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@@ -132,7 +132,7 @@ discard block |
||
| 132 | 132 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 133 | 133 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 134 | 134 | } |
| 135 | - $damage =& $this->getModifiedDamage(); |
|
| 135 | + $damage = & $this->getModifiedDamage(); |
|
| 136 | 136 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100); |
| 137 | 137 | $damage['Kamikaze'] = 0; |
| 138 | 138 | if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR |
@@ -156,7 +156,7 @@ discard block |
||
| 156 | 156 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 157 | 157 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 158 | 158 | } |
| 159 | - $damage =& $this->getModifiedDamage(); |
|
| 159 | + $damage = & $this->getModifiedDamage(); |
|
| 160 | 160 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100); |
| 161 | 161 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
| 162 | 162 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -170,7 +170,7 @@ discard block |
||
| 170 | 170 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
| 171 | 171 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 172 | 172 | } |
| 173 | - $damage =& $this->getModifiedDamage(); |
|
| 173 | + $damage = & $this->getModifiedDamage(); |
|
| 174 | 174 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100); |
| 175 | 175 | $planetMod = self::PLANET_DAMAGE_MOD; |
| 176 | 176 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod); |
@@ -185,7 +185,7 @@ discard block |
||
| 185 | 185 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 186 | 186 | return $return; |
| 187 | 187 | } |
| 188 | - $damage =& $this->getModifiedDamage(); |
|
| 188 | + $damage = & $this->getModifiedDamage(); |
|
| 189 | 189 | if ($targetPlayer->getShip()->hasDCS()) { |
| 190 | 190 | $damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
| 191 | 191 | $damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
@@ -203,7 +203,7 @@ discard block |
||
| 203 | 203 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 204 | 204 | return $return; |
| 205 | 205 | } |
| 206 | - $damage =& $this->getModifiedDamage(); |
|
| 206 | + $damage = & $this->getModifiedDamage(); |
|
| 207 | 207 | |
| 208 | 208 | if ($targetPlayer->getShip()->hasDCS()) { |
| 209 | 209 | $damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT; |
@@ -223,7 +223,7 @@ discard block |
||
| 223 | 223 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 224 | 224 | return $return; |
| 225 | 225 | } |
| 226 | - $damage =& $this->getModifiedDamage(); |
|
| 226 | + $damage = & $this->getModifiedDamage(); |
|
| 227 | 227 | |
| 228 | 228 | if ($targetPlayer->getShip()->hasDCS()) { |
| 229 | 229 | $damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT; |
@@ -242,7 +242,7 @@ discard block |
||
| 242 | 242 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 243 | 243 | return $return; |
| 244 | 244 | } |
| 245 | - $damage =& $this->getModifiedDamage(); |
|
| 245 | + $damage = & $this->getModifiedDamage(); |
|
| 246 | 246 | |
| 247 | 247 | if ($targetPlayer->getShip()->hasDCS()) { |
| 248 | 248 | $damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT; |
@@ -857,14 +857,14 @@ |
||
| 857 | 857 | |
| 858 | 858 | public function isFederal() { |
| 859 | 859 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
| 860 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
| 861 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
| 860 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
| 861 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
| 862 | 862 | } |
| 863 | 863 | |
| 864 | 864 | public function isUnderground() { |
| 865 | 865 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
| 866 | - $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
| 867 | - $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
| 866 | + $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
| 867 | + $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
| 868 | 868 | } |
| 869 | 869 | |
| 870 | 870 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
@@ -301,7 +301,7 @@ discard block |
||
| 301 | 301 | public function setWeaponLocations(array $orderArray) { |
| 302 | 302 | $weapons = $this->weapons; |
| 303 | 303 | foreach ($orderArray as $newOrder => $oldOrder) { |
| 304 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
| 304 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
| 305 | 305 | } |
| 306 | 306 | $this->hasChangedWeapons = true; |
| 307 | 307 | } |
@@ -901,14 +901,14 @@ discard block |
||
| 901 | 901 | } |
| 902 | 902 | $results['DeadBeforeShot'] = false; |
| 903 | 903 | foreach ($this->weapons as $orderID => $weapon) { |
| 904 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 904 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 905 | 905 | if ($results['Weapons'][$orderID]['Hit']) { |
| 906 | 906 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 907 | 907 | } |
| 908 | 908 | } |
| 909 | 909 | if ($this->hasCDs()) { |
| 910 | 910 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 911 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 911 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 912 | 912 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 913 | 913 | } |
| 914 | 914 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -926,7 +926,7 @@ discard block |
||
| 926 | 926 | } |
| 927 | 927 | $results['DeadBeforeShot'] = false; |
| 928 | 928 | foreach ($this->weapons as $orderID => $weapon) { |
| 929 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
| 929 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
| 930 | 930 | if ($results['Weapons'][$orderID]['Hit']) { |
| 931 | 931 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 932 | 932 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -940,7 +940,7 @@ discard block |
||
| 940 | 940 | } |
| 941 | 941 | if ($this->hasCDs()) { |
| 942 | 942 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 943 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
| 943 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
| 944 | 944 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 945 | 945 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
| 946 | 946 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -965,14 +965,14 @@ discard block |
||
| 965 | 965 | } |
| 966 | 966 | $results['DeadBeforeShot'] = false; |
| 967 | 967 | foreach ($this->weapons as $orderID => $weapon) { |
| 968 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
| 968 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
| 969 | 969 | if ($results['Weapons'][$orderID]['Hit']) { |
| 970 | 970 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 971 | 971 | } |
| 972 | 972 | } |
| 973 | 973 | if ($this->hasCDs()) { |
| 974 | 974 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 975 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
| 975 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
| 976 | 976 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 977 | 977 | } |
| 978 | 978 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1003,14 +1003,14 @@ discard block |
||
| 1003 | 1003 | } |
| 1004 | 1004 | $results['DeadBeforeShot'] = false; |
| 1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
| 1006 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1006 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1009 | 1009 | } |
| 1010 | 1010 | } |
| 1011 | 1011 | if ($this->hasCDs()) { |
| 1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1013 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1013 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1015 | 1015 | } |
| 1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -93,7 +93,7 @@ discard block |
||
| 93 | 93 | foreach (\Globals::getGoods() as $goodId => $value) { |
| 94 | 94 | if ($goods[$goodId] === true) { |
| 95 | 95 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
| 96 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
| 96 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
| 97 | 97 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
| 98 | 98 | } |
| 99 | 99 | } |
@@ -121,7 +121,7 @@ discard block |
||
| 121 | 121 | foreach (\Globals::getGoods() as $goodId => $value) { |
| 122 | 122 | if ($goods[$goodId] === true) { |
| 123 | 123 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
| 124 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
| 124 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
| 125 | 125 | $owr = new OneWayRoute($currentSectorId, $targetSectorId, $sectors[$currentSectorId]->getPort()->getRaceID(), $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
| 126 | 126 | $fakeReturn = new OneWayRoute($targetSectorId, $currentSectorId, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getRaceID(), 0, 0, $distance, GOODS_NOTHING); |
| 127 | 127 | $mpr = new MultiplePortRoute($owr, $fakeReturn); |
@@ -20,7 +20,9 @@ |
||
| 20 | 20 | } |
| 21 | 21 | |
| 22 | 22 | public static function cmpNum($a, $b) { |
| 23 | - if ($a == $b) return 0; |
|
| 23 | + if ($a == $b) { |
|
| 24 | + return 0; |
|
| 25 | + } |
|
| 24 | 26 | return (self::$reverseOrder ? -1 : 1) * ($a < $b ? -1 : 1); |
| 25 | 27 | } |
| 26 | 28 | |
@@ -80,7 +80,7 @@ |
||
| 80 | 80 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
| 81 | 81 | return $return; |
| 82 | 82 | } |
| 83 | - $damage =& $this->getModifiedDamage(); |
|
| 83 | + $damage = & $this->getModifiedDamage(); |
|
| 84 | 84 | $damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
| 85 | 85 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
| 86 | 86 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -100,16 +100,16 @@ |
||
| 100 | 100 | $container['view_game_id'] = $var['view_game_id']; |
| 101 | 101 | $container['game_name'] = $var['game_name']; |
| 102 | 102 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 103 | - 'Text' => 'Game Details']; |
|
| 103 | + 'Text' => 'Game Details']; |
|
| 104 | 104 | $container['body'] = 'history_games_detail.php'; |
| 105 | 105 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 106 | - 'Text' => 'Extended Stats']; |
|
| 106 | + 'Text' => 'Extended Stats']; |
|
| 107 | 107 | $container['body'] = 'history_games_hof.php'; |
| 108 | 108 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 109 | - 'Text' => 'Hall of Fame']; |
|
| 109 | + 'Text' => 'Hall of Fame']; |
|
| 110 | 110 | $container['body'] = 'history_games_news.php'; |
| 111 | 111 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 112 | - 'Text' => 'Game News']; |
|
| 112 | + 'Text' => 'Game News']; |
|
| 113 | 113 | // make the selected index bold |
| 114 | 114 | $boldItem =& $menuItems[$selected_index]['Text']; |
| 115 | 115 | $boldItem = '<b>' . $boldItem . '</b>'; |
@@ -12,7 +12,7 @@ discard block |
||
| 12 | 12 | $menuItems[] = array('Link'=>Globals::getPlanetListHREF($alliance_id), 'Text'=>'Defense'); |
| 13 | 13 | $menuItems[] = array('Link'=>Globals::getPlanetListFinancialHREF($alliance_id), 'Text'=>'Financial'); |
| 14 | 14 | // make the selected index bold |
| 15 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 15 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 16 | 16 | $boldItem = '<span class="bold">' . $boldItem . '</span>'; |
| 17 | 17 | $template->assign('MenuItems', $menuItems); |
| 18 | 18 | } |
@@ -107,7 +107,7 @@ discard block |
||
| 107 | 107 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
| 108 | 108 | 'Text' => 'Game News']; |
| 109 | 109 | // make the selected index bold |
| 110 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
| 110 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
| 111 | 111 | $boldItem = '<b>' . $boldItem . '</b>'; |
| 112 | 112 | $template->assign('MenuItems', $menuItems); |
| 113 | 113 | } |
@@ -35,7 +35,7 @@ |
||
| 35 | 35 | } |
| 36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
| 37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
| 38 | - ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
| 38 | + ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
| 39 | 39 | $auth = self::getTwitterObj($accessToken); |
| 40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
| 41 | 41 | if ($auth->getLastHttpCode() == 200) { |
@@ -707,7 +707,7 @@ |
||
| 707 | 707 | if ($buildingTypeID === false) { |
| 708 | 708 | $structs = $this->typeInfo::STRUCTURES; |
| 709 | 709 | return array_combine(array_keys($structs), |
| 710 | - array_column($structs, 'max_amount')); |
|
| 710 | + array_column($structs, 'max_amount')); |
|
| 711 | 711 | } |
| 712 | 712 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
| 713 | 713 | } |
@@ -1146,7 +1146,7 @@ discard block |
||
| 1146 | 1146 | $results['DeadBeforeShot'] = false; |
| 1147 | 1147 | $weapons = $this->getWeapons(); |
| 1148 | 1148 | foreach ($weapons as $orderID => $weapon) { |
| 1149 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1149 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1150 | 1150 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1151 | 1151 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1152 | 1152 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1154,7 +1154,7 @@ discard block |
||
| 1154 | 1154 | } |
| 1155 | 1155 | if ($this->hasCDs()) { |
| 1156 | 1156 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1157 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1157 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1158 | 1158 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1159 | 1159 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1160 | 1160 | } |
@@ -40,7 +40,7 @@ discard block |
||
| 40 | 40 | /** |
| 41 | 41 | * Access properties of structures that this planet type can build. |
| 42 | 42 | */ |
| 43 | - public function structureTypes($structureID=false) { |
|
| 43 | + public function structureTypes($structureID = false) { |
|
| 44 | 44 | if (!isset($this->structures)) { |
| 45 | 45 | foreach (static::STRUCTURES as $ID => $Info) { |
| 46 | 46 | $this->structures[$ID] = new SmrPlanetStructureType($ID, $Info); |
@@ -77,12 +77,12 @@ discard block |
||
| 77 | 77 | 'exp_gain' => 540, |
| 78 | 78 | ], |
| 79 | 79 | ]; |
| 80 | - public function name() { return "Terran Planet"; } |
|
| 81 | - public function imageLink() { return "images/planet1.png"; } |
|
| 82 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 80 | + public function name() { return "Terran Planet"; } |
|
| 81 | + public function imageLink() { return "images/planet1.png"; } |
|
| 82 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 83 | 83 | public function maxAttackers() { return 10; } |
| 84 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 84 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 86 | 86 | } |
| 87 | 87 | |
| 88 | 88 | class AridPlanet extends SmrPlanetType { |
@@ -106,12 +106,12 @@ discard block |
||
| 106 | 106 | 'exp_gain' => 180, |
| 107 | 107 | ], |
| 108 | 108 | ]; |
| 109 | - public function name() { return "Arid Planet"; } |
|
| 110 | - public function imageLink() { return "images/planet2.png"; } |
|
| 111 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 109 | + public function name() { return "Arid Planet"; } |
|
| 110 | + public function imageLink() { return "images/planet2.png"; } |
|
| 111 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 112 | 112 | public function maxAttackers() { return 5; } |
| 113 | - public function maxLanded() { return 5; } |
|
| 114 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 113 | + public function maxLanded() { return 5; } |
|
| 114 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 115 | 115 | } |
| 116 | 116 | |
| 117 | 117 | class DwarfPlanet extends SmrPlanetType { |
@@ -135,12 +135,12 @@ discard block |
||
| 135 | 135 | 'exp_gain' => 540, |
| 136 | 136 | ], |
| 137 | 137 | ]; |
| 138 | - public function name() { return "Dwarf Planet"; } |
|
| 139 | - public function imageLink() { return "images/planet3.png"; } |
|
| 140 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 138 | + public function name() { return "Dwarf Planet"; } |
|
| 139 | + public function imageLink() { return "images/planet3.png"; } |
|
| 140 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 141 | 141 | public function maxAttackers() { return 5; } |
| 142 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 142 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 144 | 144 | } |
| 145 | 145 | |
| 146 | 146 | class ProtoPlanet extends SmrPlanetType { |
@@ -170,12 +170,12 @@ discard block |
||
| 170 | 170 | 'exp_gain' => 540, |
| 171 | 171 | ], |
| 172 | 172 | ]; |
| 173 | - public function name() { return "Protoplanet"; } |
|
| 174 | - public function imageLink() { return "images/planet5.png"; } |
|
| 175 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 173 | + public function name() { return "Protoplanet"; } |
|
| 174 | + public function imageLink() { return "images/planet5.png"; } |
|
| 175 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 176 | 176 | public function maxAttackers() { return 5; } |
| 177 | - public function maxLanded() { return 5; } |
|
| 178 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 177 | + public function maxLanded() { return 5; } |
|
| 178 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 179 | 179 | } |
| 180 | 180 | |
| 181 | 181 | class DefenseWorld extends SmrPlanetType { |
@@ -205,10 +205,10 @@ discard block |
||
| 205 | 205 | 'exp_gain' => 9, |
| 206 | 206 | ], |
| 207 | 207 | ]; |
| 208 | - public function name() { return "Defense World"; } |
|
| 209 | - public function imageLink() { return "images/planet4.png"; } |
|
| 210 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 208 | + public function name() { return "Defense World"; } |
|
| 209 | + public function imageLink() { return "images/planet4.png"; } |
|
| 210 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 211 | 211 | public function maxAttackers() { return 10; } |
| 212 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 212 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 214 | 214 | } |