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Push — master ( 383620...df1759 )
by Dan
03:47
created
templates/Default/engine/Default/includes/ForceTraderTeamCombatResults.inc 1 patch
Spacing   +50 added lines, -50 removed lines patch added patch discarded remove patch
@@ -1,48 +1,48 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 
3
-if(is_array($TraderTeamCombatResults['Traders'])) {
4
-	foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
5
-		$ShootingPlayer =& $TraderResults['Player'];
6
-		$TotalDamage =& $TraderResults['TotalDamage'];
7
-		if($TraderResults['DeadBeforeShot']) {
3
+if (is_array($TraderTeamCombatResults['Traders'])) {
4
+	foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
5
+		$ShootingPlayer = & $TraderResults['Player'];
6
+		$TotalDamage = & $TraderResults['TotalDamage'];
7
+		if ($TraderResults['DeadBeforeShot']) {
8 8
 			echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
9 9
 		} else {
10
-			if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
-				foreach($TraderResults['Weapons'] as $WeaponResults) {
12
-					$ShootingWeapon =& $WeaponResults['Weapon'];
13
-					$ShotHit =& $WeaponResults['Hit'];
14
-					$ActualDamage =& $WeaponResults['ActualDamage'];
15
-					$WeaponDamage =& $WeaponResults['WeaponDamage'];
16
-					$TargetPlayer =& $WeaponResults['TargetPlayer'];
10
+			if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
+				foreach ($TraderResults['Weapons'] as $WeaponResults) {
12
+					$ShootingWeapon = & $WeaponResults['Weapon'];
13
+					$ShotHit = & $WeaponResults['Hit'];
14
+					$ActualDamage = & $WeaponResults['ActualDamage'];
15
+					$WeaponDamage = & $WeaponResults['WeaponDamage'];
16
+					$TargetPlayer = & $WeaponResults['TargetPlayer'];
17 17
 
18
-					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php
18
+					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php
19 19
 					if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
20
-						if(!$ShotHit) {
20
+						if (!$ShotHit) {
21 21
 							?> and misses<?php
22
-						} else if($ActualDamage['TotalDamage'] == 0) {
23
-							if($WeaponDamage['Shield'] > 0) {
24
-								?> which proves ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
25
-							} else if($WeaponDamage['Armour'] > 0) {
26
-								?> which is deflected by the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
22
+						} else if ($ActualDamage['TotalDamage'] == 0) {
23
+							if ($WeaponDamage['Shield'] > 0) {
24
+								?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
25
+							} else if ($WeaponDamage['Armour'] > 0) {
26
+								?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
27 27
 							} else {
28 28
 								?> but it cannot do any damage<?php
29 29
 							}
30 30
 						} else {
31 31
 							?> destroying <?php
32 32
 							$DamageTypes = 0;
33
-							if($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; }
34
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
35
-							if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
33
+							if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; }
34
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
35
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
36 36
 
37
-							if($ActualDamage['NumMines'] > 0) {
37
+							if ($ActualDamage['NumMines'] > 0) {
38 38
 								?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php
39 39
 								$this->doDamageTypeReductionDisplay($DamageTypes);
40 40
 							}
41
-							if($ActualDamage['NumCDs'] > 0) {
41
+							if ($ActualDamage['NumCDs'] > 0) {
42 42
 								?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
43 43
 								$this->doDamageTypeReductionDisplay($DamageTypes);
44 44
 							}
45
-							if($ActualDamage['NumSDs'] > 0) {
45
+							if ($ActualDamage['NumSDs'] > 0) {
46 46
 								?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php
47 47
 							}
48 48
 						}
@@ -53,71 +53,71 @@  discard block
 block discarded – undo
53 53
 					}
54 54
 				}
55 55
 			}
56
-			if(isset($TraderResults['Drones'])) {
57
-				$Drones =& $TraderResults['Drones'];
58
-				$ActualDamage =& $Drones['ActualDamage'];
59
-				$WeaponDamage =& $Drones['WeaponDamage'];
60
-				$TargetPlayer =& $Drones['TargetPlayer'];
56
+			if (isset($TraderResults['Drones'])) {
57
+				$Drones = & $TraderResults['Drones'];
58
+				$ActualDamage = & $Drones['ActualDamage'];
59
+				$WeaponDamage = & $Drones['WeaponDamage'];
60
+				$TargetPlayer = & $Drones['TargetPlayer'];
61 61
 
62 62
 				echo $ShootingPlayer->getDisplayName();
63
-				if($WeaponDamage['Launched'] == 0) {
63
+				if ($WeaponDamage['Launched'] == 0) {
64 64
 					?> fails to launch their combat drones<?php
65 65
 				} else {
66
-					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php
67
-					if(!$ActualDamage['TargetAlreadyDead']) {
68
-						if($ActualDamage['TotalDamage'] == 0) {
69
-							if($WeaponDamage['Shield'] > 0) {
70
-								?> which prove ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
71
-							} else if($WeaponDamage['Armour'] > 0) {
66
+					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php
67
+					if (!$ActualDamage['TargetAlreadyDead']) {
68
+						if ($ActualDamage['TotalDamage'] == 0) {
69
+							if ($WeaponDamage['Shield'] > 0) {
70
+								?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
71
+							} else if ($WeaponDamage['Armour'] > 0) {
72 72
 								?> which is deflected by the <?php
73
-								if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
73
+								if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
74 74
 							} else {
75 75
 								?> but they cannot do any damage<?php
76 76
 							}
77 77
 						} else {
78 78
 							$DamageTypes = 0;
79
-							if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; }
80
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
81
-							if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
79
+							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; }
80
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
81
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
82 82
 
83
-							if($WeaponDamage['Kamikaze'] == 0) {
83
+							if ($WeaponDamage['Kamikaze'] == 0) {
84 84
 								?> destroying <?php
85 85
 							} else {
86 86
 								?> of which <span class="cds"><?php echo $WeaponDamage['Kamikaze'] ?></span> kamikaze against <span class="red"><?php echo $WeaponDamage['Kamikaze'] ?></span> mines<?php
87
-								if($DamageTypes > 0) {
87
+								if ($DamageTypes > 0) {
88 88
 									?> whilst the others destroy <?php
89 89
 								}
90 90
 							}
91
-							if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) {
91
+							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) {
92 92
 								?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php
93 93
 								$this->doDamageTypeReductionDisplay($DamageTypes);
94 94
 							}
95
-							if($ActualDamage['NumCDs'] > 0) {
95
+							if ($ActualDamage['NumCDs'] > 0) {
96 96
 								?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
97 97
 								$this->doDamageTypeReductionDisplay($DamageTypes);
98 98
 							}
99
-							if($ActualDamage['NumSDs'] > 0) {
99
+							if ($ActualDamage['NumSDs'] > 0) {
100 100
 								?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php
101 101
 							}
102 102
 						}
103 103
 					}
104 104
 				}?>.
105 105
 				<br />
106
-				<?php if($ActualDamage['KillingShot']) {
106
+				<?php if ($ActualDamage['KillingShot']) {
107 107
 					?>Forces are <span class="red">DESTROYED!</span><br /><?php
108 108
 				}
109 109
 			}
110 110
 		}
111 111
 		echo $ShootingPlayer->getDisplayName();
112
-		if($TotalDamage > 0) {
112
+		if ($TotalDamage > 0) {
113 113
 			?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
114 114
 		} else {
115 115
 			?> does no damage this round.<?php
116
-			if(!$TraderResults['DeadBeforeShot']) {
116
+			if (!$TraderResults['DeadBeforeShot']) {
117 117
 				?> Maybe they should go back to the academy<?php
118 118
 			}
119 119
 		} ?>.<br /><br /><?php
120 120
 	}
121 121
 }
122 122
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
123
-This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
123
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/TraderTeamCombatResults.inc 1 patch
Spacing   +48 added lines, -48 removed lines patch added patch discarded remove patch
@@ -1,36 +1,36 @@  discard block
 block discarded – undo
1 1
 <?php
2
-if(is_array($TraderTeamCombatResults['Traders'])) {
3
-	foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
4
-		$ShootingPlayer =& $TraderResults['Player'];
5
-		$TotalDamage =& $TraderResults['TotalDamage'];
2
+if (is_array($TraderTeamCombatResults['Traders'])) {
3
+	foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
4
+		$ShootingPlayer = & $TraderResults['Player'];
5
+		$TotalDamage = & $TraderResults['TotalDamage'];
6 6
 	
7
-		if($TraderResults['DeadBeforeShot']) {
7
+		if ($TraderResults['DeadBeforeShot']) {
8 8
 			echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
9 9
 		} else {
10
-			if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
-				foreach($TraderResults['Weapons'] as $WeaponResults) {
12
-					$ShootingWeapon =& $WeaponResults['Weapon'];
13
-					$ShotHit =& $WeaponResults['Hit'];
14
-					$ActualDamage =& $WeaponResults['ActualDamage'];
15
-					$WeaponDamage =& $WeaponResults['WeaponDamage'];
16
-					$TargetPlayer =& $WeaponResults['TargetPlayer'];
10
+			if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
+				foreach ($TraderResults['Weapons'] as $WeaponResults) {
12
+					$ShootingWeapon = & $WeaponResults['Weapon'];
13
+					$ShotHit = & $WeaponResults['Hit'];
14
+					$ActualDamage = & $WeaponResults['ActualDamage'];
15
+					$WeaponDamage = & $WeaponResults['WeaponDamage'];
16
+					$TargetPlayer = & $WeaponResults['TargetPlayer'];
17 17
 					
18 18
 					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php
19
-					if($ShotHit && $ActualDamage['TargetAlreadyDead']) {
19
+					if ($ShotHit && $ActualDamage['TargetAlreadyDead']) {
20 20
 						?>the debris that was once <?php
21 21
 					}
22 22
 					echo $TargetPlayer->getDisplayName();
23 23
 					if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
24
-						if(!$ShotHit) {
24
+						if (!$ShotHit) {
25 25
 							?> and misses<?php
26
-						} else if($ActualDamage['TotalDamage'] == 0) {
27
-							if($WeaponDamage['Shield'] > 0) {
28
-								if($ActualDamage['HasCDs']) {
26
+						} else if ($ActualDamage['TotalDamage'] == 0) {
27
+							if ($WeaponDamage['Shield'] > 0) {
28
+								if ($ActualDamage['HasCDs']) {
29 29
 									?> which proves ineffective against their combat drones<?php
30 30
 								} else {
31 31
 									?> which washes harmlessly over their hull<?php
32 32
 								}
33
-							} else if($WeaponDamage['Armour'] > 0) {
33
+							} else if ($WeaponDamage['Armour'] > 0) {
34 34
 								?> which is deflected by their shields<?php
35 35
 							} else {
36 36
 								?> but it cannot do any damage<?php
@@ -38,94 +38,94 @@  discard block
 block discarded – undo
38 38
 						} else {
39 39
 							?> destroying <?php
40 40
 							$DamageTypes = 0;
41
-							if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
43
-							if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
41
+							if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
43
+							if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
44 44
 
45
-							if($ActualDamage['Shield'] > 0) {
45
+							if ($ActualDamage['Shield'] > 0) {
46 46
 								?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
47 47
 								$this->doDamageTypeReductionDisplay($DamageTypes);
48 48
 							}
49
-							if($ActualDamage['NumCDs'] > 0) {
49
+							if ($ActualDamage['NumCDs'] > 0) {
50 50
 								?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
51 51
 								$this->doDamageTypeReductionDisplay($DamageTypes);
52 52
 							}
53
-							if($ActualDamage['Armour'] > 0) {
53
+							if ($ActualDamage['Armour'] > 0) {
54 54
 								?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
55 55
 							}
56 56
 						}
57 57
 					} ?>.
58 58
 					<br /><?php
59 59
 					if ($ShotHit && $ActualDamage['KillingShot']) {
60
-						$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer));
60
+						$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer));
61 61
 					}
62 62
 				}
63 63
 			}
64
-			if(isset($TraderResults['Drones'])) {
65
-				$Drones =& $TraderResults['Drones'];
66
-				$ActualDamage =& $Drones['ActualDamage'];
67
-				$WeaponDamage =& $Drones['WeaponDamage'];
68
-				$TargetPlayer =& $Drones['TargetPlayer'];
64
+			if (isset($TraderResults['Drones'])) {
65
+				$Drones = & $TraderResults['Drones'];
66
+				$ActualDamage = & $Drones['ActualDamage'];
67
+				$WeaponDamage = & $Drones['WeaponDamage'];
68
+				$TargetPlayer = & $Drones['TargetPlayer'];
69 69
 				$DamageTypes = 0;
70
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
71
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
72
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
70
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
71
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
72
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
73 73
 	
74 74
 				echo $ShootingPlayer->getDisplayName();
75
-				if($WeaponDamage['Launched'] == 0) {
75
+				if ($WeaponDamage['Launched'] == 0) {
76 76
 					?> fails to launch their combat drones<?php
77 77
 				} else {
78 78
 					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php
79
-					if($ActualDamage['TargetAlreadyDead']) {
79
+					if ($ActualDamage['TargetAlreadyDead']) {
80 80
 						?>the debris that was once <?php
81 81
 					}
82 82
 					echo $TargetPlayer->getDisplayName();
83
-					if(!$ActualDamage['TargetAlreadyDead']) {
84
-						if($ActualDamage['TotalDamage'] == 0) {
85
-							if($WeaponDamage['Shield'] > 0) {
86
-								if($ActualDamage['HasCDs']) {
83
+					if (!$ActualDamage['TargetAlreadyDead']) {
84
+						if ($ActualDamage['TotalDamage'] == 0) {
85
+							if ($WeaponDamage['Shield'] > 0) {
86
+								if ($ActualDamage['HasCDs']) {
87 87
 									?> which prove ineffective against their combat drones<?php
88 88
 								} else {
89 89
 									?> which washes harmlessly over their hull<?php
90 90
 								}
91 91
 							}
92
-							if($ActualDamage['Armour'] > 0) {
92
+							if ($ActualDamage['Armour'] > 0) {
93 93
 								?> which is deflected by their shields<?php
94 94
 							} else {
95 95
 								?> but they cannot do any damage<?php
96 96
 							}
97 97
 						} else {
98 98
 							?> destroying <?php
99
-							if($ActualDamage['Shield'] > 0) {
99
+							if ($ActualDamage['Shield'] > 0) {
100 100
 								?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
101 101
 								$this->doDamageTypeReductionDisplay($DamageTypes);
102 102
 							}
103
-							if($ActualDamage['NumCDs'] > 0) {
103
+							if ($ActualDamage['NumCDs'] > 0) {
104 104
 								?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
105 105
 								$this->doDamageTypeReductionDisplay($DamageTypes);
106 106
 							}
107
-							if($ActualDamage['Armour'] > 0) {
107
+							if ($ActualDamage['Armour'] > 0) {
108 108
 								?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
109 109
 							}
110 110
 						}
111 111
 					}
112 112
 				} ?>.
113 113
 				<br /><?php
114
-				if($ActualDamage['KillingShot']) {
115
-					$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer));
114
+				if ($ActualDamage['KillingShot']) {
115
+					$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer));
116 116
 				}
117 117
 			}
118 118
 		}
119 119
 		echo $ShootingPlayer->getDisplayName();
120
-		if($TotalDamage > 0) {
120
+		if ($TotalDamage > 0) {
121 121
 			?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
122 122
 		} else {
123 123
 			?> does no damage this round.<?php
124
-			if(!$TraderResults['DeadBeforeShot']) {
124
+			if (!$TraderResults['DeadBeforeShot']) {
125 125
 				?> Maybe they should go back to the academy<?php
126 126
 			}
127 127
 		} ?>.<br /><br /><?php
128 128
 	}
129 129
 }
130 130
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
131
-This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br />
131
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br />
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engine/Default/cargo_dump_processing.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -46,7 +46,7 @@
 block discarded – undo
46 46
 
47 47
 	// Don't lose more exp than you have
48 48
 	$lost_xp = min($player->getExperience(),
49
-	               IRound(SmrPort::getBaseExperience($amount, $good_distance)));
49
+				   IRound(SmrPort::getBaseExperience($amount, $good_distance)));
50 50
 	$player->decreaseExperience($lost_xp);
51 51
 	$player->increaseHOF($lost_xp, array('Trade', 'Experience', 'Jettisoned'), HOF_PUBLIC);
52 52
 
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lib/Default/SmrMines.class.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -94,7 +94,7 @@  discard block
 block discarded – undo
94 94
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
95 95
 			return $return;
96 96
 		}
97
-		$damage =& $this->getModifiedDamage();
97
+		$damage = & $this->getModifiedDamage();
98 98
 		if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships 
99 99
 			$damage['MaxDamage'] = IRound($damage['MaxDamage'] * self::FED_SHIP_DAMAGE_MODIFIER);
100 100
 			$damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER);
@@ -131,12 +131,12 @@  discard block
 block discarded – undo
131 131
 	}
132 132
 	
133 133
 	protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, $minesAreAttacker = false) {
134
-		$return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker);
135
-		$return['ActualDamage'] =& $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']);
134
+		$return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker);
135
+		$return['ActualDamage'] = & $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']);
136 136
 		$return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['MaxDamage']);
137 137
 
138 138
 		if ($return['ActualDamage']['KillingShot']) {
139
-			$return['KillResults'] =& $targetPlayer->killPlayerByForces($forces);
139
+			$return['KillResults'] = & $targetPlayer->killPlayerByForces($forces);
140 140
 		}
141 141
 		return $return;
142 142
 	}
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lib/Default/SmrScoutDrones.class.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -80,7 +80,7 @@
 block discarded – undo
80 80
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
81 81
 			return $return;
82 82
 		}
83
-		$damage =& $this->getModifiedDamage();
83
+		$damage = & $this->getModifiedDamage();
84 84
 		$damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100);
85 85
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);
86 86
 		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);
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admin/Default/1.6/check_map.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -20,7 +20,7 @@
 block discarded – undo
20 20
 	}
21 21
 }
22 22
 $missingLocs = array_diff(array_keys(SmrLocation::getAllLocations()),
23
-                          array_keys($existingLocs));
23
+						  array_keys($existingLocs));
24 24
 $missingLocNames = [];
25 25
 foreach ($missingLocs as $locID) {
26 26
 	$missingLocNames[] = SmrLocation::getLocation($locID)->getName();
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lib/Default/AbstractSmrAccount.class.php 1 patch
Spacing   +9 added lines, -9 removed lines patch added patch discarded remove patch
@@ -363,26 +363,26 @@
 block discarded – undo
363 363
 	}
364 364
 
365 365
 	public function isNPC() {
366
-		if(!isset($this->npc)) {
367
-			$this->db->query('SELECT login FROM npc_logins WHERE login = '.$this->db->escapeString($this->getLogin()).' LIMIT 1;');
366
+		if (!isset($this->npc)) {
367
+			$this->db->query('SELECT login FROM npc_logins WHERE login = ' . $this->db->escapeString($this->getLogin()) . ' LIMIT 1;');
368 368
 			$this->npc = $this->db->nextRecord();
369 369
 		}
370 370
 		return $this->npc;
371 371
 	}
372 372
 
373 373
 	protected function getHOFData() {
374
-		if(!isset($this->HOF)) {
374
+		if (!isset($this->HOF)) {
375 375
 			//Get Player HOF
376 376
 			$this->db->query('SELECT type,sum(amount) as amount FROM player_hof WHERE ' . $this->SQL . ' AND game_id IN (SELECT game_id FROM game WHERE ignore_stats = \'FALSE\') GROUP BY type');
377 377
 			$this->HOF = array();
378
-			while($this->db->nextRecord()) {
379
-				$hof =& $this->HOF;
380
-				$typeList = explode(':',$this->db->getField('type'));
381
-				foreach($typeList as $type) {
382
-					if(!isset($hof[$type])) {
378
+			while ($this->db->nextRecord()) {
379
+				$hof = & $this->HOF;
380
+				$typeList = explode(':', $this->db->getField('type'));
381
+				foreach ($typeList as $type) {
382
+					if (!isset($hof[$type])) {
383 383
 						$hof[$type] = array();
384 384
 					}
385
-					$hof =& $hof[$type];
385
+					$hof = & $hof[$type];
386 386
 				}
387 387
 				$hof = $this->db->getFloat('amount');
388 388
 			}
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lib/Default/SmrCombatDrones.class.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -132,7 +132,7 @@  discard block
 block discarded – undo
132 132
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
133 133
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
134 134
 		}
135
-		$damage =& $this->getModifiedDamage();
135
+		$damage = & $this->getModifiedDamage();
136 136
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100);
137 137
 		$damage['Kamikaze'] = 0;
138 138
 		if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR
@@ -156,7 +156,7 @@  discard block
 block discarded – undo
156 156
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
157 157
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
158 158
 		}
159
-		$damage =& $this->getModifiedDamage();
159
+		$damage = & $this->getModifiedDamage();
160 160
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100);
161 161
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);
162 162
 		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);
@@ -170,7 +170,7 @@  discard block
 block discarded – undo
170 170
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
171 171
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
172 172
 		}
173
-		$damage =& $this->getModifiedDamage();
173
+		$damage = & $this->getModifiedDamage();
174 174
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100);
175 175
 		$planetMod = self::PLANET_DAMAGE_MOD;
176 176
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod);
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
186 186
 			return $return;
187 187
 		}
188
-		$damage =& $this->getModifiedDamage();
188
+		$damage = & $this->getModifiedDamage();
189 189
 		if ($targetPlayer->getShip()->hasDCS()) {
190 190
 			$damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;
191 191
 			$damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;
@@ -203,7 +203,7 @@  discard block
 block discarded – undo
203 203
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
204 204
 			return $return;
205 205
 		}
206
-		$damage =& $this->getModifiedDamage();
206
+		$damage = & $this->getModifiedDamage();
207 207
 		
208 208
 		if ($targetPlayer->getShip()->hasDCS()) {
209 209
 			$damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT;
@@ -223,7 +223,7 @@  discard block
 block discarded – undo
223 223
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
224 224
 			return $return;
225 225
 		}
226
-		$damage =& $this->getModifiedDamage();
226
+		$damage = & $this->getModifiedDamage();
227 227
 		
228 228
 		if ($targetPlayer->getShip()->hasDCS()) {
229 229
 			$damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT;
@@ -242,7 +242,7 @@  discard block
 block discarded – undo
242 242
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
243 243
 			return $return;
244 244
 		}
245
-		$damage =& $this->getModifiedDamage();
245
+		$damage = & $this->getModifiedDamage();
246 246
 		
247 247
 		if ($targetPlayer->getShip()->hasDCS()) {
248 248
 			$damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT;
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lib/Default/smr.inc 1 patch
Braces   +3 added lines, -2 removed lines patch added patch discarded remove patch
@@ -469,8 +469,9 @@
 block discarded – undo
469 469
 
470 470
 		if (!$player->isDead() && $player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT &&
471 471
 			$player->getNewbieWarning() &&
472
-			$var['url'] != 'newbie_warning_processing.php')
473
-			forward(create_container('newbie_warning_processing.php'));
472
+			$var['url'] != 'newbie_warning_processing.php') {
473
+					forward(create_container('newbie_warning_processing.php'));
474
+		}
474 475
 	}
475 476
 
476 477
 	// Initialize the template
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