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| Total Complexity | 289 | 
| Total Lines | 1292 | 
| Duplicated Lines | 0 % | 
| Changes | 2 | ||
| Bugs | 0 | Features | 0 | 
Complex classes like SmrPlanet often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrPlanet, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); | ||
| 7 | class SmrPlanet { | ||
| 8 | protected static $CACHE_PLANETS = array(); | ||
| 9 | |||
| 10 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 100; | ||
| 11 | const CHANCE_TO_DOWNGRADE = 15; // percent | ||
| 12 | const TIME_TO_CREDIT_BUST = 10800; // 3 hours | ||
| 13 | const TIME_ATTACK_NEWS_COOLDOWN = 3600; // 1 hour | ||
| 14 | const MAX_STOCKPILE = 600; | ||
| 15 | |||
| 16 | protected $db; | ||
| 17 | protected $SQL; | ||
| 18 | |||
| 19 | protected $sectorID; | ||
| 20 | protected $gameID; | ||
| 21 | protected $planetName; | ||
| 22 | protected $ownerID; | ||
| 23 | protected $password; | ||
| 24 | protected $shields; | ||
| 25 | protected $armour; | ||
| 26 | protected $drones; | ||
| 27 | protected $credits; | ||
| 28 | protected $bonds; | ||
| 29 | protected $maturity; | ||
| 30 | protected $stockpile; | ||
| 31 | protected $buildings; | ||
| 32 | protected $inhabitableTime; | ||
| 33 | protected $currentlyBuilding; | ||
| 34 | protected $mountedWeapons; | ||
| 35 | protected $typeID; | ||
| 36 | protected $typeInfo; | ||
| 37 | |||
| 38 | protected $hasChanged = false; | ||
| 39 | protected $hasChangedFinancial = false; // for credits, bond, maturity | ||
| 40 | protected $hasChangedStockpile = false; | ||
| 41 | protected $hasChangedWeapons = array(); | ||
| 42 | protected $hasChangedBuildings = array(); | ||
| 43 | protected $hasStoppedBuilding = array(); | ||
| 44 | protected $isNew = false; | ||
| 45 | |||
| 46 | protected $delayedShieldsDelta = 0; | ||
| 47 | protected $delayedCDsDelta = 0; | ||
| 48 | protected $delayedArmourDelta = 0; | ||
| 49 | |||
| 50 | 	public function __sleep() { | ||
| 51 | return ['sectorID', 'gameID', 'planetName', 'ownerID', 'typeID']; | ||
| 52 | } | ||
| 53 | |||
| 54 | 	public static function refreshCache() { | ||
| 55 | 		foreach (self::$CACHE_PLANETS as $gameID => &$gamePlanets) { | ||
| 56 | 			foreach ($gamePlanets as $sectorID => &$planet) { | ||
| 57 | $planet = self::getPlanet($gameID, $sectorID, true); | ||
| 58 | } | ||
| 59 | } | ||
| 60 | } | ||
| 61 | |||
| 62 | 	public static function clearCache() { | ||
| 63 | self::$CACHE_PLANETS = array(); | ||
| 64 | } | ||
| 65 | |||
| 66 | 	public static function savePlanets() { | ||
| 67 | 		foreach (self::$CACHE_PLANETS as $gamePlanets) { | ||
| 68 | 			foreach ($gamePlanets as $planet) { | ||
| 69 | $planet->update(); | ||
| 70 | } | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | 	public static function getGalaxyPlanets($gameID, $galaxyID, $forceUpdate = false) { | ||
| 75 | $db = MySqlDatabase::getInstance(); | ||
| 76 | 		$db->query('SELECT planet.*, sector_id FROM sector LEFT JOIN planet USING (game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); | ||
| 77 | $galaxyPlanets = []; | ||
| 78 | 		while ($db->nextRecord()) { | ||
| 79 | 			$sectorID = $db->getInt('sector_id'); | ||
| 80 | $planet = self::getPlanet($gameID, $sectorID, $forceUpdate, $db); | ||
| 81 | 			if ($planet->exists()) { | ||
| 82 | $galaxyPlanets[$sectorID] = $planet; | ||
| 83 | } | ||
| 84 | } | ||
| 85 | return $galaxyPlanets; | ||
| 86 | } | ||
| 87 | |||
| 88 | 	public static function getPlanet($gameID, $sectorID, $forceUpdate = false, $db = null) { | ||
| 89 | 		if ($forceUpdate || !isset(self::$CACHE_PLANETS[$gameID][$sectorID])) { | ||
| 90 | self::$CACHE_PLANETS[$gameID][$sectorID] = new SmrPlanet($gameID, $sectorID, $db); | ||
| 91 | } | ||
| 92 | return self::$CACHE_PLANETS[$gameID][$sectorID]; | ||
| 93 | } | ||
| 94 | |||
| 95 | 	public static function createPlanet($gameID, $sectorID, $type = 1) { | ||
| 96 | 		if (!self::getPlanet($gameID, $sectorID)->exists()) { | ||
| 97 | $minTime = SmrGame::getGame($gameID)->getStartTime(); | ||
| 98 | $inhabitableTime = $minTime + pow(rand(45, 85), 3); | ||
| 99 | |||
| 100 | // insert planet into db | ||
| 101 | $db = MySqlDatabase::getInstance(); | ||
| 102 | 			$db->query('INSERT INTO planet (game_id, sector_id, inhabitable_time, planet_type_id) | ||
| 103 | 				VALUES (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($sectorID) . ', ' . $db->escapeNumber($inhabitableTime) . ', ' . $db->escapeNumber($type) . ')'); | ||
| 104 | } | ||
| 105 | return self::getPlanet($gameID, $sectorID, true); | ||
| 106 | } | ||
| 107 | |||
| 108 | 	public static function removePlanet($gameID, $sectorID) { | ||
| 109 | $db = MySqlDatabase::getInstance(); | ||
| 110 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' AND sector_id = ' . $db->escapeNumber($sectorID); | ||
| 111 | 		$db->query('DELETE FROM planet WHERE ' . $SQL); | ||
| 112 | 		$db->query('DELETE FROM planet_has_weapon WHERE ' . $SQL); | ||
| 113 | 		$db->query('DELETE FROM planet_has_cargo WHERE ' . $SQL); | ||
| 114 | 		$db->query('DELETE FROM planet_has_building WHERE ' . $SQL); | ||
| 115 | 		$db->query('DELETE FROM planet_is_building WHERE ' . $SQL); | ||
| 116 | //kick everyone from planet | ||
| 117 | 		$db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $SQL); | ||
| 118 | |||
| 119 | self::$CACHE_PLANETS[$gameID][$sectorID] = null; | ||
| 120 | unset(self::$CACHE_PLANETS[$gameID][$sectorID]); | ||
| 121 | } | ||
| 122 | |||
| 123 | 	protected function __construct($gameID, $sectorID, $db = null) { | ||
| 124 | $this->db = MySqlDatabase::getInstance(); | ||
| 125 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); | ||
| 126 | |||
| 127 | 		if (isset($db)) { | ||
| 128 | 			$planetExists = $db->hasField('planet_type_id'); | ||
| 129 | 		} else { | ||
| 130 | $db = $this->db; | ||
| 131 | 			$db->query('SELECT * FROM planet WHERE ' . $this->SQL); | ||
| 132 | $planetExists = $db->nextRecord(); | ||
| 133 | } | ||
| 134 | |||
| 135 | 		if ($planetExists) { | ||
| 136 | $this->gameID = (int)$gameID; | ||
| 137 | $this->sectorID = (int)$sectorID; | ||
| 138 | 			$this->planetName = stripslashes($db->getField('planet_name')); | ||
| 139 | 			$this->ownerID = $db->getInt('owner_id'); | ||
| 140 | 			$this->password = $db->getField('password'); | ||
| 141 | 			$this->shields = $db->getInt('shields'); | ||
| 142 | 			$this->armour = $db->getInt('armour'); | ||
| 143 | 			$this->drones = $db->getInt('drones'); | ||
| 144 | 			$this->credits = $db->getInt('credits'); | ||
| 145 | 			$this->bonds = $db->getInt('bonds'); | ||
| 146 | 			$this->maturity = $db->getInt('maturity'); | ||
| 147 | 			$this->inhabitableTime = $db->getInt('inhabitable_time'); | ||
| 148 | 			$this->typeID = $db->getInt('planet_type_id'); | ||
| 149 | |||
| 150 | $this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); | ||
| 151 | $this->checkBondMaturity(); | ||
| 152 | } | ||
| 153 | } | ||
| 154 | |||
| 155 | 	public function getInterestRate() { | ||
| 156 | $level = $this->getLevel(); | ||
| 157 | 		if ($level < 9) { | ||
| 158 | return .0404; | ||
| 159 | 		} elseif ($level < 19) { | ||
| 160 | return .0609; | ||
| 161 | 		} elseif ($level < 29) { | ||
| 162 | return .1236; | ||
| 163 | 		} elseif ($level < 39) { | ||
| 164 | return .050625; | ||
| 165 | 		} elseif ($level < 49) { | ||
| 166 | return .0404; | ||
| 167 | 		} elseif ($level < 59) { | ||
| 168 | return .030225; | ||
| 169 | 		} elseif ($level < 69) { | ||
| 170 | return .0201; | ||
| 171 | 		} else { | ||
| 172 | return .018081; | ||
| 173 | } | ||
| 174 | } | ||
| 175 | |||
| 176 | 	public function checkBondMaturity($partial = false) { | ||
| 177 | 		if ($this->getMaturity() > 0 && ($partial === true || $this->getMaturity() < SmrSession::getTime())) { | ||
| 178 | // calc the interest for the time | ||
| 179 | $interest = $this->getBonds() * $this->getInterestRate(); | ||
| 180 | |||
| 181 | 			if ($partial === true && $this->getMaturity() > SmrSession::getTime()) { | ||
| 182 | // Adjust interest based upon how much of the bond duration has passed. | ||
| 183 | $interest -= ($interest / $this->getBondTime()) * ($this->getMaturity() - SmrSession::getTime()); | ||
| 184 | } | ||
| 185 | |||
| 186 | // transfer money to free avail cash | ||
| 187 | $this->increaseCredits($this->getBonds() + IFloor($interest)); | ||
| 188 | |||
| 189 | // reset bonds | ||
| 190 | $this->setBonds(0); | ||
| 191 | |||
| 192 | // reset maturity | ||
| 193 | $this->setMaturity(0); | ||
| 194 | } | ||
| 195 | } | ||
| 196 | |||
| 197 | 	public function getBondTime() : int { | ||
| 198 | return IRound(BOND_TIME / $this->getGame()->getGameSpeed()); | ||
| 199 | } | ||
| 200 | |||
| 201 | 	public function bond() { | ||
| 202 | $this->checkBondMaturity(true); | ||
| 203 | |||
| 204 | // add it to bond | ||
| 205 | $this->increaseBonds($this->getCredits()); | ||
| 206 | |||
| 207 | // set free cash to 0 | ||
| 208 | $this->setCredits(0); | ||
| 209 | |||
| 210 | // initialize time | ||
| 211 | $this->setMaturity(SmrSession::getTime() + $this->getBondTime()); | ||
| 212 | } | ||
| 213 | |||
| 214 | 	public function getGameID() { | ||
| 215 | return $this->gameID; | ||
| 216 | } | ||
| 217 | |||
| 218 | 	public function getGame() { | ||
| 219 | return SmrGame::getGame($this->gameID); | ||
| 220 | } | ||
| 221 | |||
| 222 | 	public function getSectorID() { | ||
| 223 | return $this->sectorID; | ||
| 224 | } | ||
| 225 | |||
| 226 | 	public function getGalaxy() { | ||
| 227 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); | ||
| 228 | } | ||
| 229 | |||
| 230 | 	public function getOwnerID() { | ||
| 231 | return $this->ownerID; | ||
| 232 | } | ||
| 233 | |||
| 234 | 	public function hasOwner() { | ||
| 235 | return $this->ownerID != 0; | ||
| 236 | } | ||
| 237 | |||
| 238 | 	public function removeOwner() { | ||
| 239 | $this->setOwnerID(0); | ||
| 240 | } | ||
| 241 | |||
| 242 | 	public function setOwnerID($claimerID) { | ||
| 243 | 		if ($this->ownerID == $claimerID) { | ||
| 244 | return; | ||
| 245 | } | ||
| 246 | $this->ownerID = $claimerID; | ||
| 247 | $this->hasChanged = true; | ||
| 248 | } | ||
| 249 | |||
| 250 | 	public function getOwner() { | ||
| 251 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); | ||
| 252 | } | ||
| 253 | |||
| 254 | 	public function getPassword() { | ||
| 255 | return $this->password; | ||
| 256 | } | ||
| 257 | |||
| 258 | 	public function setPassword($password) { | ||
| 259 | 		if ($this->password == $password) { | ||
| 260 | return; | ||
| 261 | } | ||
| 262 | $this->password = $password; | ||
| 263 | $this->hasChanged = true; | ||
| 264 | } | ||
| 265 | |||
| 266 | 	public function removePassword() { | ||
| 267 | 		$this->setPassword(''); | ||
| 268 | } | ||
| 269 | |||
| 270 | 	public function getCredits() { | ||
| 271 | return $this->credits; | ||
| 272 | } | ||
| 273 | |||
| 274 | 	public function setCredits(int $num) : void { | ||
| 275 | 		if ($this->credits == $num) { | ||
| 276 | return; | ||
| 277 | } | ||
| 278 | 		if ($num < 0) { | ||
| 279 | 			throw new Exception('You cannot set negative credits.'); | ||
| 280 | } | ||
| 281 | 		if ($num > MAX_MONEY) { | ||
| 282 | 			throw new Exception('You cannot set more than the max credits.'); | ||
| 283 | } | ||
| 284 | $this->credits = $num; | ||
| 285 | $this->hasChangedFinancial = true; | ||
| 286 | } | ||
| 287 | |||
| 288 | /** | ||
| 289 | * Increases planet credits up to the maximum allowed credits. | ||
| 290 | * Returns the amount that was actually added to handle overflow. | ||
| 291 | */ | ||
| 292 | 	public function increaseCredits(int $num) : int { | ||
| 293 | 		if ($num == 0) { | ||
| 294 | return 0; | ||
| 295 | } | ||
| 296 | $newTotal = min($this->credits + $num, MAX_MONEY); | ||
| 297 | $actualAdded = $newTotal - $this->credits; | ||
| 298 | $this->setCredits($newTotal); | ||
| 299 | return $actualAdded; | ||
| 300 | } | ||
| 301 | |||
| 302 | 	public function decreaseCredits(int $num) : void { | ||
| 303 | 		if ($num == 0) { | ||
| 304 | return; | ||
| 305 | } | ||
| 306 | $newTotal = $this->credits - $num; | ||
| 307 | $this->setCredits($newTotal); | ||
| 308 | } | ||
| 309 | |||
| 310 | 	public function getMaturity() { | ||
| 311 | return $this->maturity; | ||
| 312 | } | ||
| 313 | |||
| 314 | 	public function setMaturity($num) { | ||
| 315 | 		if ($this->maturity == $num) { | ||
| 316 | return; | ||
| 317 | } | ||
| 318 | 		if ($num < 0) { | ||
| 319 | 			throw new Exception('You cannot set negative maturity.'); | ||
| 320 | } | ||
| 321 | $this->maturity = $num; | ||
| 322 | $this->hasChangedFinancial = true; | ||
| 323 | } | ||
| 324 | |||
| 325 | 	public function getBonds() { | ||
| 326 | return $this->bonds; | ||
| 327 | } | ||
| 328 | |||
| 329 | 	public function setBonds($num) { | ||
| 330 | 		if ($this->bonds == $num) { | ||
| 331 | return; | ||
| 332 | } | ||
| 333 | 		if ($num < 0) { | ||
| 334 | 			throw new Exception('You cannot set negative bonds.'); | ||
| 335 | } | ||
| 336 | $this->bonds = $num; | ||
| 337 | $this->hasChangedFinancial = true; | ||
| 338 | } | ||
| 339 | |||
| 340 | 	public function increaseBonds($num) { | ||
| 341 | 		if ($num == 0) { | ||
| 342 | return; | ||
| 343 | } | ||
| 344 | $this->setBonds($this->getBonds() + $num); | ||
| 345 | } | ||
| 346 | |||
| 347 | 	public function decreaseBonds($num) { | ||
| 348 | 		if ($num == 0) { | ||
| 349 | return; | ||
| 350 | } | ||
| 351 | $this->setBonds($this->getBonds() - $num); | ||
| 352 | } | ||
| 353 | |||
| 354 | 	public function checkForExcessDefense() { | ||
| 355 | 		if ($this->getShields() > $this->getMaxShields()) { | ||
| 356 | $this->setShields($this->getMaxShields()); | ||
| 357 | } | ||
| 358 | 		if ($this->getCDs() > $this->getMaxCDs()) { | ||
| 359 | $this->setCDs($this->getMaxCDs()); | ||
| 360 | } | ||
| 361 | 		if ($this->getArmour() > $this->getMaxArmour()) { | ||
| 362 | $this->setArmour($this->getMaxArmour()); | ||
| 363 | } | ||
| 364 | // Remove a random (0-indexed) mounted weapon, if over max mount slots | ||
| 365 | 		while ($this->getMountedWeapons() && max(array_keys($this->getMountedWeapons())) >= $this->getMaxMountedWeapons()) { | ||
| 366 | $removeID = array_rand($this->getMountedWeapons()); | ||
| 367 | $this->removeMountedWeapon($removeID); | ||
| 368 | 			foreach ($this->getMountedWeapons() as $orderID => $weapon) { | ||
| 369 | 				if ($orderID > $removeID) { | ||
| 370 | $this->moveMountedWeaponUp($orderID); | ||
| 371 | } | ||
| 372 | } | ||
| 373 | } | ||
| 374 | } | ||
| 375 | |||
| 376 | 	public function getShields($delayed = false) { | ||
| 377 | return $this->shields + ($delayed ? $this->delayedShieldsDelta : 0); | ||
| 378 | } | ||
| 379 | |||
| 380 | 	public function hasShields($delayed = false) { | ||
| 381 | return $this->getShields($delayed) > 0; | ||
| 382 | } | ||
| 383 | |||
| 384 | 	public function setShields($shields) { | ||
| 385 | $shields = max(0, min($shields, $this->getMaxShields())); | ||
| 386 | 		if ($this->shields == $shields) { | ||
| 387 | return; | ||
| 388 | } | ||
| 389 | $this->shields = $shields; | ||
| 390 | $this->hasChanged = true; | ||
| 391 | } | ||
| 392 | |||
| 393 | 	public function decreaseShields($number, $delayed = false) { | ||
| 394 | 		if ($number == 0) { | ||
| 395 | return; | ||
| 396 | } | ||
| 397 | 		if ($delayed === false) { | ||
| 398 | $this->setShields($this->getShields() - $number); | ||
| 399 | 		} else { | ||
| 400 | $this->delayedShieldsDelta -= $number; | ||
| 401 | } | ||
| 402 | } | ||
| 403 | |||
| 404 | 	public function increaseShields($number, $delayed = false) { | ||
| 405 | 		if ($number == 0) { | ||
| 406 | return; | ||
| 407 | } | ||
| 408 | 		if ($delayed === false) { | ||
| 409 | $this->setShields($this->getShields() + $number); | ||
| 410 | 		} else { | ||
| 411 | $this->delayedShieldsDelta += $number; | ||
| 412 | } | ||
| 413 | } | ||
| 414 | |||
| 415 | 	public function getMaxShields() { | ||
| 416 | return $this->getBuilding(PLANET_GENERATOR) * PLANET_GENERATOR_SHIELDS; | ||
| 417 | } | ||
| 418 | |||
| 419 | 	public function getArmour($delayed = false) { | ||
| 420 | return $this->armour + ($delayed ? $this->delayedArmourDelta : 0); | ||
| 421 | } | ||
| 422 | |||
| 423 | 	public function hasArmour($delayed = false) { | ||
| 424 | return $this->getArmour($delayed) > 0; | ||
| 425 | } | ||
| 426 | |||
| 427 | 	public function setArmour($armour) { | ||
| 428 | $armour = max(0, min($armour, $this->getMaxArmour())); | ||
| 429 | 		if ($this->armour == $armour) { | ||
| 430 | return; | ||
| 431 | } | ||
| 432 | $this->armour = $armour; | ||
| 433 | $this->hasChanged = true; | ||
| 434 | } | ||
| 435 | |||
| 436 | 	public function decreaseArmour($number, $delayed = false) { | ||
| 437 | 		if ($number == 0) { | ||
| 438 | return; | ||
| 439 | } | ||
| 440 | 		if ($delayed === false) { | ||
| 441 | $this->setArmour($this->getArmour() - $number); | ||
| 442 | 		} else { | ||
| 443 | $this->delayedArmourDelta -= $number; | ||
| 444 | } | ||
| 445 | } | ||
| 446 | |||
| 447 | 	public function increaseArmour($number, $delayed = false) { | ||
| 448 | 		if ($number == 0) { | ||
| 449 | return; | ||
| 450 | } | ||
| 451 | 		if ($delayed === false) { | ||
| 452 | $this->setArmour($this->getArmour() + $number); | ||
| 453 | 		} else { | ||
| 454 | $this->delayedArmourDelta += $number; | ||
| 455 | } | ||
| 456 | } | ||
| 457 | |||
| 458 | 	public function getMaxArmour() { | ||
| 459 | return $this->getBuilding(PLANET_BUNKER) * PLANET_BUNKER_ARMOUR; | ||
| 460 | } | ||
| 461 | |||
| 462 | 	public function getCDs($delayed = false) { | ||
| 463 | return $this->drones + ($delayed ? $this->delayedCDsDelta : 0); | ||
| 464 | } | ||
| 465 | |||
| 466 | 	public function hasCDs($delayed = false) { | ||
| 467 | return $this->getCDs($delayed) > 0; | ||
| 468 | } | ||
| 469 | |||
| 470 | 	public function setCDs($combatDrones) { | ||
| 471 | $combatDrones = max(0, min($combatDrones, $this->getMaxCDs())); | ||
| 472 | 		if ($this->drones == $combatDrones) { | ||
| 473 | return; | ||
| 474 | } | ||
| 475 | $this->drones = $combatDrones; | ||
| 476 | $this->hasChanged = true; | ||
| 477 | } | ||
| 478 | |||
| 479 | 	public function decreaseCDs($number, $delayed = false) { | ||
| 480 | 		if ($number == 0) { | ||
| 481 | return; | ||
| 482 | } | ||
| 483 | 		if ($delayed === false) { | ||
| 484 | $this->setCDs($this->getCDs() - $number); | ||
| 485 | 		} else { | ||
| 486 | $this->delayedCDsDelta -= $number; | ||
| 487 | } | ||
| 488 | } | ||
| 489 | |||
| 490 | 	public function increaseCDs($number, $delayed = false) { | ||
| 491 | 		if ($number == 0) { | ||
| 492 | return; | ||
| 493 | } | ||
| 494 | 		if ($delayed === false) { | ||
| 495 | $this->setCDs($this->getCDs() + $number); | ||
| 496 | 		} else { | ||
| 497 | $this->delayedCDsDelta += $number; | ||
| 498 | } | ||
| 499 | } | ||
| 500 | |||
| 501 | 	public function getMaxCDs() { | ||
| 502 | return $this->getBuilding(PLANET_HANGAR) * PLANET_HANGAR_DRONES; | ||
| 503 | } | ||
| 504 | |||
| 505 | 	public function getMaxMountedWeapons() { | ||
| 506 | return $this->getBuilding(PLANET_WEAPON_MOUNT); | ||
| 507 | } | ||
| 508 | |||
| 509 | 	public function getMountedWeapons() { | ||
| 510 | 		if (!isset($this->mountedWeapons)) { | ||
| 511 | $this->mountedWeapons = []; | ||
| 512 | 			if ($this->hasBuilding(PLANET_WEAPON_MOUNT)) { | ||
| 513 | 				$this->db->query('SELECT * FROM planet_has_weapon JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); | ||
| 514 | 				while ($this->db->nextRecord()) { | ||
| 515 | 					$weaponTypeID = $this->db->getInt('weapon_type_id'); | ||
| 516 | 					$orderID = $this->db->getInt('order_id'); | ||
| 517 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $this->db); | ||
| 518 | 					$weapon->setBonusAccuracy($this->db->getBoolean('bonus_accuracy')); | ||
| 519 | 					$weapon->setBonusDamage($this->db->getBoolean('bonus_damage')); | ||
| 520 | $this->mountedWeapons[$orderID] = $weapon; | ||
| 521 | } | ||
| 522 | } | ||
| 523 | } | ||
| 524 | return $this->mountedWeapons; | ||
| 525 | } | ||
| 526 | |||
| 527 | 	public function hasMountedWeapon($orderID) { | ||
| 528 | $this->getMountedWeapons(); // Make sure array is initialized | ||
| 529 | return isset($this->mountedWeapons[$orderID]); | ||
| 530 | } | ||
| 531 | |||
| 532 | 	public function addMountedWeapon(SmrWeapon $weapon, $orderID) { | ||
| 533 | $this->getMountedWeapons(); // Make sure array is initialized | ||
| 534 | $this->mountedWeapons[$orderID] = $weapon; | ||
| 535 | $this->hasChangedWeapons[$orderID] = true; | ||
| 536 | } | ||
| 537 | |||
| 538 | 	public function removeMountedWeapon($orderID) { | ||
| 539 | $this->getMountedWeapons(); // Make sure array is initialized | ||
| 540 | unset($this->mountedWeapons[$orderID]); | ||
| 541 | $this->hasChangedWeapons[$orderID] = true; | ||
| 542 | } | ||
| 543 | |||
| 544 | 	private function swapMountedWeapons($orderID1, $orderID2) { | ||
| 545 | $this->getMountedWeapons(); // Make sure array is initialized | ||
| 546 | 		if (isset($this->mountedWeapons[$orderID1])) { | ||
| 547 | $saveWeapon = $this->mountedWeapons[$orderID1]; | ||
| 548 | } | ||
| 549 | 		if (isset($this->mountedWeapons[$orderID2])) { | ||
| 550 | $this->mountedWeapons[$orderID1] = $this->mountedWeapons[$orderID2]; | ||
| 551 | 		} else { | ||
| 552 | unset($this->mountedWeapons[$orderID1]); | ||
| 553 | } | ||
| 554 | 		if (isset($saveWeapon)) { | ||
| 555 | $this->mountedWeapons[$orderID2] = $saveWeapon; | ||
| 556 | 		} else { | ||
| 557 | unset($this->mountedWeapons[$orderID2]); | ||
| 558 | } | ||
| 559 | $this->hasChangedWeapons[$orderID1] = true; | ||
| 560 | $this->hasChangedWeapons[$orderID2] = true; | ||
| 561 | } | ||
| 562 | |||
| 563 | 	public function moveMountedWeaponUp($orderID) { | ||
| 564 | 		if ($orderID == 0) { | ||
| 565 | 			throw new Exception('Cannot move this weapon up!'); | ||
| 566 | } | ||
| 567 | $this->swapMountedWeapons($orderID - 1, $orderID); | ||
| 568 | } | ||
| 569 | |||
| 570 | 	public function moveMountedWeaponDown($orderID) { | ||
| 571 | 		if ($orderID == $this->getMaxMountedWeapons() - 1) { | ||
| 572 | 			throw new Exception('Cannot move this weapon down!'); | ||
| 573 | } | ||
| 574 | $this->swapMountedWeapons($orderID + 1, $orderID); | ||
| 575 | } | ||
| 576 | |||
| 577 | |||
| 578 | 	public function isDestroyed($delayed = false) { | ||
| 579 | return !$this->hasCDs($delayed) && !$this->hasShields($delayed) && !$this->hasArmour($delayed); | ||
| 580 | } | ||
| 581 | |||
| 582 | 	public function exists() { | ||
| 583 | return $this->getGameID() != null && $this->getSectorID() !== null; | ||
| 584 | } | ||
| 585 | |||
| 586 | 	public function getStockpile($goodID = false) { | ||
| 587 | 		if (!isset($this->stockpile)) { | ||
| 588 | // initialize cargo array | ||
| 589 | $this->stockpile = array(); | ||
| 590 | // get supplies from db | ||
| 591 | 			$this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); | ||
| 592 | // adding cargo and amount to array | ||
| 593 | 			while ($this->db->nextRecord()) { | ||
| 594 | 				$this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); | ||
| 595 | } | ||
| 596 | } | ||
| 597 | 		if ($goodID === false) { | ||
| 598 | return $this->stockpile; | ||
| 599 | } | ||
| 600 | 		if (isset($this->stockpile[$goodID])) { | ||
| 601 | return $this->stockpile[$goodID]; | ||
| 602 | } | ||
| 603 | return 0; | ||
| 604 | } | ||
| 605 | |||
| 606 | 	public function hasStockpile($goodID = false) { | ||
| 607 | 		if ($goodID === false) { | ||
| 608 | $stockpile = $this->getStockpile($goodID); | ||
| 609 | return count($stockpile) > 0 && max($stockpile) > 0; | ||
|  | |||
| 610 | 		} else { | ||
| 611 | return $this->getStockpile($goodID) > 0; | ||
| 612 | } | ||
| 613 | } | ||
| 614 | |||
| 615 | 	public function setStockpile($goodID, $amount) { | ||
| 616 | 		if ($amount < 0) { | ||
| 617 | 			throw new Exception('Trying to set negative stockpile.'); | ||
| 618 | } | ||
| 619 | 		if ($this->getStockpile($goodID) == $amount) { | ||
| 620 | return; | ||
| 621 | } | ||
| 622 | $this->stockpile[$goodID] = $amount; | ||
| 623 | $this->hasChangedStockpile = true; | ||
| 624 | } | ||
| 625 | |||
| 626 | 	public function decreaseStockpile($goodID, $amount) { | ||
| 627 | 		if ($amount < 0) { | ||
| 628 | 			throw new Exception('Trying to decrease negative stockpile.'); | ||
| 629 | } | ||
| 630 | $this->setStockpile($goodID, $this->getStockpile($goodID) - $amount); | ||
| 631 | } | ||
| 632 | |||
| 633 | 	public function increaseStockpile($goodID, $amount) { | ||
| 634 | 		if ($amount < 0) { | ||
| 635 | 			throw new Exception('Trying to increase negative stockpile.'); | ||
| 636 | } | ||
| 637 | $this->setStockpile($goodID, $this->getStockpile($goodID) + $amount); | ||
| 638 | } | ||
| 639 | |||
| 640 | 	public function getBuildings() { | ||
| 641 | 		if (!isset($this->buildings)) { | ||
| 642 | $this->buildings = array(); | ||
| 643 | |||
| 644 | // get buildingss from db | ||
| 645 | 			$this->db->query('SELECT construction_id, amount FROM planet_has_building WHERE ' . $this->SQL); | ||
| 646 | // adding building and amount to array | ||
| 647 | 			while ($this->db->nextRecord()) { | ||
| 648 | 				$this->buildings[$this->db->getInt('construction_id')] = $this->db->getInt('amount'); | ||
| 649 | } | ||
| 650 | |||
| 651 | // Update building counts if construction has finished | ||
| 652 | $this->getCurrentlyBuilding(); | ||
| 653 | } | ||
| 654 | return $this->buildings; | ||
| 655 | } | ||
| 656 | |||
| 657 | 	public function getBuilding($buildingTypeID) { | ||
| 658 | $buildings = $this->getBuildings(); | ||
| 659 | 		if (isset($buildings[$buildingTypeID])) { | ||
| 660 | return $buildings[$buildingTypeID]; | ||
| 661 | } | ||
| 662 | return 0; | ||
| 663 | } | ||
| 664 | |||
| 665 | 	public function hasBuilding($buildingTypeID) { | ||
| 666 | return $this->getBuilding($buildingTypeID) > 0; | ||
| 667 | } | ||
| 668 | |||
| 669 | 	public function setBuilding($buildingTypeID, $number) { | ||
| 670 | 		if ($this->getBuilding($buildingTypeID) == $number) { | ||
| 671 | return; | ||
| 672 | } | ||
| 673 | |||
| 674 | $this->buildings[$buildingTypeID] = $number; | ||
| 675 | $this->hasChangedBuildings[$buildingTypeID] = true; | ||
| 676 | } | ||
| 677 | |||
| 678 | 	public function increaseBuilding($buildingTypeID, $number) { | ||
| 679 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) + $number); | ||
| 680 | } | ||
| 681 | |||
| 682 | 	public function destroyBuilding($buildingTypeID, $number) { | ||
| 683 | 		if (!$this->hasBuilding($buildingTypeID)) { | ||
| 684 | 			throw new Exception('Trying to destroy a nonexistent building'); | ||
| 685 | } | ||
| 686 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) - $number); | ||
| 687 | } | ||
| 688 | |||
| 689 | 	public function getCurrentlyBuilding() { | ||
| 690 | 		if (!isset($this->currentlyBuilding)) { | ||
| 691 | $this->currentlyBuilding = array(); | ||
| 692 | |||
| 693 | 			$this->db->query('SELECT * FROM planet_is_building WHERE ' . $this->SQL); | ||
| 694 | 			while ($this->db->nextRecord()) { | ||
| 695 | 				$this->currentlyBuilding[$this->db->getInt('building_slot_id')] = array( | ||
| 696 | 					'BuildingSlotID' => $this->db->getInt('building_slot_id'), | ||
| 697 | 					'ConstructionID' => $this->db->getInt('construction_id'), | ||
| 698 | 					'ConstructorID' => $this->db->getInt('constructor_id'), | ||
| 699 | 					'Finishes' => $this->db->getInt('time_complete'), | ||
| 700 | 					'TimeRemaining' => $this->db->getInt('time_complete') - SmrSession::getTime(), | ||
| 701 | ); | ||
| 702 | } | ||
| 703 | |||
| 704 | // Check if construction has completed | ||
| 705 | 			foreach ($this->currentlyBuilding as $id => $building) { | ||
| 706 | 				if ($building['TimeRemaining'] <= 0) { | ||
| 707 | unset($this->currentlyBuilding[$id]); | ||
| 708 | $expGain = $this->getConstructionExp($building['ConstructionID']); | ||
| 709 | $player = SmrPlayer::getPlayer($building['ConstructorID'], $this->getGameID()); | ||
| 710 | 					$player->increaseHOF(1, array('Planet', 'Buildings', 'Built'), HOF_ALLIANCE); | ||
| 711 | $player->increaseExperience($expGain); | ||
| 712 | 					$player->increaseHOF($expGain, array('Planet', 'Buildings', 'Experience'), HOF_ALLIANCE); | ||
| 713 | $this->hasStoppedBuilding[] = $building['BuildingSlotID']; | ||
| 714 | $this->increaseBuilding($building['ConstructionID'], 1); | ||
| 715 | |||
| 716 | // WARNING: The above modifications to the player/planet are dangerous because | ||
| 717 | // they may not be part of the current sector lock. But since they might not be, | ||
| 718 | // we may as well just update now to avoid either a) needing to remember to call | ||
| 719 | // this explicitly in all appropriate engine files or b) inconsistent exp display | ||
| 720 | // if this is called during the template display only and therefore unsaved. | ||
| 721 | $player->update(); | ||
| 722 | $this->update(); | ||
| 723 | } | ||
| 724 | } | ||
| 725 | } | ||
| 726 | return $this->currentlyBuilding; | ||
| 727 | } | ||
| 728 | |||
| 729 | 	public function getMaxBuildings($buildingTypeID = false) { | ||
| 730 | 		if ($buildingTypeID === false) { | ||
| 731 | $structs = $this->typeInfo::STRUCTURES; | ||
| 732 | return array_combine(array_keys($structs), | ||
| 733 | array_column($structs, 'max_amount')); | ||
| 734 | } | ||
| 735 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); | ||
| 736 | } | ||
| 737 | |||
| 738 | 	public function getTypeID() { | ||
| 739 | return $this->typeID; | ||
| 740 | } | ||
| 741 | |||
| 742 | 	public function setTypeID($num) { | ||
| 743 | 		if (isset($this->typeID) && $this->typeID == $num) { | ||
| 744 | return; | ||
| 745 | } | ||
| 746 | $this->typeID = $num; | ||
| 747 | 		$this->db->query('UPDATE planet SET planet_type_id = ' . $this->db->escapeNumber($num) . ' WHERE ' . $this->SQL); | ||
| 748 | $this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); | ||
| 749 | |||
| 750 | //trim buildings first | ||
| 751 | 		foreach ($this->getBuildings() as $id => $amt) { | ||
| 752 | 			if ($this->getMaxBuildings($id) < $amt) { | ||
| 753 | $this->destroyBuilding($id, $amt - $this->getMaxBuildings($id)); | ||
| 754 | } | ||
| 755 | } | ||
| 756 | |||
| 757 | //trim excess defenses | ||
| 758 | $this->checkForExcessDefense(); | ||
| 759 | |||
| 760 | $this->hasChanged = true; | ||
| 761 | $this->update(); | ||
| 762 | } | ||
| 763 | |||
| 764 | 	public function getTypeImage() { | ||
| 765 | return $this->typeInfo->imageLink(); | ||
| 766 | } | ||
| 767 | |||
| 768 | 	public function getTypeName() { | ||
| 769 | return $this->typeInfo->name(); | ||
| 770 | } | ||
| 771 | |||
| 772 | 	public function getTypeDescription() { | ||
| 773 | return $this->typeInfo->description(); | ||
| 774 | } | ||
| 775 | |||
| 776 | 	public function getMaxAttackers() { | ||
| 777 | return $this->typeInfo->maxAttackers(); | ||
| 778 | } | ||
| 779 | |||
| 780 | 	public function getMaxLanded() { | ||
| 781 | return $this->typeInfo->maxLanded(); | ||
| 782 | } | ||
| 783 | |||
| 784 | 	public function getStructureTypes($structureID = false) { | ||
| 785 | return $this->typeInfo->structureTypes($structureID); | ||
| 786 | } | ||
| 787 | |||
| 788 | 	public function hasStructureType($structureID) { | ||
| 789 | return isset($this->getStructureTypes()[$structureID]); | ||
| 790 | } | ||
| 791 | |||
| 792 | /** | ||
| 793 | * Specifies which menu options the planet has. | ||
| 794 | */ | ||
| 795 | 	public function hasMenuOption($option) { | ||
| 796 | // We do not set options that are unavailable | ||
| 797 | return in_array($option, $this->typeInfo->menuOptions()); | ||
| 798 | } | ||
| 799 | |||
| 800 | 	public function doDelayedUpdates() { | ||
| 801 | $this->setShields($this->getShields(true)); | ||
| 802 | $this->delayedShieldsDelta = 0; | ||
| 803 | $this->setCDs($this->getCDs(true)); | ||
| 804 | $this->delayedCDsDelta = 0; | ||
| 805 | $this->setArmour($this->getArmour(true)); | ||
| 806 | $this->delayedArmourDelta = 0; | ||
| 807 | } | ||
| 808 | |||
| 809 | 	public function update() { | ||
| 810 | 		if (!$this->exists()) { | ||
| 811 | return; | ||
| 812 | } | ||
| 813 | $this->doDelayedUpdates(); | ||
| 814 | 		if ($this->hasChanged) { | ||
| 815 | 			$this->db->query('UPDATE planet SET | ||
| 816 | owner_id = ' . $this->db->escapeNumber($this->ownerID) . ', | ||
| 817 | password = '.$this->db->escapeString($this->password) . ', | ||
| 818 | planet_name = ' . $this->db->escapeString($this->planetName) . ', | ||
| 819 | shields = ' . $this->db->escapeNumber($this->shields) . ', | ||
| 820 | armour = ' . $this->db->escapeNumber($this->armour) . ', | ||
| 821 | drones = ' . $this->db->escapeNumber($this->drones) . ' | ||
| 822 | WHERE ' . $this->SQL); | ||
| 823 | $this->hasChanged = false; | ||
| 824 | } | ||
| 825 | |||
| 826 | // Separate update for financial since these can be modified by looking | ||
| 827 | // at the planet list (i.e. you might not have sector lock and could | ||
| 828 | // cause a race condition with events happening in the planet sector). | ||
| 829 | 		if ($this->hasChangedFinancial) { | ||
| 830 | 			$this->db->query('UPDATE planet SET | ||
| 831 | credits = ' . $this->db->escapeNumber($this->credits) . ', | ||
| 832 | bonds = ' . $this->db->escapeNumber($this->bonds) . ', | ||
| 833 | maturity = ' . $this->db->escapeNumber($this->maturity) . ' | ||
| 834 | WHERE ' . $this->SQL); | ||
| 835 | $this->hasChangedFinancial = false; | ||
| 836 | } | ||
| 837 | |||
| 838 | 		if ($this->hasChangedStockpile) { | ||
| 839 | // write stockpile info | ||
| 840 | 			foreach ($this->getStockpile() as $id => $amount) { | ||
| 841 | 				if ($amount != 0) { | ||
| 842 | 					$this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' . | ||
| 843 | 										 'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); | ||
| 844 | 				} else { | ||
| 845 | 					$this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' | ||
| 846 | AND good_id = ' . $this->db->escapeNumber($id)); | ||
| 847 | } | ||
| 848 | } | ||
| 849 | } | ||
| 850 | |||
| 851 | 		if (count($this->hasChangedWeapons) > 0) { | ||
| 852 | 			foreach (array_keys($this->hasChangedWeapons) as $orderID) { | ||
| 853 | 				if (isset($this->mountedWeapons[$orderID])) { | ||
| 854 | 					$this->db->query('REPLACE INTO planet_has_weapon (game_id, sector_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($orderID) . ',' . $this->db->escapeNumber($this->mountedWeapons[$orderID]->getWeaponTypeID()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusAccuracy()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusDamage()) . ')'); | ||
| 855 | 				} else { | ||
| 856 | 					$this->db->query('DELETE FROM planet_has_weapon WHERE ' . $this->SQL . ' AND order_id=' . $this->db->escapeNumber($orderID)); | ||
| 857 | } | ||
| 858 | } | ||
| 859 | $this->hasChangedWeapons = []; | ||
| 860 | } | ||
| 861 | |||
| 862 | 		if (count($this->hasStoppedBuilding) > 0) { | ||
| 863 | 			$this->db->query('DELETE FROM planet_is_building WHERE ' . $this->SQL . ' | ||
| 864 | 								AND building_slot_id IN (' . $this->db->escapeArray($this->hasStoppedBuilding) . ') LIMIT ' . count($this->hasStoppedBuilding)); | ||
| 865 | $this->hasStoppedBuilding = array(); | ||
| 866 | } | ||
| 867 | // write building info | ||
| 868 | 		foreach ($this->hasChangedBuildings as $id => $hasChanged) { | ||
| 869 | 			if ($hasChanged === true) { | ||
| 870 | 				if ($this->hasBuilding($id)) { | ||
| 871 | 					$this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' . | ||
| 872 | 										'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')'); | ||
| 873 | 				} else { | ||
| 874 | 					$this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' | ||
| 875 | AND construction_id = ' . $this->db->escapeNumber($id)); | ||
| 876 | } | ||
| 877 | $this->hasChangedBuildings[$id] = false; | ||
| 878 | } | ||
| 879 | } | ||
| 880 | } | ||
| 881 | |||
| 882 | 	public function getLevel() { | ||
| 883 | return array_sum($this->getBuildings()) / 3; | ||
| 884 | } | ||
| 885 | |||
| 886 | 	public function getMaxLevel() { | ||
| 887 | return array_sum($this->getMaxBuildings()) / 3; | ||
| 888 | } | ||
| 889 | |||
| 890 | 	public function accuracy() { | ||
| 891 | 		if ($this->hasWeapons()) { | ||
| 892 | $weapons = $this->getWeapons(); | ||
| 893 | return $weapons[0]->getModifiedPlanetAccuracy($this); | ||
| 894 | } | ||
| 895 | return 0; | ||
| 896 | } | ||
| 897 | |||
| 898 | /** | ||
| 899 | * Returns the accuracy bonus for mounted weaons (as a percent) | ||
| 900 | */ | ||
| 901 | 	public function getAccuracyBonus() { | ||
| 902 | return 5 * $this->getBuilding(PLANET_RADAR); | ||
| 903 | } | ||
| 904 | |||
| 905 | 	public function getRemainingStockpile($id) { | ||
| 906 | return self::MAX_STOCKPILE - $this->getStockpile($id); | ||
| 907 | } | ||
| 908 | |||
| 909 | /** | ||
| 910 | * Returns true if there is a building in progress | ||
| 911 | */ | ||
| 912 | 	public function hasCurrentlyBuilding() { | ||
| 913 | return count($this->getCurrentlyBuilding()) > 0; | ||
| 914 | } | ||
| 915 | |||
| 916 | 	public function canBuild(AbstractSmrPlayer $constructor, $constructionID) { | ||
| 917 | 		if ($this->hasCurrentlyBuilding()) { | ||
| 918 | return 'There is already a building in progress!'; | ||
| 919 | } | ||
| 920 | 		if ($this->getBuilding($constructionID) >= $this->getMaxBuildings($constructionID)) { | ||
| 921 | return 'This planet has reached the maximum buildings of that type.'; | ||
| 922 | } | ||
| 923 | $cost = $this->getStructureTypes($constructionID)->creditCost(); | ||
| 924 | 		if ($constructor->getCredits() < $cost) { | ||
| 925 | return 'You do not have enough credits.'; | ||
| 926 | } | ||
| 927 | 		foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { | ||
| 928 | 			if (!$constructor->getShip()->getHardware($hardwareID)) { | ||
| 929 | return 'You do not have the hardware needed for this type of building!'; | ||
| 930 | } | ||
| 931 | } | ||
| 932 | // take the goods that are needed | ||
| 933 | 		foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { | ||
| 934 | 			if ($this->getStockpile($goodID) < $amount) { | ||
| 935 | return 'There are not enough goods available.'; | ||
| 936 | } | ||
| 937 | } | ||
| 938 | return true; | ||
| 939 | } | ||
| 940 | |||
| 941 | // Modifier for planet building based on the number of buildings. | ||
| 942 | // The average value of this modifier should roughly be 1. | ||
| 943 | 	private function getCompletionModifier($constructionID) { | ||
| 944 | $currentBuildings = $this->getBuilding($constructionID); | ||
| 945 | $maxBuildings = $this->getMaxBuildings($constructionID); | ||
| 946 | return 0.01 + 2.97 * pow($currentBuildings / $maxBuildings, 2); | ||
| 947 | } | ||
| 948 | |||
| 949 | // Amount of exp gained to build the next building of this type | ||
| 950 | 	private function getConstructionExp($constructionID) { | ||
| 951 | $expGain = $this->getStructureTypes($constructionID)->expGain(); | ||
| 952 | return $expGain; | ||
| 953 | } | ||
| 954 | |||
| 955 | // Amount of time (in seconds) to build the next building of this type | ||
| 956 | 	public function getConstructionTime($constructionID) : int { | ||
| 957 | $baseTime = $this->getStructureTypes($constructionID)->baseTime(); | ||
| 958 | $constructionTime = ICeil($baseTime * $this->getCompletionModifier($constructionID) / $this->getGame()->getGameSpeed()); | ||
| 959 | return $constructionTime; | ||
| 960 | } | ||
| 961 | |||
| 962 | 	public function startBuilding(AbstractSmrPlayer $constructor, $constructionID) { | ||
| 963 | 		if (($message = $this->canBuild($constructor, $constructionID)) !== true) { | ||
| 964 | 			throw new Exception('Unable to start building: ' . $message); | ||
| 965 | } | ||
| 966 | $constructor->decreaseCredits($this->getStructureTypes($constructionID)->creditCost()); | ||
| 967 | // take the goods that are needed | ||
| 968 | 		foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { | ||
| 969 | $this->decreaseStockpile($goodID, $amount); | ||
| 970 | } | ||
| 971 | 		foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { | ||
| 972 | $constructor->getShip()->setHardware($hardwareID, 0); | ||
| 973 | } | ||
| 974 | |||
| 975 | // gets the time for the buildings | ||
| 976 | $timeComplete = SmrSession::getTime() + $this->getConstructionTime($constructionID); | ||
| 977 | 		$this->db->query('INSERT INTO planet_is_building (game_id, sector_id, construction_id, constructor_id, time_complete) ' . | ||
| 978 | 						'VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($constructionID) . ', ' . $this->db->escapeNumber($constructor->getAccountID()) . ',' . $this->db->escapeNumber($timeComplete) . ')'); | ||
| 979 | |||
| 980 | $this->currentlyBuilding[$this->db->getInsertID()] = array( | ||
| 981 | 'BuildingSlotID' => $this->db->getInsertID(), | ||
| 982 | 'ConstructionID' => $constructionID, | ||
| 983 | 'ConstructorID' => $constructor->getAccountID(), | ||
| 984 | 'Finishes' => $timeComplete, | ||
| 985 | 'TimeRemaining' => $timeComplete - SmrSession::getTime() | ||
| 986 | ); | ||
| 987 | } | ||
| 988 | |||
| 989 | 	public function stopBuilding($constructionID) { | ||
| 990 | $matchingBuilding = false; | ||
| 991 | $latestFinish = 0; | ||
| 992 | 		foreach ($this->getCurrentlyBuilding() as $key => $building) { | ||
| 993 | 			if ($building['ConstructionID'] == $constructionID && $building['Finishes'] > $latestFinish) { | ||
| 994 | $latestFinish = $building['Finishes']; | ||
| 995 | $matchingBuilding = $building; | ||
| 996 | } | ||
| 997 | } | ||
| 998 | 		if ($matchingBuilding) { | ||
| 999 | $this->hasStoppedBuilding[] = $matchingBuilding['BuildingSlotID']; | ||
| 1000 | unset($this->currentlyBuilding[$matchingBuilding['BuildingSlotID']]); | ||
| 1001 | return true; | ||
| 1002 | } | ||
| 1003 | return false; | ||
| 1004 | } | ||
| 1005 | |||
| 1006 | 	public function setName($name) { | ||
| 1007 | 		if ($this->planetName == $name) { | ||
| 1008 | return; | ||
| 1009 | } | ||
| 1010 | $this->planetName = $name; | ||
| 1011 | $this->hasChanged = true; | ||
| 1012 | } | ||
| 1013 | |||
| 1014 | /** | ||
| 1015 | * Returns the name of the planet, suitably escaped for HTML display. | ||
| 1016 | */ | ||
| 1017 | 	public function getDisplayName() { | ||
| 1018 | return htmlentities($this->planetName); | ||
| 1019 | } | ||
| 1020 | |||
| 1021 | /** | ||
| 1022 | * Returns the name of the planet, intended for combat messages. | ||
| 1023 | */ | ||
| 1024 | 	public function getCombatName() { | ||
| 1025 | return '<span style="color:yellow;font-variant:small-caps">' . $this->getDisplayName() . ' (#' . $this->getSectorID() . ')</span>'; | ||
| 1026 | } | ||
| 1027 | |||
| 1028 | 	public function isInhabitable() { | ||
| 1029 | return $this->inhabitableTime <= SmrSession::getTime(); | ||
| 1030 | } | ||
| 1031 | |||
| 1032 | 	public function getInhabitableTime() { | ||
| 1033 | return $this->inhabitableTime; | ||
| 1034 | } | ||
| 1035 | |||
| 1036 | 	public function getExamineHREF() { | ||
| 1037 | 		return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_examine.php')); | ||
| 1038 | } | ||
| 1039 | |||
| 1040 | 	public function getLandHREF() { | ||
| 1041 | 		return SmrSession::getNewHREF(create_container('planet_land_processing.php')); | ||
| 1042 | } | ||
| 1043 | |||
| 1044 | 	public function getAttackHREF() { | ||
| 1045 | 		return SmrSession::getNewHREF(create_container('planet_attack_processing.php')); | ||
| 1046 | } | ||
| 1047 | |||
| 1048 | 	public function getBuildHREF($structureID) { | ||
| 1049 | 		$container = create_container('planet_construction_processing.php'); | ||
| 1050 | $container['construction_id'] = $structureID; | ||
| 1051 | $container['action'] = 'Build'; | ||
| 1052 | return SmrSession::getNewHREF($container); | ||
| 1053 | } | ||
| 1054 | |||
| 1055 | 	public function getCancelHREF($structureID) { | ||
| 1056 | 		$container = create_container('planet_construction_processing.php'); | ||
| 1057 | $container['construction_id'] = $structureID; | ||
| 1058 | $container['action'] = 'Cancel'; | ||
| 1059 | return SmrSession::getNewHREF($container); | ||
| 1060 | } | ||
| 1061 | |||
| 1062 | 	public function getFinancesHREF() { | ||
| 1063 | 		return SmrSession::getNewHREF(create_container('planet_financial_processing.php')); | ||
| 1064 | } | ||
| 1065 | |||
| 1066 | 	public function getBondConfirmationHREF() { | ||
| 1067 | 		return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_bond_confirmation.php')); | ||
| 1068 | } | ||
| 1069 | |||
| 1070 | 	public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) { | ||
| 1071 | 		$trigger->increaseHOF(1, array('Combat', 'Planet', 'Number Of Triggers'), HOF_PUBLIC); | ||
| 1072 | 		foreach ($attackers as $attacker) { | ||
| 1073 | 			$attacker->increaseHOF(1, array('Combat', 'Planet', 'Number Of Attacks'), HOF_PUBLIC); | ||
| 1074 | 			$this->db->query('REPLACE INTO player_attacks_planet (game_id, account_id, sector_id, time, level) VALUES ' . | ||
| 1075 | 					'(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); | ||
| 1076 | } | ||
| 1077 | |||
| 1078 | // Add each unique attack to news unless it was already added recently. | ||
| 1079 | // Note: Attack uniqueness determined by planet owner. | ||
| 1080 | $owner = $this->getOwner(); | ||
| 1081 | 		$this->db->query('SELECT 1 FROM news WHERE type = \'BREAKING\' AND game_id = ' . $this->db->escapeNumber($trigger->getGameID()) . ' AND dead_id=' . $this->db->escapeNumber($owner->getAccountID()) . ' AND time > ' . $this->db->escapeNumber(SmrSession::getTime() - self::TIME_ATTACK_NEWS_COOLDOWN) . ' LIMIT 1'); | ||
| 1082 | 		if ($this->db->getNumRows() == 0) { | ||
| 1083 | 			if (count($attackers) >= 5) { | ||
| 1084 | $text = count($attackers) . ' members of ' . $trigger->getAllianceBBLink() . ' have been spotted attacking ' . | ||
| 1085 | $this->getDisplayName() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. The planet is owned by ' . $owner->getBBLink(); | ||
| 1086 | 				if ($owner->hasAlliance()) { | ||
| 1087 | $text .= ', a member of ' . $owner->getAllianceBBLink(); | ||
| 1088 | } | ||
| 1089 | $text .= '.'; | ||
| 1090 | 				$this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($text) . ', \'BREAKING\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ')'); | ||
| 1091 | } | ||
| 1092 | } | ||
| 1093 | } | ||
| 1094 | |||
| 1095 | |||
| 1096 | |||
| 1097 | 	public function getPlayers() { | ||
| 1098 | return SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); | ||
| 1099 | } | ||
| 1100 | |||
| 1101 | 	public function countPlayers() { | ||
| 1102 | return count($this->getPlayers()); | ||
| 1103 | } | ||
| 1104 | |||
| 1105 | 	public function hasPlayers() { | ||
| 1106 | return count($this->getPlayers()) > 0; | ||
| 1107 | } | ||
| 1108 | |||
| 1109 | 	public function getOtherTraders(AbstractSmrPlayer $player) { | ||
| 1110 | $players = SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return | ||
| 1111 | unset($players[$player->getAccountID()]); | ||
| 1112 | return $players; | ||
| 1113 | } | ||
| 1114 | |||
| 1115 | 	public function hasOtherTraders(AbstractSmrPlayer $player) { | ||
| 1116 | return count($this->getOtherTraders($player)) > 0; | ||
| 1117 | } | ||
| 1118 | |||
| 1119 | 	public function hasEnemyTraders(AbstractSmrPlayer $player) { | ||
| 1120 | 		if (!$this->hasOtherTraders($player)) { | ||
| 1121 | return false; | ||
| 1122 | } | ||
| 1123 | $otherPlayers = $this->getOtherTraders($player); | ||
| 1124 | 		foreach ($otherPlayers as $otherPlayer) { | ||
| 1125 | 			if (!$player->traderNAPAlliance($otherPlayer)) { | ||
| 1126 | return true; | ||
| 1127 | } | ||
| 1128 | } | ||
| 1129 | return false; | ||
| 1130 | } | ||
| 1131 | |||
| 1132 | 	public function hasFriendlyTraders(AbstractSmrPlayer $player) { | ||
| 1133 | 		if (!$this->hasOtherTraders($player)) { | ||
| 1134 | return false; | ||
| 1135 | } | ||
| 1136 | $otherPlayers = $this->getOtherTraders($player); | ||
| 1137 | 		foreach ($otherPlayers as $otherPlayer) { | ||
| 1138 | 			if ($player->traderNAPAlliance($otherPlayer)) { | ||
| 1139 | return true; | ||
| 1140 | } | ||
| 1141 | } | ||
| 1142 | return false; | ||
| 1143 | } | ||
| 1144 | |||
| 1145 | 	public function getWeapons() { | ||
| 1146 | $weapons = $this->getMountedWeapons(); | ||
| 1147 | 		for ($i = 0; $i < $this->getBuilding(PLANET_TURRET); ++$i) { | ||
| 1148 | $weapons[] = SmrWeapon::getWeapon(WEAPON_PLANET_TURRET); | ||
| 1149 | } | ||
| 1150 | return $weapons; | ||
| 1151 | } | ||
| 1152 | |||
| 1153 | 	public function hasWeapons() { | ||
| 1154 | return count($this->getWeapons()) > 0; | ||
| 1155 | } | ||
| 1156 | |||
| 1157 | 	public function shootPlayers(array $targetPlayers) { | ||
| 1158 | 		$results = array('Planet' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); | ||
| 1159 | 		foreach ($targetPlayers as $targetPlayer) { | ||
| 1160 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; | ||
| 1161 | } | ||
| 1162 | 		if ($this->isDestroyed()) { | ||
| 1163 | $results['DeadBeforeShot'] = true; | ||
| 1164 | return $results; | ||
| 1165 | } | ||
| 1166 | $results['DeadBeforeShot'] = false; | ||
| 1167 | $weapons = $this->getWeapons(); | ||
| 1168 | 		foreach ($weapons as $orderID => $weapon) { | ||
| 1169 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); | ||
| 1170 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 1171 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 1172 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 1173 | } | ||
| 1174 | } | ||
| 1175 | 		if ($this->hasCDs()) { | ||
| 1176 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); | ||
| 1177 | $results['Drones'] = $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); | ||
| 1178 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 1179 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 1180 | } | ||
| 1181 | return $results; | ||
| 1182 | } | ||
| 1183 | |||
| 1184 | /** | ||
| 1185 | * Returns an array of structure losses due to damage taken. | ||
| 1186 | */ | ||
| 1187 | 	public function checkForDowngrade($damage) : array { | ||
| 1188 | $results = []; | ||
| 1189 | // For every 70 damage there is a 15% chance of destroying a structure. | ||
| 1190 | // Which structure is destroyed depends on the ratio of buildings and | ||
| 1191 | // the time it takes to build them. | ||
| 1192 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); | ||
| 1193 | 		for ($i = 0; $i < $numChances; $i++) { | ||
| 1194 | // Stop if the planet has no more buildlings | ||
| 1195 | 			if ($this->getLevel() == 0) { | ||
| 1196 | break; | ||
| 1197 | } | ||
| 1198 | //15% chance to destroy something | ||
| 1199 | 			if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE) { | ||
| 1200 | $chanceFactors = []; | ||
| 1201 | 				foreach ($this->getStructureTypes() as $structureID => $structure) { | ||
| 1202 | $chanceFactors[$structureID] = ($this->getBuilding($structureID) / $this->getMaxBuildings($structureID)) / $structure->baseTime(); | ||
| 1203 | } | ||
| 1204 | $destroyID = getWeightedRandom($chanceFactors); | ||
| 1205 | $this->destroyBuilding($destroyID, 1); | ||
| 1206 | $this->checkForExcessDefense(); | ||
| 1207 | 				if (isset($results[$destroyID])) { | ||
| 1208 | $results[$destroyID] += 1; | ||
| 1209 | 				} else { | ||
| 1210 | $results[$destroyID] = 1; | ||
| 1211 | } | ||
| 1212 | } | ||
| 1213 | } | ||
| 1214 | return $results; | ||
| 1215 | } | ||
| 1216 | |||
| 1217 | 	public function doWeaponDamage(array $damage, $delayed) { | ||
| 1218 | $alreadyDead = $this->isDestroyed(true); | ||
| 1219 | $shieldDamage = 0; | ||
| 1220 | $cdDamage = 0; | ||
| 1221 | $armourDamage = 0; | ||
| 1222 | 		if (!$alreadyDead) { | ||
| 1223 | 			if ($damage['Shield'] || !$this->hasShields(true)) { | ||
| 1224 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield']), $delayed); | ||
| 1225 | $damage['Shield'] -= $shieldDamage; | ||
| 1226 | $damage['MaxDamage'] -= $shieldDamage; | ||
| 1227 | |||
| 1228 | 				if (!$this->hasShields(true) && ($shieldDamage == 0 || $damage['Rollover'])) { | ||
| 1229 | 					if ($this->hasCDs(true)) { | ||
| 1230 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); | ||
| 1231 | $damage['Armour'] -= $cdDamage; | ||
| 1232 | $damage['MaxDamage'] -= $cdDamage; | ||
| 1233 | } | ||
| 1234 | 					if ($this->hasArmour(true) && ($cdDamage == 0 || $damage['Rollover'])) { | ||
| 1235 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); | ||
| 1236 | $damage['Armour'] -= $armourDamage; | ||
| 1237 | $damage['MaxDamage'] -= $armourDamage; | ||
| 1238 | } | ||
| 1239 | } | ||
| 1240 | |||
| 1241 | 			} else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. | ||
| 1242 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed); | ||
| 1243 | } | ||
| 1244 | } | ||
| 1245 | |||
| 1246 | $return = array( | ||
| 1247 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(true), | ||
| 1248 | 'TargetAlreadyDead' => $alreadyDead, | ||
| 1249 | 'Shield' => $shieldDamage, | ||
| 1250 | 'Armour' => $armourDamage, | ||
| 1251 | 'HasShields' => $this->hasShields(true), | ||
| 1252 | 'HasArmour' => $this->hasArmour(true), | ||
| 1253 | 'CDs' => $cdDamage, | ||
| 1254 | 'NumCDs' => $cdDamage / CD_ARMOUR, | ||
| 1255 | 'HasCDs' => $this->hasCDs(true), | ||
| 1256 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage | ||
| 1257 | ); | ||
| 1258 | return $return; | ||
| 1259 | } | ||
| 1260 | |||
| 1261 | 	protected function doShieldDamage($damage, $delayed) { | ||
| 1262 | $actualDamage = min($this->getShields(true), $damage); | ||
| 1263 | $this->decreaseShields($actualDamage, $delayed); | ||
| 1264 | return $actualDamage; | ||
| 1265 | } | ||
| 1266 | |||
| 1267 | 	protected function doCDDamage($damage, $delayed) { | ||
| 1268 | $actualDamage = min($this->getCDs(true), IFloor($damage / CD_ARMOUR)); | ||
| 1269 | $this->decreaseCDs($actualDamage, $delayed); | ||
| 1270 | return $actualDamage * CD_ARMOUR; | ||
| 1271 | } | ||
| 1272 | |||
| 1273 | 	protected function doArmourDamage($damage, $delayed) { | ||
| 1274 | $actualDamage = min($this->getArmour(true), $damage); | ||
| 1275 | $this->decreaseArmour($actualDamage, $delayed); | ||
| 1276 | return $actualDamage; | ||
| 1277 | } | ||
| 1278 | |||
| 1279 | 	public function creditCurrentAttackersForKill() { | ||
| 1288 | } | ||
| 1289 | |||
| 1290 | 	public function killPlanetByPlayer(AbstractSmrPlayer $killer) { | ||
| 1291 | $return = array(); | ||
| 1292 | $this->creditCurrentAttackersForKill(); | ||
| 1293 | |||
| 1294 | //kick everyone from planet | ||
| 1295 | 		$this->db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $this->SQL); | ||
| 1296 | $this->removeOwner(); | ||
| 1297 | $this->removePassword(); | ||
| 1298 | return $return; | ||
| 1299 | } | ||
| 1300 | } | ||
| 1301 |