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@@ -119,7 +119,7 @@ discard block |
||
| 119 | 119 | } |
| 120 | 120 | |
| 121 | 121 | try { |
| 122 | - $TRADE_ROUTE =& $GLOBALS['TRADE_ROUTE']; |
|
| 122 | + $TRADE_ROUTE = & $GLOBALS['TRADE_ROUTE']; |
|
| 123 | 123 | debug('Action #' . $actions); |
| 124 | 124 | |
| 125 | 125 | //We have to reload player on each loop |
@@ -138,14 +138,14 @@ discard block |
||
| 138 | 138 | } |
| 139 | 139 | |
| 140 | 140 | if (!isset($TRADE_ROUTE)) { //We only want to change trade route if there isn't already one set. |
| 141 | - $TRADE_ROUTES =& findRoutes($player); |
|
| 142 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); |
|
| 141 | + $TRADE_ROUTES = & findRoutes($player); |
|
| 142 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); |
|
| 143 | 143 | } |
| 144 | 144 | |
| 145 | 145 | if ($player->isDead()) { |
| 146 | 146 | debug('Some evil person killed us, let\'s move on now.'); |
| 147 | 147 | $previousContainer = null; //We died, we don't care what we were doing beforehand. |
| 148 | - $TRADE_ROUTE =& changeRoute($TRADE_ROUTES); //Change route |
|
| 148 | + $TRADE_ROUTE = & changeRoute($TRADE_ROUTES); //Change route |
|
| 149 | 149 | processContainer(create_container('death_processing.php')); |
| 150 | 150 | } |
| 151 | 151 | if ($player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && $player->getNewbieWarning()) { |
@@ -227,7 +227,7 @@ discard block |
||
| 227 | 227 | processContainer(tradeGoods($goodID, $player, $port)); |
| 228 | 228 | } else { |
| 229 | 229 | //Move to next route or fed. |
| 230 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
| 230 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
| 231 | 231 | debug('Changing Route Failed'); |
| 232 | 232 | processContainer(plotToFed($player)); |
| 233 | 233 | } else { |
@@ -254,7 +254,7 @@ discard block |
||
| 254 | 254 | processContainer(tradeGoods($goodID, $player, $port)); |
| 255 | 255 | } else { |
| 256 | 256 | //Move to next route or fed. |
| 257 | - if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) { |
|
| 257 | + if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) { |
|
| 258 | 258 | debug('Changing Route Failed'); |
| 259 | 259 | processContainer(plotToFed($player)); |
| 260 | 260 | } else { |
@@ -586,9 +586,9 @@ discard block |
||
| 586 | 586 | return $false; |
| 587 | 587 | } |
| 588 | 588 | $routeKey = array_rand($tradeRoutes); |
| 589 | - $tradeRoute =& $tradeRoutes[$routeKey]; |
|
| 589 | + $tradeRoute = & $tradeRoutes[$routeKey]; |
|
| 590 | 590 | unset($tradeRoutes[$routeKey]); |
| 591 | - $GLOBALS['TRADE_ROUTE'] =& $tradeRoute; |
|
| 591 | + $GLOBALS['TRADE_ROUTE'] = & $tradeRoute; |
|
| 592 | 592 | debug('Switched route', $tradeRoute); |
| 593 | 593 | return $tradeRoute; |
| 594 | 594 | } |
@@ -197,7 +197,7 @@ discard block |
||
| 197 | 197 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 198 | 198 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 199 | 199 | } |
| 200 | - $damage =& $this->getModifiedDamage(); |
|
| 200 | + $damage = & $this->getModifiedDamage(); |
|
| 201 | 201 | return $damage; |
| 202 | 202 | } |
| 203 | 203 | |
@@ -206,7 +206,7 @@ discard block |
||
| 206 | 206 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 207 | 207 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 208 | 208 | } |
| 209 | - $damage =& $this->getModifiedDamage(); |
|
| 209 | + $damage = & $this->getModifiedDamage(); |
|
| 210 | 210 | return $damage; |
| 211 | 211 | } |
| 212 | 212 | |
@@ -215,7 +215,7 @@ discard block |
||
| 215 | 215 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 216 | 216 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 217 | 217 | } |
| 218 | - $damage =& $this->getModifiedDamage(); |
|
| 218 | + $damage = & $this->getModifiedDamage(); |
|
| 219 | 219 | |
| 220 | 220 | $planetMod = self::PLANET_DAMAGE_MOD; |
| 221 | 221 | $damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod); |
@@ -235,7 +235,7 @@ discard block |
||
| 235 | 235 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 236 | 236 | return $return; |
| 237 | 237 | } |
| 238 | - $damage =& $this->getModifiedDamage(); |
|
| 238 | + $damage = & $this->getModifiedDamage(); |
|
| 239 | 239 | return $damage; |
| 240 | 240 | } |
| 241 | 241 | |
@@ -132,7 +132,7 @@ discard block |
||
| 132 | 132 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 133 | 133 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 134 | 134 | } |
| 135 | - $damage =& $this->getModifiedDamage(); |
|
| 135 | + $damage = & $this->getModifiedDamage(); |
|
| 136 | 136 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100); |
| 137 | 137 | $damage['Kamikaze'] = 0; |
| 138 | 138 | if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR |
@@ -156,7 +156,7 @@ discard block |
||
| 156 | 156 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 157 | 157 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 158 | 158 | } |
| 159 | - $damage =& $this->getModifiedDamage(); |
|
| 159 | + $damage = & $this->getModifiedDamage(); |
|
| 160 | 160 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100); |
| 161 | 161 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
| 162 | 162 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -170,7 +170,7 @@ discard block |
||
| 170 | 170 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 171 | 171 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 172 | 172 | } |
| 173 | - $damage =& $this->getModifiedDamage(); |
|
| 173 | + $damage = & $this->getModifiedDamage(); |
|
| 174 | 174 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100); |
| 175 | 175 | $planetMod = self::PLANET_DAMAGE_MOD; |
| 176 | 176 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod); |
@@ -185,7 +185,7 @@ discard block |
||
| 185 | 185 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 186 | 186 | return $return; |
| 187 | 187 | } |
| 188 | - $damage =& $this->getModifiedDamage(); |
|
| 188 | + $damage = & $this->getModifiedDamage(); |
|
| 189 | 189 | if ($targetPlayer->getShip()->hasDCS()) { |
| 190 | 190 | $damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
| 191 | 191 | $damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
@@ -203,7 +203,7 @@ discard block |
||
| 203 | 203 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 204 | 204 | return $return; |
| 205 | 205 | } |
| 206 | - $damage =& $this->getModifiedDamage(); |
|
| 206 | + $damage = & $this->getModifiedDamage(); |
|
| 207 | 207 | |
| 208 | 208 | if ($targetPlayer->getShip()->hasDCS()) { |
| 209 | 209 | $damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT; |
@@ -223,7 +223,7 @@ discard block |
||
| 223 | 223 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 224 | 224 | return $return; |
| 225 | 225 | } |
| 226 | - $damage =& $this->getModifiedDamage(); |
|
| 226 | + $damage = & $this->getModifiedDamage(); |
|
| 227 | 227 | |
| 228 | 228 | if ($targetPlayer->getShip()->hasDCS()) { |
| 229 | 229 | $damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT; |
@@ -242,7 +242,7 @@ discard block |
||
| 242 | 242 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 243 | 243 | return $return; |
| 244 | 244 | } |
| 245 | - $damage =& $this->getModifiedDamage(); |
|
| 245 | + $damage = & $this->getModifiedDamage(); |
|
| 246 | 246 | |
| 247 | 247 | if ($targetPlayer->getShip()->hasDCS()) { |
| 248 | 248 | $damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT; |
@@ -80,7 +80,7 @@ |
||
| 80 | 80 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 81 | 81 | return $return; |
| 82 | 82 | } |
| 83 | - $damage =& $this->getModifiedDamage(); |
|
| 83 | + $damage = & $this->getModifiedDamage(); |
|
| 84 | 84 | $damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
| 85 | 85 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
| 86 | 86 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -12,7 +12,7 @@ discard block |
||
| 12 | 12 | $menuItems[] = array('Link'=>Globals::getPlanetListHREF($alliance_id), 'Text'=>'Defense'); |
| 13 | 13 | $menuItems[] = array('Link'=>Globals::getPlanetListFinancialHREF($alliance_id), 'Text'=>'Financial'); |
| 14 | 14 | // make the selected index bold |
| 15 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 15 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 16 | 16 | $boldItem = '<span class="bold">' . $boldItem . '</span>'; |
| 17 | 17 | $template->assign('MenuItems', $menuItems); |
| 18 | 18 | } |
@@ -107,7 +107,7 @@ discard block |
||
| 107 | 107 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 108 | 108 | 'Text' => 'Game News']; |
| 109 | 109 | // make the selected index bold |
| 110 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 110 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 111 | 111 | $boldItem = '<b>' . $boldItem . '</b>'; |
| 112 | 112 | $template->assign('MenuItems', $menuItems); |
| 113 | 113 | } |
@@ -38,7 +38,7 @@ |
||
| 38 | 38 | } |
| 39 | 39 | |
| 40 | 40 | public static function mysqliFactory(MySqlProperties $mysqlProperties): mysqli { |
| 41 | - if (!mysqli_report(MYSQLI_REPORT_ERROR | MYSQLI_REPORT_STRICT)) { |
|
| 41 | + if (!mysqli_report(MYSQLI_REPORT_ERROR|MYSQLI_REPORT_STRICT)) { |
|
| 42 | 42 | throw new RuntimeException('Failed to enable mysqli error reporting'); |
| 43 | 43 | } |
| 44 | 44 | $mysql = new mysqli( |
@@ -17,7 +17,7 @@ discard block |
||
| 17 | 17 | $this->cargo_left = $this->getCargoHolds(); |
| 18 | 18 | } |
| 19 | 19 | protected function doFullUNO() { |
| 20 | - foreach($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
| 20 | + foreach ($this->getMaxHardware() as $hardwareTypeID => $max) { |
|
| 21 | 21 | $this->hardware[$hardwareTypeID] = $max; |
| 22 | 22 | $this->oldHardware[$hardwareTypeID] = $max; |
| 23 | 23 | } |
@@ -47,8 +47,8 @@ discard block |
||
| 47 | 47 | } |
| 48 | 48 | |
| 49 | 49 | public function getIllusionShip() { |
| 50 | - if(!isset($this->illusionShip)) { |
|
| 51 | - $this->illusionShip=false; |
|
| 50 | + if (!isset($this->illusionShip)) { |
|
| 51 | + $this->illusionShip = false; |
|
| 52 | 52 | } |
| 53 | 53 | return $this->illusionShip; |
| 54 | 54 | } |
@@ -58,20 +58,20 @@ discard block |
||
| 58 | 58 | $db = MySqlDatabase::getInstance(); |
| 59 | 59 | $db->query('REPLACE INTO cached_dummys ' . |
| 60 | 60 | '(type, id, info) ' . |
| 61 | - 'VALUES (\'DummyShip\', '.$db->escapeString($this->getPlayer()->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
| 61 | + 'VALUES (\'DummyShip\', ' . $db->escapeString($this->getPlayer()->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
| 62 | 62 | unserialize($cache); |
| 63 | 63 | } |
| 64 | 64 | |
| 65 | 65 | public static function getCachedDummyShip(AbstractSmrPlayer $player) { |
| 66 | - if(!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
| 66 | + if (!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) { |
|
| 67 | 67 | $db = MySqlDatabase::getInstance(); |
| 68 | 68 | $db->query('SELECT info FROM cached_dummys |
| 69 | 69 | WHERE type = \'DummyShip\' |
| 70 | 70 | AND id = ' . $db->escapeString($player->getPlayerName()) . ' LIMIT 1'); |
| 71 | - if($db->nextRecord()) { |
|
| 71 | + if ($db->nextRecord()) { |
|
| 72 | 72 | $return = unserialize($db->getField('info')); |
| 73 | 73 | $return->regenerate($player); |
| 74 | - self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] =& $return; |
|
| 74 | + self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = & $return; |
|
| 75 | 75 | } else { |
| 76 | 76 | self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = new DummyShip($player); |
| 77 | 77 | } |
@@ -84,7 +84,7 @@ discard block |
||
| 84 | 84 | $db->query('SELECT id FROM cached_dummys |
| 85 | 85 | WHERE type = \'DummyShip\''); |
| 86 | 86 | $dummyNames = array(); |
| 87 | - while($db->nextRecord()) { |
|
| 87 | + while ($db->nextRecord()) { |
|
| 88 | 88 | $dummyNames[] = $db->getField('id'); |
| 89 | 89 | } |
| 90 | 90 | return $dummyNames; |
@@ -93,7 +93,7 @@ discard block |
||
| 93 | 93 | |
| 94 | 94 | |
| 95 | 95 | public function __sleep() { |
| 96 | - return array('gameID','weapons'); |
|
| 96 | + return array('gameID', 'weapons'); |
|
| 97 | 97 | } |
| 98 | 98 | |
| 99 | 99 | public function __wakeup() { |
@@ -1,30 +1,30 @@ discard block |
||
| 1 | 1 | <?php declare(strict_types=1); |
| 2 | 2 | |
| 3 | 3 | class DummyPlayer extends AbstractSmrPlayer { |
| 4 | - public function __construct($gameID=0,$playerName='Dummy',$raceID=1,$experience=1000,$alignment=100,$allianceID=0,$shipTypeID=60) { |
|
| 4 | + public function __construct($gameID = 0, $playerName = 'Dummy', $raceID = 1, $experience = 1000, $alignment = 100, $allianceID = 0, $shipTypeID = 60) { |
|
| 5 | 5 | $this->accountID = 0; |
| 6 | - $this->gameID = (int) $gameID; |
|
| 7 | - $this->playerName = (string) $playerName; |
|
| 6 | + $this->gameID = (int)$gameID; |
|
| 7 | + $this->playerName = (string)$playerName; |
|
| 8 | 8 | $this->playerID = 0; |
| 9 | 9 | $this->sectorID = 0; |
| 10 | - $this->lastSectorID = 0; |
|
| 10 | + $this->lastSectorID = 0; |
|
| 11 | 11 | $this->turns = 1000; |
| 12 | - $this->newbieTurns = 0; |
|
| 12 | + $this->newbieTurns = 0; |
|
| 13 | 13 | $this->lastNewsUpdate = 0; |
| 14 | 14 | $this->dead = false; |
| 15 | 15 | $this->landedOnPlanet = false; |
| 16 | - $this->lastActive = 0; |
|
| 17 | - $this->lastCPLAction = 0; |
|
| 18 | - $this->raceID = (int) $raceID; |
|
| 19 | - $this->credits = 0; |
|
| 20 | - $this->experience = (int) $experience; |
|
| 21 | - $this->alignment = (int) $alignment; |
|
| 22 | - $this->militaryPayment = 0; |
|
| 23 | - $this->allianceID = (int) $allianceID; |
|
| 24 | - $this->shipID = (int) $shipTypeID; |
|
| 16 | + $this->lastActive = 0; |
|
| 17 | + $this->lastCPLAction = 0; |
|
| 18 | + $this->raceID = (int)$raceID; |
|
| 19 | + $this->credits = 0; |
|
| 20 | + $this->experience = (int)$experience; |
|
| 21 | + $this->alignment = (int)$alignment; |
|
| 22 | + $this->militaryPayment = 0; |
|
| 23 | + $this->allianceID = (int)$allianceID; |
|
| 24 | + $this->shipID = (int)$shipTypeID; |
|
| 25 | 25 | $this->kills = 0; |
| 26 | 26 | $this->deaths = 0; |
| 27 | - $this->lastPort = 0; |
|
| 27 | + $this->lastPort = 0; |
|
| 28 | 28 | $this->bank = 0; |
| 29 | 29 | $this->zoom = 0; |
| 30 | 30 | |
@@ -48,9 +48,9 @@ discard block |
||
| 48 | 48 | } |
| 49 | 49 | |
| 50 | 50 | public function setAllianceID($ID) { |
| 51 | - if($this->allianceID == $ID) |
|
| 51 | + if ($this->allianceID == $ID) |
|
| 52 | 52 | return; |
| 53 | - $this->allianceID=$ID; |
|
| 53 | + $this->allianceID = $ID; |
|
| 54 | 54 | } |
| 55 | 55 | |
| 56 | 56 | public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
@@ -76,7 +76,7 @@ discard block |
||
| 76 | 76 | $db = MySqlDatabase::getInstance(); |
| 77 | 77 | $db->query('REPLACE INTO cached_dummys ' . |
| 78 | 78 | '(type, id, info) ' . |
| 79 | - 'VALUES (\'DummyPlayer\', '.$db->escapeString($this->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
| 79 | + 'VALUES (\'DummyPlayer\', ' . $db->escapeString($this->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
| 80 | 80 | unserialize($cache); |
| 81 | 81 | } |
| 82 | 82 | |
@@ -85,7 +85,7 @@ discard block |
||
| 85 | 85 | $db->query('SELECT info FROM cached_dummys |
| 86 | 86 | WHERE type = \'DummyPlayer\' |
| 87 | 87 | AND id = ' . $db->escapeString($name) . ' LIMIT 1'); |
| 88 | - if($db->nextRecord()) { |
|
| 88 | + if ($db->nextRecord()) { |
|
| 89 | 89 | $return = unserialize($db->getField('info')); |
| 90 | 90 | return $return; |
| 91 | 91 | } |
@@ -100,7 +100,7 @@ discard block |
||
| 100 | 100 | $db->query('SELECT id FROM cached_dummys |
| 101 | 101 | WHERE type = \'DummyPlayer\''); |
| 102 | 102 | $dummyNames = array(); |
| 103 | - while($db->nextRecord()) { |
|
| 103 | + while ($db->nextRecord()) { |
|
| 104 | 104 | $dummyNames[] = $db->getField('id'); |
| 105 | 105 | } |
| 106 | 106 | return $dummyNames; |
@@ -3,10 +3,10 @@ |
||
| 3 | 3 | // Holds information linking the received message and the game data |
| 4 | 4 | class GameLink |
| 5 | 5 | { |
| 6 | - public $valid = false; // identifies if the message is linked to game data |
|
| 7 | - public $account; // SmrAccount instance |
|
| 8 | - public $alliance; // SmrAlliance instance |
|
| 9 | - public $player; // SmrPlayer instance |
|
| 6 | + public $valid = false; // identifies if the message is linked to game data |
|
| 7 | + public $account; // SmrAccount instance |
|
| 8 | + public $alliance; // SmrAlliance instance |
|
| 9 | + public $player; // SmrPlayer instance |
|
| 10 | 10 | |
| 11 | 11 | // $author can be either Discord\Parts\User\{User,Member} |
| 12 | 12 | function __construct(Discord\Parts\Channel\Channel $channel, $author) { |