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<?php declare(strict_types=1); |
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namespace SmrTest\lib\DefaultGame; |
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use Exception; |
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use Globals; |
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use SmrPlanet; |
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use SmrTest\BaseIntegrationSpec; |
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/** |
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* @covers SmrPlanet |
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*/ |
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class SmrPlanetIntegrationTest extends BaseIntegrationSpec { |
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protected function tablesToTruncate(): array { |
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return ['planet']; |
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} |
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protected function tearDown(): void { |
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SmrPlanet::clearCache(); |
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} |
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public function test_createPlanet(): void { |
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// Test arbitrary input |
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$sectorID = 2; |
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$gameID = 42; |
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$typeID = 3; |
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$inhabitableTime = 5; |
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$planet = SmrPlanet::createPlanet($gameID, $sectorID, $typeID, $inhabitableTime); |
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$this->assertTrue($planet->exists()); |
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// Check properties set explicitly |
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$this->assertSame($gameID, $planet->getGameID()); |
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$this->assertSame($sectorID, $planet->getSectorID()); |
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$this->assertSame($typeID, $planet->getTypeID()); |
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$this->assertSame($inhabitableTime, $planet->getInhabitableTime()); |
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} |
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public function test_createPlanet_already_exists(): void { |
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SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->expectException(Exception::class); |
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$this->expectExceptionMessage('Planet already exists'); |
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SmrPlanet::createPlanet(1, 1, 1, 1); |
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} |
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public function test_removePlanet(): void { |
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// Check that planet exists |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->assertTrue($planet->exists()); |
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SmrPlanet::removePlanet(1, 1); |
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$planet = SmrPlanet::getPlanet(1, 1, true); |
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$this->assertFalse($planet->exists()); |
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} |
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public function test_name(): void { |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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// Check default name |
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$this->assertSame('Unknown', $planet->getDisplayName()); |
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// Set a new name (include non-HTML-safe character) |
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$planet->setName('Test&'); |
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$this->assertSame('Test&', $planet->getDisplayName()); |
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} |
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public function test_owner(): void { |
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// Check default owner |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->assertFalse($planet->hasOwner()); |
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$this->assertSame(0, $planet->getOwnerID()); |
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// Set a new owner |
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$ownerID = 3; |
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$planet->setOwnerID($ownerID); |
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$this->assertTrue($planet->hasOwner()); |
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$this->assertSame($ownerID, $planet->getOwnerID()); |
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// Remove the owner again |
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$planet->removeOwner(); |
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$this->assertFalse($planet->hasOwner()); |
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$this->assertSame(0, $planet->getOwnerID()); |
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} |
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public function test_password(): void { |
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// Check default password |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->assertSame('', $planet->getPassword()); |
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// Set a new password |
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$password = 'test'; |
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$planet->setPassword($password); |
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$this->assertSame($password, $planet->getPassword()); |
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// Remove the password again |
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$planet->removePassword(); |
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$this->assertSame('', $planet->getPassword()); |
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} |
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public function test_credits(): void { |
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// Check default credits |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->assertSame(0, $planet->getCredits()); |
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// Check increase/decrease credits |
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$planet->increaseCredits(100); |
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$this->assertSame(100, $planet->getCredits()); |
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$planet->increaseCredits(50); |
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$this->assertSame(150, $planet->getCredits()); |
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$planet->decreaseCredits(50); |
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$this->assertSame(100, $planet->getCredits()); |
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} |
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public function test_bonds(): void { |
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// Check default bond |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->assertSame(0, $planet->getBonds()); |
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// Check increase/decrease bonds |
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$planet->increaseBonds(100); |
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$this->assertSame(100, $planet->getBonds()); |
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$planet->increaseBonds(50); |
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$this->assertSame(150, $planet->getBonds()); |
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$planet->decreaseBonds(50); |
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$this->assertSame(100, $planet->getBonds()); |
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} |
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public function test_bond_maturity(): void { |
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// Check default maturity |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->assertSame(0, $planet->getMaturity()); |
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// Set a new bond maturity |
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$maturity = time(); |
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$planet->setMaturity($maturity); |
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$this->assertSame($maturity, $planet->getMaturity()); |
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} |
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public function test_stockpile(): void { |
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// Check default stockpile |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->assertFalse($planet->hasStockpile()); |
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$this->assertSame([], $planet->getStockpile()); |
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foreach (array_keys(Globals::getGoods()) as $goodID) { |
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$this->assertFalse($planet->hasStockpile($goodID)); |
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$this->assertSame(0, $planet->getStockpile($goodID)); |
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} |
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// Setting 0 still counts as empty |
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$planet->setStockpile(GOODS_ORE, 0); |
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$this->assertFalse($planet->hasStockpile()); |
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$this->assertFalse($planet->hasStockpile(GOODS_ORE)); |
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// Check increase stockpile |
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$planet->increaseStockpile(GOODS_ORE, 50); |
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$this->assertTrue($planet->hasStockpile()); |
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$this->assertSame([GOODS_ORE => 50], $planet->getStockpile()); |
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foreach (array_keys(Globals::getGoods()) as $goodID) { |
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if ($goodID === GOODS_ORE) { |
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$this->assertTrue($planet->hasStockpile($goodID)); |
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$this->assertSame(50, $planet->getStockpile($goodID)); |
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} else { |
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$this->assertFalse($planet->hasStockpile($goodID)); |
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$this->assertSame(0, $planet->getStockpile($goodID)); |
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} |
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} |
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// Check decrease stockpile |
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$planet->decreaseStockpile(GOODS_ORE, 10); |
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$this->assertTrue($planet->hasStockpile()); |
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$this->assertSame([GOODS_ORE => 40], $planet->getStockpile()); |
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foreach (array_keys(Globals::getGoods()) as $goodID) { |
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if ($goodID === GOODS_ORE) { |
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$this->assertTrue($planet->hasStockpile($goodID)); |
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$this->assertSame(40, $planet->getStockpile($goodID)); |
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} else { |
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$this->assertFalse($planet->hasStockpile($goodID)); |
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$this->assertSame(0, $planet->getStockpile($goodID)); |
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} |
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} |
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// Check remaining stockpile (ore: 600 - 40) |
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$this->assertSame(560, $planet->getRemainingStockpile(GOODS_ORE)); |
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} |
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public function test_setStockpile_throws_when_negative(): void { |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->expectException(Exception::class); |
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$this->expectExceptionMessage('Trying to set negative stockpile'); |
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$planet->setStockpile(GOODS_ORE, -20); |
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} |
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public function test_setBuilding_throws_when_negative(): void { |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->expectException(Exception::class); |
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$this->expectExceptionMessage('Cannot set negative number of buildings'); |
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$planet->setBuilding(PLANET_HANGAR, -1); |
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} |
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public function test_destroyBuilding_throws_when_invalid(): void { |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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$this->expectException(Exception::class); |
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$this->expectExceptionMessage('Cannot set negative number of buildings'); |
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$planet->destroyBuilding(PLANET_TURRET, 1); |
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} |
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public function test_checkForDowngrade(): void { |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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// If we don't do enough damage, we should never downgrade |
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$this->assertSame([], $planet->checkForDowngrade(0)); |
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// With no buildings, this should always return empty |
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$this->assertSame([], $planet->checkForDowngrade(100 * SmrPlanet::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE)); |
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// Give the planet 2 structures, and destroy them both |
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$planet->setBuilding(PLANET_GENERATOR, 2); |
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srand(95); // seed rand for reproducibility |
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$result = $planet->checkForDowngrade(2 * SmrPlanet::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
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$this->assertSame([PLANET_GENERATOR => 2], $result); |
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} |
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public function test_buildings(): void { |
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$planet = SmrPlanet::createPlanet(1, 1, 1, 1); |
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// Tests with no buildings |
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$this->assertFalse($planet->hasBuilding(PLANET_HANGAR)); |
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$this->assertSame(0, $planet->getBuilding(PLANET_HANGAR)); |
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$this->assertSame(0.0, $planet->getLevel()); |
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// Add some hangars |
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$planet->increaseBuilding(PLANET_HANGAR, 4); |
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$this->assertTrue($planet->hasBuilding(PLANET_HANGAR)); |
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$this->assertSame(4, $planet->getBuilding(PLANET_HANGAR)); |
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$this->assertSame(4 / 3, $planet->getLevel()); |
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// Destroy some hangars |
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$planet->destroyBuilding(PLANET_HANGAR, 2); |
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$this->assertTrue($planet->hasBuilding(PLANET_HANGAR)); |
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$this->assertSame(2, $planet->getBuilding(PLANET_HANGAR)); |
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$this->assertSame(2 / 3, $planet->getLevel()); |
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} |
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public function test_defenses(): void { |
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// Make a Defense World planet |
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$planet = SmrPlanet::createPlanet(1, 1, 4, 1); |
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// Add buildings so that we can add defenses |
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$planet->increaseBuilding(PLANET_GENERATOR, 1); |
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$planet->increaseBuilding(PLANET_HANGAR, 1); |
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$planet->increaseBuilding(PLANET_BUNKER, 1); |
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// Make sure there are no defenses to start |
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self::assertSame(0, $planet->getShields()); |
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self::assertFalse($planet->hasShields()); |
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self::assertSame(0, $planet->getCDs()); |
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self::assertFalse($planet->hasCDs()); |
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self::assertSame(0, $planet->getArmour()); |
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self::assertFalse($planet->hasArmour()); |
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// Increase shields |
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$planet->increaseShields(10); |
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self::assertSame(10, $planet->getShields()); |
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self::assertTrue($planet->hasShields()); |
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// Don't increase shields |
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$planet->increaseShields(0); |
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self::assertSame(10, $planet->getShields()); |
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// Decrease shields |
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$planet->decreaseShields(2); |
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self::assertSame(8, $planet->getShields()); |
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// Make sure we can't go above the Generator limit |
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$planet->setShields(PLANET_GENERATOR_SHIELDS + 1); |
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self::assertSame(PLANET_GENERATOR_SHIELDS, $planet->getShields()); |
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// Make sure we can't go below 0 shields |
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$planet->setShields(-1); |
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self::assertSame(0, $planet->getShields()); |
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// Increase CDs |
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$planet->increaseCDs(5); |
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self::assertSame(5, $planet->getCDs()); |
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self::assertTrue($planet->hasCDs()); |
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// Don't increase CDs |
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$planet->increaseCDs(0); |
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self::assertSame(5, $planet->getCDs()); |
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// Decrease CDs |
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$planet->decreaseCDs(3); |
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self::assertSame(2, $planet->getCDs()); |
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// Make sure we can't go above the Hangar limit |
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$planet->setCDs(PLANET_HANGAR_DRONES + 1); |
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self::assertSame(PLANET_HANGAR_DRONES, $planet->getCDs()); |
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// Make sure we can't go below 0 CDs |
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$planet->setCDs(-1); |
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self::assertSame(0, $planet->getCDs()); |
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// Increase armour |
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$planet->increaseArmour(15); |
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self::assertSame(15, $planet->getArmour()); |
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self::assertTrue($planet->hasArmour()); |
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// Don't increase armour |
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$planet->increaseArmour(0); |
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self::assertSame(15, $planet->getArmour()); |
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// Decrease armour |
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$planet->decreaseArmour(4); |
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self::assertSame(11, $planet->getArmour()); |
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// Make sure we can't go above the Bunker limit |
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$planet->setArmour(PLANET_BUNKER_ARMOUR + 1); |
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self::assertSame(PLANET_BUNKER_ARMOUR, $planet->getArmour()); |
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// Make sure we can't go below 0 armour |
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$planet->setArmour(-1); |
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self::assertSame(0, $planet->getArmour()); |
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} |
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} |
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