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@@ -1,35 +1,35 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | $CombatPlanet = $PlanetCombatResults['Planet']; |
3 | 3 | $TotalDamage = $PlanetCombatResults['TotalDamage']; |
4 | -if($MinimalDisplay) { |
|
4 | +if ($MinimalDisplay) { |
|
5 | 5 | echo $CombatPlanet->getCombatName(); |
6 | - if($TotalDamage > 0) { |
|
6 | + if ($TotalDamage > 0) { |
|
7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
8 | 8 | } else { |
9 | 9 | ?> does no damage this round<?php |
10 | 10 | } ?>. <?php echo $AttackLogLink; |
11 | 11 | return; |
12 | 12 | } |
13 | -if(isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
|
14 | - foreach($PlanetCombatResults['Weapons'] as $WeaponResults) { |
|
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
13 | +if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
|
14 | + foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) { |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | |
21 | - echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
21 | + echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
23 | - if(!$ShotHit) { |
|
23 | + if (!$ShotHit) { |
|
24 | 24 | ?> and misses<?php |
25 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
26 | - if($WeaponDamage['Shield'] > 0) { |
|
27 | - if($ActualDamage['HasCDs']) { |
|
25 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
26 | + if ($WeaponDamage['Shield'] > 0) { |
|
27 | + if ($ActualDamage['HasCDs']) { |
|
28 | 28 | ?> which proves ineffective against their combat drones<?php |
29 | 29 | } else { |
30 | 30 | ?> which washes harmlessly over their hull<?php |
31 | 31 | } |
32 | - } else if($WeaponDamage['Armour'] > 0) { |
|
32 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
33 | 33 | ?> which is deflected by their shields<?php |
34 | 34 | } else { |
35 | 35 | ?> but it cannot do any damage<?php |
@@ -37,81 +37,81 @@ discard block |
||
37 | 37 | } else { |
38 | 38 | ?> destroying <?php |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } |
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | -if(isset($PlanetCombatResults['Drones'])) { |
|
64 | - $Drones =& $PlanetCombatResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
63 | +if (isset($PlanetCombatResults['Drones'])) { |
|
64 | + $Drones = & $PlanetCombatResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | $DamageTypes = 0; |
69 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
69 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
70 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | 72 | |
73 | 73 | echo $CombatPlanet->getCombatName(); |
74 | - if($WeaponDamage['Launched'] == 0) { |
|
74 | + if ($WeaponDamage['Launched'] == 0) { |
|
75 | 75 | ?> fails to launch it's combat drones<?php |
76 | 76 | } else { |
77 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
78 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
79 | - if($ActualDamage['TotalDamage'] == 0) { |
|
80 | - if($WeaponDamage['Shield'] > 0) { |
|
81 | - if($ActualDamage['HasCDs']) { |
|
77 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
78 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
80 | + if ($WeaponDamage['Shield'] > 0) { |
|
81 | + if ($ActualDamage['HasCDs']) { |
|
82 | 82 | ?> which prove ineffective against their combat drones<?php |
83 | 83 | } else { |
84 | 84 | ?> which washes harmlessly over their hull<?php |
85 | 85 | } |
86 | - } else if($WeaponDamage['Armour'] > 0) { |
|
86 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
87 | 87 | ?> which is deflected by their shields<?php |
88 | 88 | } else { |
89 | 89 | ?> but they cannot do any damage<?php |
90 | 90 | } |
91 | 91 | } else { |
92 | 92 | ?> destroying <?php |
93 | - if($ActualDamage['Shield'] > 0) { |
|
93 | + if ($ActualDamage['Shield'] > 0) { |
|
94 | 94 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
95 | 95 | $this->doDamageTypeReductionDisplay($DamageTypes); |
96 | 96 | } |
97 | - if($ActualDamage['NumCDs'] > 0) { |
|
97 | + if ($ActualDamage['NumCDs'] > 0) { |
|
98 | 98 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php |
99 | 99 | $this->doDamageTypeReductionDisplay($DamageTypes); |
100 | 100 | } |
101 | - if($ActualDamage['Armour'] > 0) { |
|
101 | + if ($ActualDamage['Armour'] > 0) { |
|
102 | 102 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php |
103 | 103 | } |
104 | 104 | } |
105 | 105 | } |
106 | 106 | } ?>. |
107 | 107 | <br /><?php |
108 | - if($ActualDamage['KillingShot']) { |
|
109 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
108 | + if ($ActualDamage['KillingShot']) { |
|
109 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
110 | 110 | } |
111 | 111 | } |
112 | 112 | |
113 | 113 | echo $CombatPlanet->getCombatName(); |
114 | -if($TotalDamage > 0) { |
|
114 | +if ($TotalDamage > 0) { |
|
115 | 115 | ?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php |
116 | 116 | } else { |
117 | 117 | ?> does no damage this round. You call that a planet? It needs a better builder<?php |
@@ -19,8 +19,7 @@ discard block |
||
19 | 19 | $shareFrom[$fromAccountId] = array( |
20 | 20 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
21 | 21 | 'Player Name' => $otherPlayer == null ? |
22 | - '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : |
|
23 | - $otherPlayer->getDisplayName(), |
|
22 | + '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(), |
|
24 | 23 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
25 | 24 | 'Game ID' => $gameId, |
26 | 25 | ); |
@@ -40,8 +39,7 @@ discard block |
||
40 | 39 | $shareTo[$toAccountId] = array( |
41 | 40 | 'Player ID' => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(), |
42 | 41 | 'Player Name' => $otherPlayer == null ? |
43 | - '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : |
|
44 | - $otherPlayer->getDisplayName(), |
|
42 | + '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(), |
|
45 | 43 | 'All Games' => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>', |
46 | 44 | 'Game ID' => $gameId, |
47 | 45 | ); |