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Total Complexity | 259 |
Total Lines | 1148 |
Duplicated Lines | 0 % |
Changes | 5 | ||
Bugs | 0 | Features | 1 |
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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3 | abstract class AbstractSmrShip { |
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4 | protected static $CACHE_BASE_SHIPS = array(); |
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5 | |||
6 | const SHIP_CLASS_RAIDER = 3; |
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7 | |||
8 | // Player exp gained for each point of damage done |
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9 | const EXP_PER_DAMAGE_PLAYER = 0.375; |
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10 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
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11 | const EXP_PER_DAMAGE_PORT = 0.15; |
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12 | const EXP_PER_DAMAGE_FORCE = 0.075; |
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13 | |||
14 | const STARTER_SHIPS = [ |
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15 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
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16 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
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17 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
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18 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
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19 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
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20 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
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21 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
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22 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
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23 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
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24 | ]; |
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25 | |||
26 | protected $player; |
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27 | |||
28 | protected $gameID; |
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29 | protected $baseShip; |
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30 | |||
31 | protected $hardware; |
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32 | protected $oldHardware; |
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33 | |||
34 | protected $cargo; |
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35 | |||
36 | protected $weapons = array(); |
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37 | |||
38 | protected $illusionShip; |
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39 | |||
40 | protected $hasChangedWeapons = false; |
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41 | protected $hasChangedCargo = false; |
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42 | protected $hasChangedHardware = array(); |
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43 | |||
44 | public static function getBaseShip($gameTypeID, $shipTypeID, $forceUpdate = false) { |
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45 | if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) { |
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46 | // determine ship |
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47 | $db = new SmrMySqlDatabase(); |
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48 | $db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id |
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49 | if ($db->nextRecord()) { |
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50 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db); |
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51 | } else { |
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52 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false; |
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53 | } |
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54 | } |
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55 | return self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID]; |
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56 | } |
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57 | |||
58 | protected static function buildBaseShip(MySqlDatabase $db) { |
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128 | } |
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129 | |||
130 | public static function getAllBaseShips($gameTypeID, $forceUpdate = false) { |
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131 | // determine ship |
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132 | $db = new SmrMySqlDatabase(); |
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133 | $db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); //TODO add game type id |
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134 | while ($db->nextRecord()) { |
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135 | if (!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) { |
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136 | self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')] = self::buildBaseShip($db); |
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137 | } |
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138 | } |
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139 | return self::$CACHE_BASE_SHIPS[$gameTypeID]; |
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140 | } |
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141 | |||
142 | protected function __construct(AbstractSmrPlayer $player) { |
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143 | $this->player = $player; |
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144 | $this->gameID = $player->getGameID(); |
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145 | $this->regenerateBaseShip(); |
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146 | } |
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147 | |||
148 | protected function regenerateBaseShip() { |
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149 | $this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID), $this->player->getShipTypeID()); |
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150 | $this->checkForExcess(); |
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151 | } |
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152 | |||
153 | public function checkForExcess() { |
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154 | $this->checkForExcessHardware(); |
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155 | $this->checkForExcessWeapons(); |
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156 | $this->checkForExcessCargo(); |
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157 | } |
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158 | |||
159 | public function checkForExcessWeapons() { |
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163 | } |
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164 | } |
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165 | |||
166 | public function checkForExcessCargo() { |
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167 | if ($this->hasCargo()) { |
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168 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
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169 | foreach ($this->getCargo() as $goodID => $amount) { |
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170 | if ($excess > 0) { |
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171 | $decreaseAmount = min($amount, $excess); |
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172 | $this->decreaseCargo($goodID, $decreaseAmount); |
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173 | $excess -= $decreaseAmount; |
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174 | } else { |
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175 | // No more excess cargo |
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176 | break; |
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177 | } |
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178 | } |
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179 | } |
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180 | } |
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181 | |||
182 | public function checkForExcessHardware() { |
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183 | //check hardware to see if anything needs to be removed |
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184 | if (is_array($hardware = $this->getHardware())) { |
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185 | foreach ($hardware as $hardwareTypeID => $amount) { |
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186 | if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { |
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187 | $this->setHardware($hardwareTypeID, $max, true); |
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188 | } |
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189 | } |
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190 | } |
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191 | } |
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192 | |||
193 | /** |
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194 | * Set all hardware to its maximum value for this ship. |
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195 | */ |
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196 | public function setHardwareToMax() { |
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201 | } |
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202 | |||
203 | public function getPowerUsed() { |
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204 | $power = 0; |
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205 | foreach ($this->weapons as $weapon) { |
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206 | $power += $weapon->getPowerLevel(); |
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207 | } |
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208 | return $power; |
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209 | } |
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210 | |||
211 | public function getRemainingPower() { |
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212 | return $this->getMaxPower() - $this->getPowerUsed(); |
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213 | } |
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214 | |||
215 | /** |
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216 | * given power level of new weapon, return whether there is enough power available to install it on this ship |
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217 | */ |
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218 | public function checkPowerAvailable($powerLevel) { |
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219 | return $this->getRemainingPower() >= $powerLevel; |
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220 | } |
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221 | |||
222 | public function getMaxPower() { |
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223 | return $this->baseShip['MaxPower']; |
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224 | } |
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225 | |||
226 | public function hasIllegalGoods() { |
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227 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
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228 | } |
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229 | |||
230 | public function getDisplayAttackRating(AbstractSmrPlayer $player) { |
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231 | if ($this->hasActiveIllusion()) { |
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232 | return $this->getIllusionAttack(); |
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233 | } else { |
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234 | return $this->getAttackRating(); |
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235 | } |
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236 | } |
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237 | |||
238 | public function getDisplayDefenseRating() { |
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239 | if ($this->hasActiveIllusion()) { |
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240 | return $this->getIllusionDefense(); |
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241 | } else { |
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242 | return $this->getDefenseRating(); |
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243 | } |
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244 | } |
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245 | |||
246 | public function getAttackRating() : int { |
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247 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
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248 | } |
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249 | |||
250 | public function getAttackRatingWithMaxCDs() : int { |
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251 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); |
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252 | } |
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253 | |||
254 | public function getDefenseRating() : int { |
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255 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); |
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256 | } |
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257 | |||
258 | public function getMaxDefenseRating() : int { |
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259 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); |
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260 | } |
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261 | |||
262 | public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } |
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263 | public function getShieldHigh() : int { return $this->getShieldLow() + 100; } |
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264 | public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } |
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265 | public function getArmourHigh() : int { return $this->getArmourLow() + 100; } |
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266 | public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } |
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267 | public function getCDsHigh() : int { return $this->getCDsLow() + 100; } |
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268 | |||
269 | |||
270 | |||
271 | public function addWeapon(SmrWeapon $weapon) { |
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272 | if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { |
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273 | array_push($this->weapons, $weapon); |
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274 | $this->hasChangedWeapons = true; |
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275 | return $weapon; |
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276 | } |
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277 | $return = false; |
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278 | return $return; |
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279 | } |
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280 | |||
281 | public function moveWeaponUp($orderID) { |
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282 | $replacement = $orderID - 1; |
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283 | if ($replacement < 0) { |
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284 | // Shift everything up by one and put the selected weapon at the bottom |
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285 | array_push($this->weapons, array_shift($this->weapons)); |
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286 | } else { |
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287 | // Swap the selected weapon with the one above it |
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288 | $temp = $this->weapons[$replacement]; |
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289 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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290 | $this->weapons[$orderID] = $temp; |
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291 | } |
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292 | $this->hasChangedWeapons = true; |
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293 | } |
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294 | |||
295 | public function moveWeaponDown($orderID) { |
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296 | $replacement = $orderID + 1; |
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297 | if ($replacement >= count($this->weapons)) { |
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298 | // Shift everything down by one and put the selected weapon at the top |
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299 | array_unshift($this->weapons, array_pop($this->weapons)); |
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300 | } else { |
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301 | // Swap the selected weapon with the one below it |
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302 | $temp = $this->weapons[$replacement]; |
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303 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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304 | $this->weapons[$orderID] = $temp; |
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305 | } |
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306 | $this->hasChangedWeapons = true; |
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307 | } |
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308 | |||
309 | public function setWeaponLocations(array $orderArray) { |
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310 | $weapons = $this->weapons; |
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311 | foreach ($orderArray as $newOrder => $oldOrder) { |
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312 | $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
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313 | } |
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314 | $this->hasChangedWeapons = true; |
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315 | } |
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316 | |||
317 | public function removeLastWeapon() { |
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318 | $this->removeWeapon($this->getNumWeapons() - 1); |
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319 | } |
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320 | |||
321 | public function removeWeapon($orderID) { |
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322 | // Remove the specified weapon, then reindex the array |
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323 | unset($this->weapons[$orderID]); |
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324 | $this->weapons = array_values($this->weapons); |
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325 | $this->hasChangedWeapons = true; |
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326 | } |
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327 | |||
328 | public function removeAllWeapons() { |
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329 | $this->weapons = array(); |
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330 | $this->hasChangedWeapons = true; |
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331 | } |
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332 | |||
333 | public function removeAllCargo() { |
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334 | if (is_array($this->cargo)) { |
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335 | foreach ($this->cargo as $goodID => $amount) { |
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336 | $this->setCargo($goodID, 0); |
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337 | } |
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338 | } |
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339 | } |
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340 | |||
341 | public function removeAllHardware() { |
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342 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
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343 | $this->setHardware($hardwareTypeID, 0); |
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344 | } |
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345 | $this->decloak(); |
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346 | $this->disableIllusion(); |
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347 | } |
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348 | |||
349 | public function getPod($isNewbie = false) { |
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350 | $this->removeAllWeapons(); |
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351 | $this->removeAllCargo(); |
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352 | $this->removeAllHardware(); |
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353 | |||
354 | if ($isNewbie) { |
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355 | $this->setShields(75, true); |
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356 | $this->setArmour(150, true); |
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357 | $this->setCargoHolds(40); |
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358 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
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359 | } else { |
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360 | $this->setShields(50, true); |
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361 | $this->setArmour(50, true); |
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362 | $this->setCargoHolds(5); |
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363 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); |
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364 | } |
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365 | |||
366 | $this->removeUnderAttack(); |
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367 | } |
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368 | |||
369 | public function giveStarterShip() : void { |
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370 | if ($this->player->hasNewbieStatus()) { |
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371 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; |
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372 | $amount_shields = 75; |
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373 | $amount_armour = 150; |
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374 | } else { |
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375 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; |
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376 | $amount_shields = 50; |
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377 | $amount_armour = 50; |
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378 | } |
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379 | $this->setShipTypeID($shipID); |
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380 | $this->setShields($amount_shields, true); |
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381 | $this->setArmour($amount_armour, true); |
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382 | $this->setCargoHolds(40); |
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383 | $this->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); |
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384 | } |
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385 | |||
386 | public function hasCloak() { |
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387 | return $this->getHardware(HARDWARE_CLOAK); |
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388 | } |
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389 | |||
390 | public function canHaveCloak() { |
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391 | return $this->getMaxHardware(HARDWARE_CLOAK); |
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392 | } |
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393 | |||
394 | |||
395 | public function hasActiveIllusion() { |
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396 | if (!$this->hasIllusion()) { |
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397 | return false; |
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398 | } |
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399 | return $this->getIllusionShip() !== false; |
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400 | } |
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401 | |||
402 | public function hasIllusion() { |
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403 | return $this->getHardware(HARDWARE_ILLUSION); |
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404 | } |
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405 | |||
406 | public function canHaveIllusion() { |
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407 | return $this->getMaxHardware(HARDWARE_ILLUSION); |
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408 | } |
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409 | |||
410 | public function hasJump() { |
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411 | return $this->getHardware(HARDWARE_JUMP); |
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412 | } |
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413 | |||
414 | public function canHaveJump() { |
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415 | return $this->getMaxHardware(HARDWARE_JUMP); |
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416 | } |
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417 | |||
418 | public function hasDCS() { |
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419 | return $this->getHardware(HARDWARE_DCS); |
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420 | } |
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421 | |||
422 | public function canHaveDCS() { |
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423 | return $this->getMaxHardware(HARDWARE_DCS); |
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424 | } |
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425 | |||
426 | public function hasScanner() { |
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427 | return $this->getHardware(HARDWARE_SCANNER); |
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428 | } |
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429 | |||
430 | public function canHaveScanner() { |
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431 | return $this->getMaxHardware(HARDWARE_SCANNER); |
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432 | } |
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433 | |||
434 | abstract public function decloak(); |
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435 | |||
436 | abstract public function enableCloak(); |
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437 | |||
438 | abstract public function setIllusion($ship_id, $attack, $defense); |
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439 | |||
440 | abstract public function disableIllusion(); |
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441 | |||
442 | public function getIllusionShipID() { |
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443 | $this->getIllusionShip(); |
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444 | return $this->illusionShip['ID']; |
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445 | } |
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446 | |||
447 | public function getIllusionShipName() { |
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448 | $this->getIllusionShip(); |
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449 | return $this->illusionShip['Name']; |
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450 | } |
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451 | |||
452 | abstract public function getIllusionShip(); |
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453 | |||
454 | public function getIllusionAttack() { |
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455 | $this->getIllusionShip(); |
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456 | return $this->illusionShip['Attack']; |
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457 | } |
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458 | |||
459 | public function getIllusionDefense() { |
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460 | $this->getIllusionShip(); |
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461 | return $this->illusionShip['Defense']; |
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462 | } |
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463 | |||
464 | public function getPlayer() { |
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465 | return $this->player; |
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466 | } |
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467 | |||
468 | public function getGameID() { |
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469 | return $this->gameID; |
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470 | } |
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471 | |||
472 | public function getGame() { |
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473 | return SmrGame::getGame($this->gameID); |
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474 | } |
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475 | |||
476 | public function getShipTypeID() { |
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477 | return $this->baseShip['ShipTypeID']; |
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478 | } |
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479 | |||
480 | /** |
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481 | * Switch to a new ship, updating player turns accordingly. |
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482 | */ |
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483 | public function setShipTypeID($shipTypeID) { |
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484 | $oldSpeed = $this->getSpeed(); |
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485 | $this->getPlayer()->setShipTypeID($shipTypeID); |
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486 | $this->regenerateBaseShip(); |
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487 | $newSpeed = $this->getSpeed(); |
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488 | |||
489 | // Update the player's turns to account for the speed change |
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490 | $oldTurns = $this->getPlayer()->getTurns(); |
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491 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
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492 | } |
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493 | |||
494 | public function getName() { |
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495 | return $this->baseShip['Name']; |
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496 | } |
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497 | |||
498 | public function getCost() { |
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499 | return $this->baseShip['Cost']; |
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500 | } |
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501 | |||
502 | public function getCostToUpgrade($upgradeShipID) { |
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503 | $upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $upgradeShipID); |
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504 | return $upgadeBaseShip['Cost'] - IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
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505 | } |
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506 | |||
507 | public function getCostToUpgradeAndUNO($upgradeShipID) { |
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508 | return $this->getCostToUpgrade($upgradeShipID) + $this->getCostToUNOAgainstShip($upgradeShipID); |
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509 | } |
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510 | |||
511 | protected function getCostToUNOAgainstShip($shipID) { |
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512 | $baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $shipID); |
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513 | $cost = 0; |
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514 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
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515 | foreach ($hardwareTypes as $hardwareTypeID) { |
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516 | $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
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517 | } |
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518 | return $cost; |
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519 | } |
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520 | |||
521 | public function getCostToUNO() { |
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522 | return $this->getCostToUNOAgainstShip($this->getShipTypeID()); |
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523 | } |
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524 | |||
525 | /** |
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526 | * Returns the base ship speed (unmodified by the game speed). |
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527 | */ |
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528 | public function getSpeed() { |
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529 | return $this->baseShip['Speed']; |
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530 | } |
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531 | |||
532 | /** |
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533 | * Returns the ship speed modified by the game speed. |
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534 | */ |
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535 | public function getRealSpeed() { |
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536 | return $this->getSpeed() * $this->getGame()->getGameSpeed(); |
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537 | } |
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538 | |||
539 | public function getHardware($hardwareTypeID = false) { |
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540 | if ($hardwareTypeID === false) { |
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541 | return $this->hardware; |
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542 | } |
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543 | return $this->hardware[$hardwareTypeID] ?? 0; |
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544 | } |
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545 | |||
546 | public function setHardware($hardwareTypeID, $amount) { |
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547 | if ($this->getHardware($hardwareTypeID) == $amount) { |
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548 | return; |
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549 | } |
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550 | $this->hardware[$hardwareTypeID] = $amount; |
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551 | $this->hasChangedHardware[$hardwareTypeID] = true; |
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552 | } |
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553 | |||
554 | public function increaseHardware($hardwareTypeID, $amount) { |
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555 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
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556 | } |
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557 | |||
558 | public function getOldHardware($hardwareTypeID = false) { |
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559 | if ($hardwareTypeID === false) { |
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560 | return $this->oldHardware; |
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561 | } |
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562 | return $this->oldHardware[$hardwareTypeID] ?? 0; |
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563 | } |
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564 | |||
565 | public function setOldHardware($hardwareTypeID, $amount) { |
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566 | if ($this->getOldHardware($hardwareTypeID) == $amount) { |
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567 | return; |
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568 | } |
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569 | $this->oldHardware[$hardwareTypeID] = $amount; |
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570 | $this->hasChangedHardware[$hardwareTypeID] = true; |
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571 | } |
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572 | |||
573 | public function hasMaxHardware($hardwareTypeID) { |
||
574 | return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); |
||
575 | } |
||
576 | |||
577 | public function getMaxHardware($hardwareTypeID = false) { |
||
578 | if ($hardwareTypeID === false) { |
||
579 | return $this->baseShip['MaxHardware']; |
||
580 | } |
||
581 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; |
||
582 | } |
||
583 | |||
584 | public function getShields() { |
||
585 | return $this->getHardware(HARDWARE_SHIELDS); |
||
586 | } |
||
587 | |||
588 | public function setShields($amount, $updateOldAmount = false) { |
||
589 | if ($updateOldAmount && !$this->hasLostShields()) { |
||
590 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
591 | } |
||
592 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
||
593 | } |
||
594 | |||
595 | public function decreaseShields($amount) { |
||
596 | $this->setShields($this->getShields() - $amount); |
||
597 | } |
||
598 | |||
599 | public function increaseShields($amount) { |
||
600 | $this->setShields($this->getShields() + $amount); |
||
601 | } |
||
602 | |||
603 | public function getOldShields() { |
||
604 | return $this->getOldHardware(HARDWARE_SHIELDS); |
||
605 | } |
||
606 | |||
607 | public function setOldShields($amount) { |
||
608 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
609 | } |
||
610 | |||
611 | public function hasShields() { |
||
612 | return $this->getShields() > 0; |
||
613 | } |
||
614 | |||
615 | public function hasLostShields() { |
||
616 | return $this->getShields() < $this->getOldShields(); |
||
617 | } |
||
618 | |||
619 | public function hasMaxShields() { |
||
620 | return $this->getShields() == $this->getMaxShields(); |
||
621 | } |
||
622 | |||
623 | public function getMaxShields() { |
||
624 | return $this->getMaxHardware(HARDWARE_SHIELDS); |
||
625 | } |
||
626 | |||
627 | public function getArmour() { |
||
628 | return $this->getHardware(HARDWARE_ARMOUR); |
||
629 | } |
||
630 | |||
631 | public function setArmour($amount, $updateOldAmount = false) { |
||
632 | if ($updateOldAmount && !$this->hasLostArmour()) { |
||
633 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
634 | } |
||
635 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
636 | } |
||
637 | |||
638 | public function decreaseArmour($amount) { |
||
639 | $this->setArmour($this->getArmour() - $amount); |
||
640 | } |
||
641 | |||
642 | public function increaseArmour($amount) { |
||
643 | $this->setArmour($this->getArmour() + $amount); |
||
644 | } |
||
645 | |||
646 | public function getOldArmour() { |
||
647 | return $this->getOldHardware(HARDWARE_ARMOUR); |
||
648 | } |
||
649 | |||
650 | public function setOldArmour($amount) { |
||
651 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
652 | } |
||
653 | |||
654 | public function hasArmour() { |
||
656 | } |
||
657 | |||
658 | public function hasLostArmour() { |
||
659 | return $this->getArmour() < $this->getOldArmour(); |
||
660 | } |
||
661 | |||
662 | public function hasMaxArmour() { |
||
663 | return $this->getArmour() == $this->getMaxArmour(); |
||
664 | } |
||
665 | |||
666 | public function getMaxArmour() { |
||
667 | return $this->getMaxHardware(HARDWARE_ARMOUR); |
||
668 | } |
||
669 | |||
670 | public function isDead() { |
||
671 | return !$this->hasArmour() && !$this->hasShields(); |
||
672 | } |
||
673 | |||
674 | public function canAcceptCDs() { |
||
675 | return $this->getCDs() < $this->getMaxCDs(); |
||
676 | } |
||
677 | |||
678 | public function canAcceptSDs() { |
||
679 | return $this->getSDs() < $this->getMaxSDs(); |
||
680 | } |
||
681 | |||
682 | public function canAcceptMines() { |
||
683 | return $this->getMines() < $this->getMaxMines(); |
||
684 | } |
||
685 | |||
686 | public function hasCDs() { |
||
687 | return $this->getCDs() > 0; |
||
688 | } |
||
689 | |||
690 | public function hasSDs() { |
||
691 | return $this->getSDs() > 0; |
||
692 | } |
||
693 | |||
694 | public function hasMines() { |
||
696 | } |
||
697 | |||
698 | public function getCDs() { |
||
699 | return $this->getHardware(HARDWARE_COMBAT); |
||
700 | } |
||
701 | |||
702 | public function setCDs($amount, $updateOldAmount = false) { |
||
703 | if ($updateOldAmount && !$this->hasLostCDs()) { |
||
704 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
705 | } |
||
706 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
707 | } |
||
708 | |||
709 | /** |
||
710 | * Decreases the ship CDs. Use $updateOldAmount=true to prevent |
||
711 | * this change from triggering `isUnderAttack`. |
||
712 | */ |
||
713 | public function decreaseCDs($amount, $updateOldAmount = false) { |
||
714 | $this->setCDs($this->getCDs() - $amount, $updateOldAmount); |
||
715 | } |
||
716 | |||
717 | public function increaseCDs($amount) { |
||
718 | $this->setCDs($this->getCDs() + $amount); |
||
719 | } |
||
720 | |||
721 | public function getOldCDs() { |
||
722 | return $this->getOldHardware(HARDWARE_COMBAT); |
||
723 | } |
||
724 | |||
725 | public function setOldCDs($amount) { |
||
726 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
727 | } |
||
728 | |||
729 | public function hasLostCDs() { |
||
730 | return $this->getCDs() < $this->getOldCDs(); |
||
731 | } |
||
732 | |||
733 | public function getMaxCDs() { |
||
734 | return $this->getMaxHardware(HARDWARE_COMBAT); |
||
735 | } |
||
736 | |||
737 | public function getSDs() { |
||
738 | return $this->getHardware(HARDWARE_SCOUT); |
||
739 | } |
||
740 | |||
741 | public function setSDs($amount) { |
||
742 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
743 | } |
||
744 | |||
745 | public function decreaseSDs($amount) { |
||
746 | $this->setSDs($this->getSDs() - $amount); |
||
747 | } |
||
748 | |||
749 | public function increaseSDs($amount) { |
||
750 | $this->setSDs($this->getSDs() + $amount); |
||
751 | } |
||
752 | |||
753 | public function getMaxSDs() { |
||
754 | return $this->getMaxHardware(HARDWARE_SCOUT); |
||
755 | } |
||
756 | |||
757 | public function getMines() { |
||
758 | return $this->getHardware(HARDWARE_MINE); |
||
759 | } |
||
760 | |||
761 | public function setMines($amount) { |
||
762 | $this->setHardware(HARDWARE_MINE, $amount); |
||
763 | } |
||
764 | |||
765 | public function decreaseMines($amount) { |
||
767 | } |
||
768 | |||
769 | public function increaseMines($amount) { |
||
770 | $this->setMines($this->getMines() + $amount); |
||
771 | } |
||
772 | |||
773 | public function getMaxMines() { |
||
774 | return $this->getMaxHardware(HARDWARE_MINE); |
||
775 | } |
||
776 | |||
777 | public function getCargoHolds() { |
||
778 | return $this->getHardware(HARDWARE_CARGO); |
||
779 | } |
||
780 | |||
781 | public function setCargoHolds($amount) { |
||
782 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
783 | } |
||
784 | |||
785 | public function getCargo($goodID = false) { |
||
786 | if ($goodID !== false) { |
||
787 | if (isset($this->cargo[$goodID])) { |
||
788 | return $this->cargo[$goodID]; |
||
789 | } |
||
790 | $cargo = 0; |
||
791 | return $cargo; |
||
792 | } |
||
793 | return $this->cargo; |
||
794 | } |
||
795 | |||
796 | public function hasCargo($goodID = false) { |
||
797 | if ($goodID !== false) { |
||
798 | return $this->getCargo($goodID) > 0; |
||
799 | } |
||
800 | if (is_array($cargo = $this->getCargo())) { |
||
801 | return array_sum($cargo) > 0; |
||
802 | } |
||
803 | return false; |
||
804 | } |
||
805 | |||
806 | public function setCargo($goodID, $amount) { |
||
807 | if ($this->getCargo($goodID) == $amount) { |
||
808 | return; |
||
809 | } |
||
810 | $this->cargo[$goodID] = $amount; |
||
811 | $this->hasChangedCargo = true; |
||
812 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
813 | // before the next page is loaded. |
||
814 | ksort($this->cargo); |
||
815 | } |
||
816 | |||
817 | public function decreaseCargo($goodID, $amount) { |
||
818 | if ($amount < 0) { |
||
819 | throw new Exception('Trying to decrease negative cargo.'); |
||
820 | } |
||
821 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
822 | } |
||
823 | |||
824 | public function increaseCargo($goodID, $amount) { |
||
825 | if ($amount < 0) { |
||
826 | throw new Exception('Trying to increase negative cargo.'); |
||
827 | } |
||
828 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
829 | } |
||
830 | |||
831 | public function getEmptyHolds() { |
||
832 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
833 | } |
||
834 | |||
835 | public function getUsedHolds() { |
||
836 | return array_sum($this->getCargo()); |
||
837 | } |
||
838 | |||
839 | public function hasMaxCargoHolds() { |
||
841 | } |
||
842 | |||
843 | public function getMaxCargoHolds() { |
||
844 | return $this->getMaxHardware(HARDWARE_CARGO); |
||
845 | } |
||
846 | |||
847 | public function isUnderAttack() { |
||
848 | return $this->hasLostShields() || $this->hasLostArmour() || $this->hasLostCDs(); |
||
849 | } |
||
850 | |||
851 | public function removeUnderAttack() { |
||
852 | global $var; |
||
853 | $underAttack = $this->isUnderAttack(); |
||
854 | $this->setOldShields($this->getShields()); |
||
855 | $this->setOldCDs($this->getCDs()); |
||
856 | $this->setOldArmour($this->getArmour()); |
||
857 | if (isset($var['UnderAttack'])) { |
||
858 | return $var['UnderAttack']; |
||
859 | } |
||
860 | if ($underAttack && !USING_AJAX) { |
||
861 | SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX |
||
862 | } |
||
863 | return $underAttack; |
||
864 | } |
||
865 | |||
866 | public function hasWeapons() { |
||
867 | return $this->getNumWeapons() > 0; |
||
868 | } |
||
869 | |||
870 | public function getWeapons() { |
||
871 | return $this->weapons; |
||
872 | } |
||
873 | |||
874 | public function canAttack() { |
||
875 | return $this->hasWeapons() || $this->hasCDs(); |
||
876 | } |
||
877 | |||
878 | public function getNumWeapons() { |
||
879 | return count($this->getWeapons()); |
||
880 | } |
||
881 | |||
882 | public function getOpenWeaponSlots() { |
||
884 | } |
||
885 | |||
886 | public function hasOpenWeaponSlots() { |
||
887 | return $this->getOpenWeaponSlots() > 0; |
||
888 | } |
||
889 | |||
890 | public function getHardpoints() { |
||
891 | return $this->baseShip['Hardpoint']; |
||
892 | } |
||
893 | |||
894 | public function getTotalShieldDamage() { |
||
895 | $weapons = $this->getWeapons(); |
||
896 | $shieldDamage = 0; |
||
897 | foreach ($weapons as $weapon) { |
||
898 | $shieldDamage += $weapon->getShieldDamage(); |
||
899 | } |
||
900 | return $shieldDamage; |
||
901 | } |
||
902 | |||
903 | public function getTotalArmourDamage() { |
||
910 | } |
||
911 | |||
912 | public function isFederal() { |
||
913 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
||
914 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
||
915 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
916 | } |
||
917 | |||
918 | public function isUnderground() { |
||
919 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
||
920 | $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
||
921 | $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
||
922 | } |
||
923 | |||
924 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
||
925 | return $this->shootPlayers(array($targetPlayer)); |
||
926 | } |
||
927 | |||
928 | public function &shootPlayers(array $targetPlayers) { |
||
929 | $thisPlayer = $this->getPlayer(); |
||
930 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
931 | if ($thisPlayer->isDead()) { |
||
932 | $results['DeadBeforeShot'] = true; |
||
933 | return $results; |
||
934 | } |
||
935 | $results['DeadBeforeShot'] = false; |
||
936 | foreach ($this->weapons as $orderID => $weapon) { |
||
937 | $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
||
938 | if ($results['Weapons'][$orderID]['Hit']) { |
||
939 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
940 | } |
||
941 | } |
||
942 | if ($this->hasCDs()) { |
||
943 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
944 | $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
||
945 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
946 | } |
||
947 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
948 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
||
949 | $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
||
950 | return $results; |
||
951 | } |
||
952 | |||
953 | public function &shootForces(SmrForce $forces) { |
||
954 | $thisPlayer = $this->getPlayer(); |
||
955 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
956 | if ($thisPlayer->isDead()) { |
||
957 | $results['DeadBeforeShot'] = true; |
||
958 | return $results; |
||
959 | } |
||
960 | $results['DeadBeforeShot'] = false; |
||
961 | foreach ($this->weapons as $orderID => $weapon) { |
||
962 | $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
||
963 | if ($results['Weapons'][$orderID]['Hit']) { |
||
964 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
965 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
966 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
967 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
968 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
969 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
970 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
971 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
972 | } |
||
973 | } |
||
974 | if ($this->hasCDs()) { |
||
975 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
976 | $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
||
977 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
978 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
979 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
980 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
981 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
982 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
983 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
984 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
985 | } |
||
986 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
987 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
||
988 | $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
||
989 | return $results; |
||
990 | } |
||
991 | |||
992 | public function &shootPort(SmrPort $port) { |
||
993 | $thisPlayer = $this->getPlayer(); |
||
994 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
995 | if ($thisPlayer->isDead()) { |
||
996 | $results['DeadBeforeShot'] = true; |
||
997 | return $results; |
||
998 | } |
||
999 | $results['DeadBeforeShot'] = false; |
||
1000 | foreach ($this->weapons as $orderID => $weapon) { |
||
1001 | $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
||
1002 | if ($results['Weapons'][$orderID]['Hit']) { |
||
1003 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1004 | } |
||
1005 | } |
||
1006 | if ($this->hasCDs()) { |
||
1007 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
1008 | $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
||
1009 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1010 | } |
||
1011 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
1012 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
||
1013 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
||
1014 | |||
1015 | // Change alignment if we reach a damage threshold. |
||
1016 | // Increase if player and port races are at war; decrease otherwise. |
||
1017 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
1018 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
1019 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
1020 | $thisPlayer->increaseAlignment(1); |
||
1021 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
1022 | } else { |
||
1023 | $thisPlayer->decreaseAlignment(1); |
||
1024 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
1025 | } |
||
1026 | } |
||
1027 | return $results; |
||
1028 | } |
||
1029 | |||
1030 | public function &shootPlanet(SmrPlanet $planet, $delayed) { |
||
1053 | } |
||
1054 | |||
1055 | public function &doWeaponDamage(array $damage) { |
||
1056 | $alreadyDead = $this->getPlayer()->isDead(); |
||
1057 | $armourDamage = 0; |
||
1058 | $cdDamage = 0; |
||
1059 | $shieldDamage = 0; |
||
1060 | if (!$alreadyDead) { |
||
1061 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
1062 | $damage['MaxDamage'] -= $shieldDamage; |
||
1063 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
1064 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1065 | $damage['Armour'] -= $cdDamage; |
||
1066 | $damage['MaxDamage'] -= $cdDamage; |
||
1067 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
1068 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1069 | } |
||
1070 | } |
||
1071 | } |
||
1072 | $return = array( |
||
1073 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
1074 | 'TargetAlreadyDead' => $alreadyDead, |
||
1075 | 'Shield' => $shieldDamage, |
||
1076 | 'CDs' => $cdDamage, |
||
1077 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
1078 | 'Armour' => $armourDamage, |
||
1079 | 'HasCDs' => $this->hasCDs(), |
||
1080 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
1081 | ); |
||
1082 | return $return; |
||
1083 | } |
||
1084 | |||
1085 | public function &doMinesDamage(array $damage) { |
||
1108 | } |
||
1109 | |||
1110 | protected function doShieldDamage($damage) { |
||
1111 | $actualDamage = min($this->getShields(), $damage); |
||
1112 | $this->decreaseShields($actualDamage); |
||
1113 | return $actualDamage; |
||
1114 | } |
||
1115 | |||
1116 | protected function doCDDamage($damage) { |
||
1117 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
1118 | $this->decreaseCDs($actualDamage); |
||
1119 | return $actualDamage * CD_ARMOUR; |
||
1120 | } |
||
1121 | |||
1122 | protected function doArmourDamage($damage) { |
||
1123 | $actualDamage = min($this->getArmour(), $damage); |
||
1124 | $this->decreaseArmour($actualDamage); |
||
1125 | return $actualDamage; |
||
1126 | } |
||
1127 | |||
1128 | /** |
||
1129 | * Returns the maneuverability rating for this ship. |
||
1130 | */ |
||
1131 | public function getMR() : int { |
||
1132 | //700 - [ (ship hit points / 25) + (ship stat factors) ] |
||
1133 | //Minimum value of 0 because negative values cause issues with calculations calling this routine |
||
1134 | return max(0, IRound( |
||
1135 | 700 - |
||
1136 | ( |
||
1137 | ( |
||
1138 | $this->getShields() |
||
1139 | +$this->getArmour() |
||
1140 | +$this->getCDs() * 3 |
||
1141 | ) / 25 |
||
1142 | +( |
||
1143 | $this->getCargoHolds() / 100 |
||
1144 | -$this->getSpeed() * 5 |
||
1145 | +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 |
||
1146 | /*+( |
||
1147 | $ship['Increases']['Mines'] |
||
1148 | +$ship['Increases']['Scout Drones'] |
||
1149 | )/12*/ |
||
1150 | +$this->getCDs() / 5 |
||
1151 | ) |
||
1152 | ) |
||
1153 | ) |
||
1154 | ); |
||
1155 | } |
||
1156 | |||
1157 | } |
||
1158 |