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Completed
Branch master (287493)
by Dan
06:08
created
engine/Default/galactic_post_application_processing.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -4,7 +4,7 @@  discard block
 block discarded – undo
4 4
 $amount = $_REQUEST['amount'];
5 5
 if (empty($exp) || empty($message) || empty($amount))
6 6
 	create_error('You left some value blank.');
7
-if(!is_numeric($amount)) {
7
+if (!is_numeric($amount)) {
8 8
 	create_error('Articles per day must be a number.');
9 9
 }
10 10
 if ($exp == 1)
@@ -15,7 +15,7 @@  discard block
 block discarded – undo
15 15
 if ($db->nextRecord())
16 16
 	create_error('You have already applied once.  Please be patient and your application will be answered at a later time.');
17 17
 
18
-$db->query('INSERT INTO galactic_post_applications (game_id, account_id, description, written_before, articles_per_day) VALUES (' . $db->escapeNumber($player->getGameID()) . ', ' . $db->escapeNumber($player->getAccountID()) . ', ' . $db->escapeString($message) . ', '.$db->escapeString($value).', '.$db->escapeNumber($amount).')');
18
+$db->query('INSERT INTO galactic_post_applications (game_id, account_id, description, written_before, articles_per_day) VALUES (' . $db->escapeNumber($player->getGameID()) . ', ' . $db->escapeNumber($player->getAccountID()) . ', ' . $db->escapeString($message) . ', ' . $db->escapeString($value) . ', ' . $db->escapeNumber($amount) . ')');
19 19
 
20 20
 $container = create_container('skeleton.php', 'current_sector.php');
21 21
 $container['msg'] = 'Thank you for your application.  It has been sent to the main editor and he will let you know if you have been accepted.';
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engine/Default/logoff.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -1,9 +1,9 @@
 block discarded – undo
1 1
 <?php
2 2
 
3
-$account->log(LOG_TYPE_LOGIN, 'logged off from '.getIpAddress());
3
+$account->log(LOG_TYPE_LOGIN, 'logged off from ' . getIpAddress());
4 4
 
5 5
 // Remove the lock if we're holding one (ie logged off from game screen)
6
-if($lock) {
6
+if ($lock) {
7 7
 	release_lock();
8 8
 }
9 9
 SmrSession::destroy();
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engine/Default/forces_attack_processing.php 1 patch
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -5,11 +5,11 @@  discard block
 block discarded – undo
5 5
 
6 6
 if ($player->hasNewbieTurns())
7 7
 	create_error('You are under newbie protection!');
8
-if($player->hasFederalProtection())
8
+if ($player->hasFederalProtection())
9 9
 	create_error('You are under federal protection.');
10
-if($player->isLandedOnPlanet())
10
+if ($player->isLandedOnPlanet())
11 11
 	create_error('You cannot attack forces whilst on a planet!');
12
-if(!$player->canFight())
12
+if (!$player->canFight())
13 13
 	create_error('You are not allowed to fight!');
14 14
 if ($player->forceNAPAlliance($forceOwner))
15 15
 	create_error('You cannot attack allied forces!');
@@ -28,7 +28,7 @@  discard block
 block discarded – undo
28 28
 	if (!$forces->hasMines())
29 29
 		create_error('No mines in sector!');
30 30
 } else {
31
-	if(!$forces->exists())
31
+	if (!$forces->exists())
32 32
 		create_error('These forces no longer exist.');
33 33
 	if ($player->getTurns() < $forces->getAttackTurnCost($ship))
34 34
 		create_error('You do not have enough turns to attack these forces!');
@@ -72,18 +72,18 @@  discard block
 block discarded – undo
72 72
 
73 73
 // If mines are bumped, the forces shoot first. Otherwise player shoots first.
74 74
 if ($bump) {
75
-	$results['Forces'] =& $forces->shootPlayers($attackers, $bump);
75
+	$results['Forces'] = & $forces->shootPlayers($attackers, $bump);
76 76
 }
77 77
 
78 78
 $results['Attackers'] = array('TotalDamage' => 0);
79 79
 foreach ($attackers as $attacker) {
80
-	$playerResults =& $attacker->shootForces($forces);
81
-	$results['Attackers']['Traders'][$attacker->getAccountID()]  =& $playerResults;
80
+	$playerResults = & $attacker->shootForces($forces);
81
+	$results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults;
82 82
 	$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage'];
83 83
 }
84 84
 
85 85
 if (!$bump) {
86
-	$results['Forces'] =& $forces->shootPlayers($attackers, $bump);
86
+	$results['Forces'] = & $forces->shootPlayers($attackers, $bump);
87 87
 	$forces->updateExpire();
88 88
 }
89 89
 
@@ -96,20 +96,20 @@  discard block
 block discarded – undo
96 96
 $logId = $db->getInsertID();
97 97
 
98 98
 if ($sendMessage) {
99
-	$message = 'Your forces in sector '.Globals::getSectorBBLink($forces->getSectorID()).' are under <span class="red">attack</span> by '.$player->getBBLink().'! [combatlog='.$logId.']';
99
+	$message = 'Your forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()) . ' are under <span class="red">attack</span> by ' . $player->getBBLink() . '! [combatlog=' . $logId . ']';
100 100
 	$forces->ping($message, $player, true);
101 101
 }
102 102
 
103 103
 $container = create_container('skeleton.php', 'forces_attack.php');
104 104
 
105 105
 // If their target is dead there is no continue attack button
106
-if($forces->exists())
106
+if ($forces->exists())
107 107
 	$container['owner_id'] = $forces->getOwnerID();
108 108
 else
109 109
 	$container['owner_id'] = 0;
110 110
 
111 111
 // If they died on the shot they get to see the results
112
-if($player->isDead()) {
112
+if ($player->isDead()) {
113 113
 	$container['override_death'] = TRUE;
114 114
 	$container['owner_id'] = 0;
115 115
 }
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engine/Default/history_alliance_detail.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -10,9 +10,9 @@
 block discarded – undo
10 10
 $game_id = $var['view_game_id'];
11 11
 $id = $var['alliance_id'];
12 12
 $db = new $var['HistoryDatabase']();
13
-$db->query('SELECT * FROM alliance WHERE alliance_id = '.$db->escapeNumber($id).' AND game_id = '.$db->escapeNumber($game_id));
13
+$db->query('SELECT * FROM alliance WHERE alliance_id = ' . $db->escapeNumber($id) . ' AND game_id = ' . $db->escapeNumber($game_id));
14 14
 $db->nextRecord();
15
-$template->assign('PageTopic','Alliance Roster - ' . stripslashes($db->getField('alliance_name')));
15
+$template->assign('PageTopic', 'Alliance Roster - ' . stripslashes($db->getField('alliance_name')));
16 16
 
17 17
 //get alliance members
18 18
 $db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($id) . ' AND game_id = ' . $db->escapeNumber($game_id) . ' ORDER BY experience DESC');
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engine/Default/bar_lotto_claim.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -9,14 +9,14 @@
 block discarded – undo
9 9
 	$NHLAmount = ($prize - 1000000) / 9;
10 10
 	$db->query('UPDATE player SET bank = bank + ' . $db->escapeNumber($NHLAmount) . ' WHERE account_id = ' . $db->escapeNumber(ACCOUNT_ID_NHL) . ' AND game_id = ' . $db->escapeNumber($player->getGameID()));
11 11
 	$player->increaseCredits($prize);
12
-	$player->increaseHOF($prize,array('Bar','Lotto','Money','Claimed'), HOF_PUBLIC);
13
-	$player->increaseHOF(1,array('Bar','Lotto','Results','Claims'), HOF_PUBLIC);
12
+	$player->increaseHOF($prize, array('Bar', 'Lotto', 'Money', 'Claimed'), HOF_PUBLIC);
13
+	$player->increaseHOF(1, array('Bar', 'Lotto', 'Results', 'Claims'), HOF_PUBLIC);
14 14
 	$message .= '<div align="center">You have claimed <span class="red">$' . number_format($prize) . '</span>!<br /></div><br />';
15 15
 	$db->query('DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . '
16 16
 				AND account_id = ' . $db->escapeNumber($player->getAccountID()) . ' AND prize = ' . $db->escapeNumber($prize) . ' AND time = 0 LIMIT 1');
17
-	$db->query('DELETE FROM news WHERE type = \'lotto\' AND game_id = '.$db->escapeNumber($player->getGameID()));
17
+	$db->query('DELETE FROM news WHERE type = \'lotto\' AND game_id = ' . $db->escapeNumber($player->getGameID()));
18 18
 }
19 19
 //offer another drink and such
20
-$container=create_container('skeleton.php','bar_main.php');
20
+$container = create_container('skeleton.php', 'bar_main.php');
21 21
 $container['message'] = $message;
22 22
 forward($container);
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engine/Default/chess_play.php 1 patch
Spacing   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -1,4 +1,4 @@
 block discarded – undo
1 1
 <?php
2 2
 
3
-$template->assign('ChessGame',ChessGame::getChessGame($var['ChessGameID']));
4
-$template->assign('ChessMoveHREF',SmrSession::getNewHREF(create_container('chess_move_processing.php','',array('AJAX' => true, 'ChessGameID' => $var['ChessGameID']))));
3
+$template->assign('ChessGame', ChessGame::getChessGame($var['ChessGameID']));
4
+$template->assign('ChessMoveHREF', SmrSession::getNewHREF(create_container('chess_move_processing.php', '', array('AJAX' => true, 'ChessGameID' => $var['ChessGameID']))));
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engine/Default/news_read_current.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -1,19 +1,19 @@  discard block
 block discarded – undo
1 1
 <?php
2
-if(!isset($var['GameID'])) SmrSession::updateVar('GameID',$player->getGameID());
2
+if (!isset($var['GameID'])) SmrSession::updateVar('GameID', $player->getGameID());
3 3
 $gameID = $var['GameID'];
4 4
 
5
-$template->assign('PageTopic','Current News');
5
+$template->assign('PageTopic', 'Current News');
6 6
 Menu::news($template);
7 7
 
8 8
 require_once(get_file_loc('news.functions.inc'));
9
-doBreakingNewsAssign($gameID,$template);
10
-doLottoNewsAssign($gameID,$template);
9
+doBreakingNewsAssign($gameID, $template);
10
+doLottoNewsAssign($gameID, $template);
11 11
 
12 12
 
13
-if(!isset($var['LastNewsUpdate']))
14
-	SmrSession::updateVar('LastNewsUpdate',$player->getLastNewsUpdate());
13
+if (!isset($var['LastNewsUpdate']))
14
+	SmrSession::updateVar('LastNewsUpdate', $player->getLastNewsUpdate());
15 15
 
16
-$db->query('SELECT * FROM news WHERE game_id = '.$db->escapeNumber($gameID).' AND time > '.$db->escapeNumber($var['LastNewsUpdate']).' AND type != \'lotto\' ORDER BY news_id DESC');
16
+$db->query('SELECT * FROM news WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND time > ' . $db->escapeNumber($var['LastNewsUpdate']) . ' AND type != \'lotto\' ORDER BY news_id DESC');
17 17
 $player->updateLastNewsUpdate();
18 18
 
19 19
 if ($db->getNumRows()) {
@@ -21,5 +21,5 @@  discard block
 block discarded – undo
21 21
 	while ($db->nextRecord()) {
22 22
 		$NewsItems[] = array('Time' => $db->getField('time'), 'Message' => bbifyMessage($db->getField('news_message')));
23 23
 	}
24
-	$template->assign('NewsItems',$NewsItems);
24
+	$template->assign('NewsItems', $NewsItems);
25 25
 }
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engine/Default/bounty_place_processing.php 1 patch
Spacing   +10 added lines, -10 removed lines patch added patch discarded remove patch
@@ -1,6 +1,6 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 
3
-if(!$player->getSector()->hasLocation($var['LocationID'])) {
3
+if (!$player->getSector()->hasLocation($var['LocationID'])) {
4 4
 	create_error('That location does not exist in this sector');
5 5
 }
6 6
 
@@ -11,7 +11,7 @@  discard block
 block discarded – undo
11 11
 	$container['body'] = 'government.php';
12 12
 	$type = 'HQ';
13 13
 }
14
-else if($location->isUG()) {
14
+else if ($location->isUG()) {
15 15
 	$container['body'] = 'underground.php';
16 16
 	$type = 'UG';
17 17
 }
@@ -41,16 +41,16 @@  discard block
 block discarded – undo
41 41
 $player->decreaseCredits($amount);
42 42
 $account->decreaseSmrCredits($smrCredits);
43 43
 
44
-$player->increaseHOF($smrCredits,array('Bounties','Placed','SMR Credits'), HOF_PUBLIC);
45
-$player->increaseHOF($amount,array('Bounties','Placed','Money'), HOF_PUBLIC);
46
-$player->increaseHOF(1,array('Bounties','Placed','Number'), HOF_PUBLIC);
44
+$player->increaseHOF($smrCredits, array('Bounties', 'Placed', 'SMR Credits'), HOF_PUBLIC);
45
+$player->increaseHOF($amount, array('Bounties', 'Placed', 'Money'), HOF_PUBLIC);
46
+$player->increaseHOF(1, array('Bounties', 'Placed', 'Number'), HOF_PUBLIC);
47 47
 
48 48
 $placed = SmrPlayer::getPlayer($account_id, $player->getGameID());
49
-$placed->increaseCurrentBountyAmount($type,$amount);
50
-$placed->increaseCurrentBountySmrCredits($type,$smrCredits);
51
-$placed->increaseHOF($smrCredits,array('Bounties','Received','SMR Credits'), HOF_PUBLIC);
52
-$placed->increaseHOF($amount,array('Bounties','Received','Money'), HOF_PUBLIC);
53
-$placed->increaseHOF(1,array('Bounties','Received','Number'), HOF_PUBLIC);
49
+$placed->increaseCurrentBountyAmount($type, $amount);
50
+$placed->increaseCurrentBountySmrCredits($type, $smrCredits);
51
+$placed->increaseHOF($smrCredits, array('Bounties', 'Received', 'SMR Credits'), HOF_PUBLIC);
52
+$placed->increaseHOF($amount, array('Bounties', 'Received', 'Money'), HOF_PUBLIC);
53
+$placed->increaseHOF(1, array('Bounties', 'Received', 'Number'), HOF_PUBLIC);
54 54
 
55 55
 //Update for top bounties list
56 56
 $player->update();
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engine/Default/government.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -4,11 +4,11 @@  discard block
 block discarded – undo
4 4
 if ($player->getAlignment() <= ALIGNMENT_EVIL) {
5 5
 	create_error('You are not allowed to enter our Government HQ!');
6 6
 }
7
-if(!$player->getSector()->hasLocation($var['LocationID'])) {
7
+if (!$player->getSector()->hasLocation($var['LocationID'])) {
8 8
 	create_error('That location does not exist in this sector');
9 9
 }
10 10
 $location = SmrLocation::getLocation($var['LocationID']);
11
-if(!$location->isHQ()) {
11
+if (!$location->isHQ()) {
12 12
 	create_error('There is no headquarters. Obviously.');
13 13
 }
14 14
 $raceID = $location->getRaceID();
@@ -28,7 +28,7 @@  discard block
 block discarded – undo
28 28
 if ($raceID != RACE_NEUTRAL) {
29 29
 	$races = Globals::getRaces();
30 30
 	$raceRelations = Globals::getRaceRelations($player->getGameID(), $raceID);
31
-	foreach($raceRelations as $otherRaceID => $relation) {
31
+	foreach ($raceRelations as $otherRaceID => $relation) {
32 32
 		if ($relation <= RELATIONS_WAR) {
33 33
 			$warRaces[] = $races[$otherRaceID]['Race Name'];
34 34
 		}
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