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<?php declare(strict_types=1); |
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if ($player->getNewbieTurns() > 0) { |
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create_error('You can\'t take/drop forces under newbie protection!'); |
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} |
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if ($player->isLandedOnPlanet()) { |
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create_error('You must first launch to drop forces!'); |
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} |
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if ($sector->hasLocation()) { |
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create_error('You can\'t drop forces in a sector with a location!'); |
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} |
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// take either from container or request, prefer container |
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$drop_mines = Request::getVarInt('drop_mines', 0); |
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$take_mines = Request::getVarInt('take_mines', 0); |
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$drop_combat_drones = Request::getVarInt('drop_combat_drones', 0); |
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$take_combat_drones = Request::getVarInt('take_combat_drones', 0); |
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$drop_scout_drones = Request::getVarInt('drop_scout_drones', 0); |
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$take_scout_drones = Request::getVarInt('take_scout_drones', 0); |
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// so how many forces do we take/add per type? |
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$change_mines = $drop_mines - $take_mines; |
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$change_combat_drones = $drop_combat_drones - $take_combat_drones; |
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$change_scout_drones = $drop_scout_drones - $take_scout_drones; |
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$forces = SmrForce::getForce($player->getGameID(), $player->getSectorID(), $var['owner_id']); |
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// check max on that stack |
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$at_max = false; |
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if ($forces->getMines() + $change_mines > 50) { |
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$change_mines = 50 - $forces->getMines(); |
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$at_max = $change_mines == 0; |
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} |
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if ($forces->getCDs() + $change_combat_drones > 50) { |
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$change_combat_drones = 50 - $forces->getCDs(); |
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$at_max = $change_combat_drones == 0; |
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} |
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if ($forces->getSDs() + $change_scout_drones > 5) { |
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$change_scout_drones = 5 - $forces->getSDs(); |
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$at_max = $change_scout_drones == 0; |
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} |
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// Check if the delta is 0 after applying the caps, in case by applying the caps we actually changed it to 0. |
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if ($change_mines == 0 && $change_combat_drones == 0 && $change_scout_drones == 0) { |
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if ($at_max) { |
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// If no forces added only because the stack is full |
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create_error('This stack can\'t hold any more of those forces!'); |
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} else { |
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// If drop == take |
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create_error('You want to add/remove 0 forces?'); |
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} |
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} |
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// NOTE: we do all error checking first, because any forces we remove from |
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// the ship will vanish if we hit an error afterwards. This is because we |
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// don't update the force stack expire time until the end of this script. |
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// Force stacks without an updated expire time are automatically removed. |
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// |
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// We don't make the expire time update part of every force change internally |
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// because those functions are used to remove forces via combat (which isn't |
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// supposed to update the expire time). |
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if ($change_combat_drones != 0) { |
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// we can't take more forces than are in sector |
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if ($forces->getCDs() + $change_combat_drones < 0) { |
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create_error('You can\'t take more combat drones than are on this stack!'); |
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} |
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if ($ship->getCDs() - $change_combat_drones > $ship->getMaxCDs()) { |
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create_error('Your ships supports no more than ' . $ship->getMaxCDs() . ' combat drones!'); |
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} |
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if ($ship->getCDs() - $change_combat_drones < 0) { |
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create_error('You can\'t drop more combat drones than you carry!'); |
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} |
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} |
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if ($change_scout_drones != 0) { |
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// we can't take more forces than are in sector |
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if ($forces->getSDs() + $change_scout_drones < 0) { |
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create_error('You can\'t take more scout drones than are on this stack!'); |
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} |
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if ($ship->getSDs() - $change_scout_drones > $ship->getMaxSDs()) { |
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create_error('Your ships supports no more than ' . $ship->getMaxSDs() . ' scout drones!'); |
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} |
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if ($ship->getSDs() - $change_scout_drones < 0) { |
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create_error('You can\'t drop more scout drones than you carry!'); |
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} |
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} |
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if ($change_mines != 0) { |
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// we can't take more forces than are in sector |
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if ($forces->getMines() + $change_mines < 0) { |
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create_error('You can\'t take more mines than are on this stack!'); |
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} |
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if ($ship->getMines() - $change_mines > $ship->getMaxMines()) { |
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create_error('Your ships supports no more than ' . $ship->getMaxMines() . ' mines!'); |
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} |
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if ($ship->getMines() - $change_mines < 0) { |
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create_error('You can\'t drop more mines than you carry!'); |
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} |
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} |
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// All error checking is done, so now update the ship/force |
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if ($change_combat_drones != 0) { |
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if ($change_combat_drones > 0) { |
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$ship->decreaseCDs($change_combat_drones, true); |
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$forces->addCDs($change_combat_drones); |
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} else { |
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$ship->increaseCDs(-$change_combat_drones, true); |
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$forces->takeCDs(-$change_combat_drones); |
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} |
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} |
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if ($change_scout_drones != 0) { |
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if ($change_scout_drones > 0) { |
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$ship->decreaseSDs($change_scout_drones); |
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$forces->addSDs($change_scout_drones); |
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} else { |
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$ship->increaseSDs(-$change_scout_drones); |
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$forces->takeSDs(-$change_scout_drones); |
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} |
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} |
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if ($change_mines != 0) { |
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if ($change_mines > 0) { |
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$ship->decreaseMines($change_mines); |
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$forces->addMines($change_mines); |
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if ($ship->isCloaked()) { |
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$ship->decloak(); |
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$player->giveTurns(1); |
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} |
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} else { |
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$ship->increaseMines(-$change_mines); |
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$forces->takeMines(-$change_mines); |
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} |
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} |
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// message to send out |
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if ($forces->getOwnerID() != $player->getAccountID() && $forces->getOwner()->isForceDropMessages()) { |
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$mines_message = ''; |
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if ($change_mines > 0) { |
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$mines_message = 'added ' . $change_mines . ' mine'; |
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} elseif ($change_mines < 0) { |
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$mines_message = 'removed ' . abs($change_mines) . ' mine'; |
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} |
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//add s to mine if necesary |
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if (abs($change_mines) > 1) { |
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$mines_message .= 's'; |
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} |
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if ($change_combat_drones > 0) { |
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$combat_drones_message = ($change_mines <= 0 ? 'added ' : '') . $change_combat_drones . ' combat drone'; |
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} elseif ($change_combat_drones < 0) { |
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$combat_drones_message = ($change_mines >= 0 ? 'removed ' : '') . abs($change_combat_drones) . ' combat drone'; |
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} |
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//add s to drone if necesary |
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if (abs($change_combat_drones) > 1) { |
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$combat_drones_message .= 's'; |
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} |
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if ($change_scout_drones > 0) { |
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$scout_drones_message = ''; |
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if ((isset($combat_drones_message) && $change_combat_drones < 0) || (!isset($combat_drones_message) && $change_mines <= 0)) { |
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$scout_drones_message = 'added '; |
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} |
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$scout_drones_message .= $change_scout_drones . ' scout drone'; |
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} elseif ($change_scout_drones < 0) { |
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$scout_drones_message = ''; |
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if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) { |
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$scout_drones_message = 'removed '; |
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} |
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$scout_drones_message .= abs($change_scout_drones) . ' scout drone'; |
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} |
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//add s to drone if necesary |
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if (abs($change_scout_drones) > 1) { |
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$scout_drones_message .= 's'; |
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} |
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// now compile it together |
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$message = $player->getPlayerName() . ' has ' . $mines_message; |
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192
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if (!empty($mines_message) && isset($combat_drones_message) && !isset($scout_drones_message)) { |
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$message .= ' and ' . $combat_drones_message; |
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} elseif (!empty($mines_message) && isset($combat_drones_message)) { |
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$message .= ', ' . $combat_drones_message; |
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} elseif (empty($mines_message) && isset($combat_drones_message)) { |
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$message .= $combat_drones_message; |
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} |
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if (!empty($mines_message) && isset($combat_drones_message) && isset($scout_drones_message)) { |
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$message .= ', and ' . $scout_drones_message; |
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} elseif ((!empty($mines_message) || isset($combat_drones_message)) && isset($scout_drones_message)) { |
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$message .= ' and ' . $scout_drones_message; |
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} elseif (empty($mines_message) && !isset($combat_drones_message) && isset($scout_drones_message)) { |
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$message .= $scout_drones_message; |
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} |
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if ($change_mines >= 0 && $change_combat_drones >= 0 && $change_scout_drones >= 0) { |
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$message .= ' to'; |
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} elseif ($change_mines <= 0 && $change_combat_drones <= 0 && $change_scout_drones <= 0) { |
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$message .= ' from'; |
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} else { |
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$message .= ' from/to'; |
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} |
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$message .= ' your stack in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
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$player->sendMessage($forces->getOwnerID(), MSG_SCOUT, $message, false); |
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} |
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221
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$account->log(LOG_TYPE_FORCES, $change_combat_drones . ' combat drones, ' . $change_scout_drones . ' scout drones, ' . $change_mines . ' mines', $player->getSectorID()); |
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223
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$forces->updateExpire(); |
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$forces->update(); // Needs to be in db to show up on CS instantly when querying sector forces |
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226
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// If we dropped forces from the Local Map, stay on that page |
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if (isset($var['referrer']) && $var['referrer'] == 'map_local.php') { |
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$body = $var['referrer']; |
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} else { |
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$body = 'current_sector.php'; |
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} |
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forward(create_container('skeleton.php', $body)); |
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