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@@ -1,22 +1,22 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | |
3 | -function checkPortTradeable(&$port,&$player) { |
|
4 | - if($port->getSectorID()!=$player->getSectorID()) |
|
3 | +function checkPortTradeable(&$port, &$player) { |
|
4 | + if ($port->getSectorID() != $player->getSectorID()) |
|
5 | 5 | return 'That port is not in this sector!'; |
6 | 6 | |
7 | - if(!$port->exists()) |
|
7 | + if (!$port->exists()) |
|
8 | 8 | return 'There is no port in this sector!'; |
9 | 9 | |
10 | - if($player->getRelation($port->getRaceID()) <= RELATIONS_WAR) |
|
10 | + if ($player->getRelation($port->getRaceID()) <= RELATIONS_WAR) |
|
11 | 11 | return 'We will not trade with our enemies!'; |
12 | 12 | |
13 | - if($port->getReinforceTime() > TIME) |
|
13 | + if ($port->getReinforceTime() > TIME) |
|
14 | 14 | return 'We are still repairing damage caused during the last raid.'; |
15 | 15 | |
16 | 16 | return true; |
17 | 17 | } |
18 | 18 | |
19 | -function check_bargain_number($amount,$ideal_price,$offered_price,$bargain_price,&$container) { |
|
19 | +function check_bargain_number($amount, $ideal_price, $offered_price, $bargain_price, &$container) { |
|
20 | 20 | global $var, $player; |
21 | 21 | |
22 | 22 | $port = $player->getSectorPort(); |
@@ -27,9 +27,9 @@ discard block |
||
27 | 27 | if (isset($var['overall_number_of_bargains'])) { |
28 | 28 | // lose relations for bad bargain |
29 | 29 | if ($port->getRaceID() != RACE_NEUTRAL || $player->getRaceID() == RACE_ALSKANT) { |
30 | - $player->decreaseRelationsByTrade($amount,$port->getRaceID()); |
|
30 | + $player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
|
31 | 31 | } |
32 | - $player->increaseHOF(1,array('Trade','Results','Fail'), HOF_PUBLIC); |
|
32 | + $player->increaseHOF(1, array('Trade', 'Results', 'Fail'), HOF_PUBLIC); |
|
33 | 33 | // transfer values |
34 | 34 | transfer('overall_number_of_bargains'); |
35 | 35 | |
@@ -37,9 +37,9 @@ discard block |
||
37 | 37 | if ($container['number_of_bargains'] > $container['overall_number_of_bargains']) { |
38 | 38 | // change relation for non neutral ports |
39 | 39 | if ($port->getRaceID() != RACE_NEUTRAL || $player->getRaceID() == RACE_ALSKANT) { |
40 | - $player->decreaseRelationsByTrade($amount,$port->getRaceID()); |
|
40 | + $player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
|
41 | 41 | } |
42 | - $player->increaseHOF(1,array('Trade','Results','Epic Fail'), HOF_PUBLIC); |
|
42 | + $player->increaseHOF(1, array('Trade', 'Results', 'Epic Fail'), HOF_PUBLIC); |
|
43 | 43 | create_error('You don\'t want to accept my offer? I\'m sick of you! Get out of here!'); |
44 | 44 | } |
45 | 45 | |
@@ -93,7 +93,7 @@ discard block |
||
93 | 93 | } |
94 | 94 | |
95 | 95 | function get_bargain_price() { |
96 | - global $_REQUEST,$var; |
|
96 | + global $_REQUEST, $var; |
|
97 | 97 | |
98 | 98 | // we get it from form |
99 | 99 | if (isset($_REQUEST['bargain_price'])) |
@@ -7,7 +7,7 @@ discard block |
||
7 | 7 | protected $dbRecord = null; |
8 | 8 | |
9 | 9 | public function __construct($host, $user, $password, $dbName, $port, $socket) { |
10 | - if(!self::$dbConn) { |
|
10 | + if (!self::$dbConn) { |
|
11 | 11 | self::$dbConn = new mysqli($host, $user, $password, $dbName, $port, $socket); |
12 | 12 | if (self::$dbConn->connect_errno) { |
13 | 13 | $this->error('Connection failed: ' . self::$dbConn->connect_error); |
@@ -33,17 +33,17 @@ discard block |
||
33 | 33 | } |
34 | 34 | |
35 | 35 | public function query($query) { |
36 | - if(!$this->dbResult = self::$dbConn->query($query)) { |
|
36 | + if (!$this->dbResult = self::$dbConn->query($query)) { |
|
37 | 37 | $this->error('SQL query failed (' . $query . ')'); |
38 | 38 | // the SQL error message will be reported by logException |
39 | 39 | } |
40 | 40 | } |
41 | 41 | |
42 | 42 | public function nextRecord() { |
43 | - if(!$this->dbResult) |
|
43 | + if (!$this->dbResult) |
|
44 | 44 | $this->error('No resource to get record from.'); |
45 | 45 | |
46 | - if($this->dbRecord = $this->dbResult->fetch_assoc()) { |
|
46 | + if ($this->dbRecord = $this->dbResult->fetch_assoc()) { |
|
47 | 47 | return true; |
48 | 48 | } |
49 | 49 | return false; |
@@ -56,7 +56,7 @@ discard block |
||
56 | 56 | } |
57 | 57 | |
58 | 58 | public function getBoolean($name) { |
59 | - if($this->dbRecord[$name] == 'TRUE') |
|
59 | + if ($this->dbRecord[$name] == 'TRUE') |
|
60 | 60 | return true; |
61 | 61 | // if($this->dbRecord[$name] == 'FALSE') |
62 | 62 | return false; |
@@ -75,7 +75,7 @@ discard block |
||
75 | 75 | // For backwards compatibility, set $pad_msec=true to try to guess at the |
76 | 76 | // intended value. This is not safe if the Microtime length is wrong for an |
77 | 77 | // unrelated reason! |
78 | - public function getMicrotime($name, $pad_msec=false) { |
|
78 | + public function getMicrotime($name, $pad_msec = false) { |
|
79 | 79 | $data = $this->dbRecord[$name]; |
80 | 80 | $sec = substr($data, 0, 10); |
81 | 81 | $msec = substr($data, 10); |
@@ -83,15 +83,15 @@ discard block |
||
83 | 83 | if ($pad_msec) { |
84 | 84 | $msec = str_pad($msec, 6, '0', STR_PAD_LEFT); |
85 | 85 | } else { |
86 | - throw new Exception('Field is not an escaped microtime ('.$data.')'); |
|
86 | + throw new Exception('Field is not an escaped microtime (' . $data . ')'); |
|
87 | 87 | } |
88 | 88 | } |
89 | 89 | return "$sec.$msec"; |
90 | 90 | } |
91 | 91 | |
92 | - public function getObject($name,$compressed=false) { |
|
92 | + public function getObject($name, $compressed = false) { |
|
93 | 93 | $object = $this->getField($name); |
94 | - if($compressed===true) |
|
94 | + if ($compressed === true) |
|
95 | 95 | $object = gzuncompress($object); |
96 | 96 | return unserialize($object); |
97 | 97 | } |
@@ -101,13 +101,13 @@ discard block |
||
101 | 101 | } |
102 | 102 | |
103 | 103 | public function lockTable($table) { |
104 | - if(!self::$dbConn->query('LOCK TABLES ' . $table . ' WRITE')) { |
|
105 | - $this->error('Unable to lock table: '. $table); |
|
104 | + if (!self::$dbConn->query('LOCK TABLES ' . $table . ' WRITE')) { |
|
105 | + $this->error('Unable to lock table: ' . $table); |
|
106 | 106 | } |
107 | 107 | } |
108 | 108 | |
109 | 109 | public function unlock() { |
110 | - if(!self::$dbConn->query('UNLOCK TABLES')) { |
|
110 | + if (!self::$dbConn->query('UNLOCK TABLES')) { |
|
111 | 111 | $this->error('Unable to remove table locks.'); |
112 | 112 | } |
113 | 113 | } |
@@ -132,70 +132,70 @@ discard block |
||
132 | 132 | throw new Exception($err); |
133 | 133 | } |
134 | 134 | |
135 | - public function escape($escape,$autoQuotes=true,$quotes=true) { |
|
136 | - if(is_bool($escape)) { |
|
137 | - if($autoQuotes) |
|
135 | + public function escape($escape, $autoQuotes = true, $quotes = true) { |
|
136 | + if (is_bool($escape)) { |
|
137 | + if ($autoQuotes) |
|
138 | 138 | return $this->escapeBoolean($escape); |
139 | 139 | else |
140 | - return $this->escapeBoolean($escape,$quotes); |
|
140 | + return $this->escapeBoolean($escape, $quotes); |
|
141 | 141 | } |
142 | - if(is_numeric($escape)) { |
|
142 | + if (is_numeric($escape)) { |
|
143 | 143 | return $this->escapeNumber($escape); |
144 | 144 | } |
145 | - if(is_string($escape)) { |
|
146 | - if($autoQuotes) |
|
145 | + if (is_string($escape)) { |
|
146 | + if ($autoQuotes) |
|
147 | 147 | return $this->escapeString($escape); |
148 | 148 | else |
149 | - return $this->escapeString($escape,$quotes); |
|
149 | + return $this->escapeString($escape, $quotes); |
|
150 | 150 | } |
151 | - if(is_array($escape)) { |
|
152 | - return $this->escapeArray($escape,$autoQuotes,$quotes); |
|
151 | + if (is_array($escape)) { |
|
152 | + return $this->escapeArray($escape, $autoQuotes, $quotes); |
|
153 | 153 | } |
154 | - if(is_object($escape)) { |
|
155 | - if($autoQuotes) |
|
154 | + if (is_object($escape)) { |
|
155 | + if ($autoQuotes) |
|
156 | 156 | return $this->escapeObject($escape); |
157 | 157 | else |
158 | - return $this->escapeObject($escape,$quotes); |
|
158 | + return $this->escapeObject($escape, $quotes); |
|
159 | 159 | } |
160 | 160 | } |
161 | 161 | |
162 | - public function escapeString($string,$quotes=true,$nullable=false) { |
|
163 | - if($nullable===true && ($string===null || $string==='')) |
|
162 | + public function escapeString($string, $quotes = true, $nullable = false) { |
|
163 | + if ($nullable === true && ($string === null || $string === '')) |
|
164 | 164 | return 'NULL'; |
165 | - if($string===true) |
|
165 | + if ($string === true) |
|
166 | 166 | $string = 'TRUE'; |
167 | - else if($string===false) |
|
167 | + else if ($string === false) |
|
168 | 168 | $string = 'FALSE'; |
169 | - if(is_array($string)) { |
|
169 | + if (is_array($string)) { |
|
170 | 170 | $escapedString = ''; |
171 | - foreach($string as $value) { |
|
172 | - $escapedString .= $this->escapeString($value, $quotes) .','; |
|
171 | + foreach ($string as $value) { |
|
172 | + $escapedString .= $this->escapeString($value, $quotes) . ','; |
|
173 | 173 | } |
174 | - return substr($escapedString,0,-1); |
|
174 | + return substr($escapedString, 0, -1); |
|
175 | 175 | } |
176 | - if($quotes) { |
|
176 | + if ($quotes) { |
|
177 | 177 | return '\'' . self::$dbConn->real_escape_string($string) . '\''; |
178 | 178 | } |
179 | 179 | return self::$dbConn->real_escape_string($string); |
180 | 180 | } |
181 | 181 | |
182 | 182 | public function escapeBinary($binary) { |
183 | - return '0x'.bin2hex($binary); |
|
183 | + return '0x' . bin2hex($binary); |
|
184 | 184 | } |
185 | 185 | |
186 | - public function escapeArray(array $array,$autoQuotes=true,$quotes=true,$implodeString=',',$escapeIndividually=true) { |
|
186 | + public function escapeArray(array $array, $autoQuotes = true, $quotes = true, $implodeString = ',', $escapeIndividually = true) { |
|
187 | 187 | $string = ''; |
188 | - if($escapeIndividually) { |
|
189 | - foreach($array as $value) { |
|
190 | - if(is_array($value)) |
|
191 | - $string .= $this->escapeArray($value,$autoQuotes,$quotes,$implodeString,$escapeIndividually).$implodeString; |
|
188 | + if ($escapeIndividually) { |
|
189 | + foreach ($array as $value) { |
|
190 | + if (is_array($value)) |
|
191 | + $string .= $this->escapeArray($value, $autoQuotes, $quotes, $implodeString, $escapeIndividually) . $implodeString; |
|
192 | 192 | else |
193 | - $string .= $this->escape($value, $autoQuotes, $quotes).$implodeString; |
|
193 | + $string .= $this->escape($value, $autoQuotes, $quotes) . $implodeString; |
|
194 | 194 | } |
195 | - $string = substr($string,0,-1); |
|
195 | + $string = substr($string, 0, -1); |
|
196 | 196 | } |
197 | 197 | else { |
198 | - $string = $this->escape(implode($implodeString,$array), $autoQuotes, $quotes); |
|
198 | + $string = $this->escape(implode($implodeString, $array), $autoQuotes, $quotes); |
|
199 | 199 | } |
200 | 200 | return $string; |
201 | 201 | } |
@@ -206,29 +206,29 @@ discard block |
||
206 | 206 | if (is_numeric($num)) { |
207 | 207 | return $num; |
208 | 208 | } else { |
209 | - throw new Exception('Not a number! ('.$num.')'); |
|
209 | + throw new Exception('Not a number! (' . $num . ')'); |
|
210 | 210 | } |
211 | 211 | } |
212 | 212 | |
213 | - public function escapeMicrotime($microtime,$quotes=false) { |
|
213 | + public function escapeMicrotime($microtime, $quotes = false) { |
|
214 | 214 | $sec_str = sprintf('%010d', $microtime); |
215 | - $usec_str = sprintf('%06d', fmod($microtime,1) * 1E6); |
|
215 | + $usec_str = sprintf('%06d', fmod($microtime, 1) * 1E6); |
|
216 | 216 | return $this->escapeString($sec_str . $usec_str, $quotes); |
217 | 217 | } |
218 | 218 | |
219 | - public function escapeBoolean($bool,$quotes=true) { |
|
220 | - if($bool===true) |
|
221 | - return $this->escapeString('TRUE',$quotes); |
|
222 | - else if($bool===false) |
|
223 | - return $this->escapeString('FALSE',$quotes); |
|
219 | + public function escapeBoolean($bool, $quotes = true) { |
|
220 | + if ($bool === true) |
|
221 | + return $this->escapeString('TRUE', $quotes); |
|
222 | + else if ($bool === false) |
|
223 | + return $this->escapeString('FALSE', $quotes); |
|
224 | 224 | else |
225 | 225 | throw new Exception('Not a boolean!'); //TEST |
226 | 226 | } |
227 | 227 | |
228 | - public function escapeObject($object,$compress=false,$quotes=true,$nullable=false) { |
|
229 | - if($compress===true) |
|
228 | + public function escapeObject($object, $compress = false, $quotes = true, $nullable = false) { |
|
229 | + if ($compress === true) |
|
230 | 230 | return $this->escapeBinary(gzcompress(serialize($object))); |
231 | - return $this->escapeString(serialize($object),$quotes,$nullable); |
|
231 | + return $this->escapeString(serialize($object), $quotes, $nullable); |
|
232 | 232 | } |
233 | 233 | |
234 | 234 | } |
@@ -23,11 +23,11 @@ discard block |
||
23 | 23 | protected $weaponsSold; |
24 | 24 | |
25 | 25 | public static function &getAllLocations($forceUpdate = false) { |
26 | - if($forceUpdate || !isset(self::$CACHE_ALL_LOCATIONS)) { |
|
26 | + if ($forceUpdate || !isset(self::$CACHE_ALL_LOCATIONS)) { |
|
27 | 27 | $db = new SmrMySqlDatabase(); |
28 | 28 | $db->query('SELECT * FROM location_type ORDER BY location_type_id'); |
29 | 29 | $locations = array(); |
30 | - while($db->nextRecord()) { |
|
30 | + while ($db->nextRecord()) { |
|
31 | 31 | $locationTypeID = $db->getInt('location_type_id'); |
32 | 32 | $locations[$locationTypeID] = SmrLocation::getLocation($locationTypeID, $forceUpdate, $db); |
33 | 33 | } |
@@ -36,12 +36,12 @@ discard block |
||
36 | 36 | return self::$CACHE_ALL_LOCATIONS; |
37 | 37 | } |
38 | 38 | |
39 | - public static function &getSectorLocations($gameID,$sectorID,$forceUpdate = false) { |
|
40 | - if($forceUpdate || !isset(self::$CACHE_SECTOR_LOCATIONS[$gameID][$sectorID])) { |
|
39 | + public static function &getSectorLocations($gameID, $sectorID, $forceUpdate = false) { |
|
40 | + if ($forceUpdate || !isset(self::$CACHE_SECTOR_LOCATIONS[$gameID][$sectorID])) { |
|
41 | 41 | $db = new SmrMySqlDatabase(); |
42 | 42 | $db->query('SELECT * FROM location JOIN location_type USING (location_type_id) WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID)); |
43 | 43 | $locations = array(); |
44 | - while($db->nextRecord()) { |
|
44 | + while ($db->nextRecord()) { |
|
45 | 45 | $locationTypeID = $db->getInt('location_type_id'); |
46 | 46 | $locations[$locationTypeID] = self::getLocation($locationTypeID, $forceUpdate, $db); |
47 | 47 | } |
@@ -50,14 +50,14 @@ discard block |
||
50 | 50 | return self::$CACHE_SECTOR_LOCATIONS[$gameID][$sectorID]; |
51 | 51 | } |
52 | 52 | |
53 | - public static function &getLocation($locationTypeID, $forceUpdate=false, $db=null) { |
|
54 | - if($forceUpdate || !isset(self::$CACHE_LOCATIONS[$locationTypeID])) { |
|
53 | + public static function &getLocation($locationTypeID, $forceUpdate = false, $db = null) { |
|
54 | + if ($forceUpdate || !isset(self::$CACHE_LOCATIONS[$locationTypeID])) { |
|
55 | 55 | self::$CACHE_LOCATIONS[$locationTypeID] = new SmrLocation($locationTypeID, $db); |
56 | 56 | } |
57 | 57 | return self::$CACHE_LOCATIONS[$locationTypeID]; |
58 | 58 | } |
59 | 59 | |
60 | - protected function __construct($locationTypeID, $db=null) { |
|
60 | + protected function __construct($locationTypeID, $db = null) { |
|
61 | 61 | $this->db = new SmrMySqlDatabase(); |
62 | 62 | $this->SQL = 'location_type_id = ' . $this->db->escapeNumber($locationTypeID); |
63 | 63 | |
@@ -76,7 +76,7 @@ discard block |
||
76 | 76 | $this->image = $db->getField('location_image'); |
77 | 77 | } |
78 | 78 | else { |
79 | - throw new Exception('Cannot find location: '.$locationTypeID); |
|
79 | + throw new Exception('Cannot find location: ' . $locationTypeID); |
|
80 | 80 | } |
81 | 81 | } |
82 | 82 | |
@@ -85,10 +85,10 @@ discard block |
||
85 | 85 | } |
86 | 86 | |
87 | 87 | public function getRaceID() { |
88 | - if($this->isFed() && $this->getTypeID()!=LOCATION_TYPE_FEDERAL_BEACON) { |
|
88 | + if ($this->isFed() && $this->getTypeID() != LOCATION_TYPE_FEDERAL_BEACON) { |
|
89 | 89 | return $this->getTypeID() - LOCATION_GROUP_RACIAL_BEACONS; |
90 | 90 | } |
91 | - if($this->isHQ() && $this->getTypeID()!=LOCATION_TYPE_FEDERAL_HQ) { |
|
91 | + if ($this->isHQ() && $this->getTypeID() != LOCATION_TYPE_FEDERAL_HQ) { |
|
92 | 92 | return $this->getTypeID() - LOCATION_GROUP_RACIAL_HQS; |
93 | 93 | } |
94 | 94 | return RACE_NEUTRAL; |
@@ -99,8 +99,8 @@ discard block |
||
99 | 99 | } |
100 | 100 | |
101 | 101 | public function setName($name) { |
102 | - $name = htmlentities($name,ENT_COMPAT,'utf-8'); |
|
103 | - if($this->name==$name) { |
|
102 | + $name = htmlentities($name, ENT_COMPAT, 'utf-8'); |
|
103 | + if ($this->name == $name) { |
|
104 | 104 | return; |
105 | 105 | } |
106 | 106 | $this->name = $name; |
@@ -108,7 +108,7 @@ discard block |
||
108 | 108 | } |
109 | 109 | |
110 | 110 | public function hasAction() { |
111 | - return $this->processor!=null; |
|
111 | + return $this->processor != null; |
|
112 | 112 | } |
113 | 113 | |
114 | 114 | public function getAction() { |
@@ -120,7 +120,7 @@ discard block |
||
120 | 120 | } |
121 | 121 | |
122 | 122 | public function isFed() { |
123 | - if(!isset($this->fed)) { |
|
123 | + if (!isset($this->fed)) { |
|
124 | 124 | $this->db->query('SELECT * FROM location_is_fed WHERE ' . $this->SQL . ' LIMIT 1'); |
125 | 125 | $this->fed = $this->db->nextRecord(); |
126 | 126 | } |
@@ -128,21 +128,21 @@ discard block |
||
128 | 128 | } |
129 | 129 | |
130 | 130 | public function setFed($bool) { |
131 | - if($this->fed===$bool) { |
|
131 | + if ($this->fed === $bool) { |
|
132 | 132 | return; |
133 | 133 | } |
134 | - if($bool===true) { |
|
134 | + if ($bool === true) { |
|
135 | 135 | $this->db->query('INSERT IGNORE INTO location_is_fed (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
136 | 136 | $this->fed = true; |
137 | 137 | } |
138 | - else if($bool===false) { |
|
138 | + else if ($bool === false) { |
|
139 | 139 | $this->db->query('DELETE FROM location_is_fed WHERE ' . $this->SQL . ' LIMIT 1'); |
140 | 140 | $this->fed = false; |
141 | 141 | } |
142 | 142 | } |
143 | 143 | |
144 | 144 | public function isBank() { |
145 | - if(!isset($this->bank)) { |
|
145 | + if (!isset($this->bank)) { |
|
146 | 146 | $this->db->query('SELECT * FROM location_is_bank WHERE ' . $this->SQL . ' LIMIT 1'); |
147 | 147 | $this->bank = $this->db->nextRecord(); |
148 | 148 | } |
@@ -150,20 +150,20 @@ discard block |
||
150 | 150 | } |
151 | 151 | |
152 | 152 | public function setBank($bool) { |
153 | - if($this->bank===$bool) |
|
153 | + if ($this->bank === $bool) |
|
154 | 154 | return; |
155 | - if($bool===true) { |
|
155 | + if ($bool === true) { |
|
156 | 156 | $this->db->query('INSERT INTO location_is_bank (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
157 | 157 | $this->bank = true; |
158 | 158 | } |
159 | - else if($bool===false) { |
|
159 | + else if ($bool === false) { |
|
160 | 160 | $this->db->query('DELETE FROM location_is_bank WHERE ' . $this->SQL . ' LIMIT 1'); |
161 | 161 | $this->bank = false; |
162 | 162 | } |
163 | 163 | } |
164 | 164 | |
165 | 165 | public function isBar() { |
166 | - if(!isset($this->bar)) { |
|
166 | + if (!isset($this->bar)) { |
|
167 | 167 | $this->db->query('SELECT * FROM location_is_bar WHERE ' . $this->SQL . ' LIMIT 1'); |
168 | 168 | $this->bar = $this->db->nextRecord(); |
169 | 169 | } |
@@ -171,20 +171,20 @@ discard block |
||
171 | 171 | } |
172 | 172 | |
173 | 173 | public function setBar($bool) { |
174 | - if($this->bar===$bool) |
|
174 | + if ($this->bar === $bool) |
|
175 | 175 | return; |
176 | - if($bool===true) { |
|
176 | + if ($bool === true) { |
|
177 | 177 | $this->db->query('INSERT IGNORE INTO location_is_bar (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
178 | 178 | $this->bar = true; |
179 | 179 | } |
180 | - else if($bool===false) { |
|
180 | + else if ($bool === false) { |
|
181 | 181 | $this->db->query('DELETE FROM location_is_bar WHERE ' . $this->SQL . ' LIMIT 1'); |
182 | 182 | $this->bar = false; |
183 | 183 | } |
184 | 184 | } |
185 | 185 | |
186 | 186 | public function isHQ() { |
187 | - if(!isset($this->HQ)) { |
|
187 | + if (!isset($this->HQ)) { |
|
188 | 188 | $this->db->query('SELECT * FROM location_is_hq WHERE ' . $this->SQL . ' LIMIT 1'); |
189 | 189 | $this->HQ = $this->db->nextRecord(); |
190 | 190 | } |
@@ -192,20 +192,20 @@ discard block |
||
192 | 192 | } |
193 | 193 | |
194 | 194 | public function setHQ($bool) { |
195 | - if($this->HQ===$bool) |
|
195 | + if ($this->HQ === $bool) |
|
196 | 196 | return; |
197 | - if($bool===true) { |
|
197 | + if ($bool === true) { |
|
198 | 198 | $this->db->query('INSERT IGNORE INTO location_is_hq (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
199 | 199 | $this->HQ = true; |
200 | 200 | } |
201 | - else if($bool===false) { |
|
201 | + else if ($bool === false) { |
|
202 | 202 | $this->db->query('DELETE FROM location_is_hq WHERE ' . $this->SQL . ' LIMIT 1'); |
203 | 203 | $this->HQ = false; |
204 | 204 | } |
205 | 205 | } |
206 | 206 | |
207 | 207 | public function isUG() { |
208 | - if(!isset($this->UG)) { |
|
208 | + if (!isset($this->UG)) { |
|
209 | 209 | $this->db->query('SELECT * FROM location_is_ug WHERE ' . $this->SQL . ' LIMIT 1'); |
210 | 210 | $this->UG = $this->db->nextRecord(); |
211 | 211 | } |
@@ -213,118 +213,118 @@ discard block |
||
213 | 213 | } |
214 | 214 | |
215 | 215 | public function setUG($bool) { |
216 | - if($this->UG===$bool) |
|
216 | + if ($this->UG === $bool) |
|
217 | 217 | return; |
218 | - if($bool===true) { |
|
218 | + if ($bool === true) { |
|
219 | 219 | $this->db->query('INSERT INTO location_is_ug (location_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ')'); |
220 | 220 | $this->UG = true; |
221 | 221 | } |
222 | - else if($bool===false) { |
|
222 | + else if ($bool === false) { |
|
223 | 223 | $this->db->query('DELETE FROM location_is_ug WHERE ' . $this->SQL . ' LIMIT 1'); |
224 | 224 | $this->UG = false; |
225 | 225 | } |
226 | 226 | } |
227 | 227 | |
228 | 228 | public function &getHardwareSold() { |
229 | - if(!isset($this->hardwareSold)) { |
|
229 | + if (!isset($this->hardwareSold)) { |
|
230 | 230 | $this->hardwareSold = array(); |
231 | 231 | $this->db->query('SELECT hardware_type_id FROM location_sells_hardware WHERE ' . $this->SQL); |
232 | - while($this->db->nextRecord()) { |
|
232 | + while ($this->db->nextRecord()) { |
|
233 | 233 | $this->hardwareSold[$this->db->getInt('hardware_type_id')] = Globals::getHardwareTypes($this->db->getInt('hardware_type_id')); |
234 | 234 | } |
235 | 235 | } |
236 | 236 | return $this->hardwareSold; |
237 | 237 | } |
238 | 238 | |
239 | - public function isHardwareSold($hardwareTypeID=false) { |
|
239 | + public function isHardwareSold($hardwareTypeID = false) { |
|
240 | 240 | $hardware = $this->getHardwareSold(); |
241 | - if($hardwareTypeID===false) { |
|
242 | - return count($hardware)!=0; |
|
241 | + if ($hardwareTypeID === false) { |
|
242 | + return count($hardware) != 0; |
|
243 | 243 | } |
244 | 244 | return isset($hardware[$hardwareTypeID]); |
245 | 245 | } |
246 | 246 | |
247 | 247 | public function addHardwareSold($hardwareTypeID) { |
248 | - if($this->isHardwareSold($hardwareTypeID)) |
|
248 | + if ($this->isHardwareSold($hardwareTypeID)) |
|
249 | 249 | return; |
250 | 250 | $this->db->query('SELECT * FROM hardware_type WHERE hardware_type_id = ' . $this->db->escapeNumber($hardwareTypeID) . ' LIMIT 1'); |
251 | - if(!$this->db->nextRecord()) |
|
251 | + if (!$this->db->nextRecord()) |
|
252 | 252 | throw new Exception('Invalid hardware type id given'); |
253 | 253 | $this->db->query('INSERT INTO location_sells_hardware (location_type_id,hardware_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ',' . $this->db->escapeNumber($hardwareTypeID) . ')'); |
254 | 254 | $this->hardwareSold[$hardwareTypeID] = $this->db->getField('hardware_name'); |
255 | 255 | } |
256 | 256 | |
257 | 257 | public function removeHardwareSold($hardwareTypeID) { |
258 | - if(!$this->isHardwareSold($hardwareTypeID)) |
|
258 | + if (!$this->isHardwareSold($hardwareTypeID)) |
|
259 | 259 | return; |
260 | 260 | $this->db->query('DELETE FROM location_sells_hardware WHERE ' . $this->SQL . ' AND hardware_type_id = ' . $this->db->escapeNumber($hardwareTypeID) . ' LIMIT 1'); |
261 | 261 | unset($this->hardwareSold[$hardwareTypeID]); |
262 | 262 | } |
263 | 263 | |
264 | 264 | public function &getShipsSold() { |
265 | - if(!isset($this->shipsSold)) { |
|
265 | + if (!isset($this->shipsSold)) { |
|
266 | 266 | $this->shipsSold = array(); |
267 | 267 | $this->db->query('SELECT * FROM location_sells_ships WHERE ' . $this->SQL); |
268 | - while($this->db->nextRecord()) { |
|
268 | + while ($this->db->nextRecord()) { |
|
269 | 269 | $this->shipsSold[$this->db->getInt('ship_type_id')] = AbstractSmrShip::getBaseShip(Globals::getGameType(SmrSession::getGameID()), $this->db->getInt('ship_type_id')); |
270 | 270 | } |
271 | 271 | } |
272 | 272 | return $this->shipsSold; |
273 | 273 | } |
274 | 274 | |
275 | - public function isShipSold($shipTypeID=false) { |
|
275 | + public function isShipSold($shipTypeID = false) { |
|
276 | 276 | $ships = $this->getShipsSold(); |
277 | - if($shipTypeID===false) |
|
278 | - return count($ships)!=0; |
|
277 | + if ($shipTypeID === false) |
|
278 | + return count($ships) != 0; |
|
279 | 279 | return isset($ships[$shipTypeID]); |
280 | 280 | } |
281 | 281 | |
282 | 282 | public function addShipSold($shipTypeID) { |
283 | - if($this->isShipSold($shipTypeID)) |
|
283 | + if ($this->isShipSold($shipTypeID)) |
|
284 | 284 | return; |
285 | 285 | $ship = AbstractSmrShip::getBaseShip(Globals::getGameType(SmrSession::getGameID()), $shipTypeID); |
286 | - if($ship===false) |
|
286 | + if ($ship === false) |
|
287 | 287 | throw new Exception('Invalid ship type id given'); |
288 | 288 | $this->db->query('INSERT INTO location_sells_ships (location_type_id,ship_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ',' . $this->db->escapeNumber($shipTypeID) . ')'); |
289 | 289 | $this->shipsSold[$shipTypeID] = $ship; |
290 | 290 | } |
291 | 291 | |
292 | 292 | public function removeShipSold($shipTypeID) { |
293 | - if(!$this->isShipSold($shipTypeID)) |
|
293 | + if (!$this->isShipSold($shipTypeID)) |
|
294 | 294 | return; |
295 | 295 | $this->db->query('DELETE FROM location_sells_ships WHERE ' . $this->SQL . ' AND ship_type_id = ' . $this->db->escapeNumber($shipTypeID) . ' LIMIT 1'); |
296 | 296 | unset($this->shipsSold[$shipTypeID]); |
297 | 297 | } |
298 | 298 | |
299 | 299 | public function &getWeaponsSold() { |
300 | - if(!isset($this->weaponsSold)) { |
|
300 | + if (!isset($this->weaponsSold)) { |
|
301 | 301 | $this->weaponsSold = array(); |
302 | 302 | $this->db->query('SELECT * FROM location_sells_weapons JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
303 | - while($this->db->nextRecord()) |
|
303 | + while ($this->db->nextRecord()) |
|
304 | 304 | $this->weaponsSold[$this->db->getInt('weapon_type_id')] = SmrWeapon::getWeapon($this->db->getInt('weapon_type_id'), false, $this->db); |
305 | 305 | } |
306 | 306 | return $this->weaponsSold; |
307 | 307 | } |
308 | 308 | |
309 | - public function isWeaponSold($weaponTypeID=false) { |
|
309 | + public function isWeaponSold($weaponTypeID = false) { |
|
310 | 310 | $weapons = $this->getWeaponsSold(); |
311 | - if($weaponTypeID===false) |
|
312 | - return count($weapons)!=0; |
|
311 | + if ($weaponTypeID === false) |
|
312 | + return count($weapons) != 0; |
|
313 | 313 | return isset($weapons[$weaponTypeID]); |
314 | 314 | } |
315 | 315 | |
316 | 316 | public function addWeaponSold($weaponTypeID) { |
317 | - if($this->isWeaponSold($weaponTypeID)) |
|
317 | + if ($this->isWeaponSold($weaponTypeID)) |
|
318 | 318 | return; |
319 | 319 | $weapon = SmrWeapon::getWeapon($weaponTypeID); |
320 | - if($weapon===false) |
|
320 | + if ($weapon === false) |
|
321 | 321 | throw new Exception('Invalid weapon type id given'); |
322 | - $this->db->query('INSERT INTO location_sells_weapons (location_type_id,weapon_type_id) values (' . $this->db->escapeNumber($this->getTypeID()). ',' . $this->db->escapeNumber($weaponTypeID) . ')'); |
|
322 | + $this->db->query('INSERT INTO location_sells_weapons (location_type_id,weapon_type_id) values (' . $this->db->escapeNumber($this->getTypeID()) . ',' . $this->db->escapeNumber($weaponTypeID) . ')'); |
|
323 | 323 | $this->weaponsSold[$weaponTypeID] = $weapon; |
324 | 324 | } |
325 | 325 | |
326 | 326 | public function removeWeaponSold($weaponTypeID) { |
327 | - if(!$this->isWeaponSold($weaponTypeID)) |
|
327 | + if (!$this->isWeaponSold($weaponTypeID)) |
|
328 | 328 | return; |
329 | 329 | $this->db->query('DELETE FROM location_sells_weapons WHERE ' . $this->SQL . ' AND weapon_type_id = ' . $this->db->escapeNumber($weaponTypeID) . ' LIMIT 1'); |
330 | 330 | unset($this->weaponsSold[$weaponTypeID]); |
@@ -332,16 +332,16 @@ discard block |
||
332 | 332 | |
333 | 333 | public function &getLinkedLocations() { |
334 | 334 | $linkedLocations = array(); |
335 | - if($this->isHQ()) { |
|
336 | - if($this->getTypeID()==LOCATION_TYPE_FEDERAL_HQ) { |
|
335 | + if ($this->isHQ()) { |
|
336 | + if ($this->getTypeID() == LOCATION_TYPE_FEDERAL_HQ) { |
|
337 | 337 | $linkedLocations[] = SmrLocation::getLocation(LOCATION_TYPE_FEDERAL_BEACON); |
338 | 338 | $linkedLocations[] = SmrLocation::getLocation(LOCATION_TYPE_FEDERAL_MINT); |
339 | 339 | } |
340 | 340 | else { |
341 | 341 | $raceID = $this->getRaceID(); |
342 | - $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_BEACONS+$raceID); |
|
343 | - $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_SHIPS+$raceID); |
|
344 | - $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_SHOPS+$raceID); |
|
342 | + $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_BEACONS + $raceID); |
|
343 | + $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_SHIPS + $raceID); |
|
344 | + $linkedLocations[] = SmrLocation::getLocation(LOCATION_GROUP_RACIAL_SHOPS + $raceID); |
|
345 | 345 | } |
346 | 346 | } |
347 | 347 | return $linkedLocations; |
@@ -361,47 +361,47 @@ discard block |
||
361 | 361 | } |
362 | 362 | |
363 | 363 | public function equals(SmrLocation $otherLocation) { |
364 | - return $this->getTypeID()==$otherLocation->getTypeID(); |
|
364 | + return $this->getTypeID() == $otherLocation->getTypeID(); |
|
365 | 365 | } |
366 | 366 | |
367 | - public function hasX(/*Object*/ $x, AbstractSmrPlayer $player=null) { |
|
367 | + public function hasX(/*Object*/ $x, AbstractSmrPlayer $player = null) { |
|
368 | 368 | if ($x instanceof SmrWeapon) { |
369 | 369 | return $this->isWeaponSold($x->getWeaponTypeID()); |
370 | 370 | } |
371 | 371 | if (is_array($x)) { |
372 | - if($x['Type']=='Ship') { // instanceof Ship) |
|
372 | + if ($x['Type'] == 'Ship') { // instanceof Ship) |
|
373 | 373 | return $this->isShipSold($x['ShipTypeID']); |
374 | 374 | } |
375 | - if ($x['Type']=='Hardware') { // instanceof ShipEquipment) |
|
375 | + if ($x['Type'] == 'Hardware') { // instanceof ShipEquipment) |
|
376 | 376 | return $this->isHardwareSold($x['ID']); |
377 | 377 | } |
378 | 378 | } |
379 | - if(is_string($x)) { |
|
380 | - if ($x=='Bank') { |
|
379 | + if (is_string($x)) { |
|
380 | + if ($x == 'Bank') { |
|
381 | 381 | return $this->isBank(); |
382 | 382 | } |
383 | - if ($x=='Bar') { |
|
383 | + if ($x == 'Bar') { |
|
384 | 384 | return $this->isBar(); |
385 | 385 | } |
386 | - if ($x=='Fed') { |
|
386 | + if ($x == 'Fed') { |
|
387 | 387 | return $this->isFed(); |
388 | 388 | } |
389 | - if ($x=='SafeFed') { |
|
389 | + if ($x == 'SafeFed') { |
|
390 | 390 | return $player != null && $this->isFed() && $player->canBeProtectedByRace($this->getRaceID()); |
391 | 391 | } |
392 | - if ($x=='HQ') { |
|
392 | + if ($x == 'HQ') { |
|
393 | 393 | return $this->isHQ(); |
394 | 394 | } |
395 | - if ($x=='UG') { |
|
395 | + if ($x == 'UG') { |
|
396 | 396 | return $this->isUG(); |
397 | 397 | } |
398 | - if ($x=='Hardware') { |
|
398 | + if ($x == 'Hardware') { |
|
399 | 399 | return $this->isHardwareSold(); |
400 | 400 | } |
401 | - if ($x=='Ship') { |
|
401 | + if ($x == 'Ship') { |
|
402 | 402 | return $this->isShipSold(); |
403 | 403 | } |
404 | - if ($x=='Weapon') { |
|
404 | + if ($x == 'Weapon') { |
|
405 | 405 | return $this->isWeaponSold(); |
406 | 406 | } |
407 | 407 | } |
@@ -10,15 +10,15 @@ discard block |
||
10 | 10 | private $loginType = null; |
11 | 11 | private $userID = null; |
12 | 12 | private $email = null; |
13 | - private static $facebook=null; |
|
14 | - private static $openID=null; |
|
13 | + private static $facebook = null; |
|
14 | + private static $openID = null; |
|
15 | 15 | private static $OPEN_ID_IDENTITIES = array(); |
16 | 16 | |
17 | 17 | private static function getFacebookObj() { |
18 | 18 | if (session_status() === PHP_SESSION_NONE) { |
19 | 19 | session_start(); |
20 | 20 | } |
21 | - if(self::$facebook==null) { |
|
21 | + if (self::$facebook == null) { |
|
22 | 22 | self::$facebook = new Facebook\Facebook([ |
23 | 23 | 'app_id' => FACEBOOK_APP_ID, |
24 | 24 | 'app_secret' => FACEBOOK_APP_SECRET, |
@@ -28,7 +28,7 @@ discard block |
||
28 | 28 | return self::$facebook; |
29 | 29 | } |
30 | 30 | |
31 | - private static function getTwitterObj($token=null) { |
|
31 | + private static function getTwitterObj($token = null) { |
|
32 | 32 | return new Abraham\TwitterOAuth\TwitterOAuth( |
33 | 33 | TWITTER_CONSUMER_KEY, |
34 | 34 | TWITTER_CONSUMER_SECRET, |
@@ -38,8 +38,8 @@ discard block |
||
38 | 38 | } |
39 | 39 | |
40 | 40 | private static function getOpenIdObj() { |
41 | - if(self::$openID==null) { |
|
42 | - require_once(LIB.'External/OpenID/openid.php'); |
|
41 | + if (self::$openID == null) { |
|
42 | + require_once(LIB . 'External/OpenID/openid.php'); |
|
43 | 43 | self::$openID = new LightOpenID(); |
44 | 44 | } |
45 | 45 | return self::$openID; |
@@ -79,8 +79,8 @@ discard block |
||
79 | 79 | } |
80 | 80 | |
81 | 81 | public static function getOpenIdLoginUrl($loginType) { |
82 | - if(!isset(self::$OPEN_ID_IDENTITIES[$loginType])) { |
|
83 | - throw new Exception('OpenID does not exist for login type: '.$loginType); |
|
82 | + if (!isset(self::$OPEN_ID_IDENTITIES[$loginType])) { |
|
83 | + throw new Exception('OpenID does not exist for login type: ' . $loginType); |
|
84 | 84 | } |
85 | 85 | $openID = self::getOpenIdObj(); |
86 | 86 | $openID->required = array('contact/email'); |
@@ -92,7 +92,7 @@ discard block |
||
92 | 92 | public function __construct($loginType) { |
93 | 93 | $this->loginType = $loginType; |
94 | 94 | |
95 | - if($loginType == self::FACEBOOK) { |
|
95 | + if ($loginType == self::FACEBOOK) { |
|
96 | 96 | $helper = self::getFacebookObj()->getRedirectLoginHelper(); |
97 | 97 | $accessToken = $helper->getAccessToken(self::getRedirectUrl($loginType)); |
98 | 98 | $response = self::getFacebookObj()->get('/me?fields=email', $accessToken); |
@@ -101,7 +101,7 @@ discard block |
||
101 | 101 | $this->email = $userInfo->getEmail(); |
102 | 102 | $this->valid = true; |
103 | 103 | } |
104 | - else if($loginType == self::TWITTER) { |
|
104 | + else if ($loginType == self::TWITTER) { |
|
105 | 105 | if (session_status() === PHP_SESSION_NONE) { |
106 | 106 | session_start(); |
107 | 107 | } |
@@ -119,12 +119,12 @@ discard block |
||
119 | 119 | $this->valid = true; |
120 | 120 | } |
121 | 121 | } |
122 | - else if($loginType == self::GOOGLE) { |
|
123 | - if(self::getOpenIdObj()->validate()) { |
|
124 | - if(strripos(self::getOpenIdObj()->identity, self::$OPEN_ID_IDENTITIES[$loginType]) === 0) { |
|
125 | - $this->userID=self::getOpenIdObj()->identity; |
|
122 | + else if ($loginType == self::GOOGLE) { |
|
123 | + if (self::getOpenIdObj()->validate()) { |
|
124 | + if (strripos(self::getOpenIdObj()->identity, self::$OPEN_ID_IDENTITIES[$loginType]) === 0) { |
|
125 | + $this->userID = self::getOpenIdObj()->identity; |
|
126 | 126 | $userInfo = self::getOpenIdObj()->getAttributes(); |
127 | - $this->email=$userInfo['contact/email']; |
|
127 | + $this->email = $userInfo['contact/email']; |
|
128 | 128 | $this->valid = true; |
129 | 129 | } |
130 | 130 | } |
@@ -25,16 +25,16 @@ discard block |
||
25 | 25 | protected $memberList; |
26 | 26 | protected $seedlist; |
27 | 27 | |
28 | - public static function &getAlliance($allianceID,$gameID,$forceUpdate = false) { |
|
29 | - if($forceUpdate || !isset(self::$CACHE_ALLIANCES[$gameID][$allianceID])) { |
|
28 | + public static function &getAlliance($allianceID, $gameID, $forceUpdate = false) { |
|
29 | + if ($forceUpdate || !isset(self::$CACHE_ALLIANCES[$gameID][$allianceID])) { |
|
30 | 30 | self::$CACHE_ALLIANCES[$gameID][$allianceID] = new SmrAlliance($allianceID, $gameID); |
31 | 31 | } |
32 | 32 | return self::$CACHE_ALLIANCES[$gameID][$allianceID]; |
33 | 33 | } |
34 | 34 | |
35 | - public static function getAllianceByDiscordChannel($channel, $forceUpdate=false) { |
|
35 | + public static function getAllianceByDiscordChannel($channel, $forceUpdate = false) { |
|
36 | 36 | $db = new SmrMySqlDatabase(); |
37 | - $db->query('SELECT alliance_id, game_id FROM alliance JOIN game USING(game_id) WHERE discord_channel = '.$db->escapeString($channel).' AND game.end_date > '.$db->escapeNumber(time()).' ORDER BY game_id DESC LIMIT 1'); |
|
37 | + $db->query('SELECT alliance_id, game_id FROM alliance JOIN game USING(game_id) WHERE discord_channel = ' . $db->escapeString($channel) . ' AND game.end_date > ' . $db->escapeNumber(time()) . ' ORDER BY game_id DESC LIMIT 1'); |
|
38 | 38 | if ($db->nextRecord()) { |
39 | 39 | return self::getAlliance($db->getInt('alliance_id'), $db->getInt('game_id'), $forceUpdate); |
40 | 40 | } else { |
@@ -42,10 +42,10 @@ discard block |
||
42 | 42 | } |
43 | 43 | } |
44 | 44 | |
45 | - public static function &getAllianceByIrcChannel($channel,$forceUpdate = false) { |
|
45 | + public static function &getAllianceByIrcChannel($channel, $forceUpdate = false) { |
|
46 | 46 | $db = new SmrMySqlDatabase(); |
47 | - $db->query('SELECT alliance_id, game_id FROM irc_alliance_has_channel WHERE channel = '.$db->escapeString($channel).' LIMIT 1'); |
|
48 | - if($db->nextRecord()) { |
|
47 | + $db->query('SELECT alliance_id, game_id FROM irc_alliance_has_channel WHERE channel = ' . $db->escapeString($channel) . ' LIMIT 1'); |
|
48 | + if ($db->nextRecord()) { |
|
49 | 49 | return self::getAlliance($db->getInt('alliance_id'), $db->getInt('game_id'), $forceUpdate); |
50 | 50 | } |
51 | 51 | $return = null; |
@@ -62,17 +62,17 @@ discard block |
||
62 | 62 | if ($allianceID != 0) { |
63 | 63 | $this->db->query('SELECT * FROM alliance WHERE ' . $this->SQL); |
64 | 64 | $this->db->nextRecord(); |
65 | - $this->allianceName = stripslashes($this->db->getField('alliance_name')); |
|
65 | + $this->allianceName = stripslashes($this->db->getField('alliance_name')); |
|
66 | 66 | $this->password = stripslashes($this->db->getField('alliance_password')); |
67 | - $this->description = strip_tags(stripslashes($this->db->getField('alliance_description'))); |
|
67 | + $this->description = strip_tags(stripslashes($this->db->getField('alliance_description'))); |
|
68 | 68 | $this->leaderID = $this->db->getInt('leader_id'); |
69 | - $this->account = $this->db->getInt('alliance_account'); |
|
69 | + $this->account = $this->db->getInt('alliance_account'); |
|
70 | 70 | $this->kills = $this->db->getInt('alliance_kills'); |
71 | 71 | $this->deaths = $this->db->getInt('alliance_deaths'); |
72 | 72 | $this->motd = strip_tags(stripslashes($this->db->getField('mod'))); |
73 | 73 | $this->imgSrc = $this->db->getField('img_src'); |
74 | - $this->discordServer = $this->db->getField('discord_server'); |
|
75 | - $this->discordChannel = $this->db->getField('discord_channel'); |
|
74 | + $this->discordServer = $this->db->getField('discord_server'); |
|
75 | + $this->discordChannel = $this->db->getField('discord_channel'); |
|
76 | 76 | $this->flagshipID = $this->db->getInt('flagship_id'); |
77 | 77 | |
78 | 78 | if (empty($this->kills)) { |
@@ -95,12 +95,12 @@ discard block |
||
95 | 95 | return $this->allianceID; |
96 | 96 | } |
97 | 97 | |
98 | - public function getAllianceName($linked=false, $includeAllianceID=false) { |
|
98 | + public function getAllianceName($linked = false, $includeAllianceID = false) { |
|
99 | 99 | $name = $this->allianceName; |
100 | 100 | if ($includeAllianceID) { |
101 | 101 | $name .= ' (' . $this->allianceID . ')'; |
102 | 102 | } |
103 | - if($linked === true && !$this->hasDisbanded()) { |
|
103 | + if ($linked === true && !$this->hasDisbanded()) { |
|
104 | 104 | return create_link(Globals::getAllianceRosterHREF($this->getAllianceID()), $name); |
105 | 105 | } |
106 | 106 | return $name; |
@@ -123,7 +123,7 @@ discard block |
||
123 | 123 | } |
124 | 124 | |
125 | 125 | public function &getLeader() { |
126 | - return SmrPlayer::getPlayer($this->getLeaderID(),$this->getGameID()); |
|
126 | + return SmrPlayer::getPlayer($this->getLeaderID(), $this->getGameID()); |
|
127 | 127 | } |
128 | 128 | |
129 | 129 | public function getDiscordServer() { |
@@ -143,9 +143,9 @@ discard block |
||
143 | 143 | } |
144 | 144 | |
145 | 145 | public function getIrcChannel() { |
146 | - if(!isset($this->ircChannel)) { |
|
146 | + if (!isset($this->ircChannel)) { |
|
147 | 147 | $this->db->query('SELECT channel FROM irc_alliance_has_channel WHERE ' . $this->SQL); |
148 | - if($this->db->nextRecord()) { |
|
148 | + if ($this->db->nextRecord()) { |
|
149 | 149 | $this->ircChannel = $this->db->getField('channel'); |
150 | 150 | } |
151 | 151 | else { |
@@ -156,11 +156,11 @@ discard block |
||
156 | 156 | } |
157 | 157 | |
158 | 158 | public function setIrcChannel($ircChannel) { |
159 | - if($this->ircChannel == $ircChannel) { |
|
159 | + if ($this->ircChannel == $ircChannel) { |
|
160 | 160 | return; |
161 | 161 | } |
162 | - if(strlen($ircChannel)>0 && $ircChannel != '#') { |
|
163 | - if($ircChannel[0] != '#') { |
|
162 | + if (strlen($ircChannel) > 0 && $ircChannel != '#') { |
|
163 | + if ($ircChannel[0] != '#') { |
|
164 | 164 | $ircChannel = '#' . $ircChannel; |
165 | 165 | } |
166 | 166 | if ($ircChannel == '#smr' || $ircChannel == '#smr-bar') { |
@@ -184,7 +184,7 @@ discard block |
||
184 | 184 | } |
185 | 185 | |
186 | 186 | public function setImageURL($url) { |
187 | - if(preg_match('/"/',$url)) { |
|
187 | + if (preg_match('/"/', $url)) { |
|
188 | 188 | throw new Exception('Tried to set an image url with ": ' . $url); |
189 | 189 | } |
190 | 190 | $this->imgSrc = htmlspecialchars($url); |
@@ -228,18 +228,18 @@ discard block |
||
228 | 228 | |
229 | 229 | public function setAllianceDescription($description) { |
230 | 230 | $description = word_filter($description); |
231 | - if($description==$this->description) { |
|
231 | + if ($description == $this->description) { |
|
232 | 232 | return; |
233 | 233 | } |
234 | - global $player,$account; |
|
235 | - $boxDescription = 'Alliance '.$this->getAllianceName(false, true).' had their description changed to:'.EOL.EOL.$description; |
|
236 | - if(is_object($player)) { |
|
237 | - $player->sendMessageToBox(BOX_ALLIANCE_DESCRIPTIONS,$boxDescription); |
|
234 | + global $player, $account; |
|
235 | + $boxDescription = 'Alliance ' . $this->getAllianceName(false, true) . ' had their description changed to:' . EOL . EOL . $description; |
|
236 | + if (is_object($player)) { |
|
237 | + $player->sendMessageToBox(BOX_ALLIANCE_DESCRIPTIONS, $boxDescription); |
|
238 | 238 | } |
239 | 239 | else { |
240 | - $account->sendMessageToBox(BOX_ALLIANCE_DESCRIPTIONS,$boxDescription); |
|
240 | + $account->sendMessageToBox(BOX_ALLIANCE_DESCRIPTIONS, $boxDescription); |
|
241 | 241 | } |
242 | - $this->description=nl2br(htmlspecialchars($description)); |
|
242 | + $this->description = nl2br(htmlspecialchars($description)); |
|
243 | 243 | } |
244 | 244 | |
245 | 245 | public function hasFlagship() { |
@@ -264,7 +264,7 @@ discard block |
||
264 | 264 | $this->flagshipID = $accountID; |
265 | 265 | } |
266 | 266 | |
267 | - public function canJoinAlliance(SmrPlayer $player, $doAllianceCheck=true) { |
|
267 | + public function canJoinAlliance(SmrPlayer $player, $doAllianceCheck = true) { |
|
268 | 268 | if (!$player->getAccount()->isValidated()) { |
269 | 269 | return 'You cannot join an alliance until you validate your account.'; |
270 | 270 | } |
@@ -274,23 +274,23 @@ discard block |
||
274 | 274 | if ($doAllianceCheck && $player->hasAlliance()) { |
275 | 275 | return 'You are already in an alliance!'; |
276 | 276 | } |
277 | - if($this->getPassword()=='*') { |
|
277 | + if ($this->getPassword() == '*') { |
|
278 | 278 | return 'This alliance is not currently accepting new recruits.'; |
279 | 279 | } |
280 | - if($player->getAllianceJoinable() > TIME) { |
|
281 | - return 'You cannot join another alliance for '.format_time($player->getAllianceJoinable()-TIME).'.'; |
|
280 | + if ($player->getAllianceJoinable() > TIME) { |
|
281 | + return 'You cannot join another alliance for ' . format_time($player->getAllianceJoinable() - TIME) . '.'; |
|
282 | 282 | } |
283 | - if($this->getNumMembers()<Globals::getAllianceMaxPlayers($this->getGameID())) { |
|
283 | + if ($this->getNumMembers() < Globals::getAllianceMaxPlayers($this->getGameID())) { |
|
284 | 284 | if ($player->hasNewbieStatus()) { |
285 | 285 | return true; |
286 | 286 | } |
287 | 287 | $maxVets = Globals::getAllianceMaxVets($this->getGameID()); |
288 | - if($this->getNumMembers()<$maxVets) { |
|
288 | + if ($this->getNumMembers() < $maxVets) { |
|
289 | 289 | return true; |
290 | 290 | } |
291 | - $this->db->query('SELECT status FROM player_joined_alliance WHERE account_id='.$this->db->escapeNumber($player->getAccountID()).' AND '.$this->SQL); |
|
292 | - if($this->db->nextRecord()) { |
|
293 | - if($this->db->getField('status')=='NEWBIE') { |
|
291 | + $this->db->query('SELECT status FROM player_joined_alliance WHERE account_id=' . $this->db->escapeNumber($player->getAccountID()) . ' AND ' . $this->SQL); |
|
292 | + if ($this->db->nextRecord()) { |
|
293 | + if ($this->db->getField('status') == 'NEWBIE') { |
|
294 | 294 | return true; |
295 | 295 | } |
296 | 296 | } |
@@ -298,7 +298,7 @@ discard block |
||
298 | 298 | FROM player_joined_alliance |
299 | 299 | JOIN player USING (account_id, alliance_id, game_id) |
300 | 300 | WHERE ' . $this->SQL . ' AND status=\'VETERAN\''); |
301 | - if(!$this->db->nextRecord() || $this->db->getInt('num_orig_vets') < $maxVets) { |
|
301 | + if (!$this->db->nextRecord() || $this->db->getInt('num_orig_vets') < $maxVets) { |
|
302 | 302 | return true; |
303 | 303 | } |
304 | 304 | } |
@@ -306,7 +306,7 @@ discard block |
||
306 | 306 | } |
307 | 307 | |
308 | 308 | public function getNumVeterans() { |
309 | - $numVeterans=0; |
|
309 | + $numVeterans = 0; |
|
310 | 310 | foreach ($this->getMembers() as $player) { |
311 | 311 | if (!$player->hasNewbieStatus()) { |
312 | 312 | $numVeterans++; |
@@ -321,16 +321,16 @@ discard block |
||
321 | 321 | |
322 | 322 | function update() { |
323 | 323 | $this->db->query('UPDATE alliance SET alliance_password = ' . $this->db->escapeString($this->password) . ', |
324 | - alliance_account = '.$this->db->escapeNumber($this->account).', |
|
324 | + alliance_account = '.$this->db->escapeNumber($this->account) . ', |
|
325 | 325 | alliance_description = ' . $this->db->escapeString($this->description) . ', |
326 | 326 | `mod` = ' . $this->db->escapeString($this->motd) . ', |
327 | 327 | img_src = ' . $this->db->escapeString($this->imgSrc) . ', |
328 | - alliance_kills = '.$this->db->escapeNumber($this->kills).', |
|
329 | - alliance_deaths = '.$this->db->escapeNumber($this->deaths).', |
|
330 | - discord_server = '.$this->db->escapeString($this->discordServer).', |
|
331 | - discord_channel = '.$this->db->escapeString($this->discordChannel).', |
|
332 | - flagship_id = '.$this->db->escapeNumber($this->flagshipID).', |
|
333 | - leader_id = '.$this->db->escapeNumber($this->leaderID).' |
|
328 | + alliance_kills = '.$this->db->escapeNumber($this->kills) . ', |
|
329 | + alliance_deaths = '.$this->db->escapeNumber($this->deaths) . ', |
|
330 | + discord_server = '.$this->db->escapeString($this->discordServer) . ', |
|
331 | + discord_channel = '.$this->db->escapeString($this->discordChannel) . ', |
|
332 | + flagship_id = '.$this->db->escapeNumber($this->flagshipID) . ', |
|
333 | + leader_id = '.$this->db->escapeNumber($this->leaderID) . ' |
|
334 | 334 | WHERE ' . $this->SQL); |
335 | 335 | } |
336 | 336 | |
@@ -342,7 +342,7 @@ discard block |
||
342 | 342 | } |
343 | 343 | |
344 | 344 | function getMemberIDs() { |
345 | - if(!isset($this->memberList)) { |
|
345 | + if (!isset($this->memberList)) { |
|
346 | 346 | $this->db->query('SELECT account_id FROM player WHERE ' . $this->SQL); |
347 | 347 | |
348 | 348 | //we have the list of players put them in an array now |
@@ -360,9 +360,9 @@ discard block |
||
360 | 360 | $this->db->query('SELECT account_id |
361 | 361 | FROM active_session |
362 | 362 | JOIN player USING(account_id, game_id) |
363 | - WHERE '.$this->SQL.' AND last_accessed >= ' . $this->db->escapeNumber(TIME - 600)); |
|
363 | + WHERE '.$this->SQL . ' AND last_accessed >= ' . $this->db->escapeNumber(TIME - 600)); |
|
364 | 364 | |
365 | - while($this->db->nextRecord()) { |
|
365 | + while ($this->db->nextRecord()) { |
|
366 | 366 | $activeIDs[] = $this->db->getInt('account_id'); |
367 | 367 | } |
368 | 368 | |
@@ -412,7 +412,7 @@ discard block |
||
412 | 412 | * Create the default roles for this alliance. |
413 | 413 | * This should only be called once after the alliance is created. |
414 | 414 | */ |
415 | - public function createDefaultRoles($newMemberPermission='basic') { |
|
415 | + public function createDefaultRoles($newMemberPermission = 'basic') { |
|
416 | 416 | $db = $this->db; //for convenience |
417 | 417 | |
418 | 418 | $withPerDay = ALLIANCE_BANK_UNLIMITED; |
@@ -427,7 +427,7 @@ discard block |
||
427 | 427 | $opLeader = TRUE; |
428 | 428 | $viewBonds = TRUE; |
429 | 429 | $db->query('INSERT INTO alliance_has_roles (alliance_id, game_id, role_id, role, with_per_day, remove_member, change_pass, change_mod, change_roles, planet_access, exempt_with, mb_messages, send_alliance_msg, op_leader, view_bonds) ' . |
430 | - 'VALUES (' . $db->escapeNumber($this->getAllianceID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', 1, \'Leader\', ' . $db->escapeNumber($withPerDay) . ', '.$db->escapeBoolean($removeMember) . ', ' . $db->escapeBoolean($changePass) . ', ' . $db->escapeBoolean($changeMOD) . ', '.$db->escapeBoolean($changeRoles) . ', ' . $db->escapeBoolean($planetAccess) . ', ' . $db->escapeBoolean($exemptWith) . ', ' . $db->escapeBoolean($mbMessages) . ', ' . $db->escapeString($sendAllMsg) . ', ' . $db->escapeBoolean($opLeader) . ', ' . $db->escapeBoolean($viewBonds) . ')'); |
|
430 | + 'VALUES (' . $db->escapeNumber($this->getAllianceID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', 1, \'Leader\', ' . $db->escapeNumber($withPerDay) . ', ' . $db->escapeBoolean($removeMember) . ', ' . $db->escapeBoolean($changePass) . ', ' . $db->escapeBoolean($changeMOD) . ', ' . $db->escapeBoolean($changeRoles) . ', ' . $db->escapeBoolean($planetAccess) . ', ' . $db->escapeBoolean($exemptWith) . ', ' . $db->escapeBoolean($mbMessages) . ', ' . $db->escapeString($sendAllMsg) . ', ' . $db->escapeBoolean($opLeader) . ', ' . $db->escapeBoolean($viewBonds) . ')'); |
|
431 | 431 | |
432 | 432 | switch ($newMemberPermission) { |
433 | 433 | case 'full': |
@@ -461,7 +461,7 @@ discard block |
||
461 | 461 | break; |
462 | 462 | } |
463 | 463 | $db->query('INSERT INTO alliance_has_roles (alliance_id, game_id, role_id, role, with_per_day, remove_member, change_pass, change_mod, change_roles, planet_access, exempt_with, mb_messages, send_alliance_msg, op_leader, view_bonds) ' . |
464 | - 'VALUES (' . $db->escapeNumber($this->getAllianceID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', 2, \'New Member\', ' . $db->escapeNumber($withPerDay) . ', '.$db->escapeBoolean($removeMember) . ', ' . $db->escapeBoolean($changePass) . ', ' . $db->escapeBoolean($changeMOD) . ', '.$db->escapeBoolean($changeRoles) . ', ' . $db->escapeBoolean($planetAccess) . ', ' . $db->escapeBoolean($exemptWith) . ', ' . $db->escapeBoolean($mbMessages) . ', ' . $db->escapeString($sendAllMsg) . ', ' . $db->escapeBoolean($opLeader) . ', ' . $db->escapeBoolean($viewBonds) . ')'); |
|
464 | + 'VALUES (' . $db->escapeNumber($this->getAllianceID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', 2, \'New Member\', ' . $db->escapeNumber($withPerDay) . ', ' . $db->escapeBoolean($removeMember) . ', ' . $db->escapeBoolean($changePass) . ', ' . $db->escapeBoolean($changeMOD) . ', ' . $db->escapeBoolean($changeRoles) . ', ' . $db->escapeBoolean($planetAccess) . ', ' . $db->escapeBoolean($exemptWith) . ', ' . $db->escapeBoolean($mbMessages) . ', ' . $db->escapeString($sendAllMsg) . ', ' . $db->escapeBoolean($opLeader) . ', ' . $db->escapeBoolean($viewBonds) . ')'); |
|
465 | 465 | |
466 | 466 | // Set the leader permissions |
467 | 467 | $db->query('INSERT INTO player_has_alliance_role (game_id, account_id, role_id, alliance_id) VALUES (' . $db->escapeNumber($this->getGameID()) . ', ' . $db->escapeNumber($this->getLeaderID()) . ', 1,' . $db->escapeNumber($this->getAllianceID()) . ')'); |
@@ -26,31 +26,31 @@ |
||
26 | 26 | } |
27 | 27 | |
28 | 28 | function &getMessagePlayer($accountID, $gameID, $messageType = false) { |
29 | - if($accountID==ACCOUNT_ID_PORT) |
|
29 | + if ($accountID == ACCOUNT_ID_PORT) |
|
30 | 30 | $return = '<span class="yellow">Port Defenses</span>'; |
31 | - else if($accountID==ACCOUNT_ID_ADMIN) |
|
31 | + else if ($accountID == ACCOUNT_ID_ADMIN) |
|
32 | 32 | $return = '<span class="admin">Administrator</span>'; |
33 | - else if($accountID==ACCOUNT_ID_PLANET) |
|
33 | + else if ($accountID == ACCOUNT_ID_PLANET) |
|
34 | 34 | $return = '<span class="yellow">Planetary Defenses</span>'; |
35 | - else if($accountID==ACCOUNT_ID_ALLIANCE_AMBASSADOR) |
|
35 | + else if ($accountID == ACCOUNT_ID_ALLIANCE_AMBASSADOR) |
|
36 | 36 | $return = '<span class="green">Alliance Ambassador</span>'; |
37 | - else if($accountID==ACCOUNT_ID_CASINO) |
|
37 | + else if ($accountID == ACCOUNT_ID_CASINO) |
|
38 | 38 | $return = '<span class="yellow">Casino</span>'; |
39 | - else if($accountID==ACCOUNT_ID_FED_CLERK) |
|
39 | + else if ($accountID == ACCOUNT_ID_FED_CLERK) |
|
40 | 40 | $return = '<span class="yellow">Federal Clerk</span>'; |
41 | - else if($accountID==ACCOUNT_ID_OP_ANNOUNCE || $accountID==ACCOUNT_ID_ALLIANCE_COMMAND) |
|
41 | + else if ($accountID == ACCOUNT_ID_OP_ANNOUNCE || $accountID == ACCOUNT_ID_ALLIANCE_COMMAND) |
|
42 | 42 | $return = '<span class="green">Alliance Command</span>'; |
43 | 43 | else { |
44 | 44 | foreach (Globals::getRaces() as $raceID => $raceInfo) { |
45 | - if($accountID==ACCOUNT_ID_GROUP_RACES+$raceID) { |
|
46 | - $return = '<span class="yellow">'.$raceInfo['Race Name'].' Government</span>'; |
|
45 | + if ($accountID == ACCOUNT_ID_GROUP_RACES + $raceID) { |
|
46 | + $return = '<span class="yellow">' . $raceInfo['Race Name'] . ' Government</span>'; |
|
47 | 47 | return $return; |
48 | 48 | } |
49 | 49 | } |
50 | - if(!empty($accountID)) |
|
50 | + if (!empty($accountID)) |
|
51 | 51 | $return = SmrPlayer::getPlayer($accountID, $gameID); |
52 | 52 | else { |
53 | - switch($messageType) { |
|
53 | + switch ($messageType) { |
|
54 | 54 | case MSG_ADMIN: |
55 | 55 | $return = '<span class="admin">Administrator</span>'; |
56 | 56 | break; |
@@ -35,9 +35,9 @@ discard block |
||
35 | 35 | |
36 | 36 | |
37 | 37 | public static function refreshCache() { |
38 | - foreach(self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { |
|
39 | - foreach($gamePlayers as $accountID => &$player) { |
|
40 | - $player = self::getPlayer($accountID,$gameID,true); |
|
38 | + foreach (self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { |
|
39 | + foreach ($gamePlayers as $accountID => &$player) { |
|
40 | + $player = self::getPlayer($accountID, $gameID, true); |
|
41 | 41 | } |
42 | 42 | } |
43 | 43 | } |
@@ -48,28 +48,28 @@ discard block |
||
48 | 48 | } |
49 | 49 | |
50 | 50 | public static function savePlayers() { |
51 | - foreach(self::$CACHE_PLAYERS as $gamePlayers) { |
|
52 | - foreach($gamePlayers as $player) { |
|
51 | + foreach (self::$CACHE_PLAYERS as $gamePlayers) { |
|
52 | + foreach ($gamePlayers as $player) { |
|
53 | 53 | $player->save(); |
54 | 54 | } |
55 | 55 | } |
56 | 56 | } |
57 | 57 | |
58 | - public static function &getSectorPlayersByAlliances($gameID,$sectorID, array $allianceIDs, $forceUpdate = false) { |
|
59 | - $players = self::getSectorPlayers($gameID,$sectorID,$forceUpdate); // Don't use & as we do an unset |
|
60 | - foreach($players as $accountID => $player) { |
|
61 | - if(!in_array($player->getAllianceID(),$allianceIDs)) |
|
58 | + public static function &getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { |
|
59 | + $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
|
60 | + foreach ($players as $accountID => $player) { |
|
61 | + if (!in_array($player->getAllianceID(), $allianceIDs)) |
|
62 | 62 | unset($players[$accountID]); |
63 | 63 | } |
64 | 64 | return $players; |
65 | 65 | } |
66 | 66 | |
67 | - public static function &getSectorPlayers($gameID,$sectorID,$forceUpdate = false) { |
|
68 | - if($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
|
67 | + public static function &getSectorPlayers($gameID, $sectorID, $forceUpdate = false) { |
|
68 | + if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
|
69 | 69 | $db = new SmrMySqlDatabase(); |
70 | - $db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME-TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
|
70 | + $db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
|
71 | 71 | $players = array(); |
72 | - while($db->nextRecord()) { |
|
72 | + while ($db->nextRecord()) { |
|
73 | 73 | $accountID = $db->getInt('account_id'); |
74 | 74 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
75 | 75 | } |
@@ -78,12 +78,12 @@ discard block |
||
78 | 78 | return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
79 | 79 | } |
80 | 80 | |
81 | - public static function &getPlanetPlayers($gameID,$sectorID,$forceUpdate = false) { |
|
82 | - if($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
|
81 | + public static function &getPlanetPlayers($gameID, $sectorID, $forceUpdate = false) { |
|
82 | + if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
|
83 | 83 | $db = new SmrMySqlDatabase(); |
84 | 84 | $db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
85 | 85 | $players = array(); |
86 | - while($db->nextRecord()) { |
|
86 | + while ($db->nextRecord()) { |
|
87 | 87 | $accountID = $db->getField('account_id'); |
88 | 88 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
89 | 89 | } |
@@ -92,12 +92,12 @@ discard block |
||
92 | 92 | return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; |
93 | 93 | } |
94 | 94 | |
95 | - public static function &getAlliancePlayers($gameID,$allianceID,$forceUpdate = false) { |
|
96 | - if($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
|
95 | + public static function &getAlliancePlayers($gameID, $allianceID, $forceUpdate = false) { |
|
96 | + if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
|
97 | 97 | $db = new SmrMySqlDatabase(); |
98 | - $db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) .' ORDER BY experience DESC'); |
|
98 | + $db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); |
|
99 | 99 | $players = array(); |
100 | - while($db->nextRecord()) { |
|
100 | + while ($db->nextRecord()) { |
|
101 | 101 | $accountID = $db->getInt('account_id'); |
102 | 102 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
103 | 103 | } |
@@ -106,23 +106,23 @@ discard block |
||
106 | 106 | return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; |
107 | 107 | } |
108 | 108 | |
109 | - public static function &getPlayer($accountID, $gameID, $forceUpdate=false, $db=null) { |
|
109 | + public static function &getPlayer($accountID, $gameID, $forceUpdate = false, $db = null) { |
|
110 | 110 | if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { |
111 | 111 | self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $db); |
112 | 112 | } |
113 | 113 | return self::$CACHE_PLAYERS[$gameID][$accountID]; |
114 | 114 | } |
115 | 115 | |
116 | - public static function &getPlayerByPlayerID($playerID,$gameID,$forceUpdate = false) { |
|
116 | + public static function &getPlayerByPlayerID($playerID, $gameID, $forceUpdate = false) { |
|
117 | 117 | $db = new SmrMySqlDatabase(); |
118 | - $db->query('SELECT * FROM player WHERE game_id = '.$db->escapeNumber($gameID).' AND player_id = '.$db->escapeNumber($playerID).' LIMIT 1'); |
|
118 | + $db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID) . ' LIMIT 1'); |
|
119 | 119 | if ($db->nextRecord()) { |
120 | 120 | return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
121 | 121 | } |
122 | 122 | throw new PlayerNotFoundException('Player ID not found.'); |
123 | 123 | } |
124 | 124 | |
125 | - protected function __construct($gameID, $accountID, $db=null) { |
|
125 | + protected function __construct($gameID, $accountID, $db = null) { |
|
126 | 126 | parent::__construct(); |
127 | 127 | $this->db = new SmrMySqlDatabase(); |
128 | 128 | $this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
@@ -136,8 +136,8 @@ discard block |
||
136 | 136 | } |
137 | 137 | |
138 | 138 | if ($playerExists) { |
139 | - $this->accountID = (int) $accountID; |
|
140 | - $this->gameID = (int) $gameID; |
|
139 | + $this->accountID = (int)$accountID; |
|
140 | + $this->gameID = (int)$gameID; |
|
141 | 141 | $this->playerName = $db->getField('player_name'); |
142 | 142 | $this->playerID = $db->getInt('player_id'); |
143 | 143 | $this->sectorID = $db->getInt('sector_id'); |
@@ -177,13 +177,13 @@ discard block |
||
177 | 177 | $this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); |
178 | 178 | } |
179 | 179 | else { |
180 | - throw new PlayerNotFoundException('Invalid accountID: '.$accountID. ' OR gameID:'.$gameID); |
|
180 | + throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
|
181 | 181 | } |
182 | 182 | } |
183 | 183 | |
184 | 184 | // Get array of players whose info can be accessed by this player. |
185 | 185 | // Skips players who are not in the same alliance as this player. |
186 | - public function getSharingPlayers($forceUpdate=false) { |
|
186 | + public function getSharingPlayers($forceUpdate = false) { |
|
187 | 187 | $results = array($this); |
188 | 188 | |
189 | 189 | // Only return this player if not in an alliance |
@@ -212,7 +212,7 @@ discard block |
||
212 | 212 | } |
213 | 213 | |
214 | 214 | function get($bit) { |
215 | - switch($bit) { |
|
215 | + switch ($bit) { |
|
216 | 216 | case 'Sector ID': |
217 | 217 | return $this->sectorID; |
218 | 218 | case 'Last Sector ID': |
@@ -285,7 +285,7 @@ discard block |
||
285 | 285 | case 'Aether Knowledge': |
286 | 286 | return $this->getKnowledge('Aether'); |
287 | 287 | default: |
288 | - throw new Exception('Player->get('.$bit.') not found, report to Page.'); |
|
288 | + throw new Exception('Player->get(' . $bit . ') not found, report to Page.'); |
|
289 | 289 | } |
290 | 290 | } |
291 | 291 | |
@@ -304,52 +304,52 @@ discard block |
||
304 | 304 | function setZoom($zoom) { |
305 | 305 | if ($zoom < 0) $zoom = 0; |
306 | 306 | if ($zoom > 12) $zoom = 12; |
307 | - if($this->zoom == $zoom) |
|
307 | + if ($this->zoom == $zoom) |
|
308 | 308 | return; |
309 | - $this->zoom=$zoom; |
|
310 | - $this->hasChanged=true; |
|
309 | + $this->zoom = $zoom; |
|
310 | + $this->hasChanged = true; |
|
311 | 311 | // $this->db->query('UPDATE player SET zoom = ' . $zoom . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
312 | 312 | } |
313 | 313 | |
314 | 314 | function increaseZoom($zoom) { |
315 | 315 | if ($zoom < 0) |
316 | 316 | throw new Exception('Trying to increase negative zoom.'); |
317 | - $this->setZoom($this->getZoom()+$zoom); |
|
317 | + $this->setZoom($this->getZoom() + $zoom); |
|
318 | 318 | } |
319 | 319 | |
320 | 320 | function decreaseZoom($zoom) { |
321 | 321 | if ($zoom < 0) |
322 | 322 | throw new Exception('Trying to decrease negative zoom.'); |
323 | - $this->setZoom($this->getZoom()-$zoom); |
|
323 | + $this->setZoom($this->getZoom() - $zoom); |
|
324 | 324 | } |
325 | 325 | |
326 | 326 | public function setSectorID($sectorID) { |
327 | - $port = SmrPort::getPort($this->getGameID(),$this->getSectorID()); |
|
327 | + $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
|
328 | 328 | $port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
329 | 329 | |
330 | 330 | parent::setSectorID($sectorID); |
331 | 331 | |
332 | - $port = SmrPort::getPort($this->getGameID(),$sectorID); |
|
332 | + $port = SmrPort::getPort($this->getGameID(), $sectorID); |
|
333 | 333 | $port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
334 | 334 | } |
335 | 335 | |
336 | 336 | function setLastSectorID($lastSectorID) { |
337 | - if($this->lastSectorID == $lastSectorID) |
|
337 | + if ($this->lastSectorID == $lastSectorID) |
|
338 | 338 | return; |
339 | - $this->lastSectorID=$lastSectorID; |
|
340 | - $this->hasChanged=true; |
|
339 | + $this->lastSectorID = $lastSectorID; |
|
340 | + $this->hasChanged = true; |
|
341 | 341 | // $this->db->query('UPDATE player SET last_sector_id = '.$this->lastSectorID.' WHERE '.$this->SQL.' LIMIT 1'); |
342 | 342 | } |
343 | 343 | |
344 | 344 | function leaveAlliance(AbstractSmrPlayer $kickedBy = null) { |
345 | 345 | $allianceID = $this->getAllianceID(); |
346 | 346 | $alliance = $this->getAlliance(); |
347 | - if($kickedBy != null) { |
|
347 | + if ($kickedBy != null) { |
|
348 | 348 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
349 | 349 | $this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
350 | 350 | $kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
351 | 351 | } |
352 | - else if($this->isAllianceLeader()) { |
|
352 | + else if ($this->isAllianceLeader()) { |
|
353 | 353 | $this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
354 | 354 | } |
355 | 355 | else { |
@@ -362,7 +362,7 @@ discard block |
||
362 | 362 | $this->setAllianceID(0); |
363 | 363 | $this->db->query('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
364 | 364 | |
365 | - if(!$this->isAllianceLeader() && $allianceID!=NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
|
365 | + if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
|
366 | 366 | $this->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); |
367 | 367 | $alliance->getLeader()->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
368 | 368 | } |
@@ -393,10 +393,10 @@ discard block |
||
393 | 393 | } |
394 | 394 | |
395 | 395 | function setAllianceJoinable($time) { |
396 | - if($this->allianceJoinable == $time) |
|
396 | + if ($this->allianceJoinable == $time) |
|
397 | 397 | return; |
398 | - $this->allianceJoinable=$time; |
|
399 | - $this->hasChanged=true; |
|
398 | + $this->allianceJoinable = $time; |
|
399 | + $this->hasChanged = true; |
|
400 | 400 | } |
401 | 401 | |
402 | 402 | function getAttackColour() { |
@@ -404,10 +404,10 @@ discard block |
||
404 | 404 | } |
405 | 405 | |
406 | 406 | function setAttackColour($colour) { |
407 | - if($this->attackColour == $colour) |
|
407 | + if ($this->attackColour == $colour) |
|
408 | 408 | return; |
409 | - $this->attackColour=$colour; |
|
410 | - $this->hasChanged=true; |
|
409 | + $this->attackColour = $colour; |
|
410 | + $this->hasChanged = true; |
|
411 | 411 | // $this->db->query('UPDATE player SET attack_warning = ' . $this->db->escapeString($this->attackColour) . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
412 | 412 | } |
413 | 413 | |
@@ -416,30 +416,30 @@ discard block |
||
416 | 416 | } |
417 | 417 | |
418 | 418 | function increaseBank($credits) { |
419 | - if($credits < 0) |
|
419 | + if ($credits < 0) |
|
420 | 420 | throw new Exception('Trying to increase negative credits.'); |
421 | - if($credits == 0) |
|
421 | + if ($credits == 0) |
|
422 | 422 | return; |
423 | 423 | $credits += $this->bank; |
424 | 424 | $this->setBank($credits); |
425 | 425 | } |
426 | 426 | function decreaseBank($credits) { |
427 | - if($credits < 0) |
|
427 | + if ($credits < 0) |
|
428 | 428 | throw new Exception('Trying to decrease negative credits.'); |
429 | - if($credits == 0) |
|
429 | + if ($credits == 0) |
|
430 | 430 | return; |
431 | 431 | $credits = $this->bank - $credits; |
432 | 432 | $this->setBank($credits); |
433 | 433 | } |
434 | 434 | function setBank($credits) { |
435 | - if($this->bank == $credits) |
|
435 | + if ($this->bank == $credits) |
|
436 | 436 | return; |
437 | - if($credits < 0) |
|
437 | + if ($credits < 0) |
|
438 | 438 | throw new Exception('Trying to set negative credits.'); |
439 | - if($credits > MAX_MONEY) |
|
439 | + if ($credits > MAX_MONEY) |
|
440 | 440 | throw new Exception('Trying to set more than max credits.'); |
441 | 441 | $this->bank = $credits; |
442 | - $this->hasChanged=true; |
|
442 | + $this->hasChanged = true; |
|
443 | 443 | // $this->db->query('UPDATE player SET bank = '.$this->bank.' WHERE '.$this->SQL.' LIMIT 1'); |
444 | 444 | } |
445 | 445 | |
@@ -448,10 +448,10 @@ discard block |
||
448 | 448 | } |
449 | 449 | |
450 | 450 | function setLastNewsUpdate($time) { |
451 | - if($this->lastNewsUpdate == $time) |
|
451 | + if ($this->lastNewsUpdate == $time) |
|
452 | 452 | return; |
453 | - $this->lastNewsUpdate=$time; |
|
454 | - $this->hasChanged=true; |
|
453 | + $this->lastNewsUpdate = $time; |
|
454 | + $this->hasChanged = true; |
|
455 | 455 | // $this->db->query('UPDATE player SET last_news_update = ' . $time . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
456 | 456 | } |
457 | 457 | |
@@ -467,7 +467,7 @@ discard block |
||
467 | 467 | * Calculate the time in seconds between the given time and when the |
468 | 468 | * player will be at max turns. |
469 | 469 | */ |
470 | - public function getTimeUntilMaxTurns($time, $forceUpdate=false) { |
|
470 | + public function getTimeUntilMaxTurns($time, $forceUpdate = false) { |
|
471 | 471 | $timeDiff = $time - $this->getLastTurnUpdate(); |
472 | 472 | $turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
473 | 473 | $ship = $this->getShip($forceUpdate); |
@@ -478,7 +478,7 @@ discard block |
||
478 | 478 | |
479 | 479 | // Turns only update when player is active. |
480 | 480 | // Calculate turns gained between given time and the last turn update |
481 | - public function getTurnsGained($time, $forceUpdate=false) { |
|
481 | + public function getTurnsGained($time, $forceUpdate = false) { |
|
482 | 482 | $timeDiff = $time - $this->getLastTurnUpdate(); |
483 | 483 | $ship = $this->getShip($forceUpdate); |
484 | 484 | $extraTurns = floor($timeDiff * $ship->getRealSpeed() / 3600); |
@@ -499,7 +499,7 @@ discard block |
||
499 | 499 | $newLastTurnUpdate = $this->getLastTurnUpdate() + ceil($extraTurns * 3600 / $ship->getRealSpeed()); |
500 | 500 | |
501 | 501 | $startTurnsDate = $this->getGame()->getStartTurnsDate(); |
502 | - if($startTurnsDate < $newLastTurnUpdate && $startTurnsDate >= $this->getLastTurnUpdate()) { |
|
502 | + if ($startTurnsDate < $newLastTurnUpdate && $startTurnsDate >= $this->getLastTurnUpdate()) { |
|
503 | 503 | $startingTurns = min($ship->getRealSpeed() * $this->getGame()->getStartTurnHours(), $this->getMaxTurns() - $this->getTurns()); |
504 | 504 | $extraUpdateTime = (ceil($startingTurns) - $startingTurns) * 3600 / $ship->getRealSpeed(); |
505 | 505 | $extraTurns += $startingTurns; |
@@ -516,10 +516,10 @@ discard block |
||
516 | 516 | } |
517 | 517 | |
518 | 518 | function setIgnoreGlobals($bool) { |
519 | - if($this->ignoreGlobals == $bool) |
|
519 | + if ($this->ignoreGlobals == $bool) |
|
520 | 520 | return; |
521 | - $this->ignoreGlobals=$bool; |
|
522 | - $this->hasChanged=true; |
|
521 | + $this->ignoreGlobals = $bool; |
|
522 | + $this->hasChanged = true; |
|
523 | 523 | // $this->db->query('UPDATE player SET ignore_globals = '.$this->db->escapeBoolean($bool).' WHERE '.$this->SQL.' LIMIT 1'); |
524 | 524 | } |
525 | 525 | |
@@ -529,10 +529,10 @@ discard block |
||
529 | 529 | } |
530 | 530 | |
531 | 531 | function setLastPort($lastPort) { |
532 | - if($this->lastPort == $lastPort) |
|
532 | + if ($this->lastPort == $lastPort) |
|
533 | 533 | return; |
534 | - $this->lastPort=$lastPort; |
|
535 | - $this->hasChanged=true; |
|
534 | + $this->lastPort = $lastPort; |
|
535 | + $this->hasChanged = true; |
|
536 | 536 | // $this->db->query('UPDATE player SET last_port = ' . $this->lastPort . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
537 | 537 | } |
538 | 538 | |
@@ -541,10 +541,10 @@ discard block |
||
541 | 541 | } |
542 | 542 | |
543 | 543 | function setDisplayMissions($bool) { |
544 | - if($this->displayMissions == $bool) |
|
544 | + if ($this->displayMissions == $bool) |
|
545 | 545 | return; |
546 | - $this->displayMissions=$bool; |
|
547 | - $this->hasChanged=true; |
|
546 | + $this->displayMissions = $bool; |
|
547 | + $this->hasChanged = true; |
|
548 | 548 | } |
549 | 549 | |
550 | 550 | function isDisplayWeapons() { |
@@ -552,10 +552,10 @@ discard block |
||
552 | 552 | } |
553 | 553 | |
554 | 554 | function setDisplayWeapons($bool) { |
555 | - if($this->displayWeapons == $bool) |
|
555 | + if ($this->displayWeapons == $bool) |
|
556 | 556 | return; |
557 | - $this->displayWeapons=$bool; |
|
558 | - $this->hasChanged=true; |
|
557 | + $this->displayWeapons = $bool; |
|
558 | + $this->hasChanged = true; |
|
559 | 559 | } |
560 | 560 | |
561 | 561 | function isForceDropMessages() { |
@@ -563,10 +563,10 @@ discard block |
||
563 | 563 | } |
564 | 564 | |
565 | 565 | function setForceDropMessages($bool) { |
566 | - if($this->forceDropMessages == $bool) |
|
566 | + if ($this->forceDropMessages == $bool) |
|
567 | 567 | return; |
568 | - $this->forceDropMessages=$bool; |
|
569 | - $this->hasChanged=true; |
|
568 | + $this->forceDropMessages = $bool; |
|
569 | + $this->hasChanged = true; |
|
570 | 570 | } |
571 | 571 | |
572 | 572 | function getScoutMessageGroupLimit() { |
@@ -596,15 +596,15 @@ discard block |
||
596 | 596 | } |
597 | 597 | |
598 | 598 | function setLastTurnUpdate($time) { |
599 | - if($this->lastTurnUpdate == $time) |
|
599 | + if ($this->lastTurnUpdate == $time) |
|
600 | 600 | return; |
601 | - $this->lastTurnUpdate=$time; |
|
602 | - $this->hasChanged=true; |
|
601 | + $this->lastTurnUpdate = $time; |
|
602 | + $this->hasChanged = true; |
|
603 | 603 | // $sql = $this->db->query('UPDATE player SET last_turn_update = ' . $this->lastTurnUpdate . ' WHERE '. $this->SQL . ' LIMIT 1'); |
604 | 604 | } |
605 | 605 | |
606 | 606 | protected function getPureRelationsData() { |
607 | - if(!isset($this->pureRelations)) { |
|
607 | + if (!isset($this->pureRelations)) { |
|
608 | 608 | //get relations |
609 | 609 | $RACES = Globals::getRaces(); |
610 | 610 | $this->pureRelations = array(); |
@@ -618,40 +618,40 @@ discard block |
||
618 | 618 | } |
619 | 619 | } |
620 | 620 | |
621 | - function increaseRelationsByTrade($numGoods,$raceID) { |
|
622 | - $relations = ceil(min($numGoods,300)/30); |
|
621 | + function increaseRelationsByTrade($numGoods, $raceID) { |
|
622 | + $relations = ceil(min($numGoods, 300) / 30); |
|
623 | 623 | //Cap relations to a max of 1 after 500 have been reached |
624 | - if($this->getPureRelation($raceID) + $relations >= 500) |
|
624 | + if ($this->getPureRelation($raceID) + $relations >= 500) |
|
625 | 625 | $relations = max(1, min($relations, 500 - $this->getPureRelation($raceID))); |
626 | - $this->increaseRelations($relations,$raceID); |
|
626 | + $this->increaseRelations($relations, $raceID); |
|
627 | 627 | } |
628 | 628 | |
629 | - function decreaseRelationsByTrade($numGoods,$raceID) { |
|
630 | - $relations = ceil(min($numGoods,300)/30); |
|
631 | - $this->decreaseRelations($relations,$raceID); |
|
629 | + function decreaseRelationsByTrade($numGoods, $raceID) { |
|
630 | + $relations = ceil(min($numGoods, 300) / 30); |
|
631 | + $this->decreaseRelations($relations, $raceID); |
|
632 | 632 | } |
633 | 633 | |
634 | - function increaseRelations($relations,$raceID) { |
|
635 | - if($relations < 0) |
|
634 | + function increaseRelations($relations, $raceID) { |
|
635 | + if ($relations < 0) |
|
636 | 636 | throw new Exception('Trying to increase negative relations.'); |
637 | - if($relations == 0) |
|
637 | + if ($relations == 0) |
|
638 | 638 | return; |
639 | 639 | $relations += $this->getPureRelation($raceID); |
640 | - $this->setRelations($relations,$raceID); |
|
640 | + $this->setRelations($relations, $raceID); |
|
641 | 641 | } |
642 | - function decreaseRelations($relations,$raceID) { |
|
643 | - if($relations < 0) |
|
642 | + function decreaseRelations($relations, $raceID) { |
|
643 | + if ($relations < 0) |
|
644 | 644 | throw new Exception('Trying to decrease negative relations.'); |
645 | - if($relations == 0) |
|
645 | + if ($relations == 0) |
|
646 | 646 | return; |
647 | 647 | $relations = $this->getPureRelation($raceID) - $relations; |
648 | - $this->setRelations($relations,$raceID); |
|
648 | + $this->setRelations($relations, $raceID); |
|
649 | 649 | } |
650 | - function setRelations($relations,$raceID) { |
|
650 | + function setRelations($relations, $raceID) { |
|
651 | 651 | $this->getRelations(); |
652 | - if($this->pureRelations[$raceID] == $relations) |
|
652 | + if ($this->pureRelations[$raceID] == $relations) |
|
653 | 653 | return; |
654 | - if($relations < MIN_RELATIONS) |
|
654 | + if ($relations < MIN_RELATIONS) |
|
655 | 655 | $relations = MIN_RELATIONS; |
656 | 656 | $relationsDiff = $relations - $this->pureRelations[$raceID]; |
657 | 657 | $this->pureRelations[$raceID] = $relations; |
@@ -664,9 +664,9 @@ discard block |
||
664 | 664 | * This will flag the player as having used their free name change. |
665 | 665 | */ |
666 | 666 | public function setPlayerNameByPlayer($playerName) { |
667 | - $this->playerName=$playerName; |
|
667 | + $this->playerName = $playerName; |
|
668 | 668 | $this->setNameChanged(true); |
669 | - $this->hasChanged=true; |
|
669 | + $this->hasChanged = true; |
|
670 | 670 | } |
671 | 671 | |
672 | 672 | public function isNameChanged() { |
@@ -675,15 +675,15 @@ discard block |
||
675 | 675 | |
676 | 676 | public function setNameChanged($bool) { |
677 | 677 | $this->nameChanged = $bool; |
678 | - $this->hasChanged=true; |
|
678 | + $this->hasChanged = true; |
|
679 | 679 | } |
680 | 680 | |
681 | 681 | public function hasCustomShipName() { |
682 | - return $this->getCustomShipName()!==false; |
|
682 | + return $this->getCustomShipName() !== false; |
|
683 | 683 | } |
684 | 684 | |
685 | 685 | public function getCustomShipName() { |
686 | - if(!isset($this->customShipName)) { |
|
686 | + if (!isset($this->customShipName)) { |
|
687 | 687 | $this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
688 | 688 | if ($this->db->nextRecord()) { |
689 | 689 | $this->customShipName = $this->db->getField('ship_name'); |
@@ -696,7 +696,7 @@ discard block |
||
696 | 696 | } |
697 | 697 | |
698 | 698 | protected function getGadgetsData() { |
699 | - if(!isset($this->gadgets)) { |
|
699 | + if (!isset($this->gadgets)) { |
|
700 | 700 | //Get Player Gadgets |
701 | 701 | $this->db->query('SELECT gadget_id,equipped,cooldown,lasts_until FROM player_has_gadget WHERE ' . $this->SQL); |
702 | 702 | $this->gadgets = array(); |
@@ -705,67 +705,67 @@ discard block |
||
705 | 705 | } |
706 | 706 | } |
707 | 707 | |
708 | - public function setGadgets($keyOrUpdateArray,$value) { |
|
708 | + public function setGadgets($keyOrUpdateArray, $value) { |
|
709 | 709 | $this->getGadgets(); |
710 | 710 | |
711 | - if(is_array($keyOrUpdateArray)) { |
|
711 | + if (is_array($keyOrUpdateArray)) { |
|
712 | 712 | $set = ''; |
713 | - foreach($keyOrUpdateArray as $key => $newInfo) { |
|
713 | + foreach ($keyOrUpdateArray as $key => $newInfo) { |
|
714 | 714 | $field = $this->gadgetKeyToField($key); |
715 | - if($field!==false) { |
|
716 | - foreach($this->gadgets as $gadgetID => $gadget) { |
|
715 | + if ($field !== false) { |
|
716 | + foreach ($this->gadgets as $gadgetID => $gadget) { |
|
717 | 717 | $this->gadgets[$gadgetID][$key] = $newInfo; |
718 | 718 | } |
719 | - $set .= '`' . $field . '` = '.$this->db->escapeString($newInfo).','; |
|
719 | + $set .= '`' . $field . '` = ' . $this->db->escapeString($newInfo) . ','; |
|
720 | 720 | } |
721 | 721 | } |
722 | - if($set!=='') { |
|
723 | - $set=substr($set,0,-1); |
|
724 | - $this->db->query('UPDATE player_has_gadget SET '.$set.' WHERE '.$this->SQL.' LIMIT '.count($this->gadgets)); |
|
722 | + if ($set !== '') { |
|
723 | + $set = substr($set, 0, -1); |
|
724 | + $this->db->query('UPDATE player_has_gadget SET ' . $set . ' WHERE ' . $this->SQL . ' LIMIT ' . count($this->gadgets)); |
|
725 | 725 | } |
726 | 726 | } |
727 | 727 | else { |
728 | 728 | $field = $this->gadgetKeyToField($keyOrUpdateArray); |
729 | - if($field!==false) { |
|
730 | - foreach($this->gadgets as $gadgetID => $gadget) { |
|
729 | + if ($field !== false) { |
|
730 | + foreach ($this->gadgets as $gadgetID => $gadget) { |
|
731 | 731 | $this->gadgets[$gadgetID][$keyOrUpdateArray] = $value; |
732 | 732 | } |
733 | - $this->db->query('UPDATE player_has_gadget SET `'.$field.'` = ' . $this->db->escapeString($value) . ' WHERE '.$this->SQL.' LIMIT '.count($this->gadgets)); |
|
733 | + $this->db->query('UPDATE player_has_gadget SET `' . $field . '` = ' . $this->db->escapeString($value) . ' WHERE ' . $this->SQL . ' LIMIT ' . count($this->gadgets)); |
|
734 | 734 | } |
735 | 735 | } |
736 | 736 | } |
737 | 737 | |
738 | - function setGadget($gadgetID,$keyOrUpdateArray,$value) { |
|
739 | - if(!is_numeric($gadgetID)) { |
|
738 | + function setGadget($gadgetID, $keyOrUpdateArray, $value) { |
|
739 | + if (!is_numeric($gadgetID)) { |
|
740 | 740 | global $GADGETS; |
741 | 741 | $gadgetID = $GADGETS[$gadgetID]['ID']; |
742 | 742 | } |
743 | 743 | $this->getGadgets(); |
744 | - if(isset($this->gadgets[$gadgetID])) { |
|
745 | - if(is_array($keyOrUpdateArray)) { |
|
744 | + if (isset($this->gadgets[$gadgetID])) { |
|
745 | + if (is_array($keyOrUpdateArray)) { |
|
746 | 746 | $set = ''; |
747 | - foreach($keyOrUpdateArray as $key => $newInfo) { |
|
747 | + foreach ($keyOrUpdateArray as $key => $newInfo) { |
|
748 | 748 | $field = $this->gadgetKeyToField($key); |
749 | - if($field!==false) { |
|
750 | - if($this->gadgets[$gadgetID][$key] != $newInfo) { |
|
751 | - $this->gadgets[$gadgetID][$key]=$newInfo; |
|
752 | - $set .= '`' . $field . '` = '.$this->db->escapeString($newInfo).','; |
|
749 | + if ($field !== false) { |
|
750 | + if ($this->gadgets[$gadgetID][$key] != $newInfo) { |
|
751 | + $this->gadgets[$gadgetID][$key] = $newInfo; |
|
752 | + $set .= '`' . $field . '` = ' . $this->db->escapeString($newInfo) . ','; |
|
753 | 753 | } |
754 | 754 | } |
755 | 755 | } |
756 | - if($set!=='') { |
|
757 | - $set=substr($set,0,-1); |
|
758 | - $this->db->query('UPDATE player_has_gadget SET '.$set.' WHERE '.$this->SQL.' AND gadget_id = ' . $this->db->escapeNumber($gadgetID) . ' LIMIT 1'); |
|
756 | + if ($set !== '') { |
|
757 | + $set = substr($set, 0, -1); |
|
758 | + $this->db->query('UPDATE player_has_gadget SET ' . $set . ' WHERE ' . $this->SQL . ' AND gadget_id = ' . $this->db->escapeNumber($gadgetID) . ' LIMIT 1'); |
|
759 | 759 | return true; |
760 | 760 | } |
761 | 761 | } |
762 | 762 | else { |
763 | 763 | $field = $this->gadgetKeyToField($keyOrUpdateArray); |
764 | - if($field!==false) { |
|
765 | - if($this->gadgets[$gadgetID][$keyOrUpdateArray] == $value) |
|
764 | + if ($field !== false) { |
|
765 | + if ($this->gadgets[$gadgetID][$keyOrUpdateArray] == $value) |
|
766 | 766 | return; |
767 | - $this->gadgets[$gadgetID][$keyOrUpdateArray]=$value; |
|
768 | - $this->db->query('UPDATE player_has_gadget SET `' . $field . '` = ' . $this->db->escapeString($value) . ' WHERE '.$this->SQL.' AND gadget_id = ' . $this->db->escapeNumber($gadgetID) . ' LIMIT 1'); |
|
767 | + $this->gadgets[$gadgetID][$keyOrUpdateArray] = $value; |
|
768 | + $this->db->query('UPDATE player_has_gadget SET `' . $field . '` = ' . $this->db->escapeString($value) . ' WHERE ' . $this->SQL . ' AND gadget_id = ' . $this->db->escapeNumber($gadgetID) . ' LIMIT 1'); |
|
769 | 769 | return true; |
770 | 770 | } |
771 | 771 | } |
@@ -774,7 +774,7 @@ discard block |
||
774 | 774 | } |
775 | 775 | |
776 | 776 | public function addGadget($gadgetID) { |
777 | - if(isset($this->gadgets[$gadgetID])) |
|
777 | + if (isset($this->gadgets[$gadgetID])) |
|
778 | 778 | return false; |
779 | 779 | $this->gadgets[$gadgetID] = array('Equipped' => 0, 'Cooldown' => 0, 'Expires' => 0); |
780 | 780 | $this->db->query('REPLACE INTO player_has_gadget (game_id, account_id, gadget_id, cooldown, equipped,lasts_until) VALUES (' . $this->db->escapeNumber($this->gameID) . ',' . $this->db->escapeNumber($this->accountID) . ',' . $this->db->escapeNumber($gadgetID) . ',0,0,0)'); |
@@ -782,7 +782,7 @@ discard block |
||
782 | 782 | } |
783 | 783 | |
784 | 784 | protected function gadgetKeyToField($key) { |
785 | - switch($key) { |
|
785 | + switch ($key) { |
|
786 | 786 | case 'Equipped': |
787 | 787 | return 'equipped'; |
788 | 788 | break; |
@@ -793,12 +793,12 @@ discard block |
||
793 | 793 | return 'lasts_until'; |
794 | 794 | break; |
795 | 795 | default: |
796 | - throw new Exception('Invalid gadget attribute: '.$key); |
|
796 | + throw new Exception('Invalid gadget attribute: ' . $key); |
|
797 | 797 | } |
798 | 798 | } |
799 | 799 | |
800 | - function getKnowledge($knowledgeType=false) { |
|
801 | - if(!isset($this->knowledge)) { |
|
800 | + function getKnowledge($knowledgeType = false) { |
|
801 | + if (!isset($this->knowledge)) { |
|
802 | 802 | //get players faction knowledge |
803 | 803 | $this->db->query('SELECT * FROM player_knows_faction WHERE ' . $this->SQL . ' LIMIT 1'); |
804 | 804 | if ($this->db->nextRecord()) { |
@@ -818,15 +818,15 @@ discard block |
||
818 | 818 | $this->knowledge['Underground'] = 0; |
819 | 819 | } |
820 | 820 | } |
821 | - if($knowledgeType===false) |
|
821 | + if ($knowledgeType === false) |
|
822 | 822 | return $this->knowledge; |
823 | - if(isset($this->knowledge[$knowledgeType])) |
|
823 | + if (isset($this->knowledge[$knowledgeType])) |
|
824 | 824 | return $this->knowledge[$knowledgeType]; |
825 | 825 | return false; |
826 | 826 | } |
827 | 827 | |
828 | 828 | public function killPlayer($sectorID) { |
829 | - $sector = SmrSector::getSector($this->getGameID(),$sectorID); |
|
829 | + $sector = SmrSector::getSector($this->getGameID(), $sectorID); |
|
830 | 830 | //msg taken care of in trader_att_proc.php |
831 | 831 | // forget plotted course |
832 | 832 | $this->deletePlottedCourse(); |
@@ -839,11 +839,11 @@ discard block |
||
839 | 839 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); |
840 | 840 | |
841 | 841 | // record death stat |
842 | - $this->increaseHOF(1,array('Dying','Deaths'), HOF_PUBLIC); |
|
842 | + $this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); |
|
843 | 843 | //record cost of ship lost |
844 | - $this->increaseHOF($this->getShip()->getCost(),array('Dying','Money','Cost Of Ships Lost'), HOF_PUBLIC); |
|
844 | + $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
845 | 845 | // reset turns since last death |
846 | - $this->setHOF(0,array('Movement','Turns Used','Since Last Death'), HOF_ALLIANCE); |
|
846 | + $this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
|
847 | 847 | |
848 | 848 | // 1/4 of ship value -> insurance |
849 | 849 | $newCredits = round($this->getShip()->getCost() / 4); |
@@ -862,7 +862,7 @@ discard block |
||
862 | 862 | |
863 | 863 | // Update turns due to ship change |
864 | 864 | $new_speed = $this->getShip()->getSpeed(); |
865 | - $this->setTurns(round($this->turns / $old_speed * $new_speed),100); |
|
865 | + $this->setTurns(round($this->turns / $old_speed * $new_speed), 100); |
|
866 | 866 | } |
867 | 867 | |
868 | 868 | static public function getHome($gameID, $raceID) { |
@@ -893,16 +893,16 @@ discard block |
||
893 | 893 | |
894 | 894 | if ($this->hasCustomShipName()) { |
895 | 895 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
896 | - $msg .= ' flying <span class="yellow">'.$named_ship.'</span>'; |
|
896 | + $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
897 | 897 | } |
898 | 898 | $msg .= ' was destroyed by ' . $killer->getBBLink(); |
899 | 899 | if ($killer->hasCustomShipName()) { |
900 | 900 | $named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
901 | - $msg .= ' flying <span class="yellow">'.$named_ship.'</span>'; |
|
901 | + $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
902 | 902 | } |
903 | 903 | $msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
904 | 904 | $this->getSector()->increaseBattles(1); |
905 | - $this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($msg,true) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
|
905 | + $this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($msg, true) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
|
906 | 906 | |
907 | 907 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
908 | 908 | self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
@@ -924,19 +924,19 @@ discard block |
||
924 | 924 | $relation = $relations[$killer->getRaceID()]; |
925 | 925 | |
926 | 926 | $alignChangePerRelation = 0.1; |
927 | - if($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) |
|
927 | + if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) |
|
928 | 928 | $alignChangePerRelation = 0.04; |
929 | 929 | |
930 | 930 | $return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race |
931 | - if($return['KillerAlign'] > 0) { |
|
931 | + if ($return['KillerAlign'] > 0) { |
|
932 | 932 | $killer->increaseAlignment($return['KillerAlign']); |
933 | 933 | } |
934 | 934 | else { |
935 | 935 | $killer->decreaseAlignment(-$return['KillerAlign']); |
936 | 936 | } |
937 | 937 | // War setting gives them military pay |
938 | - if($relation <= RELATIONS_WAR) { |
|
939 | - $killer->increaseMilitaryPayment(-floor($relation * 100 * (pow($return['KillerExp']/2,0.25)))); |
|
938 | + if ($relation <= RELATIONS_WAR) { |
|
939 | + $killer->increaseMilitaryPayment(-floor($relation * 100 * (pow($return['KillerExp'] / 2, 0.25)))); |
|
940 | 940 | } |
941 | 941 | |
942 | 942 | //check for federal bounty being offered for current port raiders; |
@@ -961,69 +961,69 @@ discard block |
||
961 | 961 | 'Type' => 'None', |
962 | 962 | 'Amount' => 0 |
963 | 963 | ); |
964 | - if($alignmentDiff >= 200) { |
|
964 | + if ($alignmentDiff >= 200) { |
|
965 | 965 | // If the podded players alignment makes them deputy or member then set bounty |
966 | - if($this->getAlignment() >= 100) { |
|
966 | + if ($this->getAlignment() >= 100) { |
|
967 | 967 | $return['BountyGained']['Type'] = 'HQ'; |
968 | 968 | } |
969 | 969 | else if ($this->getAlignment() <= 100) { |
970 | 970 | $return['BountyGained']['Type'] = 'UG'; |
971 | 971 | } |
972 | 972 | |
973 | - if($return['BountyGained']['Type'] != 'None') { |
|
973 | + if ($return['BountyGained']['Type'] != 'None') { |
|
974 | 974 | $return['BountyGained']['Amount'] = floor(pow($alignmentDiff, 2.56)); |
975 | 975 | $killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']); |
976 | 976 | } |
977 | 977 | } |
978 | 978 | |
979 | - if($this->isNPC()) { |
|
980 | - $killer->increaseHOF($return['KillerExp'],array('Killing','NPC','Experience','Gained'), HOF_PUBLIC); |
|
981 | - $killer->increaseHOF($this->getExperience(),array('Killing','NPC','Experience','Of Traders Killed'), HOF_PUBLIC); |
|
979 | + if ($this->isNPC()) { |
|
980 | + $killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); |
|
981 | + $killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
|
982 | 982 | |
983 | - $killer->increaseHOF($return['DeadExp'],array('Killing','Experience','Lost By NPCs Killed'), HOF_PUBLIC); |
|
983 | + $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); |
|
984 | 984 | |
985 | - $killer->increaseHOF($return['KillerCredits'],array('Killing','NPC','Money','Lost By Traders Killed'), HOF_PUBLIC); |
|
986 | - $killer->increaseHOF($return['KillerCredits'],array('Killing','NPC','Money','Gain'), HOF_PUBLIC); |
|
987 | - $killer->increaseHOF($this->getShip()->getCost(),array('Killing','NPC','Money','Cost Of Ships Killed'), HOF_PUBLIC); |
|
985 | + $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
|
986 | + $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); |
|
987 | + $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
|
988 | 988 | |
989 | - if($return['KillerAlign'] > 0) { |
|
990 | - $killer->increaseHOF($return['KillerAlign'],array('Killing','NPC','Alignment','Gain'), HOF_PUBLIC); |
|
989 | + if ($return['KillerAlign'] > 0) { |
|
990 | + $killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
|
991 | 991 | } |
992 | 992 | else { |
993 | - $killer->increaseHOF(-$return['KillerAlign'],array('Killing','NPC','Alignment','Loss'), HOF_PUBLIC); |
|
993 | + $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
|
994 | 994 | } |
995 | 995 | |
996 | - $killer->increaseHOF($return['BountyGained']['Amount'],array('Killing','NPC','Money','Bounty Gained'), HOF_PUBLIC); |
|
996 | + $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
|
997 | 997 | |
998 | - $killer->increaseHOF(1,array('Killing','NPC Kills'), HOF_PUBLIC); |
|
998 | + $killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
|
999 | 999 | } |
1000 | 1000 | else { |
1001 | - $killer->increaseHOF($return['KillerExp'],array('Killing','Experience','Gained'), HOF_PUBLIC); |
|
1002 | - $killer->increaseHOF($this->getExperience(),array('Killing','Experience','Of Traders Killed'), HOF_PUBLIC); |
|
1001 | + $killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
|
1002 | + $killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
|
1003 | 1003 | |
1004 | - $killer->increaseHOF($return['DeadExp'],array('Killing','Experience','Lost By Traders Killed'), HOF_PUBLIC); |
|
1004 | + $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); |
|
1005 | 1005 | |
1006 | - $killer->increaseHOF($return['KillerCredits'],array('Killing','Money','Lost By Traders Killed'), HOF_PUBLIC); |
|
1007 | - $killer->increaseHOF($return['KillerCredits'],array('Killing','Money','Gain'), HOF_PUBLIC); |
|
1008 | - $killer->increaseHOF($this->getShip()->getCost(),array('Killing','Money','Cost Of Ships Killed'), HOF_PUBLIC); |
|
1006 | + $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
|
1007 | + $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); |
|
1008 | + $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
|
1009 | 1009 | |
1010 | - if($return['KillerAlign'] > 0) { |
|
1011 | - $killer->increaseHOF($return['KillerAlign'],array('Killing','Alignment','Gain'), HOF_PUBLIC); |
|
1010 | + if ($return['KillerAlign'] > 0) { |
|
1011 | + $killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
|
1012 | 1012 | } |
1013 | 1013 | else { |
1014 | - $killer->increaseHOF(-$return['KillerAlign'],array('Killing','Alignment','Loss'), HOF_PUBLIC); |
|
1014 | + $killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
|
1015 | 1015 | } |
1016 | 1016 | |
1017 | - $killer->increaseHOF($return['BountyGained']['Amount'],array('Killing','Money','Bounty Gained'), HOF_PUBLIC); |
|
1017 | + $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
|
1018 | 1018 | |
1019 | - if($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
|
1020 | - $killer->increaseHOF(1,array('Killing','Newbie Kills'), HOF_PUBLIC); |
|
1019 | + if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
|
1020 | + $killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
|
1021 | 1021 | } |
1022 | 1022 | else { |
1023 | 1023 | $killer->increaseKills(1); |
1024 | - $killer->increaseHOF(1,array('Killing','Kills'), HOF_PUBLIC); |
|
1024 | + $killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
|
1025 | 1025 | |
1026 | - if($killer->hasAlliance()) { |
|
1026 | + if ($killer->hasAlliance()) { |
|
1027 | 1027 | $this->db->query('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); |
1028 | 1028 | } |
1029 | 1029 | |
@@ -1032,13 +1032,13 @@ discard block |
||
1032 | 1032 | } |
1033 | 1033 | } |
1034 | 1034 | |
1035 | - $this->increaseHOF($return['BountyGained']['Amount'],array('Dying','Players','Money','Bounty Gained By Killer'), HOF_PUBLIC); |
|
1036 | - $this->increaseHOF($return['KillerExp'],array('Dying','Players','Experience','Gained By Killer'), HOF_PUBLIC); |
|
1037 | - $this->increaseHOF($return['DeadExp'],array('Dying','Experience','Lost'), HOF_PUBLIC); |
|
1038 | - $this->increaseHOF($return['DeadExp'],array('Dying','Players','Experience','Lost'), HOF_PUBLIC); |
|
1039 | - $this->increaseHOF($return['KillerCredits'],array('Dying','Players','Money Lost'), HOF_PUBLIC); |
|
1040 | - $this->increaseHOF($this->getShip()->getCost(),array('Dying','Players','Money','Cost Of Ships Lost'), HOF_PUBLIC); |
|
1041 | - $this->increaseHOF(1,array('Dying','Players','Deaths'), HOF_PUBLIC); |
|
1035 | + $this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); |
|
1036 | + $this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); |
|
1037 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1038 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1039 | + $this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); |
|
1040 | + $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
1041 | + $this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); |
|
1042 | 1042 | |
1043 | 1043 | $this->killPlayer($this->getSectorID()); |
1044 | 1044 | return $return; |
@@ -1048,13 +1048,13 @@ discard block |
||
1048 | 1048 | $return = array(); |
1049 | 1049 | $owner = $forces->getOwner(); |
1050 | 1050 | // send a message to the person who died |
1051 | - self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>'.$this->getBBLink().' in sector '.Globals::getSectorBBLink($forces->getSectorID())); |
|
1052 | - self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by '.$owner->getBBLink().'\'s forces in sector '.Globals::getSectorBBLink($this->getSectorID())); |
|
1051 | + self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
|
1052 | + self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
|
1053 | 1053 | |
1054 | 1054 | $news_message = $this->getBBLink(); |
1055 | 1055 | if ($this->hasCustomShipName()) { |
1056 | 1056 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
1057 | - $news_message .= ' flying <span class="yellow">'.$named_ship.'</span>'; |
|
1057 | + $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
1058 | 1058 | } |
1059 | 1059 | $news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
1060 | 1060 | // insert the news entry |
@@ -1072,11 +1072,11 @@ discard block |
||
1072 | 1072 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
1073 | 1073 | $owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
1074 | 1074 | |
1075 | - $this->increaseHOF($return['DeadExp'], array('Dying','Experience','Lost'), HOF_PUBLIC); |
|
1076 | - $this->increaseHOF($return['DeadExp'], array('Dying','Forces','Experience Lost'), HOF_PUBLIC); |
|
1077 | - $this->increaseHOF($return['LostCredits'], array('Dying','Forces','Money Lost'), HOF_PUBLIC); |
|
1078 | - $this->increaseHOF($this->getShip()->getCost(), array('Dying','Forces','Cost Of Ships Lost'), HOF_PUBLIC); |
|
1079 | - $this->increaseHOF(1, array('Dying','Forces','Deaths'), HOF_PUBLIC); |
|
1075 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1076 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); |
|
1077 | + $this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); |
|
1078 | + $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
1079 | + $this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); |
|
1080 | 1080 | |
1081 | 1081 | $this->killPlayer($forces->getSectorID()); |
1082 | 1082 | return $return; |
@@ -1085,20 +1085,20 @@ discard block |
||
1085 | 1085 | public function &killPlayerByPort(SmrPort $port) { |
1086 | 1086 | $return = array(); |
1087 | 1087 | // send a message to the person who died |
1088 | - self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of '.$port->getDisplayName()); |
|
1088 | + self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
|
1089 | 1089 | |
1090 | 1090 | $news_message = $this->getBBLink(); |
1091 | 1091 | if ($this->hasCustomShipName()) { |
1092 | 1092 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
1093 | - $news_message .= ' flying <span class="yellow">'.$named_ship.'</span>'; |
|
1093 | + $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
1094 | 1094 | } |
1095 | - $news_message .= ' was destroyed while invading '.$port->getDisplayName().'.'; |
|
1095 | + $news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
|
1096 | 1096 | // insert the news entry |
1097 | 1097 | $this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) |
1098 | 1098 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
1099 | 1099 | |
1100 | 1100 | // Player loses between 20% and 28% experience |
1101 | - $expLossPercentage = .29 - .09 * $port->getLevel()/$port->getMaxLevel(); |
|
1101 | + $expLossPercentage = .29 - .09 * $port->getLevel() / $port->getMaxLevel(); |
|
1102 | 1102 | $return['DeadExp'] = max(0, floor($this->getExperience() * $expLossPercentage)); |
1103 | 1103 | $this->decreaseExperience($return['DeadExp']); |
1104 | 1104 | |
@@ -1107,11 +1107,11 @@ discard block |
||
1107 | 1107 | // alliance vs. alliance stats |
1108 | 1108 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
1109 | 1109 | |
1110 | - $this->increaseHOF($return['DeadExp'], array('Dying','Experience','Lost'), HOF_PUBLIC); |
|
1111 | - $this->increaseHOF($return['DeadExp'], array('Dying','Ports','Experience Lost'), HOF_PUBLIC); |
|
1112 | - $this->increaseHOF($return['LostCredits'], array('Dying','Ports','Money Lost'), HOF_PUBLIC); |
|
1113 | - $this->increaseHOF($this->getShip()->getCost(), array('Dying','Ports','Cost Of Ships Lost'), HOF_PUBLIC); |
|
1114 | - $this->increaseHOF(1, array('Dying','Ports','Deaths'), HOF_PUBLIC); |
|
1110 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1111 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); |
|
1112 | + $this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); |
|
1113 | + $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
1114 | + $this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); |
|
1115 | 1115 | |
1116 | 1116 | $this->killPlayer($port->getSectorID()); |
1117 | 1117 | return $return; |
@@ -1121,13 +1121,13 @@ discard block |
||
1121 | 1121 | $return = array(); |
1122 | 1122 | // send a message to the person who died |
1123 | 1123 | $planetOwner = $planet->getOwner(); |
1124 | - self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> '.$this->getBBLink().' in sector '.Globals::getSectorBBLink($planet->getSectorID())); |
|
1125 | - self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of '.$planet->getDisplayName()); |
|
1124 | + self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
|
1125 | + self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getDisplayName()); |
|
1126 | 1126 | |
1127 | 1127 | $news_message = $this->getBBLink(); |
1128 | 1128 | if ($this->hasCustomShipName()) { |
1129 | 1129 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
1130 | - $news_message .= ' flying <span class="yellow">'.$named_ship.'</span>'; |
|
1130 | + $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
1131 | 1131 | } |
1132 | 1132 | $news_message .= ' was destroyed by ' . $planet->getDisplayName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
1133 | 1133 | // insert the news entry |
@@ -1135,7 +1135,7 @@ discard block |
||
1135 | 1135 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
1136 | 1136 | |
1137 | 1137 | // Player loses between 20% and 27% experience |
1138 | - $expLossPercentage = .27 - .07 * $planet->getLevel()/$planet->getMaxLevel(); |
|
1138 | + $expLossPercentage = .27 - .07 * $planet->getLevel() / $planet->getMaxLevel(); |
|
1139 | 1139 | $return['DeadExp'] = max(0, floor($this->getExperience() * $expLossPercentage)); |
1140 | 1140 | $this->decreaseExperience($return['DeadExp']); |
1141 | 1141 | |
@@ -1145,68 +1145,68 @@ discard block |
||
1145 | 1145 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
1146 | 1146 | $planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
1147 | 1147 | |
1148 | - $this->increaseHOF($return['DeadExp'], array('Dying','Experience','Lost'), HOF_PUBLIC); |
|
1149 | - $this->increaseHOF($return['DeadExp'], array('Dying','Planets','Experience Lost'), HOF_PUBLIC); |
|
1150 | - $this->increaseHOF($return['LostCredits'], array('Dying','Planets','Money Lost'), HOF_PUBLIC); |
|
1151 | - $this->increaseHOF($this->getShip()->getCost(), array('Dying','Planets','Cost Of Ships Lost'), HOF_PUBLIC); |
|
1152 | - $this->increaseHOF(1, array('Dying','Planets','Deaths'), HOF_PUBLIC); |
|
1148 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1149 | + $this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); |
|
1150 | + $this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); |
|
1151 | + $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
1152 | + $this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); |
|
1153 | 1153 | |
1154 | 1154 | $this->killPlayer($planet->getSectorID()); |
1155 | 1155 | return $return; |
1156 | 1156 | } |
1157 | 1157 | |
1158 | 1158 | public function save() { |
1159 | - if($this->hasChanged === true) { |
|
1160 | - $this->db->query('UPDATE player SET player_name='.$this->db->escapeString($this->playerName). |
|
1161 | - ', player_id='.$this->db->escapeNumber($this->playerID). |
|
1162 | - ', sector_id='.$this->db->escapeNumber($this->sectorID). |
|
1163 | - ', last_sector_id='.$this->db->escapeNumber($this->lastSectorID). |
|
1164 | - ', turns='.$this->db->escapeNumber($this->turns). |
|
1165 | - ', last_turn_update='.$this->db->escapeNumber($this->lastTurnUpdate). |
|
1166 | - ', newbie_turns='.$this->db->escapeNumber($this->newbieTurns). |
|
1167 | - ', last_news_update='.$this->db->escapeNumber($this->lastNewsUpdate). |
|
1168 | - ', attack_warning='.$this->db->escapeString($this->attackColour). |
|
1169 | - ', dead='.$this->db->escapeBoolean($this->dead). |
|
1170 | - ', newbie_status='.$this->db->escapeBoolean($this->newbieStatus). |
|
1171 | - ', land_on_planet='.$this->db->escapeBoolean($this->landedOnPlanet). |
|
1172 | - ', last_active='.$this->db->escapeNumber($this->lastActive). |
|
1173 | - ', last_cpl_action='.$this->db->escapeNumber($this->lastCPLAction). |
|
1174 | - ', race_id='.$this->db->escapeNumber($this->raceID). |
|
1175 | - ', credits='.$this->db->escapeNumber($this->credits). |
|
1176 | - ', experience='.$this->db->escapeNumber($this->experience). |
|
1177 | - ', alignment='.$this->db->escapeNumber($this->alignment). |
|
1178 | - ', military_payment='.$this->db->escapeString($this->militaryPayment). |
|
1159 | + if ($this->hasChanged === true) { |
|
1160 | + $this->db->query('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
|
1161 | + ', player_id=' . $this->db->escapeNumber($this->playerID) . |
|
1162 | + ', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
|
1163 | + ', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
|
1164 | + ', turns=' . $this->db->escapeNumber($this->turns) . |
|
1165 | + ', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
|
1166 | + ', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
|
1167 | + ', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
|
1168 | + ', attack_warning=' . $this->db->escapeString($this->attackColour) . |
|
1169 | + ', dead=' . $this->db->escapeBoolean($this->dead) . |
|
1170 | + ', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
|
1171 | + ', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
|
1172 | + ', last_active=' . $this->db->escapeNumber($this->lastActive) . |
|
1173 | + ', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
|
1174 | + ', race_id=' . $this->db->escapeNumber($this->raceID) . |
|
1175 | + ', credits=' . $this->db->escapeNumber($this->credits) . |
|
1176 | + ', experience=' . $this->db->escapeNumber($this->experience) . |
|
1177 | + ', alignment=' . $this->db->escapeNumber($this->alignment) . |
|
1178 | + ', military_payment=' . $this->db->escapeString($this->militaryPayment) . |
|
1179 | 1179 | // ', past_knowledge='.$this->db->escapeString($this->pastKnowledge). |
1180 | - ', alliance_id='.$this->db->escapeNumber($this->allianceID). |
|
1181 | - ', alliance_join='.$this->db->escapeNumber($this->allianceJoinable). |
|
1182 | - ', ship_type_id='.$this->db->escapeNumber($this->shipID). |
|
1183 | - ', kills='.$this->db->escapeNumber($this->kills). |
|
1184 | - ', deaths='.$this->db->escapeNumber($this->deaths). |
|
1185 | - ', assists='.$this->db->escapeNumber($this->assists). |
|
1186 | - ', last_port='.$this->db->escapeNumber($this->lastPort). |
|
1187 | - ', bank='.$this->db->escapeNumber($this->bank). |
|
1188 | - ', zoom='.$this->db->escapeString($this->zoom). |
|
1189 | - ', display_missions='.$this->db->escapeBoolean($this->displayMissions). |
|
1190 | - ', display_weapons='.$this->db->escapeBoolean($this->displayWeapons). |
|
1191 | - ', force_drop_messages='.$this->db->escapeBoolean($this->forceDropMessages). |
|
1192 | - ', group_scout_messages='.$this->db->escapeString($this->groupScoutMessages). |
|
1193 | - ', ignore_globals='.$this->db->escapeBoolean($this->ignoreGlobals). |
|
1194 | - ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning). |
|
1195 | - ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged). |
|
1196 | - ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines). |
|
1197 | - ' WHERE '.$this->SQL.' LIMIT 1'); |
|
1198 | - $this->hasChanged=false; |
|
1199 | - } |
|
1200 | - foreach($this->hasBountyChanged as $key => &$bountyChanged) { |
|
1201 | - if($bountyChanged===true) { |
|
1180 | + ', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
|
1181 | + ', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
|
1182 | + ', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
|
1183 | + ', kills=' . $this->db->escapeNumber($this->kills) . |
|
1184 | + ', deaths=' . $this->db->escapeNumber($this->deaths) . |
|
1185 | + ', assists=' . $this->db->escapeNumber($this->assists) . |
|
1186 | + ', last_port=' . $this->db->escapeNumber($this->lastPort) . |
|
1187 | + ', bank=' . $this->db->escapeNumber($this->bank) . |
|
1188 | + ', zoom=' . $this->db->escapeString($this->zoom) . |
|
1189 | + ', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
|
1190 | + ', display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . |
|
1191 | + ', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
|
1192 | + ', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) . |
|
1193 | + ', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
|
1194 | + ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
|
1195 | + ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
|
1196 | + ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
|
1197 | + ' WHERE ' . $this->SQL . ' LIMIT 1'); |
|
1198 | + $this->hasChanged = false; |
|
1199 | + } |
|
1200 | + foreach ($this->hasBountyChanged as $key => &$bountyChanged) { |
|
1201 | + if ($bountyChanged === true) { |
|
1202 | 1202 | $bountyChanged = false; |
1203 | 1203 | $bounty = $this->getBounty($key); |
1204 | - if($bounty['New'] === true) { |
|
1205 | - if($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) |
|
1206 | - $this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) .')'); |
|
1204 | + if ($bounty['New'] === true) { |
|
1205 | + if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) |
|
1206 | + $this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
|
1207 | 1207 | } |
1208 | 1208 | else { |
1209 | - if($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) |
|
1209 | + if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) |
|
1210 | 1210 | $this->db->query('UPDATE bounty |
1211 | 1211 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
1212 | 1212 | smr_credits=' . $this->db->escapeString($bounty['SmrCredits']) . ', |
@@ -1223,36 +1223,36 @@ discard block |
||
1223 | 1223 | } |
1224 | 1224 | |
1225 | 1225 | public function saveHOF() { |
1226 | - if($this->hasHOFChanged!==false) |
|
1226 | + if ($this->hasHOFChanged !== false) |
|
1227 | 1227 | $this->doHOFSave($this->hasHOFChanged); |
1228 | - if(!empty(self::$hasHOFVisChanged)) { |
|
1229 | - foreach(self::$hasHOFVisChanged as $hofType => $changeType) { |
|
1230 | - if($changeType==self::HOF_NEW) |
|
1231 | - $this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES ('.$this->db->escapeString($hofType).','.$this->db->escapeString(self::$HOFVis[$hofType]).')'); |
|
1228 | + if (!empty(self::$hasHOFVisChanged)) { |
|
1229 | + foreach (self::$hasHOFVisChanged as $hofType => $changeType) { |
|
1230 | + if ($changeType == self::HOF_NEW) |
|
1231 | + $this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); |
|
1232 | 1232 | else |
1233 | - $this->db->query('UPDATE hof_visibility SET visibility = '.$this->db->escapeString(self::$HOFVis[$hofType]).' WHERE type = '.$this->db->escapeString($hofType).' LIMIT 1'); |
|
1233 | + $this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); |
|
1234 | 1234 | unset(self::$hasHOFVisChanged[$hofType]); |
1235 | 1235 | } |
1236 | 1236 | } |
1237 | 1237 | } |
1238 | - protected function doHOFSave(array &$hasChangedList,array $typeList = array()) { |
|
1239 | - foreach($hasChangedList as $type => &$hofChanged) { |
|
1238 | + protected function doHOFSave(array &$hasChangedList, array $typeList = array()) { |
|
1239 | + foreach ($hasChangedList as $type => &$hofChanged) { |
|
1240 | 1240 | $tempTypeList = $typeList; |
1241 | 1241 | $tempTypeList[] = $type; |
1242 | - if(is_array($hofChanged)) { |
|
1243 | - $this->doHOFSave($hofChanged,$tempTypeList); |
|
1242 | + if (is_array($hofChanged)) { |
|
1243 | + $this->doHOFSave($hofChanged, $tempTypeList); |
|
1244 | 1244 | } |
1245 | 1245 | else { |
1246 | 1246 | $amount = $this->getHOF($tempTypeList); |
1247 | - if($hofChanged==self::HOF_NEW) { |
|
1248 | - if($amount > 0) |
|
1249 | - $this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList,false,true,':',false) . ',' . $this->db->escapeNumber($amount) . ')'); |
|
1247 | + if ($hofChanged == self::HOF_NEW) { |
|
1248 | + if ($amount > 0) |
|
1249 | + $this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); |
|
1250 | 1250 | } |
1251 | - else if($hofChanged==self::HOF_CHANGED) { |
|
1251 | + else if ($hofChanged == self::HOF_CHANGED) { |
|
1252 | 1252 | // if($amount > 0) |
1253 | 1253 | $this->db->query('UPDATE player_hof |
1254 | 1254 | SET amount=' . $this->db->escapeNumber($amount) . ' |
1255 | - WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeArray($tempTypeList,false,true,':',false).' LIMIT 1'); |
|
1255 | + WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ' LIMIT 1'); |
|
1256 | 1256 | // else |
1257 | 1257 | // $this->db->query('DELETE FROM player_hof WHERE account_id=' . $this->getAccountID() . ' AND game_id = ' . $this->getGameID() . ' AND type = ' . $this->db->escapeArray($tempTypeList,false,true,':',false) . ' LIMIT 1'); |
1258 | 1258 | // } |
@@ -1263,18 +1263,18 @@ discard block |
||
1263 | 1263 | } |
1264 | 1264 | |
1265 | 1265 | protected function getHOFData() { |
1266 | - if(!isset($this->HOF)) { |
|
1266 | + if (!isset($this->HOF)) { |
|
1267 | 1267 | //Get Player HOF |
1268 | 1268 | $this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
1269 | 1269 | $this->HOF = array(); |
1270 | - while($this->db->nextRecord()) { |
|
1271 | - $hof =& $this->HOF; |
|
1272 | - $typeList = explode(':',$this->db->getField('type')); |
|
1273 | - foreach($typeList as $type) { |
|
1274 | - if(!isset($hof[$type])) { |
|
1270 | + while ($this->db->nextRecord()) { |
|
1271 | + $hof = & $this->HOF; |
|
1272 | + $typeList = explode(':', $this->db->getField('type')); |
|
1273 | + foreach ($typeList as $type) { |
|
1274 | + if (!isset($hof[$type])) { |
|
1275 | 1275 | $hof[$type] = array(); |
1276 | 1276 | } |
1277 | - $hof =& $hof[$type]; |
|
1277 | + $hof = & $hof[$type]; |
|
1278 | 1278 | } |
1279 | 1279 | $hof = $this->db->getField('amount'); |
1280 | 1280 | } |
@@ -1283,22 +1283,22 @@ discard block |
||
1283 | 1283 | } |
1284 | 1284 | |
1285 | 1285 | public static function getHOFVis() { |
1286 | - if(!isset(self::$HOFVis)) { |
|
1286 | + if (!isset(self::$HOFVis)) { |
|
1287 | 1287 | //Get Player HOF Vis |
1288 | 1288 | $db = new SmrMySqlDatabase(); |
1289 | 1289 | $db->query('SELECT type,visibility FROM hof_visibility'); |
1290 | 1290 | self::$HOFVis = array(); |
1291 | - while($db->nextRecord()) { |
|
1291 | + while ($db->nextRecord()) { |
|
1292 | 1292 | self::$HOFVis[$db->getField('type')] = $db->getField('visibility'); |
1293 | 1293 | } |
1294 | 1294 | } |
1295 | 1295 | } |
1296 | 1296 | |
1297 | 1297 | protected function getBountiesData() { |
1298 | - if(!isset($this->bounties)) { |
|
1298 | + if (!isset($this->bounties)) { |
|
1299 | 1299 | $this->bounties = array(); |
1300 | 1300 | $this->db->query('SELECT * FROM bounty WHERE ' . $this->SQL); |
1301 | - while($this->db->nextRecord()) { |
|
1301 | + while ($this->db->nextRecord()) { |
|
1302 | 1302 | $this->bounties[$this->db->getField('bounty_id')] = array( |
1303 | 1303 | 'Amount' => $this->db->getInt('amount'), |
1304 | 1304 | 'SmrCredits' => $this->db->getInt('smr_credits'), |
@@ -1339,15 +1339,15 @@ discard block |
||
1339 | 1339 | } |
1340 | 1340 | |
1341 | 1341 | public function isOnCouncil() { |
1342 | - return Council::isOnCouncil($this->getGameID(),$this->getRaceID(),$this->getAccountID()); |
|
1342 | + return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); |
|
1343 | 1343 | } |
1344 | 1344 | |
1345 | 1345 | public function setNewbieWarning($bool) { |
1346 | - if($this->newbieWarning==$bool) { |
|
1346 | + if ($this->newbieWarning == $bool) { |
|
1347 | 1347 | return; |
1348 | 1348 | } |
1349 | - $this->newbieWarning=$bool; |
|
1350 | - $this->hasChanged=true; |
|
1349 | + $this->newbieWarning = $bool; |
|
1350 | + $this->hasChanged = true; |
|
1351 | 1351 | } |
1352 | 1352 | |
1353 | 1353 | public function getNewbieWarning() { |
@@ -1355,12 +1355,12 @@ discard block |
||
1355 | 1355 | } |
1356 | 1356 | |
1357 | 1357 | public function getTickers() { |
1358 | - if(!isset($this->tickers)) { |
|
1358 | + if (!isset($this->tickers)) { |
|
1359 | 1359 | $this->tickers = array(); |
1360 | 1360 | //get ticker info |
1361 | - $this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL .' AND expires > ' . $this->db->escapeNumber(TIME)); |
|
1362 | - while($this->db->nextRecord()) |
|
1363 | - $this->tickers[$this->db->getField('type')] = array( 'Type' => $this->db->getField('type'), |
|
1361 | + $this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); |
|
1362 | + while ($this->db->nextRecord()) |
|
1363 | + $this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
|
1364 | 1364 | 'Time' => $this->db->getInt('time'), |
1365 | 1365 | 'Expires' => $this->db->getInt('expires'), |
1366 | 1366 | 'Recent' => $this->db->getField('recent')); |
@@ -1374,7 +1374,7 @@ discard block |
||
1374 | 1374 | |
1375 | 1375 | public function getTicker($tickerType) { |
1376 | 1376 | $tickers = $this->getTickers(); |
1377 | - if(isset($tickers[$tickerType])) |
|
1377 | + if (isset($tickers[$tickerType])) |
|
1378 | 1378 | return $tickers[$tickerType]; |
1379 | 1379 | return false; |
1380 | 1380 | } |
@@ -1385,8 +1385,8 @@ discard block |
||
1385 | 1385 | |
1386 | 1386 | public function getTurnsLevel() { |
1387 | 1387 | if (!$this->hasTurns()) return 'NONE'; |
1388 | - if ($this->getTurns() <= 25 ) return 'LOW'; |
|
1389 | - if ($this->getTurns() <= 75 ) return 'MEDIUM'; |
|
1388 | + if ($this->getTurns() <= 25) return 'LOW'; |
|
1389 | + if ($this->getTurns() <= 75) return 'MEDIUM'; |
|
1390 | 1390 | return 'HIGH'; |
1391 | 1391 | } |
1392 | 1392 | |
@@ -1394,7 +1394,7 @@ discard block |
||
1394 | 1394 | * Returns the CSS class color to use when displaying the player's turns |
1395 | 1395 | */ |
1396 | 1396 | public function getTurnsColor() { |
1397 | - switch($this->getTurnsLevel()) { |
|
1397 | + switch ($this->getTurnsLevel()) { |
|
1398 | 1398 | case 'NONE': |
1399 | 1399 | case 'LOW': |
1400 | 1400 | return 'red'; |
@@ -1411,7 +1411,7 @@ discard block |
||
1411 | 1411 | $this->save(); |
1412 | 1412 | } |
1413 | 1413 | |
1414 | - protected static function doMessageSending($senderID,$receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { |
|
1414 | + protected static function doMessageSending($senderID, $receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { |
|
1415 | 1415 | $message = trim($message); |
1416 | 1416 | $db = new SmrMySqlDatabase(); |
1417 | 1417 | // send him the message |
@@ -1428,7 +1428,7 @@ discard block |
||
1428 | 1428 | $db->escapeBoolean($senderDelete) . ')' |
1429 | 1429 | ); |
1430 | 1430 | |
1431 | - if($unread === true) { |
|
1431 | + if ($unread === true) { |
|
1432 | 1432 | // give him the message icon |
1433 | 1433 | $db->query('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES |
1434 | 1434 | (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); |
@@ -1437,7 +1437,7 @@ discard block |
||
1437 | 1437 | switch ($messageTypeID) { |
1438 | 1438 | case MSG_PLAYER: |
1439 | 1439 | $receiverAccount = SmrAccount::getAccount($receiverID); |
1440 | - if($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { |
|
1440 | + if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { |
|
1441 | 1441 | require_once(get_file_loc('message.functions.inc')); |
1442 | 1442 | $sender = getMessagePlayer($senderID, $gameID, $messageTypeID); |
1443 | 1443 | if ($sender instanceof SmrPlayer) { |
@@ -1446,12 +1446,12 @@ discard block |
||
1446 | 1446 | $mail = setupMailer(); |
1447 | 1447 | $mail->Subject = 'Message Notification'; |
1448 | 1448 | $mail->setFrom('[email protected]', 'SMR Notifications'); |
1449 | - $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat().' '.$receiverAccount->getShortTimeFormat(),TIME) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message,true); |
|
1449 | + $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat() . ' ' . $receiverAccount->getShortTimeFormat(), TIME) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true); |
|
1450 | 1450 | $mail->msgHTML($bbifiedMessage); |
1451 | 1451 | $mail->AltBody = strip_tags($bbifiedMessage); |
1452 | 1452 | $mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
1453 | 1453 | $mail->send(); |
1454 | - $receiverAccount->decreaseMessageNotifications($messageTypeID,1); |
|
1454 | + $receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
|
1455 | 1455 | } |
1456 | 1456 | break; |
1457 | 1457 | } |
@@ -1463,11 +1463,11 @@ discard block |
||
1463 | 1463 | } |
1464 | 1464 | |
1465 | 1465 | public function sendGlobalMessage($message, $canBeIgnored = true) { |
1466 | - if($canBeIgnored) { |
|
1467 | - if($this->getAccount()->isMailBanned()) |
|
1466 | + if ($canBeIgnored) { |
|
1467 | + if ($this->getAccount()->isMailBanned()) |
|
1468 | 1468 | create_error('You are currently banned from sending messages'); |
1469 | 1469 | } |
1470 | - $this->sendMessageToBox(BOX_GLOBALS,$message); |
|
1470 | + $this->sendMessageToBox(BOX_GLOBALS, $message); |
|
1471 | 1471 | |
1472 | 1472 | // send to all online player |
1473 | 1473 | $db = new SmrMySqlDatabase(); |
@@ -1487,12 +1487,12 @@ discard block |
||
1487 | 1487 | |
1488 | 1488 | public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { |
1489 | 1489 | //get expire time |
1490 | - if($canBeIgnored) { |
|
1491 | - if($this->getAccount()->isMailBanned()) |
|
1490 | + if ($canBeIgnored) { |
|
1491 | + if ($this->getAccount()->isMailBanned()) |
|
1492 | 1492 | create_error('You are currently banned from sending messages'); |
1493 | 1493 | // Don't send messages to players ignoring us |
1494 | 1494 | $this->db->query('SELECT account_id FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
1495 | - if($this->db->nextRecord()) |
|
1495 | + if ($this->db->nextRecord()) |
|
1496 | 1496 | return; |
1497 | 1497 | } |
1498 | 1498 | |
@@ -1537,10 +1537,10 @@ discard block |
||
1537 | 1537 | } |
1538 | 1538 | |
1539 | 1539 | // send him the message |
1540 | - self::doMessageSending($this->getAccountID(),$receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
|
1540 | + self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
|
1541 | 1541 | } |
1542 | 1542 | |
1543 | - public function sendMessageFromOpAnnounce($receiverID, $message, $expires=false) { |
|
1543 | + public function sendMessageFromOpAnnounce($receiverID, $message, $expires = false) { |
|
1544 | 1544 | // get expire time if not set |
1545 | 1545 | if ($expires === false) { |
1546 | 1546 | $expires = TIME + 86400 * 14; |
@@ -1557,14 +1557,14 @@ discard block |
||
1557 | 1557 | //get expire time |
1558 | 1558 | $expires = TIME + 86400 * 31; |
1559 | 1559 | // send him the message |
1560 | - self::doMessageSending(ACCOUNT_ID_PLANET,$receiverID, $gameID, MSG_PLANET, $message, $expires); |
|
1560 | + self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
|
1561 | 1561 | } |
1562 | 1562 | |
1563 | 1563 | public static function sendMessageFromPort($gameID, $receiverID, $message) { |
1564 | 1564 | //get expire time |
1565 | 1565 | $expires = TIME + 86400 * 31; |
1566 | 1566 | // send him the message |
1567 | - self::doMessageSending(ACCOUNT_ID_PORT,$receiverID, $gameID, MSG_PLAYER, $message, $expires); |
|
1567 | + self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
|
1568 | 1568 | } |
1569 | 1569 | |
1570 | 1570 | public static function sendMessageFromFedClerk($gameID, $receiverID, $message) { |
@@ -1574,15 +1574,15 @@ discard block |
||
1574 | 1574 | |
1575 | 1575 | public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { |
1576 | 1576 | //get expire time |
1577 | - if($expires===false) |
|
1577 | + if ($expires === false) |
|
1578 | 1578 | $expires = TIME + 86400 * 365; |
1579 | 1579 | // send him the message |
1580 | - self::doMessageSending(ACCOUNT_ID_ADMIN,$receiverID, $gameID, MSG_ADMIN, $message, $expires); |
|
1580 | + self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
|
1581 | 1581 | } |
1582 | 1582 | |
1583 | 1583 | public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { |
1584 | 1584 | //get expire time |
1585 | - if($expires===false) |
|
1585 | + if ($expires === false) |
|
1586 | 1586 | $expires = TIME + 86400 * 31; |
1587 | 1587 | // send him the message |
1588 | 1588 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
@@ -1590,7 +1590,7 @@ discard block |
||
1590 | 1590 | |
1591 | 1591 | public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { |
1592 | 1592 | //get expire time |
1593 | - if($expires===false) |
|
1593 | + if ($expires === false) |
|
1594 | 1594 | $expires = TIME + 86400 * 7; |
1595 | 1595 | // send him the message |
1596 | 1596 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
@@ -1598,19 +1598,19 @@ discard block |
||
1598 | 1598 | |
1599 | 1599 | public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { |
1600 | 1600 | //get expire time |
1601 | - if($expires===false) |
|
1601 | + if ($expires === false) |
|
1602 | 1602 | $expires = TIME + 86400 * 5; |
1603 | 1603 | // send him the message |
1604 | - self::doMessageSending(ACCOUNT_ID_GROUP_RACES+$raceID,$receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
|
1604 | + self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
|
1605 | 1605 | } |
1606 | 1606 | |
1607 | 1607 | public function setMessagesRead($messageTypeID) { |
1608 | 1608 | $this->db->query('DELETE FROM player_has_unread_messages |
1609 | - WHERE '.$this->SQL.' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
|
1609 | + WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
|
1610 | 1610 | } |
1611 | 1611 | |
1612 | 1612 | public function getPlottedCourse() { |
1613 | - if(!isset($this->plottedCourse)) { |
|
1613 | + if (!isset($this->plottedCourse)) { |
|
1614 | 1614 | // check if we have a course plotted |
1615 | 1615 | $this->db->query('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
1616 | 1616 | |
@@ -1642,23 +1642,23 @@ discard block |
||
1642 | 1642 | public function setPlottedCourse(Distance $plottedCourse) { |
1643 | 1643 | $hadPlottedCourse = $this->hasPlottedCourse(); |
1644 | 1644 | $this->plottedCourse = $plottedCourse; |
1645 | - if ($this->plottedCourse->getTotalSectors()>0) |
|
1645 | + if ($this->plottedCourse->getTotalSectors() > 0) |
|
1646 | 1646 | $this->db->query('REPLACE INTO player_plotted_course |
1647 | 1647 | (account_id, game_id, course) |
1648 | 1648 | VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); |
1649 | - else if($hadPlottedCourse) { |
|
1649 | + else if ($hadPlottedCourse) { |
|
1650 | 1650 | $this->deletePlottedCourse(); |
1651 | 1651 | } |
1652 | 1652 | } |
1653 | 1653 | |
1654 | 1654 | public function hasPlottedCourse() { |
1655 | - return $this->getPlottedCourse()!==false; |
|
1655 | + return $this->getPlottedCourse() !== false; |
|
1656 | 1656 | } |
1657 | 1657 | |
1658 | 1658 | public function isPartOfCourse($sectorOrSectorID) { |
1659 | - if(!$this->hasPlottedCourse()) |
|
1659 | + if (!$this->hasPlottedCourse()) |
|
1660 | 1660 | return false; |
1661 | - if($sectorOrSectorID instanceof SmrSector ) |
|
1661 | + if ($sectorOrSectorID instanceof SmrSector) |
|
1662 | 1662 | $sectorID = $sectorOrSectorID->getSectorID(); |
1663 | 1663 | else |
1664 | 1664 | $sectorID = $sectorOrSectorID; |
@@ -1667,14 +1667,14 @@ discard block |
||
1667 | 1667 | |
1668 | 1668 | public function deletePlottedCourse() { |
1669 | 1669 | $this->plottedCourse = false; |
1670 | - $this->db->query('DELETE FROM player_plotted_course WHERE '.$this->SQL.' LIMIT 1'); |
|
1670 | + $this->db->query('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
|
1671 | 1671 | } |
1672 | 1672 | |
1673 | 1673 | // Computes the turn cost and max misjump between current and target sector |
1674 | 1674 | public function getJumpInfo(SmrSector $targetSector) { |
1675 | 1675 | $path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
1676 | - if ($path===false) { |
|
1677 | - create_error('Unable to plot from '.$this->getSectorID().' to '.$targetSector->getSectorID().'.'); |
|
1676 | + if ($path === false) { |
|
1677 | + create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
|
1678 | 1678 | } |
1679 | 1679 | $distance = $path->getRelativeDistance(); |
1680 | 1680 | |
@@ -1688,10 +1688,10 @@ discard block |
||
1688 | 1688 | } |
1689 | 1689 | |
1690 | 1690 | public function &getStoredDestinations() { |
1691 | - if(!isset($this->storedDestinations)) { |
|
1691 | + if (!isset($this->storedDestinations)) { |
|
1692 | 1692 | $storedDestinations = array(); |
1693 | 1693 | $this->db->query('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
1694 | - while($this->db->nextRecord()) { |
|
1694 | + while ($this->db->nextRecord()) { |
|
1695 | 1695 | $storedDestinations[] = array( |
1696 | 1696 | 'Label' => $this->db->getField('label'), |
1697 | 1697 | 'SectorID' => $this->db->getInt('sector_id'), |
@@ -1699,7 +1699,7 @@ discard block |
||
1699 | 1699 | 'OffsetLeft' => $this->db->getInt('offset_left') |
1700 | 1700 | ); |
1701 | 1701 | } |
1702 | - $this->storedDestinations =& $storedDestinations; |
|
1702 | + $this->storedDestinations = & $storedDestinations; |
|
1703 | 1703 | } |
1704 | 1704 | return $this->storedDestinations; |
1705 | 1705 | } |
@@ -1707,19 +1707,19 @@ discard block |
||
1707 | 1707 | |
1708 | 1708 | function moveDestinationButton($sectorID, $offsetTop, $offsetLeft) { |
1709 | 1709 | |
1710 | - if( !is_numeric($offsetLeft) || !is_numeric($offsetTop)) { |
|
1710 | + if (!is_numeric($offsetLeft) || !is_numeric($offsetTop)) { |
|
1711 | 1711 | create_error('The position of the saved sector must be numeric!.'); |
1712 | 1712 | } |
1713 | 1713 | $offsetTop = round($offsetTop); |
1714 | 1714 | $offsetLeft = round($offsetLeft); |
1715 | 1715 | |
1716 | - if($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
|
1716 | + if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
|
1717 | 1717 | create_error('The saved sector must be in the box!'); |
1718 | 1718 | } |
1719 | 1719 | |
1720 | - $storedDestinations =& $this->getStoredDestinations(); |
|
1721 | - foreach($storedDestinations as &$sd) { |
|
1722 | - if($sd['SectorID'] == $sectorID) { |
|
1720 | + $storedDestinations = & $this->getStoredDestinations(); |
|
1721 | + foreach ($storedDestinations as &$sd) { |
|
1722 | + if ($sd['SectorID'] == $sectorID) { |
|
1723 | 1723 | $sd['OffsetTop'] = $offsetTop; |
1724 | 1724 | $sd['OffsetLeft'] = $offsetLeft; |
1725 | 1725 | $this->db->query(' |
@@ -1741,8 +1741,8 @@ discard block |
||
1741 | 1741 | } |
1742 | 1742 | |
1743 | 1743 | // sector already stored ? |
1744 | - foreach($this->getStoredDestinations() as $sd) { |
|
1745 | - if($sd['SectorID'] == $sectorID) { |
|
1744 | + foreach ($this->getStoredDestinations() as $sd) { |
|
1745 | + if ($sd['SectorID'] == $sectorID) { |
|
1746 | 1746 | create_error('Sector already stored!'); |
1747 | 1747 | } |
1748 | 1748 | } |
@@ -1765,8 +1765,8 @@ discard block |
||
1765 | 1765 | create_error('You want to remove a non-existent sector?'); |
1766 | 1766 | } |
1767 | 1767 | |
1768 | - foreach($this->getStoredDestinations() as $key => $sd) { |
|
1769 | - if($sd['SectorID'] == $sectorID) { |
|
1768 | + foreach ($this->getStoredDestinations() as $key => $sd) { |
|
1769 | + if ($sd['SectorID'] == $sectorID) { |
|
1770 | 1770 | $this->db->query(' |
1771 | 1771 | DELETE FROM player_stored_sector |
1772 | 1772 | WHERE ' . $this->SQL . ' |
@@ -1795,9 +1795,9 @@ discard block |
||
1795 | 1795 | $this->db->query('SELECT count(*) FROM player |
1796 | 1796 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' |
1797 | 1797 | AND ( |
1798 | - '.$dbField.' > '.$this->db->escapeNumber($playerAmount).' |
|
1798 | + '.$dbField . ' > ' . $this->db->escapeNumber($playerAmount) . ' |
|
1799 | 1799 | OR ( |
1800 | - '.$dbField.' = '.$this->db->escapeNumber($playerAmount).' |
|
1800 | + '.$dbField . ' = ' . $this->db->escapeNumber($playerAmount) . ' |
|
1801 | 1801 | AND player_name <= ' . $this->db->escapeString($this->getPlayerName()) . ' |
1802 | 1802 | ) |
1803 | 1803 | )'); |
@@ -17,7 +17,7 @@ discard block |
||
17 | 17 | $this->cargo_left = $this->getCargoHolds(); |
18 | 18 | } |
19 | 19 | protected function doFullUNO() { |
20 | - foreach($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
20 | + foreach ($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
21 | 21 | $this->hardware[$hardwareTypeID] = $max; |
22 | 22 | $this->oldHardware[$hardwareTypeID] = $max; |
23 | 23 | } |
@@ -47,8 +47,8 @@ discard block |
||
47 | 47 | } |
48 | 48 | |
49 | 49 | public function getIllusionShip() { |
50 | - if(!isset($this->illusionShip)) { |
|
51 | - $this->illusionShip=false; |
|
50 | + if (!isset($this->illusionShip)) { |
|
51 | + $this->illusionShip = false; |
|
52 | 52 | } |
53 | 53 | return $this->illusionShip; |
54 | 54 | } |
@@ -58,20 +58,20 @@ discard block |
||
58 | 58 | $db = new SmrMySqlDatabase(); |
59 | 59 | $db->query('REPLACE INTO cached_dummys ' . |
60 | 60 | '(type, id, info) ' . |
61 | - 'VALUES (\'DummyShip\', '.$db->escapeString($this->getPlayer()->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
61 | + 'VALUES (\'DummyShip\', ' . $db->escapeString($this->getPlayer()->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
62 | 62 | unserialize($cache); |
63 | 63 | } |
64 | 64 | |
65 | 65 | public static function &getCachedDummyShip(AbstractSmrPlayer $player) { |
66 | - if(!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
66 | + if (!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
67 | 67 | $db = new SmrMySqlDatabase(); |
68 | 68 | $db->query('SELECT info FROM cached_dummys |
69 | 69 | WHERE type = \'DummyShip\' |
70 | 70 | AND id = ' . $db->escapeString($player->getPlayerName()) . ' LIMIT 1'); |
71 | - if($db->nextRecord()) { |
|
71 | + if ($db->nextRecord()) { |
|
72 | 72 | $return = unserialize($db->getField('info')); |
73 | 73 | $return->regenerate($player); |
74 | - self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] =& $return; |
|
74 | + self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = & $return; |
|
75 | 75 | } |
76 | 76 | else { |
77 | 77 | self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = new DummyShip($player); |
@@ -85,7 +85,7 @@ discard block |
||
85 | 85 | $db->query('SELECT id FROM cached_dummys |
86 | 86 | WHERE type = \'DummyShip\''); |
87 | 87 | $dummyNames = array(); |
88 | - while($db->nextRecord()) { |
|
88 | + while ($db->nextRecord()) { |
|
89 | 89 | $dummyNames[] = $db->getField('id'); |
90 | 90 | } |
91 | 91 | return $dummyNames; |
@@ -94,7 +94,7 @@ discard block |
||
94 | 94 | |
95 | 95 | |
96 | 96 | public function __sleep() { |
97 | - return array('gameID','weapons'); |
|
97 | + return array('gameID', 'weapons'); |
|
98 | 98 | } |
99 | 99 | |
100 | 100 | public function __wakeup() { |
@@ -23,12 +23,12 @@ discard block |
||
23 | 23 | protected $hasChangedCargo = false; |
24 | 24 | protected $hasChangedHardware = array(); |
25 | 25 | |
26 | - public static function &getBaseShip($gameTypeID,$shipTypeID,$forceUpdate = false) { |
|
27 | - if($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) { |
|
26 | + public static function &getBaseShip($gameTypeID, $shipTypeID, $forceUpdate = false) { |
|
27 | + if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) { |
|
28 | 28 | // determine ship |
29 | 29 | $db = new SmrMySqlDatabase(); |
30 | - $db->query('SELECT * FROM ship_type WHERE ship_type_id = '.$db->escapeNumber($shipTypeID).' LIMIT 1'); //TODO add game type id |
|
31 | - if($db->nextRecord()) |
|
30 | + $db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id |
|
31 | + if ($db->nextRecord()) |
|
32 | 32 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db); |
33 | 33 | else |
34 | 34 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false; |
@@ -40,40 +40,40 @@ discard block |
||
40 | 40 | $ship = array(); |
41 | 41 | $ship['Type'] = 'Ship'; |
42 | 42 | $ship['Name'] = $db->getField('ship_name'); |
43 | - $ship['ShipTypeID'] = $db->getField('ship_type_id'); |
|
44 | - $ship['RaceID'] = $db->getField('race_id'); |
|
45 | - $ship['Hardpoint'] = $db->getField('hardpoint'); |
|
43 | + $ship['ShipTypeID'] = $db->getField('ship_type_id'); |
|
44 | + $ship['RaceID'] = $db->getField('race_id'); |
|
45 | + $ship['Hardpoint'] = $db->getField('hardpoint'); |
|
46 | 46 | $ship['Speed'] = $db->getField('speed'); |
47 | - $ship['Cost'] = $db->getField('cost'); |
|
48 | - $ship['AlignRestriction'] = $db->getField('buyer_restriction'); |
|
47 | + $ship['Cost'] = $db->getField('cost'); |
|
48 | + $ship['AlignRestriction'] = $db->getField('buyer_restriction'); |
|
49 | 49 | $ship['Level'] = $db->getField('lvl_needed'); |
50 | 50 | |
51 | 51 | $maxPower = 0; |
52 | - switch($ship['Hardpoint']) { |
|
52 | + switch ($ship['Hardpoint']) { |
|
53 | 53 | default: |
54 | - $maxPower+=1*$ship['Hardpoint']-10; |
|
54 | + $maxPower += 1 * $ship['Hardpoint'] - 10; |
|
55 | 55 | case 10: |
56 | - $maxPower+=2; |
|
56 | + $maxPower += 2; |
|
57 | 57 | case 9: |
58 | - $maxPower+=2; |
|
58 | + $maxPower += 2; |
|
59 | 59 | case 8: |
60 | - $maxPower+=2; |
|
60 | + $maxPower += 2; |
|
61 | 61 | case 7: |
62 | - $maxPower+=2; |
|
62 | + $maxPower += 2; |
|
63 | 63 | case 6: |
64 | - $maxPower+=3; |
|
64 | + $maxPower += 3; |
|
65 | 65 | case 5: |
66 | - $maxPower+=3; |
|
66 | + $maxPower += 3; |
|
67 | 67 | case 4: |
68 | - $maxPower+=3; |
|
68 | + $maxPower += 3; |
|
69 | 69 | case 3: |
70 | - $maxPower+=4; |
|
70 | + $maxPower += 4; |
|
71 | 71 | case 2: |
72 | - $maxPower+=4; |
|
72 | + $maxPower += 4; |
|
73 | 73 | case 1: |
74 | - $maxPower+=5; |
|
74 | + $maxPower += 5; |
|
75 | 75 | case 0: |
76 | - $maxPower+=0; |
|
76 | + $maxPower += 0; |
|
77 | 77 | } |
78 | 78 | $ship['MaxPower'] = $maxPower; |
79 | 79 | |
@@ -81,38 +81,38 @@ discard block |
||
81 | 81 | // get supported hardware from db |
82 | 82 | $db2 = new SmrMySqlDatabase(); |
83 | 83 | $db2->query('SELECT hardware_type_id, max_amount FROM ship_type_support_hardware ' . |
84 | - 'WHERE ship_type_id = '.$db2->escapeNumber($ship['ShipTypeID']).' ORDER BY hardware_type_id'); |
|
84 | + 'WHERE ship_type_id = ' . $db2->escapeNumber($ship['ShipTypeID']) . ' ORDER BY hardware_type_id'); |
|
85 | 85 | |
86 | 86 | while ($db2->nextRecord()) { |
87 | 87 | // adding hardware to array |
88 | 88 | $ship['MaxHardware'][$db2->getField('hardware_type_id')] = $db2->getField('max_amount'); |
89 | 89 | } |
90 | 90 | |
91 | - $ship['BaseMR'] = round( |
|
91 | + $ship['BaseMR'] = round( |
|
92 | 92 | 700 - |
93 | 93 | ( |
94 | 94 | ( |
95 | 95 | $ship['MaxHardware'][HARDWARE_SHIELDS] |
96 | 96 | +$ship['MaxHardware'][HARDWARE_ARMOUR] |
97 | - +$ship['MaxHardware'][HARDWARE_COMBAT]*3 |
|
98 | - )/25 |
|
97 | + +$ship['MaxHardware'][HARDWARE_COMBAT] * 3 |
|
98 | + ) / 25 |
|
99 | 99 | +( |
100 | - $ship['MaxHardware'][HARDWARE_CARGO]/100 |
|
101 | - -$ship['Speed']*5 |
|
102 | - +$ship['Hardpoint']*5 |
|
103 | - +$ship['MaxHardware'][HARDWARE_COMBAT]/5 |
|
100 | + $ship['MaxHardware'][HARDWARE_CARGO] / 100 |
|
101 | + -$ship['Speed'] * 5 |
|
102 | + +$ship['Hardpoint'] * 5 |
|
103 | + +$ship['MaxHardware'][HARDWARE_COMBAT] / 5 |
|
104 | 104 | ) |
105 | 105 | ) |
106 | 106 | ); |
107 | 107 | return $ship; |
108 | 108 | } |
109 | 109 | |
110 | - public static function &getAllBaseShips($gameTypeID,$forceUpdate = false) { |
|
110 | + public static function &getAllBaseShips($gameTypeID, $forceUpdate = false) { |
|
111 | 111 | // determine ship |
112 | 112 | $db = new SmrMySqlDatabase(); |
113 | 113 | $db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); //TODO add game type id |
114 | - while($db->nextRecord()) { |
|
115 | - if(!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) { |
|
114 | + while ($db->nextRecord()) { |
|
115 | + if (!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) { |
|
116 | 116 | self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')] = self::buildBaseShip($db); |
117 | 117 | } |
118 | 118 | } |
@@ -126,7 +126,7 @@ discard block |
||
126 | 126 | } |
127 | 127 | |
128 | 128 | protected function regenerateBaseShip() { |
129 | - $this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID),$this->player->getShipTypeID()); |
|
129 | + $this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID), $this->player->getShipTypeID()); |
|
130 | 130 | $this->checkForExcess(); |
131 | 131 | } |
132 | 132 | |
@@ -144,42 +144,42 @@ discard block |
||
144 | 144 | } |
145 | 145 | |
146 | 146 | public function checkForExcessCargo() { |
147 | - if($this->hasCargo()) { |
|
148 | - while(($total=array_sum($goods=$this->getCargo())) > $this->getCargoHolds()) { |
|
147 | + if ($this->hasCargo()) { |
|
148 | + while (($total = array_sum($goods = $this->getCargo())) > $this->getCargoHolds()) { |
|
149 | 149 | do { |
150 | - list($goodID,$amount)=each($goods); |
|
151 | - } while($amount==0); |
|
152 | - if($amount > $total-$this->getCargoHolds()) |
|
153 | - $amount = $total-$this->getCargoHolds(); |
|
154 | - $this->decreaseCargo($goodID,$amount); |
|
150 | + list($goodID, $amount) = each($goods); |
|
151 | + } while ($amount == 0); |
|
152 | + if ($amount > $total - $this->getCargoHolds()) |
|
153 | + $amount = $total - $this->getCargoHolds(); |
|
154 | + $this->decreaseCargo($goodID, $amount); |
|
155 | 155 | } |
156 | 156 | } |
157 | 157 | } |
158 | 158 | |
159 | 159 | public function checkForExcessHardware() { |
160 | 160 | //check hardware to see if anything needs to be removed |
161 | - if(is_array($hardware = $this->getHardware())) |
|
161 | + if (is_array($hardware = $this->getHardware())) |
|
162 | 162 | foreach ($hardware as $hardwareTypeID => $amount) { |
163 | - if ($amount > ($max=$this->getMaxHardware($hardwareTypeID))) { |
|
164 | - $this->setHardware($hardwareTypeID,$max,true); |
|
163 | + if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { |
|
164 | + $this->setHardware($hardwareTypeID, $max, true); |
|
165 | 165 | } |
166 | 166 | } |
167 | 167 | } |
168 | 168 | |
169 | 169 | public function getPowerUsed() { |
170 | 170 | $power = 0; |
171 | - if($this->getNumWeapons()>0) |
|
171 | + if ($this->getNumWeapons() > 0) |
|
172 | 172 | foreach ($this->weapons as $weapon) |
173 | 173 | $power += $weapon->getPowerLevel(); |
174 | 174 | return $power; |
175 | 175 | } |
176 | 176 | |
177 | 177 | public function getRemainingPower() { |
178 | - return $this->getMaxPower()-$this->getPowerUsed(); |
|
178 | + return $this->getMaxPower() - $this->getPowerUsed(); |
|
179 | 179 | } |
180 | 180 | |
181 | 181 | public function hasRemainingPower() { |
182 | - return $this->getRemainingPower()>0; |
|
182 | + return $this->getRemainingPower() > 0; |
|
183 | 183 | } |
184 | 184 | |
185 | 185 | public function getMaxPower() { |
@@ -191,14 +191,14 @@ discard block |
||
191 | 191 | } |
192 | 192 | |
193 | 193 | public function getDisplayAttackRating(AbstractSmrPlayer $player) { |
194 | - if($this->hasActiveIllusion()) |
|
194 | + if ($this->hasActiveIllusion()) |
|
195 | 195 | return $this->getIllusionAttack(); |
196 | 196 | else |
197 | 197 | return $this->getAttackRating(); |
198 | 198 | } |
199 | 199 | |
200 | 200 | public function getDisplayDefenseRating() { |
201 | - if($this->hasActiveIllusion()) |
|
201 | + if ($this->hasActiveIllusion()) |
|
202 | 202 | return $this->getIllusionDefense(); |
203 | 203 | else |
204 | 204 | return $this->getDefenseRating(); |
@@ -230,9 +230,9 @@ discard block |
||
230 | 230 | |
231 | 231 | |
232 | 232 | public function &addWeapon($weaponTypeID) { |
233 | - if($this->hasOpenWeaponSlots() && $this->hasRemainingPower()) { |
|
233 | + if ($this->hasOpenWeaponSlots() && $this->hasRemainingPower()) { |
|
234 | 234 | $weapon = SmrWeapon::getWeapon($weaponTypeID); |
235 | - if($this->getRemainingPower()>=$weapon->getPowerLevel()) { |
|
235 | + if ($this->getRemainingPower() >= $weapon->getPowerLevel()) { |
|
236 | 236 | $this->weapons[count($this->weapons)] = $weapon; |
237 | 237 | $this->hasChangedWeapons = true; |
238 | 238 | return $weapon; |
@@ -244,13 +244,13 @@ discard block |
||
244 | 244 | |
245 | 245 | public function moveWeaponUp($orderID) { |
246 | 246 | $replacement = $orderID - 1; |
247 | - if($replacement < 0) { |
|
247 | + if ($replacement < 0) { |
|
248 | 248 | // Shift everything up by one and put the selected weapon at the bottom |
249 | - $temp =& $this->weapons[$orderID]; |
|
250 | - for($i=1;$i<count($this->weapons);++$i) { |
|
251 | - $this->weapons[$i-1] =& $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1 |
|
249 | + $temp = & $this->weapons[$orderID]; |
|
250 | + for ($i = 1; $i < count($this->weapons); ++$i) { |
|
251 | + $this->weapons[$i - 1] = & $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1 |
|
252 | 252 | } |
253 | - $this->weapons[count($this->weapons)-1] =& $temp; |
|
253 | + $this->weapons[count($this->weapons) - 1] = & $temp; |
|
254 | 254 | } |
255 | 255 | else { |
256 | 256 | $temp = $this->weapons[$replacement]; |
@@ -262,13 +262,13 @@ discard block |
||
262 | 262 | |
263 | 263 | public function moveWeaponDown($orderID) { |
264 | 264 | $replacement = $orderID + 1; |
265 | - if($replacement >= count($this->weapons)) { |
|
265 | + if ($replacement >= count($this->weapons)) { |
|
266 | 266 | // Shift everything down by one and put the selected weapon at the top |
267 | - $temp =& $this->weapons[count($this->weapons)-1]; |
|
268 | - for($i=count($this->weapons)-1;$i>0;--$i) { |
|
269 | - $this->weapons[$i] =& $this->weapons[$i-1]; |
|
267 | + $temp = & $this->weapons[count($this->weapons) - 1]; |
|
268 | + for ($i = count($this->weapons) - 1; $i > 0; --$i) { |
|
269 | + $this->weapons[$i] = & $this->weapons[$i - 1]; |
|
270 | 270 | } |
271 | - $this->weapons[0] =& $temp; |
|
271 | + $this->weapons[0] = & $temp; |
|
272 | 272 | } |
273 | 273 | else { |
274 | 274 | $temp = $this->weapons[$replacement]; |
@@ -279,22 +279,22 @@ discard block |
||
279 | 279 | } |
280 | 280 | |
281 | 281 | public function setWeaponLocations(array $orderArray) { |
282 | - $weapons=$this->weapons; |
|
283 | - foreach($orderArray as $newOrder => $oldOrder) { |
|
284 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
282 | + $weapons = $this->weapons; |
|
283 | + foreach ($orderArray as $newOrder => $oldOrder) { |
|
284 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
285 | 285 | } |
286 | 286 | $this->hasChangedWeapons = true; |
287 | 287 | } |
288 | 288 | |
289 | 289 | public function removeLastWeapon() { |
290 | - $this->removeWeapon($this->getNumWeapons()-1); |
|
290 | + $this->removeWeapon($this->getNumWeapons() - 1); |
|
291 | 291 | } |
292 | 292 | |
293 | 293 | public function removeWeapon($orderID) { |
294 | 294 | // Shift everything after the removed weapon up by one and put the selected weapon at the bottom |
295 | - for($i=$orderID+1;$i<count($this->weapons);++$i) { |
|
296 | - $this->weapons[$i-1] =& $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1 |
|
297 | - } unset($this->weapons[count($this->weapons)-1]); |
|
295 | + for ($i = $orderID + 1; $i < count($this->weapons); ++$i) { |
|
296 | + $this->weapons[$i - 1] = & $this->weapons[$i]; //If we go above the bounds of the array it will keep on going due to assign by ref. Hence $i-1 =& $i not $i =& $i+1 |
|
297 | + } unset($this->weapons[count($this->weapons) - 1]); |
|
298 | 298 | $this->hasChangedWeapons = true; |
299 | 299 | } |
300 | 300 | |
@@ -304,9 +304,9 @@ discard block |
||
304 | 304 | } |
305 | 305 | |
306 | 306 | public function removeAllCargo() { |
307 | - if(is_array($this->cargo)) { |
|
308 | - foreach($this->cargo as $goodID => $amount) { |
|
309 | - $this->setCargo($goodID,0); |
|
307 | + if (is_array($this->cargo)) { |
|
308 | + foreach ($this->cargo as $goodID => $amount) { |
|
309 | + $this->setCargo($goodID, 0); |
|
310 | 310 | } |
311 | 311 | } |
312 | 312 | } |
@@ -324,15 +324,15 @@ discard block |
||
324 | 324 | $this->removeAllCargo(); |
325 | 325 | $this->removeAllHardware(); |
326 | 326 | |
327 | - if($isNewbie) { |
|
328 | - $this->setShields(75,true); |
|
329 | - $this->setArmour(150,true); |
|
327 | + if ($isNewbie) { |
|
328 | + $this->setShields(75, true); |
|
329 | + $this->setArmour(150, true); |
|
330 | 330 | $this->setCargoHolds(40); |
331 | 331 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
332 | 332 | } |
333 | 333 | else { |
334 | - $this->setShields(50,true); |
|
335 | - $this->setArmour(50,true); |
|
334 | + $this->setShields(50, true); |
|
335 | + $this->setArmour(50, true); |
|
336 | 336 | $this->setCargoHolds(5); |
337 | 337 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); |
338 | 338 | } |
@@ -350,9 +350,9 @@ discard block |
||
350 | 350 | |
351 | 351 | |
352 | 352 | public function hasActiveIllusion() { |
353 | - if(!$this->hasIllusion()) |
|
353 | + if (!$this->hasIllusion()) |
|
354 | 354 | return false; |
355 | - return $this->getIllusionShip()!==false; |
|
355 | + return $this->getIllusionShip() !== false; |
|
356 | 356 | |
357 | 357 | } |
358 | 358 | |
@@ -444,7 +444,7 @@ discard block |
||
444 | 444 | } |
445 | 445 | |
446 | 446 | public function getCostToUpgrade($upgradeShipID) { |
447 | - $upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()),$upgradeShipID); |
|
447 | + $upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $upgradeShipID); |
|
448 | 448 | return $upgadeBaseShip['Cost'] - floor($this->getCost() * SHIP_REFUND_PERCENT); |
449 | 449 | } |
450 | 450 | |
@@ -453,11 +453,11 @@ discard block |
||
453 | 453 | } |
454 | 454 | |
455 | 455 | protected function getCostToUNOAgainstShip($shipID) { |
456 | - $baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()),$shipID); |
|
456 | + $baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $shipID); |
|
457 | 457 | $cost = 0; |
458 | 458 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
459 | - foreach($hardwareTypes as $hardwareTypeID) { |
|
460 | - $cost += max(0,$baseShip['MaxHardware'][$hardwareTypeID]-$this->getHardware($hardwareTypeID))*Globals::getHardwareCost($hardwareTypeID); |
|
459 | + foreach ($hardwareTypes as $hardwareTypeID) { |
|
460 | + $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
|
461 | 461 | } |
462 | 462 | return $cost; |
463 | 463 | } |
@@ -475,41 +475,41 @@ discard block |
||
475 | 475 | } |
476 | 476 | |
477 | 477 | public function getHardware($hardwareTypeID = false) { |
478 | - if($hardwareTypeID === false) |
|
478 | + if ($hardwareTypeID === false) |
|
479 | 479 | return $this->hardware; |
480 | 480 | return isset($this->hardware[$hardwareTypeID]) ? $this->hardware[$hardwareTypeID] : 0; |
481 | 481 | } |
482 | 482 | |
483 | - public function setHardware($hardwareTypeID,$amount) { |
|
484 | - if($this->getHardware($hardwareTypeID) == $amount) |
|
483 | + public function setHardware($hardwareTypeID, $amount) { |
|
484 | + if ($this->getHardware($hardwareTypeID) == $amount) |
|
485 | 485 | return; |
486 | 486 | $this->hardware[$hardwareTypeID] = $amount; |
487 | 487 | $this->hasChangedHardware[$hardwareTypeID] = true; |
488 | 488 | } |
489 | 489 | |
490 | - public function increaseHardware($hardwareTypeID,$amount) { |
|
491 | - $this->setHardware($hardwareTypeID,$this->getHardware($hardwareTypeID)+$amount); |
|
490 | + public function increaseHardware($hardwareTypeID, $amount) { |
|
491 | + $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
|
492 | 492 | } |
493 | 493 | |
494 | 494 | public function getOldHardware($hardwareTypeID = false) { |
495 | - if($hardwareTypeID === false) |
|
495 | + if ($hardwareTypeID === false) |
|
496 | 496 | return $this->oldHardware; |
497 | 497 | return isset($this->oldHardware[$hardwareTypeID]) ? $this->oldHardware[$hardwareTypeID] : 0; |
498 | 498 | } |
499 | 499 | |
500 | - public function setOldHardware($hardwareTypeID,$amount) { |
|
501 | - if($this->getOldHardware($hardwareTypeID) == $amount) |
|
500 | + public function setOldHardware($hardwareTypeID, $amount) { |
|
501 | + if ($this->getOldHardware($hardwareTypeID) == $amount) |
|
502 | 502 | return; |
503 | 503 | $this->oldHardware[$hardwareTypeID] = $amount; |
504 | 504 | $this->hasChangedHardware[$hardwareTypeID] = true; |
505 | 505 | } |
506 | 506 | |
507 | 507 | public function hasMaxHardware($hardwareTypeID) { |
508 | - return $this->getHardware($hardwareTypeID)==$this->getMaxHardware($hardwareTypeID); |
|
508 | + return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); |
|
509 | 509 | } |
510 | 510 | |
511 | 511 | public function getMaxHardware($hardwareTypeID = false) { |
512 | - if($hardwareTypeID === false) |
|
512 | + if ($hardwareTypeID === false) |
|
513 | 513 | return $this->baseShip['MaxHardware']; |
514 | 514 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; |
515 | 515 | } |
@@ -518,18 +518,18 @@ discard block |
||
518 | 518 | return $this->getHardware(HARDWARE_SHIELDS); |
519 | 519 | } |
520 | 520 | |
521 | - public function setShields($amount,$updateOldAmount=false) { |
|
522 | - if($updateOldAmount && !$this->hasLostShields()) |
|
523 | - $this->setOldHardware(HARDWARE_SHIELDS,$amount); |
|
524 | - $this->setHardware(HARDWARE_SHIELDS,$amount); |
|
521 | + public function setShields($amount, $updateOldAmount = false) { |
|
522 | + if ($updateOldAmount && !$this->hasLostShields()) |
|
523 | + $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
|
524 | + $this->setHardware(HARDWARE_SHIELDS, $amount); |
|
525 | 525 | } |
526 | 526 | |
527 | 527 | public function decreaseShields($amount) { |
528 | - $this->setShields($this->getShields()-$amount); |
|
528 | + $this->setShields($this->getShields() - $amount); |
|
529 | 529 | } |
530 | 530 | |
531 | 531 | public function increaseShields($amount) { |
532 | - $this->setShields($this->getShields()+$amount); |
|
532 | + $this->setShields($this->getShields() + $amount); |
|
533 | 533 | } |
534 | 534 | |
535 | 535 | public function getOldShields() { |
@@ -537,19 +537,19 @@ discard block |
||
537 | 537 | } |
538 | 538 | |
539 | 539 | public function setOldShields($amount) { |
540 | - $this->setOldHardware(HARDWARE_SHIELDS,$amount); |
|
540 | + $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
|
541 | 541 | } |
542 | 542 | |
543 | 543 | public function hasShields() { |
544 | - return $this->getShields()>0; |
|
544 | + return $this->getShields() > 0; |
|
545 | 545 | } |
546 | 546 | |
547 | 547 | public function hasLostShields() { |
548 | - return $this->getShields()<$this->getOldShields(); |
|
548 | + return $this->getShields() < $this->getOldShields(); |
|
549 | 549 | } |
550 | 550 | |
551 | 551 | public function hasMaxShields() { |
552 | - return $this->getShields()==$this->getMaxShields(); |
|
552 | + return $this->getShields() == $this->getMaxShields(); |
|
553 | 553 | } |
554 | 554 | |
555 | 555 | public function getMaxShields() { |
@@ -560,18 +560,18 @@ discard block |
||
560 | 560 | return $this->getHardware(HARDWARE_ARMOUR); |
561 | 561 | } |
562 | 562 | |
563 | - public function setArmour($amount,$updateOldAmount=false) { |
|
564 | - if($updateOldAmount && !$this->hasLostArmour()) |
|
565 | - $this->setOldHardware(HARDWARE_ARMOUR,$amount); |
|
566 | - $this->setHardware(HARDWARE_ARMOUR,$amount); |
|
563 | + public function setArmour($amount, $updateOldAmount = false) { |
|
564 | + if ($updateOldAmount && !$this->hasLostArmour()) |
|
565 | + $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
|
566 | + $this->setHardware(HARDWARE_ARMOUR, $amount); |
|
567 | 567 | } |
568 | 568 | |
569 | 569 | public function decreaseArmour($amount) { |
570 | - $this->setArmour($this->getArmour()-$amount); |
|
570 | + $this->setArmour($this->getArmour() - $amount); |
|
571 | 571 | } |
572 | 572 | |
573 | 573 | public function increaseArmour($amount) { |
574 | - $this->setArmour($this->getArmour()+$amount); |
|
574 | + $this->setArmour($this->getArmour() + $amount); |
|
575 | 575 | } |
576 | 576 | |
577 | 577 | public function getOldArmour() { |
@@ -579,19 +579,19 @@ discard block |
||
579 | 579 | } |
580 | 580 | |
581 | 581 | public function setOldArmour($amount) { |
582 | - $this->setOldHardware(HARDWARE_ARMOUR,$amount); |
|
582 | + $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
|
583 | 583 | } |
584 | 584 | |
585 | 585 | public function hasArmour() { |
586 | - return $this->getArmour()>0; |
|
586 | + return $this->getArmour() > 0; |
|
587 | 587 | } |
588 | 588 | |
589 | 589 | public function hasLostArmour() { |
590 | - return $this->getArmour()<$this->getOldArmour(); |
|
590 | + return $this->getArmour() < $this->getOldArmour(); |
|
591 | 591 | } |
592 | 592 | |
593 | 593 | public function hasMaxArmour() { |
594 | - return $this->getArmour()==$this->getMaxArmour(); |
|
594 | + return $this->getArmour() == $this->getMaxArmour(); |
|
595 | 595 | } |
596 | 596 | |
597 | 597 | public function getMaxArmour() { |
@@ -599,53 +599,53 @@ discard block |
||
599 | 599 | } |
600 | 600 | |
601 | 601 | public function isDead() { |
602 | - return !$this->hasArmour()&&!$this->hasShields(); |
|
602 | + return !$this->hasArmour() && !$this->hasShields(); |
|
603 | 603 | } |
604 | 604 | |
605 | 605 | public function canAcceptCDs() { |
606 | - return $this->getCDs()<$this->getMaxCDs(); |
|
606 | + return $this->getCDs() < $this->getMaxCDs(); |
|
607 | 607 | } |
608 | 608 | |
609 | 609 | public function canAcceptSDs() { |
610 | - return $this->getSDs()<$this->getMaxSDs(); |
|
610 | + return $this->getSDs() < $this->getMaxSDs(); |
|
611 | 611 | } |
612 | 612 | |
613 | 613 | public function canAcceptMines() { |
614 | - return $this->getMines()<$this->getMaxMines(); |
|
614 | + return $this->getMines() < $this->getMaxMines(); |
|
615 | 615 | } |
616 | 616 | |
617 | 617 | public function hasCDs() { |
618 | - return $this->getCDs()>0; |
|
618 | + return $this->getCDs() > 0; |
|
619 | 619 | } |
620 | 620 | |
621 | 621 | public function hasSDs() { |
622 | - return $this->getSDs()>0; |
|
622 | + return $this->getSDs() > 0; |
|
623 | 623 | } |
624 | 624 | |
625 | 625 | public function hasMines() { |
626 | - return $this->getMines()>0; |
|
626 | + return $this->getMines() > 0; |
|
627 | 627 | } |
628 | 628 | |
629 | 629 | public function getCDs() { |
630 | 630 | return $this->getHardware(HARDWARE_COMBAT); |
631 | 631 | } |
632 | 632 | |
633 | - public function setCDs($amount,$updateOldAmount=false) { |
|
634 | - if($updateOldAmount && !$this->hasLostCDs()) |
|
635 | - $this->setOldHardware(HARDWARE_COMBAT,$amount); |
|
636 | - $this->setHardware(HARDWARE_COMBAT,$amount); |
|
633 | + public function setCDs($amount, $updateOldAmount = false) { |
|
634 | + if ($updateOldAmount && !$this->hasLostCDs()) |
|
635 | + $this->setOldHardware(HARDWARE_COMBAT, $amount); |
|
636 | + $this->setHardware(HARDWARE_COMBAT, $amount); |
|
637 | 637 | } |
638 | 638 | |
639 | 639 | /** |
640 | 640 | * Decreases the ship CDs. Use $updateOldAmount=true to prevent |
641 | 641 | * this change from triggering `isUnderAttack`. |
642 | 642 | */ |
643 | - public function decreaseCDs($amount,$updateOldAmount=false) { |
|
644 | - $this->setCDs($this->getCDs()-$amount,$updateOldAmount); |
|
643 | + public function decreaseCDs($amount, $updateOldAmount = false) { |
|
644 | + $this->setCDs($this->getCDs() - $amount, $updateOldAmount); |
|
645 | 645 | } |
646 | 646 | |
647 | 647 | public function increaseCDs($amount) { |
648 | - $this->setCDs($this->getCDs()+$amount); |
|
648 | + $this->setCDs($this->getCDs() + $amount); |
|
649 | 649 | } |
650 | 650 | |
651 | 651 | public function getOldCDs() { |
@@ -653,11 +653,11 @@ discard block |
||
653 | 653 | } |
654 | 654 | |
655 | 655 | public function setOldCDs($amount) { |
656 | - $this->setOldHardware(HARDWARE_COMBAT,$amount); |
|
656 | + $this->setOldHardware(HARDWARE_COMBAT, $amount); |
|
657 | 657 | } |
658 | 658 | |
659 | 659 | public function hasLostCDs() { |
660 | - return $this->getCDs()<$this->getOldCDs(); |
|
660 | + return $this->getCDs() < $this->getOldCDs(); |
|
661 | 661 | } |
662 | 662 | |
663 | 663 | public function getMaxCDs() { |
@@ -669,15 +669,15 @@ discard block |
||
669 | 669 | } |
670 | 670 | |
671 | 671 | public function setSDs($amount) { |
672 | - $this->setHardware(HARDWARE_SCOUT,$amount); |
|
672 | + $this->setHardware(HARDWARE_SCOUT, $amount); |
|
673 | 673 | } |
674 | 674 | |
675 | 675 | public function decreaseSDs($amount) { |
676 | - $this->setSDs($this->getSDs()-$amount); |
|
676 | + $this->setSDs($this->getSDs() - $amount); |
|
677 | 677 | } |
678 | 678 | |
679 | 679 | public function increaseSDs($amount) { |
680 | - $this->setSDs($this->getSDs()+$amount); |
|
680 | + $this->setSDs($this->getSDs() + $amount); |
|
681 | 681 | } |
682 | 682 | |
683 | 683 | public function getMaxSDs() { |
@@ -689,15 +689,15 @@ discard block |
||
689 | 689 | } |
690 | 690 | |
691 | 691 | public function setMines($amount) { |
692 | - $this->setHardware(HARDWARE_MINE,$amount); |
|
692 | + $this->setHardware(HARDWARE_MINE, $amount); |
|
693 | 693 | } |
694 | 694 | |
695 | 695 | public function decreaseMines($amount) { |
696 | - $this->setMines($this->getMines()-$amount); |
|
696 | + $this->setMines($this->getMines() - $amount); |
|
697 | 697 | } |
698 | 698 | |
699 | 699 | public function increaseMines($amount) { |
700 | - $this->setMines($this->getMines()+$amount); |
|
700 | + $this->setMines($this->getMines() + $amount); |
|
701 | 701 | } |
702 | 702 | |
703 | 703 | public function getMaxMines() { |
@@ -709,12 +709,12 @@ discard block |
||
709 | 709 | } |
710 | 710 | |
711 | 711 | public function setCargoHolds($amount) { |
712 | - $this->setHardware(HARDWARE_CARGO,$amount); |
|
712 | + $this->setHardware(HARDWARE_CARGO, $amount); |
|
713 | 713 | } |
714 | 714 | |
715 | - public function &getCargo($goodID=false) { |
|
716 | - if($goodID!==false) { |
|
717 | - if(isset($this->cargo[$goodID])) |
|
715 | + public function &getCargo($goodID = false) { |
|
716 | + if ($goodID !== false) { |
|
717 | + if (isset($this->cargo[$goodID])) |
|
718 | 718 | return $this->cargo[$goodID]; |
719 | 719 | $cargo = 0; |
720 | 720 | return $cargo; |
@@ -722,16 +722,16 @@ discard block |
||
722 | 722 | return $this->cargo; |
723 | 723 | } |
724 | 724 | |
725 | - public function hasCargo($goodID=false) { |
|
726 | - if($goodID!==false) |
|
727 | - return $this->getCargo($goodID)>0; |
|
728 | - if(is_array($cargo = $this->getCargo())) |
|
729 | - return array_sum($cargo)>0; |
|
725 | + public function hasCargo($goodID = false) { |
|
726 | + if ($goodID !== false) |
|
727 | + return $this->getCargo($goodID) > 0; |
|
728 | + if (is_array($cargo = $this->getCargo())) |
|
729 | + return array_sum($cargo) > 0; |
|
730 | 730 | return false; |
731 | 731 | } |
732 | 732 | |
733 | - public function setCargo($goodID,$amount) { |
|
734 | - if($this->getCargo($goodID) == $amount) |
|
733 | + public function setCargo($goodID, $amount) { |
|
734 | + if ($this->getCargo($goodID) == $amount) |
|
735 | 735 | return; |
736 | 736 | $this->cargo[$goodID] = $amount; |
737 | 737 | $this->hasChangedCargo = true; |
@@ -740,20 +740,20 @@ discard block |
||
740 | 740 | ksort($this->cargo); |
741 | 741 | } |
742 | 742 | |
743 | - public function decreaseCargo($goodID,$amount) { |
|
744 | - if($amount < 0) |
|
743 | + public function decreaseCargo($goodID, $amount) { |
|
744 | + if ($amount < 0) |
|
745 | 745 | throw new Exception('Trying to decrease negative cargo.'); |
746 | - $this->setCargo($goodID,$this->getCargo($goodID)-$amount); |
|
746 | + $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
|
747 | 747 | } |
748 | 748 | |
749 | - public function increaseCargo($goodID,$amount) { |
|
750 | - if($amount < 0) |
|
749 | + public function increaseCargo($goodID, $amount) { |
|
750 | + if ($amount < 0) |
|
751 | 751 | throw new Exception('Trying to increase negative cargo.'); |
752 | - $this->setCargo($goodID,$this->getCargo($goodID)+$amount); |
|
752 | + $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
|
753 | 753 | } |
754 | 754 | |
755 | 755 | public function getEmptyHolds() { |
756 | - return $this->getCargoHolds()-$this->getUsedHolds(); |
|
756 | + return $this->getCargoHolds() - $this->getUsedHolds(); |
|
757 | 757 | } |
758 | 758 | |
759 | 759 | public function getUsedHolds() { |
@@ -761,7 +761,7 @@ discard block |
||
761 | 761 | } |
762 | 762 | |
763 | 763 | public function hasMaxCargoHolds() { |
764 | - return $this->getCargoHolds()==$this->getMaxCargoHolds(); |
|
764 | + return $this->getCargoHolds() == $this->getMaxCargoHolds(); |
|
765 | 765 | } |
766 | 766 | |
767 | 767 | public function getMaxCargoHolds() { |
@@ -778,16 +778,16 @@ discard block |
||
778 | 778 | $this->setOldShields($this->getShields()); |
779 | 779 | $this->setOldCDs($this->getCDs()); |
780 | 780 | $this->setOldArmour($this->getArmour()); |
781 | - if(isset($var['UnderAttack'])) |
|
781 | + if (isset($var['UnderAttack'])) |
|
782 | 782 | return $var['UnderAttack']; |
783 | - if($underAttack && !USING_AJAX) { |
|
784 | - SmrSession::updateVar('UnderAttack',$underAttack); //Remember we are under attack for AJAX |
|
783 | + if ($underAttack && !USING_AJAX) { |
|
784 | + SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX |
|
785 | 785 | } |
786 | 786 | return $underAttack; |
787 | 787 | } |
788 | 788 | |
789 | 789 | public function hasWeapons() { |
790 | - return $this->getNumWeapons()>0; |
|
790 | + return $this->getNumWeapons() > 0; |
|
791 | 791 | } |
792 | 792 | |
793 | 793 | public function &getWeapons() { |
@@ -803,11 +803,11 @@ discard block |
||
803 | 803 | } |
804 | 804 | |
805 | 805 | public function getOpenWeaponSlots() { |
806 | - return $this->getHardpoints()-$this->getNumWeapons(); |
|
806 | + return $this->getHardpoints() - $this->getNumWeapons(); |
|
807 | 807 | } |
808 | 808 | |
809 | 809 | public function hasOpenWeaponSlots() { |
810 | - return $this->getOpenWeaponSlots()>0; |
|
810 | + return $this->getOpenWeaponSlots() > 0; |
|
811 | 811 | } |
812 | 812 | |
813 | 813 | public function getHardpoints() { |
@@ -817,8 +817,8 @@ discard block |
||
817 | 817 | public function getTotalShieldDamage() { |
818 | 818 | $weapons = $this->getWeapons(); |
819 | 819 | $shieldDamage = 0; |
820 | - foreach($weapons as $weapon) { |
|
821 | - $shieldDamage+=$weapon->getShieldDamage(); |
|
820 | + foreach ($weapons as $weapon) { |
|
821 | + $shieldDamage += $weapon->getShieldDamage(); |
|
822 | 822 | } |
823 | 823 | return $shieldDamage; |
824 | 824 | } |
@@ -826,8 +826,8 @@ discard block |
||
826 | 826 | public function getTotalArmourDamage() { |
827 | 827 | $weapons = $this->getWeapons(); |
828 | 828 | $armourDamage = 0; |
829 | - foreach($weapons as $weapon) { |
|
830 | - $armourDamage+=$weapon->getArmourDamage(); |
|
829 | + foreach ($weapons as $weapon) { |
|
830 | + $armourDamage += $weapon->getArmourDamage(); |
|
831 | 831 | } |
832 | 832 | return $armourDamage; |
833 | 833 | } |
@@ -847,86 +847,86 @@ discard block |
||
847 | 847 | public function &shootPlayers(array $targetPlayers) { |
848 | 848 | $thisPlayer = $this->getPlayer(); |
849 | 849 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0); |
850 | - if($thisPlayer->isDead()) { |
|
850 | + if ($thisPlayer->isDead()) { |
|
851 | 851 | $results['DeadBeforeShot'] = true; |
852 | 852 | return $results; |
853 | 853 | } |
854 | 854 | $results['DeadBeforeShot'] = false; |
855 | - foreach($this->weapons as $orderID => $weapon) { |
|
856 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
857 | - if($results['Weapons'][$orderID]['Hit']) |
|
855 | + foreach ($this->weapons as $orderID => $weapon) { |
|
856 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
857 | + if ($results['Weapons'][$orderID]['Hit']) |
|
858 | 858 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
859 | 859 | } |
860 | - if($this->hasCDs()) { |
|
861 | - $thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs()); |
|
862 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
860 | + if ($this->hasCDs()) { |
|
861 | + $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
|
862 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
863 | 863 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
864 | 864 | } |
865 | - $thisPlayer->increaseExperience(round($results['TotalDamage']/4)); // 1/4 weapon damage to exp. |
|
866 | - $thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Player','Damage Done'), HOF_PUBLIC); |
|
867 | - $thisPlayer->increaseHOF(1,array('Combat','Player','Shots'), HOF_PUBLIC); |
|
865 | + $thisPlayer->increaseExperience(round($results['TotalDamage'] / 4)); // 1/4 weapon damage to exp. |
|
866 | + $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
|
867 | + $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
|
868 | 868 | return $results; |
869 | 869 | } |
870 | 870 | |
871 | 871 | public function &shootForces(SmrForce $forces) { |
872 | 872 | $thisPlayer = $this->getPlayer(); |
873 | 873 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0); |
874 | - if($thisPlayer->isDead()) { |
|
874 | + if ($thisPlayer->isDead()) { |
|
875 | 875 | $results['DeadBeforeShot'] = true; |
876 | 876 | return $results; |
877 | 877 | } |
878 | 878 | $results['DeadBeforeShot'] = false; |
879 | - foreach($this->weapons as $orderID => $weapon) { |
|
880 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
881 | - if($results['Weapons'][$orderID]['Hit']) { |
|
879 | + foreach ($this->weapons as $orderID => $weapon) { |
|
880 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
881 | + if ($results['Weapons'][$orderID]['Hit']) { |
|
882 | 882 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
883 | - $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'],array('Combat','Forces','Mines','Killed'), HOF_PUBLIC); |
|
884 | - $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'],array('Combat','Forces','Mines','Damage Done'), HOF_PUBLIC); |
|
885 | - $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'],array('Combat','Forces','Combat Drones','Killed'), HOF_PUBLIC); |
|
886 | - $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'],array('Combat','Forces','Combat Drones','Damage Done'), HOF_PUBLIC); |
|
887 | - $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'],array('Combat','Forces','Scout Drones','Killed'), HOF_PUBLIC); |
|
888 | - $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'],array('Combat','Forces','Scout Drones','Damage Done'), HOF_PUBLIC); |
|
889 | - $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines']+$results['Weapons'][$orderID]['ActualDamage']['NumCDs']+$results['Weapons'][$orderID]['ActualDamage']['NumSDs'],array('Combat','Forces','Killed'), HOF_PUBLIC); |
|
883 | + $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
|
884 | + $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
|
885 | + $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
|
886 | + $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
|
887 | + $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
|
888 | + $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
|
889 | + $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
|
890 | 890 | } |
891 | 891 | } |
892 | - if($this->hasCDs()) { |
|
893 | - $thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs()); |
|
894 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
892 | + if ($this->hasCDs()) { |
|
893 | + $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
|
894 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
895 | 895 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
896 | - $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'],array('Combat','Forces','Mines','Killed'), HOF_PUBLIC); |
|
897 | - $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'],array('Combat','Forces','Mines','Damage Done'), HOF_PUBLIC); |
|
898 | - $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'],array('Combat','Forces','Combat Drones','Killed'), HOF_PUBLIC); |
|
899 | - $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'],array('Combat','Forces','Combat Drones','Damage Done'), HOF_PUBLIC); |
|
900 | - $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'],array('Combat','Forces','Scout Drones','Killed'), HOF_PUBLIC); |
|
901 | - $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'],array('Combat','Forces','Scout Drones','Damage Done'), HOF_PUBLIC); |
|
902 | - $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines']+$results['Drones']['ActualDamage']['NumCDs']+$results['Drones']['ActualDamage']['NumSDs'],array('Combat','Forces','Killed'), HOF_PUBLIC); |
|
896 | + $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
|
897 | + $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
|
898 | + $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
|
899 | + $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
|
900 | + $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
|
901 | + $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
|
902 | + $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
|
903 | 903 | } |
904 | - $thisPlayer->increaseExperience(round($results['TotalDamage']/20)); // 1/20 weapon damage to exp. |
|
905 | - $thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Forces','Damage Done'), HOF_PUBLIC); |
|
906 | - $thisPlayer->increaseHOF(1,array('Combat','Forces','Shots'), HOF_PUBLIC); |
|
904 | + $thisPlayer->increaseExperience(round($results['TotalDamage'] / 20)); // 1/20 weapon damage to exp. |
|
905 | + $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
|
906 | + $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
|
907 | 907 | return $results; |
908 | 908 | } |
909 | 909 | |
910 | 910 | public function &shootPort(SmrPort $port) { |
911 | 911 | $thisPlayer = $this->getPlayer(); |
912 | 912 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0); |
913 | - if($thisPlayer->isDead()) { |
|
913 | + if ($thisPlayer->isDead()) { |
|
914 | 914 | $results['DeadBeforeShot'] = true; |
915 | 915 | return $results; |
916 | 916 | } |
917 | 917 | $results['DeadBeforeShot'] = false; |
918 | - foreach($this->weapons as $orderID => $weapon) { |
|
919 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
920 | - if($results['Weapons'][$orderID]['Hit']) |
|
918 | + foreach ($this->weapons as $orderID => $weapon) { |
|
919 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
920 | + if ($results['Weapons'][$orderID]['Hit']) |
|
921 | 921 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
922 | 922 | } |
923 | - if($this->hasCDs()) { |
|
924 | - $thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs()); |
|
925 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
923 | + if ($this->hasCDs()) { |
|
924 | + $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
|
925 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
926 | 926 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
927 | 927 | } |
928 | - $thisPlayer->increaseExperience(round($results['TotalDamage']/20)); // 1/20 weapon damage to exp. |
|
929 | - $thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Port','Damage Done'), HOF_PUBLIC); |
|
928 | + $thisPlayer->increaseExperience(round($results['TotalDamage'] / 20)); // 1/20 weapon damage to exp. |
|
929 | + $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
|
930 | 930 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
931 | 931 | |
932 | 932 | // Change alignment if we reach a damage threshold. |
@@ -935,10 +935,10 @@ discard block |
||
935 | 935 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
936 | 936 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
937 | 937 | $thisPlayer->increaseAlignment(1); |
938 | - $thisPlayer->increaseHOF(1, array('Combat','Port','Alignment','Gain'), HOF_PUBLIC); |
|
938 | + $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
|
939 | 939 | } else { |
940 | 940 | $thisPlayer->decreaseAlignment(1); |
941 | - $thisPlayer->increaseHOF(1, array('Combat','Port','Alignment','Loss'), HOF_PUBLIC); |
|
941 | + $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
|
942 | 942 | } |
943 | 943 | } |
944 | 944 | return $results; |
@@ -947,23 +947,23 @@ discard block |
||
947 | 947 | public function &shootPlanet(SmrPlanet $planet, $delayed) { |
948 | 948 | $thisPlayer = $this->getPlayer(); |
949 | 949 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0); |
950 | - if($thisPlayer->isDead()) { |
|
950 | + if ($thisPlayer->isDead()) { |
|
951 | 951 | $results['DeadBeforeShot'] = true; |
952 | 952 | return $results; |
953 | 953 | } |
954 | 954 | $results['DeadBeforeShot'] = false; |
955 | - foreach($this->weapons as $orderID => $weapon) { |
|
956 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
957 | - if($results['Weapons'][$orderID]['Hit']) |
|
955 | + foreach ($this->weapons as $orderID => $weapon) { |
|
956 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
957 | + if ($results['Weapons'][$orderID]['Hit']) |
|
958 | 958 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
959 | 959 | } |
960 | - if($this->hasCDs()) { |
|
961 | - $thisCDs = new SmrCombatDrones($this->getGameID(),$this->getCDs()); |
|
962 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
960 | + if ($this->hasCDs()) { |
|
961 | + $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
|
962 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
963 | 963 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
964 | 964 | } |
965 | - $thisPlayer->increaseExperience(round($results['TotalDamage']/20)); // 1/20 weapon damage to exp. |
|
966 | - $thisPlayer->increaseHOF($results['TotalDamage'],array('Combat','Planet','Damage Done'), HOF_PUBLIC); |
|
965 | + $thisPlayer->increaseExperience(round($results['TotalDamage'] / 20)); // 1/20 weapon damage to exp. |
|
966 | + $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Planet', 'Damage Done'), HOF_PUBLIC); |
|
967 | 967 | // $thisPlayer->increaseHOF(1,array('Combat','Planet','Shots')); //in SmrPlanet::attackedBy() |
968 | 968 | return $results; |
969 | 969 | } |
@@ -973,15 +973,15 @@ discard block |
||
973 | 973 | $armourDamage = 0; |
974 | 974 | $cdDamage = 0; |
975 | 975 | $shieldDamage = 0; |
976 | - if(!$alreadyDead) { |
|
977 | - $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'],$damage['Shield'])); |
|
976 | + if (!$alreadyDead) { |
|
977 | + $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
|
978 | 978 | $damage['MaxDamage'] -= $shieldDamage; |
979 | - if(!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
|
980 | - $cdDamage = $this->doCDDamage(min($damage['MaxDamage'],$damage['Armour'])); |
|
979 | + if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
|
980 | + $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
|
981 | 981 | $damage['Armour'] -= $cdDamage; |
982 | 982 | $damage['MaxDamage'] -= $cdDamage; |
983 | - if(!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) |
|
984 | - $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'],$damage['Armour'])); |
|
983 | + if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) |
|
984 | + $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
|
985 | 985 | } |
986 | 986 | } |
987 | 987 | $return = array( |
@@ -989,10 +989,10 @@ discard block |
||
989 | 989 | 'TargetAlreadyDead' => $alreadyDead, |
990 | 990 | 'Shield' => $shieldDamage, |
991 | 991 | 'CDs' => $cdDamage, |
992 | - 'NumCDs' => $cdDamage/CD_ARMOUR, |
|
992 | + 'NumCDs' => $cdDamage / CD_ARMOUR, |
|
993 | 993 | 'Armour' => $armourDamage, |
994 | 994 | 'HasCDs' => $this->hasCDs(), |
995 | - 'TotalDamage' => $shieldDamage+$cdDamage+$armourDamage |
|
995 | + 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
|
996 | 996 | ); |
997 | 997 | return $return; |
998 | 998 | } |
@@ -1002,11 +1002,11 @@ discard block |
||
1002 | 1002 | $armourDamage = 0; |
1003 | 1003 | $cdDamage = 0; |
1004 | 1004 | $shieldDamage = 0; |
1005 | - if(!$alreadyDead) { |
|
1006 | - $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'],$damage['Shield'])); |
|
1005 | + if (!$alreadyDead) { |
|
1006 | + $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
|
1007 | 1007 | $damage['MaxDamage'] -= $shieldDamage; |
1008 | - if(!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { //skip CDs if it's mines |
|
1009 | - $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'],$damage['Armour'])); |
|
1008 | + if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { //skip CDs if it's mines |
|
1009 | + $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
|
1010 | 1010 | } |
1011 | 1011 | } |
1012 | 1012 | $return = array( |
@@ -1014,28 +1014,28 @@ discard block |
||
1014 | 1014 | 'TargetAlreadyDead' => $alreadyDead, |
1015 | 1015 | 'Shield' => $shieldDamage, |
1016 | 1016 | 'CDs' => $cdDamage, |
1017 | - 'NumCDs' => $cdDamage/CD_ARMOUR, |
|
1017 | + 'NumCDs' => $cdDamage / CD_ARMOUR, |
|
1018 | 1018 | 'Armour' => $armourDamage, |
1019 | 1019 | 'HasCDs' => $this->hasCDs(), |
1020 | - 'TotalDamage' => $shieldDamage+$cdDamage+$armourDamage |
|
1020 | + 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
|
1021 | 1021 | ); |
1022 | 1022 | return $return; |
1023 | 1023 | } |
1024 | 1024 | |
1025 | 1025 | protected function doShieldDamage($damage) { |
1026 | - $actualDamage = min($this->getShields(),$damage); |
|
1026 | + $actualDamage = min($this->getShields(), $damage); |
|
1027 | 1027 | $this->decreaseShields($actualDamage); |
1028 | 1028 | return $actualDamage; |
1029 | 1029 | } |
1030 | 1030 | |
1031 | 1031 | protected function doCDDamage($damage) { |
1032 | - $actualDamage = min($this->getCDs(),floor($damage/CD_ARMOUR)); |
|
1032 | + $actualDamage = min($this->getCDs(), floor($damage / CD_ARMOUR)); |
|
1033 | 1033 | $this->decreaseCDs($actualDamage); |
1034 | - return $actualDamage*CD_ARMOUR; |
|
1034 | + return $actualDamage * CD_ARMOUR; |
|
1035 | 1035 | } |
1036 | 1036 | |
1037 | 1037 | protected function doArmourDamage($damage) { |
1038 | - $actualDamage = min($this->getArmour(),$damage); |
|
1038 | + $actualDamage = min($this->getArmour(), $damage); |
|
1039 | 1039 | $this->decreaseArmour($actualDamage); |
1040 | 1040 | return $actualDamage; |
1041 | 1041 | } |
@@ -1047,17 +1047,17 @@ discard block |
||
1047 | 1047 | ( |
1048 | 1048 | $this->getShields() |
1049 | 1049 | +$this->getArmour() |
1050 | - +$this->getCDs()*3 |
|
1051 | - )/25 |
|
1050 | + +$this->getCDs() * 3 |
|
1051 | + ) / 25 |
|
1052 | 1052 | +( |
1053 | - $this->getCargoHolds()/100 |
|
1054 | - -$this->getSpeed()*5 |
|
1055 | - +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/)*5 |
|
1053 | + $this->getCargoHolds() / 100 |
|
1054 | + -$this->getSpeed() * 5 |
|
1055 | + +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 |
|
1056 | 1056 | /*+( |
1057 | 1057 | $ship['Increases']['Mines'] |
1058 | 1058 | +$ship['Increases']['Scout Drones'] |
1059 | 1059 | )/12*/ |
1060 | - +$this->getCDs()/5 |
|
1060 | + +$this->getCDs() / 5 |
|
1061 | 1061 | ) |
1062 | 1062 | ) |
1063 | 1063 | ); |