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@@ -1166,7 +1166,7 @@ discard block |
||
1166 | 1166 | $results['DeadBeforeShot'] = false; |
1167 | 1167 | $weapons = $this->getWeapons(); |
1168 | 1168 | foreach ($weapons as $orderID => $weapon) { |
1169 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1169 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1170 | 1170 | if ($results['Weapons'][$orderID]['Hit']) { |
1171 | 1171 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1172 | 1172 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1174,7 +1174,7 @@ discard block |
||
1174 | 1174 | } |
1175 | 1175 | if ($this->hasCDs()) { |
1176 | 1176 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
1177 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1177 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1178 | 1178 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1179 | 1179 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1180 | 1180 | } |
@@ -1219,7 +1219,7 @@ discard block |
||
1219 | 1219 | do { |
1220 | 1220 | $targetPlayer = array_rand_value($targetPlayers); |
1221 | 1221 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
1222 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1222 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1223 | 1223 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
1224 | 1224 | if ($results['Weapons'][$orderID]['Hit']) { |
1225 | 1225 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1228,7 +1228,7 @@ discard block |
||
1228 | 1228 | } |
1229 | 1229 | if ($this->hasCDs()) { |
1230 | 1230 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
1231 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
1231 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
1232 | 1232 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1233 | 1233 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1234 | 1234 | } |
@@ -460,20 +460,20 @@ |
||
460 | 460 | |
461 | 461 | if ($this->hasMines()) { |
462 | 462 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
463 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
463 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
464 | 464 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
465 | 465 | } |
466 | 466 | |
467 | 467 | if ($this->hasCDs()) { |
468 | 468 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
469 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
469 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
470 | 470 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
471 | 471 | } |
472 | 472 | |
473 | 473 | if (!$minesAreAttacker) { |
474 | 474 | if ($this->hasSDs()) { |
475 | 475 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
476 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
476 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
477 | 477 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
478 | 478 | } |
479 | 479 | } |
@@ -246,7 +246,7 @@ discard block |
||
246 | 246 | /** |
247 | 247 | * Check if the account is disabled. |
248 | 248 | */ |
249 | - public function isDisabled() : array | false { |
|
249 | + public function isDisabled() : array|false { |
|
250 | 250 | $this->db->query('SELECT * FROM account_is_closed JOIN closing_reason USING(reason_id) ' . |
251 | 251 | 'WHERE ' . $this->SQL . ' LIMIT 1'); |
252 | 252 | if ($this->db->nextRecord()) { |
@@ -377,13 +377,13 @@ discard block |
||
377 | 377 | $this->db->query('SELECT type,sum(amount) as amount FROM player_hof WHERE ' . $this->SQL . ' AND game_id IN (SELECT game_id FROM game WHERE ignore_stats = \'FALSE\') GROUP BY type'); |
378 | 378 | $this->HOF = array(); |
379 | 379 | while ($this->db->nextRecord()) { |
380 | - $hof =& $this->HOF; |
|
380 | + $hof = & $this->HOF; |
|
381 | 381 | $typeList = explode(':', $this->db->getField('type')); |
382 | 382 | foreach ($typeList as $type) { |
383 | 383 | if (!isset($hof[$type])) { |
384 | 384 | $hof[$type] = array(); |
385 | 385 | } |
386 | - $hof =& $hof[$type]; |
|
386 | + $hof = & $hof[$type]; |
|
387 | 387 | } |
388 | 388 | $hof = $this->db->getFloat('amount'); |
389 | 389 | } |
@@ -340,7 +340,7 @@ |
||
340 | 340 | /** |
341 | 341 | * Check if the galaxy contains a specific sector. |
342 | 342 | */ |
343 | - public function contains(int | SmrSector $sectorID) : bool { |
|
343 | + public function contains(int|SmrSector $sectorID) : bool { |
|
344 | 344 | if ($sectorID instanceof SmrSector) { |
345 | 345 | return $sectorID->getGalaxyID() == $this->getGalaxyID(); |
346 | 346 | } |