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@@ -3,7 +3,7 @@ discard block |
||
3 | 3 | if ($var['target_sector'] == $player->getSectorID()) |
4 | 4 | forward(create_container('skeleton.php', $var['target_page'])); |
5 | 5 | |
6 | -if($sector->getWarp() == $var['target_sector']) |
|
6 | +if ($sector->getWarp() == $var['target_sector']) |
|
7 | 7 | $turns = TURNS_PER_WARP; |
8 | 8 | else |
9 | 9 | $turns = TURNS_PER_SECTOR; |
@@ -16,13 +16,13 @@ discard block |
||
16 | 16 | $player->update(); |
17 | 17 | |
18 | 18 | // get new sector object |
19 | - $sector =& $player->getSector(); |
|
19 | + $sector = & $player->getSector(); |
|
20 | 20 | $sector->markVisited($player); |
21 | 21 | forward(create_container('skeleton.php', $var['target_page'])); |
22 | 22 | } |
23 | 23 | |
24 | 24 | $action = ''; |
25 | -if(isset($_REQUEST['action'])) { |
|
25 | +if (isset($_REQUEST['action'])) { |
|
26 | 26 | $action = $_REQUEST['action']; |
27 | 27 | if ($action == 'No') |
28 | 28 | forward(create_container('skeleton.php', $var['target_page'])); |
@@ -41,10 +41,10 @@ discard block |
||
41 | 41 | // If you bump into mines in the sector you are trying to leave... |
42 | 42 | if ($player->getLastSectorID() != $var['target_sector']) { |
43 | 43 | $sectorForces = $sector->getForces(); |
44 | - Sorter::sortByNumMethod($sectorForces,'getMines',true); |
|
44 | + Sorter::sortByNumMethod($sectorForces, 'getMines', true); |
|
45 | 45 | $mine_owner_id = false; |
46 | 46 | foreach ($sectorForces as $forces) { |
47 | - if(!$mine_owner_id && $forces->hasMines() && !$player->forceNAPAlliance($forces->getOwner())) { |
|
47 | + if (!$mine_owner_id && $forces->hasMines() && !$player->forceNAPAlliance($forces->getOwner())) { |
|
48 | 48 | $mine_owner_id = $forces->getOwnerID(); |
49 | 49 | break; |
50 | 50 | } |
@@ -52,12 +52,12 @@ discard block |
||
52 | 52 | // set last sector |
53 | 53 | $player->setLastSectorID($var['target_sector']); |
54 | 54 | |
55 | - if($mine_owner_id) { |
|
55 | + if ($mine_owner_id) { |
|
56 | 56 | if ($player->hasNewbieTurns()) { |
57 | 57 | $turns = $sectorForces[$mine_owner_id]->getBumpTurnCost($ship); |
58 | - $player->takeTurns($turns,$turns); |
|
58 | + $player->takeTurns($turns, $turns); |
|
59 | 59 | $container = create_container('skeleton.php', 'current_sector.php'); |
60 | - $container['msg']= 'You have just flown past a sprinkle of mines.<br />Because of your newbie status you have been spared from the harsh reality of the forces.<br />It has cost you ' . $turns.' turn'.($turns==1?'':'s') . ' to navigate the minefield safely'; |
|
60 | + $container['msg'] = 'You have just flown past a sprinkle of mines.<br />Because of your newbie status you have been spared from the harsh reality of the forces.<br />It has cost you ' . $turns . ' turn' . ($turns == 1 ? '' : 's') . ' to navigate the minefield safely'; |
|
61 | 61 | forward($container); |
62 | 62 | } |
63 | 63 | else { |
@@ -74,12 +74,12 @@ discard block |
||
74 | 74 | $player->actionTaken('WalkSector', array('Sector' => $targetSector)); |
75 | 75 | |
76 | 76 | // send scout msg |
77 | -$sector->leavingSector($player,MOVEMENT_WALK); |
|
77 | +$sector->leavingSector($player, MOVEMENT_WALK); |
|
78 | 78 | |
79 | 79 | // Move the user around |
80 | 80 | // TODO: (Must be done while holding both sector locks) |
81 | 81 | $player->setSectorID($var['target_sector']); |
82 | -$player->takeTurns($turns,$turns); |
|
82 | +$player->takeTurns($turns, $turns); |
|
83 | 83 | $player->update(); |
84 | 84 | |
85 | 85 | // We need to release the lock on our old sector |
@@ -89,25 +89,25 @@ discard block |
||
89 | 89 | acquire_lock($var['target_sector']); |
90 | 90 | |
91 | 91 | // get new sector object |
92 | -$sector =& $player->getSector(); |
|
92 | +$sector = & $player->getSector(); |
|
93 | 93 | |
94 | 94 | //add that the player explored here if it hasnt been explored...for HoF |
95 | 95 | if (!$sector->isVisited($player)) { |
96 | 96 | $player->increaseExperience(EXPLORATION_EXPERIENCE); |
97 | - $player->increaseHOF(EXPLORATION_EXPERIENCE,array('Movement','Exploration Experience Gained'), HOF_ALLIANCE); |
|
98 | - $player->increaseHOF(1,array('Movement','Sectors Explored'), HOF_ALLIANCE); |
|
97 | + $player->increaseHOF(EXPLORATION_EXPERIENCE, array('Movement', 'Exploration Experience Gained'), HOF_ALLIANCE); |
|
98 | + $player->increaseHOF(1, array('Movement', 'Sectors Explored'), HOF_ALLIANCE); |
|
99 | 99 | } |
100 | 100 | // make current sector visible to him |
101 | 101 | $sector->markVisited($player); |
102 | 102 | |
103 | 103 | // send scout msgs |
104 | -$sector->enteringSector($player,MOVEMENT_WALK); |
|
104 | +$sector->enteringSector($player, MOVEMENT_WALK); |
|
105 | 105 | |
106 | 106 | $sectorForces = $sector->getForces(); |
107 | 107 | $mine_owner_id = false; |
108 | -Sorter::sortByNumMethod($sectorForces,'getMines',true); |
|
108 | +Sorter::sortByNumMethod($sectorForces, 'getMines', true); |
|
109 | 109 | foreach ($sectorForces as $forces) { |
110 | - if(!$mine_owner_id && $forces->hasMines() && !$player->forceNAPAlliance($forces->getOwner())) { |
|
110 | + if (!$mine_owner_id && $forces->hasMines() && !$player->forceNAPAlliance($forces->getOwner())) { |
|
111 | 111 | $mine_owner_id = $forces->getOwnerID(); |
112 | 112 | break; |
113 | 113 | } |
@@ -117,9 +117,9 @@ discard block |
||
117 | 117 | if ($mine_owner_id) { |
118 | 118 | if ($player->hasNewbieTurns()) { |
119 | 119 | $turns = $sectorForces[$mine_owner_id]->getBumpTurnCost($ship); |
120 | - $player->takeTurns($turns,$turns); |
|
120 | + $player->takeTurns($turns, $turns); |
|
121 | 121 | $container = create_container('skeleton.php', 'current_sector.php'); |
122 | - $container['msg']= 'You have just flown past a sprinkle of mines.<br />Because of your newbie status you have been spared from the harsh reality of the forces.<br />It has cost you ' . $turns.' turn'.($turns==1?'':'s') . ' to navigate the minefield safely.'; |
|
122 | + $container['msg'] = 'You have just flown past a sprinkle of mines.<br />Because of your newbie status you have been spared from the harsh reality of the forces.<br />It has cost you ' . $turns . ' turn' . ($turns == 1 ? '' : 's') . ' to navigate the minefield safely.'; |
|
123 | 123 | forward($container); |
124 | 124 | } |
125 | 125 | else { |
@@ -1,40 +1,40 @@ |
||
1 | 1 | <?php |
2 | 2 | |
3 | -$template->assign('PageTopic','Viewing Members'); |
|
3 | +$template->assign('PageTopic', 'Viewing Members'); |
|
4 | 4 | Menu::galactic_post(); |
5 | 5 | |
6 | 6 | $container = array(); |
7 | 7 | $container['url'] = 'skeleton.php'; |
8 | 8 | $container['body'] = 'galactic_post_view_members.php'; |
9 | 9 | if ($action == 'Remove') |
10 | - $db->query('DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND account_id = '.$db->escapeNumber($var['id'])); |
|
10 | + $db->query('DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND account_id = ' . $db->escapeNumber($var['id'])); |
|
11 | 11 | |
12 | 12 | $db->query('SELECT * FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND account_id != ' . $db->escapeNumber($player->getAccountID())); |
13 | 13 | if ($db->getNumRows()) { |
14 | 14 | |
15 | - $PHP_OUTPUT.=create_table(); |
|
16 | - $PHP_OUTPUT.=('<tr>'); |
|
17 | - $PHP_OUTPUT.=('<th align="center">Player Name</th>'); |
|
18 | - $PHP_OUTPUT.=('<th align="center">Last Wrote</th>'); |
|
19 | - $PHP_OUTPUT.=('<th align="center">Options</th>'); |
|
20 | - $PHP_OUTPUT.=('</tr>'); |
|
15 | + $PHP_OUTPUT .= create_table(); |
|
16 | + $PHP_OUTPUT .= ('<tr>'); |
|
17 | + $PHP_OUTPUT .= ('<th align="center">Player Name</th>'); |
|
18 | + $PHP_OUTPUT .= ('<th align="center">Last Wrote</th>'); |
|
19 | + $PHP_OUTPUT .= ('<th align="center">Options</th>'); |
|
20 | + $PHP_OUTPUT .= ('</tr>'); |
|
21 | 21 | |
22 | 22 | while ($db->nextRecord()) { |
23 | 23 | |
24 | - $curr_writter =& SmrPlayer::getPlayer($db->getField('account_id'), $player->getGameID()); |
|
24 | + $curr_writter = & SmrPlayer::getPlayer($db->getField('account_id'), $player->getGameID()); |
|
25 | 25 | $time = $db->getField('last_wrote'); |
26 | - $PHP_OUTPUT.=('<tr>'); |
|
27 | - $PHP_OUTPUT.=('<td align="center">'.$curr_writter->getPlayerName().'</td>'); |
|
28 | - $PHP_OUTPUT.=('<td align="center"> ' . date(DATE_FULL_SHORT, $time) . '</td>'); |
|
26 | + $PHP_OUTPUT .= ('<tr>'); |
|
27 | + $PHP_OUTPUT .= ('<td align="center">' . $curr_writter->getPlayerName() . '</td>'); |
|
28 | + $PHP_OUTPUT .= ('<td align="center"> ' . date(DATE_FULL_SHORT, $time) . '</td>'); |
|
29 | 29 | $container['id'] = $curr_writter->getAccountID(); |
30 | - $PHP_OUTPUT.=create_echo_form($container); |
|
31 | - $PHP_OUTPUT.=('<td>'); |
|
32 | - $PHP_OUTPUT.=create_submit('Remove'); |
|
33 | - $PHP_OUTPUT.=('</td>'); |
|
34 | - $PHP_OUTPUT.=('</tr>'); |
|
35 | - $PHP_OUTPUT.=('</form>'); |
|
30 | + $PHP_OUTPUT .= create_echo_form($container); |
|
31 | + $PHP_OUTPUT .= ('<td>'); |
|
32 | + $PHP_OUTPUT .= create_submit('Remove'); |
|
33 | + $PHP_OUTPUT .= ('</td>'); |
|
34 | + $PHP_OUTPUT .= ('</tr>'); |
|
35 | + $PHP_OUTPUT .= ('</form>'); |
|
36 | 36 | |
37 | 37 | } |
38 | - $PHP_OUTPUT.=('</table>'); |
|
38 | + $PHP_OUTPUT .= ('</table>'); |
|
39 | 39 | |
40 | 40 | } |
@@ -3,7 +3,7 @@ discard block |
||
3 | 3 | // trim input now |
4 | 4 | $player_name = trim($_REQUEST['player_name']); |
5 | 5 | |
6 | -if(!defined('NPC_SCRIPT') && strpos($player_name,'NPC')===0) |
|
6 | +if (!defined('NPC_SCRIPT') && strpos($player_name, 'NPC') === 0) |
|
7 | 7 | create_error('Player names cannot begin with "NPC".'); |
8 | 8 | |
9 | 9 | $limited_char = 0; |
@@ -31,7 +31,7 @@ discard block |
||
31 | 31 | $race_id = $_REQUEST['race_id']; |
32 | 32 | if (empty($race_id) || $race_id == 1) |
33 | 33 | create_error('Please choose a race!'); |
34 | -if(!is_numeric($var['game_id'])) |
|
34 | +if (!is_numeric($var['game_id'])) |
|
35 | 35 | create_error('Game ID is not numeric'); |
36 | 36 | |
37 | 37 | $gameID = $var['game_id']; |
@@ -49,7 +49,7 @@ discard block |
||
49 | 49 | // does it cost something to join that game? |
50 | 50 | $credits = Globals::getGameCreditsRequired($gameID); |
51 | 51 | if ($credits > 0) { |
52 | - if($account->getTotalSmrCredits() < $credits) { |
|
52 | + if ($account->getTotalSmrCredits() < $credits) { |
|
53 | 53 | create_error('You do not have enough credits to join this game!'); |
54 | 54 | } |
55 | 55 | $account->decreaseTotalSmrCredits($credits); |
@@ -68,7 +68,7 @@ discard block |
||
68 | 68 | } |
69 | 69 | else { |
70 | 70 | $startingNewbieTurns = STARTING_NEWBIE_TURNS_VET; |
71 | - switch($race_id) { |
|
71 | + switch ($race_id) { |
|
72 | 72 | case RACE_ALSKANT: |
73 | 73 | $ship_id = SHIP_TYPE_SMALL_TIMER; |
74 | 74 | break; |
@@ -123,7 +123,7 @@ discard block |
||
123 | 123 | |
124 | 124 | // insert into player table. |
125 | 125 | $db->query('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, ship_type_id, credits, alliance_id, sector_id, last_turn_update, last_cpl_action, last_active, newbie_turns, npc, newbie_status) |
126 | - VALUES(' . $db->escapeNumber($account->getAccountID()) . ', ' . $db->escapeNumber($gameID) . ', '.$db->escapeNumber($player_id).', ' . $db->escapeString($player_name) . ', '.$db->escapeNumber($race_id).', '.$db->escapeNumber($ship_id).', '.$db->escapeNumber(Globals::getStartingCredits($gameID)).', '.$db->escapeNumber($alliance_id).', '.$db->escapeNumber($home_sector_id).', '.$db->escapeNumber($last_turn_update).', ' . $db->escapeNumber(TIME) . ', ' . $db->escapeNumber(TIME) . ',' . $db->escapeNumber($startingNewbieTurns) . ',' . $db->escapeBoolean(defined('NPC_SCRIPT')) . ',' . $db->escapeBoolean($isNewbie) . ')'); |
|
126 | + VALUES(' . $db->escapeNumber($account->getAccountID()) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($player_id) . ', ' . $db->escapeString($player_name) . ', ' . $db->escapeNumber($race_id) . ', ' . $db->escapeNumber($ship_id) . ', ' . $db->escapeNumber(Globals::getStartingCredits($gameID)) . ', ' . $db->escapeNumber($alliance_id) . ', ' . $db->escapeNumber($home_sector_id) . ', ' . $db->escapeNumber($last_turn_update) . ', ' . $db->escapeNumber(TIME) . ', ' . $db->escapeNumber(TIME) . ',' . $db->escapeNumber($startingNewbieTurns) . ',' . $db->escapeBoolean(defined('NPC_SCRIPT')) . ',' . $db->escapeBoolean($isNewbie) . ')'); |
|
127 | 127 | |
128 | 128 | $db->unlock(); |
129 | 129 | |
@@ -134,7 +134,7 @@ discard block |
||
134 | 134 | $ship->setShields($amount_shields, true); |
135 | 135 | $ship->setArmour($amount_armour, true); |
136 | 136 | $ship->setCargoHolds(40); |
137 | -$ship->addWeapon(46); // Laser |
|
137 | +$ship->addWeapon(46); // Laser |
|
138 | 138 | |
139 | 139 | // The `player_visited_sector` table holds *unvisited* sectors, so that once |
140 | 140 | // all sectors are visited (the majority of the game), the table is empty. |
@@ -150,14 +150,14 @@ discard block |
||
150 | 150 | $player->joinAlliance(NHA_ID); |
151 | 151 | |
152 | 152 | //we need to send them some messages |
153 | - $message = 'Welcome to Space Merchant Realms! You have been automatically placed into the <u>[alliance='.NHA_ID.']</u>, which is led by a veteran player who can assist you while you learn the basics of the game. Your alliance leader is denoted with a star on your alliance roster.<br /> |
|
154 | - For more tips to help you get started with the game, check out your alliance message boards. These can be reached by clicking the "Alliance" link on the left side of the page, and then clicking the "Message Board" menu link. The <u><a href="'.WIKI_URL.'" target="_blank">SMR Wiki</a></u> also gives detailed information on all aspects of the game.<br /> |
|
153 | + $message = 'Welcome to Space Merchant Realms! You have been automatically placed into the <u>[alliance=' . NHA_ID . ']</u>, which is led by a veteran player who can assist you while you learn the basics of the game. Your alliance leader is denoted with a star on your alliance roster.<br /> |
|
154 | + For more tips to help you get started with the game, check out your alliance message boards. These can be reached by clicking the "Alliance" link on the left side of the page, and then clicking the "Message Board" menu link. The <u><a href="'.WIKI_URL . '" target="_blank">SMR Wiki</a></u> also gives detailed information on all aspects of the game.<br /> |
|
155 | 155 | SMR is integrated with both IRC and Discord. These are free chat services where you can talk to other players and coordinate with your alliance. Simply click the "Join Chat" link at the bottom left panel of the page.'; |
156 | 156 | |
157 | 157 | SmrPlayer::sendMessageFromAdmin($gameID, $account->getAccountID(), $message); |
158 | 158 | } |
159 | 159 | |
160 | -if($race_id == RACE_ALSKANT) { // Give Alskants 250 personal relations to start. |
|
160 | +if ($race_id == RACE_ALSKANT) { // Give Alskants 250 personal relations to start. |
|
161 | 161 | foreach (Globals::getRaces() as $raceID => $raceInfo) { |
162 | 162 | $player->setRelations(250, $raceID); |
163 | 163 | } |
@@ -1,7 +1,7 @@ |
||
1 | 1 | <?php |
2 | 2 | |
3 | 3 | if ($var['MissionID']) { |
4 | - create_error('red','Error','You can only have 3 missions at a time.'); |
|
4 | + create_error('red', 'Error', 'You can only have 3 missions at a time.'); |
|
5 | 5 | } |
6 | 6 | |
7 | 7 | $rewardText = $player->claimMissionReward($var['MissionID']); |
@@ -8,7 +8,7 @@ discard block |
||
8 | 8 | SmrSession::getRequestVar('maxValue'); |
9 | 9 | SmrSession::getRequestVar('minValue'); |
10 | 10 | |
11 | -$template->assign('PageTopic', 'Anonymous Account #'.$account_num); |
|
11 | +$template->assign('PageTopic', 'Anonymous Account #' . $account_num); |
|
12 | 12 | Menu::bank(); |
13 | 13 | |
14 | 14 | $db->query('SELECT * |
@@ -48,7 +48,7 @@ discard block |
||
48 | 48 | $minValue = max(1, $maxValue - 5); |
49 | 49 | } |
50 | 50 | |
51 | -if(isset($var['minValue']) |
|
51 | +if (isset($var['minValue']) |
|
52 | 52 | && $var['minValue'] <= $maxValue |
53 | 53 | && $var['minValue'] > 0 |
54 | 54 | && is_numeric($var['minValue'])) { |
@@ -85,7 +85,7 @@ discard block |
||
85 | 85 | $transactions = []; |
86 | 86 | while ($db->nextRecord()) { |
87 | 87 | $container['player_id'] = $db->getInt('player_id'); |
88 | - $link = create_link($container, get_colored_text($db->getInt('alignment'),$db->getField('player_name'))); |
|
88 | + $link = create_link($container, get_colored_text($db->getInt('alignment'), $db->getField('player_name'))); |
|
89 | 89 | $transaction = $db->getField('transaction'); |
90 | 90 | $amount = number_format($db->getInt('amount')); |
91 | 91 | $transactions[$db->getInt('transaction_id')] = [ |
@@ -4,7 +4,7 @@ discard block |
||
4 | 4 | create_error('You have to be on the council in order to vote.'); |
5 | 5 | } |
6 | 6 | |
7 | -$template->assign('PageTopic','Ruling Council Of '.$player->getRaceName()); |
|
7 | +$template->assign('PageTopic', 'Ruling Council Of ' . $player->getRaceName()); |
|
8 | 8 | Menu::council($player->getRaceID()); |
9 | 9 | |
10 | 10 | // determine for what we voted |
@@ -13,14 +13,14 @@ discard block |
||
13 | 13 | AND game_id = ' . $db->escapeNumber($player->getGameID())); |
14 | 14 | $votedForRace = -1; |
15 | 15 | if ($db->nextRecord()) { |
16 | - $votedForRace = $db->getField('race_id_2'); |
|
17 | - $votedFor = $db->getField('action'); |
|
16 | + $votedForRace = $db->getField('race_id_2'); |
|
17 | + $votedFor = $db->getField('action'); |
|
18 | 18 | } |
19 | 19 | |
20 | 20 | $voteRelations = array(); |
21 | 21 | $globalRelations = Globals::getRaceRelations($player->getGameID(), $player->getRaceID()); |
22 | 22 | foreach (Globals::getRaces() as $raceID => $raceInfo) { |
23 | - if($raceID == RACE_NEUTRAL || $raceID == $player->getRaceID()) |
|
23 | + if ($raceID == RACE_NEUTRAL || $raceID == $player->getRaceID()) |
|
24 | 24 | continue; |
25 | 25 | $container = create_container('council_vote_processing.php', '', array('race_id' => $raceID)); |
26 | 26 | $voteRelations[$raceID] = array( |
@@ -34,7 +34,7 @@ discard block |
||
34 | 34 | |
35 | 35 | $voteTreaties = array(); |
36 | 36 | $db->query('SELECT * FROM race_has_voting |
37 | - WHERE '.$db->escapeNumber(TIME).' < end_time |
|
37 | + WHERE '.$db->escapeNumber(TIME) . ' < end_time |
|
38 | 38 | AND game_id = ' . $db->escapeNumber($player->getGameID()) . ' |
39 | 39 | AND race_id_1 = ' . $db->escapeNumber($player->getRaceID())); |
40 | 40 | if ($db->getNumRows() > 0) { |
@@ -3,4 +3,4 @@ |
||
3 | 3 | $player->deletePlottedCourse(); |
4 | 4 | |
5 | 5 | $account->log(LOG_TYPE_TRADER_COMBAT, 'Player sees death screen', $player->getSectorID()); |
6 | -forward(create_container('skeleton.php','death.php')); |
|
6 | +forward(create_container('skeleton.php', 'death.php')); |
@@ -2,7 +2,7 @@ |
||
2 | 2 | |
3 | 3 | $type = trim($_POST['type']); |
4 | 4 | |
5 | -switch($type){ |
|
5 | +switch ($type) { |
|
6 | 6 | case 'add': |
7 | 7 | $sectorId = trim($_POST['sectorId']); |
8 | 8 | $label = trim($_POST['label']); |
@@ -1,5 +1,5 @@ discard block |
||
1 | 1 | <?php |
2 | -if(count($_REQUEST['role']) > 0) { |
|
2 | +if (count($_REQUEST['role']) > 0) { |
|
3 | 3 | foreach ($_REQUEST['role'] as $accountID => $roleID) { |
4 | 4 | $db->query('REPLACE INTO player_has_alliance_role |
5 | 5 | (account_id, game_id, role_id, alliance_id) |
@@ -7,6 +7,6 @@ discard block |
||
7 | 7 | } |
8 | 8 | } |
9 | 9 | |
10 | -$container=create_container('skeleton.php','alliance_roster.php'); |
|
10 | +$container = create_container('skeleton.php', 'alliance_roster.php'); |
|
11 | 11 | $container['action'] = 'Show Alliance Roles'; |
12 | 12 | forward($container); |