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@@ -1,5 +1,8 @@ |
||
| 1 | 1 | <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> |
| 2 | -<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) echo ": $GameName"; ?></title> |
|
| 2 | +<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) { |
|
| 3 | + echo ": $GameName"; |
|
| 4 | +} |
|
| 5 | +?></title> |
|
| 3 | 6 | <meta http-equiv="pragma" content="no-cache" /><?php |
| 4 | 7 | if (!is_object($ThisAccount) || $ThisAccount->isDefaultCSSEnabled()) { ?> |
| 5 | 8 | <link rel="stylesheet" type="text/css" href="<?php echo $CSSLink; ?>" /> |
@@ -50,9 +50,9 @@ |
||
| 50 | 50 | //get base for ports that dont happen to trade that good |
| 51 | 51 | $GOODS = Globals::getGoods(); |
| 52 | 52 | $fine = $totalFine = $port->getLevel() * |
| 53 | - (($ship->getCargo(GOODS_SLAVES) * $GOODS[GOODS_SLAVES]['BasePrice']) + |
|
| 54 | - ($ship->getCargo(GOODS_WEAPONS) * $GOODS[GOODS_WEAPONS]['BasePrice']) + |
|
| 55 | - ($ship->getCargo(GOODS_NARCOTICS) * $GOODS[GOODS_NARCOTICS]['BasePrice'])); |
|
| 53 | + (($ship->getCargo(GOODS_SLAVES) * $GOODS[GOODS_SLAVES]['BasePrice']) + |
|
| 54 | + ($ship->getCargo(GOODS_WEAPONS) * $GOODS[GOODS_WEAPONS]['BasePrice']) + |
|
| 55 | + ($ship->getCargo(GOODS_NARCOTICS) * $GOODS[GOODS_NARCOTICS]['BasePrice'])); |
|
| 56 | 56 | $player->increaseHOF($ship->getCargo(GOODS_SLAVES) + $ship->getCargo(GOODS_WEAPONS) + $ship->getCargo(GOODS_NARCOTICS), array('Trade', 'Search', 'Caught', 'Goods Confiscated'), HOF_PUBLIC); |
| 57 | 57 | $player->increaseHOF($totalFine, array('Trade', 'Search', 'Caught', 'Amount Fined'), HOF_PUBLIC); |
| 58 | 58 | $template->assign('TotalFine', $totalFine); |
@@ -6,8 +6,9 @@ discard block |
||
| 6 | 6 | $port = $player->getSectorPort(); |
| 7 | 7 | |
| 8 | 8 | $tradeable = checkPortTradeable($port, $player); |
| 9 | -if ($tradeable !== true) |
|
| 9 | +if ($tradeable !== true) { |
|
| 10 | 10 | create_error($tradeable); |
| 11 | +} |
|
| 11 | 12 | |
| 12 | 13 | // topic |
| 13 | 14 | $template->assign('PageTopic', 'Port In Sector #' . $player->getSectorID()); |
@@ -23,17 +24,19 @@ discard block |
||
| 23 | 24 | //The player is sent here after trading and sees this if his offer is accepted. |
| 24 | 25 | if (!empty($var['trade_msg'])) { |
| 25 | 26 | $template->assign('TradeMsg', $var['trade_msg']); |
| 26 | -} |
|
| 27 | -elseif ($player->getLastPort() != $player->getSectorID()) { |
|
| 27 | +} elseif ($player->getLastPort() != $player->getSectorID()) { |
|
| 28 | 28 | // test if we are searched, but only if we hadn't a previous trade here |
| 29 | 29 | |
| 30 | 30 | $base_chance = 15; |
| 31 | - if ($port->hasGood(GOODS_SLAVES)) |
|
| 32 | - $base_chance -= 4; |
|
| 33 | - if ($port->hasGood(GOODS_WEAPONS)) |
|
| 34 | - $base_chance -= 4; |
|
| 35 | - if ($port->hasGood(GOODS_NARCOTICS)) |
|
| 36 | - $base_chance -= 4; |
|
| 31 | + if ($port->hasGood(GOODS_SLAVES)) { |
|
| 32 | + $base_chance -= 4; |
|
| 33 | + } |
|
| 34 | + if ($port->hasGood(GOODS_WEAPONS)) { |
|
| 35 | + $base_chance -= 4; |
|
| 36 | + } |
|
| 37 | + if ($port->hasGood(GOODS_NARCOTICS)) { |
|
| 38 | + $base_chance -= 4; |
|
| 39 | + } |
|
| 37 | 40 | |
| 38 | 41 | if ($ship->isUnderground()) { |
| 39 | 42 | $base_chance -= 4; |
@@ -64,11 +67,11 @@ discard block |
||
| 64 | 67 | // because credits is 0 it will take money from bank |
| 65 | 68 | $player->decreaseBank(min($fine, $player->getBank())); |
| 66 | 69 | // leave insurance |
| 67 | - if ($player->getBank() < 5000) |
|
| 68 | - $player->setBank(5000); |
|
| 70 | + if ($player->getBank() < 5000) { |
|
| 71 | + $player->setBank(5000); |
|
| 72 | + } |
|
| 69 | 73 | } |
| 70 | - } |
|
| 71 | - else { |
|
| 74 | + } else { |
|
| 72 | 75 | $player->decreaseCredits($fine); |
| 73 | 76 | } |
| 74 | 77 | |
@@ -80,8 +83,7 @@ discard block |
||
| 80 | 83 | $ship->setCargo(GOODS_NARCOTICS, 0); |
| 81 | 84 | $account->log(LOG_TYPE_TRADING, 'Player gets caught with illegals', $player->getSectorID()); |
| 82 | 85 | |
| 83 | - } |
|
| 84 | - else { |
|
| 86 | + } else { |
|
| 85 | 87 | $template->assign('IllegalsFound', false); |
| 86 | 88 | $player->increaseHOF(1, array('Trade', 'Search', 'Times Found Innocent'), HOF_PUBLIC); |
| 87 | 89 | $player->increaseAlignment(1); |
@@ -4,8 +4,11 @@ discard block |
||
| 4 | 4 | create_error('You cannot move until the game has started!'); |
| 5 | 5 | } |
| 6 | 6 | |
| 7 | -if (isset($_REQUEST['target'])) $target = trim($_REQUEST['target']); |
|
| 8 | -else $target = $var['target']; |
|
| 7 | +if (isset($_REQUEST['target'])) { |
|
| 8 | + $target = trim($_REQUEST['target']); |
|
| 9 | +} else { |
|
| 10 | + $target = $var['target']; |
|
| 11 | +} |
|
| 9 | 12 | |
| 10 | 13 | //allow hidden players (admins that don't play) to move without pinging, hitting mines, losing turns |
| 11 | 14 | if (in_array($player->getAccountID(), Globals::getHiddenPlayers())) { |
@@ -20,18 +23,22 @@ discard block |
||
| 20 | 23 | } |
| 21 | 24 | |
| 22 | 25 | // you can't move while on planet |
| 23 | -if ($player->isLandedOnPlanet()) |
|
| 26 | +if ($player->isLandedOnPlanet()) { |
|
| 24 | 27 | create_error('You are on a planet! You must launch first!'); |
| 28 | +} |
|
| 25 | 29 | |
| 26 | 30 | // if no 'target' is given we forward to plot |
| 27 | -if (empty($target)) |
|
| 31 | +if (empty($target)) { |
|
| 28 | 32 | create_error('Where do you want to go today?'); |
| 33 | +} |
|
| 29 | 34 | |
| 30 | -if (!is_numeric($target)) |
|
| 35 | +if (!is_numeric($target)) { |
|
| 31 | 36 | create_error('Please enter only numbers!'); |
| 37 | +} |
|
| 32 | 38 | |
| 33 | -if ($player->getSectorID() == $target) |
|
| 39 | +if ($player->getSectorID() == $target) { |
|
| 34 | 40 | create_error('Hmmmm...if ' . $player->getSectorID() . '=' . $target . ' then that means...YOU\'RE ALREADY THERE! *cough*you\'re real smart*cough*'); |
| 41 | +} |
|
| 35 | 42 | |
| 36 | 43 | if (!SmrSector::sectorExists($player->getGameID(), $target)) { |
| 37 | 44 | create_error('The target sector doesn\'t exist!'); |
@@ -60,8 +67,9 @@ discard block |
||
| 60 | 67 | $maxMisjump = $jumpInfo['max_misjump']; |
| 61 | 68 | |
| 62 | 69 | // check for turns |
| 63 | -if ($player->getTurns() < $turnsToJump) |
|
| 70 | +if ($player->getTurns() < $turnsToJump) { |
|
| 64 | 71 | create_error('You don\'t have enough turns for that jump!'); |
| 72 | +} |
|
| 65 | 73 | |
| 66 | 74 | // send scout msg |
| 67 | 75 | $sector->leavingSector($player, MOVEMENT_JUMP); |
@@ -76,12 +84,12 @@ discard block |
||
| 76 | 84 | } |
| 77 | 85 | |
| 78 | 86 | $misjumpSector = array_rand($distances[$misjump]); |
| 79 | - if ($misjumpSector == null) |
|
| 80 | - throw new Exception('Misjump sector is null, distances: ' . var_export($distances, true)); |
|
| 87 | + if ($misjumpSector == null) { |
|
| 88 | + throw new Exception('Misjump sector is null, distances: ' . var_export($distances, true)); |
|
| 89 | + } |
|
| 81 | 90 | $player->setSectorID($misjumpSector); |
| 82 | 91 | unset($distances); |
| 83 | -} |
|
| 84 | -else { // we hit it. exactly |
|
| 92 | +} else { // we hit it. exactly |
|
| 85 | 93 | $player->setSectorID($targetSector->getSectorID()); |
| 86 | 94 | } |
| 87 | 95 | $player->takeTurns($turnsToJump, $turnsToJump); |
@@ -118,8 +126,7 @@ discard block |
||
| 118 | 126 | $container = create_container('skeleton.php', 'current_sector.php'); |
| 119 | 127 | $container['msg'] = 'You have just flown past a sprinkle of mines.<br />Because of your newbie status you have been spared from the harsh reality of the forces.'; |
| 120 | 128 | forward($container); |
| 121 | - } |
|
| 122 | - else { |
|
| 129 | + } else { |
|
| 123 | 130 | $container = create_container('forces_attack_processing.php'); |
| 124 | 131 | $container['action'] = 'bump'; |
| 125 | 132 | $container['owner_id'] = $mineOwnerID; |
@@ -5,21 +5,27 @@ discard block |
||
| 5 | 5 | if (isset($var['location_type_id'])) { |
| 6 | 6 | $location = SmrLocation::getLocation($var['location_type_id']); |
| 7 | 7 | if (isset($_REQUEST['save'])) { |
| 8 | - if ($_REQUEST['add_ship_id'] != 0) |
|
| 9 | - $location->addShipSold($_REQUEST['add_ship_id']); |
|
| 10 | - if ($_REQUEST['add_weapon_id'] != 0) |
|
| 11 | - $location->addWeaponSold($_REQUEST['add_weapon_id']); |
|
| 12 | - if ($_REQUEST['add_hardware_id'] != 0) |
|
| 13 | - $location->addHardwareSold($_REQUEST['add_hardware_id']); |
|
| 14 | - if (isset($_REQUEST['remove_ships']) && is_array($_REQUEST['remove_ships'])) |
|
| 15 | - foreach ($_REQUEST['remove_ships'] as $shipTypeID) |
|
| 8 | + if ($_REQUEST['add_ship_id'] != 0) { |
|
| 9 | + $location->addShipSold($_REQUEST['add_ship_id']); |
|
| 10 | + } |
|
| 11 | + if ($_REQUEST['add_weapon_id'] != 0) { |
|
| 12 | + $location->addWeaponSold($_REQUEST['add_weapon_id']); |
|
| 13 | + } |
|
| 14 | + if ($_REQUEST['add_hardware_id'] != 0) { |
|
| 15 | + $location->addHardwareSold($_REQUEST['add_hardware_id']); |
|
| 16 | + } |
|
| 17 | + if (isset($_REQUEST['remove_ships']) && is_array($_REQUEST['remove_ships'])) { |
|
| 18 | + foreach ($_REQUEST['remove_ships'] as $shipTypeID) |
|
| 16 | 19 | $location->removeShipSold($shipTypeID); |
| 17 | - if (isset($_REQUEST['remove_weapons']) && is_array($_REQUEST['remove_weapons'])) |
|
| 18 | - foreach ($_REQUEST['remove_weapons'] as $weaponTypeID) |
|
| 20 | + } |
|
| 21 | + if (isset($_REQUEST['remove_weapons']) && is_array($_REQUEST['remove_weapons'])) { |
|
| 22 | + foreach ($_REQUEST['remove_weapons'] as $weaponTypeID) |
|
| 19 | 23 | $location->removeWeaponSold($weaponTypeID); |
| 20 | - if (isset($_REQUEST['remove_hardware']) && is_array($_REQUEST['remove_hardware'])) |
|
| 21 | - foreach ($_REQUEST['remove_hardware'] as $hardwareTypeID) |
|
| 24 | + } |
|
| 25 | + if (isset($_REQUEST['remove_hardware']) && is_array($_REQUEST['remove_hardware'])) { |
|
| 26 | + foreach ($_REQUEST['remove_hardware'] as $hardwareTypeID) |
|
| 22 | 27 | $location->removeHardwareSold($hardwareTypeID); |
| 28 | + } |
|
| 23 | 29 | |
| 24 | 30 | $location->setFed(isset($_REQUEST['fed'])); |
| 25 | 31 | $location->setBar(isset($_REQUEST['bar'])); |
@@ -41,7 +47,6 @@ discard block |
||
| 41 | 47 | 'Name' => $db->getField('hardware_name')); |
| 42 | 48 | } |
| 43 | 49 | $template->assign('AllHardware', $hardware); |
| 44 | -} |
|
| 45 | -else { |
|
| 50 | +} else { |
|
| 46 | 51 | $template->assign('Locations', SmrLocation::getAllLocations()); |
| 47 | 52 | } |
@@ -35,8 +35,7 @@ discard block |
||
| 35 | 35 | header('location: /error.php?msg=Invalid sector ID'); |
| 36 | 36 | exit; |
| 37 | 37 | } |
| 38 | - } |
|
| 39 | - else if (isset($_REQUEST['galaxy_id'])) { |
|
| 38 | + } else if (isset($_REQUEST['galaxy_id'])) { |
|
| 40 | 39 | $galaxyID = $_REQUEST['galaxy_id']; |
| 41 | 40 | if (!is_numeric($galaxyID)) { |
| 42 | 41 | header('location: /error.php?msg=Galaxy ID was not a number.'); |
@@ -44,8 +43,7 @@ discard block |
||
| 44 | 43 | } |
| 45 | 44 | try { |
| 46 | 45 | $galaxy = SmrGalaxy::getGalaxy(SmrSession::getGameID(), $galaxyID); |
| 47 | - } |
|
| 48 | - catch (Exception $e) { |
|
| 46 | + } catch (Exception $e) { |
|
| 49 | 47 | header('location: /error.php?msg=Invalid galaxy ID'); |
| 50 | 48 | exit; |
| 51 | 49 | } |
@@ -93,8 +91,9 @@ discard block |
||
| 93 | 91 | |
| 94 | 92 | $template->assign('Title', 'Galaxy Map'); |
| 95 | 93 | |
| 96 | - if ($account->getCssLink() != null) |
|
| 97 | - $template->assign('ExtraCSSLink', $account->getCssLink()); |
|
| 94 | + if ($account->getCssLink() != null) { |
|
| 95 | + $template->assign('ExtraCSSLink', $account->getCssLink()); |
|
| 96 | + } |
|
| 98 | 97 | $template->assign('CSSLink', $account->getCssUrl()); |
| 99 | 98 | $template->assign('CSSColourLink', $account->getCssColourUrl()); |
| 100 | 99 | $template->assign('FontSize', $account->getFontSize() - 20); |
@@ -110,7 +109,6 @@ discard block |
||
| 110 | 109 | $template->assign('AJAX_ENABLE_REFRESH', false); |
| 111 | 110 | |
| 112 | 111 | $template->display('GalaxyMap.inc'); |
| 113 | -} |
|
| 114 | -catch (Throwable $e) { |
|
| 112 | +} catch (Throwable $e) { |
|
| 115 | 113 | handleException($e); |
| 116 | 114 | } |
@@ -125,8 +125,7 @@ discard block |
||
| 125 | 125 | if ($change_combat_drones > 0) { |
| 126 | 126 | $ship->decreaseCDs($change_combat_drones, true); |
| 127 | 127 | $forces->addCDs($change_combat_drones); |
| 128 | - } |
|
| 129 | - else { |
|
| 128 | + } else { |
|
| 130 | 129 | $ship->increaseCDs(-$change_combat_drones, true); |
| 131 | 130 | $forces->takeCDs(-$change_combat_drones); |
| 132 | 131 | } |
@@ -136,8 +135,7 @@ discard block |
||
| 136 | 135 | if ($change_scout_drones > 0) { |
| 137 | 136 | $ship->decreaseSDs($change_scout_drones); |
| 138 | 137 | $forces->addSDs($change_scout_drones); |
| 139 | - } |
|
| 140 | - else { |
|
| 138 | + } else { |
|
| 141 | 139 | $ship->increaseSDs(-$change_scout_drones); |
| 142 | 140 | $forces->takeSDs(-$change_scout_drones); |
| 143 | 141 | } |
@@ -151,8 +149,7 @@ discard block |
||
| 151 | 149 | $ship->decloak(); |
| 152 | 150 | $player->giveTurns(1); |
| 153 | 151 | } |
| 154 | - } |
|
| 155 | - else { |
|
| 152 | + } else { |
|
| 156 | 153 | $ship->increaseMines(-$change_mines); |
| 157 | 154 | $forces->takeMines(-$change_mines); |
| 158 | 155 | } |
@@ -161,61 +158,70 @@ discard block |
||
| 161 | 158 | // message to send out |
| 162 | 159 | if ($forces->getOwnerID() != $player->getAccountID() && $forces->getOwner()->isForceDropMessages()) { |
| 163 | 160 | $mines_message = ''; |
| 164 | - if ($change_mines > 0) |
|
| 165 | - $mines_message = 'added ' . $change_mines . ' mine'; |
|
| 166 | - elseif ($change_mines < 0) |
|
| 167 | - $mines_message = 'removed ' . abs($change_mines) . ' mine'; |
|
| 161 | + if ($change_mines > 0) { |
|
| 162 | + $mines_message = 'added ' . $change_mines . ' mine'; |
|
| 163 | + } elseif ($change_mines < 0) { |
|
| 164 | + $mines_message = 'removed ' . abs($change_mines) . ' mine'; |
|
| 165 | + } |
|
| 168 | 166 | //add s to mine if necesary |
| 169 | - if (abs($change_mines) > 1) |
|
| 170 | - $mines_message .= 's'; |
|
| 167 | + if (abs($change_mines) > 1) { |
|
| 168 | + $mines_message .= 's'; |
|
| 169 | + } |
|
| 171 | 170 | |
| 172 | - if ($change_combat_drones > 0) |
|
| 173 | - $combat_drones_message = ($change_mines <= 0 ? 'added ' : '') . $change_combat_drones . ' combat drone'; |
|
| 174 | - elseif ($change_combat_drones < 0) |
|
| 175 | - $combat_drones_message = ($change_mines >= 0 ? 'removed ' : '') . abs($change_combat_drones) . ' combat drone'; |
|
| 171 | + if ($change_combat_drones > 0) { |
|
| 172 | + $combat_drones_message = ($change_mines <= 0 ? 'added ' : '') . $change_combat_drones . ' combat drone'; |
|
| 173 | + } elseif ($change_combat_drones < 0) { |
|
| 174 | + $combat_drones_message = ($change_mines >= 0 ? 'removed ' : '') . abs($change_combat_drones) . ' combat drone'; |
|
| 175 | + } |
|
| 176 | 176 | //add s to drone if necesary |
| 177 | - if (abs($change_combat_drones) > 1) |
|
| 178 | - $combat_drones_message .= 's'; |
|
| 177 | + if (abs($change_combat_drones) > 1) { |
|
| 178 | + $combat_drones_message .= 's'; |
|
| 179 | + } |
|
| 179 | 180 | |
| 180 | 181 | if ($change_scout_drones > 0) { |
| 181 | 182 | $scout_drones_message = ''; |
| 182 | - if ((isset($combat_drones_message) && $change_combat_drones < 0) || (!isset($combat_drones_message) && $change_mines <= 0)) |
|
| 183 | - $scout_drones_message = 'added '; |
|
| 183 | + if ((isset($combat_drones_message) && $change_combat_drones < 0) || (!isset($combat_drones_message) && $change_mines <= 0)) { |
|
| 184 | + $scout_drones_message = 'added '; |
|
| 185 | + } |
|
| 184 | 186 | $scout_drones_message .= $change_scout_drones . ' scout drone'; |
| 185 | - } |
|
| 186 | - elseif ($change_scout_drones < 0) { |
|
| 187 | + } elseif ($change_scout_drones < 0) { |
|
| 187 | 188 | $scout_drones_message = ''; |
| 188 | - if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) |
|
| 189 | - $scout_drones_message = 'removed '; |
|
| 189 | + if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) { |
|
| 190 | + $scout_drones_message = 'removed '; |
|
| 191 | + } |
|
| 190 | 192 | $scout_drones_message .= abs($change_scout_drones) . ' scout drone'; |
| 191 | 193 | } |
| 192 | 194 | //add s to drone if necesary |
| 193 | - if (abs($change_scout_drones) > 1) |
|
| 194 | - $scout_drones_message .= 's'; |
|
| 195 | + if (abs($change_scout_drones) > 1) { |
|
| 196 | + $scout_drones_message .= 's'; |
|
| 197 | + } |
|
| 195 | 198 | |
| 196 | 199 | // now compile it together |
| 197 | 200 | $message = $player->getPlayerName() . ' has ' . $mines_message; |
| 198 | 201 | |
| 199 | - if (!empty($mines_message) && isset($combat_drones_message) && !isset($scout_drones_message)) |
|
| 200 | - $message .= ' and ' . $combat_drones_message; |
|
| 201 | - elseif (!empty($mines_message) && isset($combat_drones_message)) |
|
| 202 | - $message .= ', ' . $combat_drones_message; |
|
| 203 | - elseif (empty($mines_message) && isset($combat_drones_message)) |
|
| 204 | - $message .= $combat_drones_message; |
|
| 205 | - |
|
| 206 | - if (!empty($mines_message) && isset($combat_drones_message) && isset($scout_drones_message)) |
|
| 207 | - $message .= ', and ' . $scout_drones_message; |
|
| 208 | - elseif ((!empty($mines_message) || isset($combat_drones_message)) && isset($scout_drones_message)) |
|
| 209 | - $message .= ' and ' . $scout_drones_message; |
|
| 210 | - elseif (empty($mines_message) && !isset($combat_drones_message) && isset($scout_drones_message)) |
|
| 211 | - $message .= $scout_drones_message; |
|
| 212 | - |
|
| 213 | - if ($change_mines >= 0 && $change_combat_drones >= 0 && $change_scout_drones >= 0) |
|
| 214 | - $message .= ' to'; |
|
| 215 | - elseif ($change_mines <= 0 && $change_combat_drones <= 0 && $change_scout_drones <= 0) |
|
| 216 | - $message .= ' from'; |
|
| 217 | - else |
|
| 218 | - $message .= ' from/to'; |
|
| 202 | + if (!empty($mines_message) && isset($combat_drones_message) && !isset($scout_drones_message)) { |
|
| 203 | + $message .= ' and ' . $combat_drones_message; |
|
| 204 | + } elseif (!empty($mines_message) && isset($combat_drones_message)) { |
|
| 205 | + $message .= ', ' . $combat_drones_message; |
|
| 206 | + } elseif (empty($mines_message) && isset($combat_drones_message)) { |
|
| 207 | + $message .= $combat_drones_message; |
|
| 208 | + } |
|
| 209 | + |
|
| 210 | + if (!empty($mines_message) && isset($combat_drones_message) && isset($scout_drones_message)) { |
|
| 211 | + $message .= ', and ' . $scout_drones_message; |
|
| 212 | + } elseif ((!empty($mines_message) || isset($combat_drones_message)) && isset($scout_drones_message)) { |
|
| 213 | + $message .= ' and ' . $scout_drones_message; |
|
| 214 | + } elseif (empty($mines_message) && !isset($combat_drones_message) && isset($scout_drones_message)) { |
|
| 215 | + $message .= $scout_drones_message; |
|
| 216 | + } |
|
| 217 | + |
|
| 218 | + if ($change_mines >= 0 && $change_combat_drones >= 0 && $change_scout_drones >= 0) { |
|
| 219 | + $message .= ' to'; |
|
| 220 | + } elseif ($change_mines <= 0 && $change_combat_drones <= 0 && $change_scout_drones <= 0) { |
|
| 221 | + $message .= ' from'; |
|
| 222 | + } else { |
|
| 223 | + $message .= ' from/to'; |
|
| 224 | + } |
|
| 219 | 225 | |
| 220 | 226 | $message .= ' your stack in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
| 221 | 227 | |
@@ -316,8 +316,8 @@ |
||
| 316 | 316 | foreach (Globals::getAvailableTemplates() as $AvailableTemplate => $ColourSchemes) { |
| 317 | 317 | foreach ($ColourSchemes as $ColourScheme) { |
| 318 | 318 | $selected = ($ThisAccount->getTemplate() == $AvailableTemplate && |
| 319 | - $ThisAccount->getColourScheme() == $ColourScheme && |
|
| 320 | - $ThisAccount->isDefaultCSSEnabled()) ? 'selected' : ''; |
|
| 319 | + $ThisAccount->getColourScheme() == $ColourScheme && |
|
| 320 | + $ThisAccount->isDefaultCSSEnabled()) ? 'selected' : ''; |
|
| 321 | 321 | $name = $AvailableTemplate . ' - ' . $ColourScheme; |
| 322 | 322 | ?><option value="<?php echo $name; ?>" <?php echo $selected; ?>><?php echo $name; ?></option><?php |
| 323 | 323 | } |
@@ -20,11 +20,11 @@ |
||
| 20 | 20 | $this->includeTemplate('includes/ForceFullCombatResults.inc', array('FullForceCombatResults'=>$CombatResults)); |
| 21 | 21 | } else if ($CombatResultsType == 'PORT') { |
| 22 | 22 | $this->includeTemplate('includes/PortFullCombatResults.inc', array('FullPortCombatResults'=>$CombatResults, |
| 23 | - 'MinimalDisplay'=>false, |
|
| 24 | - 'AlreadyDestroyed'=>false)); |
|
| 23 | + 'MinimalDisplay'=>false, |
|
| 24 | + 'AlreadyDestroyed'=>false)); |
|
| 25 | 25 | } else if ($CombatResultsType == 'PLANET') { |
| 26 | 26 | $this->includeTemplate('includes/PlanetFullCombatResults.inc', array('FullPlanetCombatResults'=>$CombatResults, |
| 27 | - 'MinimalDisplay'=>false, |
|
| 28 | - 'AlreadyDestroyed'=>false)); |
|
| 27 | + 'MinimalDisplay'=>false, |
|
| 28 | + 'AlreadyDestroyed'=>false)); |
|
| 29 | 29 | } |
| 30 | 30 | ?> |
@@ -102,7 +102,7 @@ |
||
| 102 | 102 | if (!$UniGen) { |
| 103 | 103 | $CanScanSector = ($ThisShip->hasScanner() && $isLinkedSector) || $isCurrentSector; |
| 104 | 104 | $ShowFriendlyForces = isset($HideAlliedForces) && $HideAlliedForces ? |
| 105 | - $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
| 105 | + $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
| 106 | 106 | if (($CanScanSector && ($Sector->hasForces() || $Sector->hasPlayers())) || $ShowFriendlyForces || $Sector->hasFriendlyTraders($MapPlayer)) { ?> |
| 107 | 107 | <div class="lmtf"><?php |
| 108 | 108 | if ($CanScanSector && $Sector->hasEnemyTraders($MapPlayer)) { |