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@@ -1,34 +1,34 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -if(isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
| 3 | - foreach($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
| 4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
| 5 | - $ShotHit =& $ForceResults['Hit']; |
|
| 6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
| 7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
| 8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
| 2 | +if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
| 3 | + foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
| 4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
| 5 | + $ShotHit = & $ForceResults['Hit']; |
|
| 6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
| 7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
| 8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
| 9 | 9 | ?> |
| 10 | 10 | <span class="cds"><?php echo $ActualDamage['Launched'] ?? $WeaponDamage['Launched']; ?></span><?php |
| 11 | - if($ForceType == 'Mines') { |
|
| 11 | + if ($ForceType == 'Mines') { |
|
| 12 | 12 | ?> mines kamikaze themselves against <?php |
| 13 | - } else if($ForceType == 'Drones') { |
|
| 13 | + } else if ($ForceType == 'Drones') { |
|
| 14 | 14 | ?> combat drones launch at <?php |
| 15 | - } else if($ForceType == 'Scouts') { |
|
| 15 | + } else if ($ForceType == 'Scouts') { |
|
| 16 | 16 | ?> scout drones kamikaze themselves against <?php |
| 17 | 17 | } |
| 18 | 18 | |
| 19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
| 19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
| 20 | 20 | echo $TargetPlayer->getDisplayName(); |
| 21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 22 | - if(!$ShotHit) { |
|
| 22 | + if (!$ShotHit) { |
|
| 23 | 23 | ?> and misses<?php |
| 24 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 25 | - if($WeaponDamage['Shield'] > 0) { |
|
| 26 | - if($ActualDamage['HasCDs']) { |
|
| 24 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
| 25 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 26 | + if ($ActualDamage['HasCDs']) { |
|
| 27 | 27 | ?> which proves ineffective against their combat drones<?php |
| 28 | 28 | } else { |
| 29 | 29 | ?> which washes harmlessly over their hull<?php |
| 30 | 30 | } |
| 31 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 31 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 32 | 32 | ?> which is deflected by their shields<?php |
| 33 | 33 | } else { |
| 34 | 34 | ?> but it cannot do any damage<?php |
@@ -37,31 +37,31 @@ discard block |
||
| 37 | 37 | ?> destroying <?php |
| 38 | 38 | } |
| 39 | 39 | $DamageTypes = 0; |
| 40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 43 | 43 | |
| 44 | - if($ActualDamage['Shield'] > 0) { |
|
| 44 | + if ($ActualDamage['Shield'] > 0) { |
|
| 45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 47 | 47 | } |
| 48 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> drones<?php |
| 50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 51 | 51 | } |
| 52 | - if($ActualDamage['Armour'] > 0) { |
|
| 52 | + if ($ActualDamage['Armour'] > 0) { |
|
| 53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 54 | 54 | } |
| 55 | 55 | } ?>. |
| 56 | 56 | <br /><?php |
| 57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
| 58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
| 59 | 59 | } |
| 60 | 60 | } |
| 61 | 61 | } |
| 62 | -if(isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
| 62 | +if (isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
| 63 | 63 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
| 64 | 64 | } |
| 65 | 65 | |
| 66 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
| 67 | -The forces <?php if($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
| 66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
| 67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
|
@@ -7,7 +7,7 @@ |
||
| 7 | 7 | $db->query('SELECT game_id, game_name FROM game WHERE game_type=' . $db->escapeNumber(SmrGame::GAME_TYPE_DRAFT) . ' AND join_time < ' . $db->escapeNumber(TIME) . ' AND end_time > ' . $db->escapeNumber(TIME) . ' ORDER BY start_time DESC'); |
| 8 | 8 | while ($db->nextRecord()) { |
| 9 | 9 | $activeGames[] = array('game_name' => $db->getField('game_name'), |
| 10 | - 'game_id' => $db->getInt('game_id')); |
|
| 10 | + 'game_id' => $db->getInt('game_id')); |
|
| 11 | 11 | } |
| 12 | 12 | $template->assign('ActiveGames', $activeGames); |
| 13 | 13 | |
@@ -3,7 +3,7 @@ |
||
| 3 | 3 | // Get the dates ("|" sets hr/min/sec to 0) |
| 4 | 4 | $join = DateTime::createFromFormat('d/m/Y|', Request::get('game_join')); |
| 5 | 5 | $start = empty(Request::get('game_start')) ? $join : |
| 6 | - DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 6 | + DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 7 | 7 | $end = DateTime::createFromFormat('d/m/Y|', Request::get('game_end')); |
| 8 | 8 | |
| 9 | 9 | $game = SmrGame::getGame($var['game_id']); |
@@ -2,8 +2,7 @@ |
||
| 2 | 2 | |
| 3 | 3 | // Get the dates ("|" sets hr/min/sec to 0) |
| 4 | 4 | $join = DateTime::createFromFormat('d/m/Y|', Request::get('game_join')); |
| 5 | -$start = empty(Request::get('game_start')) ? $join : |
|
| 6 | - DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 5 | +$start = empty(Request::get('game_start')) ? $join : DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 7 | 6 | $end = DateTime::createFromFormat('d/m/Y|', Request::get('game_end')); |
| 8 | 7 | |
| 9 | 8 | $game = SmrGame::getGame($var['game_id']); |
@@ -105,13 +105,15 @@ |
||
| 105 | 105 | $numberOfPlanets = Request::getInt('type' . $planetTypeID); |
| 106 | 106 | for ($i = 1; $i <= $numberOfPlanets; $i++) { |
| 107 | 107 | $galSector = $galSectors[array_rand($galSectors)]; |
| 108 | - while ($galSector->hasPlanet()) $galSector = $galSectors[array_rand($galSectors)]; //1 per sector |
|
| 108 | + while ($galSector->hasPlanet()) { |
|
| 109 | + $galSector = $galSectors[array_rand($galSectors)]; |
|
| 110 | + } |
|
| 111 | + //1 per sector |
|
| 109 | 112 | $galSector->createPlanet($planetTypeID); |
| 110 | 113 | } |
| 111 | 114 | } |
| 112 | 115 | $var['message'] = '<span class="green">Success</span> : Succesfully added planets.'; |
| 113 | -} |
|
| 114 | -elseif ($submit == 'Create Ports') { |
|
| 116 | +} elseif ($submit == 'Create Ports') { |
|
| 115 | 117 | $numLevelPorts = []; |
| 116 | 118 | for ($i = 1; $i <= SmrPort::MAX_LEVEL; $i++) { |
| 117 | 119 | $numLevelPorts[$i] = Request::getInt('port' . $i); |
@@ -35,7 +35,7 @@ |
||
| 35 | 35 | |
| 36 | 36 | // Set the body of the e-mail |
| 37 | 37 | set_mail_body($mail, $var['newsletter_html'], $var['newsletter_text'], |
| 38 | - Request::get('salutation')); |
|
| 38 | + Request::get('salutation')); |
|
| 39 | 39 | |
| 40 | 40 | if (Request::get('to_email') == '*') { |
| 41 | 41 | // Send the newsletter to all players. |
@@ -35,7 +35,7 @@ |
||
| 35 | 35 | } |
| 36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
| 37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
| 38 | - ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
| 38 | + ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
| 39 | 39 | $auth = self::getTwitterObj($accessToken); |
| 40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
| 41 | 41 | if ($auth->getLastHttpCode() == 200) { |
@@ -100,16 +100,16 @@ |
||
| 100 | 100 | $container['view_game_id'] = $var['view_game_id']; |
| 101 | 101 | $container['game_name'] = $var['game_name']; |
| 102 | 102 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 103 | - 'Text' => 'Game Details']; |
|
| 103 | + 'Text' => 'Game Details']; |
|
| 104 | 104 | $container['body'] = 'history_games_detail.php'; |
| 105 | 105 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 106 | - 'Text' => 'Extended Stats']; |
|
| 106 | + 'Text' => 'Extended Stats']; |
|
| 107 | 107 | $container['body'] = 'history_games_hof.php'; |
| 108 | 108 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 109 | - 'Text' => 'Hall of Fame']; |
|
| 109 | + 'Text' => 'Hall of Fame']; |
|
| 110 | 110 | $container['body'] = 'history_games_news.php'; |
| 111 | 111 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 112 | - 'Text' => 'Game News']; |
|
| 112 | + 'Text' => 'Game News']; |
|
| 113 | 113 | // make the selected index bold |
| 114 | 114 | $boldItem =& $menuItems[$selected_index]['Text']; |
| 115 | 115 | $boldItem = '<b>' . $boldItem . '</b>'; |
@@ -12,7 +12,7 @@ discard block |
||
| 12 | 12 | $menuItems[] = array('Link'=>Globals::getPlanetListHREF($alliance_id), 'Text'=>'Defense'); |
| 13 | 13 | $menuItems[] = array('Link'=>Globals::getPlanetListFinancialHREF($alliance_id), 'Text'=>'Financial'); |
| 14 | 14 | // make the selected index bold |
| 15 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 15 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 16 | 16 | $boldItem = '<span class="bold">' . $boldItem . '</span>'; |
| 17 | 17 | $template->assign('MenuItems', $menuItems); |
| 18 | 18 | } |
@@ -107,7 +107,7 @@ discard block |
||
| 107 | 107 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 108 | 108 | 'Text' => 'Game News']; |
| 109 | 109 | // make the selected index bold |
| 110 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 110 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 111 | 111 | $boldItem = '<b>' . $boldItem . '</b>'; |
| 112 | 112 | $template->assign('MenuItems', $menuItems); |
| 113 | 113 | } |
@@ -69,7 +69,7 @@ |
||
| 69 | 69 | exit; |
| 70 | 70 | } |
| 71 | 71 | $account->addAuthMethod($_SESSION['socialLogin']->getLoginType(), |
| 72 | - $_SESSION['socialLogin']->getUserID()); |
|
| 72 | + $_SESSION['socialLogin']->getUserID()); |
|
| 73 | 73 | session_destroy(); |
| 74 | 74 | } |
| 75 | 75 | |
@@ -1,10 +1,10 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
| 4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
| 5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
| 2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
| 4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
| 5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
| 6 | 6 | echo $ShootingPlayer->getDisplayName(); |
| 7 | - if($TotalDamage > 0) { |
|
| 7 | + if ($TotalDamage > 0) { |
|
| 8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
| 9 | 9 | } else { |
| 10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
| 12 | 12 | continue; |
| 13 | 13 | } |
| 14 | 14 | |
| 15 | - if($TraderResults['DeadBeforeShot']) { |
|
| 15 | + if ($TraderResults['DeadBeforeShot']) { |
|
| 16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
| 17 | 17 | } else { |
| 18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
| 20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 21 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 24 | - $TargetPlanet =& $WeaponResults['TargetPlanet']; |
|
| 18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
| 20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 21 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 24 | + $TargetPlanet = & $WeaponResults['TargetPlanet']; |
|
| 25 | 25 | |
| 26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
| 26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
| 27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 28 | - if(!$ShotHit) { |
|
| 28 | + if (!$ShotHit) { |
|
| 29 | 29 | ?> and misses<?php |
| 30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 31 | - if($WeaponDamage['Shield'] > 0) { |
|
| 32 | - if($ActualDamage['HasCDs']) { |
|
| 30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
| 31 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 32 | + if ($ActualDamage['HasCDs']) { |
|
| 33 | 33 | ?> which proves ineffective against their combat drones<?php |
| 34 | 34 | } else { |
| 35 | 35 | ?> which washes harmlessly over their hull<?php |
| 36 | 36 | } |
| 37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 38 | 38 | ?> which is deflected by their shields<?php |
| 39 | 39 | } else { |
| 40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,96 +42,96 @@ discard block |
||
| 42 | 42 | } else { |
| 43 | 43 | ?> destroying <?php |
| 44 | 44 | $DamageTypes = 0; |
| 45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 48 | 48 | |
| 49 | - if($ActualDamage['Shield'] > 0) { |
|
| 49 | + if ($ActualDamage['Shield'] > 0) { |
|
| 50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 52 | 52 | } |
| 53 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 56 | 56 | } |
| 57 | - if($ActualDamage['Armour'] > 0) { |
|
| 57 | + if ($ActualDamage['Armour'] > 0) { |
|
| 58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 59 | 59 | } |
| 60 | 60 | } |
| 61 | 61 | } ?>. |
| 62 | 62 | <br /><?php |
| 63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 64 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
| 64 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
| 65 | 65 | } |
| 66 | 66 | } |
| 67 | 67 | } |
| 68 | - if(isset($TraderResults['Drones'])) { |
|
| 69 | - $Drones =& $TraderResults['Drones']; |
|
| 70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 72 | - $TargetPlanet =& $Drones['TargetPlanet']; |
|
| 68 | + if (isset($TraderResults['Drones'])) { |
|
| 69 | + $Drones = & $TraderResults['Drones']; |
|
| 70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 72 | + $TargetPlanet = & $Drones['TargetPlanet']; |
|
| 73 | 73 | $DamageTypes = 0; |
| 74 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 75 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 76 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 74 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 75 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 76 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 77 | 77 | |
| 78 | 78 | echo $ShootingPlayer->getDisplayName(); |
| 79 | - if($WeaponDamage['Launched'] == 0) { |
|
| 79 | + if ($WeaponDamage['Launched'] == 0) { |
|
| 80 | 80 | ?> fails to launch their combat drones<?php |
| 81 | 81 | } else { |
| 82 | 82 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
| 83 | - if($ActualDamage['TargetAlreadyDead']) { |
|
| 83 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
| 84 | 84 | ?>the debris that was once <?php |
| 85 | 85 | } |
| 86 | 86 | echo $TargetPlanet->getCombatName(); |
| 87 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
| 88 | - if($ActualDamage['TotalDamage'] == 0) { |
|
| 89 | - if($WeaponDamage['Shield'] > 0) { |
|
| 90 | - if($ActualDamage['HasCDs']) { |
|
| 87 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
| 88 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
| 89 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 90 | + if ($ActualDamage['HasCDs']) { |
|
| 91 | 91 | ?> which prove ineffective against their combat drones<?php |
| 92 | 92 | } else { |
| 93 | 93 | ?> which washes harmlessly over their hull<?php |
| 94 | 94 | } |
| 95 | 95 | } |
| 96 | - if($ActualDamage['Armour'] > 0) { |
|
| 96 | + if ($ActualDamage['Armour'] > 0) { |
|
| 97 | 97 | ?> which is deflected by their shields<?php |
| 98 | 98 | } else { |
| 99 | 99 | ?> but they cannot do any damage<?php |
| 100 | 100 | } |
| 101 | 101 | } else { |
| 102 | 102 | ?> destroying <?php |
| 103 | - if($ActualDamage['Shield'] > 0) { |
|
| 103 | + if ($ActualDamage['Shield'] > 0) { |
|
| 104 | 104 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 106 | 106 | } |
| 107 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 107 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 108 | 108 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 109 | 109 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 110 | 110 | } |
| 111 | - if($ActualDamage['Armour'] > 0) { |
|
| 111 | + if ($ActualDamage['Armour'] > 0) { |
|
| 112 | 112 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 113 | 113 | } |
| 114 | 114 | } |
| 115 | 115 | } |
| 116 | 116 | } ?>. |
| 117 | 117 | <br /><?php |
| 118 | - if($ActualDamage['KillingShot']) { |
|
| 119 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
| 118 | + if ($ActualDamage['KillingShot']) { |
|
| 119 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
| 120 | 120 | } |
| 121 | 121 | } |
| 122 | 122 | } |
| 123 | 123 | echo $ShootingPlayer->getDisplayName(); |
| 124 | - if($TotalDamage > 0) { |
|
| 124 | + if ($TotalDamage > 0) { |
|
| 125 | 125 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
| 126 | 126 | } else { |
| 127 | 127 | ?> does no damage this round<?php |
| 128 | - if(!$TraderResults['DeadBeforeShot']) { |
|
| 128 | + if (!$TraderResults['DeadBeforeShot']) { |
|
| 129 | 129 | ?>. Maybe they should go back to the academy<?php |
| 130 | 130 | } |
| 131 | 131 | } ?>.<br /><br /><?php |
| 132 | 132 | } |
| 133 | 133 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
| 134 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
| 134 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
| 135 | 135 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
| 136 | 136 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php |
| 137 | 137 | } ?> |