3013 | foreach ($goods as $key => $good) { |
||
3014 | if ($this->meetsAlignmentRestriction($good['AlignRestriction'])) { |
||
3015 | $visibleGoods[$key] = $good; |
||
3016 | } |
||
3017 | } |
||
3018 | return $visibleGoods; |
||
3019 | } |
||
3020 | |||
3021 | /** |
||
3022 | * Will retrieve all visited sectors, use only when you are likely to check a large number of these |
||
3023 | */ |
||
3024 | public function hasVisitedSector($sectorID) { |
||
3025 | if (!isset($this->visitedSectors)) { |
||
3026 | $this->visitedSectors = array(); |
||
3027 | $this->db->query('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL); |
||
3028 | while ($this->db->nextRecord()) { |
||
3029 | $this->visitedSectors[$this->db->getInt('sector_id')] = false; |
||
3030 | } |
||
3031 | } |
||
3032 | return !isset($this->visitedSectors[$sectorID]); |
||
3033 | } |
||
3034 | |||
3035 | public function getLeaveNewbieProtectionHREF() { |
||
3036 | return SmrSession::getNewHREF(create_container('leave_newbie_processing.php')); |
||
3037 | } |
||
3038 | |||
3039 | public function getExamineTraderHREF() { |
||
3040 | $container = create_container('skeleton.php', 'trader_examine.php'); |
||
3041 | $container['target'] = $this->getAccountID(); |
||
3042 | return SmrSession::getNewHREF($container); |
||
3043 | } |
||
3044 | |||
3045 | public function getAttackTraderHREF() { |
||
3046 | return Globals::getAttackTraderHREF($this->getAccountID()); |
||
3047 | } |
||
3048 | |||
3049 | public function getPlanetKickHREF() { |
||
3050 | $container = create_container('planet_kick_processing.php', 'trader_attack_processing.php'); |
||
3051 | $container['account_id'] = $this->getAccountID(); |
||
3052 | return SmrSession::getNewHREF($container); |
||
3053 | } |
||
3054 | |||
3055 | public function getTraderSearchHREF() { |
||
3056 | $container = create_container('skeleton.php', 'trader_search_result.php'); |
||
3057 | $container['player_id'] = $this->getPlayerID(); |
||
3058 | return SmrSession::getNewHREF($container); |
||
3059 | } |
||
3060 | |||
3061 | public function getAllianceRosterHREF() { |
||
3062 | return Globals::getAllianceRosterHREF($this->getAllianceID()); |
||
3063 | } |
||
3064 | |||
3065 | public function getToggleWeaponHidingHREF($ajax = false) { |
||
3066 | $container = create_container('toggle_processing.php'); |
||
3067 | $container['toggle'] = 'WeaponHiding'; |
||
3068 | $container['AJAX'] = $ajax; |
||
3069 | return SmrSession::getNewHREF($container); |
||
3070 | } |
||
3071 | |||
3072 | public function isDisplayWeapons() { |
||
3074 | } |
||
3075 | |||
3076 | /** |
||
3077 | * Should weapons be displayed in the right panel? |
||
3078 | * This updates the player database directly because it is used with AJAX, |
||
3079 | * which does not acquire a sector lock. |
||
3080 | */ |
||
3081 | public function setDisplayWeapons($bool) { |
||
3082 | if ($this->displayWeapons == $bool) { |
||
3083 | return; |
||
3084 | } |
||
3085 | $this->displayWeapons = $bool; |
||
3086 | $this->db->query('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); |
||
3087 | } |
||
3088 | |||
3089 | public function update() { |
||
3090 | $this->save(); |
||
3091 | } |
||
3092 | |||
3093 | public function save() { |
||
3094 | if ($this->hasChanged === true) { |
||
3095 | $this->db->query('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
||
3096 | ', player_id=' . $this->db->escapeNumber($this->playerID) . |
||
3097 | ', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
||
3098 | ', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
||
3099 | ', turns=' . $this->db->escapeNumber($this->turns) . |
||
3100 | ', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
||
3101 | ', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
||
3102 | ', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
||
3103 | ', attack_warning=' . $this->db->escapeString($this->attackColour) . |
||
3104 | ', dead=' . $this->db->escapeBoolean($this->dead) . |
||
3105 | ', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
||
3106 | ', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
||
3107 | ', last_active=' . $this->db->escapeNumber($this->lastActive) . |
||
3108 | ', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
||
3109 | ', race_id=' . $this->db->escapeNumber($this->raceID) . |
||
3110 | ', credits=' . $this->db->escapeNumber($this->credits) . |
||
3111 | ', experience=' . $this->db->escapeNumber($this->experience) . |
||
3112 | ', alignment=' . $this->db->escapeNumber($this->alignment) . |
||
3113 | ', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . |
||
3114 | ', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
||
3115 | ', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
||
3116 | ', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
||
3117 | ', kills=' . $this->db->escapeNumber($this->kills) . |
||
3118 | ', deaths=' . $this->db->escapeNumber($this->deaths) . |
||
3119 | ', assists=' . $this->db->escapeNumber($this->assists) . |
||
3120 | ', last_port=' . $this->db->escapeNumber($this->lastPort) . |
||
3121 | ', bank=' . $this->db->escapeNumber($this->bank) . |
||
3122 | ', zoom=' . $this->db->escapeNumber($this->zoom) . |
||
3123 | ', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
||
3124 | ', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
||
3125 | ', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) . |
||
3126 | ', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
||
3127 | ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
||
3128 | ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
||
3129 | ', race_changed = ' . $this->db->escapeBoolean($this->raceChanged) . |
||
3130 | ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
||
3131 | ' WHERE ' . $this->SQL . ' LIMIT 1'); |
||
3132 | $this->hasChanged = false; |
||
3133 | } |
||
3134 | foreach ($this->hasBountyChanged as $key => &$bountyChanged) { |
||
3135 | if ($bountyChanged === true) { |
||
3136 | $bountyChanged = false; |
||
3137 | $bounty = $this->getBounty($key); |
||
3138 | if ($bounty['New'] === true) { |
||
3139 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
||
3140 | $this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
||
3141 | } |
||
3142 | } else { |
||
3143 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
||
3144 | $this->db->query('UPDATE bounty |
||
3145 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
||
3146 | smr_credits=' . $this->db->escapeNumber($bounty['SmrCredits']) . ', |
||
3147 | type=' . $this->db->escapeString($bounty['Type']) . ', |
||
3148 | claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ', |
||
3149 | time=' . $this->db->escapeNumber($bounty['Time']) . ' |
||
3150 | WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
||
3151 | } else { |
||
3152 | $this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
||
3153 | } |
||
3154 | } |
||
3155 | } |
||
3156 | } |
||
3157 | $this->saveHOF(); |
||
3158 | } |
||
3159 | |||
3160 | public function saveHOF() { |
||
3173 | } |
||
3174 | } |
||
3175 | } |
||
3176 | |||
3177 | /** |
||
3178 | * This should only be called by `saveHOF` (and recursively) to |
||
3179 | * ensure that the `hasHOFChanged` attribute is properly cleared. |
||
3180 | */ |
||
3181 | protected function doHOFSave(array $hasChangedList, array $typeList = array()) { |
||
3182 | foreach ($hasChangedList as $type => $hofChanged) { |
||
3183 | $tempTypeList = $typeList; |
||
3184 | $tempTypeList[] = $type; |
||
3185 | if (is_array($hofChanged)) { |
||
3186 | $this->doHOFSave($hofChanged, $tempTypeList); |
||
3187 | } else { |
||
3188 | $amount = $this->getHOF($tempTypeList); |
||
3189 | if ($hofChanged == self::HOF_NEW) { |
||
3190 | if ($amount > 0) { |
||
3197 | } |
||
3198 | } |
||
3199 | } |
||
3200 | } |
||
3201 | |||
3202 | } |
||
3203 |