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<?php declare(strict_types=1); |
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namespace SmrTest\lib\DefaultGame; |
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use AbstractSmrPlayer; |
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use SmrShip; |
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use SmrTest\BaseIntegrationSpec; |
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use SmrWeapon; |
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/** |
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* @covers SmrShip |
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*/ |
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class SmrShipIntegrationTest extends BaseIntegrationSpec { |
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private AbstractSmrPlayer $player; // will be mocked |
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protected function tablesToTruncate(): array { |
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return ['ship_has_hardware']; |
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} |
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protected function setUp(): void { |
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// Start each test with an empty ship cache |
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SmrShip::clearCache(); |
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// Create mock player that will be needed to create any ship |
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$this->player = $this->createMock(AbstractSmrPlayer::class); |
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$this->player |
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->method('getAccountID') |
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->willReturn(7); |
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$this->player |
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->method('getGameID') |
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->willReturn(3); |
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// Use Demonica because it's the only ship with all special hardware |
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$this->player |
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->method('getShipTypeID') |
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->willReturn(SHIP_TYPE_DEMONICA); |
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} |
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public function test_getShip(): void { |
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// Get the ship associated with this player |
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$original = SmrShip::getShip($this->player); |
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self::assertSame($this->player->getAccountID(), $original->getAccountID()); |
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self::assertSame($this->player->getGameID(), $original->getGameID()); |
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self::assertSame($this->player->getShipTypeID(), $original->getTypeID()); |
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// Check that we get the exact same object if we get it again |
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$forceUpdate = false; |
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$ship = SmrShip::getShip($this->player, $forceUpdate); |
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self::assertSame($original, $ship); |
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// Check that we get a different object if we force update |
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$forceUpdate = true; |
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$ship = SmrShip::getShip($this->player, $forceUpdate); |
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self::assertNotSame($original, $ship); |
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// but it is still the same ship |
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self::assertEquals($original, $ship); |
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} |
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public function test_updateHardware(): void { |
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$original = SmrShip::getShip($this->player); |
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// Add hardware |
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$original->setHardwareToMax(); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Change some hardware |
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$original->decreaseShields(10); |
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$original->decreaseCDs(10); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Remove hardware |
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$original->removeAllHardware(); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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} |
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public function test_updateWeapons(): void { |
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$original = SmrShip::getShip($this->player); |
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// Add a couple weapons |
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$original->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); |
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$original->addWeapon(SmrWeapon::getWeapon(WEAPON_PORT_TURRET)); |
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$original->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Remove a weapon |
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$original->removeWeapon(1); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Remove all weapons |
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$original->removeAllWeapons(); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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} |
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public function test_updateCargo(): void { |
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$original = SmrShip::getShip($this->player); |
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$original->setHardwareToMax(); |
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// Add some cargo |
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$original->increaseCargo(GOODS_ORE, 15); |
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$original->increaseCargo(GOODS_WOOD, 5); |
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$original->increaseCargo(GOODS_FOOD, 10); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Modify existing cargo |
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$original->decreaseCargo(GOODS_ORE, 5); // decrease |
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$original->decreaseCargo(GOODS_WOOD, 5); // remove all |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Remove all cargo |
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$original->removeAllCargo(); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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} |
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public function test_updateCloak(): void { |
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$original = SmrShip::getShip($this->player); |
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$original->setHardwareToMax(); |
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// Enable cloak |
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$original->enableCloak(); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Disable cloak |
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$original->decloak(); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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} |
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public function test_updateIllusion(): void { |
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$original = SmrShip::getShip($this->player); |
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$original->setHardwareToMax(); |
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// Enable illusion |
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$original->setIllusion(SHIP_TYPE_DRUDGE, 2, 3); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Change illusion |
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$original->setIllusion(SHIP_TYPE_ROGUE, 5, 1); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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// Disable illusion |
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$original->disableIllusion(); |
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$original->update(); |
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// Check that the reloaded ship is equal to the original |
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$ship = SmrShip::getShip($this->player, true); |
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self::assertNotSame($original, $ship); |
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self::assertEquals($original, $ship); |
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} |
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} |
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This check looks for calls to methods that do not seem to exist on a given type. It looks for the method on the type itself as well as in inherited classes or implemented interfaces.
This is most likely a typographical error or the method has been renamed.