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@@ -132,7 +132,7 @@ discard block |
||
132 | 132 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
133 | 133 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
134 | 134 | } |
135 | - $damage =& $this->getModifiedDamage(); |
|
135 | + $damage = & $this->getModifiedDamage(); |
|
136 | 136 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100); |
137 | 137 | $damage['Kamikaze'] = 0; |
138 | 138 | if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR |
@@ -156,7 +156,7 @@ discard block |
||
156 | 156 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
157 | 157 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
158 | 158 | } |
159 | - $damage =& $this->getModifiedDamage(); |
|
159 | + $damage = & $this->getModifiedDamage(); |
|
160 | 160 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100); |
161 | 161 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
162 | 162 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -170,7 +170,7 @@ discard block |
||
170 | 170 | // If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. |
171 | 171 | return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
172 | 172 | } |
173 | - $damage =& $this->getModifiedDamage(); |
|
173 | + $damage = & $this->getModifiedDamage(); |
|
174 | 174 | $damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100); |
175 | 175 | $planetMod = self::PLANET_DAMAGE_MOD; |
176 | 176 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod); |
@@ -185,7 +185,7 @@ discard block |
||
185 | 185 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
186 | 186 | return $return; |
187 | 187 | } |
188 | - $damage =& $this->getModifiedDamage(); |
|
188 | + $damage = & $this->getModifiedDamage(); |
|
189 | 189 | if ($targetPlayer->getShip()->hasDCS()) { |
190 | 190 | $damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
191 | 191 | $damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT; |
@@ -203,7 +203,7 @@ discard block |
||
203 | 203 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
204 | 204 | return $return; |
205 | 205 | } |
206 | - $damage =& $this->getModifiedDamage(); |
|
206 | + $damage = & $this->getModifiedDamage(); |
|
207 | 207 | |
208 | 208 | if ($targetPlayer->getShip()->hasDCS()) { |
209 | 209 | $damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT; |
@@ -223,7 +223,7 @@ discard block |
||
223 | 223 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
224 | 224 | return $return; |
225 | 225 | } |
226 | - $damage =& $this->getModifiedDamage(); |
|
226 | + $damage = & $this->getModifiedDamage(); |
|
227 | 227 | |
228 | 228 | if ($targetPlayer->getShip()->hasDCS()) { |
229 | 229 | $damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT; |
@@ -242,7 +242,7 @@ discard block |
||
242 | 242 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
243 | 243 | return $return; |
244 | 244 | } |
245 | - $damage =& $this->getModifiedDamage(); |
|
245 | + $damage = & $this->getModifiedDamage(); |
|
246 | 246 | |
247 | 247 | if ($targetPlayer->getShip()->hasDCS()) { |
248 | 248 | $damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT; |
@@ -857,14 +857,14 @@ |
||
857 | 857 | |
858 | 858 | public function isFederal() { |
859 | 859 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
860 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
861 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
860 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
861 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
862 | 862 | } |
863 | 863 | |
864 | 864 | public function isUnderground() { |
865 | 865 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
866 | - $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
867 | - $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
866 | + $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
867 | + $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
868 | 868 | } |
869 | 869 | |
870 | 870 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
@@ -301,7 +301,7 @@ discard block |
||
301 | 301 | public function setWeaponLocations(array $orderArray) { |
302 | 302 | $weapons = $this->weapons; |
303 | 303 | foreach ($orderArray as $newOrder => $oldOrder) { |
304 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
304 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
305 | 305 | } |
306 | 306 | $this->hasChangedWeapons = true; |
307 | 307 | } |
@@ -901,14 +901,14 @@ discard block |
||
901 | 901 | } |
902 | 902 | $results['DeadBeforeShot'] = false; |
903 | 903 | foreach ($this->weapons as $orderID => $weapon) { |
904 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
904 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
905 | 905 | if ($results['Weapons'][$orderID]['Hit']) { |
906 | 906 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
907 | 907 | } |
908 | 908 | } |
909 | 909 | if ($this->hasCDs()) { |
910 | 910 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
911 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
911 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
912 | 912 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
913 | 913 | } |
914 | 914 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -926,7 +926,7 @@ discard block |
||
926 | 926 | } |
927 | 927 | $results['DeadBeforeShot'] = false; |
928 | 928 | foreach ($this->weapons as $orderID => $weapon) { |
929 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
929 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
930 | 930 | if ($results['Weapons'][$orderID]['Hit']) { |
931 | 931 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
932 | 932 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -940,7 +940,7 @@ discard block |
||
940 | 940 | } |
941 | 941 | if ($this->hasCDs()) { |
942 | 942 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
943 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
943 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
944 | 944 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
945 | 945 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
946 | 946 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -965,14 +965,14 @@ discard block |
||
965 | 965 | } |
966 | 966 | $results['DeadBeforeShot'] = false; |
967 | 967 | foreach ($this->weapons as $orderID => $weapon) { |
968 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
968 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
969 | 969 | if ($results['Weapons'][$orderID]['Hit']) { |
970 | 970 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
971 | 971 | } |
972 | 972 | } |
973 | 973 | if ($this->hasCDs()) { |
974 | 974 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
975 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
975 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
976 | 976 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
977 | 977 | } |
978 | 978 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1003,14 +1003,14 @@ discard block |
||
1003 | 1003 | } |
1004 | 1004 | $results['DeadBeforeShot'] = false; |
1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
1006 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1006 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1009 | 1009 | } |
1010 | 1010 | } |
1011 | 1011 | if ($this->hasCDs()) { |
1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
1013 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1013 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1015 | 1015 | } |
1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -93,7 +93,7 @@ discard block |
||
93 | 93 | foreach (\Globals::getGoods() as $goodId => $value) { |
94 | 94 | if ($goods[$goodId] === true) { |
95 | 95 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
96 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
96 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
97 | 97 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
98 | 98 | } |
99 | 99 | } |
@@ -121,7 +121,7 @@ discard block |
||
121 | 121 | foreach (\Globals::getGoods() as $goodId => $value) { |
122 | 122 | if ($goods[$goodId] === true) { |
123 | 123 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS && |
124 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
124 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) { |
|
125 | 125 | $owr = new OneWayRoute($currentSectorId, $targetSectorId, $sectors[$currentSectorId]->getPort()->getRaceID(), $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
126 | 126 | $fakeReturn = new OneWayRoute($targetSectorId, $currentSectorId, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getRaceID(), 0, 0, $distance, GOODS_NOTHING); |
127 | 127 | $mpr = new MultiplePortRoute($owr, $fakeReturn); |
@@ -20,7 +20,9 @@ |
||
20 | 20 | } |
21 | 21 | |
22 | 22 | public static function cmpNum($a, $b) { |
23 | - if ($a == $b) return 0; |
|
23 | + if ($a == $b) { |
|
24 | + return 0; |
|
25 | + } |
|
24 | 26 | return (self::$reverseOrder ? -1 : 1) * ($a < $b ? -1 : 1); |
25 | 27 | } |
26 | 28 |
@@ -80,7 +80,7 @@ |
||
80 | 80 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
81 | 81 | return $return; |
82 | 82 | } |
83 | - $damage =& $this->getModifiedDamage(); |
|
83 | + $damage = & $this->getModifiedDamage(); |
|
84 | 84 | $damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
85 | 85 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
86 | 86 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -100,16 +100,16 @@ |
||
100 | 100 | $container['view_game_id'] = $var['view_game_id']; |
101 | 101 | $container['game_name'] = $var['game_name']; |
102 | 102 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
103 | - 'Text' => 'Game Details']; |
|
103 | + 'Text' => 'Game Details']; |
|
104 | 104 | $container['body'] = 'history_games_detail.php'; |
105 | 105 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
106 | - 'Text' => 'Extended Stats']; |
|
106 | + 'Text' => 'Extended Stats']; |
|
107 | 107 | $container['body'] = 'history_games_hof.php'; |
108 | 108 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
109 | - 'Text' => 'Hall of Fame']; |
|
109 | + 'Text' => 'Hall of Fame']; |
|
110 | 110 | $container['body'] = 'history_games_news.php'; |
111 | 111 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
112 | - 'Text' => 'Game News']; |
|
112 | + 'Text' => 'Game News']; |
|
113 | 113 | // make the selected index bold |
114 | 114 | $boldItem =& $menuItems[$selected_index]['Text']; |
115 | 115 | $boldItem = '<b>' . $boldItem . '</b>'; |
@@ -12,7 +12,7 @@ discard block |
||
12 | 12 | $menuItems[] = array('Link'=>Globals::getPlanetListHREF($alliance_id), 'Text'=>'Defense'); |
13 | 13 | $menuItems[] = array('Link'=>Globals::getPlanetListFinancialHREF($alliance_id), 'Text'=>'Financial'); |
14 | 14 | // make the selected index bold |
15 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
15 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
16 | 16 | $boldItem = '<span class="bold">' . $boldItem . '</span>'; |
17 | 17 | $template->assign('MenuItems', $menuItems); |
18 | 18 | } |
@@ -107,7 +107,7 @@ discard block |
||
107 | 107 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
108 | 108 | 'Text' => 'Game News']; |
109 | 109 | // make the selected index bold |
110 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
110 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
111 | 111 | $boldItem = '<b>' . $boldItem . '</b>'; |
112 | 112 | $template->assign('MenuItems', $menuItems); |
113 | 113 | } |
@@ -35,7 +35,7 @@ |
||
35 | 35 | } |
36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
38 | - ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
38 | + ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
39 | 39 | $auth = self::getTwitterObj($accessToken); |
40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
41 | 41 | if ($auth->getLastHttpCode() == 200) { |
@@ -707,7 +707,7 @@ |
||
707 | 707 | if ($buildingTypeID === false) { |
708 | 708 | $structs = $this->typeInfo::STRUCTURES; |
709 | 709 | return array_combine(array_keys($structs), |
710 | - array_column($structs, 'max_amount')); |
|
710 | + array_column($structs, 'max_amount')); |
|
711 | 711 | } |
712 | 712 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
713 | 713 | } |
@@ -1146,7 +1146,7 @@ discard block |
||
1146 | 1146 | $results['DeadBeforeShot'] = false; |
1147 | 1147 | $weapons = $this->getWeapons(); |
1148 | 1148 | foreach ($weapons as $orderID => $weapon) { |
1149 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
1149 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
1150 | 1150 | if ($results['Weapons'][$orderID]['Hit']) { |
1151 | 1151 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1152 | 1152 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1154,7 +1154,7 @@ discard block |
||
1154 | 1154 | } |
1155 | 1155 | if ($this->hasCDs()) { |
1156 | 1156 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
1157 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
1157 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
1158 | 1158 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1159 | 1159 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1160 | 1160 | } |
@@ -40,7 +40,7 @@ discard block |
||
40 | 40 | /** |
41 | 41 | * Access properties of structures that this planet type can build. |
42 | 42 | */ |
43 | - public function structureTypes($structureID=false) { |
|
43 | + public function structureTypes($structureID = false) { |
|
44 | 44 | if (!isset($this->structures)) { |
45 | 45 | foreach (static::STRUCTURES as $ID => $Info) { |
46 | 46 | $this->structures[$ID] = new SmrPlanetStructureType($ID, $Info); |
@@ -77,12 +77,12 @@ discard block |
||
77 | 77 | 'exp_gain' => 540, |
78 | 78 | ], |
79 | 79 | ]; |
80 | - public function name() { return "Terran Planet"; } |
|
81 | - public function imageLink() { return "images/planet1.png"; } |
|
82 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
80 | + public function name() { return "Terran Planet"; } |
|
81 | + public function imageLink() { return "images/planet1.png"; } |
|
82 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
83 | 83 | public function maxAttackers() { return 10; } |
84 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
85 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
84 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
85 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
86 | 86 | } |
87 | 87 | |
88 | 88 | class AridPlanet extends SmrPlanetType { |
@@ -106,12 +106,12 @@ discard block |
||
106 | 106 | 'exp_gain' => 180, |
107 | 107 | ], |
108 | 108 | ]; |
109 | - public function name() { return "Arid Planet"; } |
|
110 | - public function imageLink() { return "images/planet2.png"; } |
|
111 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
109 | + public function name() { return "Arid Planet"; } |
|
110 | + public function imageLink() { return "images/planet2.png"; } |
|
111 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
112 | 112 | public function maxAttackers() { return 5; } |
113 | - public function maxLanded() { return 5; } |
|
114 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
113 | + public function maxLanded() { return 5; } |
|
114 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
115 | 115 | } |
116 | 116 | |
117 | 117 | class DwarfPlanet extends SmrPlanetType { |
@@ -135,12 +135,12 @@ discard block |
||
135 | 135 | 'exp_gain' => 540, |
136 | 136 | ], |
137 | 137 | ]; |
138 | - public function name() { return "Dwarf Planet"; } |
|
139 | - public function imageLink() { return "images/planet3.png"; } |
|
140 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
138 | + public function name() { return "Dwarf Planet"; } |
|
139 | + public function imageLink() { return "images/planet3.png"; } |
|
140 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
141 | 141 | public function maxAttackers() { return 5; } |
142 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
143 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
142 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
143 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
144 | 144 | } |
145 | 145 | |
146 | 146 | class ProtoPlanet extends SmrPlanetType { |
@@ -170,12 +170,12 @@ discard block |
||
170 | 170 | 'exp_gain' => 540, |
171 | 171 | ], |
172 | 172 | ]; |
173 | - public function name() { return "Protoplanet"; } |
|
174 | - public function imageLink() { return "images/planet5.png"; } |
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175 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
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173 | + public function name() { return "Protoplanet"; } |
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174 | + public function imageLink() { return "images/planet5.png"; } |
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175 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
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176 | 176 | public function maxAttackers() { return 5; } |
177 | - public function maxLanded() { return 5; } |
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178 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
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177 | + public function maxLanded() { return 5; } |
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178 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
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179 | 179 | } |
180 | 180 | |
181 | 181 | class DefenseWorld extends SmrPlanetType { |
@@ -205,10 +205,10 @@ discard block |
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205 | 205 | 'exp_gain' => 9, |
206 | 206 | ], |
207 | 207 | ]; |
208 | - public function name() { return "Defense World"; } |
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209 | - public function imageLink() { return "images/planet4.png"; } |
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210 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
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208 | + public function name() { return "Defense World"; } |
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209 | + public function imageLink() { return "images/planet4.png"; } |
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210 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
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211 | 211 | public function maxAttackers() { return 10; } |
212 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
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213 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
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212 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
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213 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
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214 | 214 | } |