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@@ -2,37 +2,37 @@ discard block |
||
| 2 | 2 | |
| 3 | 3 | if (is_array($TraderTeamCombatResults['Traders'])) { |
| 4 | 4 | foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
| 5 | - $ShootingPlayer =& $TraderResults['Player']; |
|
| 6 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
| 5 | + $ShootingPlayer = & $TraderResults['Player']; |
|
| 6 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
| 7 | 7 | if ($TraderResults['DeadBeforeShot']) { |
| 8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
| 9 | 9 | } else { |
| 10 | 10 | if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
| 11 | 11 | foreach ($TraderResults['Weapons'] as $WeaponResults) { |
| 12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 13 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
| 12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 13 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
| 17 | 17 | |
| 18 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php |
|
| 18 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php |
|
| 19 | 19 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 20 | 20 | if (!$ShotHit) { |
| 21 | 21 | ?> and misses<?php |
| 22 | 22 | } elseif ($ActualDamage['TotalDamage'] == 0) { |
| 23 | 23 | if ($WeaponDamage['Shield'] > 0) { |
| 24 | - ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
| 24 | + ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
| 25 | 25 | } elseif ($WeaponDamage['Armour'] > 0) { |
| 26 | - ?> which is deflected by the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
| 26 | + ?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
| 27 | 27 | } else { |
| 28 | 28 | ?> but it cannot do any damage<?php |
| 29 | 29 | } |
| 30 | 30 | } else { |
| 31 | 31 | ?> destroying <?php |
| 32 | 32 | $DamageTypes = 0; |
| 33 | - if ($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 34 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 35 | - if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 33 | + if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 34 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 35 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 36 | 36 | |
| 37 | 37 | if ($ActualDamage['NumMines'] > 0) { |
| 38 | 38 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
@@ -54,31 +54,31 @@ discard block |
||
| 54 | 54 | } |
| 55 | 55 | } |
| 56 | 56 | if (isset($TraderResults['Drones'])) { |
| 57 | - $Drones =& $TraderResults['Drones']; |
|
| 58 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 59 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 60 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
| 57 | + $Drones = & $TraderResults['Drones']; |
|
| 58 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 59 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 60 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
| 61 | 61 | |
| 62 | 62 | echo $ShootingPlayer->getDisplayName(); |
| 63 | 63 | if ($WeaponDamage['Launched'] == 0) { |
| 64 | 64 | ?> fails to launch their combat drones<?php |
| 65 | 65 | } else { |
| 66 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php |
|
| 66 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php |
|
| 67 | 67 | if (!$ActualDamage['TargetAlreadyDead']) { |
| 68 | 68 | if ($ActualDamage['TotalDamage'] == 0) { |
| 69 | 69 | if ($WeaponDamage['Shield'] > 0) { |
| 70 | - ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
| 70 | + ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
| 71 | 71 | } elseif ($WeaponDamage['Armour'] > 0) { |
| 72 | 72 | ?> which is deflected by the <?php |
| 73 | - if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
| 73 | + if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
| 74 | 74 | } else { |
| 75 | 75 | ?> but they cannot do any damage<?php |
| 76 | 76 | } |
| 77 | 77 | } else { |
| 78 | 78 | $DamageTypes = 0; |
| 79 | - if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } |
|
| 80 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 81 | - if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 79 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } |
|
| 80 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 81 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 82 | 82 | |
| 83 | 83 | if ($WeaponDamage['Kamikaze'] == 0) { |
| 84 | 84 | ?> destroying <?php |
@@ -120,4 +120,4 @@ discard block |
||
| 120 | 120 | } |
| 121 | 121 | } |
| 122 | 122 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
| 123 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
| 123 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
@@ -12,13 +12,13 @@ discard block |
||
| 12 | 12 | } |
| 13 | 13 | if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
| 14 | 14 | foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) { |
| 15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 16 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
| 15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 16 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
| 20 | 20 | |
| 21 | - echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 21 | + echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 23 | 23 | if (!$ShotHit) { |
| 24 | 24 | ?> and misses<?php |
@@ -37,9 +37,9 @@ discard block |
||
| 37 | 37 | } else { |
| 38 | 38 | ?> destroying <?php |
| 39 | 39 | $DamageTypes = 0; |
| 40 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 41 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 42 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 43 | 43 | |
| 44 | 44 | if ($ActualDamage['Shield'] > 0) { |
| 45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
@@ -56,25 +56,25 @@ discard block |
||
| 56 | 56 | } ?>. |
| 57 | 57 | <br /><?php |
| 58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
| 59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
| 60 | 60 | } |
| 61 | 61 | } |
| 62 | 62 | } |
| 63 | 63 | if (isset($PlanetCombatResults['Drones'])) { |
| 64 | - $Drones =& $PlanetCombatResults['Drones']; |
|
| 65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
| 64 | + $Drones = & $PlanetCombatResults['Drones']; |
|
| 65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
| 68 | 68 | $DamageTypes = 0; |
| 69 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 70 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 71 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 69 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 70 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 71 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 72 | 72 | |
| 73 | 73 | echo $CombatPlanet->getCombatName(); |
| 74 | 74 | if ($WeaponDamage['Launched'] == 0) { |
| 75 | 75 | ?> fails to launch it's combat drones<?php |
| 76 | 76 | } else { |
| 77 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 77 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 78 | 78 | if (!$ActualDamage['TargetAlreadyDead']) { |
| 79 | 79 | if ($ActualDamage['TotalDamage'] == 0) { |
| 80 | 80 | if ($WeaponDamage['Shield'] > 0) { |
@@ -106,7 +106,7 @@ discard block |
||
| 106 | 106 | } ?>. |
| 107 | 107 | <br /><?php |
| 108 | 108 | if ($ActualDamage['KillingShot']) { |
| 109 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
| 109 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
| 110 | 110 | } |
| 111 | 111 | } |
| 112 | 112 | |
@@ -1,19 +1,19 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | 2 | if (is_array($TraderTeamCombatResults['Traders'])) { |
| 3 | 3 | foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
| 4 | - $ShootingPlayer =& $TraderResults['Player']; |
|
| 5 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
| 4 | + $ShootingPlayer = & $TraderResults['Player']; |
|
| 5 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
| 6 | 6 | |
| 7 | 7 | if ($TraderResults['DeadBeforeShot']) { |
| 8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
| 9 | 9 | } else { |
| 10 | 10 | if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
| 11 | 11 | foreach ($TraderResults['Weapons'] as $WeaponResults) { |
| 12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 13 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
| 12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 13 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
| 17 | 17 | |
| 18 | 18 | echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php |
| 19 | 19 | if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
@@ -38,9 +38,9 @@ discard block |
||
| 38 | 38 | } else { |
| 39 | 39 | ?> destroying <?php |
| 40 | 40 | $DamageTypes = 0; |
| 41 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 42 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 43 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 41 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 42 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 43 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 44 | 44 | |
| 45 | 45 | if ($ActualDamage['Shield'] > 0) { |
| 46 | 46 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -57,19 +57,19 @@ discard block |
||
| 57 | 57 | } ?>. |
| 58 | 58 | <br /><?php |
| 59 | 59 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 60 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
| 60 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
| 61 | 61 | } |
| 62 | 62 | } |
| 63 | 63 | } |
| 64 | 64 | if (isset($TraderResults['Drones'])) { |
| 65 | - $Drones =& $TraderResults['Drones']; |
|
| 66 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 67 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 68 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
| 65 | + $Drones = & $TraderResults['Drones']; |
|
| 66 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 67 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 68 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
| 69 | 69 | $DamageTypes = 0; |
| 70 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 71 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 72 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 70 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 71 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 72 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 73 | 73 | |
| 74 | 74 | echo $ShootingPlayer->getDisplayName(); |
| 75 | 75 | if ($WeaponDamage['Launched'] == 0) { |
@@ -112,7 +112,7 @@ discard block |
||
| 112 | 112 | } ?>. |
| 113 | 113 | <br /><?php |
| 114 | 114 | if ($ActualDamage['KillingShot']) { |
| 115 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
| 115 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
| 116 | 116 | } |
| 117 | 117 | } |
| 118 | 118 | } |
@@ -128,4 +128,4 @@ discard block |
||
| 128 | 128 | } |
| 129 | 129 | } |
| 130 | 130 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
| 131 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
| 131 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
@@ -1,7 +1,7 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | 2 | foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
| 3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
| 4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
| 3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
| 4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
| 5 | 5 | if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
| 6 | 6 | echo $ShootingPlayer->getDisplayName(); |
| 7 | 7 | if ($TotalDamage > 0) { |
@@ -17,13 +17,13 @@ discard block |
||
| 17 | 17 | } else { |
| 18 | 18 | if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
| 19 | 19 | foreach ($TraderResults['Weapons'] as $WeaponResults) { |
| 20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 21 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 24 | - $TargetPlanet =& $WeaponResults['TargetPlanet']; |
|
| 20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 21 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 24 | + $TargetPlanet = & $WeaponResults['TargetPlanet']; |
|
| 25 | 25 | |
| 26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
| 26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
| 27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 28 | 28 | if (!$ShotHit) { |
| 29 | 29 | ?> and misses<?php |
@@ -42,9 +42,9 @@ discard block |
||
| 42 | 42 | } else { |
| 43 | 43 | ?> destroying <?php |
| 44 | 44 | $DamageTypes = 0; |
| 45 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 46 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 47 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 48 | 48 | |
| 49 | 49 | if ($ActualDamage['Shield'] > 0) { |
| 50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -61,19 +61,19 @@ discard block |
||
| 61 | 61 | } ?>. |
| 62 | 62 | <br /><?php |
| 63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 64 | - $this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
| 64 | + $this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
| 65 | 65 | } |
| 66 | 66 | } |
| 67 | 67 | } |
| 68 | 68 | if (isset($TraderResults['Drones'])) { |
| 69 | - $Drones =& $TraderResults['Drones']; |
|
| 70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 72 | - $TargetPlanet =& $Drones['TargetPlanet']; |
|
| 69 | + $Drones = & $TraderResults['Drones']; |
|
| 70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 72 | + $TargetPlanet = & $Drones['TargetPlanet']; |
|
| 73 | 73 | $DamageTypes = 0; |
| 74 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 75 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 76 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 74 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 75 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 76 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 77 | 77 | |
| 78 | 78 | echo $ShootingPlayer->getDisplayName(); |
| 79 | 79 | if ($WeaponDamage['Launched'] == 0) { |
@@ -116,7 +116,7 @@ discard block |
||
| 116 | 116 | } ?>. |
| 117 | 117 | <br /><?php |
| 118 | 118 | if ($ActualDamage['KillingShot']) { |
| 119 | - $this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
| 119 | + $this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
| 120 | 120 | } |
| 121 | 121 | } |
| 122 | 122 | } |
@@ -131,7 +131,7 @@ discard block |
||
| 131 | 131 | } ?>.<br /><br /><?php |
| 132 | 132 | } |
| 133 | 133 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
| 134 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
| 134 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
| 135 | 135 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
| 136 | 136 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php |
| 137 | 137 | } ?> |
@@ -1,11 +1,11 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | 2 | if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
| 3 | 3 | foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
| 4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
| 5 | - $ShotHit =& $ForceResults['Hit']; |
|
| 6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
| 7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
| 8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
| 4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
| 5 | + $ShotHit = & $ForceResults['Hit']; |
|
| 6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
| 7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
| 8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
| 9 | 9 | ?> |
| 10 | 10 | <span class="cds"><?php echo $ActualDamage['Launched'] ?? $WeaponDamage['Launched']; ?></span><?php |
| 11 | 11 | if ($ForceType == 'Mines') { |
@@ -16,7 +16,7 @@ discard block |
||
| 16 | 16 | ?> scout drones kamikaze themselves against <?php |
| 17 | 17 | } |
| 18 | 18 | |
| 19 | - if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
| 19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
| 20 | 20 | echo $TargetPlayer->getDisplayName(); |
| 21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 22 | 22 | if (!$ShotHit) { |
@@ -37,9 +37,9 @@ discard block |
||
| 37 | 37 | ?> destroying <?php |
| 38 | 38 | } |
| 39 | 39 | $DamageTypes = 0; |
| 40 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 41 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 42 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 43 | 43 | |
| 44 | 44 | if ($ActualDamage['Shield'] > 0) { |
| 45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -55,7 +55,7 @@ discard block |
||
| 55 | 55 | } ?>. |
| 56 | 56 | <br /><?php |
| 57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
| 58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
| 59 | 59 | } |
| 60 | 60 | } |
| 61 | 61 | } |
@@ -63,5 +63,5 @@ discard block |
||
| 63 | 63 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
| 64 | 64 | } |
| 65 | 65 | |
| 66 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
| 67 | -The forces <?php if ($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
| 66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
| 67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
|
@@ -374,13 +374,13 @@ |
||
| 374 | 374 | $this->db->query('SELECT type,sum(amount) as amount FROM player_hof WHERE ' . $this->SQL . ' AND game_id IN (SELECT game_id FROM game WHERE ignore_stats = \'FALSE\') GROUP BY type'); |
| 375 | 375 | $this->HOF = array(); |
| 376 | 376 | while ($this->db->nextRecord()) { |
| 377 | - $hof =& $this->HOF; |
|
| 377 | + $hof = & $this->HOF; |
|
| 378 | 378 | $typeList = explode(':', $this->db->getField('type')); |
| 379 | 379 | foreach ($typeList as $type) { |
| 380 | 380 | if (!isset($hof[$type])) { |
| 381 | 381 | $hof[$type] = array(); |
| 382 | 382 | } |
| 383 | - $hof =& $hof[$type]; |
|
| 383 | + $hof = & $hof[$type]; |
|
| 384 | 384 | } |
| 385 | 385 | $hof = $this->db->getFloat('amount'); |
| 386 | 386 | } |
@@ -79,12 +79,12 @@ discard block |
||
| 79 | 79 | 'exp_gain' => 540, |
| 80 | 80 | ], |
| 81 | 81 | ]; |
| 82 | - public function name() { return "Terran Planet"; } |
|
| 83 | - public function imageLink() { return "images/planet1.png"; } |
|
| 84 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 82 | + public function name() { return "Terran Planet"; } |
|
| 83 | + public function imageLink() { return "images/planet1.png"; } |
|
| 84 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 85 | 85 | public function maxAttackers() { return 10; } |
| 86 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 87 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 86 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 87 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 88 | 88 | } |
| 89 | 89 | |
| 90 | 90 | class AridPlanet extends SmrPlanetType { |
@@ -108,12 +108,12 @@ discard block |
||
| 108 | 108 | 'exp_gain' => 180, |
| 109 | 109 | ], |
| 110 | 110 | ]; |
| 111 | - public function name() { return "Arid Planet"; } |
|
| 112 | - public function imageLink() { return "images/planet2.png"; } |
|
| 113 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 111 | + public function name() { return "Arid Planet"; } |
|
| 112 | + public function imageLink() { return "images/planet2.png"; } |
|
| 113 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 114 | 114 | public function maxAttackers() { return 5; } |
| 115 | - public function maxLanded() { return 5; } |
|
| 116 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 115 | + public function maxLanded() { return 5; } |
|
| 116 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 117 | 117 | } |
| 118 | 118 | |
| 119 | 119 | class DwarfPlanet extends SmrPlanetType { |
@@ -137,12 +137,12 @@ discard block |
||
| 137 | 137 | 'exp_gain' => 540, |
| 138 | 138 | ], |
| 139 | 139 | ]; |
| 140 | - public function name() { return "Dwarf Planet"; } |
|
| 141 | - public function imageLink() { return "images/planet3.png"; } |
|
| 142 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 140 | + public function name() { return "Dwarf Planet"; } |
|
| 141 | + public function imageLink() { return "images/planet3.png"; } |
|
| 142 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 143 | 143 | public function maxAttackers() { return 5; } |
| 144 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 145 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 144 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 145 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 146 | 146 | } |
| 147 | 147 | |
| 148 | 148 | class ProtoPlanet extends SmrPlanetType { |
@@ -178,12 +178,12 @@ discard block |
||
| 178 | 178 | 'exp_gain' => 540, |
| 179 | 179 | ], |
| 180 | 180 | ]; |
| 181 | - public function name() { return "Protoplanet"; } |
|
| 182 | - public function imageLink() { return "images/planet5.png"; } |
|
| 183 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 181 | + public function name() { return "Protoplanet"; } |
|
| 182 | + public function imageLink() { return "images/planet5.png"; } |
|
| 183 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 184 | 184 | public function maxAttackers() { return 5; } |
| 185 | - public function maxLanded() { return 5; } |
|
| 186 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 185 | + public function maxLanded() { return 5; } |
|
| 186 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 187 | 187 | } |
| 188 | 188 | |
| 189 | 189 | class DefenseWorld extends SmrPlanetType { |
@@ -213,10 +213,10 @@ discard block |
||
| 213 | 213 | 'exp_gain' => 9, |
| 214 | 214 | ], |
| 215 | 215 | ]; |
| 216 | - public function name() { return "Defense World"; } |
|
| 217 | - public function imageLink() { return "images/planet4.png"; } |
|
| 218 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 216 | + public function name() { return "Defense World"; } |
|
| 217 | + public function imageLink() { return "images/planet4.png"; } |
|
| 218 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 219 | 219 | public function maxAttackers() { return 10; } |
| 220 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 221 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 220 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 221 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 222 | 222 | } |
@@ -66,68 +66,68 @@ |
||
| 66 | 66 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
| 67 | 67 | |
| 68 | 68 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
| 69 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
| 70 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
| 69 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
| 70 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
| 71 | 71 | if ($return['ActualDamage']['KillingShot']) { |
| 72 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
| 72 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
| 73 | 73 | } |
| 74 | 74 | return $return; |
| 75 | 75 | } |
| 76 | 76 | |
| 77 | 77 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
| 78 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
| 79 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 78 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
| 79 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 80 | 80 | |
| 81 | 81 | if ($return['ActualDamage']['KillingShot']) { |
| 82 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
| 82 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
| 83 | 83 | } |
| 84 | 84 | return $return; |
| 85 | 85 | } |
| 86 | 86 | |
| 87 | 87 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
| 88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
| 89 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
| 88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
| 89 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
| 90 | 90 | if ($return['ActualDamage']['KillingShot']) { |
| 91 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
| 91 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
| 92 | 92 | } |
| 93 | 93 | return $return; |
| 94 | 94 | } |
| 95 | 95 | |
| 96 | 96 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
| 97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
| 98 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
| 97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
| 98 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
| 99 | 99 | if ($return['ActualDamage']['KillingShot']) { |
| 100 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
| 100 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
| 101 | 101 | } |
| 102 | 102 | return $return; |
| 103 | 103 | } |
| 104 | 104 | |
| 105 | 105 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
| 106 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
| 107 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 106 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
| 107 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 108 | 108 | |
| 109 | 109 | if ($return['ActualDamage']['KillingShot']) { |
| 110 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
| 110 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
| 111 | 111 | } |
| 112 | 112 | return $return; |
| 113 | 113 | } |
| 114 | 114 | |
| 115 | 115 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
| 116 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
| 117 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 116 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
| 117 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 118 | 118 | |
| 119 | 119 | if ($return['ActualDamage']['KillingShot']) { |
| 120 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
| 120 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
| 121 | 121 | } |
| 122 | 122 | return $return; |
| 123 | 123 | } |
| 124 | 124 | |
| 125 | 125 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
| 126 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
| 127 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 126 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
| 127 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 128 | 128 | |
| 129 | 129 | if ($return['ActualDamage']['KillingShot']) { |
| 130 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
| 130 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
| 131 | 131 | } |
| 132 | 132 | return $return; |
| 133 | 133 | } |
@@ -93,7 +93,7 @@ discard block |
||
| 93 | 93 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 94 | 94 | return $return; |
| 95 | 95 | } |
| 96 | - $damage =& $this->getModifiedDamage(); |
|
| 96 | + $damage = & $this->getModifiedDamage(); |
|
| 97 | 97 | if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships |
| 98 | 98 | $damage['MaxDamage'] = IRound($damage['MaxDamage'] * self::FED_SHIP_DAMAGE_MODIFIER); |
| 99 | 99 | $damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER); |
@@ -130,12 +130,12 @@ discard block |
||
| 130 | 130 | } |
| 131 | 131 | |
| 132 | 132 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, $minesAreAttacker = false) { |
| 133 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
| 134 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
| 133 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
| 134 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
| 135 | 135 | $return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['MaxDamage']); |
| 136 | 136 | |
| 137 | 137 | if ($return['ActualDamage']['KillingShot']) { |
| 138 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
| 138 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
| 139 | 139 | } |
| 140 | 140 | return $return; |
| 141 | 141 | } |