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| Total Complexity | 651 | 
| Total Lines | 3132 | 
| Duplicated Lines | 0 % | 
| Changes | 6 | ||
| Bugs | 2 | Features | 0 | 
Complex classes like AbstractSmrPlayer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPlayer, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); | ||
| 7 | abstract class AbstractSmrPlayer { | ||
| 8 | |||
| 9 | const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; | ||
| 10 | const TIME_FOR_ALLIANCE_SWITCH = 0; | ||
| 11 | |||
| 12 | const HOF_CHANGED = 1; | ||
| 13 | const HOF_NEW = 2; | ||
| 14 | |||
| 15 | protected static $CACHE_SECTOR_PLAYERS = array(); | ||
| 16 | protected static $CACHE_PLANET_PLAYERS = array(); | ||
| 17 | protected static $CACHE_ALLIANCE_PLAYERS = array(); | ||
| 18 | protected static $CACHE_PLAYERS = array(); | ||
| 19 | |||
| 20 | protected $db; | ||
| 21 | protected $SQL; | ||
| 22 | |||
| 23 | protected $accountID; | ||
| 24 | protected $gameID; | ||
| 25 | protected $playerName; | ||
| 26 | protected $playerID; | ||
| 27 | protected $sectorID; | ||
| 28 | protected $lastSectorID; | ||
| 29 | protected $newbieTurns; | ||
| 30 | protected $dead; | ||
| 31 | protected $npc; | ||
| 32 | protected $newbieStatus; | ||
| 33 | protected $newbieWarning; | ||
| 34 | protected $landedOnPlanet; | ||
| 35 | protected $lastActive; | ||
| 36 | protected $raceID; | ||
| 37 | protected $credits; | ||
| 38 | protected $alignment; | ||
| 39 | protected $experience; | ||
| 40 | protected $level; | ||
| 41 | protected $allianceID; | ||
| 42 | protected $shipID; | ||
| 43 | protected $kills; | ||
| 44 | protected $deaths; | ||
| 45 | protected $assists; | ||
| 46 | protected $stats; | ||
| 47 | protected $pureRelations; | ||
| 48 | protected $relations; | ||
| 49 | protected $militaryPayment; | ||
| 50 | protected $bounties; | ||
| 51 | protected $turns; | ||
| 52 | protected $lastCPLAction; | ||
| 53 | protected $missions; | ||
| 54 | |||
| 55 | protected $tickers; | ||
| 56 | protected $lastTurnUpdate; | ||
| 57 | protected $lastNewsUpdate; | ||
| 58 | protected $attackColour; | ||
| 59 | protected $allianceJoinable; | ||
| 60 | protected $lastPort; | ||
| 61 | protected $bank; | ||
| 62 | protected $zoom; | ||
| 63 | protected $displayMissions; | ||
| 64 | protected $displayWeapons; | ||
| 65 | protected $ignoreGlobals; | ||
| 66 | protected $plottedCourse; | ||
| 67 | protected $plottedCourseFrom; | ||
| 68 | protected $nameChanged; | ||
| 69 | protected $combatDronesKamikazeOnMines; | ||
| 70 | protected $customShipName; | ||
| 71 | protected $storedDestinations; | ||
| 72 | |||
| 73 | protected $visitedSectors; | ||
| 74 | protected $allianceRoles = array( | ||
| 75 | 0 => 0 | ||
| 76 | ); | ||
| 77 | |||
| 78 | protected $draftLeader; | ||
| 79 | protected $gpWriter; | ||
| 80 | protected $HOF; | ||
| 81 | protected static $HOFVis; | ||
| 82 | |||
| 83 | protected $hasChanged = false; | ||
| 84 | protected array $hasHOFChanged = []; | ||
| 85 | protected static $hasHOFVisChanged = array(); | ||
| 86 | protected $hasBountyChanged = array(); | ||
| 87 | |||
| 88 | 	public static function refreshCache() { | ||
| 89 | 		foreach (self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { | ||
| 90 | 			foreach ($gamePlayers as $accountID => &$player) { | ||
| 91 | $player = self::getPlayer($accountID, $gameID, true); | ||
| 92 | } | ||
| 93 | } | ||
| 94 | } | ||
| 95 | |||
| 96 | 	public static function clearCache() { | ||
| 97 | self::$CACHE_PLAYERS = array(); | ||
| 98 | self::$CACHE_SECTOR_PLAYERS = array(); | ||
| 99 | } | ||
| 100 | |||
| 101 | 	public static function savePlayers() { | ||
| 102 | 		foreach (self::$CACHE_PLAYERS as $gamePlayers) { | ||
| 103 | 			foreach ($gamePlayers as $player) { | ||
| 104 | $player->save(); | ||
| 105 | } | ||
| 106 | } | ||
| 107 | } | ||
| 108 | |||
| 109 | 	public static function getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { | ||
| 110 | $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset | ||
| 111 | 		foreach ($players as $accountID => $player) { | ||
| 112 | 			if (!in_array($player->getAllianceID(), $allianceIDs)) { | ||
| 113 | unset($players[$accountID]); | ||
| 114 | } | ||
| 115 | } | ||
| 116 | return $players; | ||
| 117 | } | ||
| 118 | |||
| 119 | /** | ||
| 120 | * Returns the same players as getSectorPlayers (e.g. not on planets), | ||
| 121 | * but for an entire galaxy rather than a single sector. This is useful | ||
| 122 | * for reducing the number of queries in galaxy-wide processing. | ||
| 123 | */ | ||
| 124 | 	public static function getGalaxyPlayers($gameID, $galaxyID, $forceUpdate = false) { | ||
| 125 | $db = new SmrMySqlDatabase(); | ||
| 126 | 		$db->query('SELECT player.*, sector_id FROM sector LEFT JOIN player USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); | ||
| 127 | $galaxyPlayers = []; | ||
| 128 | 		while ($db->nextRecord()) { | ||
| 129 | 			$sectorID = $db->getInt('sector_id'); | ||
| 130 | 			if (!$db->hasField('account_id')) { | ||
| 131 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = []; | ||
| 132 | 			} else { | ||
| 133 | 				$accountID = $db->getInt('account_id'); | ||
| 134 | $player = self::getPlayer($accountID, $gameID, $forceUpdate, $db); | ||
| 135 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; | ||
| 136 | $galaxyPlayers[$sectorID][$accountID] = $player; | ||
| 137 | } | ||
| 138 | } | ||
| 139 | return $galaxyPlayers; | ||
| 140 | } | ||
| 141 | |||
| 142 | 	public static function getSectorPlayers($gameID, $sectorID, $forceUpdate = false) { | ||
| 143 | 		if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { | ||
| 144 | $db = new SmrMySqlDatabase(); | ||
| 145 | 			$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); | ||
| 146 | $players = array(); | ||
| 147 | 			while ($db->nextRecord()) { | ||
| 148 | 				$accountID = $db->getInt('account_id'); | ||
| 149 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); | ||
| 150 | } | ||
| 151 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; | ||
| 152 | } | ||
| 153 | return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; | ||
| 154 | } | ||
| 155 | |||
| 156 | 	public static function getPlanetPlayers($gameID, $sectorID, $forceUpdate = false) { | ||
| 157 | 		if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { | ||
| 158 | $db = new SmrMySqlDatabase(); | ||
| 159 | 			$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); | ||
| 160 | $players = array(); | ||
| 161 | 			while ($db->nextRecord()) { | ||
| 162 | 				$accountID = $db->getInt('account_id'); | ||
| 163 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); | ||
| 164 | } | ||
| 165 | self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players; | ||
| 166 | } | ||
| 167 | return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; | ||
| 168 | } | ||
| 169 | |||
| 170 | 	public static function getAlliancePlayers($gameID, $allianceID, $forceUpdate = false) { | ||
| 171 | 		if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { | ||
| 172 | $db = new SmrMySqlDatabase(); | ||
| 173 | 			$db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); | ||
| 174 | $players = array(); | ||
| 175 | 			while ($db->nextRecord()) { | ||
| 176 | 				$accountID = $db->getInt('account_id'); | ||
| 177 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); | ||
| 178 | } | ||
| 179 | self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players; | ||
| 180 | } | ||
| 181 | return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; | ||
| 182 | } | ||
| 183 | |||
| 184 | 	public static function getPlayer($accountID, $gameID, $forceUpdate = false, $db = null) { | ||
| 185 | 		if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { | ||
| 186 | self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $db); | ||
| 187 | } | ||
| 188 | return self::$CACHE_PLAYERS[$gameID][$accountID]; | ||
| 189 | } | ||
| 190 | |||
| 191 | 	public static function getPlayerByPlayerID($playerID, $gameID, $forceUpdate = false) { | ||
| 192 | $db = new SmrMySqlDatabase(); | ||
| 193 | 		$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID) . ' LIMIT 1'); | ||
| 194 | 		if ($db->nextRecord()) { | ||
| 195 | 			return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); | ||
| 196 | } | ||
| 197 | 		throw new PlayerNotFoundException('Player ID not found.'); | ||
| 198 | } | ||
| 199 | |||
| 200 | 	public static function getPlayerByPlayerName($playerName, $gameID, $forceUpdate = false) { | ||
| 201 | $db = new SmrMySqlDatabase(); | ||
| 202 | 		$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); | ||
| 203 | 		if ($db->nextRecord()) { | ||
| 204 | 			return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); | ||
| 205 | } | ||
| 206 | 		throw new PlayerNotFoundException('Player Name not found.'); | ||
| 207 | } | ||
| 208 | |||
| 209 | 	protected function __construct($gameID, $accountID, $db = null) { | ||
| 210 | $this->db = new SmrMySqlDatabase(); | ||
| 211 | $this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); | ||
| 212 | |||
| 213 | 		if (isset($db)) { | ||
| 214 | $playerExists = true; | ||
| 215 | 		} else { | ||
| 216 | $db = $this->db; | ||
| 217 | 			$this->db->query('SELECT * FROM player WHERE ' . $this->SQL . ' LIMIT 1'); | ||
| 218 | $playerExists = $db->nextRecord(); | ||
| 219 | } | ||
| 220 | |||
| 221 | 		if ($playerExists) { | ||
| 222 | $this->accountID = (int)$accountID; | ||
| 223 | $this->gameID = (int)$gameID; | ||
| 224 | 			$this->playerName = $db->getField('player_name'); | ||
| 225 | 			$this->playerID = $db->getInt('player_id'); | ||
| 226 | 			$this->sectorID = $db->getInt('sector_id'); | ||
| 227 | 			$this->lastSectorID = $db->getInt('last_sector_id'); | ||
| 228 | 			$this->turns = $db->getInt('turns'); | ||
| 229 | 			$this->lastTurnUpdate = $db->getInt('last_turn_update'); | ||
| 230 | 			$this->newbieTurns = $db->getInt('newbie_turns'); | ||
| 231 | 			$this->lastNewsUpdate = $db->getInt('last_news_update'); | ||
| 232 | 			$this->attackColour = $db->getField('attack_warning'); | ||
| 233 | 			$this->dead = $db->getBoolean('dead'); | ||
| 234 | 			$this->npc = $db->getBoolean('npc'); | ||
| 235 | 			$this->newbieStatus = $db->getBoolean('newbie_status'); | ||
| 236 | 			$this->landedOnPlanet = $db->getBoolean('land_on_planet'); | ||
| 237 | 			$this->lastActive = $db->getInt('last_active'); | ||
| 238 | 			$this->lastCPLAction = $db->getInt('last_cpl_action'); | ||
| 239 | 			$this->raceID = $db->getInt('race_id'); | ||
| 240 | 			$this->credits = $db->getInt('credits'); | ||
| 241 | 			$this->experience = $db->getInt('experience'); | ||
| 242 | 			$this->alignment = $db->getInt('alignment'); | ||
| 243 | 			$this->militaryPayment = $db->getInt('military_payment'); | ||
| 244 | 			$this->allianceID = $db->getInt('alliance_id'); | ||
| 245 | 			$this->allianceJoinable = $db->getInt('alliance_join'); | ||
| 246 | 			$this->shipID = $db->getInt('ship_type_id'); | ||
| 247 | 			$this->kills = $db->getInt('kills'); | ||
| 248 | 			$this->deaths = $db->getInt('deaths'); | ||
| 249 | 			$this->assists = $db->getInt('assists'); | ||
| 250 | 			$this->lastPort = $db->getInt('last_port'); | ||
| 251 | 			$this->bank = $db->getInt('bank'); | ||
| 252 | 			$this->zoom = $db->getInt('zoom'); | ||
| 253 | 			$this->displayMissions = $db->getBoolean('display_missions'); | ||
| 254 | 			$this->displayWeapons = $db->getBoolean('display_weapons'); | ||
| 255 | 			$this->forceDropMessages = $db->getBoolean('force_drop_messages'); | ||
|  | |||
| 256 | 			$this->groupScoutMessages = $db->getField('group_scout_messages'); | ||
| 257 | 			$this->ignoreGlobals = $db->getBoolean('ignore_globals'); | ||
| 258 | 			$this->newbieWarning = $db->getBoolean('newbie_warning'); | ||
| 259 | 			$this->nameChanged = $db->getBoolean('name_changed'); | ||
| 260 | 			$this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); | ||
| 261 | 		} else { | ||
| 262 | 			throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); | ||
| 263 | } | ||
| 264 | } | ||
| 265 | |||
| 266 | /** | ||
| 267 | * Insert a new player into the database. Returns the new player object. | ||
| 268 | */ | ||
| 269 | 	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) { | ||
| 270 | // Put the player in a sector with an HQ | ||
| 271 | $startSectorID = self::getHome($gameID, $raceID); | ||
| 272 | |||
| 273 | $db = new SmrMySqlDatabase(); | ||
| 274 | 		$db->lockTable('player'); | ||
| 275 | |||
| 276 | // Player names must be unique within each game | ||
| 277 | 		$db->query('SELECT 1 FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); | ||
| 278 | 		if ($db->nextRecord() > 0) { | ||
| 279 | $db->unlock(); | ||
| 280 | 			create_error('The player name already exists.'); | ||
| 281 | } | ||
| 282 | |||
| 283 | // get last registered player id in that game and increase by one. | ||
| 284 | 		$db->query('SELECT MAX(player_id) FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); | ||
| 285 | 		if ($db->nextRecord()) { | ||
| 286 | 			$playerID = $db->getInt('MAX(player_id)') + 1; | ||
| 287 | 		} else { | ||
| 288 | $playerID = 1; | ||
| 289 | } | ||
| 290 | |||
| 291 | 		$db->query('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, sector_id, last_cpl_action, last_active, npc, newbie_status) | ||
| 292 | 					VALUES(' . $db->escapeNumber($accountID) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($playerID) . ', ' . $db->escapeString($playerName) . ', ' . $db->escapeNumber($raceID) . ', ' . $db->escapeNumber($startSectorID) . ', ' . $db->escapeNumber(TIME) . ', ' . $db->escapeNumber(TIME) . ',' . $db->escapeBoolean($npc) . ',' . $db->escapeBoolean($isNewbie) . ')'); | ||
| 293 | |||
| 294 | $db->unlock(); | ||
| 295 | |||
| 296 | return SmrPlayer::getPlayer($accountID, $gameID); | ||
| 297 | } | ||
| 298 | |||
| 299 | /** | ||
| 300 | * Get array of players whose info can be accessed by this player. | ||
| 301 | * Skips players who are not in the same alliance as this player. | ||
| 302 | */ | ||
| 303 | 	public function getSharingPlayers($forceUpdate = false) { | ||
| 304 | $results = array($this); | ||
| 305 | |||
| 306 | // Only return this player if not in an alliance | ||
| 307 | 		if (!$this->hasAlliance()) { | ||
| 308 | return $results; | ||
| 309 | } | ||
| 310 | |||
| 311 | // Get other players who are sharing info for this game. | ||
| 312 | // NOTE: game_id=0 means that player shares info for all games. | ||
| 313 | 		$this->db->query('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); | ||
| 314 | 		while ($this->db->nextRecord()) { | ||
| 315 | 			try { | ||
| 316 | 				$otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), | ||
| 317 | $this->getGameID(), $forceUpdate); | ||
| 318 | 			} catch (PlayerNotFoundException $e) { | ||
| 319 | // Skip players that have not joined this game | ||
| 320 | continue; | ||
| 321 | } | ||
| 322 | |||
| 323 | // players must be in the same alliance | ||
| 324 | 			if ($this->sameAlliance($otherPlayer)) { | ||
| 325 | $results[] = $otherPlayer; | ||
| 326 | } | ||
| 327 | } | ||
| 328 | return $results; | ||
| 329 | } | ||
| 330 | |||
| 331 | 	public function getZoom() { | ||
| 332 | return $this->zoom; | ||
| 333 | } | ||
| 334 | |||
| 335 | 	protected function setZoom($zoom) { | ||
| 336 | // Set the zoom level between [1, 9] | ||
| 337 | $zoom = max(1, min(9, $zoom)); | ||
| 338 | 		if ($this->zoom == $zoom) { | ||
| 339 | return; | ||
| 340 | } | ||
| 341 | $this->zoom = $zoom; | ||
| 342 | $this->hasChanged = true; | ||
| 343 | } | ||
| 344 | |||
| 345 | 	public function increaseZoom($zoom) { | ||
| 346 | 		if ($zoom < 0) { | ||
| 347 | 			throw new Exception('Trying to increase negative zoom.'); | ||
| 348 | } | ||
| 349 | $this->setZoom($this->getZoom() + $zoom); | ||
| 350 | } | ||
| 351 | |||
| 352 | 	public function decreaseZoom($zoom) { | ||
| 353 | 		if ($zoom < 0) { | ||
| 354 | 			throw new Exception('Trying to decrease negative zoom.'); | ||
| 355 | } | ||
| 356 | $this->setZoom($this->getZoom() - $zoom); | ||
| 357 | } | ||
| 358 | |||
| 359 | 	public function getAttackColour() { | ||
| 360 | return $this->attackColour; | ||
| 361 | } | ||
| 362 | |||
| 363 | 	public function setAttackColour($colour) { | ||
| 364 | 		if ($this->attackColour == $colour) { | ||
| 365 | return; | ||
| 366 | } | ||
| 367 | $this->attackColour = $colour; | ||
| 368 | $this->hasChanged = true; | ||
| 369 | } | ||
| 370 | |||
| 371 | 	public function isIgnoreGlobals() { | ||
| 372 | return $this->ignoreGlobals; | ||
| 373 | } | ||
| 374 | |||
| 375 | 	public function setIgnoreGlobals($bool) { | ||
| 376 | 		if ($this->ignoreGlobals == $bool) { | ||
| 377 | return; | ||
| 378 | } | ||
| 379 | $this->ignoreGlobals = $bool; | ||
| 380 | $this->hasChanged = true; | ||
| 381 | } | ||
| 382 | |||
| 383 | 	public function getAccount() { | ||
| 384 | return SmrAccount::getAccount($this->getAccountID()); | ||
| 385 | } | ||
| 386 | |||
| 387 | 	public function getAccountID() { | ||
| 388 | return $this->accountID; | ||
| 389 | } | ||
| 390 | |||
| 391 | 	public function getGameID() { | ||
| 392 | return $this->gameID; | ||
| 393 | } | ||
| 394 | |||
| 395 | 	public function getGame() { | ||
| 396 | return SmrGame::getGame($this->gameID); | ||
| 397 | } | ||
| 398 | |||
| 399 | 	public function getNewbieTurns() { | ||
| 400 | return $this->newbieTurns; | ||
| 401 | } | ||
| 402 | |||
| 403 | 	public function hasNewbieTurns() { | ||
| 404 | return $this->getNewbieTurns() > 0; | ||
| 405 | } | ||
| 406 | 	public function setNewbieTurns($newbieTurns) { | ||
| 407 | 		if ($this->newbieTurns == $newbieTurns) { | ||
| 408 | return; | ||
| 409 | } | ||
| 410 | $this->newbieTurns = $newbieTurns; | ||
| 411 | $this->hasChanged = true; | ||
| 412 | } | ||
| 413 | |||
| 414 | 	public function getShip($forceUpdate = false) { | ||
| 415 | return SmrShip::getShip($this, $forceUpdate); | ||
| 416 | } | ||
| 417 | |||
| 418 | 	public function getShipTypeID() { | ||
| 419 | return $this->shipID; | ||
| 420 | } | ||
| 421 | |||
| 422 | 	public function setShipTypeID($shipID) { | ||
| 423 | 		if ($this->shipID == $shipID) { | ||
| 424 | return; | ||
| 425 | } | ||
| 426 | $this->shipID = $shipID; | ||
| 427 | $this->hasChanged = true; | ||
| 428 | } | ||
| 429 | |||
| 430 | 	public function hasCustomShipName() { | ||
| 431 | return $this->getCustomShipName() !== false; | ||
| 432 | } | ||
| 433 | |||
| 434 | 	public function getCustomShipName() { | ||
| 435 | 		if (!isset($this->customShipName)) { | ||
| 436 | 			$this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); | ||
| 437 | 			if ($this->db->nextRecord()) { | ||
| 438 | 				$this->customShipName = $this->db->getField('ship_name'); | ||
| 439 | 			} else { | ||
| 440 | $this->customShipName = false; | ||
| 441 | } | ||
| 442 | } | ||
| 443 | return $this->customShipName; | ||
| 444 | } | ||
| 445 | |||
| 446 | 	public function setCustomShipName(string $name) { | ||
| 447 | 		$this->db->query('REPLACE INTO ship_has_name (game_id, account_id, ship_name) | ||
| 448 | 			VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeString($name) . ')'); | ||
| 449 | } | ||
| 450 | |||
| 451 | /** | ||
| 452 | * Get planet owned by this player. | ||
| 453 | * Returns false if this player does not own a planet. | ||
| 454 | */ | ||
| 455 | 	public function getPlanet() { | ||
| 456 | 		$this->db->query('SELECT * FROM planet WHERE game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND owner_id=' . $this->db->escapeNumber($this->getAccountID())); | ||
| 457 | 		if ($this->db->nextRecord()) { | ||
| 458 | 			return SmrPlanet::getPlanet($this->getGameID(), $this->db->getInt('sector_id'), false, $this->db); | ||
| 459 | 		} else { | ||
| 460 | return false; | ||
| 461 | } | ||
| 462 | } | ||
| 463 | |||
| 464 | 	public function getSectorPlanet() { | ||
| 465 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); | ||
| 466 | } | ||
| 467 | |||
| 468 | 	public function getSectorPort() { | ||
| 469 | return SmrPort::getPort($this->getGameID(), $this->getSectorID()); | ||
| 470 | } | ||
| 471 | |||
| 472 | 	public function getSectorID() { | ||
| 473 | return $this->sectorID; | ||
| 474 | } | ||
| 475 | |||
| 476 | 	public function getSector() { | ||
| 477 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); | ||
| 478 | } | ||
| 479 | |||
| 480 | 	public function setSectorID($sectorID) { | ||
| 481 | 		if ($this->sectorID == $sectorID) { | ||
| 482 | return; | ||
| 483 | } | ||
| 484 | |||
| 485 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); | ||
| 486 | $port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. | ||
| 487 | |||
| 488 | $this->setLastSectorID($this->getSectorID()); | ||
| 489 | 		$this->actionTaken('LeaveSector', array('Sector'=>$this->getSector())); | ||
| 490 | $this->sectorID = $sectorID; | ||
| 491 | 		$this->actionTaken('EnterSector', array('Sector'=>$this->getSector())); | ||
| 492 | $this->hasChanged = true; | ||
| 493 | |||
| 494 | $port = SmrPort::getPort($this->getGameID(), $sectorID); | ||
| 495 | $port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. | ||
| 496 | } | ||
| 497 | |||
| 498 | 	public function getLastSectorID() { | ||
| 499 | return $this->lastSectorID; | ||
| 500 | } | ||
| 501 | |||
| 502 | 	public function setLastSectorID($lastSectorID) { | ||
| 503 | 		if ($this->lastSectorID == $lastSectorID) { | ||
| 504 | return; | ||
| 505 | } | ||
| 506 | $this->lastSectorID = $lastSectorID; | ||
| 507 | $this->hasChanged = true; | ||
| 508 | } | ||
| 509 | |||
| 510 | 	static public function getHome($gameID, $raceID) { | ||
| 511 | // get his home sector | ||
| 512 | $hq_id = GOVERNMENT + $raceID; | ||
| 513 | $raceHqSectors = SmrSector::getLocationSectors($gameID, $hq_id); | ||
| 514 | 		if (!empty($raceHqSectors)) { | ||
| 515 | // If race has multiple HQ's for some reason, use the first one | ||
| 516 | return key($raceHqSectors); | ||
| 517 | 		} else { | ||
| 518 | return 1; | ||
| 519 | } | ||
| 520 | } | ||
| 521 | |||
| 522 | 	public function isDead() { | ||
| 523 | return $this->dead; | ||
| 524 | } | ||
| 525 | |||
| 526 | 	public function isNPC() { | ||
| 527 | return $this->npc; | ||
| 528 | } | ||
| 529 | |||
| 530 | /** | ||
| 531 | * Does the player have Newbie status? | ||
| 532 | */ | ||
| 533 | 	public function hasNewbieStatus() { | ||
| 534 | return $this->newbieStatus; | ||
| 535 | } | ||
| 536 | |||
| 537 | /** | ||
| 538 | * Update the player's newbie status if it has changed. | ||
| 539 | * This function queries the account, so use sparingly. | ||
| 540 | */ | ||
| 541 | 	public function updateNewbieStatus() { | ||
| 542 | $accountNewbieStatus = !$this->getAccount()->isVeteran(); | ||
| 543 | 		if ($this->newbieStatus != $accountNewbieStatus) { | ||
| 544 | $this->newbieStatus = $accountNewbieStatus; | ||
| 545 | $this->hasChanged = true; | ||
| 546 | } | ||
| 547 | } | ||
| 548 | |||
| 549 | /** | ||
| 550 | * Has this player been designated as the alliance flagship? | ||
| 551 | */ | ||
| 552 | 	public function isFlagship() { | ||
| 553 | return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); | ||
| 554 | } | ||
| 555 | |||
| 556 | 	public function isPresident() { | ||
| 557 | return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); | ||
| 558 | } | ||
| 559 | |||
| 560 | 	public function isOnCouncil() { | ||
| 561 | return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); | ||
| 562 | } | ||
| 563 | |||
| 564 | 	public function isDraftLeader() { | ||
| 565 | 		if (!isset($this->draftLeader)) { | ||
| 566 | $this->draftLeader = false; | ||
| 567 | 			$this->db->query('SELECT 1 FROM draft_leaders WHERE ' . $this->SQL . ' LIMIT 1'); | ||
| 568 | 			if ($this->db->nextRecord()) { | ||
| 569 | $this->draftLeader = true; | ||
| 570 | } | ||
| 571 | } | ||
| 572 | return $this->draftLeader; | ||
| 573 | } | ||
| 574 | |||
| 575 | 	public function getGPWriter() { | ||
| 576 | 		if (!isset($this->gpWriter)) { | ||
| 577 | $this->gpWriter = false; | ||
| 578 | 			$this->db->query('SELECT position FROM galactic_post_writer WHERE ' . $this->SQL); | ||
| 579 | 			if ($this->db->nextRecord()) { | ||
| 580 | 				$this->gpWriter = $this->db->getField('position'); | ||
| 581 | } | ||
| 582 | } | ||
| 583 | return $this->gpWriter; | ||
| 584 | } | ||
| 585 | |||
| 586 | 	public function isGPEditor() { | ||
| 587 | return $this->getGPWriter() == 'editor'; | ||
| 588 | } | ||
| 589 | |||
| 590 | 	public function isForceDropMessages() { | ||
| 591 | return $this->forceDropMessages; | ||
| 592 | } | ||
| 593 | |||
| 594 | 	public function setForceDropMessages($bool) { | ||
| 595 | 		if ($this->forceDropMessages == $bool) { | ||
| 596 | return; | ||
| 597 | } | ||
| 598 | $this->forceDropMessages = $bool; | ||
| 599 | $this->hasChanged = true; | ||
| 600 | } | ||
| 601 | |||
| 602 | 	public function getScoutMessageGroupLimit() { | ||
| 603 | 		if ($this->groupScoutMessages == 'ALWAYS') { | ||
| 604 | return 0; | ||
| 605 | 		} elseif ($this->groupScoutMessages == 'AUTO') { | ||
| 606 | return MESSAGES_PER_PAGE; | ||
| 607 | 		} elseif ($this->groupScoutMessages == 'NEVER') { | ||
| 608 | return PHP_INT_MAX; | ||
| 609 | } | ||
| 610 | } | ||
| 611 | |||
| 612 | 	public function getGroupScoutMessages() { | ||
| 613 | return $this->groupScoutMessages; | ||
| 614 | } | ||
| 615 | |||
| 616 | 	public function setGroupScoutMessages($setting) { | ||
| 617 | 		if ($this->groupScoutMessages == $setting) { | ||
| 618 | return; | ||
| 619 | } | ||
| 620 | $this->groupScoutMessages = $setting; | ||
| 621 | $this->hasChanged = true; | ||
| 622 | } | ||
| 623 | |||
| 624 | 	protected static function doMessageSending($senderID, $receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { | ||
| 625 | $message = trim($message); | ||
| 626 | $db = new SmrMySqlDatabase(); | ||
| 627 | // send him the message | ||
| 628 | 		$db->query('INSERT INTO message | ||
| 629 | (account_id,game_id,message_type_id,message_text, | ||
| 630 | 			sender_id,send_time,expire_time,sender_delete) VALUES(' . | ||
| 631 | $db->escapeNumber($receiverID) . ',' . | ||
| 632 | $db->escapeNumber($gameID) . ',' . | ||
| 633 | $db->escapeNumber($messageTypeID) . ',' . | ||
| 634 | $db->escapeString($message) . ',' . | ||
| 635 | $db->escapeNumber($senderID) . ',' . | ||
| 636 | $db->escapeNumber(TIME) . ',' . | ||
| 637 | $db->escapeNumber($expires) . ',' . | ||
| 638 | $db->escapeBoolean($senderDelete) . ')' | ||
| 639 | ); | ||
| 640 | // Keep track of the message_id so it can be returned | ||
| 641 | $insertID = $db->getInsertID(); | ||
| 642 | |||
| 643 | 		if ($unread === true) { | ||
| 644 | // give him the message icon | ||
| 645 | 			$db->query('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES | ||
| 646 | 						(' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); | ||
| 647 | } | ||
| 648 | |||
| 649 | 		switch ($messageTypeID) { | ||
| 650 | case MSG_PLAYER: | ||
| 651 | $receiverAccount = SmrAccount::getAccount($receiverID); | ||
| 652 | 				if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { | ||
| 653 | 					require_once(get_file_loc('message.functions.inc')); | ||
| 654 | $sender = getMessagePlayer($senderID, $gameID, $messageTypeID); | ||
| 655 | 					if ($sender instanceof SmrPlayer) { | ||
| 656 | $sender = $sender->getDisplayName(); | ||
| 657 | } | ||
| 658 | $mail = setupMailer(); | ||
| 659 | $mail->Subject = 'Message Notification'; | ||
| 660 | 					$mail->setFrom('[email protected]', 'SMR Notifications'); | ||
| 661 | $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat() . ' ' . $receiverAccount->getShortTimeFormat(), TIME) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true); | ||
| 662 | $mail->msgHTML($bbifiedMessage); | ||
| 663 | $mail->AltBody = strip_tags($bbifiedMessage); | ||
| 664 | $mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); | ||
| 665 | $mail->send(); | ||
| 666 | $receiverAccount->decreaseMessageNotifications($messageTypeID, 1); | ||
| 667 | } | ||
| 668 | break; | ||
| 669 | } | ||
| 670 | |||
| 671 | return $insertID; | ||
| 672 | } | ||
| 673 | |||
| 674 | 	public function sendMessageToBox($boxTypeID, $message) { | ||
| 675 | // send him the message | ||
| 676 | SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); | ||
| 677 | } | ||
| 678 | |||
| 679 | 	public function sendGlobalMessage($message, $canBeIgnored = true) { | ||
| 680 | 		if ($canBeIgnored) { | ||
| 681 | 			if ($this->getAccount()->isMailBanned()) { | ||
| 682 | 				create_error('You are currently banned from sending messages'); | ||
| 683 | } | ||
| 684 | } | ||
| 685 | $this->sendMessageToBox(BOX_GLOBALS, $message); | ||
| 686 | |||
| 687 | // send to all online player | ||
| 688 | $db = new SmrMySqlDatabase(); | ||
| 689 | 		$db->query('SELECT account_id | ||
| 690 | FROM active_session | ||
| 691 | JOIN player USING (game_id, account_id) | ||
| 692 | WHERE active_session.last_accessed >= ' . $db->escapeNumber(TIME - SmrSession::TIME_BEFORE_EXPIRY) . ' | ||
| 693 | AND game_id = ' . $db->escapeNumber($this->getGameID()) . ' | ||
| 694 | AND ignore_globals = \'FALSE\' | ||
| 695 | AND account_id != ' . $db->escapeNumber($this->getAccountID())); | ||
| 696 | |||
| 697 | 		while ($db->nextRecord()) { | ||
| 698 | 			$this->sendMessage($db->getInt('account_id'), MSG_GLOBAL, $message, $canBeIgnored); | ||
| 699 | } | ||
| 700 | $this->sendMessage($this->getAccountID(), MSG_GLOBAL, $message, $canBeIgnored, false); | ||
| 701 | } | ||
| 702 | |||
| 703 | 	public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { | ||
| 704 | //get expire time | ||
| 705 | 		if ($canBeIgnored) { | ||
| 706 | 			if ($this->getAccount()->isMailBanned()) { | ||
| 707 | 				create_error('You are currently banned from sending messages'); | ||
| 708 | } | ||
| 709 | // Don't send messages to players ignoring us | ||
| 710 | 			$this->db->query('SELECT account_id FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); | ||
| 711 | 			if ($this->db->nextRecord()) { | ||
| 712 | return; | ||
| 713 | } | ||
| 714 | } | ||
| 715 | |||
| 716 | $message = word_filter($message); | ||
| 717 | |||
| 718 | // If expires not specified, use default based on message type | ||
| 719 | 		if ($expires === false) { | ||
| 720 | 			switch ($messageTypeID) { | ||
| 721 | case MSG_GLOBAL: //We don't send globals to the box here or it gets done loads of times. | ||
| 722 | $expires = 3600; // 1h | ||
| 723 | break; | ||
| 724 | case MSG_PLAYER: | ||
| 725 | $expires = 86400 * 31; | ||
| 726 | break; | ||
| 727 | case MSG_PLANET: | ||
| 728 | $expires = 86400 * 7; | ||
| 729 | break; | ||
| 730 | case MSG_SCOUT: | ||
| 731 | $expires = 86400 * 3; | ||
| 732 | break; | ||
| 733 | case MSG_POLITICAL: | ||
| 734 | $expires = 86400 * 31; | ||
| 735 | break; | ||
| 736 | case MSG_ALLIANCE: | ||
| 737 | $expires = 86400 * 31; | ||
| 738 | break; | ||
| 739 | case MSG_ADMIN: | ||
| 740 | $expires = 86400 * 365; | ||
| 741 | break; | ||
| 742 | case MSG_CASINO: | ||
| 743 | $expires = 86400 * 31; | ||
| 744 | break; | ||
| 745 | default: | ||
| 746 | $expires = 86400 * 7; | ||
| 747 | } | ||
| 748 | $expires += TIME; | ||
| 749 | } | ||
| 750 | |||
| 751 | // Do not put scout messages in the sender's sent box | ||
| 752 | 		if ($messageTypeID == MSG_SCOUT) { | ||
| 753 | $senderDelete = true; | ||
| 754 | } | ||
| 755 | |||
| 756 | // send him the message and return the message_id | ||
| 757 | return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); | ||
| 758 | } | ||
| 759 | |||
| 760 | 	public function sendMessageFromOpAnnounce($receiverID, $message, $expires = false) { | ||
| 761 | // get expire time if not set | ||
| 762 | 		if ($expires === false) { | ||
| 763 | $expires = TIME + 86400 * 14; | ||
| 764 | } | ||
| 765 | self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); | ||
| 766 | } | ||
| 767 | |||
| 768 | 	public function sendMessageFromAllianceCommand($receiverID, $message) { | ||
| 769 | $expires = TIME + 86400 * 365; | ||
| 770 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); | ||
| 771 | } | ||
| 772 | |||
| 773 | 	public static function sendMessageFromPlanet($gameID, $receiverID, $message) { | ||
| 774 | //get expire time | ||
| 775 | $expires = TIME + 86400 * 31; | ||
| 776 | // send him the message | ||
| 777 | self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); | ||
| 778 | } | ||
| 779 | |||
| 780 | 	public static function sendMessageFromPort($gameID, $receiverID, $message) { | ||
| 781 | //get expire time | ||
| 782 | $expires = TIME + 86400 * 31; | ||
| 783 | // send him the message | ||
| 784 | self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); | ||
| 785 | } | ||
| 786 | |||
| 787 | 	public static function sendMessageFromFedClerk($gameID, $receiverID, $message) { | ||
| 788 | $expires = TIME + 86400 * 365; | ||
| 789 | self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); | ||
| 790 | } | ||
| 791 | |||
| 792 | 	public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { | ||
| 793 | //get expire time | ||
| 794 | 		if ($expires === false) { | ||
| 795 | $expires = TIME + 86400 * 365; | ||
| 796 | } | ||
| 797 | // send him the message | ||
| 798 | self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); | ||
| 799 | } | ||
| 800 | |||
| 801 | 	public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { | ||
| 802 | //get expire time | ||
| 803 | 		if ($expires === false) { | ||
| 804 | $expires = TIME + 86400 * 31; | ||
| 805 | } | ||
| 806 | // send him the message | ||
| 807 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); | ||
| 808 | } | ||
| 809 | |||
| 810 | 	public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { | ||
| 811 | //get expire time | ||
| 812 | 		if ($expires === false) { | ||
| 813 | $expires = TIME + 86400 * 7; | ||
| 814 | } | ||
| 815 | // send him the message | ||
| 816 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); | ||
| 817 | } | ||
| 818 | |||
| 819 | 	public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { | ||
| 820 | //get expire time | ||
| 821 | 		if ($expires === false) { | ||
| 822 | $expires = TIME + 86400 * 5; | ||
| 823 | } | ||
| 824 | // send him the message | ||
| 825 | self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); | ||
| 826 | } | ||
| 827 | |||
| 828 | 	public function setMessagesRead($messageTypeID) { | ||
| 829 | 		$this->db->query('DELETE FROM player_has_unread_messages | ||
| 830 | WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); | ||
| 831 | } | ||
| 832 | |||
| 833 | 	public function getSafeAttackRating() { | ||
| 834 | return max(0, min(8, $this->getAlignment() / 150 + 4)); | ||
| 835 | } | ||
| 836 | |||
| 837 | 	public function hasFederalProtection() { | ||
| 838 | $sector = SmrSector::getSector($this->getGameID(), $this->getSectorID()); | ||
| 839 | 		if (!$sector->offersFederalProtection()) { | ||
| 840 | return false; | ||
| 841 | } | ||
| 842 | |||
| 843 | $ship = $this->getShip(); | ||
| 844 | 		if ($ship->hasIllegalGoods()) { | ||
| 845 | return false; | ||
| 846 | } | ||
| 847 | |||
| 848 | 		if ($ship->getAttackRating() <= $this->getSafeAttackRating()) { | ||
| 849 | 			foreach ($sector->getFedRaceIDs() as $fedRaceID) { | ||
| 850 | 				if ($this->canBeProtectedByRace($fedRaceID)) { | ||
| 851 | return true; | ||
| 852 | } | ||
| 853 | } | ||
| 854 | } | ||
| 855 | |||
| 856 | return false; | ||
| 857 | } | ||
| 858 | |||
| 859 | 	public function canBeProtectedByRace($raceID) { | ||
| 860 | 		if (!isset($this->canFed)) { | ||
| 861 | $this->canFed = array(); | ||
| 862 | $RACES = Globals::getRaces(); | ||
| 863 | 			foreach ($RACES as $raceID2 => $raceName) { | ||
| 864 | $this->canFed[$raceID2] = $this->getRelation($raceID2) >= ALIGN_FED_PROTECTION; | ||
| 865 | } | ||
| 866 | 			$this->db->query('SELECT race_id, allowed FROM player_can_fed | ||
| 867 | WHERE ' . $this->SQL . ' AND expiry > ' . $this->db->escapeNumber(TIME)); | ||
| 868 | 			while ($this->db->nextRecord()) { | ||
| 869 | 				$this->canFed[$this->db->getInt('race_id')] = $this->db->getBoolean('allowed'); | ||
| 870 | } | ||
| 871 | } | ||
| 872 | return $this->canFed[$raceID]; | ||
| 873 | } | ||
| 874 | |||
| 875 | /** | ||
| 876 | * Returns a boolean identifying if the player can currently | ||
| 877 | * participate in battles. | ||
| 878 | */ | ||
| 879 | 	public function canFight() { | ||
| 880 | return !($this->hasNewbieTurns() || | ||
| 881 | $this->isDead() || | ||
| 882 | $this->isLandedOnPlanet() || | ||
| 883 | $this->hasFederalProtection()); | ||
| 884 | } | ||
| 885 | |||
| 886 | 	public function setDead($bool) { | ||
| 887 | 		if ($this->dead == $bool) { | ||
| 888 | return; | ||
| 889 | } | ||
| 890 | $this->dead = $bool; | ||
| 891 | $this->hasChanged = true; | ||
| 892 | } | ||
| 893 | |||
| 894 | 	public function getKills() { | ||
| 895 | return $this->kills; | ||
| 896 | } | ||
| 897 | |||
| 898 | 	public function increaseKills($kills) { | ||
| 899 | 		if ($kills < 0) { | ||
| 900 | 			throw new Exception('Trying to increase negative kills.'); | ||
| 901 | } | ||
| 902 | $this->setKills($this->kills + $kills); | ||
| 903 | } | ||
| 904 | |||
| 905 | 	public function setKills($kills) { | ||
| 906 | 		if ($this->kills == $kills) { | ||
| 907 | return; | ||
| 908 | } | ||
| 909 | $this->kills = $kills; | ||
| 910 | $this->hasChanged = true; | ||
| 911 | } | ||
| 912 | |||
| 913 | 	public function getDeaths() { | ||
| 914 | return $this->deaths; | ||
| 915 | } | ||
| 916 | |||
| 917 | 	public function increaseDeaths($deaths) { | ||
| 918 | 		if ($deaths < 0) { | ||
| 919 | 			throw new Exception('Trying to increase negative deaths.'); | ||
| 920 | } | ||
| 921 | $this->setDeaths($this->getDeaths() + $deaths); | ||
| 922 | } | ||
| 923 | |||
| 924 | 	public function setDeaths($deaths) { | ||
| 925 | 		if ($this->deaths == $deaths) { | ||
| 926 | return; | ||
| 927 | } | ||
| 928 | $this->deaths = $deaths; | ||
| 929 | $this->hasChanged = true; | ||
| 930 | } | ||
| 931 | |||
| 932 | 	public function getAssists() { | ||
| 933 | return $this->assists; | ||
| 934 | } | ||
| 935 | |||
| 936 | 	public function increaseAssists($assists) { | ||
| 937 | 		if ($assists < 1) { | ||
| 938 | 			throw new Exception('Must increase by a positive number.'); | ||
| 939 | } | ||
| 940 | $this->assists += $assists; | ||
| 941 | $this->hasChanged = true; | ||
| 942 | } | ||
| 943 | |||
| 944 | 	public function getAlignment() { | ||
| 945 | return $this->alignment; | ||
| 946 | } | ||
| 947 | |||
| 948 | 	public function increaseAlignment($align) { | ||
| 949 | 		if ($align < 0) { | ||
| 950 | 			throw new Exception('Trying to increase negative align.'); | ||
| 951 | } | ||
| 952 | 		if ($align == 0) { | ||
| 953 | return; | ||
| 954 | } | ||
| 955 | $align += $this->alignment; | ||
| 956 | $this->setAlignment($align); | ||
| 957 | } | ||
| 958 | |||
| 959 | 	public function decreaseAlignment($align) { | ||
| 960 | 		if ($align < 0) { | ||
| 961 | 			throw new Exception('Trying to decrease negative align.'); | ||
| 962 | } | ||
| 963 | 		if ($align == 0) { | ||
| 964 | return; | ||
| 965 | } | ||
| 966 | $align = $this->alignment - $align; | ||
| 967 | $this->setAlignment($align); | ||
| 968 | } | ||
| 969 | |||
| 970 | 	public function setAlignment($align) { | ||
| 971 | 		if ($this->alignment == $align) { | ||
| 972 | return; | ||
| 973 | } | ||
| 974 | $this->alignment = $align; | ||
| 975 | $this->hasChanged = true; | ||
| 976 | } | ||
| 977 | |||
| 978 | 	public function getCredits() { | ||
| 979 | return $this->credits; | ||
| 980 | } | ||
| 981 | |||
| 982 | 	public function getBank() { | ||
| 983 | return $this->bank; | ||
| 984 | } | ||
| 985 | |||
| 986 | 	public function increaseBank($credits) { | ||
| 987 | 		if ($credits < 0) { | ||
| 988 | 			throw new Exception('Trying to increase negative credits.'); | ||
| 989 | } | ||
| 990 | 		if ($credits == 0) { | ||
| 991 | return; | ||
| 992 | } | ||
| 993 | $credits += $this->bank; | ||
| 994 | $this->setBank($credits); | ||
| 995 | } | ||
| 996 | |||
| 997 | 	public function decreaseBank($credits) { | ||
| 998 | 		if ($credits < 0) { | ||
| 999 | 			throw new Exception('Trying to decrease negative credits.'); | ||
| 1000 | } | ||
| 1001 | 		if ($credits == 0) { | ||
| 1002 | return; | ||
| 1003 | } | ||
| 1004 | $credits = $this->bank - $credits; | ||
| 1005 | $this->setBank($credits); | ||
| 1006 | } | ||
| 1007 | |||
| 1008 | 	public function setBank($credits) { | ||
| 1009 | 		if ($this->bank == $credits) { | ||
| 1010 | return; | ||
| 1011 | } | ||
| 1012 | 		if ($credits < 0) { | ||
| 1013 | 			throw new Exception('Trying to set negative credits.'); | ||
| 1014 | } | ||
| 1015 | 		if ($credits > MAX_MONEY) { | ||
| 1016 | 			throw new Exception('Trying to set more than max credits.'); | ||
| 1017 | } | ||
| 1018 | $this->bank = $credits; | ||
| 1019 | $this->hasChanged = true; | ||
| 1020 | } | ||
| 1021 | |||
| 1022 | 	public function getExperience() { | ||
| 1023 | return $this->experience; | ||
| 1024 | } | ||
| 1025 | |||
| 1026 | /** | ||
| 1027 | * Returns the percent progress towards the next level. | ||
| 1028 | * This value is rounded because it is used primarily in HTML img widths. | ||
| 1029 | */ | ||
| 1030 | 	public function getNextLevelPercentAcquired() : int { | ||
| 1031 | 		if ($this->getNextLevelExperience() == $this->getThisLevelExperience()) { | ||
| 1032 | return 100; | ||
| 1033 | } | ||
| 1034 | return max(0, min(100, IRound(($this->getExperience() - $this->getThisLevelExperience()) / ($this->getNextLevelExperience() - $this->getThisLevelExperience()) * 100))); | ||
| 1035 | } | ||
| 1036 | |||
| 1037 | 	public function getNextLevelPercentRemaining() { | ||
| 1038 | return 100 - $this->getNextLevelPercentAcquired(); | ||
| 1039 | } | ||
| 1040 | |||
| 1041 | 	public function getNextLevelExperience() { | ||
| 1047 | } | ||
| 1048 | |||
| 1049 | 	public function getThisLevelExperience() { | ||
| 1050 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements(); | ||
| 1051 | return $LEVELS_REQUIREMENTS[$this->getLevelID()]['Requirement']; | ||
| 1052 | } | ||
| 1053 | |||
| 1054 | 	public function setExperience($experience) { | ||
| 1055 | 		if ($this->experience == $experience) { | ||
| 1056 | return; | ||
| 1057 | } | ||
| 1058 | 		if ($experience < MIN_EXPERIENCE) { | ||
| 1059 | $experience = MIN_EXPERIENCE; | ||
| 1060 | } | ||
| 1061 | 		if ($experience > MAX_EXPERIENCE) { | ||
| 1062 | $experience = MAX_EXPERIENCE; | ||
| 1063 | } | ||
| 1064 | $this->experience = $experience; | ||
| 1065 | $this->hasChanged = true; | ||
| 1066 | |||
| 1067 | // Since exp has changed, invalidate the player level so that it can | ||
| 1068 | // be recomputed next time it is queried (in case it has changed). | ||
| 1069 | $this->level = null; | ||
| 1070 | } | ||
| 1071 | |||
| 1072 | 	public function increaseCredits($credits) { | ||
| 1073 | 		if ($credits < 0) { | ||
| 1074 | 			throw new Exception('Trying to increase negative credits.'); | ||
| 1075 | } | ||
| 1076 | 		if ($credits == 0) { | ||
| 1077 | return; | ||
| 1078 | } | ||
| 1079 | $credits += $this->credits; | ||
| 1080 | $this->setCredits($credits); | ||
| 1081 | } | ||
| 1082 | 	public function decreaseCredits($credits) { | ||
| 1083 | 		if ($credits < 0) { | ||
| 1084 | 			throw new Exception('Trying to decrease negative credits.'); | ||
| 1085 | } | ||
| 1086 | 		if ($credits == 0) { | ||
| 1087 | return; | ||
| 1088 | } | ||
| 1089 | $credits = $this->credits - $credits; | ||
| 1090 | $this->setCredits($credits); | ||
| 1091 | } | ||
| 1092 | 	public function setCredits($credits) { | ||
| 1093 | 		if ($this->credits == $credits) { | ||
| 1094 | return; | ||
| 1095 | } | ||
| 1096 | 		if ($credits < 0) { | ||
| 1097 | 			throw new Exception('Trying to set negative credits.'); | ||
| 1098 | } | ||
| 1099 | 		if ($credits > MAX_MONEY) { | ||
| 1100 | $credits = MAX_MONEY; | ||
| 1101 | } | ||
| 1102 | $this->credits = $credits; | ||
| 1103 | $this->hasChanged = true; | ||
| 1104 | } | ||
| 1105 | |||
| 1106 | 	public function increaseExperience($experience) { | ||
| 1107 | 		if ($experience < 0) { | ||
| 1108 | 			throw new Exception('Trying to increase negative experience.'); | ||
| 1109 | } | ||
| 1110 | 		if ($experience == 0) { | ||
| 1111 | return; | ||
| 1112 | } | ||
| 1113 | $newExperience = $this->experience + $experience; | ||
| 1114 | $this->setExperience($newExperience); | ||
| 1115 | 		$this->increaseHOF($experience, array('Experience', 'Total', 'Gain'), HOF_PUBLIC); | ||
| 1116 | } | ||
| 1117 | 	public function decreaseExperience($experience) { | ||
| 1118 | 		if ($experience < 0) { | ||
| 1119 | 			throw new Exception('Trying to decrease negative experience.'); | ||
| 1120 | } | ||
| 1121 | 		if ($experience == 0) { | ||
| 1122 | return; | ||
| 1123 | } | ||
| 1124 | $newExperience = $this->experience - $experience; | ||
| 1125 | $this->setExperience($newExperience); | ||
| 1126 | 		$this->increaseHOF($experience, array('Experience', 'Total', 'Loss'), HOF_PUBLIC); | ||
| 1127 | } | ||
| 1128 | |||
| 1129 | 	public function isLandedOnPlanet() { | ||
| 1130 | return $this->landedOnPlanet; | ||
| 1131 | } | ||
| 1132 | |||
| 1133 | 	public function setLandedOnPlanet($bool) { | ||
| 1134 | 		if ($this->landedOnPlanet == $bool) { | ||
| 1135 | return; | ||
| 1136 | } | ||
| 1137 | $this->landedOnPlanet = $bool; | ||
| 1138 | $this->hasChanged = true; | ||
| 1139 | } | ||
| 1140 | |||
| 1141 | /** | ||
| 1142 | * Returns the numerical level of the player (e.g. 1-50). | ||
| 1143 | */ | ||
| 1144 | 	public function getLevelID() { | ||
| 1145 | // The level is cached for performance reasons unless `setExperience` | ||
| 1146 | // is called and the player's experience changes. | ||
| 1147 | 		if ($this->level === null) { | ||
| 1148 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements(); | ||
| 1149 | 			foreach ($LEVELS_REQUIREMENTS as $level_id => $require) { | ||
| 1150 | 				if ($this->getExperience() >= $require['Requirement']) { | ||
| 1151 | continue; | ||
| 1152 | } | ||
| 1153 | $this->level = $level_id - 1; | ||
| 1154 | return $this->level; | ||
| 1155 | } | ||
| 1156 | $this->level = max(array_keys($LEVELS_REQUIREMENTS)); | ||
| 1157 | } | ||
| 1158 | return $this->level; | ||
| 1159 | } | ||
| 1160 | |||
| 1161 | 	public function getLevelName() { | ||
| 1162 | $level_name = Globals::getLevelRequirements()[$this->getLevelID()]['Name']; | ||
| 1163 | 		if ($this->isPresident()) { | ||
| 1164 | $level_name = '<img src="images/council_president.png" title="' . Globals::getRaceName($this->getRaceID()) . ' President" height="12" width="16" /> ' . $level_name; | ||
| 1165 | } | ||
| 1166 | return $level_name; | ||
| 1167 | } | ||
| 1168 | |||
| 1169 | 	public function getMaxLevel() { | ||
| 1171 | } | ||
| 1172 | |||
| 1173 | 	public function getPlayerID() { | ||
| 1174 | return $this->playerID; | ||
| 1175 | } | ||
| 1176 | |||
| 1177 | /** | ||
| 1178 | * Returns the player name. | ||
| 1179 | * Use getDisplayName or getLinkedDisplayName for HTML-safe versions. | ||
| 1180 | */ | ||
| 1181 | 	public function getPlayerName() { | ||
| 1182 | return $this->playerName; | ||
| 1183 | } | ||
| 1184 | |||
| 1185 | 	public function setPlayerName($name) { | ||
| 1186 | $this->playerName = $name; | ||
| 1187 | $this->hasChanged = true; | ||
| 1188 | } | ||
| 1189 | |||
| 1190 | /** | ||
| 1191 | * Returns the decorated player name, suitable for HTML display. | ||
| 1192 | */ | ||
| 1193 | 	public function getDisplayName($includeAlliance = false) { | ||
| 1194 | 		$name = htmlentities($this->playerName) . ' (' . $this->getPlayerID() . ')'; | ||
| 1195 | $return = get_colored_text($this->getAlignment(), $name); | ||
| 1196 | 		if ($this->isNPC()) { | ||
| 1197 | $return .= ' <span class="npcColour">[NPC]</span>'; | ||
| 1198 | } | ||
| 1199 | 		if ($includeAlliance) { | ||
| 1200 | 			$return .= ' (' . $this->getAllianceDisplayName() . ')'; | ||
| 1201 | } | ||
| 1202 | return $return; | ||
| 1203 | } | ||
| 1204 | |||
| 1205 | 	public function getBBLink() { | ||
| 1207 | } | ||
| 1208 | |||
| 1209 | 	public function getLinkedDisplayName($includeAlliance = true) { | ||
| 1210 | $return = '<a href="' . $this->getTraderSearchHREF() . '">' . $this->getDisplayName() . '</a>'; | ||
| 1211 | 		if ($includeAlliance) { | ||
| 1212 | 			$return .= ' (' . $this->getAllianceDisplayName(true) . ')'; | ||
| 1213 | } | ||
| 1214 | return $return; | ||
| 1215 | } | ||
| 1216 | |||
| 1217 | /** | ||
| 1218 | * Use this method when the player is changing their own name. | ||
| 1219 | * This will flag the player as having used their free name change. | ||
| 1220 | */ | ||
| 1221 | 	public function setPlayerNameByPlayer($playerName) { | ||
| 1222 | $this->setPlayerName($playerName); | ||
| 1223 | $this->setNameChanged(true); | ||
| 1224 | } | ||
| 1225 | |||
| 1226 | 	public function isNameChanged() { | ||
| 1227 | return $this->nameChanged; | ||
| 1228 | } | ||
| 1229 | |||
| 1230 | 	public function setNameChanged($bool) { | ||
| 1231 | $this->nameChanged = $bool; | ||
| 1232 | $this->hasChanged = true; | ||
| 1233 | } | ||
| 1234 | |||
| 1235 | 	public function getRaceID() { | ||
| 1236 | return $this->raceID; | ||
| 1237 | } | ||
| 1238 | |||
| 1239 | 	public function getRaceName() { | ||
| 1240 | return Globals::getRaceName($this->getRaceID()); | ||
| 1241 | } | ||
| 1242 | |||
| 1243 | 	public static function getColouredRaceNameOrDefault($otherRaceID, AbstractSmrPlayer $player = null, $linked = false) { | ||
| 1244 | $relations = 0; | ||
| 1245 | 		if ($player !== null) { | ||
| 1246 | $relations = $player->getRelation($otherRaceID); | ||
| 1247 | } | ||
| 1248 | return Globals::getColouredRaceName($otherRaceID, $relations, $linked); | ||
| 1249 | } | ||
| 1250 | |||
| 1251 | 	public function getColouredRaceName($otherRaceID, $linked = false) { | ||
| 1252 | return self::getColouredRaceNameOrDefault($otherRaceID, $this, $linked); | ||
| 1253 | } | ||
| 1254 | |||
| 1255 | 	public function setRaceID($raceID) { | ||
| 1256 | 		if ($this->raceID == $raceID) { | ||
| 1257 | return; | ||
| 1258 | } | ||
| 1259 | $this->raceID = $raceID; | ||
| 1260 | $this->hasChanged = true; | ||
| 1261 | } | ||
| 1262 | |||
| 1263 | 	public function isAllianceLeader($forceUpdate = false) { | ||
| 1264 | return $this->getAccountID() == $this->getAlliance($forceUpdate)->getLeaderID(); | ||
| 1265 | } | ||
| 1266 | |||
| 1267 | 	public function getAlliance($forceUpdate = false) { | ||
| 1268 | return SmrAlliance::getAlliance($this->getAllianceID(), $this->getGameID(), $forceUpdate); | ||
| 1269 | } | ||
| 1270 | |||
| 1271 | 	public function getAllianceID() { | ||
| 1272 | return $this->allianceID; | ||
| 1273 | } | ||
| 1274 | |||
| 1275 | 	public function hasAlliance() { | ||
| 1276 | return $this->getAllianceID() != 0; | ||
| 1277 | } | ||
| 1278 | |||
| 1279 | 	protected function setAllianceID($ID) { | ||
| 1280 | 		if ($this->allianceID == $ID) { | ||
| 1281 | return; | ||
| 1282 | } | ||
| 1283 | $this->allianceID = $ID; | ||
| 1284 | 		if ($this->allianceID != 0) { | ||
| 1285 | $status = $this->hasNewbieStatus() ? 'NEWBIE' : 'VETERAN'; | ||
| 1286 | 			$this->db->query('INSERT IGNORE INTO player_joined_alliance (account_id,game_id,alliance_id,status) ' . | ||
| 1287 | 				'VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ',' . $this->db->escapeString($status) . ')'); | ||
| 1288 | } | ||
| 1289 | $this->hasChanged = true; | ||
| 1290 | } | ||
| 1291 | |||
| 1292 | 	public function getAllianceBBLink() { | ||
| 1293 | return $this->hasAlliance() ? $this->getAlliance()->getAllianceBBLink() : $this->getAllianceDisplayName(); | ||
| 1294 | } | ||
| 1295 | |||
| 1296 | 	public function getAllianceDisplayName($linked = false, $includeAllianceID = false) { | ||
| 1297 | 		if ($this->hasAlliance()) { | ||
| 1298 | return $this->getAlliance()->getAllianceDisplayName($linked, $includeAllianceID); | ||
| 1299 | 		} else { | ||
| 1300 | return 'No Alliance'; | ||
| 1301 | } | ||
| 1302 | } | ||
| 1303 | |||
| 1304 | 	public function getAllianceRole($allianceID = false) { | ||
| 1305 | 		if ($allianceID === false) { | ||
| 1306 | $allianceID = $this->getAllianceID(); | ||
| 1307 | } | ||
| 1308 | 		if (!isset($this->allianceRoles[$allianceID])) { | ||
| 1309 | $this->allianceRoles[$allianceID] = 0; | ||
| 1310 | 			$this->db->query('SELECT role_id | ||
| 1311 | FROM player_has_alliance_role | ||
| 1312 | WHERE ' . $this->SQL . ' | ||
| 1313 | AND alliance_id=' . $this->db->escapeNumber($allianceID) . ' | ||
| 1314 | LIMIT 1'); | ||
| 1315 | 			if ($this->db->nextRecord()) { | ||
| 1316 | 				$this->allianceRoles[$allianceID] = $this->db->getInt('role_id'); | ||
| 1317 | } | ||
| 1318 | } | ||
| 1319 | return $this->allianceRoles[$allianceID]; | ||
| 1320 | } | ||
| 1321 | |||
| 1322 | 	public function leaveAlliance(AbstractSmrPlayer $kickedBy = null) { | ||
| 1323 | $allianceID = $this->getAllianceID(); | ||
| 1324 | $alliance = $this->getAlliance(); | ||
| 1325 | 		if ($kickedBy != null) { | ||
| 1326 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); | ||
| 1327 | 			$this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); | ||
| 1328 | 			$kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); | ||
| 1329 | 		} elseif ($this->isAllianceLeader()) { | ||
| 1330 | 			$this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); | ||
| 1331 | 		} else { | ||
| 1332 | 			$this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); | ||
| 1333 | 			if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { | ||
| 1334 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); | ||
| 1335 | } | ||
| 1336 | } | ||
| 1337 | |||
| 1338 | $this->setAllianceID(0); | ||
| 1339 | 		$this->db->query('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); | ||
| 1340 | |||
| 1341 | 		if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. | ||
| 1342 | $this->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); | ||
| 1343 | $alliance->getLeader()->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. | ||
| 1344 | } | ||
| 1345 | } | ||
| 1346 | |||
| 1347 | /** | ||
| 1348 | * Join an alliance (used for both Leader and New Member roles) | ||
| 1349 | */ | ||
| 1350 | 	public function joinAlliance($allianceID) { | ||
| 1351 | $this->setAllianceID($allianceID); | ||
| 1352 | $alliance = $this->getAlliance(); | ||
| 1353 | |||
| 1354 | 		if (!$this->isAllianceLeader()) { | ||
| 1355 | // Do not throw an exception if the NHL account doesn't exist. | ||
| 1356 | 			try { | ||
| 1357 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); | ||
| 1358 | 			} catch (AccountNotFoundException $e) { | ||
| 1359 | 				if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { | ||
| 1360 | throw $e; | ||
| 1361 | } | ||
| 1362 | } | ||
| 1363 | |||
| 1364 | $roleID = ALLIANCE_ROLE_NEW_MEMBER; | ||
| 1365 | 		} else { | ||
| 1366 | $roleID = ALLIANCE_ROLE_LEADER; | ||
| 1367 | } | ||
| 1368 | 		$this->db->query('INSERT INTO player_has_alliance_role (game_id, account_id, role_id, alliance_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($roleID) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | ||
| 1369 | |||
| 1370 | 		$this->actionTaken('JoinAlliance', array('Alliance' => $alliance)); | ||
| 1371 | } | ||
| 1372 | |||
| 1373 | 	public function getAllianceJoinable() { | ||
| 1374 | return $this->allianceJoinable; | ||
| 1375 | } | ||
| 1376 | |||
| 1377 | 	private function setAllianceJoinable($time) { | ||
| 1378 | 		if ($this->allianceJoinable == $time) { | ||
| 1379 | return; | ||
| 1380 | } | ||
| 1381 | $this->allianceJoinable = $time; | ||
| 1382 | $this->hasChanged = true; | ||
| 1383 | } | ||
| 1384 | |||
| 1385 | /** | ||
| 1386 | * Invites player with $accountID to this player's alliance. | ||
| 1387 | */ | ||
| 1388 | 	public function sendAllianceInvitation(int $accountID, string $message, int $expires) : void { | ||
| 1389 | 		if (!$this->hasAlliance()) { | ||
| 1390 | 			throw new Exception('Must be in an alliance to send alliance invitations'); | ||
| 1391 | } | ||
| 1392 | // Send message to invited player | ||
| 1393 | $messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true); | ||
| 1394 | SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires); | ||
| 1395 | } | ||
| 1396 | |||
| 1397 | 	public function isCombatDronesKamikazeOnMines() { | ||
| 1398 | return $this->combatDronesKamikazeOnMines; | ||
| 1399 | } | ||
| 1400 | |||
| 1401 | 	public function setCombatDronesKamikazeOnMines($bool) { | ||
| 1402 | 		if ($this->combatDronesKamikazeOnMines == $bool) { | ||
| 1403 | return; | ||
| 1404 | } | ||
| 1405 | $this->combatDronesKamikazeOnMines = $bool; | ||
| 1406 | $this->hasChanged = true; | ||
| 1407 | } | ||
| 1408 | |||
| 1409 | 	protected function getPureRelationsData() { | ||
| 1410 | 		if (!isset($this->pureRelations)) { | ||
| 1411 | //get relations | ||
| 1412 | $RACES = Globals::getRaces(); | ||
| 1413 | $this->pureRelations = array(); | ||
| 1414 | 			foreach ($RACES as $raceID => $raceName) { | ||
| 1415 | $this->pureRelations[$raceID] = 0; | ||
| 1416 | } | ||
| 1417 | 			$this->db->query('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL . ' LIMIT ' . count($RACES)); | ||
| 1418 | 			while ($this->db->nextRecord()) { | ||
| 1419 | 				$this->pureRelations[$this->db->getInt('race_id')] = $this->db->getInt('relation'); | ||
| 1420 | } | ||
| 1421 | } | ||
| 1422 | } | ||
| 1423 | |||
| 1424 | 	public function getPureRelations() { | ||
| 1425 | $this->getPureRelationsData(); | ||
| 1426 | return $this->pureRelations; | ||
| 1427 | } | ||
| 1428 | |||
| 1429 | /** | ||
| 1430 | * Get personal relations with a race | ||
| 1431 | */ | ||
| 1432 | 	public function getPureRelation($raceID) { | ||
| 1433 | $rels = $this->getPureRelations(); | ||
| 1434 | return $rels[$raceID]; | ||
| 1435 | } | ||
| 1436 | |||
| 1437 | 	public function getRelations() { | ||
| 1438 | 		if (!isset($this->relations)) { | ||
| 1439 | //get relations | ||
| 1440 | $RACES = Globals::getRaces(); | ||
| 1441 | $raceRelations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); | ||
| 1442 | $pureRels = $this->getPureRelations(); // make sure they're initialised. | ||
| 1443 | $this->relations = array(); | ||
| 1444 | 			foreach ($RACES as $raceID => $raceName) { | ||
| 1445 | $this->relations[$raceID] = $pureRels[$raceID] + $raceRelations[$raceID]; | ||
| 1446 | } | ||
| 1447 | } | ||
| 1448 | return $this->relations; | ||
| 1449 | } | ||
| 1450 | |||
| 1451 | /** | ||
| 1452 | * Get total relations with a race (personal + political) | ||
| 1453 | */ | ||
| 1454 | 	public function getRelation($raceID) { | ||
| 1455 | $rels = $this->getRelations(); | ||
| 1456 | return $rels[$raceID]; | ||
| 1457 | } | ||
| 1458 | |||
| 1459 | /** | ||
| 1460 | * Increases personal relations from trading $numGoods units with the race | ||
| 1461 | * of the port given by $raceID. | ||
| 1462 | */ | ||
| 1463 | 	public function increaseRelationsByTrade($numGoods, $raceID) { | ||
| 1464 | $relations = ICeil(min($numGoods, 300) / 30); | ||
| 1465 | //Cap relations to a max of 1 after 500 have been reached | ||
| 1466 | 		if ($this->getPureRelation($raceID) + $relations >= 500) { | ||
| 1467 | $relations = max(1, min($relations, 500 - $this->getPureRelation($raceID))); | ||
| 1468 | } | ||
| 1469 | $this->increaseRelations($relations, $raceID); | ||
| 1470 | } | ||
| 1471 | |||
| 1472 | 	public function decreaseRelationsByTrade($numGoods, $raceID) { | ||
| 1473 | $relations = ICeil(min($numGoods, 300) / 30); | ||
| 1474 | $this->decreaseRelations($relations, $raceID); | ||
| 1475 | } | ||
| 1476 | |||
| 1477 | 	public function increaseRelations($relations, $raceID) { | ||
| 1478 | 		if ($relations < 0) { | ||
| 1479 | 			throw new Exception('Trying to increase negative relations.'); | ||
| 1480 | } | ||
| 1481 | 		if ($relations == 0) { | ||
| 1482 | return; | ||
| 1483 | } | ||
| 1484 | $relations += $this->getPureRelation($raceID); | ||
| 1485 | $this->setRelations($relations, $raceID); | ||
| 1486 | } | ||
| 1487 | |||
| 1488 | 	public function decreaseRelations($relations, $raceID) { | ||
| 1489 | 		if ($relations < 0) { | ||
| 1490 | 			throw new Exception('Trying to decrease negative relations.'); | ||
| 1491 | } | ||
| 1492 | 		if ($relations == 0) { | ||
| 1493 | return; | ||
| 1494 | } | ||
| 1495 | $relations = $this->getPureRelation($raceID) - $relations; | ||
| 1496 | $this->setRelations($relations, $raceID); | ||
| 1497 | } | ||
| 1498 | |||
| 1499 | 	public function setRelations($relations, $raceID) { | ||
| 1500 | $this->getRelations(); | ||
| 1501 | 		if ($this->pureRelations[$raceID] == $relations) { | ||
| 1502 | return; | ||
| 1503 | } | ||
| 1504 | 		if ($relations < MIN_RELATIONS) { | ||
| 1505 | $relations = MIN_RELATIONS; | ||
| 1506 | } | ||
| 1507 | $relationsDiff = IRound($relations - $this->pureRelations[$raceID]); | ||
| 1508 | $this->pureRelations[$raceID] = $relations; | ||
| 1509 | $this->relations[$raceID] += $relationsDiff; | ||
| 1510 | 		$this->db->query('REPLACE INTO player_has_relation (account_id,game_id,race_id,relation) values (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($raceID) . ',' . $this->db->escapeNumber($this->pureRelations[$raceID]) . ')'); | ||
| 1511 | } | ||
| 1512 | |||
| 1513 | 	public function getLastNewsUpdate() { | ||
| 1514 | return $this->lastNewsUpdate; | ||
| 1515 | } | ||
| 1516 | |||
| 1517 | 	private function setLastNewsUpdate($time) { | ||
| 1518 | 		if ($this->lastNewsUpdate == $time) { | ||
| 1519 | return; | ||
| 1520 | } | ||
| 1521 | $this->lastNewsUpdate = $time; | ||
| 1522 | $this->hasChanged = true; | ||
| 1523 | } | ||
| 1524 | |||
| 1525 | 	public function updateLastNewsUpdate() { | ||
| 1526 | $this->setLastNewsUpdate(TIME); | ||
| 1527 | } | ||
| 1528 | |||
| 1529 | 	public function getLastPort() { | ||
| 1530 | return $this->lastPort; | ||
| 1531 | } | ||
| 1532 | |||
| 1533 | 	public function setLastPort($lastPort) { | ||
| 1534 | 		if ($this->lastPort == $lastPort) { | ||
| 1535 | return; | ||
| 1536 | } | ||
| 1537 | $this->lastPort = $lastPort; | ||
| 1538 | $this->hasChanged = true; | ||
| 1539 | } | ||
| 1540 | |||
| 1541 | 	public function getPlottedCourse() { | ||
| 1542 | 		if (!isset($this->plottedCourse)) { | ||
| 1543 | // check if we have a course plotted | ||
| 1544 | 			$this->db->query('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); | ||
| 1545 | |||
| 1546 | 			if ($this->db->nextRecord()) { | ||
| 1547 | // get the course back | ||
| 1548 | 				$this->plottedCourse = unserialize($this->db->getField('course')); | ||
| 1549 | 			} else { | ||
| 1550 | $this->plottedCourse = false; | ||
| 1551 | } | ||
| 1552 | } | ||
| 1553 | |||
| 1554 | // Update the plotted course if we have moved since the last query | ||
| 1555 | 		if ($this->plottedCourse !== false && (!isset($this->plottedCourseFrom) || $this->plottedCourseFrom != $this->getSectorID())) { | ||
| 1556 | $this->plottedCourseFrom = $this->getSectorID(); | ||
| 1557 | |||
| 1558 | 			if ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { | ||
| 1559 | // We have walked into the next sector of the course | ||
| 1560 | $this->plottedCourse->followPath(); | ||
| 1561 | $this->setPlottedCourse($this->plottedCourse); | ||
| 1562 | 			} elseif ($this->plottedCourse->isInPath($this->getSectorID())) { | ||
| 1563 | // We have skipped to some later sector in the course | ||
| 1564 | $this->plottedCourse->skipToSector($this->getSectorID()); | ||
| 1565 | $this->setPlottedCourse($this->plottedCourse); | ||
| 1566 | } | ||
| 1567 | } | ||
| 1568 | return $this->plottedCourse; | ||
| 1569 | } | ||
| 1570 | |||
| 1571 | 	public function setPlottedCourse(Distance $plottedCourse) { | ||
| 1572 | $hadPlottedCourse = $this->hasPlottedCourse(); | ||
| 1573 | $this->plottedCourse = $plottedCourse; | ||
| 1574 | 		if ($this->plottedCourse->getTotalSectors() > 0) { | ||
| 1575 | 			$this->db->query('REPLACE INTO player_plotted_course | ||
| 1576 | (account_id, game_id, course) | ||
| 1577 | 				VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); | ||
| 1578 | 		} elseif ($hadPlottedCourse) { | ||
| 1579 | $this->deletePlottedCourse(); | ||
| 1580 | } | ||
| 1581 | } | ||
| 1582 | |||
| 1583 | 	public function hasPlottedCourse() { | ||
| 1584 | return $this->getPlottedCourse() !== false; | ||
| 1585 | } | ||
| 1586 | |||
| 1587 | 	public function isPartOfCourse($sectorOrSectorID) { | ||
| 1588 | 		if (!$this->hasPlottedCourse()) { | ||
| 1589 | return false; | ||
| 1590 | } | ||
| 1591 | 		if ($sectorOrSectorID instanceof SmrSector) { | ||
| 1592 | $sectorID = $sectorOrSectorID->getSectorID(); | ||
| 1593 | 		} else { | ||
| 1594 | $sectorID = $sectorOrSectorID; | ||
| 1595 | } | ||
| 1596 | return $this->getPlottedCourse()->isInPath($sectorID); | ||
| 1597 | } | ||
| 1598 | |||
| 1599 | 	public function deletePlottedCourse() { | ||
| 1600 | $this->plottedCourse = false; | ||
| 1601 | 		$this->db->query('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); | ||
| 1602 | } | ||
| 1603 | |||
| 1604 | // Computes the turn cost and max misjump between current and target sector | ||
| 1605 | 	public function getJumpInfo(SmrSector $targetSector) { | ||
| 1606 | $path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); | ||
| 1607 | 		if ($path === false) { | ||
| 1608 | 			create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); | ||
| 1609 | } | ||
| 1610 | $distance = $path->getRelativeDistance(); | ||
| 1611 | |||
| 1612 | $turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); | ||
| 1613 | $maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); | ||
| 1614 | 		return array('turn_cost' => $turnCost, 'max_misjump' => $maxMisjump); | ||
| 1615 | } | ||
| 1616 | |||
| 1617 | 	public function __sleep() { | ||
| 1618 | 		return array('accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName'); | ||
| 1619 | } | ||
| 1620 | |||
| 1621 | 	public function &getStoredDestinations() { | ||
| 1622 | 		if (!isset($this->storedDestinations)) { | ||
| 1623 | $this->storedDestinations = array(); | ||
| 1624 | 			$this->db->query('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); | ||
| 1625 | 			while ($this->db->nextRecord()) { | ||
| 1626 | $this->storedDestinations[] = array( | ||
| 1627 | 					'Label' => $this->db->getField('label'), | ||
| 1628 | 					'SectorID' => $this->db->getInt('sector_id'), | ||
| 1629 | 					'OffsetTop' => $this->db->getInt('offset_top'), | ||
| 1630 | 					'OffsetLeft' => $this->db->getInt('offset_left') | ||
| 1631 | ); | ||
| 1632 | } | ||
| 1633 | } | ||
| 1634 | return $this->storedDestinations; | ||
| 1635 | } | ||
| 1636 | |||
| 1637 | 	public function moveDestinationButton($sectorID, $offsetTop, $offsetLeft) { | ||
| 1638 | |||
| 1639 | 		if (!is_numeric($offsetLeft) || !is_numeric($offsetTop)) { | ||
| 1640 | 			create_error('The position of the saved sector must be numeric!.'); | ||
| 1641 | } | ||
| 1642 | $offsetTop = round($offsetTop); | ||
| 1643 | $offsetLeft = round($offsetLeft); | ||
| 1644 | |||
| 1645 | 		if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { | ||
| 1646 | 			create_error('The saved sector must be in the box!'); | ||
| 1647 | } | ||
| 1648 | |||
| 1649 | $storedDestinations =& $this->getStoredDestinations(); | ||
| 1650 | 		foreach ($storedDestinations as &$sd) { | ||
| 1651 | 			if ($sd['SectorID'] == $sectorID) { | ||
| 1652 | $sd['OffsetTop'] = $offsetTop; | ||
| 1653 | $sd['OffsetLeft'] = $offsetLeft; | ||
| 1654 | 				$this->db->query(' | ||
| 1655 | UPDATE player_stored_sector | ||
| 1656 | SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' | ||
| 1657 | WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID) | ||
| 1658 | ); | ||
| 1659 | return true; | ||
| 1660 | } | ||
| 1661 | } | ||
| 1662 | |||
| 1663 | 		create_error('You do not have a saved sector for #' . $sectorID); | ||
| 1664 | } | ||
| 1665 | |||
| 1666 | 	public function addDestinationButton($sectorID, $label) { | ||
| 1667 | |||
| 1668 | 		if (!is_numeric($sectorID) || !SmrSector::sectorExists($this->getGameID(), $sectorID)) { | ||
| 1669 | 			create_error('You want to add a non-existent sector?'); | ||
| 1670 | } | ||
| 1671 | |||
| 1672 | // sector already stored ? | ||
| 1673 | 		foreach ($this->getStoredDestinations() as $sd) { | ||
| 1674 | 			if ($sd['SectorID'] == $sectorID) { | ||
| 1675 | 				create_error('Sector already stored!'); | ||
| 1676 | } | ||
| 1677 | } | ||
| 1678 | |||
| 1679 | $this->storedDestinations[] = array( | ||
| 1680 | 'Label' => $label, | ||
| 1681 | 'SectorID' => (int)$sectorID, | ||
| 1682 | 'OffsetTop' => 1, | ||
| 1683 | 'OffsetLeft' => 1 | ||
| 1684 | ); | ||
| 1685 | |||
| 1686 | 		$this->db->query(' | ||
| 1687 | INSERT INTO player_stored_sector (account_id, game_id, sector_id, label, offset_top, offset_left) | ||
| 1688 | 			VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($sectorID) . ',' . $this->db->escapeString($label, true) . ',1,1)' | ||
| 1689 | ); | ||
| 1690 | } | ||
| 1691 | |||
| 1692 | 	public function deleteDestinationButton($sectorID) { | ||
| 1693 | 		if (!is_numeric($sectorID) || $sectorID < 1) { | ||
| 1694 | 			create_error('You want to remove a non-existent sector?'); | ||
| 1695 | } | ||
| 1696 | |||
| 1697 | 		foreach ($this->getStoredDestinations() as $key => $sd) { | ||
| 1698 | 			if ($sd['SectorID'] == $sectorID) { | ||
| 1699 | 				$this->db->query(' | ||
| 1700 | DELETE FROM player_stored_sector | ||
| 1701 | WHERE ' . $this->SQL . ' | ||
| 1702 | AND sector_id = ' . $this->db->escapeNumber($sectorID) | ||
| 1703 | ); | ||
| 1704 | unset($this->storedDestinations[$key]); | ||
| 1705 | return true; | ||
| 1706 | } | ||
| 1707 | } | ||
| 1708 | return false; | ||
| 1709 | } | ||
| 1710 | |||
| 1711 | 	public function getTickers() { | ||
| 1712 | 		if (!isset($this->tickers)) { | ||
| 1713 | $this->tickers = array(); | ||
| 1714 | //get ticker info | ||
| 1715 | 			$this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); | ||
| 1716 | 			while ($this->db->nextRecord()) { | ||
| 1717 | 				$this->tickers[$this->db->getField('type')] = [ | ||
| 1718 | 					'Type' => $this->db->getField('type'), | ||
| 1719 | 					'Time' => $this->db->getInt('time'), | ||
| 1720 | 					'Expires' => $this->db->getInt('expires'), | ||
| 1721 | 					'Recent' => $this->db->getField('recent'), | ||
| 1722 | ]; | ||
| 1723 | } | ||
| 1724 | } | ||
| 1725 | return $this->tickers; | ||
| 1726 | } | ||
| 1727 | |||
| 1728 | 	public function hasTickers() { | ||
| 1729 | return count($this->getTickers()) > 0; | ||
| 1730 | } | ||
| 1731 | |||
| 1732 | 	public function getTicker($tickerType) { | ||
| 1733 | $tickers = $this->getTickers(); | ||
| 1734 | 		if (isset($tickers[$tickerType])) { | ||
| 1735 | return $tickers[$tickerType]; | ||
| 1736 | } | ||
| 1737 | return false; | ||
| 1738 | } | ||
| 1739 | |||
| 1740 | 	public function hasTicker($tickerType) { | ||
| 1741 | return $this->getTicker($tickerType) !== false; | ||
| 1742 | } | ||
| 1743 | |||
| 1744 | 	public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { | ||
| 1745 | return $this->getShip()->shootPlayer($targetPlayer); | ||
| 1746 | } | ||
| 1747 | |||
| 1748 | 	public function &shootForces(SmrForce $forces) { | ||
| 1749 | return $this->getShip()->shootForces($forces); | ||
| 1750 | } | ||
| 1751 | |||
| 1752 | 	public function &shootPort(SmrPort $port) { | ||
| 1753 | return $this->getShip()->shootPort($port); | ||
| 1754 | } | ||
| 1755 | |||
| 1756 | 	public function &shootPlanet(SmrPlanet $planet, $delayed) { | ||
| 1757 | return $this->getShip()->shootPlanet($planet, $delayed); | ||
| 1758 | } | ||
| 1759 | |||
| 1760 | 	public function &shootPlayers(array $targetPlayers) { | ||
| 1761 | return $this->getShip()->shootPlayers($targetPlayers); | ||
| 1762 | } | ||
| 1763 | |||
| 1764 | 	public function getMilitaryPayment() { | ||
| 1765 | return $this->militaryPayment; | ||
| 1766 | } | ||
| 1767 | |||
| 1768 | 	public function hasMilitaryPayment() { | ||
| 1769 | return $this->getMilitaryPayment() > 0; | ||
| 1770 | } | ||
| 1771 | |||
| 1772 | 	public function setMilitaryPayment($amount) { | ||
| 1773 | 		if ($this->militaryPayment == $amount) { | ||
| 1774 | return; | ||
| 1775 | } | ||
| 1776 | $this->militaryPayment = $amount; | ||
| 1777 | $this->hasChanged = true; | ||
| 1778 | } | ||
| 1779 | |||
| 1780 | 	public function increaseMilitaryPayment($amount) { | ||
| 1781 | 		if ($amount < 0) { | ||
| 1782 | 			throw new Exception('Trying to increase negative military payment.'); | ||
| 1783 | } | ||
| 1784 | $this->setMilitaryPayment($this->getMilitaryPayment() + $amount); | ||
| 1785 | } | ||
| 1786 | |||
| 1787 | 	public function decreaseMilitaryPayment($amount) { | ||
| 1788 | 		if ($amount < 0) { | ||
| 1789 | 			throw new Exception('Trying to decrease negative military payment.'); | ||
| 1790 | } | ||
| 1791 | $this->setMilitaryPayment($this->getMilitaryPayment() - $amount); | ||
| 1792 | } | ||
| 1793 | |||
| 1794 | 	protected function getBountiesData() { | ||
| 1795 | 		if (!isset($this->bounties)) { | ||
| 1796 | $this->bounties = array(); | ||
| 1797 | 			$this->db->query('SELECT * FROM bounty WHERE ' . $this->SQL); | ||
| 1798 | 			while ($this->db->nextRecord()) { | ||
| 1799 | 				$this->bounties[$this->db->getInt('bounty_id')] = array( | ||
| 1800 | 							'Amount' => $this->db->getInt('amount'), | ||
| 1801 | 							'SmrCredits' => $this->db->getInt('smr_credits'), | ||
| 1802 | 							'Type' => $this->db->getField('type'), | ||
| 1803 | 							'Claimer' => $this->db->getInt('claimer_id'), | ||
| 1804 | 							'Time' => $this->db->getInt('time'), | ||
| 1805 | 							'ID' => $this->db->getInt('bounty_id'), | ||
| 1806 | 'New' => false); | ||
| 1807 | } | ||
| 1808 | } | ||
| 1809 | } | ||
| 1810 | |||
| 1811 | // Get bounties that can be claimed by this player | ||
| 1812 | // Type must be 'HQ' or 'UG' | ||
| 1813 | 	public function getClaimableBounties($type) { | ||
| 1814 | $bounties = array(); | ||
| 1815 | 		$this->db->query('SELECT * FROM bounty WHERE claimer_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND type=' . $this->db->escapeString($type)); | ||
| 1816 | 		while ($this->db->nextRecord()) { | ||
| 1817 | $bounties[] = array( | ||
| 1818 | 				'player' => SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()), | ||
| 1819 | 				'bounty_id' => $this->db->getInt('bounty_id'), | ||
| 1820 | 				'credits' => $this->db->getInt('amount'), | ||
| 1821 | 				'smr_credits' => $this->db->getInt('smr_credits'), | ||
| 1822 | ); | ||
| 1823 | } | ||
| 1824 | return $bounties; | ||
| 1825 | } | ||
| 1826 | |||
| 1827 | 	public function getBounties() : array { | ||
| 1828 | $this->getBountiesData(); | ||
| 1829 | return $this->bounties; | ||
| 1830 | } | ||
| 1831 | |||
| 1832 | 	public function hasBounties() : bool { | ||
| 1833 | return count($this->getBounties()) > 0; | ||
| 1834 | } | ||
| 1835 | |||
| 1836 | 	protected function getBounty(int $bountyID) : array { | ||
| 1837 | 		if (!$this->hasBounty($bountyID)) { | ||
| 1838 | 			throw new Exception('BountyID does not exist: ' . $bountyID); | ||
| 1839 | } | ||
| 1840 | return $this->bounties[$bountyID]; | ||
| 1841 | } | ||
| 1842 | |||
| 1843 | 	public function hasBounty(int $bountyID) : bool { | ||
| 1844 | $bounties = $this->getBounties(); | ||
| 1845 | return isset($bounties[$bountyID]); | ||
| 1846 | } | ||
| 1847 | |||
| 1848 | 	protected function getBountyAmount(int $bountyID) : int { | ||
| 1849 | $bounty = $this->getBounty($bountyID); | ||
| 1850 | return $bounty['Amount']; | ||
| 1851 | } | ||
| 1852 | |||
| 1853 | 	protected function createBounty(string $type) : array { | ||
| 1854 | 		$bounty = array('Amount' => 0, | ||
| 1855 | 'SmrCredits' => 0, | ||
| 1856 | 'Type' => $type, | ||
| 1857 | 'Claimer' => 0, | ||
| 1858 | 'Time' => TIME, | ||
| 1859 | 'ID' => $this->getNextBountyID(), | ||
| 1860 | 'New' => true); | ||
| 1861 | $this->setBounty($bounty); | ||
| 1862 | return $bounty; | ||
| 1863 | } | ||
| 1864 | |||
| 1865 | 	protected function getNextBountyID() : int { | ||
| 1866 | $keys = array_keys($this->getBounties()); | ||
| 1867 | 		if (count($keys) > 0) { | ||
| 1868 | return max($keys) + 1; | ||
| 1869 | 		} else { | ||
| 1870 | return 0; | ||
| 1871 | } | ||
| 1872 | } | ||
| 1873 | |||
| 1874 | 	protected function setBounty(array $bounty) : void { | ||
| 1875 | $this->bounties[$bounty['ID']] = $bounty; | ||
| 1876 | $this->hasBountyChanged[$bounty['ID']] = true; | ||
| 1877 | } | ||
| 1878 | |||
| 1879 | 	protected function setBountyAmount(int $bountyID, int $amount) : void { | ||
| 1880 | $bounty = $this->getBounty($bountyID); | ||
| 1881 | $bounty['Amount'] = $amount; | ||
| 1882 | $this->setBounty($bounty); | ||
| 1883 | } | ||
| 1884 | |||
| 1885 | 	public function getCurrentBounty(string $type) : array { | ||
| 1886 | $bounties = $this->getBounties(); | ||
| 1887 | 		foreach ($bounties as $bounty) { | ||
| 1888 | 			if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { | ||
| 1889 | return $bounty; | ||
| 1890 | } | ||
| 1891 | } | ||
| 1892 | return $this->createBounty($type); | ||
| 1893 | } | ||
| 1894 | |||
| 1895 | 	public function hasCurrentBounty(string $type) : bool { | ||
| 1896 | $bounties = $this->getBounties(); | ||
| 1897 | 		foreach ($bounties as $bounty) { | ||
| 1898 | 			if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { | ||
| 1899 | return true; | ||
| 1900 | } | ||
| 1901 | } | ||
| 1902 | return false; | ||
| 1903 | } | ||
| 1904 | |||
| 1905 | 	protected function getCurrentBountyAmount(string $type) : int { | ||
| 1906 | $bounty = $this->getCurrentBounty($type); | ||
| 1907 | return $bounty['Amount']; | ||
| 1908 | } | ||
| 1909 | |||
| 1910 | 	protected function setCurrentBountyAmount(string $type, int $amount) : void { | ||
| 1911 | $bounty = $this->getCurrentBounty($type); | ||
| 1912 | 		if ($bounty['Amount'] == $amount) { | ||
| 1913 | return; | ||
| 1914 | } | ||
| 1915 | $bounty['Amount'] = $amount; | ||
| 1916 | $this->setBounty($bounty); | ||
| 1917 | } | ||
| 1918 | |||
| 1919 | 	public function increaseCurrentBountyAmount(string $type, int $amount) : void { | ||
| 1920 | 		if ($amount < 0) { | ||
| 1921 | 			throw new Exception('Trying to increase negative current bounty.'); | ||
| 1922 | } | ||
| 1923 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) + $amount); | ||
| 1924 | } | ||
| 1925 | |||
| 1926 | 	public function decreaseCurrentBountyAmount(string $type, int $amount) : void { | ||
| 1927 | 		if ($amount < 0) { | ||
| 1928 | 			throw new Exception('Trying to decrease negative current bounty.'); | ||
| 1929 | } | ||
| 1930 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) - $amount); | ||
| 1931 | } | ||
| 1932 | |||
| 1933 | 	protected function getCurrentBountySmrCredits(string $type) : int { | ||
| 1934 | $bounty = $this->getCurrentBounty($type); | ||
| 1935 | return $bounty['SmrCredits']; | ||
| 1936 | } | ||
| 1937 | |||
| 1938 | 	protected function setCurrentBountySmrCredits(string $type, int $credits) : void { | ||
| 1939 | $bounty = $this->getCurrentBounty($type); | ||
| 1940 | 		if ($bounty['SmrCredits'] == $credits) { | ||
| 1941 | return; | ||
| 1942 | } | ||
| 1943 | $bounty['SmrCredits'] = $credits; | ||
| 1944 | $this->setBounty($bounty); | ||
| 1945 | } | ||
| 1946 | |||
| 1947 | 	public function increaseCurrentBountySmrCredits(string $type, int $credits) : void { | ||
| 1948 | 		if ($credits < 0) { | ||
| 1949 | 			throw new Exception('Trying to increase negative current bounty.'); | ||
| 1950 | } | ||
| 1951 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) + $credits); | ||
| 1952 | } | ||
| 1953 | |||
| 1954 | 	public function decreaseCurrentBountySmrCredits(string $type, int $credits) : void { | ||
| 1955 | 		if ($credits < 0) { | ||
| 1956 | 			throw new Exception('Trying to decrease negative current bounty.'); | ||
| 1957 | } | ||
| 1958 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) - $credits); | ||
| 1959 | } | ||
| 1960 | |||
| 1961 | 	public function setBountiesClaimable(AbstractSmrPlayer $claimer) : void { | ||
| 1962 | 		foreach ($this->getBounties() as $bounty) { | ||
| 1963 | 			if ($bounty['Claimer'] == 0) { | ||
| 1964 | $bounty['Claimer'] = $claimer->getAccountID(); | ||
| 1965 | $this->setBounty($bounty); | ||
| 1966 | } | ||
| 1967 | } | ||
| 1968 | } | ||
| 1969 | |||
| 1970 | 	protected function getHOFData() { | ||
| 1971 | 		if (!isset($this->HOF)) { | ||
| 1972 | //Get Player HOF | ||
| 1973 | 			$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); | ||
| 1974 | $this->HOF = array(); | ||
| 1975 | 			while ($this->db->nextRecord()) { | ||
| 1976 | $hof =& $this->HOF; | ||
| 1977 | 				$typeList = explode(':', $this->db->getField('type')); | ||
| 1978 | 				foreach ($typeList as $type) { | ||
| 1979 | 					if (!isset($hof[$type])) { | ||
| 1980 | $hof[$type] = array(); | ||
| 1981 | } | ||
| 1982 | $hof =& $hof[$type]; | ||
| 1983 | } | ||
| 1984 | 				$hof = $this->db->getFloat('amount'); | ||
| 1985 | } | ||
| 1986 | self::getHOFVis(); | ||
| 1987 | } | ||
| 1988 | } | ||
| 1989 | |||
| 1990 | 	public static function getHOFVis() { | ||
| 1991 | 		if (!isset(self::$HOFVis)) { | ||
| 1992 | //Get Player HOF Vis | ||
| 1993 | $db = new SmrMySqlDatabase(); | ||
| 1994 | 			$db->query('SELECT type,visibility FROM hof_visibility'); | ||
| 1995 | self::$HOFVis = array(); | ||
| 1996 | 			while ($db->nextRecord()) { | ||
| 1997 | 				self::$HOFVis[$db->getField('type')] = $db->getField('visibility'); | ||
| 1998 | } | ||
| 1999 | } | ||
| 2000 | } | ||
| 2001 | |||
| 2002 | 	public function getHOF(array $typeList = null) { | ||
| 2003 | $this->getHOFData(); | ||
| 2004 | 		if ($typeList == null) { | ||
| 2005 | return $this->HOF; | ||
| 2006 | } | ||
| 2007 | $hof = $this->HOF; | ||
| 2008 | 		foreach ($typeList as $type) { | ||
| 2009 | 			if (!isset($hof[$type])) { | ||
| 2010 | return 0; | ||
| 2011 | } | ||
| 2012 | $hof = $hof[$type]; | ||
| 2013 | } | ||
| 2014 | return $hof; | ||
| 2015 | } | ||
| 2016 | |||
| 2017 | 	public function increaseHOF($amount, array $typeList, $visibility) { | ||
| 2018 | 		if ($amount < 0) { | ||
| 2019 | 			throw new Exception('Trying to increase negative HOF: ' . implode(':', $typeList)); | ||
| 2020 | } | ||
| 2021 | 		if ($amount == 0) { | ||
| 2022 | return; | ||
| 2023 | } | ||
| 2024 | $this->setHOF($this->getHOF($typeList) + $amount, $typeList, $visibility); | ||
| 2025 | } | ||
| 2026 | |||
| 2027 | 	public function decreaseHOF($amount, array $typeList, $visibility) { | ||
| 2028 | 		if ($amount < 0) { | ||
| 2029 | 			throw new Exception('Trying to decrease negative HOF: ' . implode(':', $typeList)); | ||
| 2030 | } | ||
| 2031 | 		if ($amount == 0) { | ||
| 2032 | return; | ||
| 2033 | } | ||
| 2034 | $this->setHOF($this->getHOF($typeList) - $amount, $typeList, $visibility); | ||
| 2035 | } | ||
| 2036 | |||
| 2037 | 	public function setHOF($amount, array $typeList, $visibility) { | ||
| 2038 | 		if (is_array($this->getHOF($typeList))) { | ||
| 2039 | 			throw new Exception('Trying to overwrite a HOF type: ' . implode(':', $typeList)); | ||
| 2040 | } | ||
| 2041 | 		if ($this->isNPC()) { | ||
| 2042 | // Don't store HOF for NPCs. | ||
| 2043 | return; | ||
| 2044 | } | ||
| 2045 | 		if ($this->getHOF($typeList) == $amount) { | ||
| 2046 | return; | ||
| 2047 | } | ||
| 2048 | 		if ($amount < 0) { | ||
| 2049 | $amount = 0; | ||
| 2050 | } | ||
| 2051 | $this->getHOF(); | ||
| 2052 | |||
| 2053 | 		$hofType = implode(':', $typeList); | ||
| 2054 | 		if (!isset(self::$HOFVis[$hofType])) { | ||
| 2055 | self::$hasHOFVisChanged[$hofType] = self::HOF_NEW; | ||
| 2056 | 		} elseif (self::$HOFVis[$hofType] != $visibility) { | ||
| 2057 | self::$hasHOFVisChanged[$hofType] = self::HOF_CHANGED; | ||
| 2058 | } | ||
| 2059 | self::$HOFVis[$hofType] = $visibility; | ||
| 2060 | |||
| 2061 | $hof =& $this->HOF; | ||
| 2062 | $hofChanged =& $this->hasHOFChanged; | ||
| 2063 | $new = false; | ||
| 2064 | 		foreach ($typeList as $type) { | ||
| 2065 | 			if (!isset($hofChanged[$type])) { | ||
| 2066 | $hofChanged[$type] = array(); | ||
| 2067 | } | ||
| 2068 | 			if (!isset($hof[$type])) { | ||
| 2069 | $hof[$type] = array(); | ||
| 2070 | $new = true; | ||
| 2071 | } | ||
| 2072 | $hof =& $hof[$type]; | ||
| 2073 | $hofChanged =& $hofChanged[$type]; | ||
| 2074 | } | ||
| 2075 | 		if ($hofChanged == null) { | ||
| 2076 | $hofChanged = self::HOF_CHANGED; | ||
| 2077 | 			if ($new) { | ||
| 2078 | $hofChanged = self::HOF_NEW; | ||
| 2079 | } | ||
| 2080 | } | ||
| 2081 | $hof = $amount; | ||
| 2082 | } | ||
| 2083 | |||
| 2084 | 	public function getExperienceRank() { | ||
| 2085 | 		return $this->computeRanking('experience', $this->getExperience()); | ||
| 2086 | } | ||
| 2087 | |||
| 2088 | 	public function getKillsRank() { | ||
| 2089 | 		return $this->computeRanking('kills', $this->getKills()); | ||
| 2090 | } | ||
| 2091 | |||
| 2092 | 	public function getDeathsRank() { | ||
| 2093 | 		return $this->computeRanking('deaths', $this->getDeaths()); | ||
| 2094 | } | ||
| 2095 | |||
| 2096 | 	public function getAssistsRank() { | ||
| 2097 | 		return $this->computeRanking('assists', $this->getAssists()); | ||
| 2098 | } | ||
| 2099 | |||
| 2100 | 	private function computeRanking($dbField, $playerAmount) { | ||
| 2101 | 		$this->db->query('SELECT count(*) FROM player | ||
| 2102 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' | ||
| 2103 | AND ( | ||
| 2104 | '.$dbField . ' > ' . $this->db->escapeNumber($playerAmount) . ' | ||
| 2105 | OR ( | ||
| 2106 | '.$dbField . ' = ' . $this->db->escapeNumber($playerAmount) . ' | ||
| 2107 | AND player_name <= ' . $this->db->escapeString($this->getPlayerName()) . ' | ||
| 2108 | ) | ||
| 2109 | )'); | ||
| 2110 | $this->db->nextRecord(); | ||
| 2111 | 		$rank = $this->db->getInt('count(*)'); | ||
| 2112 | return $rank; | ||
| 2113 | } | ||
| 2114 | |||
| 2115 | 	public function killPlayer($sectorID) { | ||
| 2116 | $sector = SmrSector::getSector($this->getGameID(), $sectorID); | ||
| 2117 | //msg taken care of in trader_att_proc.php | ||
| 2118 | // forget plotted course | ||
| 2119 | $this->deletePlottedCourse(); | ||
| 2120 | |||
| 2121 | $sector->diedHere($this); | ||
| 2122 | |||
| 2123 | // if we are in an alliance we increase their deaths | ||
| 2124 | 		if ($this->hasAlliance()) { | ||
| 2125 | 			$this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 | ||
| 2126 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); | ||
| 2127 | } | ||
| 2128 | |||
| 2129 | // record death stat | ||
| 2130 | 		$this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); | ||
| 2131 | //record cost of ship lost | ||
| 2132 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); | ||
| 2133 | // reset turns since last death | ||
| 2134 | 		$this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); | ||
| 2135 | |||
| 2136 | // 1/4 of ship value -> insurance | ||
| 2137 | $newCredits = IRound($this->getShip()->getCost() / 4); | ||
| 2138 | $old_speed = $this->getShip()->getSpeed(); | ||
| 2139 | |||
| 2140 | 		if ($newCredits < 100000) { | ||
| 2141 | $newCredits = 100000; | ||
| 2142 | } | ||
| 2143 | $this->setCredits($newCredits); | ||
| 2144 | |||
| 2145 | $this->setSectorID($this::getHome($this->getGameID(), $this->getRaceID())); | ||
| 2146 | $this->increaseDeaths(1); | ||
| 2147 | $this->setLandedOnPlanet(false); | ||
| 2148 | $this->setDead(true); | ||
| 2149 | $this->setNewbieWarning(true); | ||
| 2150 | $this->getShip()->getPod($this->hasNewbieStatus()); | ||
| 2151 | |||
| 2152 | // Update turns due to ship change | ||
| 2153 | $new_speed = $this->getShip()->getSpeed(); | ||
| 2154 | $this->setTurns(IRound($this->turns / $old_speed * $new_speed)); | ||
| 2155 | $this->setNewbieTurns(100); | ||
| 2156 | } | ||
| 2157 | |||
| 2158 | 	public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { | ||
| 2159 | $return = array(); | ||
| 2160 | $msg = $this->getBBLink(); | ||
| 2161 | |||
| 2162 | 		if ($this->hasCustomShipName()) { | ||
| 2163 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); | ||
| 2164 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; | ||
| 2165 | } | ||
| 2166 | $msg .= ' was destroyed by ' . $killer->getBBLink(); | ||
| 2167 | 		if ($killer->hasCustomShipName()) { | ||
| 2168 | $named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); | ||
| 2169 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; | ||
| 2170 | } | ||
| 2171 | $msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); | ||
| 2172 | $this->getSector()->increaseBattles(1); | ||
| 2173 | 		$this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($msg, true) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | ||
| 2174 | |||
| 2175 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); | ||
| 2176 | self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); | ||
| 2177 | |||
| 2178 | // Dead player loses between 5% and 25% experience | ||
| 2179 | $expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); | ||
| 2180 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); | ||
| 2181 | $this->decreaseExperience($return['DeadExp']); | ||
| 2182 | |||
| 2183 | // Killer gains 50% of the lost exp | ||
| 2184 | $return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); | ||
| 2185 | $killer->increaseExperience($return['KillerExp']); | ||
| 2186 | |||
| 2187 | $return['KillerCredits'] = $this->getCredits(); | ||
| 2188 | $killer->increaseCredits($return['KillerCredits']); | ||
| 2189 | |||
| 2190 | // The killer may change alignment | ||
| 2191 | $relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); | ||
| 2192 | $relation = $relations[$killer->getRaceID()]; | ||
| 2193 | |||
| 2194 | $alignChangePerRelation = 0.1; | ||
| 2195 | 		if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { | ||
| 2196 | $alignChangePerRelation = 0.04; | ||
| 2197 | } | ||
| 2198 | |||
| 2199 | $return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race | ||
| 2200 | 		if ($return['KillerAlign'] > 0) { | ||
| 2201 | $killer->increaseAlignment($return['KillerAlign']); | ||
| 2202 | 		} else { | ||
| 2203 | $killer->decreaseAlignment(-$return['KillerAlign']); | ||
| 2204 | } | ||
| 2205 | // War setting gives them military pay | ||
| 2206 | 		if ($relation <= RELATIONS_WAR) { | ||
| 2207 | $killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); | ||
| 2208 | } | ||
| 2209 | |||
| 2210 | //check for federal bounty being offered for current port raiders; | ||
| 2211 | 		$this->db->query('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(TIME - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); | ||
| 2212 | $query = 'SELECT 1 | ||
| 2213 | FROM player_attacks_port | ||
| 2214 | JOIN port USING(game_id, sector_id) | ||
| 2215 | JOIN player USING(game_id, account_id) | ||
| 2216 | WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; | ||
| 2217 | $this->db->query($query); | ||
| 2218 | 		if ($this->db->nextRecord()) { | ||
| 2219 | $bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); | ||
| 2220 | 			$this->increaseCurrentBountyAmount('HQ', $bounty); | ||
| 2221 | } | ||
| 2222 | |||
| 2223 | // Killer get marked as claimer of podded player's bounties even if they don't exist | ||
| 2224 | $this->setBountiesClaimable($killer); | ||
| 2225 | |||
| 2226 | // If the alignment difference is greater than 200 then a bounty may be set | ||
| 2227 | $alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); | ||
| 2228 | $return['BountyGained'] = array( | ||
| 2229 | 'Type' => 'None', | ||
| 2230 | 'Amount' => 0 | ||
| 2231 | ); | ||
| 2232 | 		if ($alignmentDiff >= 200) { | ||
| 2233 | // If the podded players alignment makes them deputy or member then set bounty | ||
| 2234 | 			if ($this->getAlignment() >= 100) { | ||
| 2235 | $return['BountyGained']['Type'] = 'HQ'; | ||
| 2236 | 			} elseif ($this->getAlignment() <= 100) { | ||
| 2237 | $return['BountyGained']['Type'] = 'UG'; | ||
| 2238 | } | ||
| 2239 | |||
| 2240 | 			if ($return['BountyGained']['Type'] != 'None') { | ||
| 2241 | $return['BountyGained']['Amount'] = IFloor(pow($alignmentDiff, 2.56)); | ||
| 2242 | $killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']); | ||
| 2243 | } | ||
| 2244 | } | ||
| 2245 | |||
| 2246 | 		if ($this->isNPC()) { | ||
| 2247 | 			$killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); | ||
| 2248 | 			$killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); | ||
| 2249 | |||
| 2250 | 			$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); | ||
| 2251 | |||
| 2252 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); | ||
| 2253 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); | ||
| 2254 | 			$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); | ||
| 2255 | |||
| 2256 | 			if ($return['KillerAlign'] > 0) { | ||
| 2257 | 				$killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); | ||
| 2258 | 			} else { | ||
| 2259 | 				$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); | ||
| 2260 | } | ||
| 2261 | |||
| 2262 | 			$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); | ||
| 2263 | |||
| 2264 | 			$killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); | ||
| 2265 | 		} else { | ||
| 2266 | 			$killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); | ||
| 2267 | 			$killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); | ||
| 2268 | |||
| 2269 | 			$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); | ||
| 2270 | |||
| 2271 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); | ||
| 2272 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); | ||
| 2273 | 			$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); | ||
| 2274 | |||
| 2275 | 			if ($return['KillerAlign'] > 0) { | ||
| 2276 | 				$killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); | ||
| 2277 | 			} else { | ||
| 2278 | 				$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); | ||
| 2279 | } | ||
| 2280 | |||
| 2281 | 			$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); | ||
| 2282 | |||
| 2283 | 			if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill | ||
| 2284 | 				$killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); | ||
| 2285 | 			} else { | ||
| 2286 | $killer->increaseKills(1); | ||
| 2287 | 				$killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); | ||
| 2288 | |||
| 2289 | 				if ($killer->hasAlliance()) { | ||
| 2290 | 					$this->db->query('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); | ||
| 2291 | } | ||
| 2292 | |||
| 2293 | // alliance vs. alliance stats | ||
| 2294 | $this->incrementAllianceVsDeaths($killer->getAllianceID()); | ||
| 2295 | } | ||
| 2296 | } | ||
| 2297 | |||
| 2298 | 		$this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); | ||
| 2299 | 		$this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); | ||
| 2300 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | ||
| 2301 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); | ||
| 2302 | 		$this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); | ||
| 2303 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); | ||
| 2304 | 		$this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); | ||
| 2305 | |||
| 2306 | $this->killPlayer($this->getSectorID()); | ||
| 2307 | return $return; | ||
| 2308 | } | ||
| 2309 | |||
| 2310 | 	public function &killPlayerByForces(SmrForce $forces) { | ||
| 2311 | $return = array(); | ||
| 2312 | $owner = $forces->getOwner(); | ||
| 2313 | // send a message to the person who died | ||
| 2314 | self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); | ||
| 2315 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); | ||
| 2316 | |||
| 2317 | $news_message = $this->getBBLink(); | ||
| 2318 | 		if ($this->hasCustomShipName()) { | ||
| 2319 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); | ||
| 2320 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; | ||
| 2321 | } | ||
| 2322 | $news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); | ||
| 2323 | // insert the news entry | ||
| 2324 | 		$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) | ||
| 2325 | 						VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | ||
| 2326 | |||
| 2327 | // Player loses 15% experience | ||
| 2328 | $expLossPercentage = .15; | ||
| 2329 | $return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); | ||
| 2330 | $this->decreaseExperience($return['DeadExp']); | ||
| 2331 | |||
| 2332 | $return['LostCredits'] = $this->getCredits(); | ||
| 2333 | |||
| 2334 | // alliance vs. alliance stats | ||
| 2335 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); | ||
| 2336 | $owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); | ||
| 2337 | |||
| 2338 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | ||
| 2339 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); | ||
| 2340 | 		$this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); | ||
| 2341 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); | ||
| 2342 | 		$this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); | ||
| 2343 | |||
| 2344 | $this->killPlayer($forces->getSectorID()); | ||
| 2345 | return $return; | ||
| 2346 | } | ||
| 2347 | |||
| 2348 | 	public function &killPlayerByPort(SmrPort $port) { | ||
| 2349 | $return = array(); | ||
| 2350 | // send a message to the person who died | ||
| 2351 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); | ||
| 2352 | |||
| 2353 | $news_message = $this->getBBLink(); | ||
| 2354 | 		if ($this->hasCustomShipName()) { | ||
| 2355 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); | ||
| 2356 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; | ||
| 2357 | } | ||
| 2358 | $news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; | ||
| 2359 | // insert the news entry | ||
| 2360 | 		$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) | ||
| 2361 | 						VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | ||
| 2362 | |||
| 2363 | // Player loses between 15% and 20% experience | ||
| 2364 | $expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); | ||
| 2365 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); | ||
| 2366 | $this->decreaseExperience($return['DeadExp']); | ||
| 2367 | |||
| 2368 | $return['LostCredits'] = $this->getCredits(); | ||
| 2369 | |||
| 2370 | // alliance vs. alliance stats | ||
| 2371 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); | ||
| 2372 | |||
| 2373 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | ||
| 2374 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); | ||
| 2375 | 		$this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); | ||
| 2376 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); | ||
| 2377 | 		$this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); | ||
| 2378 | |||
| 2379 | $this->killPlayer($port->getSectorID()); | ||
| 2380 | return $return; | ||
| 2381 | } | ||
| 2382 | |||
| 2383 | 	public function &killPlayerByPlanet(SmrPlanet $planet) { | ||
| 2384 | $return = array(); | ||
| 2385 | // send a message to the person who died | ||
| 2386 | $planetOwner = $planet->getOwner(); | ||
| 2387 | self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); | ||
| 2388 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName()); | ||
| 2389 | |||
| 2390 | $news_message = $this->getBBLink(); | ||
| 2391 | 		if ($this->hasCustomShipName()) { | ||
| 2392 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); | ||
| 2393 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; | ||
| 2394 | } | ||
| 2395 | $news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; | ||
| 2396 | // insert the news entry | ||
| 2397 | 		$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) | ||
| 2398 | 						VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | ||
| 2399 | |||
| 2400 | // Player loses between 15% and 20% experience | ||
| 2401 | $expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); | ||
| 2402 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); | ||
| 2403 | $this->decreaseExperience($return['DeadExp']); | ||
| 2404 | |||
| 2405 | $return['LostCredits'] = $this->getCredits(); | ||
| 2406 | |||
| 2407 | // alliance vs. alliance stats | ||
| 2408 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); | ||
| 2409 | $planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); | ||
| 2410 | |||
| 2411 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | ||
| 2412 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); | ||
| 2413 | 		$this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); | ||
| 2414 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); | ||
| 2415 | 		$this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); | ||
| 2416 | |||
| 2417 | $this->killPlayer($planet->getSectorID()); | ||
| 2418 | return $return; | ||
| 2419 | } | ||
| 2420 | |||
| 2421 | 	public function incrementAllianceVsKills($otherID) { | ||
| 2422 | $values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; | ||
| 2423 | 		$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); | ||
| 2424 | } | ||
| 2425 | |||
| 2426 | 	public function incrementAllianceVsDeaths($otherID) { | ||
| 2427 | $values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; | ||
| 2428 | 		$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); | ||
| 2429 | } | ||
| 2430 | |||
| 2431 | 	public function getTurnsLevel() { | ||
| 2432 | 		if (!$this->hasTurns()) { | ||
| 2433 | return 'NONE'; | ||
| 2434 | } | ||
| 2435 | 		if ($this->getTurns() <= 25) { | ||
| 2436 | return 'LOW'; | ||
| 2437 | } | ||
| 2438 | 		if ($this->getTurns() <= 75) { | ||
| 2439 | return 'MEDIUM'; | ||
| 2440 | } | ||
| 2441 | return 'HIGH'; | ||
| 2442 | } | ||
| 2443 | |||
| 2444 | /** | ||
| 2445 | * Returns the CSS class color to use when displaying the player's turns | ||
| 2446 | */ | ||
| 2447 | 	public function getTurnsColor() { | ||
| 2448 | 		switch ($this->getTurnsLevel()) { | ||
| 2449 | case 'NONE': | ||
| 2450 | case 'LOW': | ||
| 2451 | return 'red'; | ||
| 2452 | break; | ||
| 2453 | case 'MEDIUM': | ||
| 2454 | return 'yellow'; | ||
| 2455 | break; | ||
| 2456 | default: | ||
| 2457 | return 'green'; | ||
| 2458 | } | ||
| 2459 | } | ||
| 2460 | |||
| 2461 | 	public function getTurns() { | ||
| 2462 | return $this->turns; | ||
| 2463 | } | ||
| 2464 | |||
| 2465 | 	public function hasTurns() { | ||
| 2466 | return $this->turns > 0; | ||
| 2467 | } | ||
| 2468 | |||
| 2469 | 	public function getMaxTurns() { | ||
| 2470 | return $this->getGame()->getMaxTurns(); | ||
| 2471 | } | ||
| 2472 | |||
| 2473 | 	public function setTurns($turns) { | ||
| 2474 | 		if ($this->turns == $turns) { | ||
| 2475 | return; | ||
| 2476 | } | ||
| 2477 | // Make sure turns are in range [0, MaxTurns] | ||
| 2478 | $this->turns = max(0, min($turns, $this->getMaxTurns())); | ||
| 2479 | $this->hasChanged = true; | ||
| 2480 | } | ||
| 2481 | |||
| 2482 | 	public function takeTurns($take, $takeNewbie = 0) { | ||
| 2483 | 		if ($take < 0 || $takeNewbie < 0) { | ||
| 2484 | 			throw new Exception('Trying to take negative turns.'); | ||
| 2485 | } | ||
| 2486 | $take = ICeil($take); | ||
| 2487 | // Only take up to as many newbie turns as we have remaining | ||
| 2488 | $takeNewbie = min($this->getNewbieTurns(), $takeNewbie); | ||
| 2489 | |||
| 2490 | $this->setTurns($this->getTurns() - $take); | ||
| 2491 | $this->setNewbieTurns($this->getNewbieTurns() - $takeNewbie); | ||
| 2492 | 		$this->increaseHOF($take, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); | ||
| 2493 | 		$this->increaseHOF($take, array('Movement', 'Turns Used', 'Total'), HOF_ALLIANCE); | ||
| 2494 | 		$this->increaseHOF($takeNewbie, array('Movement', 'Turns Used', 'Newbie'), HOF_ALLIANCE); | ||
| 2495 | |||
| 2496 | // Player has taken an action | ||
| 2497 | $this->setLastActive(TIME); | ||
| 2498 | $this->updateLastCPLAction(); | ||
| 2499 | } | ||
| 2500 | |||
| 2501 | 	public function giveTurns(int $give, $giveNewbie = 0) { | ||
| 2502 | 		if ($give < 0 || $giveNewbie < 0) { | ||
| 2503 | 			throw new Exception('Trying to give negative turns.'); | ||
| 2504 | } | ||
| 2505 | $this->setTurns($this->getTurns() + $give); | ||
| 2506 | $this->setNewbieTurns($this->getNewbieTurns() + $giveNewbie); | ||
| 2507 | } | ||
| 2508 | |||
| 2509 | /** | ||
| 2510 | * Calculate the time in seconds between the given time and when the | ||
| 2511 | * player will be at max turns. | ||
| 2512 | */ | ||
| 2513 | 	public function getTimeUntilMaxTurns($time, $forceUpdate = false) { | ||
| 2514 | $timeDiff = $time - $this->getLastTurnUpdate(); | ||
| 2515 | $turnsDiff = $this->getMaxTurns() - $this->getTurns(); | ||
| 2516 | $ship = $this->getShip($forceUpdate); | ||
| 2517 | $maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; | ||
| 2518 | // If already at max turns, return 0 | ||
| 2519 | return max(0, $maxTurnsTime); | ||
| 2520 | } | ||
| 2521 | |||
| 2522 | /** | ||
| 2523 | * Grant the player their starting turns. | ||
| 2524 | */ | ||
| 2525 | 	public function giveStartingTurns() { | ||
| 2526 | $startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); | ||
| 2527 | $this->giveTurns($startTurns); | ||
| 2528 | $this->setLastTurnUpdate($this->getGame()->getStartTime()); | ||
| 2529 | } | ||
| 2530 | |||
| 2531 | // Turns only update when player is active. | ||
| 2532 | // Calculate turns gained between given time and the last turn update | ||
| 2533 | 	public function getTurnsGained($time, $forceUpdate = false) : int { | ||
| 2534 | $timeDiff = $time - $this->getLastTurnUpdate(); | ||
| 2535 | $ship = $this->getShip($forceUpdate); | ||
| 2536 | $extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600); | ||
| 2537 | return $extraTurns; | ||
| 2538 | } | ||
| 2539 | |||
| 2540 | 	public function updateTurns() { | ||
| 2541 | // is account validated? | ||
| 2542 | 		if (!$this->getAccount()->isValidated()) { | ||
| 2543 | return; | ||
| 2544 | } | ||
| 2545 | |||
| 2546 | // how many turns would he get right now? | ||
| 2547 | $extraTurns = $this->getTurnsGained(TIME); | ||
| 2548 | |||
| 2549 | // do we have at least one turn to give? | ||
| 2550 | 		if ($extraTurns > 0) { | ||
| 2551 | // recalc the time to avoid rounding errors | ||
| 2552 | $newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); | ||
| 2553 | $this->setLastTurnUpdate($newLastTurnUpdate); | ||
| 2554 | $this->giveTurns($extraTurns); | ||
| 2555 | } | ||
| 2556 | } | ||
| 2557 | |||
| 2558 | 	public function getLastTurnUpdate() { | ||
| 2559 | return $this->lastTurnUpdate; | ||
| 2560 | } | ||
| 2561 | |||
| 2562 | 	public function setLastTurnUpdate($time) { | ||
| 2563 | 		if ($this->lastTurnUpdate == $time) { | ||
| 2564 | return; | ||
| 2565 | } | ||
| 2566 | $this->lastTurnUpdate = $time; | ||
| 2567 | $this->hasChanged = true; | ||
| 2568 | } | ||
| 2569 | |||
| 2570 | 	public function getLastActive() { | ||
| 2571 | return $this->lastActive; | ||
| 2572 | } | ||
| 2573 | |||
| 2574 | 	public function setLastActive($lastActive) { | ||
| 2575 | 		if ($this->lastActive == $lastActive) { | ||
| 2576 | return; | ||
| 2577 | } | ||
| 2578 | $this->lastActive = $lastActive; | ||
| 2579 | $this->hasChanged = true; | ||
| 2580 | } | ||
| 2581 | |||
| 2582 | 	public function getLastCPLAction() { | ||
| 2583 | return $this->lastCPLAction; | ||
| 2584 | } | ||
| 2585 | |||
| 2586 | 	public function setLastCPLAction($time) { | ||
| 2587 | 		if ($this->lastCPLAction == $time) { | ||
| 2588 | return; | ||
| 2589 | } | ||
| 2590 | $this->lastCPLAction = $time; | ||
| 2591 | $this->hasChanged = true; | ||
| 2592 | } | ||
| 2593 | |||
| 2594 | 	public function updateLastCPLAction() { | ||
| 2595 | $this->setLastCPLAction(TIME); | ||
| 2596 | } | ||
| 2597 | |||
| 2598 | 	public function setNewbieWarning($bool) { | ||
| 2599 | 		if ($this->newbieWarning == $bool) { | ||
| 2600 | return; | ||
| 2601 | } | ||
| 2602 | $this->newbieWarning = $bool; | ||
| 2603 | $this->hasChanged = true; | ||
| 2604 | } | ||
| 2605 | |||
| 2606 | 	public function getNewbieWarning() { | ||
| 2607 | return $this->newbieWarning; | ||
| 2608 | } | ||
| 2609 | |||
| 2610 | 	public function isDisplayMissions() { | ||
| 2611 | return $this->displayMissions; | ||
| 2612 | } | ||
| 2613 | |||
| 2614 | 	public function setDisplayMissions($bool) { | ||
| 2615 | 		if ($this->displayMissions == $bool) { | ||
| 2616 | return; | ||
| 2617 | } | ||
| 2618 | $this->displayMissions = $bool; | ||
| 2619 | $this->hasChanged = true; | ||
| 2620 | } | ||
| 2621 | |||
| 2622 | 	public function getMissions() { | ||
| 2623 | 		if (!isset($this->missions)) { | ||
| 2624 | 			$this->db->query('SELECT * FROM player_has_mission WHERE ' . $this->SQL); | ||
| 2625 | $this->missions = array(); | ||
| 2626 | 			while ($this->db->nextRecord()) { | ||
| 2627 | 				$missionID = $this->db->getInt('mission_id'); | ||
| 2628 | $this->missions[$missionID] = array( | ||
| 2629 | 					'On Step' => $this->db->getInt('on_step'), | ||
| 2630 | 					'Progress' => $this->db->getInt('progress'), | ||
| 2631 | 					'Unread' => $this->db->getBoolean('unread'), | ||
| 2632 | 					'Expires' => $this->db->getInt('step_fails'), | ||
| 2633 | 					'Sector' => $this->db->getInt('mission_sector'), | ||
| 2634 | 					'Starting Sector' => $this->db->getInt('starting_sector') | ||
| 2635 | ); | ||
| 2636 | $this->rebuildMission($missionID); | ||
| 2637 | } | ||
| 2638 | } | ||
| 2639 | return $this->missions; | ||
| 2640 | } | ||
| 2641 | |||
| 2642 | 	public function getActiveMissions() { | ||
| 2643 | $missions = $this->getMissions(); | ||
| 2644 | 		foreach ($missions as $missionID => $mission) { | ||
| 2645 | 			if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { | ||
| 2646 | unset($missions[$missionID]); | ||
| 2647 | } | ||
| 2648 | } | ||
| 2649 | return $missions; | ||
| 2650 | } | ||
| 2651 | |||
| 2652 | 	protected function getMission($missionID) { | ||
| 2653 | $missions = $this->getMissions(); | ||
| 2654 | 		if (isset($missions[$missionID])) { | ||
| 2655 | return $missions[$missionID]; | ||
| 2656 | } | ||
| 2657 | return false; | ||
| 2658 | } | ||
| 2659 | |||
| 2660 | 	protected function hasMission($missionID) { | ||
| 2661 | return $this->getMission($missionID) !== false; | ||
| 2662 | } | ||
| 2663 | |||
| 2664 | 	protected function updateMission($missionID) { | ||
| 2681 | } | ||
| 2682 | |||
| 2683 | 	private function setupMissionStep($missionID) { | ||
| 2684 | $mission =& $this->missions[$missionID]; | ||
| 2685 | 		if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { | ||
| 2686 | // Nothing to do if this mission is already completed | ||
| 2687 | return; | ||
| 2688 | } | ||
| 2689 | $step = MISSIONS[$missionID]['Steps'][$mission['On Step']]; | ||
| 2690 | 		if (isset($step['PickSector'])) { | ||
| 2691 | $realX = Plotter::getX($step['PickSector']['Type'], $step['PickSector']['X'], $this->getGameID()); | ||
| 2692 | 			if ($realX === false) { | ||
| 2693 | 				throw new Exception('Invalid PickSector definition in mission: ' . $missionID); | ||
| 2694 | } | ||
| 2695 | $path = Plotter::findDistanceToX($realX, $this->getSector(), true, null, $this); | ||
| 2696 | 			if ($path === false) { | ||
| 2697 | 				throw new Exception('Cannot find location: ' . $missionID); | ||
| 2698 | } | ||
| 2699 | $mission['Sector'] = $path->getEndSectorID(); | ||
| 2700 | } | ||
| 2701 | } | ||
| 2702 | |||
| 2703 | /** | ||
| 2704 | * Declining a mission will permanently hide it from the player | ||
| 2705 | * by adding it in its completed state. | ||
| 2706 | */ | ||
| 2707 | 	public function declineMission($missionID) { | ||
| 2708 | $finishedStep = count(MISSIONS[$missionID]['Steps']); | ||
| 2709 | $this->addMission($missionID, $finishedStep); | ||
| 2710 | } | ||
| 2711 | |||
| 2712 | 	public function addMission($missionID, $step = 0) { | ||
| 2713 | $this->getMissions(); | ||
| 2714 | |||
| 2715 | 		if (isset($this->missions[$missionID])) { | ||
| 2716 | return; | ||
| 2717 | } | ||
| 2718 | $sector = 0; | ||
| 2719 | |||
| 2720 | $mission = array( | ||
| 2721 | 'On Step' => $step, | ||
| 2722 | 'Progress' => 0, | ||
| 2723 | 'Unread' => true, | ||
| 2724 | 'Expires' => (TIME + 86400), | ||
| 2725 | 'Sector' => $sector, | ||
| 2726 | 'Starting Sector' => $this->getSectorID() | ||
| 2727 | ); | ||
| 2728 | |||
| 2729 | $this->missions[$missionID] =& $mission; | ||
| 2730 | $this->setupMissionStep($missionID); | ||
| 2731 | $this->rebuildMission($missionID); | ||
| 2732 | |||
| 2733 | 		$this->db->query(' | ||
| 2734 | REPLACE INTO player_has_mission (game_id,account_id,mission_id,on_step,progress,unread,starting_sector,mission_sector,step_fails) | ||
| 2735 | 			VALUES ('.$this->db->escapeNumber($this->gameID) . ',' . $this->db->escapeNumber($this->accountID) . ',' . $this->db->escapeNumber($missionID) . ',' . $this->db->escapeNumber($mission['On Step']) . ',' . $this->db->escapeNumber($mission['Progress']) . ',' . $this->db->escapeBoolean($mission['Unread']) . ',' . $this->db->escapeNumber($mission['Starting Sector']) . ',' . $this->db->escapeNumber($mission['Sector']) . ',' . $this->db->escapeNumber($mission['Expires']) . ')' | ||
| 2736 | ); | ||
| 2737 | } | ||
| 2738 | |||
| 2739 | 	private function rebuildMission($missionID) { | ||
| 2740 | $mission = $this->missions[$missionID]; | ||
| 2741 | $this->missions[$missionID]['Name'] = MISSIONS[$missionID]['Name']; | ||
| 2742 | |||
| 2743 | 		if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { | ||
| 2744 | // If we have completed this mission just use false to indicate no current task. | ||
| 2745 | $currentStep = false; | ||
| 2746 | 		} else { | ||
| 2747 | $currentStep = MISSIONS[$missionID]['Steps'][$mission['On Step']]; | ||
| 2748 | 			$currentStep['Text'] = str_replace(array('<Race>', '<Sector>', '<Starting Sector>', '<trader>'), array($this->getRaceID(), $mission['Sector'], $mission['Starting Sector'], $this->playerName), $currentStep['Text']); | ||
| 2749 | 			if (isset($currentStep['Task'])) { | ||
| 2750 | 				$currentStep['Task'] = str_replace(array('<Race>', '<Sector>', '<Starting Sector>', '<trader>'), array($this->getRaceID(), $mission['Sector'], $mission['Starting Sector'], $this->playerName), $currentStep['Task']); | ||
| 2751 | } | ||
| 2752 | 			if (isset($currentStep['Level'])) { | ||
| 2753 | 				$currentStep['Level'] = str_replace('<Player Level>', $this->getLevelID(), $currentStep['Level']); | ||
| 2754 | 			} else { | ||
| 2755 | $currentStep['Level'] = 0; | ||
| 2756 | } | ||
| 2757 | } | ||
| 2758 | $this->missions[$missionID]['Task'] = $currentStep; | ||
| 2759 | } | ||
| 2760 | |||
| 2761 | 	public function deleteMission($missionID) { | ||
| 2762 | $this->getMissions(); | ||
| 2763 | 		if (isset($this->missions[$missionID])) { | ||
| 2764 | unset($this->missions[$missionID]); | ||
| 2765 | 			$this->db->query('DELETE FROM player_has_mission WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID) . ' LIMIT 1'); | ||
| 2766 | return true; | ||
| 2767 | } | ||
| 2768 | return false; | ||
| 2769 | } | ||
| 2770 | |||
| 2771 | 	public function markMissionsRead() { | ||
| 2772 | $this->getMissions(); | ||
| 2773 | $unreadMissions = array(); | ||
| 2774 | 		foreach ($this->missions as $missionID => &$mission) { | ||
| 2775 | 			if ($mission['Unread']) { | ||
| 2776 | $unreadMissions[] = $missionID; | ||
| 2777 | $mission['Unread'] = false; | ||
| 2778 | $this->updateMission($missionID); | ||
| 2779 | } | ||
| 2780 | } | ||
| 2781 | return $unreadMissions; | ||
| 2782 | } | ||
| 2783 | |||
| 2784 | 	public function claimMissionReward($missionID) { | ||
| 2785 | $this->getMissions(); | ||
| 2786 | $mission =& $this->missions[$missionID]; | ||
| 2787 | 		if ($mission === false) { | ||
| 2788 | 			throw new Exception('Unknown mission: ' . $missionID); | ||
| 2789 | } | ||
| 2790 | 		if ($mission['Task'] === false || $mission['Task']['Step'] != 'Claim') { | ||
| 2791 | 			throw new Exception('Cannot claim mission: ' . $missionID . ', for step: ' . $mission['On Step']); | ||
| 2792 | } | ||
| 2793 | $mission['On Step']++; | ||
| 2794 | $mission['Unread'] = true; | ||
| 2795 | 		foreach ($mission['Task']['Rewards'] as $rewardItem => $amount) { | ||
| 2796 | 			switch ($rewardItem) { | ||
| 2797 | case 'Credits': | ||
| 2798 | $this->increaseCredits($amount); | ||
| 2799 | break; | ||
| 2800 | case 'Experience': | ||
| 2801 | $this->increaseExperience($amount); | ||
| 2802 | break; | ||
| 2803 | } | ||
| 2804 | } | ||
| 2805 | $rewardText = $mission['Task']['Rewards']['Text']; | ||
| 2806 | 		if ($mission['On Step'] < count(MISSIONS[$missionID]['Steps'])) { | ||
| 2807 | // If we haven't finished the mission yet then | ||
| 2808 | $this->setupMissionStep($missionID); | ||
| 2809 | } | ||
| 2810 | $this->rebuildMission($missionID); | ||
| 2811 | $this->updateMission($missionID); | ||
| 2812 | return $rewardText; | ||
| 2813 | } | ||
| 2814 | |||
| 2815 | 	public function getAvailableMissions() { | ||
| 2816 | $availableMissions = array(); | ||
| 2817 | 		foreach (MISSIONS as $missionID => $mission) { | ||
| 2818 | 			if ($this->hasMission($missionID)) { | ||
| 2819 | continue; | ||
| 2820 | } | ||
| 2821 | $realX = Plotter::getX($mission['HasX']['Type'], $mission['HasX']['X'], $this->getGameID()); | ||
| 2822 | 			if ($realX === false) { | ||
| 2823 | 				throw new Exception('Invalid HasX definition in mission: ' . $missionID); | ||
| 2824 | } | ||
| 2825 | 			if ($this->getSector()->hasX($realX)) { | ||
| 2826 | $availableMissions[$missionID] = $mission; | ||
| 2827 | } | ||
| 2828 | } | ||
| 2829 | return $availableMissions; | ||
| 2830 | } | ||
| 2831 | |||
| 2832 | 	public function actionTaken($actionID, array $values) { | ||
| 2833 | 		if (!in_array($actionID, MISSION_ACTIONS)) { | ||
| 2834 | 			throw new Exception('Unknown action: ' . $actionID); | ||
| 2835 | } | ||
| 2836 | // TODO: Reenable this once tested. if($this->getAccount()->isLoggingEnabled()) | ||
| 2837 | 			switch ($actionID) { | ||
| 2838 | case 'WalkSector': | ||
| 2839 | $this->getAccount()->log(LOG_TYPE_MOVEMENT, 'Walks to sector: ' . $values['Sector']->getSectorID(), $this->getSectorID()); | ||
| 2840 | break; | ||
| 2841 | case 'JoinAlliance': | ||
| 2842 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'joined alliance: ' . $values['Alliance']->getAllianceName(), $this->getSectorID()); | ||
| 2843 | break; | ||
| 2844 | case 'LeaveAlliance': | ||
| 2845 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'left alliance: ' . $values['Alliance']->getAllianceName(), $this->getSectorID()); | ||
| 2846 | break; | ||
| 2847 | case 'DisbandAlliance': | ||
| 2848 | $this->getAccount()->log(LOG_TYPE_ALLIANCE, 'disbanded alliance ' . $values['Alliance']->getAllianceName(), $this->getSectorID()); | ||
| 2849 | break; | ||
| 2850 | case 'KickPlayer': | ||
| 2851 | 					$this->getAccount()->log(LOG_TYPE_ALLIANCE, 'kicked ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ') from alliance ' . $values['Alliance']->getAllianceName(), 0); | ||
| 2852 | break; | ||
| 2853 | case 'PlayerKicked': | ||
| 2854 | 					$this->getAccount()->log(LOG_TYPE_ALLIANCE, 'was kicked from alliance ' . $values['Alliance']->getAllianceName() . ' by ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ')', 0); | ||
| 2855 | break; | ||
| 2856 | |||
| 2857 | } | ||
| 2858 | $this->getMissions(); | ||
| 2859 | 		foreach ($this->missions as $missionID => &$mission) { | ||
| 2860 | 			if ($mission['Task'] !== false && $mission['Task']['Step'] == $actionID) { | ||
| 2861 | 				if (checkMissionRequirements($values, $mission, $this) === true) { | ||
| 2862 | $mission['On Step']++; | ||
| 2863 | $mission['Unread'] = true; | ||
| 2864 | $this->setupMissionStep($missionID); | ||
| 2865 | $this->rebuildMission($missionID); | ||
| 2866 | $this->updateMission($missionID); | ||
| 2867 | } | ||
| 2868 | } | ||
| 2869 | } | ||
| 2870 | } | ||
| 2871 | |||
| 2872 | 	public function canSeeAny(array $otherPlayerArray) { | ||
| 2873 | 		foreach ($otherPlayerArray as $otherPlayer) { | ||
| 2874 | 			if ($this->canSee($otherPlayer)) { | ||
| 2875 | return true; | ||
| 2876 | } | ||
| 2877 | } | ||
| 2878 | return false; | ||
| 2879 | } | ||
| 2880 | |||
| 2881 | 	public function canSee(AbstractSmrPlayer $otherPlayer) { | ||
| 2882 | 		if (!$otherPlayer->getShip()->isCloaked()) { | ||
| 2883 | return true; | ||
| 2884 | } | ||
| 2885 | 		if ($this->sameAlliance($otherPlayer)) { | ||
| 2886 | return true; | ||
| 2887 | } | ||
| 2888 | 		if ($this->getExperience() >= $otherPlayer->getExperience()) { | ||
| 2889 | return true; | ||
| 2890 | } | ||
| 2891 | return false; | ||
| 2892 | } | ||
| 2893 | |||
| 2894 | 	public function equals(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2895 | return $otherPlayer !== null && $this->getAccountID() == $otherPlayer->getAccountID() && $this->getGameID() == $otherPlayer->getGameID(); | ||
| 2896 | } | ||
| 2897 | |||
| 2898 | 	public function sameAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2899 | return $this->equals($otherPlayer) || (!is_null($otherPlayer) && $this->getGameID() == $otherPlayer->getGameID() && $this->hasAlliance() && $this->getAllianceID() == $otherPlayer->getAllianceID()); | ||
| 2900 | } | ||
| 2901 | |||
| 2902 | 	public function sharedForceAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2903 | return $this->sameAlliance($otherPlayer); | ||
| 2904 | } | ||
| 2905 | |||
| 2906 | 	public function forceNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2907 | return $this->sameAlliance($otherPlayer); | ||
| 2908 | } | ||
| 2909 | |||
| 2910 | 	public function planetNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2911 | return $this->sameAlliance($otherPlayer); | ||
| 2912 | } | ||
| 2913 | |||
| 2914 | 	public function traderNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2916 | } | ||
| 2917 | |||
| 2918 | 	public function traderMAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2919 | return $this->traderAttackTraderAlliance($otherPlayer) && $this->traderDefendTraderAlliance($otherPlayer); | ||
| 2920 | } | ||
| 2921 | |||
| 2922 | 	public function traderAttackTraderAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2923 | return $this->sameAlliance($otherPlayer); | ||
| 2924 | } | ||
| 2925 | |||
| 2926 | 	public function traderDefendTraderAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2927 | return $this->sameAlliance($otherPlayer); | ||
| 2928 | } | ||
| 2929 | |||
| 2930 | 	public function traderAttackForceAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2931 | return $this->sameAlliance($otherPlayer); | ||
| 2932 | } | ||
| 2933 | |||
| 2934 | 	public function traderAttackPortAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2935 | return $this->sameAlliance($otherPlayer); | ||
| 2936 | } | ||
| 2937 | |||
| 2938 | 	public function traderAttackPlanetAlliance(AbstractSmrPlayer $otherPlayer = null) { | ||
| 2939 | return $this->sameAlliance($otherPlayer); | ||
| 2940 | } | ||
| 2941 | |||
| 2942 | 	public function meetsAlignmentRestriction($restriction) { | ||
| 2943 | 		if ($restriction < 0) { | ||
| 2944 | return $this->getAlignment() <= $restriction; | ||
| 2945 | } | ||
| 2946 | 		if ($restriction > 0) { | ||
| 2947 | return $this->getAlignment() >= $restriction; | ||
| 2948 | } | ||
| 2949 | return true; | ||
| 2950 | } | ||
| 2951 | |||
| 2952 | // Get an array of goods that are visible to the player | ||
| 2953 | 	public function getVisibleGoods() { | ||
| 2954 | $goods = Globals::getGoods(); | ||
| 2955 | $visibleGoods = array(); | ||
| 2956 | 		foreach ($goods as $key => $good) { | ||
| 2957 | 			if ($this->meetsAlignmentRestriction($good['AlignRestriction'])) { | ||
| 2958 | $visibleGoods[$key] = $good; | ||
| 2959 | } | ||
| 2960 | } | ||
| 2961 | return $visibleGoods; | ||
| 2962 | } | ||
| 2963 | |||
| 2964 | /** | ||
| 2965 | * Will retrieve all visited sectors, use only when you are likely to check a large number of these | ||
| 2966 | */ | ||
| 2967 | 	public function hasVisitedSector($sectorID) { | ||
| 2968 | 		if (!isset($this->visitedSectors)) { | ||
| 2969 | $this->visitedSectors = array(); | ||
| 2970 | 			$this->db->query('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL); | ||
| 2971 | 			while ($this->db->nextRecord()) { | ||
| 2972 | 				$this->visitedSectors[$this->db->getInt('sector_id')] = false; | ||
| 2973 | } | ||
| 2974 | } | ||
| 2975 | return !isset($this->visitedSectors[$sectorID]); | ||
| 2976 | } | ||
| 2977 | |||
| 2978 | 	public function getLeaveNewbieProtectionHREF() { | ||
| 2979 | 		return SmrSession::getNewHREF(create_container('leave_newbie_processing.php')); | ||
| 2980 | } | ||
| 2981 | |||
| 2982 | 	public function getExamineTraderHREF() { | ||
| 2983 | 		$container = create_container('skeleton.php', 'trader_examine.php'); | ||
| 2984 | $container['target'] = $this->getAccountID(); | ||
| 2985 | return SmrSession::getNewHREF($container); | ||
| 2986 | } | ||
| 2987 | |||
| 2988 | 	public function getAttackTraderHREF() { | ||
| 2989 | return Globals::getAttackTraderHREF($this->getAccountID()); | ||
| 2990 | } | ||
| 2991 | |||
| 2992 | 	public function getPlanetKickHREF() { | ||
| 2993 | 		$container = create_container('planet_kick_processing.php', 'trader_attack_processing.php'); | ||
| 2994 | $container['account_id'] = $this->getAccountID(); | ||
| 2995 | return SmrSession::getNewHREF($container); | ||
| 2996 | } | ||
| 2997 | |||
| 2998 | 	public function getTraderSearchHREF() { | ||
| 2999 | 		$container = create_container('skeleton.php', 'trader_search_result.php'); | ||
| 3000 | $container['player_id'] = $this->getPlayerID(); | ||
| 3001 | return SmrSession::getNewHREF($container); | ||
| 3002 | } | ||
| 3003 | |||
| 3004 | 	public function getAllianceRosterHREF() { | ||
| 3005 | return Globals::getAllianceRosterHREF($this->getAllianceID()); | ||
| 3006 | } | ||
| 3007 | |||
| 3008 | 	public function getToggleWeaponHidingHREF($ajax = false) { | ||
| 3009 | 		$container = create_container('toggle_processing.php'); | ||
| 3010 | $container['toggle'] = 'WeaponHiding'; | ||
| 3011 | $container['AJAX'] = $ajax; | ||
| 3012 | return SmrSession::getNewHREF($container); | ||
| 3013 | } | ||
| 3014 | |||
| 3015 | 	public function isDisplayWeapons() { | ||
| 3017 | } | ||
| 3018 | |||
| 3019 | /** | ||
| 3020 | * Should weapons be displayed in the right panel? | ||
| 3021 | * This updates the player database directly because it is used with AJAX, | ||
| 3022 | * which does not acquire a sector lock. | ||
| 3023 | */ | ||
| 3024 | 	public function setDisplayWeapons($bool) { | ||
| 3025 | 		if ($this->displayWeapons == $bool) { | ||
| 3026 | return; | ||
| 3027 | } | ||
| 3028 | $this->displayWeapons = $bool; | ||
| 3029 | 		$this->db->query('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); | ||
| 3030 | } | ||
| 3031 | |||
| 3032 | 	public function update() { | ||
| 3033 | $this->save(); | ||
| 3034 | } | ||
| 3035 | |||
| 3036 | 	public function save() { | ||
| 3037 | 		if ($this->hasChanged === true) { | ||
| 3038 | 			$this->db->query('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . | ||
| 3039 | ', player_id=' . $this->db->escapeNumber($this->playerID) . | ||
| 3040 | ', sector_id=' . $this->db->escapeNumber($this->sectorID) . | ||
| 3041 | ', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . | ||
| 3042 | ', turns=' . $this->db->escapeNumber($this->turns) . | ||
| 3043 | ', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . | ||
| 3044 | ', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . | ||
| 3045 | ', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . | ||
| 3046 | ', attack_warning=' . $this->db->escapeString($this->attackColour) . | ||
| 3047 | ', dead=' . $this->db->escapeBoolean($this->dead) . | ||
| 3048 | ', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . | ||
| 3049 | ', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . | ||
| 3050 | ', last_active=' . $this->db->escapeNumber($this->lastActive) . | ||
| 3051 | ', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . | ||
| 3052 | ', race_id=' . $this->db->escapeNumber($this->raceID) . | ||
| 3053 | ', credits=' . $this->db->escapeNumber($this->credits) . | ||
| 3054 | ', experience=' . $this->db->escapeNumber($this->experience) . | ||
| 3055 | ', alignment=' . $this->db->escapeNumber($this->alignment) . | ||
| 3056 | ', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . | ||
| 3057 | ', alliance_id=' . $this->db->escapeNumber($this->allianceID) . | ||
| 3058 | ', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . | ||
| 3059 | ', ship_type_id=' . $this->db->escapeNumber($this->shipID) . | ||
| 3060 | ', kills=' . $this->db->escapeNumber($this->kills) . | ||
| 3061 | ', deaths=' . $this->db->escapeNumber($this->deaths) . | ||
| 3062 | ', assists=' . $this->db->escapeNumber($this->assists) . | ||
| 3063 | ', last_port=' . $this->db->escapeNumber($this->lastPort) . | ||
| 3064 | ', bank=' . $this->db->escapeNumber($this->bank) . | ||
| 3065 | ', zoom=' . $this->db->escapeNumber($this->zoom) . | ||
| 3066 | ', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . | ||
| 3067 | ', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . | ||
| 3068 | ', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) . | ||
| 3069 | ', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . | ||
| 3070 | ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . | ||
| 3071 | ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . | ||
| 3072 | ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . | ||
| 3073 | ' WHERE ' . $this->SQL . ' LIMIT 1'); | ||
| 3074 | $this->hasChanged = false; | ||
| 3075 | } | ||
| 3076 | 		foreach ($this->hasBountyChanged as $key => &$bountyChanged) { | ||
| 3077 | 			if ($bountyChanged === true) { | ||
| 3078 | $bountyChanged = false; | ||
| 3079 | $bounty = $this->getBounty($key); | ||
| 3080 | 				if ($bounty['New'] === true) { | ||
| 3081 | 					if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { | ||
| 3082 | 						$this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); | ||
| 3083 | } | ||
| 3084 | 				} else { | ||
| 3085 | 					if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { | ||
| 3086 | 						$this->db->query('UPDATE bounty | ||
| 3087 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', | ||
| 3088 | smr_credits=' . $this->db->escapeNumber($bounty['SmrCredits']) . ', | ||
| 3089 | type=' . $this->db->escapeString($bounty['Type']) . ', | ||
| 3090 | claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ', | ||
| 3091 | time=' . $this->db->escapeNumber($bounty['Time']) . ' | ||
| 3092 | WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); | ||
| 3093 | 					} else { | ||
| 3094 | 						$this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); | ||
| 3095 | } | ||
| 3096 | } | ||
| 3097 | } | ||
| 3098 | } | ||
| 3099 | $this->saveHOF(); | ||
| 3100 | } | ||
| 3101 | |||
| 3102 | 	public function saveHOF() { | ||
| 3103 | 		if (count($this->hasHOFChanged) > 0) { | ||
| 3104 | $this->doHOFSave($this->hasHOFChanged); | ||
| 3105 | $this->hasHOFChanged = []; | ||
| 3106 | } | ||
| 3107 | 		if (!empty(self::$hasHOFVisChanged)) { | ||
| 3108 | 			foreach (self::$hasHOFVisChanged as $hofType => $changeType) { | ||
| 3109 | 				if ($changeType == self::HOF_NEW) { | ||
| 3110 | 					$this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); | ||
| 3111 | 				} else { | ||
| 3112 | 					$this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); | ||
| 3113 | } | ||
| 3114 | unset(self::$hasHOFVisChanged[$hofType]); | ||
| 3115 | } | ||
| 3116 | } | ||
| 3117 | } | ||
| 3118 | |||
| 3119 | /** | ||
| 3120 | * This should only be called by `saveHOF` (and recursively) to | ||
| 3121 | * ensure that the `hasHOFChanged` attribute is properly cleared. | ||
| 3122 | */ | ||
| 3123 | 	protected function doHOFSave(array $hasChangedList, array $typeList = array()) { | ||
| 3124 | 		foreach ($hasChangedList as $type => $hofChanged) { | ||
| 3125 | $tempTypeList = $typeList; | ||
| 3126 | $tempTypeList[] = $type; | ||
| 3127 | 			if (is_array($hofChanged)) { | ||
| 3128 | $this->doHOFSave($hofChanged, $tempTypeList); | ||
| 3129 | 			} else { | ||
| 3130 | $amount = $this->getHOF($tempTypeList); | ||
| 3131 | 				if ($hofChanged == self::HOF_NEW) { | ||
| 3132 | 					if ($amount > 0) { | ||
| 3133 | 						$this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); | ||
| 3134 | } | ||
| 3135 | 				} elseif ($hofChanged == self::HOF_CHANGED) { | ||
| 3136 | 					$this->db->query('UPDATE player_hof | ||
| 3137 | SET amount=' . $this->db->escapeNumber($amount) . ' | ||
| 3138 | WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ' LIMIT 1'); | ||
| 3139 | } | ||
| 3140 | } | ||
| 3141 | } | ||
| 3142 | } | ||
| 3143 | |||
| 3144 | } | ||
| 3145 |