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| Total Complexity | 641 | 
| Total Lines | 3161 | 
| Duplicated Lines | 0 % | 
| Changes | 6 | ||
| Bugs | 0 | Features | 1 | 
Complex classes like AbstractSmrPlayer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPlayer, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1);  | 
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| 7 | abstract class AbstractSmrPlayer { | 
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| 8 | use Traits\RaceID;  | 
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| 9 | |||
| 10 | const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800;  | 
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| 11 | const TIME_FOR_ALLIANCE_SWITCH = 0;  | 
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| 12 | |||
| 13 | const SHIP_INSURANCE_FRACTION = 0.25; // ship value regained on death  | 
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| 14 | |||
| 15 | const HOF_CHANGED = 1;  | 
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| 16 | const HOF_NEW = 2;  | 
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| 17 | |||
| 18 | protected static $CACHE_SECTOR_PLAYERS = array();  | 
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| 19 | protected static $CACHE_PLANET_PLAYERS = array();  | 
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| 20 | protected static $CACHE_ALLIANCE_PLAYERS = array();  | 
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| 21 | protected static $CACHE_PLAYERS = array();  | 
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| 22 | |||
| 23 | protected $db;  | 
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| 24 | protected $SQL;  | 
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| 25 | |||
| 26 | protected $accountID;  | 
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| 27 | protected $gameID;  | 
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| 28 | protected $playerName;  | 
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| 29 | protected $playerID;  | 
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| 30 | protected $sectorID;  | 
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| 31 | protected $lastSectorID;  | 
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| 32 | protected $newbieTurns;  | 
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| 33 | protected $dead;  | 
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| 34 | protected $npc;  | 
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| 35 | protected $newbieStatus;  | 
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| 36 | protected $newbieWarning;  | 
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| 37 | protected $landedOnPlanet;  | 
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| 38 | protected $lastActive;  | 
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| 39 | protected $credits;  | 
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| 40 | protected $alignment;  | 
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| 41 | protected $experience;  | 
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| 42 | protected $level;  | 
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| 43 | protected $allianceID;  | 
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| 44 | protected $shipID;  | 
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| 45 | protected $kills;  | 
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| 46 | protected $deaths;  | 
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| 47 | protected $assists;  | 
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| 48 | protected $stats;  | 
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| 49 | protected $personalRelations;  | 
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| 50 | protected $relations;  | 
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| 51 | protected $militaryPayment;  | 
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| 52 | protected $bounties;  | 
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| 53 | protected $turns;  | 
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| 54 | protected $lastCPLAction;  | 
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| 55 | protected $missions;  | 
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| 56 | |||
| 57 | protected $tickers;  | 
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| 58 | protected $lastTurnUpdate;  | 
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| 59 | protected $lastNewsUpdate;  | 
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| 60 | protected $attackColour;  | 
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| 61 | protected $allianceJoinable;  | 
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| 62 | protected $lastPort;  | 
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| 63 | protected $bank;  | 
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| 64 | protected $zoom;  | 
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| 65 | protected $displayMissions;  | 
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| 66 | protected $displayWeapons;  | 
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| 67 | protected $forceDropMessages;  | 
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| 68 | protected $groupScoutMessages;  | 
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| 69 | protected $ignoreGlobals;  | 
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| 70 | protected $plottedCourse;  | 
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| 71 | protected $plottedCourseFrom;  | 
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| 72 | protected $nameChanged;  | 
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| 73 | protected bool $raceChanged;  | 
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| 74 | protected $combatDronesKamikazeOnMines;  | 
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| 75 | protected $customShipName;  | 
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| 76 | protected $storedDestinations;  | 
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| 77 | protected $canFed;  | 
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| 78 | |||
| 79 | protected $visitedSectors;  | 
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| 80 | protected $allianceRoles = array(  | 
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| 81 | 0 => 0  | 
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| 82 | );  | 
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| 83 | |||
| 84 | protected $draftLeader;  | 
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| 85 | protected $gpWriter;  | 
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| 86 | protected $HOF;  | 
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| 87 | protected static $HOFVis;  | 
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| 88 | |||
| 89 | protected $hasChanged = false;  | 
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| 90 | protected array $hasHOFChanged = [];  | 
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| 91 | protected static $hasHOFVisChanged = array();  | 
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| 92 | protected $hasBountyChanged = array();  | 
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| 93 | |||
| 94 | 	public static function refreshCache() { | 
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| 95 | 		foreach (self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { | 
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| 96 | 			foreach ($gamePlayers as $accountID => &$player) { | 
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| 97 | $player = self::getPlayer($accountID, $gameID, true);  | 
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| 98 | }  | 
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| 99 | }  | 
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| 100 | }  | 
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| 101 | |||
| 102 | 	public static function clearCache() { | 
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| 103 | self::$CACHE_PLAYERS = array();  | 
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| 104 | self::$CACHE_SECTOR_PLAYERS = array();  | 
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| 105 | }  | 
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| 106 | |||
| 107 | 	public static function savePlayers() { | 
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| 108 | 		foreach (self::$CACHE_PLAYERS as $gamePlayers) { | 
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| 109 | 			foreach ($gamePlayers as $player) { | 
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| 110 | $player->save();  | 
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| 111 | }  | 
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| 112 | }  | 
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| 113 | }  | 
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| 114 | |||
| 115 | 	public static function getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { | 
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| 116 | $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset  | 
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| 117 | 		foreach ($players as $accountID => $player) { | 
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| 118 | 			if (!in_array($player->getAllianceID(), $allianceIDs)) { | 
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| 119 | unset($players[$accountID]);  | 
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| 120 | }  | 
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| 121 | }  | 
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| 122 | return $players;  | 
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| 123 | }  | 
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| 124 | |||
| 125 | /**  | 
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| 126 | * Returns the same players as getSectorPlayers (e.g. not on planets),  | 
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| 127 | * but for an entire galaxy rather than a single sector. This is useful  | 
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| 128 | * for reducing the number of queries in galaxy-wide processing.  | 
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| 129 | */  | 
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| 130 | 	public static function getGalaxyPlayers($gameID, $galaxyID, $forceUpdate = false) { | 
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| 131 | $db = MySqlDatabase::getInstance();  | 
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| 132 | 		$db->query('SELECT player.*, sector_id FROM sector LEFT JOIN player USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(SmrSession::getTime() - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); | 
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| 133 | $galaxyPlayers = [];  | 
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| 134 | 		while ($db->nextRecord()) { | 
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| 135 | 			$sectorID = $db->getInt('sector_id'); | 
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| 136 | 			if (!$db->hasField('account_id')) { | 
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| 137 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = [];  | 
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| 138 | 			} else { | 
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| 139 | 				$accountID = $db->getInt('account_id'); | 
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| 140 | $player = self::getPlayer($accountID, $gameID, $forceUpdate, $db);  | 
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| 141 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player;  | 
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| 142 | $galaxyPlayers[$sectorID][$accountID] = $player;  | 
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| 143 | }  | 
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| 144 | }  | 
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| 145 | return $galaxyPlayers;  | 
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| 146 | }  | 
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| 147 | |||
| 148 | 	public static function getSectorPlayers($gameID, $sectorID, $forceUpdate = false) { | 
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| 149 | 		if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { | 
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| 150 | $db = MySqlDatabase::getInstance();  | 
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| 151 | 			$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(SmrSession::getTime() - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); | 
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| 152 | $players = array();  | 
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| 153 | 			while ($db->nextRecord()) { | 
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| 154 | 				$accountID = $db->getInt('account_id'); | 
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| 155 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db);  | 
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| 156 | }  | 
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| 157 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players;  | 
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| 158 | }  | 
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| 159 | return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID];  | 
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| 160 | }  | 
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| 161 | |||
| 162 | 	public static function getPlanetPlayers($gameID, $sectorID, $forceUpdate = false) { | 
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| 163 | 		if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { | 
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| 164 | $db = MySqlDatabase::getInstance();  | 
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| 165 | 			$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); | 
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| 166 | $players = array();  | 
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| 167 | 			while ($db->nextRecord()) { | 
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| 168 | 				$accountID = $db->getInt('account_id'); | 
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| 169 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db);  | 
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| 170 | }  | 
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| 171 | self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players;  | 
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| 172 | }  | 
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| 173 | return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID];  | 
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| 174 | }  | 
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| 175 | |||
| 176 | 	public static function getAlliancePlayers($gameID, $allianceID, $forceUpdate = false) { | 
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| 177 | 		if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { | 
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| 178 | $db = MySqlDatabase::getInstance();  | 
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| 179 | 			$db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); | 
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| 180 | $players = array();  | 
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| 181 | 			while ($db->nextRecord()) { | 
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| 182 | 				$accountID = $db->getInt('account_id'); | 
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| 183 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db);  | 
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| 184 | }  | 
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| 185 | self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players;  | 
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| 186 | }  | 
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| 187 | return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID];  | 
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| 188 | }  | 
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| 189 | |||
| 190 | 	public static function getPlayer($accountID, $gameID, $forceUpdate = false, $db = null) { | 
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| 191 | 		if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { | 
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| 192 | self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $db);  | 
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| 193 | }  | 
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| 194 | return self::$CACHE_PLAYERS[$gameID][$accountID];  | 
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| 195 | }  | 
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| 196 | |||
| 197 | 	public static function getPlayerByPlayerID($playerID, $gameID, $forceUpdate = false) { | 
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| 198 | $db = MySqlDatabase::getInstance();  | 
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| 199 | 		$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID) . ' LIMIT 1'); | 
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| 200 | 		if ($db->nextRecord()) { | 
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| 201 | 			return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); | 
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| 202 | }  | 
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| 203 | 		throw new PlayerNotFoundException('Player ID not found.'); | 
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| 204 | }  | 
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| 205 | |||
| 206 | 	public static function getPlayerByPlayerName($playerName, $gameID, $forceUpdate = false) { | 
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| 207 | $db = MySqlDatabase::getInstance();  | 
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| 208 | 		$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); | 
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| 209 | 		if ($db->nextRecord()) { | 
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| 210 | 			return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); | 
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| 211 | }  | 
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| 212 | 		throw new PlayerNotFoundException('Player Name not found.'); | 
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| 213 | }  | 
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| 214 | |||
| 215 | 	protected function __construct($gameID, $accountID, $db = null) { | 
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| 216 | $this->db = MySqlDatabase::getInstance();  | 
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| 217 | $this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID);  | 
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| 218 | |||
| 219 | 		if (isset($db)) { | 
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| 220 | $playerExists = true;  | 
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| 221 | 		} else { | 
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| 222 | $db = $this->db;  | 
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| 223 | 			$this->db->query('SELECT * FROM player WHERE ' . $this->SQL . ' LIMIT 1'); | 
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| 224 | $playerExists = $db->nextRecord();  | 
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| 225 | }  | 
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| 226 | |||
| 227 | 		if ($playerExists) { | 
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| 228 | $this->accountID = (int)$accountID;  | 
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| 229 | $this->gameID = (int)$gameID;  | 
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| 230 | 			$this->playerName = $db->getField('player_name'); | 
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| 231 | 			$this->playerID = $db->getInt('player_id'); | 
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| 232 | 			$this->sectorID = $db->getInt('sector_id'); | 
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| 233 | 			$this->lastSectorID = $db->getInt('last_sector_id'); | 
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| 234 | 			$this->turns = $db->getInt('turns'); | 
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| 235 | 			$this->lastTurnUpdate = $db->getInt('last_turn_update'); | 
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| 236 | 			$this->newbieTurns = $db->getInt('newbie_turns'); | 
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| 237 | 			$this->lastNewsUpdate = $db->getInt('last_news_update'); | 
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| 238 | 			$this->attackColour = $db->getField('attack_warning'); | 
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| 239 | 			$this->dead = $db->getBoolean('dead'); | 
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| 240 | 			$this->npc = $db->getBoolean('npc'); | 
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| 241 | 			$this->newbieStatus = $db->getBoolean('newbie_status'); | 
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| 242 | 			$this->landedOnPlanet = $db->getBoolean('land_on_planet'); | 
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| 243 | 			$this->lastActive = $db->getInt('last_active'); | 
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| 244 | 			$this->lastCPLAction = $db->getInt('last_cpl_action'); | 
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| 245 | 			$this->raceID = $db->getInt('race_id'); | 
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| 246 | 			$this->credits = $db->getInt('credits'); | 
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| 247 | 			$this->experience = $db->getInt('experience'); | 
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| 248 | 			$this->alignment = $db->getInt('alignment'); | 
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| 249 | 			$this->militaryPayment = $db->getInt('military_payment'); | 
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| 250 | 			$this->allianceID = $db->getInt('alliance_id'); | 
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| 251 | 			$this->allianceJoinable = $db->getInt('alliance_join'); | 
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| 252 | 			$this->shipID = $db->getInt('ship_type_id'); | 
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| 253 | 			$this->kills = $db->getInt('kills'); | 
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| 254 | 			$this->deaths = $db->getInt('deaths'); | 
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| 255 | 			$this->assists = $db->getInt('assists'); | 
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| 256 | 			$this->lastPort = $db->getInt('last_port'); | 
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| 257 | 			$this->bank = $db->getInt('bank'); | 
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| 258 | 			$this->zoom = $db->getInt('zoom'); | 
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| 259 | 			$this->displayMissions = $db->getBoolean('display_missions'); | 
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| 260 | 			$this->displayWeapons = $db->getBoolean('display_weapons'); | 
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| 261 | 			$this->forceDropMessages = $db->getBoolean('force_drop_messages'); | 
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| 262 | 			$this->groupScoutMessages = $db->getField('group_scout_messages'); | 
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| 263 | 			$this->ignoreGlobals = $db->getBoolean('ignore_globals'); | 
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| 264 | 			$this->newbieWarning = $db->getBoolean('newbie_warning'); | 
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| 265 | 			$this->nameChanged = $db->getBoolean('name_changed'); | 
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| 266 | 			$this->raceChanged = $db->getBoolean('race_changed'); | 
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| 267 | 			$this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); | 
            ||
| 268 | 		} else { | 
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| 269 | 			throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); | 
            ||
| 270 | }  | 
            ||
| 271 | }  | 
            ||
| 272 | |||
| 273 | /**  | 
            ||
| 274 | * Insert a new player into the database. Returns the new player object.  | 
            ||
| 275 | */  | 
            ||
| 276 | 	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc = false) { | 
            ||
| 277 | $time = SmrSession::getTime();  | 
            ||
| 278 | $db = MySqlDatabase::getInstance();  | 
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| 279 | 		$db->lockTable('player'); | 
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| 280 | |||
| 281 | // Player names must be unique within each game  | 
            ||
| 282 | 		try { | 
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| 283 | self::getPlayerByPlayerName($playerName, $gameID);  | 
            ||
| 284 | $db->unlock();  | 
            ||
| 285 | 			throw new \Smr\UserException('That player name already exists.'); | 
            ||
| 286 | 		} catch (PlayerNotFoundException $e) { | 
            ||
| 287 | // Player name does not yet exist, we may proceed  | 
            ||
| 288 | }  | 
            ||
| 289 | |||
| 290 | // get last registered player id in that game and increase by one.  | 
            ||
| 291 | 		$db->query('SELECT MAX(player_id) FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); | 
            ||
| 292 | 		if ($db->nextRecord()) { | 
            ||
| 293 | 			$playerID = $db->getInt('MAX(player_id)') + 1; | 
            ||
| 294 | 		} else { | 
            ||
| 295 | $playerID = 1;  | 
            ||
| 296 | }  | 
            ||
| 297 | |||
| 298 | $startSectorID = 0; // Temporarily put player into non-existent sector  | 
            ||
| 299 | 		$db->query('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, sector_id, last_cpl_action, last_active, npc, newbie_status) | 
            ||
| 300 | 					VALUES(' . $db->escapeNumber($accountID) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($playerID) . ', ' . $db->escapeString($playerName) . ', ' . $db->escapeNumber($raceID) . ', ' . $db->escapeNumber($startSectorID) . ', ' . $db->escapeNumber($time) . ', ' . $db->escapeNumber($time) . ',' . $db->escapeBoolean($npc) . ',' . $db->escapeBoolean($isNewbie) . ')'); | 
            ||
| 301 | |||
| 302 | $db->unlock();  | 
            ||
| 303 | |||
| 304 | $player = SmrPlayer::getPlayer($accountID, $gameID);  | 
            ||
| 305 | $player->setSectorID($player->getHome());  | 
            ||
| 306 | return $player;  | 
            ||
| 307 | }  | 
            ||
| 308 | |||
| 309 | /**  | 
            ||
| 310 | * Get array of players whose info can be accessed by this player.  | 
            ||
| 311 | * Skips players who are not in the same alliance as this player.  | 
            ||
| 312 | */  | 
            ||
| 313 | 	public function getSharingPlayers($forceUpdate = false) { | 
            ||
| 314 | $results = array($this);  | 
            ||
| 315 | |||
| 316 | // Only return this player if not in an alliance  | 
            ||
| 317 | 		if (!$this->hasAlliance()) { | 
            ||
| 318 | return $results;  | 
            ||
| 319 | }  | 
            ||
| 320 | |||
| 321 | // Get other players who are sharing info for this game.  | 
            ||
| 322 | // NOTE: game_id=0 means that player shares info for all games.  | 
            ||
| 323 | 		$this->db->query('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); | 
            ||
| 324 | 		while ($this->db->nextRecord()) { | 
            ||
| 325 | 			try { | 
            ||
| 326 | 				$otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), | 
            ||
| 327 | $this->getGameID(), $forceUpdate);  | 
            ||
| 328 | 			} catch (PlayerNotFoundException $e) { | 
            ||
| 329 | // Skip players that have not joined this game  | 
            ||
| 330 | continue;  | 
            ||
| 331 | }  | 
            ||
| 332 | |||
| 333 | // players must be in the same alliance  | 
            ||
| 334 | 			if ($this->sameAlliance($otherPlayer)) { | 
            ||
| 335 | $results[] = $otherPlayer;  | 
            ||
| 336 | }  | 
            ||
| 337 | }  | 
            ||
| 338 | return $results;  | 
            ||
| 339 | }  | 
            ||
| 340 | |||
| 341 | 	public function getSQL() : string { | 
            ||
| 342 | return $this->SQL;  | 
            ||
| 343 | }  | 
            ||
| 344 | |||
| 345 | 	public function getZoom() { | 
            ||
| 346 | return $this->zoom;  | 
            ||
| 347 | }  | 
            ||
| 348 | |||
| 349 | 	protected function setZoom($zoom) { | 
            ||
| 350 | // Set the zoom level between [1, 9]  | 
            ||
| 351 | $zoom = max(1, min(9, $zoom));  | 
            ||
| 352 | 		if ($this->zoom == $zoom) { | 
            ||
| 353 | return;  | 
            ||
| 354 | }  | 
            ||
| 355 | $this->zoom = $zoom;  | 
            ||
| 356 | $this->hasChanged = true;  | 
            ||
| 357 | }  | 
            ||
| 358 | |||
| 359 | 	public function increaseZoom($zoom) { | 
            ||
| 360 | 		if ($zoom < 0) { | 
            ||
| 361 | 			throw new Exception('Trying to increase negative zoom.'); | 
            ||
| 362 | }  | 
            ||
| 363 | $this->setZoom($this->getZoom() + $zoom);  | 
            ||
| 364 | }  | 
            ||
| 365 | |||
| 366 | 	public function decreaseZoom($zoom) { | 
            ||
| 367 | 		if ($zoom < 0) { | 
            ||
| 368 | 			throw new Exception('Trying to decrease negative zoom.'); | 
            ||
| 369 | }  | 
            ||
| 370 | $this->setZoom($this->getZoom() - $zoom);  | 
            ||
| 371 | }  | 
            ||
| 372 | |||
| 373 | 	public function getAttackColour() { | 
            ||
| 374 | return $this->attackColour;  | 
            ||
| 375 | }  | 
            ||
| 376 | |||
| 377 | 	public function setAttackColour($colour) { | 
            ||
| 378 | 		if ($this->attackColour == $colour) { | 
            ||
| 379 | return;  | 
            ||
| 380 | }  | 
            ||
| 381 | $this->attackColour = $colour;  | 
            ||
| 382 | $this->hasChanged = true;  | 
            ||
| 383 | }  | 
            ||
| 384 | |||
| 385 | 	public function isIgnoreGlobals() { | 
            ||
| 386 | return $this->ignoreGlobals;  | 
            ||
| 387 | }  | 
            ||
| 388 | |||
| 389 | 	public function setIgnoreGlobals($bool) { | 
            ||
| 390 | 		if ($this->ignoreGlobals == $bool) { | 
            ||
| 391 | return;  | 
            ||
| 392 | }  | 
            ||
| 393 | $this->ignoreGlobals = $bool;  | 
            ||
| 394 | $this->hasChanged = true;  | 
            ||
| 395 | }  | 
            ||
| 396 | |||
| 397 | 	public function getAccount() { | 
            ||
| 398 | return SmrAccount::getAccount($this->getAccountID());  | 
            ||
| 399 | }  | 
            ||
| 400 | |||
| 401 | 	public function getAccountID() { | 
            ||
| 402 | return $this->accountID;  | 
            ||
| 403 | }  | 
            ||
| 404 | |||
| 405 | 	public function getGameID() { | 
            ||
| 406 | return $this->gameID;  | 
            ||
| 407 | }  | 
            ||
| 408 | |||
| 409 | 	public function getGame() { | 
            ||
| 410 | return SmrGame::getGame($this->gameID);  | 
            ||
| 411 | }  | 
            ||
| 412 | |||
| 413 | 	public function getNewbieTurns() { | 
            ||
| 414 | return $this->newbieTurns;  | 
            ||
| 415 | }  | 
            ||
| 416 | |||
| 417 | 	public function hasNewbieTurns() { | 
            ||
| 418 | return $this->getNewbieTurns() > 0;  | 
            ||
| 419 | }  | 
            ||
| 420 | 	public function setNewbieTurns($newbieTurns) { | 
            ||
| 421 | 		if ($this->newbieTurns == $newbieTurns) { | 
            ||
| 422 | return;  | 
            ||
| 423 | }  | 
            ||
| 424 | $this->newbieTurns = $newbieTurns;  | 
            ||
| 425 | $this->hasChanged = true;  | 
            ||
| 426 | }  | 
            ||
| 427 | |||
| 428 | 	public function getShip($forceUpdate = false) { | 
            ||
| 429 | return SmrShip::getShip($this, $forceUpdate);  | 
            ||
| 430 | }  | 
            ||
| 431 | |||
| 432 | 	public function getShipTypeID() { | 
            ||
| 433 | return $this->shipID;  | 
            ||
| 434 | }  | 
            ||
| 435 | |||
| 436 | /**  | 
            ||
| 437 | * Do not call directly. Use SmrShip::setShipTypeID instead.  | 
            ||
| 438 | */  | 
            ||
| 439 | 	public function setShipTypeID($shipID) { | 
            ||
| 440 | 		if ($this->shipID == $shipID) { | 
            ||
| 441 | return;  | 
            ||
| 442 | }  | 
            ||
| 443 | $this->shipID = $shipID;  | 
            ||
| 444 | $this->hasChanged = true;  | 
            ||
| 445 | }  | 
            ||
| 446 | |||
| 447 | 	public function hasCustomShipName() { | 
            ||
| 448 | return $this->getCustomShipName() !== false;  | 
            ||
| 449 | }  | 
            ||
| 450 | |||
| 451 | 	public function getCustomShipName() { | 
            ||
| 452 | 		if (!isset($this->customShipName)) { | 
            ||
| 453 | 			$this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); | 
            ||
| 454 | 			if ($this->db->nextRecord()) { | 
            ||
| 455 | 				$this->customShipName = $this->db->getField('ship_name'); | 
            ||
| 456 | 			} else { | 
            ||
| 457 | $this->customShipName = false;  | 
            ||
| 458 | }  | 
            ||
| 459 | }  | 
            ||
| 460 | return $this->customShipName;  | 
            ||
| 461 | }  | 
            ||
| 462 | |||
| 463 | 	public function setCustomShipName(string $name) { | 
            ||
| 464 | 		$this->db->query('REPLACE INTO ship_has_name (game_id, account_id, ship_name) | 
            ||
| 465 | 			VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeString($name) . ')'); | 
            ||
| 466 | }  | 
            ||
| 467 | |||
| 468 | /**  | 
            ||
| 469 | * Get planet owned by this player.  | 
            ||
| 470 | * Returns false if this player does not own a planet.  | 
            ||
| 471 | */  | 
            ||
| 472 | 	public function getPlanet() { | 
            ||
| 473 | 		$this->db->query('SELECT * FROM planet WHERE game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND owner_id=' . $this->db->escapeNumber($this->getAccountID())); | 
            ||
| 474 | 		if ($this->db->nextRecord()) { | 
            ||
| 475 | 			return SmrPlanet::getPlanet($this->getGameID(), $this->db->getInt('sector_id'), false, $this->db); | 
            ||
| 476 | 		} else { | 
            ||
| 477 | return false;  | 
            ||
| 478 | }  | 
            ||
| 479 | }  | 
            ||
| 480 | |||
| 481 | 	public function getSectorPlanet() { | 
            ||
| 482 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID());  | 
            ||
| 483 | }  | 
            ||
| 484 | |||
| 485 | 	public function getSectorPort() { | 
            ||
| 486 | return SmrPort::getPort($this->getGameID(), $this->getSectorID());  | 
            ||
| 487 | }  | 
            ||
| 488 | |||
| 489 | 	public function getSectorID() { | 
            ||
| 490 | return $this->sectorID;  | 
            ||
| 491 | }  | 
            ||
| 492 | |||
| 493 | 	public function getSector() { | 
            ||
| 494 | return SmrSector::getSector($this->getGameID(), $this->getSectorID());  | 
            ||
| 495 | }  | 
            ||
| 496 | |||
| 497 | 	public function setSectorID($sectorID) { | 
            ||
| 498 | 		if ($this->sectorID == $sectorID) { | 
            ||
| 499 | return;  | 
            ||
| 500 | }  | 
            ||
| 501 | |||
| 502 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID());  | 
            ||
| 503 | $port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date.  | 
            ||
| 504 | |||
| 505 | $this->setLastSectorID($this->getSectorID());  | 
            ||
| 506 | 		$this->actionTaken('LeaveSector', ['SectorID' => $this->getSectorID()]); | 
            ||
| 507 | $this->sectorID = $sectorID;  | 
            ||
| 508 | 		$this->actionTaken('EnterSector', ['SectorID' => $this->getSectorID()]); | 
            ||
| 509 | $this->hasChanged = true;  | 
            ||
| 510 | |||
| 511 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID());  | 
            ||
| 512 | $port->addCachePort($this->getAccountID()); //Add the port of sector we are now in.  | 
            ||
| 513 | }  | 
            ||
| 514 | |||
| 515 | 	public function getLastSectorID() { | 
            ||
| 516 | return $this->lastSectorID;  | 
            ||
| 517 | }  | 
            ||
| 518 | |||
| 519 | 	public function setLastSectorID($lastSectorID) { | 
            ||
| 520 | 		if ($this->lastSectorID == $lastSectorID) { | 
            ||
| 521 | return;  | 
            ||
| 522 | }  | 
            ||
| 523 | $this->lastSectorID = $lastSectorID;  | 
            ||
| 524 | $this->hasChanged = true;  | 
            ||
| 525 | }  | 
            ||
| 526 | |||
| 527 | 	public function getHome() { | 
            ||
| 528 | // get his home sector  | 
            ||
| 529 | $hq_id = GOVERNMENT + $this->getRaceID();  | 
            ||
| 530 | $raceHqSectors = SmrSector::getLocationSectors($this->getGameID(), $hq_id);  | 
            ||
| 531 | 		if (!empty($raceHqSectors)) { | 
            ||
| 532 | // If race has multiple HQ's for some reason, use the first one  | 
            ||
| 533 | return key($raceHqSectors);  | 
            ||
| 534 | 		} else { | 
            ||
| 535 | return 1;  | 
            ||
| 536 | }  | 
            ||
| 537 | }  | 
            ||
| 538 | |||
| 539 | 	public function isDead() { | 
            ||
| 540 | return $this->dead;  | 
            ||
| 541 | }  | 
            ||
| 542 | |||
| 543 | 	public function isNPC() { | 
            ||
| 544 | return $this->npc;  | 
            ||
| 545 | }  | 
            ||
| 546 | |||
| 547 | /**  | 
            ||
| 548 | * Does the player have Newbie status?  | 
            ||
| 549 | */  | 
            ||
| 550 | 	public function hasNewbieStatus() { | 
            ||
| 551 | return $this->newbieStatus;  | 
            ||
| 552 | }  | 
            ||
| 553 | |||
| 554 | /**  | 
            ||
| 555 | * Update the player's newbie status if it has changed.  | 
            ||
| 556 | * This function queries the account, so use sparingly.  | 
            ||
| 557 | */  | 
            ||
| 558 | 	public function updateNewbieStatus() { | 
            ||
| 559 | $accountNewbieStatus = !$this->getAccount()->isVeteran();  | 
            ||
| 560 | 		if ($this->newbieStatus != $accountNewbieStatus) { | 
            ||
| 561 | $this->newbieStatus = $accountNewbieStatus;  | 
            ||
| 562 | $this->hasChanged = true;  | 
            ||
| 563 | }  | 
            ||
| 564 | }  | 
            ||
| 565 | |||
| 566 | /**  | 
            ||
| 567 | * Has this player been designated as the alliance flagship?  | 
            ||
| 568 | */  | 
            ||
| 569 | 	public function isFlagship() { | 
            ||
| 570 | return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID();  | 
            ||
| 571 | }  | 
            ||
| 572 | |||
| 573 | 	public function isPresident() { | 
            ||
| 574 | return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID();  | 
            ||
| 575 | }  | 
            ||
| 576 | |||
| 577 | 	public function isOnCouncil() { | 
            ||
| 579 | }  | 
            ||
| 580 | |||
| 581 | 	public function isDraftLeader() { | 
            ||
| 582 | 		if (!isset($this->draftLeader)) { | 
            ||
| 583 | $this->draftLeader = false;  | 
            ||
| 584 | 			$this->db->query('SELECT 1 FROM draft_leaders WHERE ' . $this->SQL . ' LIMIT 1'); | 
            ||
| 585 | 			if ($this->db->nextRecord()) { | 
            ||
| 586 | $this->draftLeader = true;  | 
            ||
| 587 | }  | 
            ||
| 588 | }  | 
            ||
| 589 | return $this->draftLeader;  | 
            ||
| 590 | }  | 
            ||
| 591 | |||
| 592 | 	public function getGPWriter() { | 
            ||
| 593 | 		if (!isset($this->gpWriter)) { | 
            ||
| 594 | $this->gpWriter = false;  | 
            ||
| 595 | 			$this->db->query('SELECT position FROM galactic_post_writer WHERE ' . $this->SQL); | 
            ||
| 596 | 			if ($this->db->nextRecord()) { | 
            ||
| 597 | 				$this->gpWriter = $this->db->getField('position'); | 
            ||
| 598 | }  | 
            ||
| 599 | }  | 
            ||
| 600 | return $this->gpWriter;  | 
            ||
| 601 | }  | 
            ||
| 602 | |||
| 603 | 	public function isGPEditor() { | 
            ||
| 604 | return $this->getGPWriter() == 'editor';  | 
            ||
| 605 | }  | 
            ||
| 606 | |||
| 607 | 	public function isForceDropMessages() { | 
            ||
| 608 | return $this->forceDropMessages;  | 
            ||
| 609 | }  | 
            ||
| 610 | |||
| 611 | 	public function setForceDropMessages($bool) { | 
            ||
| 617 | }  | 
            ||
| 618 | |||
| 619 | 	public function getScoutMessageGroupLimit() { | 
            ||
| 620 | 		if ($this->groupScoutMessages == 'ALWAYS') { | 
            ||
| 621 | return 0;  | 
            ||
| 622 | 		} elseif ($this->groupScoutMessages == 'AUTO') { | 
            ||
| 623 | return MESSAGES_PER_PAGE;  | 
            ||
| 624 | 		} elseif ($this->groupScoutMessages == 'NEVER') { | 
            ||
| 625 | return PHP_INT_MAX;  | 
            ||
| 626 | }  | 
            ||
| 627 | }  | 
            ||
| 628 | |||
| 629 | 	public function getGroupScoutMessages() { | 
            ||
| 630 | return $this->groupScoutMessages;  | 
            ||
| 631 | }  | 
            ||
| 632 | |||
| 633 | 	public function setGroupScoutMessages($setting) { | 
            ||
| 634 | 		if ($this->groupScoutMessages == $setting) { | 
            ||
| 635 | return;  | 
            ||
| 636 | }  | 
            ||
| 637 | $this->groupScoutMessages = $setting;  | 
            ||
| 638 | $this->hasChanged = true;  | 
            ||
| 639 | }  | 
            ||
| 640 | |||
| 641 | 	protected static function doMessageSending($senderID, $receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { | 
            ||
| 642 | $message = trim($message);  | 
            ||
| 643 | $db = MySqlDatabase::getInstance();  | 
            ||
| 644 | // send him the message  | 
            ||
| 645 | 		$db->query('INSERT INTO message | 
            ||
| 646 | (account_id,game_id,message_type_id,message_text,  | 
            ||
| 647 | 			sender_id,send_time,expire_time,sender_delete) VALUES(' . | 
            ||
| 648 | $db->escapeNumber($receiverID) . ',' .  | 
            ||
| 649 | $db->escapeNumber($gameID) . ',' .  | 
            ||
| 650 | $db->escapeNumber($messageTypeID) . ',' .  | 
            ||
| 651 | $db->escapeString($message) . ',' .  | 
            ||
| 652 | $db->escapeNumber($senderID) . ',' .  | 
            ||
| 653 | $db->escapeNumber(SmrSession::getTime()) . ',' .  | 
            ||
| 654 | $db->escapeNumber($expires) . ',' .  | 
            ||
| 655 | $db->escapeBoolean($senderDelete) . ')'  | 
            ||
| 656 | );  | 
            ||
| 657 | // Keep track of the message_id so it can be returned  | 
            ||
| 658 | $insertID = $db->getInsertID();  | 
            ||
| 659 | |||
| 660 | 		if ($unread === true) { | 
            ||
| 661 | // give him the message icon  | 
            ||
| 662 | 			$db->query('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES | 
            ||
| 663 | 						(' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); | 
            ||
| 664 | }  | 
            ||
| 665 | |||
| 666 | 		switch ($messageTypeID) { | 
            ||
| 667 | case MSG_PLAYER:  | 
            ||
| 668 | $receiverAccount = SmrAccount::getAccount($receiverID);  | 
            ||
| 669 | 				if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { | 
            ||
| 670 | 					require_once(get_file_loc('messages.inc.php')); | 
            ||
| 671 | $sender = getMessagePlayer($senderID, $gameID, $messageTypeID);  | 
            ||
| 672 | 					if ($sender instanceof SmrPlayer) { | 
            ||
| 673 | $sender = $sender->getDisplayName();  | 
            ||
| 674 | }  | 
            ||
| 675 | $mail = setupMailer();  | 
            ||
| 676 | $mail->Subject = 'Message Notification';  | 
            ||
| 677 | 					$mail->setFrom('[email protected]', 'SMR Notifications'); | 
            ||
| 678 | $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat() . ' ' . $receiverAccount->getShortTimeFormat(), SmrSession::getTime()) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true);  | 
            ||
| 679 | $mail->msgHTML($bbifiedMessage);  | 
            ||
| 680 | $mail->AltBody = strip_tags($bbifiedMessage);  | 
            ||
| 681 | $mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName());  | 
            ||
| 682 | $mail->send();  | 
            ||
| 683 | $receiverAccount->decreaseMessageNotifications($messageTypeID, 1);  | 
            ||
| 684 | $receiverAccount->update();  | 
            ||
| 685 | }  | 
            ||
| 686 | break;  | 
            ||
| 687 | }  | 
            ||
| 688 | |||
| 689 | return $insertID;  | 
            ||
| 690 | }  | 
            ||
| 691 | |||
| 692 | 	public function sendMessageToBox($boxTypeID, $message) { | 
            ||
| 693 | // send him the message  | 
            ||
| 694 | SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID());  | 
            ||
| 695 | }  | 
            ||
| 696 | |||
| 697 | 	public function sendGlobalMessage($message, $canBeIgnored = true) { | 
            ||
| 719 | }  | 
            ||
| 720 | |||
| 721 | 	public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { | 
            ||
| 722 | //get expire time  | 
            ||
| 723 | 		if ($canBeIgnored) { | 
            ||
| 724 | 			if ($this->getAccount()->isMailBanned()) { | 
            ||
| 725 | 				create_error('You are currently banned from sending messages'); | 
            ||
| 726 | }  | 
            ||
| 727 | // Don't send messages to players ignoring us  | 
            ||
| 728 | 			$this->db->query('SELECT account_id FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); | 
            ||
| 729 | 			if ($this->db->nextRecord()) { | 
            ||
| 730 | return;  | 
            ||
| 731 | }  | 
            ||
| 732 | }  | 
            ||
| 733 | |||
| 734 | $message = word_filter($message);  | 
            ||
| 735 | |||
| 736 | // If expires not specified, use default based on message type  | 
            ||
| 737 | 		if ($expires === false) { | 
            ||
| 738 | 			$expires = match($messageTypeID) { | 
            ||
| 739 | MSG_GLOBAL => 3600, // 1h  | 
            ||
| 740 | MSG_PLAYER => 86400 * 31, // 1 month  | 
            ||
| 741 | MSG_PLANET => 86400 * 7, // 1 week  | 
            ||
| 742 | MSG_SCOUT => 86400 * 3, // 3 days  | 
            ||
| 743 | MSG_POLITICAL => 86400 * 31, // 1 month  | 
            ||
| 744 | MSG_ALLIANCE => 86400 * 31, // 1 month  | 
            ||
| 745 | MSG_ADMIN => 86400 * 365, // 1 year  | 
            ||
| 746 | MSG_CASINO => 86400 * 31, // 1 month  | 
            ||
| 747 | default => 86400 * 7, // 1 week  | 
            ||
| 748 | };  | 
            ||
| 749 | $expires += SmrSession::getTime();  | 
            ||
| 750 | }  | 
            ||
| 751 | |||
| 752 | // Do not put scout messages in the sender's sent box  | 
            ||
| 753 | 		if ($messageTypeID == MSG_SCOUT) { | 
            ||
| 754 | $senderDelete = true;  | 
            ||
| 755 | }  | 
            ||
| 756 | |||
| 757 | // send him the message and return the message_id  | 
            ||
| 758 | return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread);  | 
            ||
| 759 | }  | 
            ||
| 760 | |||
| 761 | 	public function sendMessageFromOpAnnounce($receiverID, $message, $expires = false) { | 
            ||
| 762 | // get expire time if not set  | 
            ||
| 763 | 		if ($expires === false) { | 
            ||
| 764 | $expires = SmrSession::getTime() + 86400 * 14;  | 
            ||
| 765 | }  | 
            ||
| 766 | self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires);  | 
            ||
| 767 | }  | 
            ||
| 768 | |||
| 769 | 	public function sendMessageFromAllianceCommand($receiverID, $message) { | 
            ||
| 770 | $expires = SmrSession::getTime() + 86400 * 365;  | 
            ||
| 771 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires);  | 
            ||
| 772 | }  | 
            ||
| 773 | |||
| 774 | 	public static function sendMessageFromPlanet($gameID, $receiverID, $message) { | 
            ||
| 775 | //get expire time  | 
            ||
| 776 | $expires = SmrSession::getTime() + 86400 * 31;  | 
            ||
| 777 | // send him the message  | 
            ||
| 778 | self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires);  | 
            ||
| 779 | }  | 
            ||
| 780 | |||
| 781 | 	public static function sendMessageFromPort($gameID, $receiverID, $message) { | 
            ||
| 782 | //get expire time  | 
            ||
| 783 | $expires = SmrSession::getTime() + 86400 * 31;  | 
            ||
| 784 | // send him the message  | 
            ||
| 785 | self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires);  | 
            ||
| 786 | }  | 
            ||
| 787 | |||
| 788 | 	public static function sendMessageFromFedClerk($gameID, $receiverID, $message) { | 
            ||
| 789 | $expires = SmrSession::getTime() + 86400 * 365;  | 
            ||
| 790 | self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires);  | 
            ||
| 791 | }  | 
            ||
| 792 | |||
| 793 | 	public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { | 
            ||
| 794 | //get expire time  | 
            ||
| 795 | 		if ($expires === false) { | 
            ||
| 796 | $expires = SmrSession::getTime() + 86400 * 365;  | 
            ||
| 797 | }  | 
            ||
| 798 | // send him the message  | 
            ||
| 799 | self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires);  | 
            ||
| 800 | }  | 
            ||
| 801 | |||
| 802 | 	public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { | 
            ||
| 803 | //get expire time  | 
            ||
| 804 | 		if ($expires === false) { | 
            ||
| 805 | $expires = SmrSession::getTime() + 86400 * 31;  | 
            ||
| 806 | }  | 
            ||
| 807 | // send him the message  | 
            ||
| 808 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires);  | 
            ||
| 809 | }  | 
            ||
| 810 | |||
| 811 | 	public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { | 
            ||
| 812 | //get expire time  | 
            ||
| 813 | 		if ($expires === false) { | 
            ||
| 814 | $expires = SmrSession::getTime() + 86400 * 7;  | 
            ||
| 815 | }  | 
            ||
| 816 | // send him the message  | 
            ||
| 817 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires);  | 
            ||
| 818 | }  | 
            ||
| 819 | |||
| 820 | 	public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { | 
            ||
| 821 | //get expire time  | 
            ||
| 822 | 		if ($expires === false) { | 
            ||
| 823 | $expires = SmrSession::getTime() + 86400 * 5;  | 
            ||
| 824 | }  | 
            ||
| 825 | // send him the message  | 
            ||
| 826 | self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires);  | 
            ||
| 827 | }  | 
            ||
| 828 | |||
| 829 | 	public function setMessagesRead($messageTypeID) { | 
            ||
| 830 | 		$this->db->query('DELETE FROM player_has_unread_messages | 
            ||
| 831 | WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID));  | 
            ||
| 832 | }  | 
            ||
| 833 | |||
| 834 | 	public function getSafeAttackRating() { | 
            ||
| 835 | return max(0, min(8, $this->getAlignment() / 150 + 4));  | 
            ||
| 836 | }  | 
            ||
| 837 | |||
| 838 | 	public function hasFederalProtection() { | 
            ||
| 839 | $sector = SmrSector::getSector($this->getGameID(), $this->getSectorID());  | 
            ||
| 840 | 		if (!$sector->offersFederalProtection()) { | 
            ||
| 841 | return false;  | 
            ||
| 842 | }  | 
            ||
| 843 | |||
| 844 | $ship = $this->getShip();  | 
            ||
| 845 | 		if ($ship->hasIllegalGoods()) { | 
            ||
| 846 | return false;  | 
            ||
| 847 | }  | 
            ||
| 848 | |||
| 849 | 		if ($ship->getAttackRating() <= $this->getSafeAttackRating()) { | 
            ||
| 850 | 			foreach ($sector->getFedRaceIDs() as $fedRaceID) { | 
            ||
| 851 | 				if ($this->canBeProtectedByRace($fedRaceID)) { | 
            ||
| 852 | return true;  | 
            ||
| 853 | }  | 
            ||
| 854 | }  | 
            ||
| 855 | }  | 
            ||
| 856 | |||
| 857 | return false;  | 
            ||
| 858 | }  | 
            ||
| 859 | |||
| 860 | 	public function canBeProtectedByRace($raceID) { | 
            ||
| 861 | 		if (!isset($this->canFed)) { | 
            ||
| 862 | $this->canFed = array();  | 
            ||
| 863 | $RACES = Globals::getRaces();  | 
            ||
| 864 | 			foreach ($RACES as $raceID2 => $raceName) { | 
            ||
| 865 | $this->canFed[$raceID2] = $this->getRelation($raceID2) >= ALIGN_FED_PROTECTION;  | 
            ||
| 866 | }  | 
            ||
| 867 | 			$this->db->query('SELECT race_id, allowed FROM player_can_fed | 
            ||
| 868 | WHERE ' . $this->SQL . ' AND expiry > ' . $this->db->escapeNumber(SmrSession::getTime()));  | 
            ||
| 869 | 			while ($this->db->nextRecord()) { | 
            ||
| 870 | 				$this->canFed[$this->db->getInt('race_id')] = $this->db->getBoolean('allowed'); | 
            ||
| 871 | }  | 
            ||
| 872 | }  | 
            ||
| 873 | return $this->canFed[$raceID];  | 
            ||
| 874 | }  | 
            ||
| 875 | |||
| 876 | /**  | 
            ||
| 877 | * Returns a boolean identifying if the player can currently  | 
            ||
| 878 | * participate in battles.  | 
            ||
| 879 | */  | 
            ||
| 880 | 	public function canFight() { | 
            ||
| 881 | return !($this->hasNewbieTurns() ||  | 
            ||
| 882 | $this->isDead() ||  | 
            ||
| 883 | $this->isLandedOnPlanet() ||  | 
            ||
| 884 | $this->hasFederalProtection());  | 
            ||
| 885 | }  | 
            ||
| 886 | |||
| 887 | 	public function setDead($bool) { | 
            ||
| 888 | 		if ($this->dead == $bool) { | 
            ||
| 889 | return;  | 
            ||
| 890 | }  | 
            ||
| 891 | $this->dead = $bool;  | 
            ||
| 892 | $this->hasChanged = true;  | 
            ||
| 893 | }  | 
            ||
| 894 | |||
| 895 | 	public function getKills() { | 
            ||
| 896 | return $this->kills;  | 
            ||
| 897 | }  | 
            ||
| 898 | |||
| 899 | 	public function increaseKills($kills) { | 
            ||
| 900 | 		if ($kills < 0) { | 
            ||
| 901 | 			throw new Exception('Trying to increase negative kills.'); | 
            ||
| 902 | }  | 
            ||
| 903 | $this->setKills($this->kills + $kills);  | 
            ||
| 904 | }  | 
            ||
| 905 | |||
| 906 | 	public function setKills($kills) { | 
            ||
| 907 | 		if ($this->kills == $kills) { | 
            ||
| 908 | return;  | 
            ||
| 909 | }  | 
            ||
| 910 | $this->kills = $kills;  | 
            ||
| 911 | $this->hasChanged = true;  | 
            ||
| 912 | }  | 
            ||
| 913 | |||
| 914 | 	public function getDeaths() { | 
            ||
| 915 | return $this->deaths;  | 
            ||
| 916 | }  | 
            ||
| 917 | |||
| 918 | 	public function increaseDeaths($deaths) { | 
            ||
| 919 | 		if ($deaths < 0) { | 
            ||
| 920 | 			throw new Exception('Trying to increase negative deaths.'); | 
            ||
| 921 | }  | 
            ||
| 922 | $this->setDeaths($this->getDeaths() + $deaths);  | 
            ||
| 923 | }  | 
            ||
| 924 | |||
| 925 | 	public function setDeaths($deaths) { | 
            ||
| 926 | 		if ($this->deaths == $deaths) { | 
            ||
| 927 | return;  | 
            ||
| 928 | }  | 
            ||
| 929 | $this->deaths = $deaths;  | 
            ||
| 930 | $this->hasChanged = true;  | 
            ||
| 931 | }  | 
            ||
| 932 | |||
| 933 | 	public function getAssists() { | 
            ||
| 934 | return $this->assists;  | 
            ||
| 935 | }  | 
            ||
| 936 | |||
| 937 | 	public function increaseAssists($assists) { | 
            ||
| 938 | 		if ($assists < 1) { | 
            ||
| 939 | 			throw new Exception('Must increase by a positive number.'); | 
            ||
| 940 | }  | 
            ||
| 941 | $this->assists += $assists;  | 
            ||
| 942 | $this->hasChanged = true;  | 
            ||
| 943 | }  | 
            ||
| 944 | |||
| 945 | 	public function getAlignment() { | 
            ||
| 946 | return $this->alignment;  | 
            ||
| 947 | }  | 
            ||
| 948 | |||
| 949 | 	public function increaseAlignment($align) { | 
            ||
| 950 | 		if ($align < 0) { | 
            ||
| 951 | 			throw new Exception('Trying to increase negative align.'); | 
            ||
| 952 | }  | 
            ||
| 953 | 		if ($align == 0) { | 
            ||
| 954 | return;  | 
            ||
| 955 | }  | 
            ||
| 956 | $align += $this->alignment;  | 
            ||
| 957 | $this->setAlignment($align);  | 
            ||
| 958 | }  | 
            ||
| 959 | |||
| 960 | 	public function decreaseAlignment($align) { | 
            ||
| 961 | 		if ($align < 0) { | 
            ||
| 962 | 			throw new Exception('Trying to decrease negative align.'); | 
            ||
| 963 | }  | 
            ||
| 964 | 		if ($align == 0) { | 
            ||
| 965 | return;  | 
            ||
| 966 | }  | 
            ||
| 967 | $align = $this->alignment - $align;  | 
            ||
| 968 | $this->setAlignment($align);  | 
            ||
| 969 | }  | 
            ||
| 970 | |||
| 971 | 	public function setAlignment($align) { | 
            ||
| 972 | 		if ($this->alignment == $align) { | 
            ||
| 973 | return;  | 
            ||
| 974 | }  | 
            ||
| 975 | $this->alignment = $align;  | 
            ||
| 976 | $this->hasChanged = true;  | 
            ||
| 977 | }  | 
            ||
| 978 | |||
| 979 | 	public function getCredits() { | 
            ||
| 980 | return $this->credits;  | 
            ||
| 981 | }  | 
            ||
| 982 | |||
| 983 | 	public function getBank() { | 
            ||
| 984 | return $this->bank;  | 
            ||
| 985 | }  | 
            ||
| 986 | |||
| 987 | /**  | 
            ||
| 988 | * Increases personal bank account up to the maximum allowed credits.  | 
            ||
| 989 | * Returns the amount that was actually added to handle overflow.  | 
            ||
| 990 | */  | 
            ||
| 991 | 	public function increaseBank(int $credits) : int { | 
            ||
| 992 | 		if ($credits == 0) { | 
            ||
| 993 | return 0;  | 
            ||
| 994 | }  | 
            ||
| 995 | 		if ($credits < 0) { | 
            ||
| 996 | 			throw new Exception('Trying to increase negative credits.'); | 
            ||
| 997 | }  | 
            ||
| 998 | $newTotal = min($this->bank + $credits, MAX_MONEY);  | 
            ||
| 999 | $actualAdded = $newTotal - $this->bank;  | 
            ||
| 1000 | $this->setBank($newTotal);  | 
            ||
| 1001 | return $actualAdded;  | 
            ||
| 1002 | }  | 
            ||
| 1003 | |||
| 1004 | 	public function decreaseBank(int $credits) : void { | 
            ||
| 1005 | 		if ($credits == 0) { | 
            ||
| 1006 | return;  | 
            ||
| 1007 | }  | 
            ||
| 1008 | 		if ($credits < 0) { | 
            ||
| 1009 | 			throw new Exception('Trying to decrease negative credits.'); | 
            ||
| 1010 | }  | 
            ||
| 1011 | $newTotal = $this->bank - $credits;  | 
            ||
| 1012 | $this->setBank($newTotal);  | 
            ||
| 1013 | }  | 
            ||
| 1014 | |||
| 1015 | 	public function setBank(int $credits) : void { | 
            ||
| 1016 | 		if ($this->bank == $credits) { | 
            ||
| 1017 | return;  | 
            ||
| 1018 | }  | 
            ||
| 1019 | 		if ($credits < 0) { | 
            ||
| 1020 | 			throw new Exception('Trying to set negative credits.'); | 
            ||
| 1021 | }  | 
            ||
| 1022 | 		if ($credits > MAX_MONEY) { | 
            ||
| 1023 | 			throw new Exception('Trying to set more than max credits.'); | 
            ||
| 1024 | }  | 
            ||
| 1025 | $this->bank = $credits;  | 
            ||
| 1026 | $this->hasChanged = true;  | 
            ||
| 1027 | }  | 
            ||
| 1028 | |||
| 1029 | 	public function getExperience() { | 
            ||
| 1030 | return $this->experience;  | 
            ||
| 1031 | }  | 
            ||
| 1032 | |||
| 1033 | /**  | 
            ||
| 1034 | * Returns the percent progress towards the next level.  | 
            ||
| 1035 | * This value is rounded because it is used primarily in HTML img widths.  | 
            ||
| 1036 | */  | 
            ||
| 1037 | 	public function getNextLevelPercentAcquired() : int { | 
            ||
| 1038 | 		if ($this->getNextLevelExperience() == $this->getThisLevelExperience()) { | 
            ||
| 1039 | return 100;  | 
            ||
| 1040 | }  | 
            ||
| 1041 | return max(0, min(100, IRound(($this->getExperience() - $this->getThisLevelExperience()) / ($this->getNextLevelExperience() - $this->getThisLevelExperience()) * 100)));  | 
            ||
| 1042 | }  | 
            ||
| 1043 | |||
| 1044 | 	public function getNextLevelPercentRemaining() { | 
            ||
| 1045 | return 100 - $this->getNextLevelPercentAcquired();  | 
            ||
| 1046 | }  | 
            ||
| 1047 | |||
| 1048 | 	public function getNextLevelExperience() { | 
            ||
| 1049 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements();  | 
            ||
| 1050 | 		if (!isset($LEVELS_REQUIREMENTS[$this->getLevelID() + 1])) { | 
            ||
| 1051 | return $this->getThisLevelExperience(); //Return current level experience if on last level.  | 
            ||
| 1052 | }  | 
            ||
| 1053 | return $LEVELS_REQUIREMENTS[$this->getLevelID() + 1]['Requirement'];  | 
            ||
| 1054 | }  | 
            ||
| 1055 | |||
| 1056 | 	public function getThisLevelExperience() { | 
            ||
| 1057 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements();  | 
            ||
| 1058 | return $LEVELS_REQUIREMENTS[$this->getLevelID()]['Requirement'];  | 
            ||
| 1059 | }  | 
            ||
| 1060 | |||
| 1061 | 	public function setExperience($experience) { | 
            ||
| 1062 | 		if ($this->experience == $experience) { | 
            ||
| 1063 | return;  | 
            ||
| 1064 | }  | 
            ||
| 1065 | 		if ($experience < MIN_EXPERIENCE) { | 
            ||
| 1066 | $experience = MIN_EXPERIENCE;  | 
            ||
| 1067 | }  | 
            ||
| 1068 | 		if ($experience > MAX_EXPERIENCE) { | 
            ||
| 1069 | $experience = MAX_EXPERIENCE;  | 
            ||
| 1070 | }  | 
            ||
| 1071 | $this->experience = $experience;  | 
            ||
| 1072 | $this->hasChanged = true;  | 
            ||
| 1073 | |||
| 1074 | // Since exp has changed, invalidate the player level so that it can  | 
            ||
| 1075 | // be recomputed next time it is queried (in case it has changed).  | 
            ||
| 1076 | $this->level = null;  | 
            ||
| 1077 | }  | 
            ||
| 1078 | |||
| 1079 | /**  | 
            ||
| 1080 | * Increases onboard credits up to the maximum allowed credits.  | 
            ||
| 1081 | * Returns the amount that was actually added to handle overflow.  | 
            ||
| 1082 | */  | 
            ||
| 1083 | 	public function increaseCredits(int $credits) : int { | 
            ||
| 1084 | 		if ($credits == 0) { | 
            ||
| 1085 | return 0;  | 
            ||
| 1086 | }  | 
            ||
| 1087 | 		if ($credits < 0) { | 
            ||
| 1088 | 			throw new Exception('Trying to increase negative credits.'); | 
            ||
| 1089 | }  | 
            ||
| 1090 | $newTotal = min($this->credits + $credits, MAX_MONEY);  | 
            ||
| 1091 | $actualAdded = $newTotal - $this->credits;  | 
            ||
| 1092 | $this->setCredits($newTotal);  | 
            ||
| 1093 | return $actualAdded;  | 
            ||
| 1094 | }  | 
            ||
| 1095 | |||
| 1096 | 	public function decreaseCredits(int $credits) : void { | 
            ||
| 1097 | 		if ($credits == 0) { | 
            ||
| 1098 | return;  | 
            ||
| 1099 | }  | 
            ||
| 1100 | 		if ($credits < 0) { | 
            ||
| 1101 | 			throw new Exception('Trying to decrease negative credits.'); | 
            ||
| 1102 | }  | 
            ||
| 1103 | $newTotal = $this->credits - $credits;  | 
            ||
| 1104 | $this->setCredits($newTotal);  | 
            ||
| 1105 | }  | 
            ||
| 1106 | |||
| 1107 | 	public function setCredits(int $credits) : void { | 
            ||
| 1108 | 		if ($this->credits == $credits) { | 
            ||
| 1109 | return;  | 
            ||
| 1110 | }  | 
            ||
| 1111 | 		if ($credits < 0) { | 
            ||
| 1112 | 			throw new Exception('Trying to set negative credits.'); | 
            ||
| 1113 | }  | 
            ||
| 1114 | 		if ($credits > MAX_MONEY) { | 
            ||
| 1115 | 			throw new Exception('Trying to set more than max credits.'); | 
            ||
| 1116 | }  | 
            ||
| 1117 | $this->credits = $credits;  | 
            ||
| 1118 | $this->hasChanged = true;  | 
            ||
| 1119 | }  | 
            ||
| 1120 | |||
| 1121 | 	public function increaseExperience($experience) { | 
            ||
| 1122 | 		if ($experience < 0) { | 
            ||
| 1123 | 			throw new Exception('Trying to increase negative experience.'); | 
            ||
| 1124 | }  | 
            ||
| 1125 | 		if ($experience == 0) { | 
            ||
| 1126 | return;  | 
            ||
| 1127 | }  | 
            ||
| 1128 | $newExperience = $this->experience + $experience;  | 
            ||
| 1129 | $this->setExperience($newExperience);  | 
            ||
| 1130 | 		$this->increaseHOF($experience, array('Experience', 'Total', 'Gain'), HOF_PUBLIC); | 
            ||
| 1131 | }  | 
            ||
| 1132 | 	public function decreaseExperience($experience) { | 
            ||
| 1133 | 		if ($experience < 0) { | 
            ||
| 1134 | 			throw new Exception('Trying to decrease negative experience.'); | 
            ||
| 1135 | }  | 
            ||
| 1136 | 		if ($experience == 0) { | 
            ||
| 1137 | return;  | 
            ||
| 1138 | }  | 
            ||
| 1139 | $newExperience = $this->experience - $experience;  | 
            ||
| 1140 | $this->setExperience($newExperience);  | 
            ||
| 1141 | 		$this->increaseHOF($experience, array('Experience', 'Total', 'Loss'), HOF_PUBLIC); | 
            ||
| 1142 | }  | 
            ||
| 1143 | |||
| 1144 | 	public function isLandedOnPlanet() { | 
            ||
| 1145 | return $this->landedOnPlanet;  | 
            ||
| 1146 | }  | 
            ||
| 1147 | |||
| 1148 | 	public function setLandedOnPlanet($bool) { | 
            ||
| 1149 | 		if ($this->landedOnPlanet == $bool) { | 
            ||
| 1150 | return;  | 
            ||
| 1151 | }  | 
            ||
| 1152 | $this->landedOnPlanet = $bool;  | 
            ||
| 1153 | $this->hasChanged = true;  | 
            ||
| 1154 | }  | 
            ||
| 1155 | |||
| 1156 | /**  | 
            ||
| 1157 | * Returns the numerical level of the player (e.g. 1-50).  | 
            ||
| 1158 | */  | 
            ||
| 1159 | 	public function getLevelID() { | 
            ||
| 1160 | // The level is cached for performance reasons unless `setExperience`  | 
            ||
| 1161 | // is called and the player's experience changes.  | 
            ||
| 1162 | 		if ($this->level === null) { | 
            ||
| 1163 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements();  | 
            ||
| 1164 | 			foreach ($LEVELS_REQUIREMENTS as $level_id => $require) { | 
            ||
| 1165 | 				if ($this->getExperience() >= $require['Requirement']) { | 
            ||
| 1166 | continue;  | 
            ||
| 1167 | }  | 
            ||
| 1168 | $this->level = $level_id - 1;  | 
            ||
| 1169 | return $this->level;  | 
            ||
| 1170 | }  | 
            ||
| 1171 | $this->level = max(array_keys($LEVELS_REQUIREMENTS));  | 
            ||
| 1172 | }  | 
            ||
| 1173 | return $this->level;  | 
            ||
| 1174 | }  | 
            ||
| 1175 | |||
| 1176 | 	public function getLevelName() { | 
            ||
| 1177 | $level_name = Globals::getLevelRequirements()[$this->getLevelID()]['Name'];  | 
            ||
| 1178 | 		if ($this->isPresident()) { | 
            ||
| 1179 | $level_name = '<img src="images/council_president.png" title="' . Globals::getRaceName($this->getRaceID()) . ' President" height="12" width="16" /> ' . $level_name;  | 
            ||
| 1180 | }  | 
            ||
| 1181 | return $level_name;  | 
            ||
| 1182 | }  | 
            ||
| 1183 | |||
| 1184 | 	public function getMaxLevel() { | 
            ||
| 1185 | return max(array_keys(Globals::getLevelRequirements()));  | 
            ||
| 1186 | }  | 
            ||
| 1187 | |||
| 1188 | 	public function getPlayerID() { | 
            ||
| 1189 | return $this->playerID;  | 
            ||
| 1190 | }  | 
            ||
| 1191 | |||
| 1192 | /**  | 
            ||
| 1193 | * Returns the player name.  | 
            ||
| 1194 | * Use getDisplayName or getLinkedDisplayName for HTML-safe versions.  | 
            ||
| 1195 | */  | 
            ||
| 1196 | 	public function getPlayerName() { | 
            ||
| 1197 | return $this->playerName;  | 
            ||
| 1198 | }  | 
            ||
| 1199 | |||
| 1200 | 	public function setPlayerName($name) { | 
            ||
| 1201 | $this->playerName = $name;  | 
            ||
| 1202 | $this->hasChanged = true;  | 
            ||
| 1203 | }  | 
            ||
| 1204 | |||
| 1205 | /**  | 
            ||
| 1206 | * Returns the decorated player name, suitable for HTML display.  | 
            ||
| 1207 | */  | 
            ||
| 1208 | 	public function getDisplayName($includeAlliance = false) { | 
            ||
| 1209 | 		$name = htmlentities($this->playerName) . ' (' . $this->getPlayerID() . ')'; | 
            ||
| 1210 | $return = get_colored_text($this->getAlignment(), $name);  | 
            ||
| 1211 | 		if ($this->isNPC()) { | 
            ||
| 1212 | $return .= ' <span class="npcColour">[NPC]</span>';  | 
            ||
| 1213 | }  | 
            ||
| 1214 | 		if ($includeAlliance) { | 
            ||
| 1215 | 			$return .= ' (' . $this->getAllianceDisplayName() . ')'; | 
            ||
| 1216 | }  | 
            ||
| 1217 | return $return;  | 
            ||
| 1218 | }  | 
            ||
| 1219 | |||
| 1220 | 	public function getBBLink() { | 
            ||
| 1221 | return '[player=' . $this->getPlayerID() . ']';  | 
            ||
| 1222 | }  | 
            ||
| 1223 | |||
| 1224 | 	public function getLinkedDisplayName($includeAlliance = true) { | 
            ||
| 1225 | $return = '<a href="' . $this->getTraderSearchHREF() . '">' . $this->getDisplayName() . '</a>';  | 
            ||
| 1226 | 		if ($includeAlliance) { | 
            ||
| 1227 | 			$return .= ' (' . $this->getAllianceDisplayName(true) . ')'; | 
            ||
| 1228 | }  | 
            ||
| 1229 | return $return;  | 
            ||
| 1230 | }  | 
            ||
| 1231 | |||
| 1232 | /**  | 
            ||
| 1233 | * Use this method when the player is changing their own name.  | 
            ||
| 1234 | * This will flag the player as having used their free name change.  | 
            ||
| 1235 | */  | 
            ||
| 1236 | 	public function setPlayerNameByPlayer($playerName) { | 
            ||
| 1237 | $this->setPlayerName($playerName);  | 
            ||
| 1238 | $this->setNameChanged(true);  | 
            ||
| 1239 | }  | 
            ||
| 1240 | |||
| 1241 | 	public function isNameChanged() { | 
            ||
| 1242 | return $this->nameChanged;  | 
            ||
| 1243 | }  | 
            ||
| 1244 | |||
| 1245 | 	public function setNameChanged($bool) { | 
            ||
| 1246 | $this->nameChanged = $bool;  | 
            ||
| 1247 | $this->hasChanged = true;  | 
            ||
| 1248 | }  | 
            ||
| 1249 | |||
| 1250 | 	public function isRaceChanged() : bool { | 
            ||
| 1251 | return $this->raceChanged;  | 
            ||
| 1252 | }  | 
            ||
| 1253 | |||
| 1254 | 	public function setRaceChanged(bool $raceChanged) : void { | 
            ||
| 1255 | $this->raceChanged = $raceChanged;  | 
            ||
| 1256 | $this->hasChanged = true;  | 
            ||
| 1257 | }  | 
            ||
| 1258 | |||
| 1259 | 	public function canChangeRace() : bool { | 
            ||
| 1260 | return !$this->isRaceChanged() && (SmrSession::getTime() - $this->getGame()->getStartTime() < TIME_FOR_RACE_CHANGE);  | 
            ||
| 1261 | }  | 
            ||
| 1262 | |||
| 1263 | 	public static function getColouredRaceNameOrDefault($otherRaceID, AbstractSmrPlayer $player = null, $linked = false) { | 
            ||
| 1264 | $relations = 0;  | 
            ||
| 1265 | 		if ($player !== null) { | 
            ||
| 1266 | $relations = $player->getRelation($otherRaceID);  | 
            ||
| 1267 | }  | 
            ||
| 1268 | return Globals::getColouredRaceName($otherRaceID, $relations, $linked);  | 
            ||
| 1269 | }  | 
            ||
| 1270 | |||
| 1271 | 	public function getColouredRaceName($otherRaceID, $linked = false) { | 
            ||
| 1272 | return self::getColouredRaceNameOrDefault($otherRaceID, $this, $linked);  | 
            ||
| 1273 | }  | 
            ||
| 1274 | |||
| 1275 | 	public function setRaceID($raceID) { | 
            ||
| 1276 | 		if ($this->raceID == $raceID) { | 
            ||
| 1277 | return;  | 
            ||
| 1278 | }  | 
            ||
| 1279 | $this->raceID = $raceID;  | 
            ||
| 1280 | $this->hasChanged = true;  | 
            ||
| 1281 | }  | 
            ||
| 1282 | |||
| 1283 | 	public function isAllianceLeader($forceUpdate = false) { | 
            ||
| 1284 | return $this->getAccountID() == $this->getAlliance($forceUpdate)->getLeaderID();  | 
            ||
| 1285 | }  | 
            ||
| 1286 | |||
| 1287 | 	public function getAlliance($forceUpdate = false) { | 
            ||
| 1288 | return SmrAlliance::getAlliance($this->getAllianceID(), $this->getGameID(), $forceUpdate);  | 
            ||
| 1289 | }  | 
            ||
| 1290 | |||
| 1291 | 	public function getAllianceID() { | 
            ||
| 1292 | return $this->allianceID;  | 
            ||
| 1293 | }  | 
            ||
| 1294 | |||
| 1295 | 	public function hasAlliance() { | 
            ||
| 1296 | return $this->getAllianceID() != 0;  | 
            ||
| 1297 | }  | 
            ||
| 1298 | |||
| 1299 | 	protected function setAllianceID($ID) { | 
            ||
| 1300 | 		if ($this->allianceID == $ID) { | 
            ||
| 1301 | return;  | 
            ||
| 1302 | }  | 
            ||
| 1303 | $this->allianceID = $ID;  | 
            ||
| 1304 | 		if ($this->allianceID != 0) { | 
            ||
| 1305 | $status = $this->hasNewbieStatus() ? 'NEWBIE' : 'VETERAN';  | 
            ||
| 1306 | 			$this->db->query('INSERT IGNORE INTO player_joined_alliance (account_id,game_id,alliance_id,status) ' . | 
            ||
| 1307 | 				'VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ',' . $this->db->escapeString($status) . ')'); | 
            ||
| 1308 | }  | 
            ||
| 1309 | $this->hasChanged = true;  | 
            ||
| 1310 | }  | 
            ||
| 1311 | |||
| 1312 | 	public function getAllianceBBLink() { | 
            ||
| 1313 | return $this->hasAlliance() ? $this->getAlliance()->getAllianceBBLink() : $this->getAllianceDisplayName();  | 
            ||
| 1314 | }  | 
            ||
| 1315 | |||
| 1316 | 	public function getAllianceDisplayName($linked = false, $includeAllianceID = false) { | 
            ||
| 1317 | 		if ($this->hasAlliance()) { | 
            ||
| 1318 | return $this->getAlliance()->getAllianceDisplayName($linked, $includeAllianceID);  | 
            ||
| 1319 | 		} else { | 
            ||
| 1320 | return 'No Alliance';  | 
            ||
| 1321 | }  | 
            ||
| 1322 | }  | 
            ||
| 1323 | |||
| 1324 | 	public function getAllianceRole($allianceID = false) { | 
            ||
| 1325 | 		if ($allianceID === false) { | 
            ||
| 1326 | $allianceID = $this->getAllianceID();  | 
            ||
| 1327 | }  | 
            ||
| 1328 | 		if (!isset($this->allianceRoles[$allianceID])) { | 
            ||
| 1329 | $this->allianceRoles[$allianceID] = 0;  | 
            ||
| 1330 | 			$this->db->query('SELECT role_id | 
            ||
| 1331 | FROM player_has_alliance_role  | 
            ||
| 1332 | WHERE ' . $this->SQL . '  | 
            ||
| 1333 | AND alliance_id=' . $this->db->escapeNumber($allianceID) . '  | 
            ||
| 1334 | LIMIT 1');  | 
            ||
| 1335 | 			if ($this->db->nextRecord()) { | 
            ||
| 1336 | 				$this->allianceRoles[$allianceID] = $this->db->getInt('role_id'); | 
            ||
| 1337 | }  | 
            ||
| 1338 | }  | 
            ||
| 1339 | return $this->allianceRoles[$allianceID];  | 
            ||
| 1340 | }  | 
            ||
| 1341 | |||
| 1342 | 	public function leaveAlliance(AbstractSmrPlayer $kickedBy = null) { | 
            ||
| 1343 | $allianceID = $this->getAllianceID();  | 
            ||
| 1344 | $alliance = $this->getAlliance();  | 
            ||
| 1345 | 		if ($kickedBy != null) { | 
            ||
| 1346 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false);  | 
            ||
| 1347 | 			$this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); | 
            ||
| 1348 | 			$kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); | 
            ||
| 1349 | 		} elseif ($this->isAllianceLeader()) { | 
            ||
| 1350 | 			$this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); | 
            ||
| 1351 | 		} else { | 
            ||
| 1352 | 			$this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); | 
            ||
| 1353 | 			if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { | 
            ||
| 1354 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false);  | 
            ||
| 1355 | }  | 
            ||
| 1356 | }  | 
            ||
| 1357 | |||
| 1358 | 		if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. | 
            ||
| 1359 | $this->setAllianceJoinable(SmrSession::getTime() + self::TIME_FOR_ALLIANCE_SWITCH);  | 
            ||
| 1360 | $alliance->getLeader()->setAllianceJoinable(SmrSession::getTime() + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching.  | 
            ||
| 1361 | }  | 
            ||
| 1362 | |||
| 1363 | $this->setAllianceID(0);  | 
            ||
| 1364 | 		$this->db->query('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); | 
            ||
| 1365 | }  | 
            ||
| 1366 | |||
| 1367 | /**  | 
            ||
| 1368 | * Join an alliance (used for both Leader and New Member roles)  | 
            ||
| 1369 | */  | 
            ||
| 1370 | 	public function joinAlliance($allianceID) { | 
            ||
| 1371 | $this->setAllianceID($allianceID);  | 
            ||
| 1372 | $alliance = $this->getAlliance();  | 
            ||
| 1373 | |||
| 1374 | 		if (!$this->isAllianceLeader()) { | 
            ||
| 1375 | // Do not throw an exception if the NHL account doesn't exist.  | 
            ||
| 1376 | 			try { | 
            ||
| 1377 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false);  | 
            ||
| 1378 | 			} catch (AccountNotFoundException $e) { | 
            ||
| 1379 | 				if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { | 
            ||
| 1380 | throw $e;  | 
            ||
| 1381 | }  | 
            ||
| 1382 | }  | 
            ||
| 1383 | |||
| 1384 | $roleID = ALLIANCE_ROLE_NEW_MEMBER;  | 
            ||
| 1385 | 		} else { | 
            ||
| 1386 | $roleID = ALLIANCE_ROLE_LEADER;  | 
            ||
| 1387 | }  | 
            ||
| 1388 | 		$this->db->query('INSERT INTO player_has_alliance_role (game_id, account_id, role_id, alliance_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($roleID) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | 
            ||
| 1389 | |||
| 1390 | 		$this->actionTaken('JoinAlliance', array('Alliance' => $alliance)); | 
            ||
| 1391 | }  | 
            ||
| 1392 | |||
| 1393 | 	public function getAllianceJoinable() { | 
            ||
| 1394 | return $this->allianceJoinable;  | 
            ||
| 1395 | }  | 
            ||
| 1396 | |||
| 1397 | 	private function setAllianceJoinable($time) { | 
            ||
| 1398 | 		if ($this->allianceJoinable == $time) { | 
            ||
| 1399 | return;  | 
            ||
| 1400 | }  | 
            ||
| 1401 | $this->allianceJoinable = $time;  | 
            ||
| 1402 | $this->hasChanged = true;  | 
            ||
| 1403 | }  | 
            ||
| 1404 | |||
| 1405 | /**  | 
            ||
| 1406 | * Invites player with $accountID to this player's alliance.  | 
            ||
| 1407 | */  | 
            ||
| 1408 | 	public function sendAllianceInvitation(int $accountID, string $message, int $expires) : void { | 
            ||
| 1409 | 		if (!$this->hasAlliance()) { | 
            ||
| 1410 | 			throw new Exception('Must be in an alliance to send alliance invitations'); | 
            ||
| 1411 | }  | 
            ||
| 1412 | // Send message to invited player  | 
            ||
| 1413 | $messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true);  | 
            ||
| 1414 | SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires);  | 
            ||
| 
                                                                                                    
                        
                         | 
                |||
| 1415 | }  | 
            ||
| 1416 | |||
| 1417 | 	public function isCombatDronesKamikazeOnMines() { | 
            ||
| 1418 | return $this->combatDronesKamikazeOnMines;  | 
            ||
| 1419 | }  | 
            ||
| 1420 | |||
| 1421 | 	public function setCombatDronesKamikazeOnMines($bool) { | 
            ||
| 1422 | 		if ($this->combatDronesKamikazeOnMines == $bool) { | 
            ||
| 1423 | return;  | 
            ||
| 1424 | }  | 
            ||
| 1425 | $this->combatDronesKamikazeOnMines = $bool;  | 
            ||
| 1426 | $this->hasChanged = true;  | 
            ||
| 1427 | }  | 
            ||
| 1428 | |||
| 1429 | 	protected function getPersonalRelationsData() { | 
            ||
| 1430 | 		if (!isset($this->personalRelations)) { | 
            ||
| 1431 | //get relations  | 
            ||
| 1432 | $RACES = Globals::getRaces();  | 
            ||
| 1433 | $this->personalRelations = array();  | 
            ||
| 1434 | 			foreach ($RACES as $raceID => $raceName) { | 
            ||
| 1435 | $this->personalRelations[$raceID] = 0;  | 
            ||
| 1436 | }  | 
            ||
| 1437 | 			$this->db->query('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL . ' LIMIT ' . count($RACES)); | 
            ||
| 1438 | 			while ($this->db->nextRecord()) { | 
            ||
| 1439 | 				$this->personalRelations[$this->db->getInt('race_id')] = $this->db->getInt('relation'); | 
            ||
| 1440 | }  | 
            ||
| 1441 | }  | 
            ||
| 1442 | }  | 
            ||
| 1443 | |||
| 1444 | 	public function getPersonalRelations() { | 
            ||
| 1445 | $this->getPersonalRelationsData();  | 
            ||
| 1446 | return $this->personalRelations;  | 
            ||
| 1447 | }  | 
            ||
| 1448 | |||
| 1449 | /**  | 
            ||
| 1450 | * Get personal relations with a race  | 
            ||
| 1451 | */  | 
            ||
| 1452 | 	public function getPersonalRelation($raceID) { | 
            ||
| 1453 | $rels = $this->getPersonalRelations();  | 
            ||
| 1454 | return $rels[$raceID];  | 
            ||
| 1455 | }  | 
            ||
| 1456 | |||
| 1457 | /**  | 
            ||
| 1458 | * Get total relations with all races (personal + political)  | 
            ||
| 1459 | */  | 
            ||
| 1460 | 	public function getRelations() { | 
            ||
| 1461 | 		if (!isset($this->relations)) { | 
            ||
| 1462 | //get relations  | 
            ||
| 1463 | $RACES = Globals::getRaces();  | 
            ||
| 1464 | $raceRelations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID());  | 
            ||
| 1465 | $personalRels = $this->getPersonalRelations(); // make sure they're initialised.  | 
            ||
| 1466 | $this->relations = array();  | 
            ||
| 1467 | 			foreach ($RACES as $raceID => $raceName) { | 
            ||
| 1468 | $this->relations[$raceID] = $personalRels[$raceID] + $raceRelations[$raceID];  | 
            ||
| 1469 | }  | 
            ||
| 1470 | }  | 
            ||
| 1471 | return $this->relations;  | 
            ||
| 1472 | }  | 
            ||
| 1473 | |||
| 1474 | /**  | 
            ||
| 1475 | * Get total relations with a race (personal + political)  | 
            ||
| 1476 | */  | 
            ||
| 1477 | 	public function getRelation($raceID) { | 
            ||
| 1478 | $rels = $this->getRelations();  | 
            ||
| 1479 | return $rels[$raceID];  | 
            ||
| 1480 | }  | 
            ||
| 1481 | |||
| 1482 | /**  | 
            ||
| 1483 | * Increases personal relations from trading $numGoods units with the race  | 
            ||
| 1484 | * of the port given by $raceID.  | 
            ||
| 1485 | */  | 
            ||
| 1486 | 	public function increaseRelationsByTrade($numGoods, $raceID) { | 
            ||
| 1487 | $relations = ICeil(min($numGoods, 300) / 30);  | 
            ||
| 1488 | //Cap relations to a max of 1 after 500 have been reached  | 
            ||
| 1489 | 		if ($this->getPersonalRelation($raceID) + $relations >= 500) { | 
            ||
| 1490 | $relations = max(1, min($relations, 500 - $this->getPersonalRelation($raceID)));  | 
            ||
| 1491 | }  | 
            ||
| 1492 | $this->increaseRelations($relations, $raceID);  | 
            ||
| 1493 | }  | 
            ||
| 1494 | |||
| 1495 | /**  | 
            ||
| 1496 | * Decreases personal relations from trading failures, e.g. rejected  | 
            ||
| 1497 | * bargaining and getting caught stealing.  | 
            ||
| 1498 | */  | 
            ||
| 1499 | 	public function decreaseRelationsByTrade($numGoods, $raceID) { | 
            ||
| 1500 | $relations = ICeil(min($numGoods, 300) / 30);  | 
            ||
| 1501 | $this->decreaseRelations($relations, $raceID);  | 
            ||
| 1502 | }  | 
            ||
| 1503 | |||
| 1504 | /**  | 
            ||
| 1505 | * Increase personal relations.  | 
            ||
| 1506 | */  | 
            ||
| 1507 | 	public function increaseRelations($relations, $raceID) { | 
            ||
| 1508 | 		if ($relations < 0) { | 
            ||
| 1509 | 			throw new Exception('Trying to increase negative relations.'); | 
            ||
| 1510 | }  | 
            ||
| 1511 | 		if ($relations == 0) { | 
            ||
| 1512 | return;  | 
            ||
| 1513 | }  | 
            ||
| 1514 | $relations += $this->getPersonalRelation($raceID);  | 
            ||
| 1515 | $this->setRelations($relations, $raceID);  | 
            ||
| 1516 | }  | 
            ||
| 1517 | |||
| 1518 | /**  | 
            ||
| 1519 | * Decrease personal relations.  | 
            ||
| 1520 | */  | 
            ||
| 1521 | 	public function decreaseRelations($relations, $raceID) { | 
            ||
| 1522 | 		if ($relations < 0) { | 
            ||
| 1523 | 			throw new Exception('Trying to decrease negative relations.'); | 
            ||
| 1524 | }  | 
            ||
| 1525 | 		if ($relations == 0) { | 
            ||
| 1526 | return;  | 
            ||
| 1527 | }  | 
            ||
| 1528 | $relations = $this->getPersonalRelation($raceID) - $relations;  | 
            ||
| 1529 | $this->setRelations($relations, $raceID);  | 
            ||
| 1530 | }  | 
            ||
| 1531 | |||
| 1532 | /**  | 
            ||
| 1533 | * Set personal relations.  | 
            ||
| 1534 | */  | 
            ||
| 1535 | 	public function setRelations($relations, $raceID) { | 
            ||
| 1536 | $this->getRelations();  | 
            ||
| 1537 | 		if ($this->personalRelations[$raceID] == $relations) { | 
            ||
| 1538 | return;  | 
            ||
| 1539 | }  | 
            ||
| 1540 | 		if ($relations < MIN_RELATIONS) { | 
            ||
| 1541 | $relations = MIN_RELATIONS;  | 
            ||
| 1542 | }  | 
            ||
| 1543 | $relationsDiff = IRound($relations - $this->personalRelations[$raceID]);  | 
            ||
| 1544 | $this->personalRelations[$raceID] = $relations;  | 
            ||
| 1545 | $this->relations[$raceID] += $relationsDiff;  | 
            ||
| 1546 | 		$this->db->query('REPLACE INTO player_has_relation (account_id,game_id,race_id,relation) values (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($raceID) . ',' . $this->db->escapeNumber($this->personalRelations[$raceID]) . ')'); | 
            ||
| 1547 | }  | 
            ||
| 1548 | |||
| 1549 | /**  | 
            ||
| 1550 | * Set any starting personal relations bonuses or penalties.  | 
            ||
| 1551 | */  | 
            ||
| 1552 | 	public function giveStartingRelations() { | 
            ||
| 1553 | 		if ($this->getRaceID() === RACE_ALSKANT) { | 
            ||
| 1554 | // Give Alskants bonus personal relations to start.  | 
            ||
| 1555 | 			foreach (Globals::getRaces() as $raceID => $raceInfo) { | 
            ||
| 1556 | $this->setRelations(ALSKANT_BONUS_RELATIONS, $raceID);  | 
            ||
| 1557 | }  | 
            ||
| 1558 | }  | 
            ||
| 1559 | }  | 
            ||
| 1560 | |||
| 1561 | 	public function getLastNewsUpdate() { | 
            ||
| 1562 | return $this->lastNewsUpdate;  | 
            ||
| 1563 | }  | 
            ||
| 1564 | |||
| 1565 | 	private function setLastNewsUpdate($time) { | 
            ||
| 1566 | 		if ($this->lastNewsUpdate == $time) { | 
            ||
| 1567 | return;  | 
            ||
| 1568 | }  | 
            ||
| 1569 | $this->lastNewsUpdate = $time;  | 
            ||
| 1570 | $this->hasChanged = true;  | 
            ||
| 1571 | }  | 
            ||
| 1572 | |||
| 1573 | 	public function updateLastNewsUpdate() { | 
            ||
| 1574 | $this->setLastNewsUpdate(SmrSession::getTime());  | 
            ||
| 1575 | }  | 
            ||
| 1576 | |||
| 1577 | 	public function getLastPort() { | 
            ||
| 1578 | return $this->lastPort;  | 
            ||
| 1579 | }  | 
            ||
| 1580 | |||
| 1581 | 	public function setLastPort($lastPort) { | 
            ||
| 1582 | 		if ($this->lastPort == $lastPort) { | 
            ||
| 1583 | return;  | 
            ||
| 1584 | }  | 
            ||
| 1585 | $this->lastPort = $lastPort;  | 
            ||
| 1586 | $this->hasChanged = true;  | 
            ||
| 1587 | }  | 
            ||
| 1588 | |||
| 1589 | 	public function getPlottedCourse() { | 
            ||
| 1590 | 		if (!isset($this->plottedCourse)) { | 
            ||
| 1591 | // check if we have a course plotted  | 
            ||
| 1592 | 			$this->db->query('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); | 
            ||
| 1593 | |||
| 1594 | 			if ($this->db->nextRecord()) { | 
            ||
| 1595 | // get the course back  | 
            ||
| 1596 | 				$this->plottedCourse = unserialize($this->db->getField('course')); | 
            ||
| 1597 | 			} else { | 
            ||
| 1598 | $this->plottedCourse = false;  | 
            ||
| 1599 | }  | 
            ||
| 1600 | }  | 
            ||
| 1601 | |||
| 1602 | // Update the plotted course if we have moved since the last query  | 
            ||
| 1603 | 		if ($this->plottedCourse !== false && (!isset($this->plottedCourseFrom) || $this->plottedCourseFrom != $this->getSectorID())) { | 
            ||
| 1604 | $this->plottedCourseFrom = $this->getSectorID();  | 
            ||
| 1605 | |||
| 1606 | 			if ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { | 
            ||
| 1607 | // We have walked into the next sector of the course  | 
            ||
| 1608 | $this->plottedCourse->followPath();  | 
            ||
| 1609 | $this->setPlottedCourse($this->plottedCourse);  | 
            ||
| 1610 | 			} elseif ($this->plottedCourse->isInPath($this->getSectorID())) { | 
            ||
| 1611 | // We have skipped to some later sector in the course  | 
            ||
| 1612 | $this->plottedCourse->skipToSector($this->getSectorID());  | 
            ||
| 1613 | $this->setPlottedCourse($this->plottedCourse);  | 
            ||
| 1614 | }  | 
            ||
| 1615 | }  | 
            ||
| 1616 | return $this->plottedCourse;  | 
            ||
| 1617 | }  | 
            ||
| 1618 | |||
| 1619 | 	public function setPlottedCourse(Distance $plottedCourse) { | 
            ||
| 1620 | $hadPlottedCourse = $this->hasPlottedCourse();  | 
            ||
| 1621 | $this->plottedCourse = $plottedCourse;  | 
            ||
| 1622 | 		if ($this->plottedCourse->getTotalSectors() > 0) { | 
            ||
| 1623 | 			$this->db->query('REPLACE INTO player_plotted_course | 
            ||
| 1624 | (account_id, game_id, course)  | 
            ||
| 1625 | 				VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); | 
            ||
| 1626 | 		} elseif ($hadPlottedCourse) { | 
            ||
| 1627 | $this->deletePlottedCourse();  | 
            ||
| 1628 | }  | 
            ||
| 1629 | }  | 
            ||
| 1630 | |||
| 1631 | 	public function hasPlottedCourse() { | 
            ||
| 1632 | return $this->getPlottedCourse() !== false;  | 
            ||
| 1633 | }  | 
            ||
| 1634 | |||
| 1635 | 	public function isPartOfCourse($sectorOrSectorID) { | 
            ||
| 1636 | 		if (!$this->hasPlottedCourse()) { | 
            ||
| 1637 | return false;  | 
            ||
| 1638 | }  | 
            ||
| 1639 | 		if ($sectorOrSectorID instanceof SmrSector) { | 
            ||
| 1640 | $sectorID = $sectorOrSectorID->getSectorID();  | 
            ||
| 1641 | 		} else { | 
            ||
| 1642 | $sectorID = $sectorOrSectorID;  | 
            ||
| 1643 | }  | 
            ||
| 1644 | return $this->getPlottedCourse()->isInPath($sectorID);  | 
            ||
| 1645 | }  | 
            ||
| 1646 | |||
| 1647 | 	public function deletePlottedCourse() { | 
            ||
| 1648 | $this->plottedCourse = false;  | 
            ||
| 1649 | 		$this->db->query('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); | 
            ||
| 1650 | }  | 
            ||
| 1651 | |||
| 1652 | // Computes the turn cost and max misjump between current and target sector  | 
            ||
| 1653 | 	public function getJumpInfo(SmrSector $targetSector) { | 
            ||
| 1654 | $path = Plotter::findDistanceToX($targetSector, $this->getSector(), true);  | 
            ||
| 1655 | 		if ($path === false) { | 
            ||
| 1656 | 			create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); | 
            ||
| 1657 | }  | 
            ||
| 1658 | $distance = $path->getRelativeDistance();  | 
            ||
| 1659 | |||
| 1660 | $turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE));  | 
            ||
| 1661 | $maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR)));  | 
            ||
| 1662 | 		return array('turn_cost' => $turnCost, 'max_misjump' => $maxMisjump); | 
            ||
| 1663 | }  | 
            ||
| 1664 | |||
| 1665 | 	public function __sleep() { | 
            ||
| 1666 | 		return array('accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName'); | 
            ||
| 1667 | }  | 
            ||
| 1668 | |||
| 1669 | 	public function &getStoredDestinations() { | 
            ||
| 1670 | 		if (!isset($this->storedDestinations)) { | 
            ||
| 1671 | $this->storedDestinations = array();  | 
            ||
| 1672 | 			$this->db->query('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); | 
            ||
| 1673 | 			while ($this->db->nextRecord()) { | 
            ||
| 1674 | $this->storedDestinations[] = array(  | 
            ||
| 1675 | 					'Label' => $this->db->getField('label'), | 
            ||
| 1676 | 					'SectorID' => $this->db->getInt('sector_id'), | 
            ||
| 1677 | 					'OffsetTop' => $this->db->getInt('offset_top'), | 
            ||
| 1678 | 					'OffsetLeft' => $this->db->getInt('offset_left') | 
            ||
| 1679 | );  | 
            ||
| 1680 | }  | 
            ||
| 1681 | }  | 
            ||
| 1682 | return $this->storedDestinations;  | 
            ||
| 1683 | }  | 
            ||
| 1684 | |||
| 1685 | 	public function moveDestinationButton($sectorID, $offsetTop, $offsetLeft) { | 
            ||
| 1686 | |||
| 1687 | 		if (!is_numeric($offsetLeft) || !is_numeric($offsetTop)) { | 
            ||
| 1688 | 			create_error('The position of the saved sector must be numeric!.'); | 
            ||
| 1689 | }  | 
            ||
| 1690 | $offsetTop = round($offsetTop);  | 
            ||
| 1691 | $offsetLeft = round($offsetLeft);  | 
            ||
| 1692 | |||
| 1693 | 		if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { | 
            ||
| 1694 | 			create_error('The saved sector must be in the box!'); | 
            ||
| 1695 | }  | 
            ||
| 1696 | |||
| 1697 | $storedDestinations =& $this->getStoredDestinations();  | 
            ||
| 1698 | 		foreach ($storedDestinations as &$sd) { | 
            ||
| 1699 | 			if ($sd['SectorID'] == $sectorID) { | 
            ||
| 1700 | $sd['OffsetTop'] = $offsetTop;  | 
            ||
| 1701 | $sd['OffsetLeft'] = $offsetLeft;  | 
            ||
| 1702 | 				$this->db->query(' | 
            ||
| 1703 | UPDATE player_stored_sector  | 
            ||
| 1704 | SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . '  | 
            ||
| 1705 | WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID)  | 
            ||
| 1706 | );  | 
            ||
| 1707 | return true;  | 
            ||
| 1708 | }  | 
            ||
| 1709 | }  | 
            ||
| 1710 | |||
| 1711 | 		create_error('You do not have a saved sector for #' . $sectorID); | 
            ||
| 1712 | }  | 
            ||
| 1713 | |||
| 1714 | 	public function addDestinationButton($sectorID, $label) { | 
            ||
| 1715 | |||
| 1716 | 		if (!is_numeric($sectorID) || !SmrSector::sectorExists($this->getGameID(), $sectorID)) { | 
            ||
| 1717 | 			create_error('You want to add a non-existent sector?'); | 
            ||
| 1718 | }  | 
            ||
| 1719 | |||
| 1720 | // sector already stored ?  | 
            ||
| 1721 | 		foreach ($this->getStoredDestinations() as $sd) { | 
            ||
| 1722 | 			if ($sd['SectorID'] == $sectorID) { | 
            ||
| 1723 | 				create_error('Sector already stored!'); | 
            ||
| 1724 | }  | 
            ||
| 1725 | }  | 
            ||
| 1726 | |||
| 1727 | $this->storedDestinations[] = array(  | 
            ||
| 1728 | 'Label' => $label,  | 
            ||
| 1729 | 'SectorID' => (int)$sectorID,  | 
            ||
| 1730 | 'OffsetTop' => 1,  | 
            ||
| 1731 | 'OffsetLeft' => 1  | 
            ||
| 1732 | );  | 
            ||
| 1733 | |||
| 1734 | 		$this->db->query(' | 
            ||
| 1735 | INSERT INTO player_stored_sector (account_id, game_id, sector_id, label, offset_top, offset_left)  | 
            ||
| 1736 | 			VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($sectorID) . ',' . $this->db->escapeString($label) . ',1,1)' | 
            ||
| 1737 | );  | 
            ||
| 1738 | }  | 
            ||
| 1739 | |||
| 1740 | 	public function deleteDestinationButton($sectorID) { | 
            ||
| 1741 | 		if (!is_numeric($sectorID) || $sectorID < 1) { | 
            ||
| 1742 | 			create_error('You want to remove a non-existent sector?'); | 
            ||
| 1743 | }  | 
            ||
| 1744 | |||
| 1745 | 		foreach ($this->getStoredDestinations() as $key => $sd) { | 
            ||
| 1746 | 			if ($sd['SectorID'] == $sectorID) { | 
            ||
| 1747 | 				$this->db->query(' | 
            ||
| 1748 | DELETE FROM player_stored_sector  | 
            ||
| 1749 | WHERE ' . $this->SQL . '  | 
            ||
| 1750 | AND sector_id = ' . $this->db->escapeNumber($sectorID)  | 
            ||
| 1751 | );  | 
            ||
| 1752 | unset($this->storedDestinations[$key]);  | 
            ||
| 1753 | return true;  | 
            ||
| 1754 | }  | 
            ||
| 1755 | }  | 
            ||
| 1756 | return false;  | 
            ||
| 1757 | }  | 
            ||
| 1758 | |||
| 1759 | 	public function getTickers() { | 
            ||
| 1760 | 		if (!isset($this->tickers)) { | 
            ||
| 1761 | $this->tickers = array();  | 
            ||
| 1762 | //get ticker info  | 
            ||
| 1763 | 			$this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(SmrSession::getTime())); | 
            ||
| 1764 | 			while ($this->db->nextRecord()) { | 
            ||
| 1765 | 				$this->tickers[$this->db->getField('type')] = [ | 
            ||
| 1766 | 					'Type' => $this->db->getField('type'), | 
            ||
| 1767 | 					'Time' => $this->db->getInt('time'), | 
            ||
| 1768 | 					'Expires' => $this->db->getInt('expires'), | 
            ||
| 1769 | 					'Recent' => $this->db->getField('recent'), | 
            ||
| 1770 | ];  | 
            ||
| 1771 | }  | 
            ||
| 1772 | }  | 
            ||
| 1773 | return $this->tickers;  | 
            ||
| 1774 | }  | 
            ||
| 1775 | |||
| 1776 | 	public function hasTickers() { | 
            ||
| 1777 | return count($this->getTickers()) > 0;  | 
            ||
| 1778 | }  | 
            ||
| 1779 | |||
| 1780 | 	public function getTicker($tickerType) { | 
            ||
| 1781 | $tickers = $this->getTickers();  | 
            ||
| 1782 | 		if (isset($tickers[$tickerType])) { | 
            ||
| 1783 | return $tickers[$tickerType];  | 
            ||
| 1784 | }  | 
            ||
| 1785 | return false;  | 
            ||
| 1786 | }  | 
            ||
| 1787 | |||
| 1788 | 	public function hasTicker($tickerType) { | 
            ||
| 1789 | return $this->getTicker($tickerType) !== false;  | 
            ||
| 1790 | }  | 
            ||
| 1791 | |||
| 1792 | 	public function shootForces(SmrForce $forces) { | 
            ||
| 1793 | return $this->getShip()->shootForces($forces);  | 
            ||
| 1794 | }  | 
            ||
| 1795 | |||
| 1796 | 	public function shootPort(SmrPort $port) { | 
            ||
| 1797 | return $this->getShip()->shootPort($port);  | 
            ||
| 1798 | }  | 
            ||
| 1799 | |||
| 1800 | 	public function shootPlanet(SmrPlanet $planet, $delayed) { | 
            ||
| 1801 | return $this->getShip()->shootPlanet($planet, $delayed);  | 
            ||
| 1802 | }  | 
            ||
| 1803 | |||
| 1804 | 	public function shootPlayers(array $targetPlayers) { | 
            ||
| 1805 | return $this->getShip()->shootPlayers($targetPlayers);  | 
            ||
| 1806 | }  | 
            ||
| 1807 | |||
| 1808 | 	public function getMilitaryPayment() { | 
            ||
| 1809 | return $this->militaryPayment;  | 
            ||
| 1810 | }  | 
            ||
| 1811 | |||
| 1812 | 	public function hasMilitaryPayment() { | 
            ||
| 1813 | return $this->getMilitaryPayment() > 0;  | 
            ||
| 1814 | }  | 
            ||
| 1815 | |||
| 1816 | 	public function setMilitaryPayment($amount) { | 
            ||
| 1817 | 		if ($this->militaryPayment == $amount) { | 
            ||
| 1818 | return;  | 
            ||
| 1819 | }  | 
            ||
| 1820 | $this->militaryPayment = $amount;  | 
            ||
| 1821 | $this->hasChanged = true;  | 
            ||
| 1822 | }  | 
            ||
| 1823 | |||
| 1824 | 	public function increaseMilitaryPayment($amount) { | 
            ||
| 1825 | 		if ($amount < 0) { | 
            ||
| 1826 | 			throw new Exception('Trying to increase negative military payment.'); | 
            ||
| 1827 | }  | 
            ||
| 1828 | $this->setMilitaryPayment($this->getMilitaryPayment() + $amount);  | 
            ||
| 1829 | }  | 
            ||
| 1830 | |||
| 1831 | 	public function decreaseMilitaryPayment($amount) { | 
            ||
| 1832 | 		if ($amount < 0) { | 
            ||
| 1833 | 			throw new Exception('Trying to decrease negative military payment.'); | 
            ||
| 1834 | }  | 
            ||
| 1835 | $this->setMilitaryPayment($this->getMilitaryPayment() - $amount);  | 
            ||
| 1836 | }  | 
            ||
| 1837 | |||
| 1838 | 	protected function getBountiesData() { | 
            ||
| 1839 | 		if (!isset($this->bounties)) { | 
            ||
| 1840 | $this->bounties = array();  | 
            ||
| 1841 | 			$this->db->query('SELECT * FROM bounty WHERE ' . $this->SQL); | 
            ||
| 1842 | 			while ($this->db->nextRecord()) { | 
            ||
| 1843 | 				$this->bounties[$this->db->getInt('bounty_id')] = array( | 
            ||
| 1844 | 							'Amount' => $this->db->getInt('amount'), | 
            ||
| 1845 | 							'SmrCredits' => $this->db->getInt('smr_credits'), | 
            ||
| 1846 | 							'Type' => $this->db->getField('type'), | 
            ||
| 1847 | 							'Claimer' => $this->db->getInt('claimer_id'), | 
            ||
| 1848 | 							'Time' => $this->db->getInt('time'), | 
            ||
| 1849 | 							'ID' => $this->db->getInt('bounty_id'), | 
            ||
| 1850 | 'New' => false);  | 
            ||
| 1851 | }  | 
            ||
| 1852 | }  | 
            ||
| 1853 | }  | 
            ||
| 1854 | |||
| 1855 | // Get bounties that can be claimed by this player  | 
            ||
| 1856 | // Type must be 'HQ' or 'UG'  | 
            ||
| 1857 | 	public function getClaimableBounties($type) { | 
            ||
| 1858 | $bounties = array();  | 
            ||
| 1859 | 		$this->db->query('SELECT * FROM bounty WHERE claimer_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND type=' . $this->db->escapeString($type)); | 
            ||
| 1860 | 		while ($this->db->nextRecord()) { | 
            ||
| 1861 | $bounties[] = array(  | 
            ||
| 1862 | 				'player' => SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()), | 
            ||
| 1863 | 				'bounty_id' => $this->db->getInt('bounty_id'), | 
            ||
| 1864 | 				'credits' => $this->db->getInt('amount'), | 
            ||
| 1865 | 				'smr_credits' => $this->db->getInt('smr_credits'), | 
            ||
| 1866 | );  | 
            ||
| 1867 | }  | 
            ||
| 1868 | return $bounties;  | 
            ||
| 1869 | }  | 
            ||
| 1870 | |||
| 1871 | 	public function getBounties() : array { | 
            ||
| 1872 | $this->getBountiesData();  | 
            ||
| 1873 | return $this->bounties;  | 
            ||
| 1874 | }  | 
            ||
| 1875 | |||
| 1876 | 	public function hasBounties() : bool { | 
            ||
| 1877 | return count($this->getBounties()) > 0;  | 
            ||
| 1878 | }  | 
            ||
| 1879 | |||
| 1880 | 	protected function getBounty(int $bountyID) : array { | 
            ||
| 1881 | 		if (!$this->hasBounty($bountyID)) { | 
            ||
| 1882 | 			throw new Exception('BountyID does not exist: ' . $bountyID); | 
            ||
| 1883 | }  | 
            ||
| 1884 | return $this->bounties[$bountyID];  | 
            ||
| 1885 | }  | 
            ||
| 1886 | |||
| 1887 | 	public function hasBounty(int $bountyID) : bool { | 
            ||
| 1888 | $bounties = $this->getBounties();  | 
            ||
| 1889 | return isset($bounties[$bountyID]);  | 
            ||
| 1890 | }  | 
            ||
| 1891 | |||
| 1892 | 	protected function getBountyAmount(int $bountyID) : int { | 
            ||
| 1893 | $bounty = $this->getBounty($bountyID);  | 
            ||
| 1894 | return $bounty['Amount'];  | 
            ||
| 1895 | }  | 
            ||
| 1896 | |||
| 1897 | 	protected function createBounty(string $type) : array { | 
            ||
| 1898 | 		$bounty = array('Amount' => 0, | 
            ||
| 1899 | 'SmrCredits' => 0,  | 
            ||
| 1900 | 'Type' => $type,  | 
            ||
| 1901 | 'Claimer' => 0,  | 
            ||
| 1902 | 'Time' => SmrSession::getTime(),  | 
            ||
| 1903 | 'ID' => $this->getNextBountyID(),  | 
            ||
| 1904 | 'New' => true);  | 
            ||
| 1905 | $this->setBounty($bounty);  | 
            ||
| 1906 | return $bounty;  | 
            ||
| 1907 | }  | 
            ||
| 1908 | |||
| 1909 | 	protected function getNextBountyID() : int { | 
            ||
| 1910 | $keys = array_keys($this->getBounties());  | 
            ||
| 1911 | 		if (count($keys) > 0) { | 
            ||
| 1912 | return max($keys) + 1;  | 
            ||
| 1913 | 		} else { | 
            ||
| 1914 | return 0;  | 
            ||
| 1915 | }  | 
            ||
| 1916 | }  | 
            ||
| 1917 | |||
| 1918 | 	protected function setBounty(array $bounty) : void { | 
            ||
| 1919 | $this->bounties[$bounty['ID']] = $bounty;  | 
            ||
| 1920 | $this->hasBountyChanged[$bounty['ID']] = true;  | 
            ||
| 1921 | }  | 
            ||
| 1922 | |||
| 1923 | 	protected function setBountyAmount(int $bountyID, int $amount) : void { | 
            ||
| 1924 | $bounty = $this->getBounty($bountyID);  | 
            ||
| 1925 | $bounty['Amount'] = $amount;  | 
            ||
| 1926 | $this->setBounty($bounty);  | 
            ||
| 1927 | }  | 
            ||
| 1928 | |||
| 1929 | 	public function getCurrentBounty(string $type) : array { | 
            ||
| 1930 | $bounties = $this->getBounties();  | 
            ||
| 1931 | 		foreach ($bounties as $bounty) { | 
            ||
| 1932 | 			if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { | 
            ||
| 1933 | return $bounty;  | 
            ||
| 1934 | }  | 
            ||
| 1935 | }  | 
            ||
| 1936 | return $this->createBounty($type);  | 
            ||
| 1937 | }  | 
            ||
| 1938 | |||
| 1939 | 	public function hasCurrentBounty(string $type) : bool { | 
            ||
| 1940 | $bounties = $this->getBounties();  | 
            ||
| 1941 | 		foreach ($bounties as $bounty) { | 
            ||
| 1942 | 			if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { | 
            ||
| 1943 | return true;  | 
            ||
| 1944 | }  | 
            ||
| 1945 | }  | 
            ||
| 1946 | return false;  | 
            ||
| 1947 | }  | 
            ||
| 1948 | |||
| 1949 | 	protected function getCurrentBountyAmount(string $type) : int { | 
            ||
| 1950 | $bounty = $this->getCurrentBounty($type);  | 
            ||
| 1951 | return $bounty['Amount'];  | 
            ||
| 1952 | }  | 
            ||
| 1953 | |||
| 1954 | 	protected function setCurrentBountyAmount(string $type, int $amount) : void { | 
            ||
| 1955 | $bounty = $this->getCurrentBounty($type);  | 
            ||
| 1956 | 		if ($bounty['Amount'] == $amount) { | 
            ||
| 1957 | return;  | 
            ||
| 1958 | }  | 
            ||
| 1959 | $bounty['Amount'] = $amount;  | 
            ||
| 1960 | $this->setBounty($bounty);  | 
            ||
| 1961 | }  | 
            ||
| 1962 | |||
| 1963 | 	public function increaseCurrentBountyAmount(string $type, int $amount) : void { | 
            ||
| 1964 | 		if ($amount < 0) { | 
            ||
| 1965 | 			throw new Exception('Trying to increase negative current bounty.'); | 
            ||
| 1966 | }  | 
            ||
| 1967 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) + $amount);  | 
            ||
| 1968 | }  | 
            ||
| 1969 | |||
| 1970 | 	public function decreaseCurrentBountyAmount(string $type, int $amount) : void { | 
            ||
| 1971 | 		if ($amount < 0) { | 
            ||
| 1972 | 			throw new Exception('Trying to decrease negative current bounty.'); | 
            ||
| 1973 | }  | 
            ||
| 1974 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) - $amount);  | 
            ||
| 1975 | }  | 
            ||
| 1976 | |||
| 1977 | 	protected function getCurrentBountySmrCredits(string $type) : int { | 
            ||
| 1978 | $bounty = $this->getCurrentBounty($type);  | 
            ||
| 1979 | return $bounty['SmrCredits'];  | 
            ||
| 1980 | }  | 
            ||
| 1981 | |||
| 1982 | 	protected function setCurrentBountySmrCredits(string $type, int $credits) : void { | 
            ||
| 1983 | $bounty = $this->getCurrentBounty($type);  | 
            ||
| 1984 | 		if ($bounty['SmrCredits'] == $credits) { | 
            ||
| 1985 | return;  | 
            ||
| 1986 | }  | 
            ||
| 1987 | $bounty['SmrCredits'] = $credits;  | 
            ||
| 1988 | $this->setBounty($bounty);  | 
            ||
| 1989 | }  | 
            ||
| 1990 | |||
| 1991 | 	public function increaseCurrentBountySmrCredits(string $type, int $credits) : void { | 
            ||
| 1992 | 		if ($credits < 0) { | 
            ||
| 1993 | 			throw new Exception('Trying to increase negative current bounty.'); | 
            ||
| 1994 | }  | 
            ||
| 1995 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) + $credits);  | 
            ||
| 1996 | }  | 
            ||
| 1997 | |||
| 1998 | 	public function decreaseCurrentBountySmrCredits(string $type, int $credits) : void { | 
            ||
| 1999 | 		if ($credits < 0) { | 
            ||
| 2000 | 			throw new Exception('Trying to decrease negative current bounty.'); | 
            ||
| 2001 | }  | 
            ||
| 2002 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) - $credits);  | 
            ||
| 2003 | }  | 
            ||
| 2004 | |||
| 2005 | 	public function setBountiesClaimable(AbstractSmrPlayer $claimer) : void { | 
            ||
| 2006 | 		foreach ($this->getBounties() as $bounty) { | 
            ||
| 2007 | 			if ($bounty['Claimer'] == 0) { | 
            ||
| 2008 | $bounty['Claimer'] = $claimer->getAccountID();  | 
            ||
| 2009 | $this->setBounty($bounty);  | 
            ||
| 2010 | }  | 
            ||
| 2011 | }  | 
            ||
| 2012 | }  | 
            ||
| 2013 | |||
| 2014 | 	protected function getHOFData() { | 
            ||
| 2015 | 		if (!isset($this->HOF)) { | 
            ||
| 2016 | //Get Player HOF  | 
            ||
| 2017 | 			$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); | 
            ||
| 2018 | $this->HOF = array();  | 
            ||
| 2019 | 			while ($this->db->nextRecord()) { | 
            ||
| 2020 | $hof =& $this->HOF;  | 
            ||
| 2021 | 				$typeList = explode(':', $this->db->getField('type')); | 
            ||
| 2022 | 				foreach ($typeList as $type) { | 
            ||
| 2023 | 					if (!isset($hof[$type])) { | 
            ||
| 2024 | $hof[$type] = array();  | 
            ||
| 2025 | }  | 
            ||
| 2026 | $hof =& $hof[$type];  | 
            ||
| 2027 | }  | 
            ||
| 2028 | 				$hof = $this->db->getFloat('amount'); | 
            ||
| 2029 | }  | 
            ||
| 2030 | self::getHOFVis();  | 
            ||
| 2031 | }  | 
            ||
| 2032 | }  | 
            ||
| 2033 | |||
| 2034 | 	public static function getHOFVis() { | 
            ||
| 2035 | 		if (!isset(self::$HOFVis)) { | 
            ||
| 2036 | //Get Player HOF Vis  | 
            ||
| 2037 | $db = MySqlDatabase::getInstance();  | 
            ||
| 2038 | 			$db->query('SELECT type,visibility FROM hof_visibility'); | 
            ||
| 2039 | self::$HOFVis = array();  | 
            ||
| 2040 | 			while ($db->nextRecord()) { | 
            ||
| 2041 | 				self::$HOFVis[$db->getField('type')] = $db->getField('visibility'); | 
            ||
| 2042 | }  | 
            ||
| 2043 | }  | 
            ||
| 2044 | }  | 
            ||
| 2045 | |||
| 2046 | 	public function getHOF(array $typeList = null) { | 
            ||
| 2047 | $this->getHOFData();  | 
            ||
| 2048 | 		if ($typeList == null) { | 
            ||
| 2049 | return $this->HOF;  | 
            ||
| 2050 | }  | 
            ||
| 2051 | $hof = $this->HOF;  | 
            ||
| 2052 | 		foreach ($typeList as $type) { | 
            ||
| 2053 | 			if (!isset($hof[$type])) { | 
            ||
| 2054 | return 0;  | 
            ||
| 2055 | }  | 
            ||
| 2056 | $hof = $hof[$type];  | 
            ||
| 2057 | }  | 
            ||
| 2058 | return $hof;  | 
            ||
| 2059 | }  | 
            ||
| 2060 | |||
| 2061 | 	public function increaseHOF($amount, array $typeList, $visibility) { | 
            ||
| 2062 | 		if ($amount < 0) { | 
            ||
| 2063 | 			throw new Exception('Trying to increase negative HOF: ' . implode(':', $typeList)); | 
            ||
| 2064 | }  | 
            ||
| 2065 | 		if ($amount == 0) { | 
            ||
| 2066 | return;  | 
            ||
| 2067 | }  | 
            ||
| 2068 | $this->setHOF($this->getHOF($typeList) + $amount, $typeList, $visibility);  | 
            ||
| 2069 | }  | 
            ||
| 2070 | |||
| 2071 | 	public function decreaseHOF($amount, array $typeList, $visibility) { | 
            ||
| 2072 | 		if ($amount < 0) { | 
            ||
| 2073 | 			throw new Exception('Trying to decrease negative HOF: ' . implode(':', $typeList)); | 
            ||
| 2074 | }  | 
            ||
| 2075 | 		if ($amount == 0) { | 
            ||
| 2076 | return;  | 
            ||
| 2077 | }  | 
            ||
| 2078 | $this->setHOF($this->getHOF($typeList) - $amount, $typeList, $visibility);  | 
            ||
| 2079 | }  | 
            ||
| 2080 | |||
| 2081 | 	public function setHOF($amount, array $typeList, $visibility) { | 
            ||
| 2082 | 		if (is_array($this->getHOF($typeList))) { | 
            ||
| 2083 | 			throw new Exception('Trying to overwrite a HOF type: ' . implode(':', $typeList)); | 
            ||
| 2084 | }  | 
            ||
| 2085 | 		if ($this->isNPC()) { | 
            ||
| 2086 | // Don't store HOF for NPCs.  | 
            ||
| 2087 | return;  | 
            ||
| 2088 | }  | 
            ||
| 2089 | 		if ($this->getHOF($typeList) == $amount) { | 
            ||
| 2090 | return;  | 
            ||
| 2091 | }  | 
            ||
| 2092 | 		if ($amount < 0) { | 
            ||
| 2093 | $amount = 0;  | 
            ||
| 2094 | }  | 
            ||
| 2095 | $this->getHOF();  | 
            ||
| 2096 | |||
| 2097 | 		$hofType = implode(':', $typeList); | 
            ||
| 2098 | 		if (!isset(self::$HOFVis[$hofType])) { | 
            ||
| 2099 | self::$hasHOFVisChanged[$hofType] = self::HOF_NEW;  | 
            ||
| 2100 | 		} elseif (self::$HOFVis[$hofType] != $visibility) { | 
            ||
| 2101 | self::$hasHOFVisChanged[$hofType] = self::HOF_CHANGED;  | 
            ||
| 2102 | }  | 
            ||
| 2103 | self::$HOFVis[$hofType] = $visibility;  | 
            ||
| 2104 | |||
| 2105 | $hof =& $this->HOF;  | 
            ||
| 2106 | $hofChanged =& $this->hasHOFChanged;  | 
            ||
| 2107 | $new = false;  | 
            ||
| 2108 | 		foreach ($typeList as $type) { | 
            ||
| 2109 | 			if (!isset($hofChanged[$type])) { | 
            ||
| 2110 | $hofChanged[$type] = array();  | 
            ||
| 2111 | }  | 
            ||
| 2112 | 			if (!isset($hof[$type])) { | 
            ||
| 2113 | $hof[$type] = array();  | 
            ||
| 2114 | $new = true;  | 
            ||
| 2115 | }  | 
            ||
| 2116 | $hof =& $hof[$type];  | 
            ||
| 2117 | $hofChanged =& $hofChanged[$type];  | 
            ||
| 2118 | }  | 
            ||
| 2119 | 		if ($hofChanged == null) { | 
            ||
| 2120 | $hofChanged = self::HOF_CHANGED;  | 
            ||
| 2121 | 			if ($new) { | 
            ||
| 2122 | $hofChanged = self::HOF_NEW;  | 
            ||
| 2123 | }  | 
            ||
| 2124 | }  | 
            ||
| 2125 | $hof = $amount;  | 
            ||
| 2126 | }  | 
            ||
| 2127 | |||
| 2128 | 	public function getExperienceRank() { | 
            ||
| 2129 | 		return $this->computeRanking('experience'); | 
            ||
| 2130 | }  | 
            ||
| 2131 | |||
| 2132 | 	public function getKillsRank() { | 
            ||
| 2133 | 		return $this->computeRanking('kills'); | 
            ||
| 2134 | }  | 
            ||
| 2135 | |||
| 2136 | 	public function getDeathsRank() { | 
            ||
| 2137 | 		return $this->computeRanking('deaths'); | 
            ||
| 2138 | }  | 
            ||
| 2139 | |||
| 2140 | 	public function getAssistsRank() { | 
            ||
| 2141 | 		return $this->computeRanking('assists'); | 
            ||
| 2142 | }  | 
            ||
| 2143 | |||
| 2144 | 	private function computeRanking(string $dbField) : int { | 
            ||
| 2145 | 		$this->db->query('SELECT ranking | 
            ||
| 2146 | FROM (  | 
            ||
| 2147 | SELECT player_id,  | 
            ||
| 2148 | ROW_NUMBER() OVER (ORDER BY ' . $dbField . ' DESC, player_name ASC) AS ranking  | 
            ||
| 2149 | FROM player  | 
            ||
| 2150 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . '  | 
            ||
| 2151 | ) t  | 
            ||
| 2152 | WHERE player_id = ' . $this->db->escapeNumber($this->getPlayerID())  | 
            ||
| 2153 | );  | 
            ||
| 2154 | $this->db->requireRecord();  | 
            ||
| 2155 | 		return $this->db->getInt('ranking'); | 
            ||
| 2156 | }  | 
            ||
| 2157 | |||
| 2158 | 	public function killPlayer($sectorID) { | 
            ||
| 2159 | $sector = SmrSector::getSector($this->getGameID(), $sectorID);  | 
            ||
| 2160 | //msg taken care of in trader_att_proc.php  | 
            ||
| 2161 | // forget plotted course  | 
            ||
| 2162 | $this->deletePlottedCourse();  | 
            ||
| 2163 | |||
| 2164 | $sector->diedHere($this);  | 
            ||
| 2165 | |||
| 2166 | // if we are in an alliance we increase their deaths  | 
            ||
| 2167 | 		if ($this->hasAlliance()) { | 
            ||
| 2168 | 			$this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 | 
            ||
| 2169 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1');  | 
            ||
| 2170 | }  | 
            ||
| 2171 | |||
| 2172 | // record death stat  | 
            ||
| 2173 | 		$this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); | 
            ||
| 2174 | //record cost of ship lost  | 
            ||
| 2175 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); | 
            ||
| 2176 | // reset turns since last death  | 
            ||
| 2177 | 		$this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); | 
            ||
| 2178 | |||
| 2179 | // Reset credits to starting amount + ship insurance  | 
            ||
| 2180 | $credits = $this->getGame()->getStartingCredits();  | 
            ||
| 2181 | $credits += IRound($this->getShip()->getCost() * self::SHIP_INSURANCE_FRACTION);  | 
            ||
| 2182 | $this->setCredits($credits);  | 
            ||
| 2183 | |||
| 2184 | $this->setSectorID($this->getHome());  | 
            ||
| 2185 | $this->increaseDeaths(1);  | 
            ||
| 2186 | $this->setLandedOnPlanet(false);  | 
            ||
| 2187 | $this->setDead(true);  | 
            ||
| 2188 | $this->setNewbieWarning(true);  | 
            ||
| 2189 | $this->getShip()->getPod($this->hasNewbieStatus());  | 
            ||
| 2190 | $this->setNewbieTurns(NEWBIE_TURNS_ON_DEATH);  | 
            ||
| 2191 | }  | 
            ||
| 2192 | |||
| 2193 | 	public function killPlayerByPlayer(AbstractSmrPlayer $killer) { | 
            ||
| 2194 | $return = array();  | 
            ||
| 2195 | $msg = $this->getBBLink();  | 
            ||
| 2196 | |||
| 2197 | 		if ($this->hasCustomShipName()) { | 
            ||
| 2198 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>');  | 
            ||
| 2199 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>';  | 
            ||
| 2200 | }  | 
            ||
| 2201 | $msg .= ' was destroyed by ' . $killer->getBBLink();  | 
            ||
| 2202 | 		if ($killer->hasCustomShipName()) { | 
            ||
| 2203 | $named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>');  | 
            ||
| 2204 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>';  | 
            ||
| 2205 | }  | 
            ||
| 2206 | $msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID());  | 
            ||
| 2207 | $this->getSector()->increaseBattles(1);  | 
            ||
| 2208 | 		$this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(SmrSession::getTime()) . ',' . $this->db->escapeString($msg) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | 
            ||
| 2209 | |||
| 2210 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()));  | 
            ||
| 2211 | self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()));  | 
            ||
| 2212 | |||
| 2213 | // Dead player loses between 5% and 25% experience  | 
            ||
| 2214 | $expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel();  | 
            ||
| 2215 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage));  | 
            ||
| 2216 | $this->decreaseExperience($return['DeadExp']);  | 
            ||
| 2217 | |||
| 2218 | // Killer gains 50% of the lost exp  | 
            ||
| 2219 | $return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp']));  | 
            ||
| 2220 | $killer->increaseExperience($return['KillerExp']);  | 
            ||
| 2221 | |||
| 2222 | $return['KillerCredits'] = $this->getCredits();  | 
            ||
| 2223 | $killer->increaseCredits($return['KillerCredits']);  | 
            ||
| 2224 | |||
| 2225 | // The killer may change alignment  | 
            ||
| 2226 | $relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID());  | 
            ||
| 2227 | $relation = $relations[$killer->getRaceID()];  | 
            ||
| 2228 | |||
| 2229 | $alignChangePerRelation = 0.1;  | 
            ||
| 2230 | 		if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { | 
            ||
| 2231 | $alignChangePerRelation = 0.04;  | 
            ||
| 2232 | }  | 
            ||
| 2233 | |||
| 2234 | $return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race  | 
            ||
| 2235 | 		if ($return['KillerAlign'] > 0) { | 
            ||
| 2236 | $killer->increaseAlignment($return['KillerAlign']);  | 
            ||
| 2237 | 		} else { | 
            ||
| 2238 | $killer->decreaseAlignment(-$return['KillerAlign']);  | 
            ||
| 2239 | }  | 
            ||
| 2240 | // War setting gives them military pay  | 
            ||
| 2241 | 		if ($relation <= RELATIONS_WAR) { | 
            ||
| 2242 | $killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25)));  | 
            ||
| 2243 | }  | 
            ||
| 2244 | |||
| 2245 | //check for federal bounty being offered for current port raiders;  | 
            ||
| 2246 | 		$this->db->query('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(SmrSession::getTime() - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); | 
            ||
| 2247 | $query = 'SELECT 1  | 
            ||
| 2248 | FROM player_attacks_port  | 
            ||
| 2249 | JOIN port USING(game_id, sector_id)  | 
            ||
| 2250 | JOIN player USING(game_id, account_id)  | 
            ||
| 2251 | WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1';  | 
            ||
| 2252 | $this->db->query($query);  | 
            ||
| 2253 | 		if ($this->db->nextRecord()) { | 
            ||
| 2254 | $bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID());  | 
            ||
| 2255 | 			$this->increaseCurrentBountyAmount('HQ', $bounty); | 
            ||
| 2256 | }  | 
            ||
| 2257 | |||
| 2258 | // Killer get marked as claimer of podded player's bounties even if they don't exist  | 
            ||
| 2259 | $this->setBountiesClaimable($killer);  | 
            ||
| 2260 | |||
| 2261 | // If the alignment difference is greater than 200 then a bounty may be set  | 
            ||
| 2262 | $alignmentDiff = abs($this->getAlignment() - $killer->getAlignment());  | 
            ||
| 2263 | $return['BountyGained'] = array(  | 
            ||
| 2264 | 'Type' => 'None',  | 
            ||
| 2265 | 'Amount' => 0  | 
            ||
| 2266 | );  | 
            ||
| 2267 | 		if ($alignmentDiff >= 200) { | 
            ||
| 2268 | // If the podded players alignment makes them deputy or member then set bounty  | 
            ||
| 2269 | 			if ($this->getAlignment() >= 100) { | 
            ||
| 2270 | $return['BountyGained']['Type'] = 'HQ';  | 
            ||
| 2271 | 			} elseif ($this->getAlignment() <= 100) { | 
            ||
| 2272 | $return['BountyGained']['Type'] = 'UG';  | 
            ||
| 2273 | }  | 
            ||
| 2274 | |||
| 2275 | 			if ($return['BountyGained']['Type'] != 'None') { | 
            ||
| 2276 | $return['BountyGained']['Amount'] = IFloor(pow($alignmentDiff, 2.56));  | 
            ||
| 2277 | $killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']);  | 
            ||
| 2278 | }  | 
            ||
| 2279 | }  | 
            ||
| 2280 | |||
| 2281 | 		if ($this->isNPC()) { | 
            ||
| 2282 | 			$killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); | 
            ||
| 2283 | 			$killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); | 
            ||
| 2284 | |||
| 2285 | 			$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); | 
            ||
| 2286 | |||
| 2287 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); | 
            ||
| 2288 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); | 
            ||
| 2289 | 			$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); | 
            ||
| 2290 | |||
| 2291 | 			if ($return['KillerAlign'] > 0) { | 
            ||
| 2292 | 				$killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); | 
            ||
| 2293 | 			} else { | 
            ||
| 2294 | 				$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); | 
            ||
| 2295 | }  | 
            ||
| 2296 | |||
| 2297 | 			$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); | 
            ||
| 2298 | |||
| 2299 | 			$killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); | 
            ||
| 2300 | 		} else { | 
            ||
| 2301 | 			$killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); | 
            ||
| 2302 | 			$killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); | 
            ||
| 2303 | |||
| 2304 | 			$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); | 
            ||
| 2305 | |||
| 2306 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); | 
            ||
| 2307 | 			$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); | 
            ||
| 2308 | 			$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); | 
            ||
| 2309 | |||
| 2310 | 			if ($return['KillerAlign'] > 0) { | 
            ||
| 2311 | 				$killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); | 
            ||
| 2312 | 			} else { | 
            ||
| 2313 | 				$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); | 
            ||
| 2314 | }  | 
            ||
| 2315 | |||
| 2316 | 			$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); | 
            ||
| 2317 | |||
| 2318 | 			if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill | 
            ||
| 2319 | 				$killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); | 
            ||
| 2320 | 			} else { | 
            ||
| 2321 | $killer->increaseKills(1);  | 
            ||
| 2322 | 				$killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); | 
            ||
| 2323 | |||
| 2324 | 				if ($killer->hasAlliance()) { | 
            ||
| 2325 | 					$this->db->query('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); | 
            ||
| 2326 | }  | 
            ||
| 2327 | |||
| 2328 | // alliance vs. alliance stats  | 
            ||
| 2329 | $this->incrementAllianceVsDeaths($killer->getAllianceID());  | 
            ||
| 2330 | }  | 
            ||
| 2331 | }  | 
            ||
| 2332 | |||
| 2333 | 		$this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); | 
            ||
| 2334 | 		$this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); | 
            ||
| 2335 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | 
            ||
| 2336 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); | 
            ||
| 2337 | 		$this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); | 
            ||
| 2338 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); | 
            ||
| 2339 | 		$this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); | 
            ||
| 2340 | |||
| 2341 | $this->killPlayer($this->getSectorID());  | 
            ||
| 2342 | return $return;  | 
            ||
| 2343 | }  | 
            ||
| 2344 | |||
| 2345 | 	public function killPlayerByForces(SmrForce $forces) { | 
            ||
| 2346 | $return = array();  | 
            ||
| 2347 | $owner = $forces->getOwner();  | 
            ||
| 2348 | // send a message to the person who died  | 
            ||
| 2349 | self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID()));  | 
            ||
| 2350 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID()));  | 
            ||
| 2351 | |||
| 2352 | $news_message = $this->getBBLink();  | 
            ||
| 2353 | 		if ($this->hasCustomShipName()) { | 
            ||
| 2354 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>');  | 
            ||
| 2355 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>';  | 
            ||
| 2356 | }  | 
            ||
| 2357 | $news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID());  | 
            ||
| 2358 | // insert the news entry  | 
            ||
| 2359 | 		$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) | 
            ||
| 2360 | 						VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | 
            ||
| 2361 | |||
| 2362 | // Player loses 15% experience  | 
            ||
| 2363 | $expLossPercentage = .15;  | 
            ||
| 2364 | $return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage);  | 
            ||
| 2365 | $this->decreaseExperience($return['DeadExp']);  | 
            ||
| 2366 | |||
| 2367 | $return['LostCredits'] = $this->getCredits();  | 
            ||
| 2368 | |||
| 2369 | // alliance vs. alliance stats  | 
            ||
| 2370 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES);  | 
            ||
| 2371 | $owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES);  | 
            ||
| 2372 | |||
| 2373 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | 
            ||
| 2374 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); | 
            ||
| 2375 | 		$this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); | 
            ||
| 2376 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); | 
            ||
| 2377 | 		$this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); | 
            ||
| 2378 | |||
| 2379 | $this->killPlayer($forces->getSectorID());  | 
            ||
| 2380 | return $return;  | 
            ||
| 2381 | }  | 
            ||
| 2382 | |||
| 2383 | 	public function killPlayerByPort(SmrPort $port) { | 
            ||
| 2384 | $return = array();  | 
            ||
| 2385 | // send a message to the person who died  | 
            ||
| 2386 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName());  | 
            ||
| 2387 | |||
| 2388 | $news_message = $this->getBBLink();  | 
            ||
| 2389 | 		if ($this->hasCustomShipName()) { | 
            ||
| 2390 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>');  | 
            ||
| 2391 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>';  | 
            ||
| 2392 | }  | 
            ||
| 2393 | $news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.';  | 
            ||
| 2394 | // insert the news entry  | 
            ||
| 2395 | 		$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) | 
            ||
| 2396 | 						VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | 
            ||
| 2397 | |||
| 2398 | // Player loses between 15% and 20% experience  | 
            ||
| 2399 | $expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1);  | 
            ||
| 2400 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage));  | 
            ||
| 2401 | $this->decreaseExperience($return['DeadExp']);  | 
            ||
| 2402 | |||
| 2403 | $return['LostCredits'] = $this->getCredits();  | 
            ||
| 2404 | |||
| 2405 | // alliance vs. alliance stats  | 
            ||
| 2406 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS);  | 
            ||
| 2407 | |||
| 2408 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | 
            ||
| 2409 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); | 
            ||
| 2410 | 		$this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); | 
            ||
| 2411 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); | 
            ||
| 2412 | 		$this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); | 
            ||
| 2413 | |||
| 2414 | $this->killPlayer($port->getSectorID());  | 
            ||
| 2415 | return $return;  | 
            ||
| 2416 | }  | 
            ||
| 2417 | |||
| 2418 | 	public function killPlayerByPlanet(SmrPlanet $planet) { | 
            ||
| 2419 | $return = array();  | 
            ||
| 2420 | // send a message to the person who died  | 
            ||
| 2421 | $planetOwner = $planet->getOwner();  | 
            ||
| 2422 | self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID()));  | 
            ||
| 2423 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName());  | 
            ||
| 2424 | |||
| 2425 | $news_message = $this->getBBLink();  | 
            ||
| 2426 | 		if ($this->hasCustomShipName()) { | 
            ||
| 2427 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>');  | 
            ||
| 2428 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>';  | 
            ||
| 2429 | }  | 
            ||
| 2430 | $news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.';  | 
            ||
| 2431 | // insert the news entry  | 
            ||
| 2432 | 		$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) | 
            ||
| 2433 | 						VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); | 
            ||
| 2434 | |||
| 2435 | // Player loses between 15% and 20% experience  | 
            ||
| 2436 | $expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel();  | 
            ||
| 2437 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage));  | 
            ||
| 2438 | $this->decreaseExperience($return['DeadExp']);  | 
            ||
| 2439 | |||
| 2440 | $return['LostCredits'] = $this->getCredits();  | 
            ||
| 2441 | |||
| 2442 | // alliance vs. alliance stats  | 
            ||
| 2443 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS);  | 
            ||
| 2444 | $planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS);  | 
            ||
| 2445 | |||
| 2446 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); | 
            ||
| 2447 | 		$this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); | 
            ||
| 2448 | 		$this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); | 
            ||
| 2449 | 		$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); | 
            ||
| 2450 | 		$this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); | 
            ||
| 2451 | |||
| 2452 | $this->killPlayer($planet->getSectorID());  | 
            ||
| 2453 | return $return;  | 
            ||
| 2454 | }  | 
            ||
| 2455 | |||
| 2456 | 	public function incrementAllianceVsKills($otherID) { | 
            ||
| 2457 | $values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1];  | 
            ||
| 2458 | 		$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); | 
            ||
| 2459 | }  | 
            ||
| 2460 | |||
| 2461 | 	public function incrementAllianceVsDeaths($otherID) { | 
            ||
| 2462 | $values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1];  | 
            ||
| 2463 | 		$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); | 
            ||
| 2464 | }  | 
            ||
| 2465 | |||
| 2466 | 	public function getTurnsLevel() { | 
            ||
| 2467 | 		if (!$this->hasTurns()) { | 
            ||
| 2468 | return 'NONE';  | 
            ||
| 2469 | }  | 
            ||
| 2470 | 		if ($this->getTurns() <= 25) { | 
            ||
| 2471 | return 'LOW';  | 
            ||
| 2472 | }  | 
            ||
| 2473 | 		if ($this->getTurns() <= 75) { | 
            ||
| 2474 | return 'MEDIUM';  | 
            ||
| 2475 | }  | 
            ||
| 2476 | return 'HIGH';  | 
            ||
| 2477 | }  | 
            ||
| 2478 | |||
| 2479 | /**  | 
            ||
| 2480 | * Returns the CSS class color to use when displaying the player's turns  | 
            ||
| 2481 | */  | 
            ||
| 2482 | 	public function getTurnsColor() { | 
            ||
| 2483 | 		return match($this->getTurnsLevel()) { | 
            ||
| 2484 | 'NONE', 'LOW' => 'red',  | 
            ||
| 2485 | 'MEDIUM' => 'yellow',  | 
            ||
| 2486 | 'HIGH' => 'green',  | 
            ||
| 2487 | };  | 
            ||
| 2488 | }  | 
            ||
| 2489 | |||
| 2490 | 	public function getTurns() { | 
            ||
| 2491 | return $this->turns;  | 
            ||
| 2492 | }  | 
            ||
| 2493 | |||
| 2494 | 	public function hasTurns() { | 
            ||
| 2495 | return $this->turns > 0;  | 
            ||
| 2496 | }  | 
            ||
| 2497 | |||
| 2498 | 	public function getMaxTurns() { | 
            ||
| 2499 | return $this->getGame()->getMaxTurns();  | 
            ||
| 2500 | }  | 
            ||
| 2501 | |||
| 2502 | 	public function setTurns($turns) { | 
            ||
| 2503 | 		if ($this->turns == $turns) { | 
            ||
| 2504 | return;  | 
            ||
| 2505 | }  | 
            ||
| 2506 | // Make sure turns are in range [0, MaxTurns]  | 
            ||
| 2507 | $this->turns = max(0, min($turns, $this->getMaxTurns()));  | 
            ||
| 2508 | $this->hasChanged = true;  | 
            ||
| 2509 | }  | 
            ||
| 2510 | |||
| 2511 | 	public function takeTurns($take, $takeNewbie = 0) { | 
            ||
| 2512 | 		if ($take < 0 || $takeNewbie < 0) { | 
            ||
| 2513 | 			throw new Exception('Trying to take negative turns.'); | 
            ||
| 2514 | }  | 
            ||
| 2515 | $take = ICeil($take);  | 
            ||
| 2516 | // Only take up to as many newbie turns as we have remaining  | 
            ||
| 2517 | $takeNewbie = min($this->getNewbieTurns(), $takeNewbie);  | 
            ||
| 2518 | |||
| 2519 | $this->setTurns($this->getTurns() - $take);  | 
            ||
| 2520 | $this->setNewbieTurns($this->getNewbieTurns() - $takeNewbie);  | 
            ||
| 2521 | 		$this->increaseHOF($take, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); | 
            ||
| 2522 | 		$this->increaseHOF($take, array('Movement', 'Turns Used', 'Total'), HOF_ALLIANCE); | 
            ||
| 2523 | 		$this->increaseHOF($takeNewbie, array('Movement', 'Turns Used', 'Newbie'), HOF_ALLIANCE); | 
            ||
| 2524 | |||
| 2525 | // Player has taken an action  | 
            ||
| 2526 | $this->setLastActive(SmrSession::getTime());  | 
            ||
| 2527 | $this->updateLastCPLAction();  | 
            ||
| 2528 | }  | 
            ||
| 2529 | |||
| 2530 | 	public function giveTurns(int $give, $giveNewbie = 0) { | 
            ||
| 2531 | 		if ($give < 0 || $giveNewbie < 0) { | 
            ||
| 2532 | 			throw new Exception('Trying to give negative turns.'); | 
            ||
| 2533 | }  | 
            ||
| 2534 | $this->setTurns($this->getTurns() + $give);  | 
            ||
| 2535 | $this->setNewbieTurns($this->getNewbieTurns() + $giveNewbie);  | 
            ||
| 2536 | }  | 
            ||
| 2537 | |||
| 2538 | /**  | 
            ||
| 2539 | * Calculate the time in seconds between the given time and when the  | 
            ||
| 2540 | * player will be at max turns.  | 
            ||
| 2541 | */  | 
            ||
| 2542 | 	public function getTimeUntilMaxTurns($time, $forceUpdate = false) { | 
            ||
| 2543 | $timeDiff = $time - $this->getLastTurnUpdate();  | 
            ||
| 2544 | $turnsDiff = $this->getMaxTurns() - $this->getTurns();  | 
            ||
| 2545 | $ship = $this->getShip($forceUpdate);  | 
            ||
| 2546 | $maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff;  | 
            ||
| 2547 | // If already at max turns, return 0  | 
            ||
| 2548 | return max(0, $maxTurnsTime);  | 
            ||
| 2549 | }  | 
            ||
| 2550 | |||
| 2551 | /**  | 
            ||
| 2552 | * Grant the player their starting turns.  | 
            ||
| 2553 | */  | 
            ||
| 2554 | 	public function giveStartingTurns() { | 
            ||
| 2555 | $startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours());  | 
            ||
| 2556 | $this->giveTurns($startTurns);  | 
            ||
| 2557 | $this->setLastTurnUpdate($this->getGame()->getStartTime());  | 
            ||
| 2558 | }  | 
            ||
| 2559 | |||
| 2560 | // Turns only update when player is active.  | 
            ||
| 2561 | // Calculate turns gained between given time and the last turn update  | 
            ||
| 2562 | 	public function getTurnsGained($time, $forceUpdate = false) : int { | 
            ||
| 2563 | $timeDiff = $time - $this->getLastTurnUpdate();  | 
            ||
| 2564 | $ship = $this->getShip($forceUpdate);  | 
            ||
| 2565 | $extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600);  | 
            ||
| 2566 | return $extraTurns;  | 
            ||
| 2567 | }  | 
            ||
| 2568 | |||
| 2569 | 	public function updateTurns() { | 
            ||
| 2570 | // is account validated?  | 
            ||
| 2571 | 		if (!$this->getAccount()->isValidated()) { | 
            ||
| 2572 | return;  | 
            ||
| 2573 | }  | 
            ||
| 2574 | |||
| 2575 | // how many turns would he get right now?  | 
            ||
| 2576 | $extraTurns = $this->getTurnsGained(SmrSession::getTime());  | 
            ||
| 2577 | |||
| 2578 | // do we have at least one turn to give?  | 
            ||
| 2579 | 		if ($extraTurns > 0) { | 
            ||
| 2580 | // recalc the time to avoid rounding errors  | 
            ||
| 2581 | $newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed());  | 
            ||
| 2582 | $this->setLastTurnUpdate($newLastTurnUpdate);  | 
            ||
| 2583 | $this->giveTurns($extraTurns);  | 
            ||
| 2584 | }  | 
            ||
| 2585 | }  | 
            ||
| 2586 | |||
| 2587 | 	public function getLastTurnUpdate() { | 
            ||
| 2588 | return $this->lastTurnUpdate;  | 
            ||
| 2589 | }  | 
            ||
| 2590 | |||
| 2591 | 	public function setLastTurnUpdate($time) { | 
            ||
| 2592 | 		if ($this->lastTurnUpdate == $time) { | 
            ||
| 2593 | return;  | 
            ||
| 2594 | }  | 
            ||
| 2595 | $this->lastTurnUpdate = $time;  | 
            ||
| 2596 | $this->hasChanged = true;  | 
            ||
| 2597 | }  | 
            ||
| 2598 | |||
| 2599 | 	public function getLastActive() { | 
            ||
| 2600 | return $this->lastActive;  | 
            ||
| 2601 | }  | 
            ||
| 2602 | |||
| 2603 | 	public function setLastActive($lastActive) { | 
            ||
| 2604 | 		if ($this->lastActive == $lastActive) { | 
            ||
| 2605 | return;  | 
            ||
| 2606 | }  | 
            ||
| 2607 | $this->lastActive = $lastActive;  | 
            ||
| 2608 | $this->hasChanged = true;  | 
            ||
| 2609 | }  | 
            ||
| 2610 | |||
| 2611 | 	public function getLastCPLAction() { | 
            ||
| 2612 | return $this->lastCPLAction;  | 
            ||
| 2613 | }  | 
            ||
| 2614 | |||
| 2615 | 	public function setLastCPLAction($time) { | 
            ||
| 2616 | 		if ($this->lastCPLAction == $time) { | 
            ||
| 2617 | return;  | 
            ||
| 2618 | }  | 
            ||
| 2619 | $this->lastCPLAction = $time;  | 
            ||
| 2620 | $this->hasChanged = true;  | 
            ||
| 2621 | }  | 
            ||
| 2622 | |||
| 2623 | 	public function updateLastCPLAction() { | 
            ||
| 2624 | $this->setLastCPLAction(SmrSession::getTime());  | 
            ||
| 2625 | }  | 
            ||
| 2626 | |||
| 2627 | 	public function setNewbieWarning($bool) { | 
            ||
| 2628 | 		if ($this->newbieWarning == $bool) { | 
            ||
| 2629 | return;  | 
            ||
| 2630 | }  | 
            ||
| 2631 | $this->newbieWarning = $bool;  | 
            ||
| 2632 | $this->hasChanged = true;  | 
            ||
| 2633 | }  | 
            ||
| 2634 | |||
| 2635 | 	public function getNewbieWarning() { | 
            ||
| 2636 | return $this->newbieWarning;  | 
            ||
| 2637 | }  | 
            ||
| 2638 | |||
| 2639 | 	public function isDisplayMissions() { | 
            ||
| 2640 | return $this->displayMissions;  | 
            ||
| 2641 | }  | 
            ||
| 2642 | |||
| 2643 | 	public function setDisplayMissions($bool) { | 
            ||
| 2644 | 		if ($this->displayMissions == $bool) { | 
            ||
| 2645 | return;  | 
            ||
| 2646 | }  | 
            ||
| 2647 | $this->displayMissions = $bool;  | 
            ||
| 2648 | $this->hasChanged = true;  | 
            ||
| 2649 | }  | 
            ||
| 2650 | |||
| 2651 | 	public function getMissions() { | 
            ||
| 2652 | 		if (!isset($this->missions)) { | 
            ||
| 2653 | 			$this->db->query('SELECT * FROM player_has_mission WHERE ' . $this->SQL); | 
            ||
| 2654 | $this->missions = array();  | 
            ||
| 2655 | 			while ($this->db->nextRecord()) { | 
            ||
| 2656 | 				$missionID = $this->db->getInt('mission_id'); | 
            ||
| 2657 | $this->missions[$missionID] = array(  | 
            ||
| 2658 | 					'On Step' => $this->db->getInt('on_step'), | 
            ||
| 2659 | 					'Progress' => $this->db->getInt('progress'), | 
            ||
| 2660 | 					'Unread' => $this->db->getBoolean('unread'), | 
            ||
| 2661 | 					'Expires' => $this->db->getInt('step_fails'), | 
            ||
| 2662 | 					'Sector' => $this->db->getInt('mission_sector'), | 
            ||
| 2663 | 					'Starting Sector' => $this->db->getInt('starting_sector') | 
            ||
| 2664 | );  | 
            ||
| 2665 | $this->rebuildMission($missionID);  | 
            ||
| 2666 | }  | 
            ||
| 2667 | }  | 
            ||
| 2668 | return $this->missions;  | 
            ||
| 2669 | }  | 
            ||
| 2670 | |||
| 2671 | 	public function getActiveMissions() { | 
            ||
| 2672 | $missions = $this->getMissions();  | 
            ||
| 2673 | 		foreach ($missions as $missionID => $mission) { | 
            ||
| 2674 | 			if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { | 
            ||
| 2675 | unset($missions[$missionID]);  | 
            ||
| 2676 | }  | 
            ||
| 2677 | }  | 
            ||
| 2678 | return $missions;  | 
            ||
| 2679 | }  | 
            ||
| 2680 | |||
| 2681 | 	protected function getMission($missionID) { | 
            ||
| 2682 | $missions = $this->getMissions();  | 
            ||
| 2683 | 		if (isset($missions[$missionID])) { | 
            ||
| 2684 | return $missions[$missionID];  | 
            ||
| 2685 | }  | 
            ||
| 2686 | return false;  | 
            ||
| 2687 | }  | 
            ||
| 2688 | |||
| 2689 | 	protected function hasMission($missionID) { | 
            ||
| 2690 | return $this->getMission($missionID) !== false;  | 
            ||
| 2691 | }  | 
            ||
| 2692 | |||
| 2693 | 	protected function updateMission($missionID) { | 
            ||
| 2710 | }  | 
            ||
| 2711 | |||
| 2712 | 	private function setupMissionStep($missionID) { | 
            ||
| 2713 | $stepID = $this->missions[$missionID]['On Step'];  | 
            ||
| 2714 | 		if ($stepID >= count(MISSIONS[$missionID]['Steps'])) { | 
            ||
| 2715 | // Nothing to do if this mission is already completed  | 
            ||
| 2716 | return;  | 
            ||
| 2717 | }  | 
            ||
| 2718 | $step = MISSIONS[$missionID]['Steps'][$stepID];  | 
            ||
| 2719 | 		if (isset($step['PickSector'])) { | 
            ||
| 2720 | $realX = Plotter::getX($step['PickSector']['Type'], $step['PickSector']['X'], $this->getGameID());  | 
            ||
| 2721 | $path = Plotter::findDistanceToX($realX, $this->getSector(), true, null, $this);  | 
            ||
| 2722 | 			if ($path === false) { | 
            ||
| 2723 | // Abandon the mission if it cannot be completed due to a  | 
            ||
| 2724 | // sector that does not exist or cannot be reached.  | 
            ||
| 2725 | // (Probably shouldn't bestow this mission in the first place)  | 
            ||
| 2726 | $this->deleteMission($missionID);  | 
            ||
| 2727 | 				create_error('Cannot find a path to the destination!'); | 
            ||
| 2728 | }  | 
            ||
| 2729 | $this->missions[$missionID]['Sector'] = $path->getEndSectorID();  | 
            ||
| 2730 | }  | 
            ||
| 2731 | }  | 
            ||
| 2732 | |||
| 2733 | /**  | 
            ||
| 2734 | * Declining a mission will permanently hide it from the player  | 
            ||
| 2735 | * by adding it in its completed state.  | 
            ||
| 2736 | */  | 
            ||
| 2737 | 	public function declineMission($missionID) { | 
            ||
| 2738 | $finishedStep = count(MISSIONS[$missionID]['Steps']);  | 
            ||
| 2739 | $this->addMission($missionID, $finishedStep);  | 
            ||
| 2740 | }  | 
            ||
| 2741 | |||
| 2742 | 	public function addMission($missionID, $step = 0) { | 
            ||
| 2743 | $this->getMissions();  | 
            ||
| 2744 | |||
| 2745 | 		if (isset($this->missions[$missionID])) { | 
            ||
| 2746 | return;  | 
            ||
| 2747 | }  | 
            ||
| 2748 | $sector = 0;  | 
            ||
| 2749 | |||
| 2750 | $mission = array(  | 
            ||
| 2751 | 'On Step' => $step,  | 
            ||
| 2752 | 'Progress' => 0,  | 
            ||
| 2753 | 'Unread' => true,  | 
            ||
| 2754 | 'Expires' => (SmrSession::getTime() + 86400),  | 
            ||
| 2755 | 'Sector' => $sector,  | 
            ||
| 2756 | 'Starting Sector' => $this->getSectorID()  | 
            ||
| 2757 | );  | 
            ||
| 2758 | |||
| 2759 | $this->missions[$missionID] =& $mission;  | 
            ||
| 2760 | $this->setupMissionStep($missionID);  | 
            ||
| 2761 | $this->rebuildMission($missionID);  | 
            ||
| 2762 | |||
| 2763 | 		$this->db->query(' | 
            ||
| 2764 | REPLACE INTO player_has_mission (game_id,account_id,mission_id,on_step,progress,unread,starting_sector,mission_sector,step_fails)  | 
            ||
| 2765 | 			VALUES ('.$this->db->escapeNumber($this->gameID) . ',' . $this->db->escapeNumber($this->accountID) . ',' . $this->db->escapeNumber($missionID) . ',' . $this->db->escapeNumber($mission['On Step']) . ',' . $this->db->escapeNumber($mission['Progress']) . ',' . $this->db->escapeBoolean($mission['Unread']) . ',' . $this->db->escapeNumber($mission['Starting Sector']) . ',' . $this->db->escapeNumber($mission['Sector']) . ',' . $this->db->escapeNumber($mission['Expires']) . ')' | 
            ||
| 2766 | );  | 
            ||
| 2767 | }  | 
            ||
| 2768 | |||
| 2769 | 	private function rebuildMission($missionID) { | 
            ||
| 2770 | $mission = $this->missions[$missionID];  | 
            ||
| 2771 | $this->missions[$missionID]['Name'] = MISSIONS[$missionID]['Name'];  | 
            ||
| 2772 | |||
| 2773 | 		if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { | 
            ||
| 2774 | // If we have completed this mission just use false to indicate no current task.  | 
            ||
| 2775 | $currentStep = false;  | 
            ||
| 2776 | 		} else { | 
            ||
| 2777 | $data = ['player' => $this, 'mission' => $mission];  | 
            ||
| 2778 | $currentStep = MISSIONS[$missionID]['Steps'][$mission['On Step']];  | 
            ||
| 2779 | array_walk_recursive($currentStep, 'replaceMissionTemplate', $data);  | 
            ||
| 2780 | }  | 
            ||
| 2781 | $this->missions[$missionID]['Task'] = $currentStep;  | 
            ||
| 2782 | }  | 
            ||
| 2783 | |||
| 2784 | 	public function deleteMission($missionID) { | 
            ||
| 2785 | $this->getMissions();  | 
            ||
| 2786 | 		if (isset($this->missions[$missionID])) { | 
            ||
| 2787 | unset($this->missions[$missionID]);  | 
            ||
| 2788 | 			$this->db->query('DELETE FROM player_has_mission WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID) . ' LIMIT 1'); | 
            ||
| 2789 | return true;  | 
            ||
| 2790 | }  | 
            ||
| 2791 | return false;  | 
            ||
| 2792 | }  | 
            ||
| 2793 | |||
| 2794 | 	public function markMissionsRead() { | 
            ||
| 2795 | $this->getMissions();  | 
            ||
| 2796 | $unreadMissions = array();  | 
            ||
| 2797 | 		foreach ($this->missions as $missionID => &$mission) { | 
            ||
| 2798 | 			if ($mission['Unread']) { | 
            ||
| 2799 | $unreadMissions[] = $missionID;  | 
            ||
| 2800 | $mission['Unread'] = false;  | 
            ||
| 2801 | $this->updateMission($missionID);  | 
            ||
| 2802 | }  | 
            ||
| 2803 | }  | 
            ||
| 2804 | return $unreadMissions;  | 
            ||
| 2805 | }  | 
            ||
| 2806 | |||
| 2807 | 	public function claimMissionReward($missionID) { | 
            ||
| 2808 | $this->getMissions();  | 
            ||
| 2809 | $mission =& $this->missions[$missionID];  | 
            ||
| 2810 | 		if ($mission === false) { | 
            ||
| 2811 | 			throw new Exception('Unknown mission: ' . $missionID); | 
            ||
| 2812 | }  | 
            ||
| 2813 | 		if ($mission['Task'] === false || $mission['Task']['Step'] != 'Claim') { | 
            ||
| 2814 | 			throw new Exception('Cannot claim mission: ' . $missionID . ', for step: ' . $mission['On Step']); | 
            ||
| 2815 | }  | 
            ||
| 2816 | $mission['On Step']++;  | 
            ||
| 2817 | $mission['Unread'] = true;  | 
            ||
| 2818 | 		foreach ($mission['Task']['Rewards'] as $rewardItem => $amount) { | 
            ||
| 2819 | 			switch ($rewardItem) { | 
            ||
| 2820 | case 'Credits':  | 
            ||
| 2821 | $this->increaseCredits($amount);  | 
            ||
| 2822 | break;  | 
            ||
| 2823 | case 'Experience':  | 
            ||
| 2824 | $this->increaseExperience($amount);  | 
            ||
| 2825 | break;  | 
            ||
| 2826 | }  | 
            ||
| 2827 | }  | 
            ||
| 2828 | $rewardText = $mission['Task']['Rewards']['Text'];  | 
            ||
| 2829 | 		if ($mission['On Step'] < count(MISSIONS[$missionID]['Steps'])) { | 
            ||
| 2830 | // If we haven't finished the mission yet then  | 
            ||
| 2831 | $this->setupMissionStep($missionID);  | 
            ||
| 2832 | }  | 
            ||
| 2833 | $this->rebuildMission($missionID);  | 
            ||
| 2834 | $this->updateMission($missionID);  | 
            ||
| 2835 | return $rewardText;  | 
            ||
| 2836 | }  | 
            ||
| 2837 | |||
| 2838 | 	public function getAvailableMissions() { | 
            ||
| 2839 | $availableMissions = array();  | 
            ||
| 2840 | 		foreach (MISSIONS as $missionID => $mission) { | 
            ||
| 2841 | 			if ($this->hasMission($missionID)) { | 
            ||
| 2842 | continue;  | 
            ||
| 2843 | }  | 
            ||
| 2844 | $realX = Plotter::getX($mission['HasX']['Type'], $mission['HasX']['X'], $this->getGameID());  | 
            ||
| 2845 | 			if ($this->getSector()->hasX($realX)) { | 
            ||
| 2846 | $availableMissions[$missionID] = $mission;  | 
            ||
| 2847 | }  | 
            ||
| 2848 | }  | 
            ||
| 2849 | return $availableMissions;  | 
            ||
| 2850 | }  | 
            ||
| 2851 | |||
| 2852 | /**  | 
            ||
| 2853 | * Log a player action in the current sector to the admin log console.  | 
            ||
| 2854 | */  | 
            ||
| 2855 | 	public function log(int $log_type_id, string $msg) : void { | 
            ||
| 2856 | $this->getAccount()->log($log_type_id, $msg, $this->getSectorID());  | 
            ||
| 2857 | }  | 
            ||
| 2858 | |||
| 2859 | 	public function actionTaken($actionID, array $values) { | 
            ||
| 2860 | 		if (!in_array($actionID, MISSION_ACTIONS)) { | 
            ||
| 2861 | 			throw new Exception('Unknown action: ' . $actionID); | 
            ||
| 2862 | }  | 
            ||
| 2863 | // TODO: Reenable this once tested. if($this->getAccount()->isLoggingEnabled())  | 
            ||
| 2864 | 			switch ($actionID) { | 
            ||
| 2865 | case 'WalkSector':  | 
            ||
| 2866 | $this->log(LOG_TYPE_MOVEMENT, 'Walks to sector: ' . $values['Sector']->getSectorID());  | 
            ||
| 2867 | break;  | 
            ||
| 2868 | case 'JoinAlliance':  | 
            ||
| 2869 | $this->log(LOG_TYPE_ALLIANCE, 'joined alliance: ' . $values['Alliance']->getAllianceName());  | 
            ||
| 2870 | break;  | 
            ||
| 2871 | case 'LeaveAlliance':  | 
            ||
| 2872 | $this->log(LOG_TYPE_ALLIANCE, 'left alliance: ' . $values['Alliance']->getAllianceName());  | 
            ||
| 2873 | break;  | 
            ||
| 2874 | case 'DisbandAlliance':  | 
            ||
| 2875 | $this->log(LOG_TYPE_ALLIANCE, 'disbanded alliance ' . $values['Alliance']->getAllianceName());  | 
            ||
| 2876 | break;  | 
            ||
| 2877 | case 'KickPlayer':  | 
            ||
| 2878 | 					$this->log(LOG_TYPE_ALLIANCE, 'kicked ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ') from alliance ' . $values['Alliance']->getAllianceName()); | 
            ||
| 2879 | break;  | 
            ||
| 2880 | case 'PlayerKicked':  | 
            ||
| 2881 | 					$this->log(LOG_TYPE_ALLIANCE, 'was kicked from alliance ' . $values['Alliance']->getAllianceName() . ' by ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ')'); | 
            ||
| 2882 | break;  | 
            ||
| 2883 | |||
| 2884 | }  | 
            ||
| 2885 | $this->getMissions();  | 
            ||
| 2886 | 		foreach ($this->missions as $missionID => &$mission) { | 
            ||
| 2887 | 			if ($mission['Task'] !== false && $mission['Task']['Step'] == $actionID) { | 
            ||
| 2888 | $requirements = $mission['Task']['Detail'];  | 
            ||
| 2889 | 				if (checkMissionRequirements($values, $requirements) === true) { | 
            ||
| 2890 | $mission['On Step']++;  | 
            ||
| 2891 | $mission['Unread'] = true;  | 
            ||
| 2892 | $this->setupMissionStep($missionID);  | 
            ||
| 2893 | $this->rebuildMission($missionID);  | 
            ||
| 2894 | $this->updateMission($missionID);  | 
            ||
| 2895 | }  | 
            ||
| 2896 | }  | 
            ||
| 2897 | }  | 
            ||
| 2898 | }  | 
            ||
| 2899 | |||
| 2900 | 	public function canSeeAny(array $otherPlayerArray) { | 
            ||
| 2901 | 		foreach ($otherPlayerArray as $otherPlayer) { | 
            ||
| 2902 | 			if ($this->canSee($otherPlayer)) { | 
            ||
| 2903 | return true;  | 
            ||
| 2904 | }  | 
            ||
| 2905 | }  | 
            ||
| 2906 | return false;  | 
            ||
| 2907 | }  | 
            ||
| 2908 | |||
| 2909 | 	public function canSee(AbstractSmrPlayer $otherPlayer) { | 
            ||
| 2910 | 		if (!$otherPlayer->getShip()->isCloaked()) { | 
            ||
| 2911 | return true;  | 
            ||
| 2912 | }  | 
            ||
| 2913 | 		if ($this->sameAlliance($otherPlayer)) { | 
            ||
| 2914 | return true;  | 
            ||
| 2915 | }  | 
            ||
| 2916 | 		if ($this->getExperience() >= $otherPlayer->getExperience()) { | 
            ||
| 2917 | return true;  | 
            ||
| 2918 | }  | 
            ||
| 2919 | return false;  | 
            ||
| 2920 | }  | 
            ||
| 2921 | |||
| 2922 | 	public function equals(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2923 | return $otherPlayer !== null && $this->getAccountID() == $otherPlayer->getAccountID() && $this->getGameID() == $otherPlayer->getGameID();  | 
            ||
| 2924 | }  | 
            ||
| 2925 | |||
| 2926 | 	public function sameAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2927 | return $this->equals($otherPlayer) || (!is_null($otherPlayer) && $this->getGameID() == $otherPlayer->getGameID() && $this->hasAlliance() && $this->getAllianceID() == $otherPlayer->getAllianceID());  | 
            ||
| 2928 | }  | 
            ||
| 2929 | |||
| 2930 | 	public function sharedForceAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2931 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2932 | }  | 
            ||
| 2933 | |||
| 2934 | 	public function forceNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2935 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2936 | }  | 
            ||
| 2937 | |||
| 2938 | 	public function planetNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2939 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2940 | }  | 
            ||
| 2941 | |||
| 2942 | 	public function traderNAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2944 | }  | 
            ||
| 2945 | |||
| 2946 | 	public function traderMAPAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2947 | return $this->traderAttackTraderAlliance($otherPlayer) && $this->traderDefendTraderAlliance($otherPlayer);  | 
            ||
| 2948 | }  | 
            ||
| 2949 | |||
| 2950 | 	public function traderAttackTraderAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2951 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2952 | }  | 
            ||
| 2953 | |||
| 2954 | 	public function traderDefendTraderAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2955 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2956 | }  | 
            ||
| 2957 | |||
| 2958 | 	public function traderAttackForceAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2959 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2960 | }  | 
            ||
| 2961 | |||
| 2962 | 	public function traderAttackPortAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2963 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2964 | }  | 
            ||
| 2965 | |||
| 2966 | 	public function traderAttackPlanetAlliance(AbstractSmrPlayer $otherPlayer = null) { | 
            ||
| 2967 | return $this->sameAlliance($otherPlayer);  | 
            ||
| 2968 | }  | 
            ||
| 2969 | |||
| 2970 | 	public function meetsAlignmentRestriction($restriction) { | 
            ||
| 2971 | 		if ($restriction < 0) { | 
            ||
| 2972 | return $this->getAlignment() <= $restriction;  | 
            ||
| 2973 | }  | 
            ||
| 2974 | 		if ($restriction > 0) { | 
            ||
| 2975 | return $this->getAlignment() >= $restriction;  | 
            ||
| 2976 | }  | 
            ||
| 2977 | return true;  | 
            ||
| 2978 | }  | 
            ||
| 2979 | |||
| 2980 | // Get an array of goods that are visible to the player  | 
            ||
| 2981 | 	public function getVisibleGoods() { | 
            ||
| 2982 | $goods = Globals::getGoods();  | 
            ||
| 2983 | $visibleGoods = array();  | 
            ||
| 2984 | 		foreach ($goods as $key => $good) { | 
            ||
| 2985 | 			if ($this->meetsAlignmentRestriction($good['AlignRestriction'])) { | 
            ||
| 2986 | $visibleGoods[$key] = $good;  | 
            ||
| 2987 | }  | 
            ||
| 2988 | }  | 
            ||
| 2989 | return $visibleGoods;  | 
            ||
| 2990 | }  | 
            ||
| 2991 | |||
| 2992 | /**  | 
            ||
| 2993 | * Will retrieve all visited sectors, use only when you are likely to check a large number of these  | 
            ||
| 2994 | */  | 
            ||
| 2995 | 	public function hasVisitedSector($sectorID) { | 
            ||
| 2996 | 		if (!isset($this->visitedSectors)) { | 
            ||
| 2997 | $this->visitedSectors = array();  | 
            ||
| 2998 | 			$this->db->query('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL); | 
            ||
| 2999 | 			while ($this->db->nextRecord()) { | 
            ||
| 3000 | 				$this->visitedSectors[$this->db->getInt('sector_id')] = false; | 
            ||
| 3001 | }  | 
            ||
| 3002 | }  | 
            ||
| 3003 | return !isset($this->visitedSectors[$sectorID]);  | 
            ||
| 3004 | }  | 
            ||
| 3005 | |||
| 3006 | 	public function getLeaveNewbieProtectionHREF() { | 
            ||
| 3007 | 		return SmrSession::getNewHREF(create_container('leave_newbie_processing.php')); | 
            ||
| 3008 | }  | 
            ||
| 3009 | |||
| 3010 | 	public function getExamineTraderHREF() { | 
            ||
| 3011 | 		$container = create_container('skeleton.php', 'trader_examine.php'); | 
            ||
| 3012 | $container['target'] = $this->getAccountID();  | 
            ||
| 3013 | return SmrSession::getNewHREF($container);  | 
            ||
| 3014 | }  | 
            ||
| 3015 | |||
| 3016 | 	public function getAttackTraderHREF() { | 
            ||
| 3017 | return Globals::getAttackTraderHREF($this->getAccountID());  | 
            ||
| 3018 | }  | 
            ||
| 3019 | |||
| 3020 | 	public function getPlanetKickHREF() { | 
            ||
| 3021 | 		$container = create_container('planet_kick_processing.php', 'trader_attack_processing.php'); | 
            ||
| 3022 | $container['account_id'] = $this->getAccountID();  | 
            ||
| 3023 | return SmrSession::getNewHREF($container);  | 
            ||
| 3024 | }  | 
            ||
| 3025 | |||
| 3026 | 	public function getTraderSearchHREF() { | 
            ||
| 3027 | 		$container = create_container('skeleton.php', 'trader_search_result.php'); | 
            ||
| 3028 | $container['player_id'] = $this->getPlayerID();  | 
            ||
| 3029 | return SmrSession::getNewHREF($container);  | 
            ||
| 3030 | }  | 
            ||
| 3031 | |||
| 3032 | 	public function getAllianceRosterHREF() { | 
            ||
| 3033 | return Globals::getAllianceRosterHREF($this->getAllianceID());  | 
            ||
| 3034 | }  | 
            ||
| 3035 | |||
| 3036 | 	public function getToggleWeaponHidingHREF($ajax = false) { | 
            ||
| 3037 | 		$container = create_container('toggle_processing.php'); | 
            ||
| 3038 | $container['toggle'] = 'WeaponHiding';  | 
            ||
| 3039 | $container['AJAX'] = $ajax;  | 
            ||
| 3040 | return SmrSession::getNewHREF($container);  | 
            ||
| 3041 | }  | 
            ||
| 3042 | |||
| 3043 | 	public function isDisplayWeapons() { | 
            ||
| 3045 | }  | 
            ||
| 3046 | |||
| 3047 | /**  | 
            ||
| 3048 | * Should weapons be displayed in the right panel?  | 
            ||
| 3049 | * This updates the player database directly because it is used with AJAX,  | 
            ||
| 3050 | * which does not acquire a sector lock.  | 
            ||
| 3051 | */  | 
            ||
| 3052 | 	public function setDisplayWeapons($bool) { | 
            ||
| 3053 | 		if ($this->displayWeapons == $bool) { | 
            ||
| 3054 | return;  | 
            ||
| 3055 | }  | 
            ||
| 3056 | $this->displayWeapons = $bool;  | 
            ||
| 3057 | 		$this->db->query('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); | 
            ||
| 3058 | }  | 
            ||
| 3059 | |||
| 3060 | 	public function update() { | 
            ||
| 3061 | $this->save();  | 
            ||
| 3062 | }  | 
            ||
| 3063 | |||
| 3064 | 	public function save() { | 
            ||
| 3065 | 		if ($this->hasChanged === true) { | 
            ||
| 3066 | 			$this->db->query('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . | 
            ||
| 3067 | ', player_id=' . $this->db->escapeNumber($this->playerID) .  | 
            ||
| 3068 | ', sector_id=' . $this->db->escapeNumber($this->sectorID) .  | 
            ||
| 3069 | ', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) .  | 
            ||
| 3070 | ', turns=' . $this->db->escapeNumber($this->turns) .  | 
            ||
| 3071 | ', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) .  | 
            ||
| 3072 | ', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) .  | 
            ||
| 3073 | ', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) .  | 
            ||
| 3074 | ', attack_warning=' . $this->db->escapeString($this->attackColour) .  | 
            ||
| 3075 | ', dead=' . $this->db->escapeBoolean($this->dead) .  | 
            ||
| 3076 | ', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) .  | 
            ||
| 3077 | ', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) .  | 
            ||
| 3078 | ', last_active=' . $this->db->escapeNumber($this->lastActive) .  | 
            ||
| 3079 | ', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) .  | 
            ||
| 3080 | ', race_id=' . $this->db->escapeNumber($this->raceID) .  | 
            ||
| 3081 | ', credits=' . $this->db->escapeNumber($this->credits) .  | 
            ||
| 3082 | ', experience=' . $this->db->escapeNumber($this->experience) .  | 
            ||
| 3083 | ', alignment=' . $this->db->escapeNumber($this->alignment) .  | 
            ||
| 3084 | ', military_payment=' . $this->db->escapeNumber($this->militaryPayment) .  | 
            ||
| 3085 | ', alliance_id=' . $this->db->escapeNumber($this->allianceID) .  | 
            ||
| 3086 | ', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) .  | 
            ||
| 3087 | ', ship_type_id=' . $this->db->escapeNumber($this->shipID) .  | 
            ||
| 3088 | ', kills=' . $this->db->escapeNumber($this->kills) .  | 
            ||
| 3089 | ', deaths=' . $this->db->escapeNumber($this->deaths) .  | 
            ||
| 3090 | ', assists=' . $this->db->escapeNumber($this->assists) .  | 
            ||
| 3091 | ', last_port=' . $this->db->escapeNumber($this->lastPort) .  | 
            ||
| 3092 | ', bank=' . $this->db->escapeNumber($this->bank) .  | 
            ||
| 3093 | ', zoom=' . $this->db->escapeNumber($this->zoom) .  | 
            ||
| 3094 | ', display_missions=' . $this->db->escapeBoolean($this->displayMissions) .  | 
            ||
| 3095 | ', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) .  | 
            ||
| 3096 | ', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) .  | 
            ||
| 3097 | ', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) .  | 
            ||
| 3098 | ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) .  | 
            ||
| 3099 | ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) .  | 
            ||
| 3100 | ', race_changed = ' . $this->db->escapeBoolean($this->raceChanged) .  | 
            ||
| 3101 | ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) .  | 
            ||
| 3102 | ' WHERE ' . $this->SQL . ' LIMIT 1');  | 
            ||
| 3103 | $this->hasChanged = false;  | 
            ||
| 3104 | }  | 
            ||
| 3105 | 		foreach ($this->hasBountyChanged as $key => &$bountyChanged) { | 
            ||
| 3106 | 			if ($bountyChanged === true) { | 
            ||
| 3107 | $bountyChanged = false;  | 
            ||
| 3108 | $bounty = $this->getBounty($key);  | 
            ||
| 3109 | 				if ($bounty['New'] === true) { | 
            ||
| 3110 | 					if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { | 
            ||
| 3111 | 						$this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); | 
            ||
| 3112 | }  | 
            ||
| 3113 | 				} else { | 
            ||
| 3114 | 					if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { | 
            ||
| 3115 | 						$this->db->query('UPDATE bounty | 
            ||
| 3116 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ',  | 
            ||
| 3117 | smr_credits=' . $this->db->escapeNumber($bounty['SmrCredits']) . ',  | 
            ||
| 3118 | type=' . $this->db->escapeString($bounty['Type']) . ',  | 
            ||
| 3119 | claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ',  | 
            ||
| 3120 | time=' . $this->db->escapeNumber($bounty['Time']) . '  | 
            ||
| 3121 | WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1');  | 
            ||
| 3122 | 					} else { | 
            ||
| 3123 | 						$this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); | 
            ||
| 3124 | }  | 
            ||
| 3125 | }  | 
            ||
| 3126 | }  | 
            ||
| 3127 | }  | 
            ||
| 3128 | $this->saveHOF();  | 
            ||
| 3129 | }  | 
            ||
| 3130 | |||
| 3131 | 	public function saveHOF() { | 
            ||
| 3132 | 		if (count($this->hasHOFChanged) > 0) { | 
            ||
| 3133 | $this->doHOFSave($this->hasHOFChanged);  | 
            ||
| 3134 | $this->hasHOFChanged = [];  | 
            ||
| 3135 | }  | 
            ||
| 3136 | 		if (!empty(self::$hasHOFVisChanged)) { | 
            ||
| 3137 | 			foreach (self::$hasHOFVisChanged as $hofType => $changeType) { | 
            ||
| 3138 | 				if ($changeType == self::HOF_NEW) { | 
            ||
| 3139 | 					$this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); | 
            ||
| 3140 | 				} else { | 
            ||
| 3141 | 					$this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); | 
            ||
| 3142 | }  | 
            ||
| 3143 | unset(self::$hasHOFVisChanged[$hofType]);  | 
            ||
| 3144 | }  | 
            ||
| 3145 | }  | 
            ||
| 3146 | }  | 
            ||
| 3147 | |||
| 3148 | /**  | 
            ||
| 3149 | * This should only be called by `saveHOF` (and recursively) to  | 
            ||
| 3150 | * ensure that the `hasHOFChanged` attribute is properly cleared.  | 
            ||
| 3151 | */  | 
            ||
| 3152 | 	protected function doHOFSave(array $hasChangedList, array $typeList = array()) { | 
            ||
| 3153 | 		foreach ($hasChangedList as $type => $hofChanged) { | 
            ||
| 3154 | $tempTypeList = $typeList;  | 
            ||
| 3155 | $tempTypeList[] = $type;  | 
            ||
| 3156 | 			if (is_array($hofChanged)) { | 
            ||
| 3157 | $this->doHOFSave($hofChanged, $tempTypeList);  | 
            ||
| 3158 | 			} else { | 
            ||
| 3159 | $amount = $this->getHOF($tempTypeList);  | 
            ||
| 3160 | 				if ($hofChanged == self::HOF_NEW) { | 
            ||
| 3161 | 					if ($amount > 0) { | 
            ||
| 3162 | 						$this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); | 
            ||
| 3163 | }  | 
            ||
| 3164 | 				} elseif ($hofChanged == self::HOF_CHANGED) { | 
            ||
| 3165 | 					$this->db->query('UPDATE player_hof | 
            ||
| 3166 | SET amount=' . $this->db->escapeNumber($amount) . '  | 
            ||
| 3167 | WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeArray($tempTypeList, ':', false) . ' LIMIT 1');  | 
            ||
| 3168 | }  | 
            ||
| 3169 | }  | 
            ||
| 3170 | }  | 
            ||
| 3171 | }  | 
            ||
| 3172 | |||
| 3173 | }  | 
            ||
| 3174 |