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| Total Complexity | 261 | 
| Total Lines | 1157 | 
| Duplicated Lines | 0 % | 
| Changes | 0 | ||
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); | ||
| 3 | abstract class AbstractSmrShip { | ||
| 4 | protected static $CACHE_BASE_SHIPS = array(); | ||
| 5 | |||
| 6 | const SHIP_CLASS_RAIDER = 3; | ||
| 7 | const SHIP_CLASS_SCOUT = 4; | ||
| 8 | |||
| 9 | // Player exp gained for each point of damage done | ||
| 10 | const EXP_PER_DAMAGE_PLAYER = 0.375; | ||
| 11 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced | ||
| 12 | const EXP_PER_DAMAGE_PORT = 0.15; | ||
| 13 | const EXP_PER_DAMAGE_FORCE = 0.075; | ||
| 14 | |||
| 15 | const STARTER_SHIPS = [ | ||
| 16 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, | ||
| 17 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, | ||
| 18 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, | ||
| 19 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, | ||
| 20 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, | ||
| 21 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, | ||
| 22 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, | ||
| 23 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, | ||
| 24 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, | ||
| 25 | ]; | ||
| 26 | |||
| 27 | protected $player; | ||
| 28 | |||
| 29 | protected $gameID; | ||
| 30 | protected $baseShip; | ||
| 31 | |||
| 32 | protected $hardware; | ||
| 33 | protected $oldHardware; | ||
| 34 | |||
| 35 | protected $cargo; | ||
| 36 | |||
| 37 | protected $weapons = array(); | ||
| 38 | |||
| 39 | protected $illusionShip; | ||
| 40 | |||
| 41 | protected $hasChangedWeapons = false; | ||
| 42 | protected $hasChangedCargo = false; | ||
| 43 | protected $hasChangedHardware = array(); | ||
| 44 | |||
| 45 | 	public static function getBaseShip($gameTypeID, $shipTypeID, $forceUpdate = false) { | ||
| 46 | 		if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) { | ||
| 47 | // determine ship | ||
| 48 | $db = MySqlDatabase::getInstance(); | ||
| 49 | 			$db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id | ||
| 50 | 			if ($db->nextRecord()) { | ||
| 51 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db); | ||
| 52 | 			} else { | ||
| 53 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false; | ||
| 54 | } | ||
| 55 | } | ||
| 56 | return self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID]; | ||
| 57 | } | ||
| 58 | |||
| 59 | 	protected static function buildBaseShip(MySqlDatabase $db) { | ||
| 129 | } | ||
| 130 | |||
| 131 | 	public static function getAllBaseShips($gameTypeID) { | ||
| 132 | // determine ship | ||
| 133 | $db = MySqlDatabase::getInstance(); | ||
| 134 | 		$db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); //TODO add game type id | ||
| 135 | 		while ($db->nextRecord()) { | ||
| 136 | 			if (!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) { | ||
| 137 | 				self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')] = self::buildBaseShip($db); | ||
| 138 | } | ||
| 139 | } | ||
| 140 | return self::$CACHE_BASE_SHIPS[$gameTypeID]; | ||
| 141 | } | ||
| 142 | |||
| 143 | 	protected function __construct(AbstractSmrPlayer $player) { | ||
| 144 | $this->player = $player; | ||
| 145 | $this->gameID = $player->getGameID(); | ||
| 146 | $this->regenerateBaseShip(); | ||
| 147 | } | ||
| 148 | |||
| 149 | 	protected function regenerateBaseShip() { | ||
| 150 | $this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID), $this->player->getShipTypeID()); | ||
| 151 | $this->checkForExcess(); | ||
| 152 | } | ||
| 153 | |||
| 154 | 	public function checkForExcess() { | ||
| 155 | $this->checkForExcessHardware(); | ||
| 156 | $this->checkForExcessWeapons(); | ||
| 157 | $this->checkForExcessCargo(); | ||
| 158 | } | ||
| 159 | |||
| 160 | 	public function checkForExcessWeapons() { | ||
| 164 | } | ||
| 165 | } | ||
| 166 | |||
| 167 | 	public function checkForExcessCargo() { | ||
| 168 | 		if ($this->hasCargo()) { | ||
| 169 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); | ||
| 170 | 			foreach ($this->getCargo() as $goodID => $amount) { | ||
| 171 | 				if ($excess > 0) { | ||
| 172 | $decreaseAmount = min($amount, $excess); | ||
| 173 | $this->decreaseCargo($goodID, $decreaseAmount); | ||
| 174 | $excess -= $decreaseAmount; | ||
| 175 | 				} else { | ||
| 176 | // No more excess cargo | ||
| 177 | break; | ||
| 178 | } | ||
| 179 | } | ||
| 180 | } | ||
| 181 | } | ||
| 182 | |||
| 183 | 	public function checkForExcessHardware() { | ||
| 184 | //check hardware to see if anything needs to be removed | ||
| 185 | 		if (is_array($hardware = $this->getHardware())) { | ||
| 186 | 			foreach ($hardware as $hardwareTypeID => $amount) { | ||
| 187 | 				if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { | ||
| 188 | $this->setHardware($hardwareTypeID, $max); | ||
| 189 | } | ||
| 190 | } | ||
| 191 | } | ||
| 192 | } | ||
| 193 | |||
| 194 | /** | ||
| 195 | * Set all hardware to its maximum value for this ship. | ||
| 196 | */ | ||
| 197 | 	public function setHardwareToMax() { | ||
| 198 | 		foreach ($this->getMaxHardware() as $key => $max) { | ||
| 199 | $this->setHardware($key, $max); | ||
| 200 | } | ||
| 201 | $this->removeUnderAttack(); | ||
| 202 | } | ||
| 203 | |||
| 204 | 	public function getPowerUsed() { | ||
| 210 | } | ||
| 211 | |||
| 212 | 	public function getRemainingPower() { | ||
| 213 | return $this->getMaxPower() - $this->getPowerUsed(); | ||
| 214 | } | ||
| 215 | |||
| 216 | /** | ||
| 217 | * given power level of new weapon, return whether there is enough power available to install it on this ship | ||
| 218 | */ | ||
| 219 | 	public function checkPowerAvailable($powerLevel) { | ||
| 220 | return $this->getRemainingPower() >= $powerLevel; | ||
| 221 | } | ||
| 222 | |||
| 223 | 	public function getMaxPower() { | ||
| 225 | } | ||
| 226 | |||
| 227 | 	public function hasIllegalGoods() { | ||
| 228 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); | ||
| 229 | } | ||
| 230 | |||
| 231 | 	public function getDisplayAttackRating() { | ||
| 232 | 		if ($this->hasActiveIllusion()) { | ||
| 233 | return $this->getIllusionAttack(); | ||
| 234 | 		} else { | ||
| 235 | return $this->getAttackRating(); | ||
| 236 | } | ||
| 237 | } | ||
| 238 | |||
| 239 | 	public function getDisplayDefenseRating() { | ||
| 244 | } | ||
| 245 | } | ||
| 246 | |||
| 247 | 	public function getDisplayName() { | ||
| 248 | 		if ($this->hasActiveIllusion()) { | ||
| 249 | return $this->getIllusionShipName(); | ||
| 250 | 		} else { | ||
| 251 | return $this->getName(); | ||
| 252 | } | ||
| 253 | } | ||
| 254 | |||
| 255 | 	public function getAttackRating() : int { | ||
| 256 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); | ||
| 257 | } | ||
| 258 | |||
| 259 | 	public function getAttackRatingWithMaxCDs() : int { | ||
| 260 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); | ||
| 261 | } | ||
| 262 | |||
| 263 | 	public function getDefenseRating() : int { | ||
| 264 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); | ||
| 265 | } | ||
| 266 | |||
| 267 | 	public function getMaxDefenseRating() : int { | ||
| 268 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); | ||
| 269 | } | ||
| 270 | |||
| 271 | 	public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } | ||
| 272 | 	public function getShieldHigh() : int { return $this->getShieldLow() + 100; } | ||
| 273 | 	public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } | ||
| 274 | 	public function getArmourHigh() : int { return $this->getArmourLow() + 100; } | ||
| 275 | 	public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } | ||
| 276 | 	public function getCDsHigh() : int { return $this->getCDsLow() + 100; } | ||
| 277 | |||
| 278 | |||
| 279 | |||
| 280 | 	public function addWeapon(SmrWeapon $weapon) { | ||
| 281 | 		if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { | ||
| 282 | array_push($this->weapons, $weapon); | ||
| 283 | $this->hasChangedWeapons = true; | ||
| 284 | return $weapon; | ||
| 285 | } | ||
| 286 | $return = false; | ||
| 287 | return $return; | ||
| 288 | } | ||
| 289 | |||
| 290 | 	public function moveWeaponUp($orderID) { | ||
| 291 | $replacement = $orderID - 1; | ||
| 292 | 		if ($replacement < 0) { | ||
| 293 | // Shift everything up by one and put the selected weapon at the bottom | ||
| 294 | array_push($this->weapons, array_shift($this->weapons)); | ||
| 295 | 		} else { | ||
| 296 | // Swap the selected weapon with the one above it | ||
| 297 | $temp = $this->weapons[$replacement]; | ||
| 298 | $this->weapons[$replacement] = $this->weapons[$orderID]; | ||
| 299 | $this->weapons[$orderID] = $temp; | ||
| 300 | } | ||
| 301 | $this->hasChangedWeapons = true; | ||
| 302 | } | ||
| 303 | |||
| 304 | 	public function moveWeaponDown($orderID) { | ||
| 305 | $replacement = $orderID + 1; | ||
| 306 | 		if ($replacement >= count($this->weapons)) { | ||
| 307 | // Shift everything down by one and put the selected weapon at the top | ||
| 308 | array_unshift($this->weapons, array_pop($this->weapons)); | ||
| 309 | 		} else { | ||
| 310 | // Swap the selected weapon with the one below it | ||
| 311 | $temp = $this->weapons[$replacement]; | ||
| 312 | $this->weapons[$replacement] = $this->weapons[$orderID]; | ||
| 313 | $this->weapons[$orderID] = $temp; | ||
| 314 | } | ||
| 315 | $this->hasChangedWeapons = true; | ||
| 316 | } | ||
| 317 | |||
| 318 | 	public function setWeaponLocations(array $orderArray) { | ||
| 319 | $weapons = $this->weapons; | ||
| 320 | 		foreach ($orderArray as $newOrder => $oldOrder) { | ||
| 321 | $this->weapons[$newOrder] = $weapons[$oldOrder]; | ||
| 322 | } | ||
| 323 | $this->hasChangedWeapons = true; | ||
| 324 | } | ||
| 325 | |||
| 326 | 	public function removeLastWeapon() { | ||
| 327 | $this->removeWeapon($this->getNumWeapons() - 1); | ||
| 328 | } | ||
| 329 | |||
| 330 | 	public function removeWeapon($orderID) { | ||
| 331 | // Remove the specified weapon, then reindex the array | ||
| 332 | unset($this->weapons[$orderID]); | ||
| 333 | $this->weapons = array_values($this->weapons); | ||
| 334 | $this->hasChangedWeapons = true; | ||
| 335 | } | ||
| 336 | |||
| 337 | 	public function removeAllWeapons() { | ||
| 338 | $this->weapons = array(); | ||
| 339 | $this->hasChangedWeapons = true; | ||
| 340 | } | ||
| 341 | |||
| 342 | 	public function removeAllCargo() { | ||
| 343 | 		if (is_array($this->cargo)) { | ||
| 344 | 			foreach ($this->cargo as $goodID => $amount) { | ||
| 345 | $this->setCargo($goodID, 0); | ||
| 346 | } | ||
| 347 | } | ||
| 348 | } | ||
| 349 | |||
| 350 | 	public function removeAllHardware() { | ||
| 351 | 		foreach (array_keys($this->hardware) as $hardwareTypeID) { | ||
| 352 | $this->setHardware($hardwareTypeID, 0); | ||
| 353 | } | ||
| 354 | $this->decloak(); | ||
| 355 | $this->disableIllusion(); | ||
| 356 | } | ||
| 357 | |||
| 358 | 	public function getPod($isNewbie = false) { | ||
| 359 | $this->removeAllWeapons(); | ||
| 360 | $this->removeAllCargo(); | ||
| 361 | $this->removeAllHardware(); | ||
| 362 | |||
| 363 | 		if ($isNewbie) { | ||
| 364 | $this->setShields(75, true); | ||
| 365 | $this->setArmour(150, true); | ||
| 366 | $this->setCargoHolds(40); | ||
| 367 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); | ||
| 368 | 		} else { | ||
| 369 | $this->setShields(50, true); | ||
| 370 | $this->setArmour(50, true); | ||
| 371 | $this->setCargoHolds(5); | ||
| 372 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); | ||
| 373 | } | ||
| 374 | |||
| 375 | $this->removeUnderAttack(); | ||
| 376 | } | ||
| 377 | |||
| 378 | 	public function giveStarterShip() : void { | ||
| 379 | 		if ($this->player->hasNewbieStatus()) { | ||
| 380 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; | ||
| 381 | $amount_shields = 75; | ||
| 382 | $amount_armour = 150; | ||
| 383 | 		} else { | ||
| 384 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; | ||
| 385 | $amount_shields = 50; | ||
| 386 | $amount_armour = 50; | ||
| 387 | } | ||
| 388 | $this->setShipTypeID($shipID); | ||
| 389 | $this->setShields($amount_shields, true); | ||
| 390 | $this->setArmour($amount_armour, true); | ||
| 391 | $this->setCargoHolds(40); | ||
| 392 | $this->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); | ||
| 393 | } | ||
| 394 | |||
| 395 | 	public function hasCloak() { | ||
| 396 | return $this->getHardware(HARDWARE_CLOAK); | ||
| 397 | } | ||
| 398 | |||
| 399 | 	public function canHaveCloak() { | ||
| 400 | return $this->getMaxHardware(HARDWARE_CLOAK); | ||
| 401 | } | ||
| 402 | |||
| 403 | |||
| 404 | 	public function hasActiveIllusion() { | ||
| 405 | 		if (!$this->hasIllusion()) { | ||
| 406 | return false; | ||
| 407 | } | ||
| 408 | return $this->getIllusionShip() !== false; | ||
| 409 | } | ||
| 410 | |||
| 411 | 	public function hasIllusion() { | ||
| 412 | return $this->getHardware(HARDWARE_ILLUSION); | ||
| 413 | } | ||
| 414 | |||
| 415 | 	public function canHaveIllusion() { | ||
| 416 | return $this->getMaxHardware(HARDWARE_ILLUSION); | ||
| 417 | } | ||
| 418 | |||
| 419 | 	public function hasJump() { | ||
| 420 | return $this->getHardware(HARDWARE_JUMP); | ||
| 421 | } | ||
| 422 | |||
| 423 | 	public function canHaveJump() { | ||
| 424 | return $this->getMaxHardware(HARDWARE_JUMP); | ||
| 425 | } | ||
| 426 | |||
| 427 | 	public function hasDCS() { | ||
| 428 | return $this->getHardware(HARDWARE_DCS); | ||
| 429 | } | ||
| 430 | |||
| 431 | 	public function canHaveDCS() { | ||
| 432 | return $this->getMaxHardware(HARDWARE_DCS); | ||
| 433 | } | ||
| 434 | |||
| 435 | 	public function hasScanner() { | ||
| 436 | return $this->getHardware(HARDWARE_SCANNER); | ||
| 437 | } | ||
| 438 | |||
| 439 | 	public function canHaveScanner() { | ||
| 440 | return $this->getMaxHardware(HARDWARE_SCANNER); | ||
| 441 | } | ||
| 442 | |||
| 443 | abstract public function decloak(); | ||
| 444 | |||
| 445 | abstract public function enableCloak(); | ||
| 446 | |||
| 447 | abstract public function setIllusion($ship_id, $attack, $defense); | ||
| 448 | |||
| 449 | abstract public function disableIllusion(); | ||
| 450 | |||
| 451 | 	public function getIllusionShipID() { | ||
| 452 | $this->getIllusionShip(); | ||
| 453 | return $this->illusionShip['ID']; | ||
| 454 | } | ||
| 455 | |||
| 456 | 	public function getIllusionShipName() { | ||
| 457 | $this->getIllusionShip(); | ||
| 458 | return $this->illusionShip['Name']; | ||
| 459 | } | ||
| 460 | |||
| 461 | abstract public function getIllusionShip(); | ||
| 462 | |||
| 463 | 	public function getIllusionAttack() { | ||
| 464 | $this->getIllusionShip(); | ||
| 465 | return $this->illusionShip['Attack']; | ||
| 466 | } | ||
| 467 | |||
| 468 | 	public function getIllusionDefense() { | ||
| 469 | $this->getIllusionShip(); | ||
| 470 | return $this->illusionShip['Defense']; | ||
| 471 | } | ||
| 472 | |||
| 473 | 	public function getPlayer() { | ||
| 474 | return $this->player; | ||
| 475 | } | ||
| 476 | |||
| 477 | 	public function getGameID() { | ||
| 478 | return $this->gameID; | ||
| 479 | } | ||
| 480 | |||
| 481 | 	public function getGame() { | ||
| 482 | return SmrGame::getGame($this->gameID); | ||
| 483 | } | ||
| 484 | |||
| 485 | 	public function getShipTypeID() { | ||
| 486 | return $this->baseShip['ShipTypeID']; | ||
| 487 | } | ||
| 488 | |||
| 489 | 	public function getShipClassID() { | ||
| 490 | return $this->baseShip['ShipClassID']; | ||
| 491 | } | ||
| 492 | |||
| 493 | /** | ||
| 494 | * Switch to a new ship, updating player turns accordingly. | ||
| 495 | */ | ||
| 496 | 	public function setShipTypeID($shipTypeID) { | ||
| 497 | $oldSpeed = $this->getSpeed(); | ||
| 498 | $this->getPlayer()->setShipTypeID($shipTypeID); | ||
| 499 | $this->regenerateBaseShip(); | ||
| 500 | $newSpeed = $this->getSpeed(); | ||
| 501 | |||
| 502 | // Update the player's turns to account for the speed change | ||
| 503 | $oldTurns = $this->getPlayer()->getTurns(); | ||
| 504 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); | ||
| 505 | } | ||
| 506 | |||
| 507 | 	public function getName() { | ||
| 508 | return $this->baseShip['Name']; | ||
| 509 | } | ||
| 510 | |||
| 511 | 	public function getCost() { | ||
| 512 | return $this->baseShip['Cost']; | ||
| 513 | } | ||
| 514 | |||
| 515 | 	public function getCostToUpgrade($upgradeShipID) { | ||
| 516 | $upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $upgradeShipID); | ||
| 517 | return $upgadeBaseShip['Cost'] - IFloor($this->getCost() * SHIP_REFUND_PERCENT); | ||
| 518 | } | ||
| 519 | |||
| 520 | 	public function getCostToUpgradeAndUNO($upgradeShipID) { | ||
| 521 | return $this->getCostToUpgrade($upgradeShipID) + $this->getCostToUNOAgainstShip($upgradeShipID); | ||
| 522 | } | ||
| 523 | |||
| 524 | 	protected function getCostToUNOAgainstShip($shipID) { | ||
| 525 | $baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $shipID); | ||
| 526 | $cost = 0; | ||
| 527 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); | ||
| 528 | 		foreach ($hardwareTypes as $hardwareTypeID) { | ||
| 529 | $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); | ||
| 530 | } | ||
| 531 | return $cost; | ||
| 532 | } | ||
| 533 | |||
| 534 | 	public function getCostToUNO() { | ||
| 535 | return $this->getCostToUNOAgainstShip($this->getShipTypeID()); | ||
| 536 | } | ||
| 537 | |||
| 538 | /** | ||
| 539 | * Returns the base ship speed (unmodified by the game speed). | ||
| 540 | */ | ||
| 541 | 	public function getSpeed() { | ||
| 542 | return $this->baseShip['Speed']; | ||
| 543 | } | ||
| 544 | |||
| 545 | /** | ||
| 546 | * Returns the ship speed modified by the game speed. | ||
| 547 | */ | ||
| 548 | 	public function getRealSpeed() { | ||
| 549 | return $this->getSpeed() * $this->getGame()->getGameSpeed(); | ||
| 550 | } | ||
| 551 | |||
| 552 | 	public function getHardware($hardwareTypeID = false) { | ||
| 553 | 		if ($hardwareTypeID === false) { | ||
| 554 | return $this->hardware; | ||
| 555 | } | ||
| 556 | return $this->hardware[$hardwareTypeID] ?? 0; | ||
| 557 | } | ||
| 558 | |||
| 559 | 	public function setHardware($hardwareTypeID, $amount) { | ||
| 560 | 		if ($this->getHardware($hardwareTypeID) == $amount) { | ||
| 561 | return; | ||
| 562 | } | ||
| 563 | $this->hardware[$hardwareTypeID] = $amount; | ||
| 564 | $this->hasChangedHardware[$hardwareTypeID] = true; | ||
| 565 | } | ||
| 566 | |||
| 567 | 	public function increaseHardware($hardwareTypeID, $amount) { | ||
| 568 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); | ||
| 569 | } | ||
| 570 | |||
| 571 | 	public function getOldHardware($hardwareTypeID = false) { | ||
| 572 | 		if ($hardwareTypeID === false) { | ||
| 573 | return $this->oldHardware; | ||
| 574 | } | ||
| 575 | return $this->oldHardware[$hardwareTypeID] ?? 0; | ||
| 576 | } | ||
| 577 | |||
| 578 | 	public function setOldHardware($hardwareTypeID, $amount) { | ||
| 579 | 		if ($this->getOldHardware($hardwareTypeID) == $amount) { | ||
| 580 | return; | ||
| 581 | } | ||
| 582 | $this->oldHardware[$hardwareTypeID] = $amount; | ||
| 583 | $this->hasChangedHardware[$hardwareTypeID] = true; | ||
| 584 | } | ||
| 585 | |||
| 586 | 	public function hasMaxHardware($hardwareTypeID) { | ||
| 587 | return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); | ||
| 588 | } | ||
| 589 | |||
| 590 | 	public function getMaxHardware($hardwareTypeID = false) { | ||
| 591 | 		if ($hardwareTypeID === false) { | ||
| 592 | return $this->baseShip['MaxHardware']; | ||
| 593 | } | ||
| 594 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; | ||
| 595 | } | ||
| 596 | |||
| 597 | 	public function getShields() { | ||
| 598 | return $this->getHardware(HARDWARE_SHIELDS); | ||
| 599 | } | ||
| 600 | |||
| 601 | 	public function setShields($amount, $updateOldAmount = false) { | ||
| 602 | 		if ($updateOldAmount && !$this->hasLostShields()) { | ||
| 603 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); | ||
| 604 | } | ||
| 605 | $this->setHardware(HARDWARE_SHIELDS, $amount); | ||
| 606 | } | ||
| 607 | |||
| 608 | 	public function decreaseShields($amount) { | ||
| 609 | $this->setShields($this->getShields() - $amount); | ||
| 610 | } | ||
| 611 | |||
| 612 | 	public function increaseShields($amount) { | ||
| 613 | $this->setShields($this->getShields() + $amount); | ||
| 614 | } | ||
| 615 | |||
| 616 | 	public function getOldShields() { | ||
| 617 | return $this->getOldHardware(HARDWARE_SHIELDS); | ||
| 618 | } | ||
| 619 | |||
| 620 | 	public function setOldShields($amount) { | ||
| 621 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); | ||
| 622 | } | ||
| 623 | |||
| 624 | 	public function hasShields() { | ||
| 625 | return $this->getShields() > 0; | ||
| 626 | } | ||
| 627 | |||
| 628 | 	public function hasLostShields() { | ||
| 629 | return $this->getShields() < $this->getOldShields(); | ||
| 630 | } | ||
| 631 | |||
| 632 | 	public function hasMaxShields() { | ||
| 633 | return $this->getShields() == $this->getMaxShields(); | ||
| 634 | } | ||
| 635 | |||
| 636 | 	public function getMaxShields() { | ||
| 637 | return $this->getMaxHardware(HARDWARE_SHIELDS); | ||
| 638 | } | ||
| 639 | |||
| 640 | 	public function getArmour() { | ||
| 641 | return $this->getHardware(HARDWARE_ARMOUR); | ||
| 642 | } | ||
| 643 | |||
| 644 | 	public function setArmour($amount, $updateOldAmount = false) { | ||
| 645 | 		if ($updateOldAmount && !$this->hasLostArmour()) { | ||
| 646 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); | ||
| 647 | } | ||
| 648 | $this->setHardware(HARDWARE_ARMOUR, $amount); | ||
| 649 | } | ||
| 650 | |||
| 651 | 	public function decreaseArmour($amount) { | ||
| 652 | $this->setArmour($this->getArmour() - $amount); | ||
| 653 | } | ||
| 654 | |||
| 655 | 	public function increaseArmour($amount) { | ||
| 656 | $this->setArmour($this->getArmour() + $amount); | ||
| 657 | } | ||
| 658 | |||
| 659 | 	public function getOldArmour() { | ||
| 660 | return $this->getOldHardware(HARDWARE_ARMOUR); | ||
| 661 | } | ||
| 662 | |||
| 663 | 	public function setOldArmour($amount) { | ||
| 664 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); | ||
| 665 | } | ||
| 666 | |||
| 667 | 	public function hasArmour() { | ||
| 669 | } | ||
| 670 | |||
| 671 | 	public function hasLostArmour() { | ||
| 672 | return $this->getArmour() < $this->getOldArmour(); | ||
| 673 | } | ||
| 674 | |||
| 675 | 	public function hasMaxArmour() { | ||
| 676 | return $this->getArmour() == $this->getMaxArmour(); | ||
| 677 | } | ||
| 678 | |||
| 679 | 	public function getMaxArmour() { | ||
| 680 | return $this->getMaxHardware(HARDWARE_ARMOUR); | ||
| 681 | } | ||
| 682 | |||
| 683 | 	public function isDead() { | ||
| 684 | return !$this->hasArmour() && !$this->hasShields(); | ||
| 685 | } | ||
| 686 | |||
| 687 | 	public function canAcceptCDs() { | ||
| 688 | return $this->getCDs() < $this->getMaxCDs(); | ||
| 689 | } | ||
| 690 | |||
| 691 | 	public function canAcceptSDs() { | ||
| 692 | return $this->getSDs() < $this->getMaxSDs(); | ||
| 693 | } | ||
| 694 | |||
| 695 | 	public function canAcceptMines() { | ||
| 696 | return $this->getMines() < $this->getMaxMines(); | ||
| 697 | } | ||
| 698 | |||
| 699 | 	public function hasCDs() { | ||
| 700 | return $this->getCDs() > 0; | ||
| 701 | } | ||
| 702 | |||
| 703 | 	public function hasSDs() { | ||
| 704 | return $this->getSDs() > 0; | ||
| 705 | } | ||
| 706 | |||
| 707 | 	public function hasMines() { | ||
| 709 | } | ||
| 710 | |||
| 711 | 	public function getCDs() { | ||
| 712 | return $this->getHardware(HARDWARE_COMBAT); | ||
| 713 | } | ||
| 714 | |||
| 715 | 	public function setCDs($amount, $updateOldAmount = false) { | ||
| 716 | 		if ($updateOldAmount && !$this->hasLostCDs()) { | ||
| 717 | $this->setOldHardware(HARDWARE_COMBAT, $amount); | ||
| 718 | } | ||
| 719 | $this->setHardware(HARDWARE_COMBAT, $amount); | ||
| 720 | } | ||
| 721 | |||
| 722 | /** | ||
| 723 | * Decreases the ship CDs. Use $updateOldAmount=true to prevent | ||
| 724 | * this change from triggering `isUnderAttack`. | ||
| 725 | */ | ||
| 726 | 	public function decreaseCDs($amount, $updateOldAmount = false) { | ||
| 727 | $this->setCDs($this->getCDs() - $amount, $updateOldAmount); | ||
| 728 | } | ||
| 729 | |||
| 730 | 	public function increaseCDs($amount) { | ||
| 731 | $this->setCDs($this->getCDs() + $amount); | ||
| 732 | } | ||
| 733 | |||
| 734 | 	public function getOldCDs() { | ||
| 735 | return $this->getOldHardware(HARDWARE_COMBAT); | ||
| 736 | } | ||
| 737 | |||
| 738 | 	public function setOldCDs($amount) { | ||
| 739 | $this->setOldHardware(HARDWARE_COMBAT, $amount); | ||
| 740 | } | ||
| 741 | |||
| 742 | 	public function hasLostCDs() { | ||
| 743 | return $this->getCDs() < $this->getOldCDs(); | ||
| 744 | } | ||
| 745 | |||
| 746 | 	public function getMaxCDs() { | ||
| 747 | return $this->getMaxHardware(HARDWARE_COMBAT); | ||
| 748 | } | ||
| 749 | |||
| 750 | 	public function getSDs() { | ||
| 751 | return $this->getHardware(HARDWARE_SCOUT); | ||
| 752 | } | ||
| 753 | |||
| 754 | 	public function setSDs($amount) { | ||
| 755 | $this->setHardware(HARDWARE_SCOUT, $amount); | ||
| 756 | } | ||
| 757 | |||
| 758 | 	public function decreaseSDs($amount) { | ||
| 759 | $this->setSDs($this->getSDs() - $amount); | ||
| 760 | } | ||
| 761 | |||
| 762 | 	public function increaseSDs($amount) { | ||
| 763 | $this->setSDs($this->getSDs() + $amount); | ||
| 764 | } | ||
| 765 | |||
| 766 | 	public function getMaxSDs() { | ||
| 767 | return $this->getMaxHardware(HARDWARE_SCOUT); | ||
| 768 | } | ||
| 769 | |||
| 770 | 	public function getMines() { | ||
| 771 | return $this->getHardware(HARDWARE_MINE); | ||
| 772 | } | ||
| 773 | |||
| 774 | 	public function setMines($amount) { | ||
| 775 | $this->setHardware(HARDWARE_MINE, $amount); | ||
| 776 | } | ||
| 777 | |||
| 778 | 	public function decreaseMines($amount) { | ||
| 780 | } | ||
| 781 | |||
| 782 | 	public function increaseMines($amount) { | ||
| 783 | $this->setMines($this->getMines() + $amount); | ||
| 784 | } | ||
| 785 | |||
| 786 | 	public function getMaxMines() { | ||
| 787 | return $this->getMaxHardware(HARDWARE_MINE); | ||
| 788 | } | ||
| 789 | |||
| 790 | 	public function getCargoHolds() { | ||
| 791 | return $this->getHardware(HARDWARE_CARGO); | ||
| 792 | } | ||
| 793 | |||
| 794 | 	public function setCargoHolds($amount) { | ||
| 795 | $this->setHardware(HARDWARE_CARGO, $amount); | ||
| 796 | } | ||
| 797 | |||
| 798 | 	public function getCargo($goodID = false) { | ||
| 799 | 		if ($goodID !== false) { | ||
| 800 | 			if (isset($this->cargo[$goodID])) { | ||
| 801 | return $this->cargo[$goodID]; | ||
| 802 | } | ||
| 803 | $cargo = 0; | ||
| 804 | return $cargo; | ||
| 805 | } | ||
| 806 | return $this->cargo; | ||
| 807 | } | ||
| 808 | |||
| 809 | 	public function hasCargo($goodID = false) { | ||
| 810 | 		if ($goodID !== false) { | ||
| 811 | return $this->getCargo($goodID) > 0; | ||
| 812 | } | ||
| 813 | 		if (is_array($cargo = $this->getCargo())) { | ||
| 814 | return array_sum($cargo) > 0; | ||
| 815 | } | ||
| 816 | return false; | ||
| 817 | } | ||
| 818 | |||
| 819 | 	public function setCargo($goodID, $amount) { | ||
| 820 | 		if ($this->getCargo($goodID) == $amount) { | ||
| 821 | return; | ||
| 822 | } | ||
| 823 | $this->cargo[$goodID] = $amount; | ||
| 824 | $this->hasChangedCargo = true; | ||
| 825 | // Sort cargo by goodID to make sure it shows up in the correct order | ||
| 826 | // before the next page is loaded. | ||
| 827 | ksort($this->cargo); | ||
| 828 | } | ||
| 829 | |||
| 830 | 	public function decreaseCargo($goodID, $amount) { | ||
| 831 | 		if ($amount < 0) { | ||
| 832 | 			throw new Exception('Trying to decrease negative cargo.'); | ||
| 833 | } | ||
| 834 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); | ||
| 835 | } | ||
| 836 | |||
| 837 | 	public function increaseCargo($goodID, $amount) { | ||
| 838 | 		if ($amount < 0) { | ||
| 839 | 			throw new Exception('Trying to increase negative cargo.'); | ||
| 840 | } | ||
| 841 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); | ||
| 842 | } | ||
| 843 | |||
| 844 | 	public function getEmptyHolds() { | ||
| 845 | return $this->getCargoHolds() - $this->getUsedHolds(); | ||
| 846 | } | ||
| 847 | |||
| 848 | 	public function getUsedHolds() { | ||
| 849 | return array_sum($this->getCargo()); | ||
| 850 | } | ||
| 851 | |||
| 852 | 	public function hasMaxCargoHolds() { | ||
| 854 | } | ||
| 855 | |||
| 856 | 	public function getMaxCargoHolds() { | ||
| 857 | return $this->getMaxHardware(HARDWARE_CARGO); | ||
| 858 | } | ||
| 859 | |||
| 860 | 	public function isUnderAttack() { | ||
| 861 | return $this->hasLostShields() || $this->hasLostArmour() || $this->hasLostCDs(); | ||
| 862 | } | ||
| 863 | |||
| 864 | 	public function removeUnderAttack() { | ||
| 865 | global $var; | ||
| 866 | $underAttack = $this->isUnderAttack(); | ||
| 867 | $this->setOldShields($this->getShields()); | ||
| 868 | $this->setOldCDs($this->getCDs()); | ||
| 869 | $this->setOldArmour($this->getArmour()); | ||
| 870 | 		if (isset($var['UnderAttack'])) { | ||
| 871 | return $var['UnderAttack']; | ||
| 872 | } | ||
| 873 | 		if ($underAttack && !USING_AJAX) { | ||
| 874 | 			SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX | ||
| 875 | } | ||
| 876 | return $underAttack; | ||
| 877 | } | ||
| 878 | |||
| 879 | 	public function hasWeapons() { | ||
| 880 | return $this->getNumWeapons() > 0; | ||
| 881 | } | ||
| 882 | |||
| 883 | 	public function getWeapons() { | ||
| 884 | return $this->weapons; | ||
| 885 | } | ||
| 886 | |||
| 887 | 	public function canAttack() { | ||
| 888 | return $this->hasWeapons() || $this->hasCDs(); | ||
| 889 | } | ||
| 890 | |||
| 891 | 	public function getNumWeapons() { | ||
| 892 | return count($this->getWeapons()); | ||
| 893 | } | ||
| 894 | |||
| 895 | 	public function getOpenWeaponSlots() { | ||
| 897 | } | ||
| 898 | |||
| 899 | 	public function hasOpenWeaponSlots() { | ||
| 900 | return $this->getOpenWeaponSlots() > 0; | ||
| 901 | } | ||
| 902 | |||
| 903 | 	public function getHardpoints() { | ||
| 904 | return $this->baseShip['Hardpoint']; | ||
| 905 | } | ||
| 906 | |||
| 907 | 	public function getTotalShieldDamage() { | ||
| 908 | $weapons = $this->getWeapons(); | ||
| 909 | $shieldDamage = 0; | ||
| 910 | 		foreach ($weapons as $weapon) { | ||
| 911 | $shieldDamage += $weapon->getShieldDamage(); | ||
| 912 | } | ||
| 913 | return $shieldDamage; | ||
| 914 | } | ||
| 915 | |||
| 916 | 	public function getTotalArmourDamage() { | ||
| 923 | } | ||
| 924 | |||
| 925 | 	public function isFederal() { | ||
| 926 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || | ||
| 927 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || | ||
| 928 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; | ||
| 929 | } | ||
| 930 | |||
| 931 | 	public function isUnderground() { | ||
| 932 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || | ||
| 933 | $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || | ||
| 934 | $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; | ||
| 935 | } | ||
| 936 | |||
| 937 | 	public function shootPlayers(array $targetPlayers) { | ||
| 938 | $thisPlayer = $this->getPlayer(); | ||
| 939 | 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); | ||
| 940 | 		if ($thisPlayer->isDead()) { | ||
| 941 | $results['DeadBeforeShot'] = true; | ||
| 942 | return $results; | ||
| 943 | } | ||
| 944 | $results['DeadBeforeShot'] = false; | ||
| 945 | 		foreach ($this->weapons as $orderID => $weapon) { | ||
| 946 | $results['Weapons'][$orderID] = $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); | ||
| 947 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 948 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 949 | } | ||
| 950 | } | ||
| 951 | 		if ($this->hasCDs()) { | ||
| 952 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); | ||
| 953 | $results['Drones'] = $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); | ||
| 954 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 955 | } | ||
| 956 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); | ||
| 957 | 		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); | ||
| 958 | 		$thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); | ||
| 959 | return $results; | ||
| 960 | } | ||
| 961 | |||
| 962 | 	public function shootForces(SmrForce $forces) { | ||
| 963 | $thisPlayer = $this->getPlayer(); | ||
| 964 | 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); | ||
| 965 | 		if ($thisPlayer->isDead()) { | ||
| 966 | $results['DeadBeforeShot'] = true; | ||
| 967 | return $results; | ||
| 968 | } | ||
| 969 | $results['DeadBeforeShot'] = false; | ||
| 970 | 		foreach ($this->weapons as $orderID => $weapon) { | ||
| 971 | $results['Weapons'][$orderID] = $weapon->shootForces($thisPlayer, $forces); | ||
| 972 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 973 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 974 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); | ||
| 975 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); | ||
| 976 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); | ||
| 977 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 978 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); | ||
| 979 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 980 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); | ||
| 981 | } | ||
| 982 | } | ||
| 983 | 		if ($this->hasCDs()) { | ||
| 984 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); | ||
| 985 | $results['Drones'] = $thisCDs->shootForces($thisPlayer, $forces); | ||
| 986 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 987 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); | ||
| 988 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); | ||
| 989 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); | ||
| 990 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 991 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); | ||
| 992 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 993 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); | ||
| 994 | } | ||
| 995 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); | ||
| 996 | 		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); | ||
| 997 | 		$thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); | ||
| 998 | return $results; | ||
| 999 | } | ||
| 1000 | |||
| 1001 | 	public function shootPort(SmrPort $port) { | ||
| 1002 | $thisPlayer = $this->getPlayer(); | ||
| 1003 | 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); | ||
| 1004 | 		if ($thisPlayer->isDead()) { | ||
| 1005 | $results['DeadBeforeShot'] = true; | ||
| 1006 | return $results; | ||
| 1007 | } | ||
| 1008 | $results['DeadBeforeShot'] = false; | ||
| 1009 | 		foreach ($this->weapons as $orderID => $weapon) { | ||
| 1010 | $results['Weapons'][$orderID] = $weapon->shootPort($thisPlayer, $port); | ||
| 1011 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 1012 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 1013 | } | ||
| 1014 | } | ||
| 1015 | 		if ($this->hasCDs()) { | ||
| 1016 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); | ||
| 1017 | $results['Drones'] = $thisCDs->shootPort($thisPlayer, $port); | ||
| 1018 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 1019 | } | ||
| 1020 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); | ||
| 1021 | 		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); | ||
| 1022 | //		$thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() | ||
| 1023 | |||
| 1024 | // Change alignment if we reach a damage threshold. | ||
| 1025 | // Increase if player and port races are at war; decrease otherwise. | ||
| 1026 | 		if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { | ||
| 1027 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); | ||
| 1028 | 			if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { | ||
| 1029 | $thisPlayer->increaseAlignment(1); | ||
| 1030 | 				$thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); | ||
| 1031 | 			} else { | ||
| 1032 | $thisPlayer->decreaseAlignment(1); | ||
| 1033 | 				$thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); | ||
| 1034 | } | ||
| 1035 | } | ||
| 1036 | return $results; | ||
| 1037 | } | ||
| 1038 | |||
| 1039 | 	public function shootPlanet(SmrPlanet $planet, $delayed) { | ||
| 1040 | $thisPlayer = $this->getPlayer(); | ||
| 1041 | 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); | ||
| 1042 | 		if ($thisPlayer->isDead()) { | ||
| 1043 | $results['DeadBeforeShot'] = true; | ||
| 1044 | return $results; | ||
| 1045 | } | ||
| 1046 | $results['DeadBeforeShot'] = false; | ||
| 1047 | 		foreach ($this->weapons as $orderID => $weapon) { | ||
| 1048 | $results['Weapons'][$orderID] = $weapon->shootPlanet($thisPlayer, $planet, $delayed); | ||
| 1049 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 1050 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 1051 | } | ||
| 1052 | } | ||
| 1053 | 		if ($this->hasCDs()) { | ||
| 1054 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); | ||
| 1055 | $results['Drones'] = $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); | ||
| 1056 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 1057 | } | ||
| 1058 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); | ||
| 1059 | 		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Planet', 'Damage Done'), HOF_PUBLIC); | ||
| 1060 | //		$thisPlayer->increaseHOF(1,array('Combat','Planet','Shots')); //in SmrPlanet::attackedBy() | ||
| 1061 | return $results; | ||
| 1062 | } | ||
| 1063 | |||
| 1064 | 	public function doWeaponDamage(array $damage) { | ||
| 1065 | $alreadyDead = $this->getPlayer()->isDead(); | ||
| 1066 | $armourDamage = 0; | ||
| 1067 | $cdDamage = 0; | ||
| 1068 | $shieldDamage = 0; | ||
| 1069 | 		if (!$alreadyDead) { | ||
| 1070 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); | ||
| 1071 | $damage['MaxDamage'] -= $shieldDamage; | ||
| 1072 | 			if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { | ||
| 1073 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); | ||
| 1074 | $damage['Armour'] -= $cdDamage; | ||
| 1075 | $damage['MaxDamage'] -= $cdDamage; | ||
| 1076 | 				if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { | ||
| 1077 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); | ||
| 1078 | } | ||
| 1079 | } | ||
| 1080 | } | ||
| 1081 | $return = array( | ||
| 1082 | 'KillingShot' => !$alreadyDead && $this->isDead(), | ||
| 1083 | 'TargetAlreadyDead' => $alreadyDead, | ||
| 1084 | 'Shield' => $shieldDamage, | ||
| 1085 | 'CDs' => $cdDamage, | ||
| 1086 | 'NumCDs' => $cdDamage / CD_ARMOUR, | ||
| 1087 | 'Armour' => $armourDamage, | ||
| 1088 | 'HasCDs' => $this->hasCDs(), | ||
| 1089 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage | ||
| 1090 | ); | ||
| 1091 | return $return; | ||
| 1092 | } | ||
| 1093 | |||
| 1094 | 	public function doMinesDamage(array $damage) { | ||
| 1095 | $alreadyDead = $this->getPlayer()->isDead(); | ||
| 1096 | $armourDamage = 0; | ||
| 1097 | $cdDamage = 0; | ||
| 1098 | $shieldDamage = 0; | ||
| 1099 | 		if (!$alreadyDead) { | ||
| 1100 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); | ||
| 1101 | $damage['MaxDamage'] -= $shieldDamage; | ||
| 1102 | 			if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { //skip CDs if it's mines | ||
| 1103 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); | ||
| 1104 | } | ||
| 1105 | } | ||
| 1106 | $return = array( | ||
| 1107 | 'KillingShot' => !$alreadyDead && $this->isDead(), | ||
| 1108 | 'TargetAlreadyDead' => $alreadyDead, | ||
| 1109 | 'Shield' => $shieldDamage, | ||
| 1110 | 'CDs' => $cdDamage, | ||
| 1111 | 'NumCDs' => $cdDamage / CD_ARMOUR, | ||
| 1112 | 'Armour' => $armourDamage, | ||
| 1113 | 'HasCDs' => $this->hasCDs(), | ||
| 1114 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage | ||
| 1115 | ); | ||
| 1116 | return $return; | ||
| 1117 | } | ||
| 1118 | |||
| 1119 | 	protected function doShieldDamage($damage) { | ||
| 1123 | } | ||
| 1124 | |||
| 1125 | 	protected function doCDDamage($damage) { | ||
| 1129 | } | ||
| 1130 | |||
| 1131 | 	protected function doArmourDamage($damage) { | ||
| 1132 | $actualDamage = min($this->getArmour(), $damage); | ||
| 1133 | $this->decreaseArmour($actualDamage); | ||
| 1134 | return $actualDamage; | ||
| 1135 | } | ||
| 1136 | |||
| 1137 | /** | ||
| 1138 | * Returns the maneuverability rating for this ship. | ||
| 1139 | */ | ||
| 1140 | 	public function getMR() : int { | ||
| 1160 | ) | ||
| 1161 | ) | ||
| 1162 | ) | ||
| 1163 | ); | ||
| 1164 | } | ||
| 1165 | |||
| 1166 | } | ||
| 1167 |