We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
| Total Complexity | 215 |
| Total Lines | 966 |
| Duplicated Lines | 0 % |
| Changes | 3 | ||
| Bugs | 0 | Features | 0 |
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
||
| 7 | class AbstractSmrShip { |
||
| 8 | |||
| 9 | // Player exp gained for each point of damage done |
||
| 10 | const EXP_PER_DAMAGE_PLAYER = 0.375; |
||
| 11 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
||
| 12 | const EXP_PER_DAMAGE_PORT = 0.15; |
||
| 13 | const EXP_PER_DAMAGE_FORCE = 0.075; |
||
| 14 | |||
| 15 | const STARTER_SHIPS = [ |
||
| 16 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
||
| 17 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
||
| 18 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
||
| 19 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
||
| 20 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
||
| 21 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
||
| 22 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
||
| 23 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
||
| 24 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
||
| 25 | ]; |
||
| 26 | |||
| 27 | protected AbstractSmrPlayer $player; |
||
| 28 | |||
| 29 | protected int $gameID; |
||
| 30 | protected SmrShipType $shipType; |
||
| 31 | |||
| 32 | protected array $weapons = []; |
||
| 33 | protected array $cargo = []; |
||
| 34 | protected array $hardware = []; |
||
| 35 | protected bool $isCloaked = false; |
||
| 36 | protected array|false $illusionShip = false; |
||
| 37 | |||
| 38 | protected bool $hasChangedWeapons = false; |
||
| 39 | protected bool $hasChangedCargo = false; |
||
| 40 | protected array $hasChangedHardware = []; |
||
| 41 | protected bool $hasChangedCloak = false; |
||
| 42 | protected bool $hasChangedIllusion = false; |
||
| 43 | |||
| 44 | public function __construct(AbstractSmrPlayer $player) { |
||
| 45 | $this->player = $player; |
||
| 46 | $this->gameID = $player->getGameID(); |
||
| 47 | $this->regenerateShipType(); |
||
| 48 | } |
||
| 49 | |||
| 50 | protected function regenerateShipType() : void { |
||
| 51 | $this->shipType = SmrShipType::get($this->player->getShipTypeID()); |
||
| 52 | } |
||
| 53 | |||
| 54 | public function checkForExcess() : void { |
||
| 55 | $this->checkForExcessHardware(); |
||
| 56 | $this->checkForExcessWeapons(); |
||
| 57 | $this->checkForExcessCargo(); |
||
| 58 | } |
||
| 59 | |||
| 60 | public function checkForExcessWeapons() : void { |
||
| 61 | while ($this->hasWeapons() && ($this->getPowerUsed() > $this->getType()->getMaxPower() || $this->getNumWeapons() > $this->getHardpoints())) { |
||
| 62 | //erase the first weapon 1 at a time until we are okay |
||
| 63 | $this->removeLastWeapon(); |
||
| 64 | } |
||
| 65 | } |
||
| 66 | |||
| 67 | public function checkForExcessCargo() : void { |
||
| 68 | if ($this->hasCargo()) { |
||
| 69 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
||
| 70 | foreach ($this->getCargo() as $goodID => $amount) { |
||
| 71 | if ($excess > 0) { |
||
| 72 | $decreaseAmount = min($amount, $excess); |
||
| 73 | $this->decreaseCargo($goodID, $decreaseAmount); |
||
| 74 | $excess -= $decreaseAmount; |
||
| 75 | } else { |
||
| 76 | // No more excess cargo |
||
| 77 | break; |
||
| 78 | } |
||
| 79 | } |
||
| 80 | } |
||
| 81 | } |
||
| 82 | |||
| 83 | public function checkForExcessHardware() : void { |
||
| 84 | //check hardware to see if anything needs to be removed |
||
| 85 | foreach ($this->getHardware() as $hardwareTypeID => $amount) { |
||
| 86 | $max = $this->shipType->getMaxHardware($hardwareTypeID); |
||
| 87 | $this->setHardware($hardwareTypeID, min($amount, $max)); |
||
| 88 | } |
||
| 89 | } |
||
| 90 | |||
| 91 | /** |
||
| 92 | * Set all hardware to its maximum value for this ship. |
||
| 93 | */ |
||
| 94 | public function setHardwareToMax() : void { |
||
| 95 | foreach ($this->shipType->getAllMaxHardware() as $hardwareTypeID => $max) { |
||
| 96 | $this->setHardware($hardwareTypeID, $max); |
||
| 97 | } |
||
| 98 | } |
||
| 99 | |||
| 100 | public function getPowerUsed() : int { |
||
| 101 | $power = 0; |
||
| 102 | foreach ($this->weapons as $weapon) { |
||
| 103 | $power += $weapon->getPowerLevel(); |
||
| 104 | } |
||
| 105 | return $power; |
||
| 106 | } |
||
| 107 | |||
| 108 | public function getRemainingPower() : int { |
||
| 109 | return $this->getType()->getMaxPower() - $this->getPowerUsed(); |
||
| 110 | } |
||
| 111 | |||
| 112 | /** |
||
| 113 | * given power level of new weapon, return whether there is enough power available to install it on this ship |
||
| 114 | */ |
||
| 115 | public function checkPowerAvailable(int $powerLevel) : bool { |
||
| 116 | return $this->getRemainingPower() >= $powerLevel; |
||
| 117 | } |
||
| 118 | |||
| 119 | public function hasIllegalGoods() : bool { |
||
| 120 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
||
| 121 | } |
||
| 122 | |||
| 123 | public function getDisplayAttackRating() : int { |
||
| 124 | if ($this->hasActiveIllusion()) { |
||
| 125 | return $this->getIllusionAttack(); |
||
| 126 | } else { |
||
| 127 | return $this->getAttackRating(); |
||
| 128 | } |
||
| 129 | } |
||
| 130 | |||
| 131 | public function getDisplayDefenseRating() : int { |
||
| 132 | if ($this->hasActiveIllusion()) { |
||
| 133 | return $this->getIllusionDefense(); |
||
| 134 | } else { |
||
| 135 | return $this->getDefenseRating(); |
||
| 136 | } |
||
| 137 | } |
||
| 138 | |||
| 139 | public function getDisplayName() : string { |
||
| 140 | if ($this->hasActiveIllusion()) { |
||
| 141 | return $this->getIllusionShipName(); |
||
| 142 | } else { |
||
| 143 | return $this->getName(); |
||
| 144 | } |
||
| 145 | } |
||
| 146 | |||
| 147 | public function getAttackRating() : int { |
||
| 148 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
||
| 149 | } |
||
| 150 | |||
| 151 | public function getAttackRatingWithMaxCDs() : int { |
||
| 152 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); |
||
| 153 | } |
||
| 154 | |||
| 155 | public function getDefenseRating() : int { |
||
| 156 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); |
||
| 157 | } |
||
| 158 | |||
| 159 | public function getMaxDefenseRating() : int { |
||
| 160 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); |
||
| 161 | } |
||
| 162 | |||
| 163 | public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } |
||
| 164 | public function getShieldHigh() : int { return $this->getShieldLow() + 100; } |
||
| 165 | public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } |
||
| 166 | public function getArmourHigh() : int { return $this->getArmourLow() + 100; } |
||
| 167 | public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } |
||
| 168 | public function getCDsHigh() : int { return $this->getCDsLow() + 100; } |
||
| 169 | |||
| 170 | |||
| 171 | |||
| 172 | public function addWeapon(SmrWeapon $weapon) : SmrWeapon|false { |
||
| 173 | if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { |
||
| 174 | array_push($this->weapons, $weapon); |
||
| 175 | $this->hasChangedWeapons = true; |
||
| 176 | return $weapon; |
||
| 177 | } |
||
| 178 | return false; |
||
| 179 | } |
||
| 180 | |||
| 181 | public function moveWeaponUp(int $orderID) : void { |
||
| 182 | $replacement = $orderID - 1; |
||
| 183 | if ($replacement < 0) { |
||
| 184 | // Shift everything up by one and put the selected weapon at the bottom |
||
| 185 | array_push($this->weapons, array_shift($this->weapons)); |
||
| 186 | } else { |
||
| 187 | // Swap the selected weapon with the one above it |
||
| 188 | $temp = $this->weapons[$replacement]; |
||
| 189 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
||
| 190 | $this->weapons[$orderID] = $temp; |
||
| 191 | } |
||
| 192 | $this->hasChangedWeapons = true; |
||
| 193 | } |
||
| 194 | |||
| 195 | public function moveWeaponDown(int $orderID) : void { |
||
| 196 | $replacement = $orderID + 1; |
||
| 197 | if ($replacement >= count($this->weapons)) { |
||
| 198 | // Shift everything down by one and put the selected weapon at the top |
||
| 199 | array_unshift($this->weapons, array_pop($this->weapons)); |
||
| 200 | } else { |
||
| 201 | // Swap the selected weapon with the one below it |
||
| 202 | $temp = $this->weapons[$replacement]; |
||
| 203 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
||
| 204 | $this->weapons[$orderID] = $temp; |
||
| 205 | } |
||
| 206 | $this->hasChangedWeapons = true; |
||
| 207 | } |
||
| 208 | |||
| 209 | public function setWeaponLocations(array $orderArray) : void { |
||
| 210 | $weapons = $this->weapons; |
||
| 211 | foreach ($orderArray as $newOrder => $oldOrder) { |
||
| 212 | $this->weapons[$newOrder] = $weapons[$oldOrder]; |
||
| 213 | } |
||
| 214 | $this->hasChangedWeapons = true; |
||
| 215 | } |
||
| 216 | |||
| 217 | public function removeLastWeapon() : void { |
||
| 218 | $this->removeWeapon($this->getNumWeapons() - 1); |
||
| 219 | } |
||
| 220 | |||
| 221 | public function removeWeapon(int $orderID) : void { |
||
| 222 | // Remove the specified weapon, then reindex the array |
||
| 223 | unset($this->weapons[$orderID]); |
||
| 224 | $this->weapons = array_values($this->weapons); |
||
| 225 | $this->hasChangedWeapons = true; |
||
| 226 | } |
||
| 227 | |||
| 228 | public function removeAllWeapons() : void { |
||
| 229 | $this->weapons = array(); |
||
| 230 | $this->hasChangedWeapons = true; |
||
| 231 | } |
||
| 232 | |||
| 233 | public function removeAllCargo() : void { |
||
| 234 | foreach ($this->cargo as $goodID => $amount) { |
||
| 235 | $this->setCargo($goodID, 0); |
||
| 236 | } |
||
| 237 | } |
||
| 238 | |||
| 239 | public function removeAllHardware() : void { |
||
| 240 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
||
| 241 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
| 242 | } |
||
| 243 | $this->hardware = []; |
||
| 244 | $this->decloak(); |
||
| 245 | $this->disableIllusion(); |
||
| 246 | } |
||
| 247 | |||
| 248 | public function getPod(bool $isNewbie = false) : void { |
||
| 249 | $this->removeAllWeapons(); |
||
| 250 | $this->removeAllCargo(); |
||
| 251 | $this->removeAllHardware(); |
||
| 252 | |||
| 253 | if ($isNewbie) { |
||
| 254 | $this->setShields(75); |
||
| 255 | $this->setArmour(150); |
||
| 256 | $this->setCargoHolds(40); |
||
| 257 | $this->setTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
||
| 258 | } else { |
||
| 259 | $this->setShields(50); |
||
| 260 | $this->setArmour(50); |
||
| 261 | $this->setCargoHolds(5); |
||
| 262 | $this->setTypeID(SHIP_TYPE_ESCAPE_POD); |
||
| 263 | } |
||
| 264 | } |
||
| 265 | |||
| 266 | public function giveStarterShip() : void { |
||
| 267 | if ($this->player->hasNewbieStatus()) { |
||
| 268 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; |
||
| 269 | $amount_shields = 75; |
||
| 270 | $amount_armour = 150; |
||
| 271 | } else { |
||
| 272 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; |
||
| 273 | $amount_shields = 50; |
||
| 274 | $amount_armour = 50; |
||
| 275 | } |
||
| 276 | $this->setTypeID($shipID); |
||
| 277 | $this->setShields($amount_shields); |
||
| 278 | $this->setArmour($amount_armour); |
||
| 279 | $this->setCargoHolds(40); |
||
| 280 | $this->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); |
||
| 281 | } |
||
| 282 | |||
| 283 | public function hasJump() : bool { |
||
| 284 | return $this->getHardware(HARDWARE_JUMP) > 0; |
||
| 285 | } |
||
| 286 | |||
| 287 | public function hasDCS() : bool { |
||
| 288 | return $this->getHardware(HARDWARE_DCS) > 0; |
||
| 289 | } |
||
| 290 | |||
| 291 | public function hasScanner() : bool { |
||
| 292 | return $this->getHardware(HARDWARE_SCANNER) > 0; |
||
| 293 | } |
||
| 294 | |||
| 295 | public function hasCloak() : bool { |
||
| 296 | return $this->getHardware(HARDWARE_CLOAK) > 0; |
||
| 297 | } |
||
| 298 | |||
| 299 | public function isCloaked() : bool { |
||
| 300 | return $this->isCloaked; |
||
| 301 | } |
||
| 302 | |||
| 303 | public function decloak() : void { |
||
| 304 | if ($this->isCloaked === false) { |
||
| 305 | return; |
||
| 306 | } |
||
| 307 | $this->isCloaked = false; |
||
| 308 | $this->hasChangedCloak = true; |
||
| 309 | } |
||
| 310 | |||
| 311 | public function enableCloak() : void { |
||
| 312 | if ($this->hasCloak() === false) { |
||
| 313 | throw new Exception('Ship does not have the supported hardware!'); |
||
| 314 | } |
||
| 315 | if ($this->isCloaked === true) { |
||
| 316 | return; |
||
| 317 | } |
||
| 318 | $this->isCloaked = true; |
||
| 319 | $this->hasChangedCloak = true; |
||
| 320 | } |
||
| 321 | |||
| 322 | public function hasIllusion() : bool { |
||
| 323 | return $this->getHardware(HARDWARE_ILLUSION) > 0; |
||
| 324 | } |
||
| 325 | |||
| 326 | public function getIllusionShip() : array|false { |
||
| 327 | return $this->illusionShip; |
||
| 328 | } |
||
| 329 | |||
| 330 | public function hasActiveIllusion() : bool { |
||
| 331 | return $this->getIllusionShip() !== false; |
||
| 332 | } |
||
| 333 | |||
| 334 | public function setIllusion(int $shipTypeID, int $attack, int $defense) : void { |
||
| 335 | if ($this->hasIllusion() === false) { |
||
| 336 | throw new Exception('Ship does not have the supported hardware!'); |
||
| 337 | } |
||
| 338 | $newIllusionShip = [ |
||
| 339 | 'ID' => $shipTypeID, |
||
| 340 | 'Attack' => $attack, |
||
| 341 | 'Defense' => $defense, |
||
| 342 | ]; |
||
| 343 | if ($this->getIllusionShip() === $newIllusionShip) { |
||
| 344 | return; |
||
| 345 | } |
||
| 346 | $this->illusionShip = $newIllusionShip; |
||
| 347 | $this->hasChangedIllusion = true; |
||
| 348 | } |
||
| 349 | |||
| 350 | public function disableIllusion() : void { |
||
| 351 | if ($this->getIllusionShip() === false) { |
||
| 352 | return; |
||
| 353 | } |
||
| 354 | $this->illusionShip = false; |
||
| 355 | $this->hasChangedIllusion = true; |
||
| 356 | } |
||
| 357 | |||
| 358 | public function getIllusionShipID() : int { |
||
| 359 | return $this->getIllusionShip()['ID']; |
||
| 360 | } |
||
| 361 | |||
| 362 | public function getIllusionShipName() : string { |
||
| 363 | return SmrShipType::get($this->getIllusionShip()['ID'])->getName(); |
||
| 364 | } |
||
| 365 | |||
| 366 | public function getIllusionAttack() : int { |
||
| 367 | return $this->getIllusionShip()['Attack']; |
||
| 368 | } |
||
| 369 | |||
| 370 | public function getIllusionDefense() : int { |
||
| 371 | return $this->getIllusionShip()['Defense']; |
||
| 372 | } |
||
| 373 | |||
| 374 | public function getPlayer() : AbstractSmrPlayer { |
||
| 375 | return $this->player; |
||
| 376 | } |
||
| 377 | |||
| 378 | public function getAccountID() : int { |
||
| 379 | return $this->getPlayer()->getAccountID(); |
||
| 380 | } |
||
| 381 | |||
| 382 | public function getGameID() : int { |
||
| 383 | return $this->gameID; |
||
| 384 | } |
||
| 385 | |||
| 386 | public function getGame() : SmrGame { |
||
| 387 | return SmrGame::getGame($this->gameID); |
||
| 388 | } |
||
| 389 | |||
| 390 | /** |
||
| 391 | * Switch to a new ship, updating player turns accordingly. |
||
| 392 | */ |
||
| 393 | public function setTypeID(int $shipTypeID) : void { |
||
| 394 | $oldSpeed = $this->shipType->getSpeed(); |
||
| 395 | $this->getPlayer()->setShipTypeID($shipTypeID); |
||
| 396 | $this->regenerateShipType(); |
||
| 397 | $this->checkForExcess(); |
||
| 398 | |||
| 399 | // Update the player's turns to account for the speed change |
||
| 400 | $newSpeed = $this->shipType->getSpeed(); |
||
| 401 | $oldTurns = $this->getPlayer()->getTurns(); |
||
| 402 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
||
| 403 | } |
||
| 404 | |||
| 405 | public function getType() : SmrShipType { |
||
| 406 | return $this->shipType; |
||
| 407 | } |
||
| 408 | |||
| 409 | public function getTypeID() : int { |
||
| 410 | return $this->shipType->getTypeID(); |
||
| 411 | } |
||
| 412 | |||
| 413 | public function getClassID() : int { |
||
| 414 | return $this->shipType->getClassID(); |
||
| 415 | } |
||
| 416 | |||
| 417 | public function getName() : string { |
||
| 418 | return $this->shipType->getName(); |
||
| 419 | } |
||
| 420 | |||
| 421 | public function getCost() : int { |
||
| 422 | return $this->shipType->getCost(); |
||
| 423 | } |
||
| 424 | |||
| 425 | public function getHardpoints() : int { |
||
| 426 | return $this->shipType->getHardpoints(); |
||
| 427 | } |
||
| 428 | |||
| 429 | /** |
||
| 430 | * Trade-in value of the ship |
||
| 431 | */ |
||
| 432 | public function getRefundValue() : int { |
||
| 433 | return IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
||
| 434 | } |
||
| 435 | |||
| 436 | public function getCostToUpgrade(int $otherShipTypeID) : int { |
||
| 437 | $otherShipType = SmrShipType::get($otherShipTypeID); |
||
| 438 | return $otherShipType->getCost() - $this->getRefundValue(); |
||
| 439 | } |
||
| 440 | |||
| 441 | public function getCostToUpgradeAndUNO(int $otherShipTypeID) : int { |
||
| 442 | return $this->getCostToUpgrade($otherShipTypeID) + $this->getCostToUNOAgainstShip($otherShipTypeID); |
||
| 443 | } |
||
| 444 | |||
| 445 | protected function getCostToUNOAgainstShip(int $otherShipTypeID) : int { |
||
| 446 | $otherShipType = SmrShipType::get($otherShipTypeID); |
||
| 447 | $cost = 0; |
||
| 448 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
||
| 449 | foreach ($hardwareTypes as $hardwareTypeID) { |
||
| 450 | $cost += max(0, $otherShipType->getMaxHardware($hardwareTypeID) - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
||
| 451 | } |
||
| 452 | return $cost; |
||
| 453 | } |
||
| 454 | |||
| 455 | public function getCostToUNO() : int { |
||
| 456 | return $this->getCostToUNOAgainstShip($this->getTypeID()); |
||
| 457 | } |
||
| 458 | |||
| 459 | /** |
||
| 460 | * Returns the ship speed modified by the game speed. |
||
| 461 | */ |
||
| 462 | public function getRealSpeed() : float { |
||
| 463 | return $this->shipType->getSpeed() * $this->getGame()->getGameSpeed(); |
||
| 464 | } |
||
| 465 | |||
| 466 | public function getHardware(int $hardwareTypeID = null) : array|int { |
||
| 467 | if ($hardwareTypeID === null) { |
||
| 468 | return $this->hardware; |
||
| 469 | } |
||
| 470 | return $this->hardware[$hardwareTypeID] ?? 0; |
||
| 471 | } |
||
| 472 | |||
| 473 | public function setHardware(int $hardwareTypeID, int $amount) : void { |
||
| 474 | if ($this->getHardware($hardwareTypeID) === $amount) { |
||
| 475 | return; |
||
| 476 | } |
||
| 477 | $this->hardware[$hardwareTypeID] = $amount; |
||
| 478 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
| 479 | } |
||
| 480 | |||
| 481 | public function increaseHardware(int $hardwareTypeID, int $amount) : void { |
||
| 482 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
||
| 483 | } |
||
| 484 | |||
| 485 | public function hasMaxHardware(int $hardwareTypeID) : bool { |
||
| 486 | return $this->getHardware($hardwareTypeID) == $this->shipType->getMaxHardware($hardwareTypeID); |
||
| 487 | } |
||
| 488 | |||
| 489 | public function getShields() : int { |
||
| 490 | return $this->getHardware(HARDWARE_SHIELDS); |
||
| 491 | } |
||
| 492 | |||
| 493 | public function setShields(int $amount) : void { |
||
| 494 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
||
| 495 | } |
||
| 496 | |||
| 497 | public function decreaseShields(int $amount) : void { |
||
| 498 | $this->setShields($this->getShields() - $amount); |
||
| 499 | } |
||
| 500 | |||
| 501 | public function increaseShields(int $amount) : void { |
||
| 502 | $this->setShields($this->getShields() + $amount); |
||
| 503 | } |
||
| 504 | |||
| 505 | public function hasShields() : bool { |
||
| 506 | return $this->getShields() > 0; |
||
| 507 | } |
||
| 508 | |||
| 509 | public function hasMaxShields() : bool { |
||
| 510 | return $this->hasMaxHardware(HARDWARE_SHIELDS); |
||
| 511 | } |
||
| 512 | |||
| 513 | public function getMaxShields() : int { |
||
| 514 | return $this->shipType->getMaxHardware(HARDWARE_SHIELDS); |
||
| 515 | } |
||
| 516 | |||
| 517 | public function getArmour() : int { |
||
| 518 | return $this->getHardware(HARDWARE_ARMOUR); |
||
| 519 | } |
||
| 520 | |||
| 521 | public function setArmour(int $amount) : void { |
||
| 522 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
| 523 | } |
||
| 524 | |||
| 525 | public function decreaseArmour(int $amount) : void { |
||
| 526 | $this->setArmour($this->getArmour() - $amount); |
||
| 527 | } |
||
| 528 | |||
| 529 | public function increaseArmour(int $amount) : void { |
||
| 530 | $this->setArmour($this->getArmour() + $amount); |
||
| 531 | } |
||
| 532 | |||
| 533 | public function hasArmour() : bool { |
||
| 535 | } |
||
| 536 | |||
| 537 | public function hasMaxArmour() : bool { |
||
| 538 | return $this->hasMaxHardware(HARDWARE_ARMOUR); |
||
| 539 | } |
||
| 540 | |||
| 541 | public function getMaxArmour() : int { |
||
| 542 | return $this->shipType->getMaxHardware(HARDWARE_ARMOUR); |
||
| 543 | } |
||
| 544 | |||
| 545 | public function isDead() : bool { |
||
| 546 | return !$this->hasArmour() && !$this->hasShields(); |
||
| 547 | } |
||
| 548 | |||
| 549 | public function hasMaxCDs() : bool { |
||
| 550 | return $this->hasMaxHardware(HARDWARE_COMBAT); |
||
| 551 | } |
||
| 552 | |||
| 553 | public function hasMaxSDs() : bool { |
||
| 554 | return $this->hasMaxHardware(HARDWARE_SCOUT); |
||
| 555 | } |
||
| 556 | |||
| 557 | public function hasMaxMines() : bool { |
||
| 558 | return $this->hasMaxHardware(HARDWARE_MINE); |
||
| 559 | } |
||
| 560 | |||
| 561 | public function hasCDs() : bool { |
||
| 562 | return $this->getCDs() > 0; |
||
| 563 | } |
||
| 564 | |||
| 565 | public function hasSDs() : bool { |
||
| 566 | return $this->getSDs() > 0; |
||
| 567 | } |
||
| 568 | |||
| 569 | public function hasMines() : bool { |
||
| 571 | } |
||
| 572 | |||
| 573 | public function getCDs() : int { |
||
| 574 | return $this->getHardware(HARDWARE_COMBAT); |
||
| 575 | } |
||
| 576 | |||
| 577 | public function setCDs(int $amount) : void { |
||
| 578 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
| 579 | } |
||
| 580 | |||
| 581 | public function decreaseCDs(int $amount) : void { |
||
| 582 | $this->setCDs($this->getCDs() - $amount); |
||
| 583 | } |
||
| 584 | |||
| 585 | public function increaseCDs(int $amount) : void { |
||
| 586 | $this->setCDs($this->getCDs() + $amount); |
||
| 587 | } |
||
| 588 | |||
| 589 | public function getMaxCDs() : int { |
||
| 590 | return $this->shipType->getMaxHardware(HARDWARE_COMBAT); |
||
| 591 | } |
||
| 592 | |||
| 593 | public function getSDs() : int { |
||
| 594 | return $this->getHardware(HARDWARE_SCOUT); |
||
| 595 | } |
||
| 596 | |||
| 597 | public function setSDs(int $amount) : void { |
||
| 598 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
| 599 | } |
||
| 600 | |||
| 601 | public function decreaseSDs(int $amount) : void { |
||
| 602 | $this->setSDs($this->getSDs() - $amount); |
||
| 603 | } |
||
| 604 | |||
| 605 | public function increaseSDs(int $amount) : void { |
||
| 606 | $this->setSDs($this->getSDs() + $amount); |
||
| 607 | } |
||
| 608 | |||
| 609 | public function getMaxSDs() : int { |
||
| 610 | return $this->shipType->getMaxHardware(HARDWARE_SCOUT); |
||
| 611 | } |
||
| 612 | |||
| 613 | public function getMines() : int { |
||
| 614 | return $this->getHardware(HARDWARE_MINE); |
||
| 615 | } |
||
| 616 | |||
| 617 | public function setMines(int $amount) : void { |
||
| 618 | $this->setHardware(HARDWARE_MINE, $amount); |
||
| 619 | } |
||
| 620 | |||
| 621 | public function decreaseMines(int $amount) : void { |
||
| 623 | } |
||
| 624 | |||
| 625 | public function increaseMines(int $amount) : void { |
||
| 626 | $this->setMines($this->getMines() + $amount); |
||
| 627 | } |
||
| 628 | |||
| 629 | public function getMaxMines() : int { |
||
| 630 | return $this->shipType->getMaxHardware(HARDWARE_MINE); |
||
| 631 | } |
||
| 632 | |||
| 633 | public function getCargoHolds() : int { |
||
| 634 | return $this->getHardware(HARDWARE_CARGO); |
||
| 635 | } |
||
| 636 | |||
| 637 | public function setCargoHolds(int $amount) : void { |
||
| 638 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
| 639 | } |
||
| 640 | |||
| 641 | public function getCargo(int $goodID = null) : int|array { |
||
| 642 | if ($goodID === null) { |
||
| 643 | return $this->cargo; |
||
| 644 | } |
||
| 645 | return $this->cargo[$goodID] ?? 0; |
||
| 646 | } |
||
| 647 | |||
| 648 | public function hasCargo(int $goodID = null) : bool { |
||
| 649 | if ($goodID === null) { |
||
| 650 | return $this->getUsedHolds() > 0; |
||
| 651 | } |
||
| 652 | return $this->getCargo($goodID) > 0; |
||
| 653 | } |
||
| 654 | |||
| 655 | public function setCargo(int $goodID, int $amount) : void { |
||
| 656 | if ($this->getCargo($goodID) === $amount) { |
||
| 657 | return; |
||
| 658 | } |
||
| 659 | $this->cargo[$goodID] = $amount; |
||
| 660 | $this->hasChangedCargo = true; |
||
| 661 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
| 662 | // before the next page is loaded. |
||
| 663 | ksort($this->cargo); |
||
| 664 | } |
||
| 665 | |||
| 666 | public function decreaseCargo(int $goodID, int $amount) : void { |
||
| 667 | if ($amount < 0) { |
||
| 668 | throw new Exception('Trying to decrease negative cargo.'); |
||
| 669 | } |
||
| 670 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
| 671 | } |
||
| 672 | |||
| 673 | public function increaseCargo(int $goodID, int $amount) : void { |
||
| 674 | if ($amount < 0) { |
||
| 675 | throw new Exception('Trying to increase negative cargo.'); |
||
| 676 | } |
||
| 677 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
| 678 | } |
||
| 679 | |||
| 680 | public function getEmptyHolds() : int { |
||
| 681 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
| 682 | } |
||
| 683 | |||
| 684 | public function getUsedHolds() : int { |
||
| 685 | return array_sum($this->getCargo()); |
||
| 686 | } |
||
| 687 | |||
| 688 | public function hasMaxCargoHolds() : bool { |
||
| 690 | } |
||
| 691 | |||
| 692 | public function getMaxCargoHolds() : int { |
||
| 693 | return $this->shipType->getMaxHardware(HARDWARE_CARGO); |
||
| 694 | } |
||
| 695 | |||
| 696 | public function hasWeapons() : bool { |
||
| 697 | return $this->getNumWeapons() > 0; |
||
| 698 | } |
||
| 699 | |||
| 700 | public function getWeapons() : array { |
||
| 701 | return $this->weapons; |
||
| 702 | } |
||
| 703 | |||
| 704 | public function canAttack() : bool { |
||
| 705 | return $this->hasWeapons() || $this->hasCDs(); |
||
| 706 | } |
||
| 707 | |||
| 708 | public function getNumWeapons() : int { |
||
| 709 | return count($this->getWeapons()); |
||
| 710 | } |
||
| 711 | |||
| 712 | public function getOpenWeaponSlots() : int { |
||
| 714 | } |
||
| 715 | |||
| 716 | public function hasOpenWeaponSlots() : bool { |
||
| 717 | return $this->getOpenWeaponSlots() > 0; |
||
| 718 | } |
||
| 719 | |||
| 720 | public function getTotalShieldDamage() : int { |
||
| 721 | $shieldDamage = 0; |
||
| 722 | foreach ($this->getWeapons() as $weapon) { |
||
| 723 | $shieldDamage += $weapon->getShieldDamage(); |
||
| 724 | } |
||
| 725 | return $shieldDamage; |
||
| 726 | } |
||
| 727 | |||
| 728 | public function getTotalArmourDamage() : int { |
||
| 734 | } |
||
| 735 | |||
| 736 | public function isFederal() : bool { |
||
| 737 | return $this->getTypeID() === SHIP_TYPE_FEDERAL_DISCOVERY || |
||
| 738 | $this->getTypeID() === SHIP_TYPE_FEDERAL_WARRANT || |
||
| 739 | $this->getTypeID() === SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
| 740 | } |
||
| 741 | |||
| 742 | public function isUnderground() : bool { |
||
| 743 | return $this->getTypeID() === SHIP_TYPE_THIEF || |
||
| 744 | $this->getTypeID() === SHIP_TYPE_ASSASSIN || |
||
| 745 | $this->getTypeID() === SHIP_TYPE_DEATH_CRUISER; |
||
| 746 | } |
||
| 747 | |||
| 748 | public function shootPlayers(array $targetPlayers) : array { |
||
| 749 | $thisPlayer = $this->getPlayer(); |
||
| 750 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 751 | if ($thisPlayer->isDead()) { |
||
| 752 | $results['DeadBeforeShot'] = true; |
||
| 753 | return $results; |
||
| 754 | } |
||
| 755 | $results['DeadBeforeShot'] = false; |
||
| 756 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 757 | $results['Weapons'][$orderID] = $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
| 758 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 759 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 760 | } |
||
| 761 | } |
||
| 762 | if ($this->hasCDs()) { |
||
| 763 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 764 | $results['Drones'] = $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
| 765 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 766 | } |
||
| 767 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
| 768 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
||
| 769 | $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
||
| 770 | return $results; |
||
| 771 | } |
||
| 772 | |||
| 773 | public function shootForces(SmrForce $forces) : array { |
||
| 774 | $thisPlayer = $this->getPlayer(); |
||
| 775 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 776 | if ($thisPlayer->isDead()) { |
||
| 777 | $results['DeadBeforeShot'] = true; |
||
| 778 | return $results; |
||
| 779 | } |
||
| 780 | $results['DeadBeforeShot'] = false; |
||
| 781 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 782 | $results['Weapons'][$orderID] = $weapon->shootForces($thisPlayer, $forces); |
||
| 783 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 784 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 785 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
| 786 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
| 787 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
| 788 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 789 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
| 790 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 791 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
| 792 | } |
||
| 793 | } |
||
| 794 | if ($this->hasCDs()) { |
||
| 795 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 796 | $results['Drones'] = $thisCDs->shootForces($thisPlayer, $forces); |
||
| 797 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 798 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
| 799 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
| 800 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
| 801 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 802 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
| 803 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 804 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
| 805 | } |
||
| 806 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
| 807 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
||
| 808 | $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
||
| 809 | return $results; |
||
| 810 | } |
||
| 811 | |||
| 812 | public function shootPort(SmrPort $port) : array { |
||
| 813 | $thisPlayer = $this->getPlayer(); |
||
| 814 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 815 | if ($thisPlayer->isDead()) { |
||
| 816 | $results['DeadBeforeShot'] = true; |
||
| 817 | return $results; |
||
| 818 | } |
||
| 819 | $results['DeadBeforeShot'] = false; |
||
| 820 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 821 | $results['Weapons'][$orderID] = $weapon->shootPort($thisPlayer, $port); |
||
| 822 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 823 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 824 | } |
||
| 825 | } |
||
| 826 | if ($this->hasCDs()) { |
||
| 827 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
| 828 | $results['Drones'] = $thisCDs->shootPort($thisPlayer, $port); |
||
| 829 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 830 | } |
||
| 831 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
| 832 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
||
| 833 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
||
| 834 | |||
| 835 | // Change alignment if we reach a damage threshold. |
||
| 836 | // Increase if player and port races are at war; decrease otherwise. |
||
| 837 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
| 838 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
| 839 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
| 840 | $thisPlayer->increaseAlignment(1); |
||
| 841 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
| 842 | } else { |
||
| 843 | $thisPlayer->decreaseAlignment(1); |
||
| 844 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
| 845 | } |
||
| 846 | } |
||
| 847 | return $results; |
||
| 848 | } |
||
| 849 | |||
| 850 | public function shootPlanet(SmrPlanet $planet, bool $delayed) : array { |
||
| 873 | } |
||
| 874 | |||
| 875 | public function doWeaponDamage(array $damage) : array { |
||
| 876 | $alreadyDead = $this->getPlayer()->isDead(); |
||
| 877 | $armourDamage = 0; |
||
| 878 | $cdDamage = 0; |
||
| 879 | $shieldDamage = 0; |
||
| 880 | if (!$alreadyDead) { |
||
| 881 | // Even if the weapon doesn't do any damage, it was fired at the |
||
| 882 | // player, so alert them that they're under attack. |
||
| 883 | $this->getPlayer()->setUnderAttack(true); |
||
| 884 | |||
| 885 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
| 886 | $damage['MaxDamage'] -= $shieldDamage; |
||
| 887 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 888 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 889 | $damage['Armour'] -= $cdDamage; |
||
| 890 | $damage['MaxDamage'] -= $cdDamage; |
||
| 891 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 892 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 893 | } |
||
| 894 | } |
||
| 895 | } |
||
| 896 | return array( |
||
| 897 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
| 898 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 899 | 'Shield' => $shieldDamage, |
||
| 900 | 'CDs' => $cdDamage, |
||
| 901 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 902 | 'Armour' => $armourDamage, |
||
| 903 | 'HasCDs' => $this->hasCDs(), |
||
| 904 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
| 905 | ); |
||
| 906 | } |
||
| 907 | |||
| 908 | public function doMinesDamage(array $damage) : array { |
||
| 929 | ); |
||
| 930 | } |
||
| 931 | |||
| 932 | protected function doShieldDamage(int $damage) : int { |
||
| 933 | $actualDamage = min($this->getShields(), $damage); |
||
| 934 | $this->decreaseShields($actualDamage); |
||
| 935 | return $actualDamage; |
||
| 936 | } |
||
| 937 | |||
| 938 | protected function doCDDamage(int $damage) : int { |
||
| 939 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 940 | $this->decreaseCDs($actualDamage); |
||
| 941 | return $actualDamage * CD_ARMOUR; |
||
| 942 | } |
||
| 943 | |||
| 944 | protected function doArmourDamage(int $damage) : int { |
||
| 945 | $actualDamage = min($this->getArmour(), $damage); |
||
| 946 | $this->decreaseArmour($actualDamage); |
||
| 947 | return $actualDamage; |
||
| 948 | } |
||
| 949 | |||
| 950 | /** |
||
| 951 | * Returns the maneuverability rating for this ship. |
||
| 952 | */ |
||
| 953 | public function getMR() : int { |
||
| 954 | //700 - [ (ship hit points / 25) + (ship stat factors) ] |
||
| 955 | //Minimum value of 0 because negative values cause issues with calculations calling this routine |
||
| 956 | return max(0, IRound( |
||
| 957 | 700 - |
||
| 958 | ( |
||
| 959 | ( |
||
| 960 | $this->getShields() |
||
| 961 | +$this->getArmour() |
||
| 962 | +$this->getCDs() * 3 |
||
| 963 | ) / 25 |
||
| 964 | +( |
||
| 965 | $this->getCargoHolds() / 100 |
||
| 966 | -$this->shipType->getSpeed() * 5 |
||
| 967 | +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 |
||
| 968 | /*+( |
||
| 969 | $ship['Increases']['Mines'] |
||
| 970 | +$ship['Increases']['Scout Drones'] |
||
| 971 | )/12*/ |
||
| 972 | +$this->getCDs() / 5 |
||
| 973 | ) |
||
| 974 | ) |
||
| 975 | ) |
||
| 976 | ); |
||
| 977 | } |
||
| 978 | |||
| 979 | } |
||
| 980 |