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<?php declare(strict_types=1); |
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// Exception thrown when a sector cannot be found in the database |
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class SectorNotFoundException extends Exception {} |
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class SmrSector { |
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protected static array $CACHE_SECTORS = []; |
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protected static array $CACHE_GALAXY_SECTORS = []; |
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protected static array $CACHE_LOCATION_SECTORS = []; |
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protected Smr\Database $db; |
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protected string $SQL; |
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protected int $gameID; |
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protected int $sectorID; |
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protected int $battles; |
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protected int $galaxyID; |
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protected array $visited = []; |
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protected array $links = []; |
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protected int $warp; |
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protected bool $hasChanged = false; |
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protected bool $isNew = false; |
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/** |
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* Maps the SmrSector link direction names to database columns. |
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*/ |
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protected const LINK_DIR_MAPPING = [ |
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'Up' => 'link_up', |
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'Down' => 'link_down', |
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'Left' => 'link_left', |
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'Right' => 'link_right', |
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]; |
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/** |
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* Constructs the sector to determine if it exists. |
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* Returns a boolean value. |
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*/ |
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public static function sectorExists(int $gameID, int $sectorID) : bool { |
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try { |
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self::getSector($gameID, $sectorID); |
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return true; |
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} catch (SectorNotFoundException $e) { |
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return false; |
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} |
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} |
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public static function getGalaxySectors(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { |
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$db = Smr\Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); |
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$sectors = array(); |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors; |
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} |
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return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID]; |
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} |
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public static function getLocationSectors(int $gameID, int $locationTypeID, bool $forceUpdate = false) : array { |
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if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { |
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$db = Smr\Database::getInstance(); |
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$dbResult = $db->read('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); |
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$sectors = array(); |
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foreach ($dbResult->records() as $dbRecord) { |
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$sectorID = $dbRecord->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $dbRecord); |
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} |
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self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors; |
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} |
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return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID]; |
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} |
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public static function getSector(int $gameID, int $sectorID, bool $forceUpdate = false, Smr\DatabaseRecord $dbRecord = null) : self { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { |
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self::$CACHE_SECTORS[$gameID][$sectorID] = new SmrSector($gameID, $sectorID, false, $dbRecord); |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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public static function clearCache() : void { |
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self::$CACHE_LOCATION_SECTORS = array(); |
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self::$CACHE_GALAXY_SECTORS = array(); |
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self::$CACHE_SECTORS = array(); |
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} |
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public static function saveSectors() : void { |
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foreach (self::$CACHE_SECTORS as $gameSectors) { |
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foreach ($gameSectors as $sector) { |
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$sector->update(); |
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} |
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} |
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} |
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public static function createSector(int $gameID, int $sectorID) : self { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID])) { |
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$s = new SmrSector($gameID, $sectorID, true); |
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self::$CACHE_SECTORS[$gameID][$sectorID] = $s; |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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protected function __construct(int $gameID, int $sectorID, bool $create = false, Smr\DatabaseRecord $dbRecord = null) { |
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$this->db = Smr\Database::getInstance(); |
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$this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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// Do we already have a database record for this sector? |
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if ($dbRecord === null) { |
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$dbResult = $this->db->read('SELECT * FROM sector WHERE ' . $this->SQL . ' LIMIT 1'); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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} |
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} |
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$sectorExists = $dbRecord !== null; |
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$this->gameID = $gameID; |
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$this->sectorID = $sectorID; |
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if ($sectorExists) { |
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$this->galaxyID = $dbRecord->getInt('galaxy_id'); |
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$this->battles = $dbRecord->getInt('battles'); |
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foreach (self::LINK_DIR_MAPPING as $dir => $dbColumn) { |
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$link = $dbRecord->getInt($dbColumn); |
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if ($link !== 0) { |
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$this->links[$dir] = $link; |
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} |
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} |
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$this->warp = $dbRecord->getInt('warp'); |
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} elseif ($create) { |
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$this->battles = 0; |
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$this->warp = 0; |
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$this->isNew = true; |
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} else { |
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throw new SectorNotFoundException('No sector ' . $sectorID . ' in game ' . $gameID); |
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} |
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} |
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public function update() : void { |
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if ($this->isNew) { |
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$this->db->write('INSERT INTO sector(sector_id,game_id,galaxy_id,link_up,link_down,link_left,link_right,warp) |
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values |
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(' . $this->db->escapeNumber($this->getSectorID()) . |
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',' . $this->db->escapeNumber($this->getGameID()) . |
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',' . $this->db->escapeNumber($this->getGalaxyID()) . |
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',' . $this->db->escapeNumber($this->getLinkUp()) . |
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',' . $this->db->escapeNumber($this->getLinkDown()) . |
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',' . $this->db->escapeNumber($this->getLinkLeft()) . |
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',' . $this->db->escapeNumber($this->getLinkRight()) . |
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',' . $this->db->escapeNumber($this->getWarp()) . |
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')'); |
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} elseif ($this->hasChanged) { |
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$this->db->write('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . |
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', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) . |
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', link_up=' . $this->db->escapeNumber($this->getLinkUp()) . |
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', link_right=' . $this->db->escapeNumber($this->getLinkRight()) . |
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', link_down=' . $this->db->escapeNumber($this->getLinkDown()) . |
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', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) . |
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', warp=' . $this->db->escapeNumber($this->getWarp()) . |
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' WHERE ' . $this->SQL . ' LIMIT 1'); |
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} |
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$this->isNew = false; |
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$this->hasChanged = false; |
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} |
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public function markVisited(AbstractSmrPlayer $player) : void { |
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if ($this->hasPort()) { |
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$this->getPort()->addCachePort($player->getAccountID()); |
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} |
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//now delete the entry from visited |
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if (!$this->isVisited($player)) { |
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$this->db->write('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' |
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AND account_id = ' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
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} |
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$this->visited[$player->getAccountID()] = true; |
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} |
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public function hasWeaponShop() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isWeaponSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasHQ() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isHQ()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasUG() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isUG()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasShipShop() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isShipSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function offersFederalProtection() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function getFedRaceIDs() : array { |
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$raceIDs = array(); |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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$raceIDs[$location->getRaceID()] = $location->getRaceID(); |
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} |
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} |
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return $raceIDs; |
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} |
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public function hasBar() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isBar()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasHardwareShop() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isHardwareSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasBank() : bool { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isBank()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function enteringSector(AbstractSmrPlayer $player, int $movementType) : void { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match($movementType) { |
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MOVEMENT_JUMP => 'jumping into', |
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MOVEMENT_WARP => 'warping into', |
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MOVEMENT_WALK => 'entering', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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$forces = $this->getForces(); |
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foreach ($forces as $force) { |
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$force->ping($message, $player); |
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} |
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} |
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public function leavingSector(AbstractSmrPlayer $player, int $movementType) : void { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match($movementType) { |
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MOVEMENT_JUMP => 'jumping from', |
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MOVEMENT_WARP => 'warping from', |
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MOVEMENT_WALK => 'leaving', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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$force->ping($message, $player); |
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} |
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$this->db->write('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' |
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AND refresher = ' . $this->db->escapeNumber($player->getAccountID())); |
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} |
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297
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public function diedHere(AbstractSmrPlayer $player) : void { |
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298
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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// send scout messages to user |
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|
$message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID); |
|
302
|
|
|
$force->ping($message, $player); |
|
303
|
|
|
} |
|
304
|
|
|
} |
|
305
|
|
|
|
|
306
|
|
|
public function getSQL() : string { |
|
307
|
|
|
return $this->SQL; |
|
308
|
|
|
} |
|
309
|
|
|
|
|
310
|
|
|
public function getGameID() : int { |
|
311
|
|
|
return $this->gameID; |
|
312
|
|
|
} |
|
313
|
|
|
|
|
314
|
|
|
public function getSectorID() : int { |
|
315
|
|
|
return $this->sectorID; |
|
316
|
|
|
} |
|
317
|
|
|
|
|
318
|
|
|
public function getGalaxyID() : int { |
|
319
|
|
|
return $this->galaxyID; |
|
320
|
|
|
} |
|
321
|
|
|
|
|
322
|
|
|
public function setGalaxyID(int $galaxyID) : void { |
|
323
|
|
|
if (isset($this->galaxyID) && $this->galaxyID == $galaxyID) { |
|
324
|
|
|
return; |
|
325
|
|
|
} |
|
326
|
|
|
$this->galaxyID = $galaxyID; |
|
327
|
|
|
$this->hasChanged = true; |
|
328
|
|
|
} |
|
329
|
|
|
|
|
330
|
|
|
/** |
|
331
|
|
|
* Returns the number of linked sectors (excluding warps) |
|
332
|
|
|
*/ |
|
333
|
|
|
public function getNumberOfLinks() : int { |
|
334
|
|
|
return count($this->links); |
|
335
|
|
|
} |
|
336
|
|
|
|
|
337
|
|
|
/** |
|
338
|
|
|
* Returns the number of linked sectors (including warps) |
|
339
|
|
|
*/ |
|
340
|
|
|
public function getNumberOfConnections() : int { |
|
341
|
|
|
$links = $this->getNumberOfLinks(); |
|
342
|
|
|
if ($this->hasWarp()) { |
|
343
|
|
|
$links++; |
|
344
|
|
|
} |
|
345
|
|
|
return $links; |
|
346
|
|
|
} |
|
347
|
|
|
|
|
348
|
|
|
public function getGalaxy() : SmrGalaxy { |
|
349
|
|
|
return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID()); |
|
350
|
|
|
} |
|
351
|
|
|
|
|
352
|
|
|
public function getNeighbourID(string $dir) : int { |
|
353
|
|
|
if ($this->hasLink($dir)) { |
|
354
|
|
|
return $this->getLink($dir); |
|
355
|
|
|
} |
|
356
|
|
|
$galaxy = $this->getGalaxy(); |
|
357
|
|
|
$neighbour = $this->getSectorID(); |
|
358
|
|
|
switch ($dir) { |
|
359
|
|
|
case 'Up': |
|
360
|
|
|
$neighbour -= $galaxy->getWidth(); |
|
361
|
|
|
if ($neighbour < $galaxy->getStartSector()) { |
|
362
|
|
|
$neighbour += $galaxy->getSize(); |
|
363
|
|
|
} |
|
364
|
|
|
break; |
|
365
|
|
|
case 'Down': |
|
366
|
|
|
$neighbour += $galaxy->getWidth(); |
|
367
|
|
|
if ($neighbour > $galaxy->getEndSector()) { |
|
368
|
|
|
$neighbour -= $galaxy->getSize(); |
|
369
|
|
|
} |
|
370
|
|
|
break; |
|
371
|
|
|
case 'Left': |
|
372
|
|
|
$neighbour -= 1; |
|
373
|
|
|
if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
|
374
|
|
|
$neighbour += $galaxy->getWidth(); |
|
375
|
|
|
} |
|
376
|
|
|
break; |
|
377
|
|
|
case 'Right': |
|
378
|
|
|
$neighbour += 1; |
|
379
|
|
|
if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
|
380
|
|
|
$neighbour -= $galaxy->getWidth(); |
|
381
|
|
|
} |
|
382
|
|
|
break; |
|
383
|
|
|
default: |
|
384
|
|
|
throw new Exception($dir . ': is not a valid direction'); |
|
385
|
|
|
} |
|
386
|
|
|
return $neighbour; |
|
387
|
|
|
} |
|
388
|
|
|
|
|
389
|
|
|
public function getSectorDirection(int $sectorID) : string { |
|
390
|
|
|
if ($sectorID == $this->getSectorID()) { |
|
391
|
|
|
return 'Current'; |
|
392
|
|
|
} |
|
393
|
|
|
$dir = array_search($sectorID, $this->getLinks()); |
|
394
|
|
|
if ($dir !== false) { |
|
395
|
|
|
return $dir; |
|
396
|
|
|
} |
|
397
|
|
|
if ($sectorID == $this->getWarp()) { |
|
398
|
|
|
return 'Warp'; |
|
399
|
|
|
} |
|
400
|
|
|
return 'None'; |
|
401
|
|
|
} |
|
402
|
|
|
|
|
403
|
|
|
public function getNeighbourSector(string $dir) : self { |
|
404
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getNeighbourID($dir)); |
|
405
|
|
|
} |
|
406
|
|
|
|
|
407
|
|
|
public function getLinks() : array { |
|
408
|
|
|
return $this->links; |
|
409
|
|
|
} |
|
410
|
|
|
|
|
411
|
|
|
public function isLinked(int $sectorID) : bool { |
|
412
|
|
|
return in_array($sectorID, $this->links) || $sectorID == $this->getWarp(); |
|
413
|
|
|
} |
|
414
|
|
|
|
|
415
|
|
|
public function getLink(string $name) : int { |
|
416
|
|
|
return $this->links[$name] ?? 0; |
|
417
|
|
|
} |
|
418
|
|
|
|
|
419
|
|
|
public function hasLink(string $name) : bool { |
|
420
|
|
|
return $this->getLink($name) != 0; |
|
421
|
|
|
} |
|
422
|
|
|
|
|
423
|
|
|
public function getLinkSector(string $name) : self|false { |
|
424
|
|
|
if ($this->hasLink($name)) { |
|
425
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getLink($name)); |
|
426
|
|
|
} |
|
427
|
|
|
return false; |
|
428
|
|
|
} |
|
429
|
|
|
|
|
430
|
|
|
/** |
|
431
|
|
|
* Cannot be used for Warps |
|
432
|
|
|
*/ |
|
433
|
|
|
public function setLink(string $name, int $linkID) : void { |
|
434
|
|
|
if ($this->getLink($name) == $linkID) { |
|
435
|
|
|
return; |
|
436
|
|
|
} |
|
437
|
|
|
if ($linkID == $this->sectorID) { |
|
438
|
|
|
throw new Exception('Sector must not link to itself!'); |
|
439
|
|
|
} |
|
440
|
|
|
if ($linkID == 0) { |
|
441
|
|
|
unset($this->links[$name]); |
|
442
|
|
|
} else { |
|
443
|
|
|
$this->links[$name] = $linkID; |
|
444
|
|
|
} |
|
445
|
|
|
$this->hasChanged = true; |
|
446
|
|
|
} |
|
447
|
|
|
|
|
448
|
|
|
/** |
|
449
|
|
|
* Cannot be used for Warps |
|
450
|
|
|
*/ |
|
451
|
|
|
public function setLinkSector(string $dir, SmrSector $linkSector) : void { |
|
452
|
|
|
$this->setLink($dir, $linkSector->getSectorID()); |
|
453
|
|
|
$linkSector->setLink(self::oppositeDir($dir), $this->getSectorID()); |
|
454
|
|
|
} |
|
455
|
|
|
|
|
456
|
|
|
/** |
|
457
|
|
|
* Cannot be used for Warps |
|
458
|
|
|
*/ |
|
459
|
|
|
public function enableLink(string $dir) : void { |
|
460
|
|
|
$this->setLinkSector($dir, $this->getNeighbourSector($dir)); |
|
461
|
|
|
} |
|
462
|
|
|
|
|
463
|
|
|
/** |
|
464
|
|
|
* Cannot be used for Warps |
|
465
|
|
|
*/ |
|
466
|
|
|
public function disableLink(string $dir) : void { |
|
467
|
|
|
$this->setLink($dir, 0); |
|
468
|
|
|
$this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0); |
|
469
|
|
|
} |
|
470
|
|
|
|
|
471
|
|
|
/** |
|
472
|
|
|
* Cannot be used for Warps |
|
473
|
|
|
*/ |
|
474
|
|
|
public function toggleLink(string $dir) : void { |
|
475
|
|
|
if ($this->hasLink($dir)) { |
|
476
|
|
|
$this->disableLink($dir); |
|
477
|
|
|
} else { |
|
478
|
|
|
$this->enableLink($dir); |
|
479
|
|
|
} |
|
480
|
|
|
} |
|
481
|
|
|
|
|
482
|
|
|
public static function oppositeDir(string $dir) : string { |
|
483
|
|
|
return match($dir) { |
|
484
|
|
|
'Up' => 'Down', |
|
485
|
|
|
'Down' => 'Up', |
|
486
|
|
|
'Left' => 'Right', |
|
487
|
|
|
'Right' => 'Left', |
|
488
|
|
|
'Warp' => 'Warp', |
|
489
|
|
|
}; |
|
490
|
|
|
} |
|
491
|
|
|
|
|
492
|
|
|
public function getLinkUp() : int { |
|
493
|
|
|
return $this->getLink('Up'); |
|
494
|
|
|
} |
|
495
|
|
|
|
|
496
|
|
|
public function setLinkUp(int $linkID) : void { |
|
497
|
|
|
$this->setLink('Up', $linkID); |
|
498
|
|
|
} |
|
499
|
|
|
|
|
500
|
|
|
public function hasLinkUp() : bool { |
|
501
|
|
|
return $this->hasLink('Up'); |
|
502
|
|
|
} |
|
503
|
|
|
|
|
504
|
|
|
public function getLinkDown() : int { |
|
505
|
|
|
return $this->getLink('Down'); |
|
506
|
|
|
} |
|
507
|
|
|
|
|
508
|
|
|
public function setLinkDown(int $linkID) : void { |
|
509
|
|
|
$this->setLink('Down', $linkID); |
|
510
|
|
|
} |
|
511
|
|
|
|
|
512
|
|
|
public function hasLinkDown() : bool { |
|
513
|
|
|
return $this->hasLink('Down'); |
|
514
|
|
|
} |
|
515
|
|
|
|
|
516
|
|
|
public function getLinkLeft() : int { |
|
517
|
|
|
return $this->getLink('Left'); |
|
518
|
|
|
} |
|
519
|
|
|
|
|
520
|
|
|
public function hasLinkLeft() : bool { |
|
521
|
|
|
return $this->hasLink('Left'); |
|
522
|
|
|
} |
|
523
|
|
|
|
|
524
|
|
|
public function setLinkLeft(int $linkID) : void { |
|
525
|
|
|
$this->setLink('Left', $linkID); |
|
526
|
|
|
} |
|
527
|
|
|
|
|
528
|
|
|
public function getLinkRight() : int { |
|
529
|
|
|
return $this->getLink('Right'); |
|
530
|
|
|
} |
|
531
|
|
|
|
|
532
|
|
|
public function hasLinkRight() : bool { |
|
533
|
|
|
return $this->hasLink('Right'); |
|
534
|
|
|
} |
|
535
|
|
|
|
|
536
|
|
|
public function setLinkRight(int $linkID) : void { |
|
537
|
|
|
$this->setLink('Right', $linkID); |
|
538
|
|
|
} |
|
539
|
|
|
|
|
540
|
|
|
/** |
|
541
|
|
|
* Returns the warp sector if the sector has a warp; returns 0 otherwise. |
|
542
|
|
|
*/ |
|
543
|
|
|
public function getWarp() : int { |
|
544
|
|
|
return $this->warp; |
|
545
|
|
|
} |
|
546
|
|
|
|
|
547
|
|
|
public function getWarpSector() : self { |
|
548
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getWarp()); |
|
549
|
|
|
} |
|
550
|
|
|
|
|
551
|
|
|
public function hasWarp() : bool { |
|
552
|
|
|
return $this->getWarp() != 0; |
|
553
|
|
|
} |
|
554
|
|
|
|
|
555
|
|
|
/** |
|
556
|
|
|
* Set the warp sector for both $this and $warp to ensure |
|
557
|
|
|
* a consistent 2-way warp. |
|
558
|
|
|
*/ |
|
559
|
|
|
public function setWarp(SmrSector $warp) : void { |
|
560
|
|
|
if ($this->getWarp() == $warp->getSectorID() && |
|
561
|
|
|
$warp->getWarp() == $this->getSectorID()) { |
|
562
|
|
|
// Warps are already set correctly! |
|
563
|
|
|
return; |
|
564
|
|
|
} |
|
565
|
|
|
|
|
566
|
|
|
if ($this->equals($warp)) { |
|
567
|
|
|
throw new Exception('Sector must not warp to itself!'); |
|
568
|
|
|
} |
|
569
|
|
|
|
|
570
|
|
|
// Can only have 1 warp per sector |
|
571
|
|
|
foreach ([[$warp, $this], [$this, $warp]] as list($A, $B)) { |
|
572
|
|
|
if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { |
|
573
|
|
|
throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); |
|
574
|
|
|
} |
|
575
|
|
|
} |
|
576
|
|
|
|
|
577
|
|
|
$this->warp = $warp->getSectorID(); |
|
578
|
|
|
$this->hasChanged = true; |
|
579
|
|
|
|
|
580
|
|
|
if ($warp->getWarp() != $this->getSectorID()) { |
|
581
|
|
|
// Set the other side if needed |
|
582
|
|
|
$warp->setWarp($this); |
|
583
|
|
|
} |
|
584
|
|
|
} |
|
585
|
|
|
|
|
586
|
|
|
/** |
|
587
|
|
|
* Remove the warp sector for both sides of the warp. |
|
588
|
|
|
*/ |
|
589
|
|
|
public function removeWarp() : void { |
|
590
|
|
|
if (!$this->hasWarp()) { |
|
591
|
|
|
return; |
|
592
|
|
|
} |
|
593
|
|
|
|
|
594
|
|
|
$warp = $this->getWarpSector(); |
|
595
|
|
|
if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { |
|
596
|
|
|
throw new Exception('Warp sectors do not match'); |
|
597
|
|
|
} |
|
598
|
|
|
|
|
599
|
|
|
$this->warp = 0; |
|
600
|
|
|
$this->hasChanged = true; |
|
601
|
|
|
|
|
602
|
|
|
if ($warp->hasWarp()) { |
|
603
|
|
|
$warp->removeWarp(); |
|
604
|
|
|
} |
|
605
|
|
|
} |
|
606
|
|
|
|
|
607
|
|
|
public function hasPort() : bool { |
|
608
|
|
|
return $this->getPort()->exists(); |
|
609
|
|
|
} |
|
610
|
|
|
|
|
611
|
|
|
public function getPort() : SmrPort { |
|
612
|
|
|
return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
|
613
|
|
|
} |
|
614
|
|
|
|
|
615
|
|
|
public function createPort() : SmrPort { |
|
616
|
|
|
return SmrPort::createPort($this->getGameID(), $this->getSectorID()); |
|
617
|
|
|
} |
|
618
|
|
|
|
|
619
|
|
|
public function removePort() : void { |
|
620
|
|
|
SmrPort::removePort($this->getGameID(), $this->getSectorID()); |
|
621
|
|
|
} |
|
622
|
|
|
|
|
623
|
|
|
public function hasCachedPort(AbstractSmrPlayer $player = null) : bool { |
|
624
|
|
|
return $this->getCachedPort($player) !== false; |
|
625
|
|
|
} |
|
626
|
|
|
|
|
627
|
|
|
public function getCachedPort(AbstractSmrPlayer $player = null) : SmrPort|false { |
|
628
|
|
|
if ($player === null) { |
|
629
|
|
|
return false; |
|
630
|
|
|
} |
|
631
|
|
|
return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID()); |
|
632
|
|
|
} |
|
633
|
|
|
|
|
634
|
|
|
public function hasAnyLocationsWithAction() : bool { |
|
635
|
|
|
$locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
|
636
|
|
|
$hasAction = false; |
|
637
|
|
|
foreach ($locations as $location) { |
|
638
|
|
|
if ($location->hasAction()) { |
|
639
|
|
|
$hasAction = true; |
|
640
|
|
|
} |
|
641
|
|
|
} |
|
642
|
|
|
return $hasAction; |
|
643
|
|
|
} |
|
644
|
|
|
|
|
645
|
|
|
public function hasLocation(int $locationTypeID = null) : bool { |
|
646
|
|
|
$locations = $this->getLocations(); |
|
647
|
|
|
if (count($locations) == 0) { |
|
648
|
|
|
return false; |
|
649
|
|
|
} |
|
650
|
|
|
if ($locationTypeID === null) { |
|
651
|
|
|
return true; |
|
652
|
|
|
} |
|
653
|
|
|
foreach ($locations as $location) { |
|
654
|
|
|
if ($location->getTypeID() == $locationTypeID) { |
|
655
|
|
|
return true; |
|
656
|
|
|
} |
|
657
|
|
|
} |
|
658
|
|
|
return false; |
|
659
|
|
|
} |
|
660
|
|
|
|
|
661
|
|
|
public function getLocations() : array { |
|
662
|
|
|
return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
|
663
|
|
|
} |
|
664
|
|
|
|
|
665
|
|
|
public function addLocation(SmrLocation $location) : void { |
|
666
|
|
|
SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location); |
|
667
|
|
|
} |
|
668
|
|
|
|
|
669
|
|
|
public function removeAllLocations() : void { |
|
670
|
|
|
SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID()); |
|
671
|
|
|
} |
|
672
|
|
|
|
|
673
|
|
|
public function hasPlanet() : bool { |
|
674
|
|
|
return $this->getPlanet()->exists(); |
|
675
|
|
|
} |
|
676
|
|
|
|
|
677
|
|
|
public function getPlanet() : SmrPlanet { |
|
678
|
|
|
return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
|
679
|
|
|
} |
|
680
|
|
|
|
|
681
|
|
|
public function createPlanet(int $type = 1) : SmrPlanet { |
|
682
|
|
|
return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type); |
|
683
|
|
|
} |
|
684
|
|
|
|
|
685
|
|
|
public function removePlanet() : void { |
|
686
|
|
|
SmrPlanet::removePlanet($this->getGameID(), $this->getSectorID()); |
|
687
|
|
|
} |
|
688
|
|
|
|
|
689
|
|
|
/** |
|
690
|
|
|
* Removes ports, planets, locations, and warps from this sector. |
|
691
|
|
|
* NOTE: This should only be used by the universe generator! |
|
692
|
|
|
*/ |
|
693
|
|
|
public function removeAllFixtures() : void { |
|
694
|
|
|
if ($this->hasPort()) { |
|
695
|
|
|
$this->removePort(); |
|
696
|
|
|
} |
|
697
|
|
|
if ($this->hasPlanet()) { |
|
698
|
|
|
$this->removePlanet(); |
|
699
|
|
|
} |
|
700
|
|
|
if ($this->hasLocation()) { |
|
701
|
|
|
$this->removeAllLocations(); |
|
702
|
|
|
} |
|
703
|
|
|
if ($this->hasWarp()) { |
|
704
|
|
|
$this->removeWarp(); |
|
705
|
|
|
} |
|
706
|
|
|
} |
|
707
|
|
|
|
|
708
|
|
|
public function hasForces() : bool { |
|
709
|
|
|
return count($this->getForces()) > 0; |
|
710
|
|
|
} |
|
711
|
|
|
|
|
712
|
|
|
public function hasEnemyForces(AbstractSmrPlayer $player = null) : bool { |
|
713
|
|
|
if ($player == null || !$this->hasForces()) { |
|
714
|
|
|
return false; |
|
715
|
|
|
} |
|
716
|
|
|
foreach ($this->getForces() as $force) { |
|
717
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
|
718
|
|
|
return true; |
|
719
|
|
|
} |
|
720
|
|
|
} |
|
721
|
|
|
return false; |
|
722
|
|
|
} |
|
723
|
|
|
|
|
724
|
|
|
public function getEnemyForces(AbstractSmrPlayer $player) : array { |
|
725
|
|
|
$enemyForces = array(); |
|
726
|
|
|
foreach ($this->getForces() as $force) { |
|
727
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
|
728
|
|
|
$enemyForces[] = $force; |
|
729
|
|
|
} |
|
730
|
|
|
} |
|
731
|
|
|
return $enemyForces; |
|
732
|
|
|
} |
|
733
|
|
|
|
|
734
|
|
|
/** |
|
735
|
|
|
* Returns true if any forces in this sector belong to $player. |
|
736
|
|
|
*/ |
|
737
|
|
|
public function hasPlayerForces(AbstractSmrPlayer $player) : bool { |
|
738
|
|
|
foreach ($this->getForces() as $force) { |
|
739
|
|
|
if ($player->getAccountID() == $force->getOwnerID()) { |
|
740
|
|
|
return true; |
|
741
|
|
|
} |
|
742
|
|
|
} |
|
743
|
|
|
return false; |
|
744
|
|
|
} |
|
745
|
|
|
|
|
746
|
|
|
public function hasFriendlyForces(AbstractSmrPlayer $player = null) : bool { |
|
747
|
|
|
if ($player == null || !$this->hasForces()) { |
|
748
|
|
|
return false; |
|
749
|
|
|
} |
|
750
|
|
|
foreach ($this->getForces() as $force) { |
|
751
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
|
752
|
|
|
return true; |
|
753
|
|
|
} |
|
754
|
|
|
} |
|
755
|
|
|
return false; |
|
756
|
|
|
} |
|
757
|
|
|
|
|
758
|
|
|
public function getFriendlyForces(AbstractSmrPlayer $player) : array { |
|
759
|
|
|
$friendlyForces = array(); |
|
760
|
|
|
foreach ($this->getForces() as $force) { |
|
761
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
|
762
|
|
|
$friendlyForces[] = $force; |
|
763
|
|
|
} |
|
764
|
|
|
} |
|
765
|
|
|
return $friendlyForces; |
|
766
|
|
|
} |
|
767
|
|
|
|
|
768
|
|
|
public function getForces() : array { |
|
769
|
|
|
return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID()); |
|
770
|
|
|
} |
|
771
|
|
|
|
|
772
|
|
|
public function getPlayers() : array { |
|
773
|
|
|
return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); |
|
774
|
|
|
} |
|
775
|
|
|
|
|
776
|
|
|
public function hasPlayers() : bool { |
|
777
|
|
|
return count($this->getPlayers()) > 0; |
|
778
|
|
|
} |
|
779
|
|
|
|
|
780
|
|
|
public function getOtherTraders(AbstractSmrPlayer $player) : array { |
|
781
|
|
|
$players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
|
782
|
|
|
unset($players[$player->getAccountID()]); |
|
783
|
|
|
return $players; |
|
784
|
|
|
} |
|
785
|
|
|
|
|
786
|
|
|
public function hasOtherTraders(AbstractSmrPlayer $player) : bool { |
|
787
|
|
|
return count($this->getOtherTraders($player)) > 0; |
|
788
|
|
|
} |
|
789
|
|
|
|
|
790
|
|
|
public function hasEnemyTraders(AbstractSmrPlayer $player = null) : bool { |
|
791
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
|
792
|
|
|
return false; |
|
793
|
|
|
} |
|
794
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
|
795
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
|
796
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
|
797
|
|
|
&& !$otherPlayer->hasNewbieTurns() |
|
798
|
|
|
&& !$otherPlayer->hasFederalProtection()) { |
|
799
|
|
|
return true; |
|
800
|
|
|
} |
|
801
|
|
|
} |
|
802
|
|
|
return false; |
|
803
|
|
|
} |
|
804
|
|
|
|
|
805
|
|
|
public function hasFriendlyTraders(AbstractSmrPlayer $player = null) : bool { |
|
806
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
|
807
|
|
|
return false; |
|
808
|
|
|
} |
|
809
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
|
810
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
|
811
|
|
|
if ($player->traderNAPAlliance($otherPlayer)) { |
|
812
|
|
|
return true; |
|
813
|
|
|
} |
|
814
|
|
|
} |
|
815
|
|
|
return false; |
|
816
|
|
|
} |
|
817
|
|
|
|
|
818
|
|
|
/** |
|
819
|
|
|
* Is the $player's alliance flagship in this sector? |
|
820
|
|
|
*/ |
|
821
|
|
|
public function hasAllianceFlagship(AbstractSmrPlayer $player = null) : bool { |
|
822
|
|
|
if (is_null($player) || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { |
|
823
|
|
|
return false; |
|
824
|
|
|
} |
|
825
|
|
|
$flagshipID = $player->getAlliance()->getFlagshipID(); |
|
826
|
|
|
foreach ($this->getPlayers() as $sectorPlayer) { |
|
827
|
|
|
if ($sectorPlayer->getAccountID() == $flagshipID) { |
|
828
|
|
|
return true; |
|
829
|
|
|
} |
|
830
|
|
|
} |
|
831
|
|
|
return false; |
|
832
|
|
|
} |
|
833
|
|
|
|
|
834
|
|
|
public function hasProtectedTraders(AbstractSmrPlayer $player = null) : bool { |
|
835
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
|
836
|
|
|
return false; |
|
837
|
|
|
} |
|
838
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
|
839
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
|
840
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
|
841
|
|
|
&& ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { |
|
842
|
|
|
return true; |
|
843
|
|
|
} |
|
844
|
|
|
} |
|
845
|
|
|
return false; |
|
846
|
|
|
} |
|
847
|
|
|
|
|
848
|
|
|
public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, bool $bump) : array { |
|
|
|
|
|
|
849
|
|
|
// Whether bumping or attacking, only the current player fires at forces |
|
850
|
|
|
return array($attackingPlayer); |
|
851
|
|
|
} |
|
852
|
|
|
|
|
853
|
|
|
public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort) : array { |
|
|
|
|
|
|
854
|
|
|
$fightingPlayers = array(); |
|
855
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
|
856
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
|
857
|
|
|
if ($player->canFight()) { |
|
858
|
|
|
if ($attackingPlayer->traderAttackPortAlliance($player)) { |
|
859
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
|
860
|
|
|
} |
|
861
|
|
|
} |
|
862
|
|
|
} |
|
863
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE); |
|
864
|
|
|
} |
|
865
|
|
|
|
|
866
|
|
|
public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet) : array { |
|
867
|
|
|
$fightingPlayers = array(); |
|
868
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
|
869
|
|
|
if (count($alliancePlayers) > 0) { |
|
870
|
|
|
$planetOwner = $defendingPlanet->getOwner(); |
|
871
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
|
872
|
|
|
if ($player->canFight()) { |
|
873
|
|
|
if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { |
|
874
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
|
875
|
|
|
} |
|
876
|
|
|
} |
|
877
|
|
|
} |
|
878
|
|
|
} |
|
879
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE)); |
|
880
|
|
|
} |
|
881
|
|
|
|
|
882
|
|
|
public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, bool $checkForCloak = false) : array { |
|
883
|
|
|
if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { |
|
884
|
|
|
throw new Exception('These traders are NAPed.'); |
|
885
|
|
|
} |
|
886
|
|
|
$fightingPlayers = array('Attackers' => array(), 'Defenders' => array()); |
|
887
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID())); |
|
888
|
|
|
$attackers = array(); |
|
889
|
|
|
$defenders = array(); |
|
890
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
|
891
|
|
|
if ($player->canFight()) { |
|
892
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { |
|
893
|
|
|
$attackers[] = $alliancePlayers[$accountID]; |
|
894
|
|
|
} elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { |
|
895
|
|
|
$defenders[] = $alliancePlayers[$accountID]; |
|
896
|
|
|
} |
|
897
|
|
|
} |
|
898
|
|
|
} |
|
899
|
|
|
$attackers = self::limitFightingTraders($attackers, $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
|
900
|
|
|
shuffle($attackers); |
|
901
|
|
|
foreach ($attackers as $attacker) { |
|
902
|
|
|
$fightingPlayers['Attackers'][$attacker->getAccountID()] = $attacker; |
|
903
|
|
|
} |
|
904
|
|
|
$defenders = self::limitFightingTraders($defenders, $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
|
905
|
|
|
shuffle($defenders); |
|
906
|
|
|
foreach ($defenders as $defender) { |
|
907
|
|
|
$fightingPlayers['Defenders'][$defender->getAccountID()] = $defender; |
|
908
|
|
|
} |
|
909
|
|
|
return $fightingPlayers; |
|
910
|
|
|
} |
|
911
|
|
|
|
|
912
|
|
|
public static function limitFightingTraders(array $fightingPlayers, AbstractSmrPlayer $keepPlayer, int $maximumFleetSize) : array { |
|
913
|
|
|
// Cap fleets to the required size |
|
914
|
|
|
$fleet_size = count($fightingPlayers); |
|
915
|
|
|
if ($fleet_size > $maximumFleetSize) { |
|
916
|
|
|
// We use random key to stop the same people being capped all the time |
|
917
|
|
|
for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { |
|
918
|
|
|
do { |
|
919
|
|
|
$key = array_rand($fightingPlayers); |
|
920
|
|
|
} while ($keepPlayer->equals($fightingPlayers[$key])); |
|
921
|
|
|
unset($fightingPlayers[$key]); |
|
922
|
|
|
} |
|
923
|
|
|
} |
|
924
|
|
|
return $fightingPlayers; |
|
925
|
|
|
} |
|
926
|
|
|
|
|
927
|
|
|
public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer) : array { |
|
928
|
|
|
$fightingPlayers = array(); |
|
929
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
|
930
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
|
931
|
|
|
if ($player->canFight()) { |
|
932
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player)) { |
|
933
|
|
|
$fightingPlayers['Attackers'][$accountID] = $player; |
|
934
|
|
|
} |
|
935
|
|
|
} |
|
936
|
|
|
} |
|
937
|
|
|
return $fightingPlayers; |
|
938
|
|
|
} |
|
939
|
|
|
|
|
940
|
|
|
public function getBattles() : int { |
|
941
|
|
|
return $this->battles; |
|
942
|
|
|
} |
|
943
|
|
|
|
|
944
|
|
|
public function setBattles(int $amount) : void { |
|
945
|
|
|
if ($this->battles == $amount) { |
|
946
|
|
|
return; |
|
947
|
|
|
} |
|
948
|
|
|
$this->battles = $amount; |
|
949
|
|
|
$this->hasChanged = true; |
|
950
|
|
|
} |
|
951
|
|
|
|
|
952
|
|
|
public function decreaseBattles(int $amount) : void { |
|
953
|
|
|
$this->setBattles($this->battles - $amount); |
|
954
|
|
|
} |
|
955
|
|
|
|
|
956
|
|
|
public function increaseBattles(int $amount) : void { |
|
957
|
|
|
$this->setBattles($this->battles + $amount); |
|
958
|
|
|
} |
|
959
|
|
|
|
|
960
|
|
|
public function equals(SmrSector $otherSector) : bool { |
|
961
|
|
|
return $otherSector->getSectorID() == $this->getSectorID() && $otherSector->getGameID() == $this->getGameID(); |
|
962
|
|
|
} |
|
963
|
|
|
|
|
964
|
|
|
public function isLinkedSector(SmrSector $otherSector) : bool { |
|
965
|
|
|
return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID()); |
|
966
|
|
|
} |
|
967
|
|
|
|
|
968
|
|
|
public function isVisited(AbstractSmrPlayer $player = null) : bool { |
|
969
|
|
|
if ($player === null) { |
|
970
|
|
|
return true; |
|
971
|
|
|
} |
|
972
|
|
|
if (!isset($this->visited[$player->getAccountID()])) { |
|
973
|
|
|
$dbResult = $this->db->read('SELECT 1 FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
|
974
|
|
|
$this->visited[$player->getAccountID()] = !$dbResult->hasRecord(); |
|
975
|
|
|
} |
|
976
|
|
|
return $this->visited[$player->getAccountID()]; |
|
977
|
|
|
} |
|
978
|
|
|
|
|
979
|
|
|
public function getLocalMapMoveHREF(AbstractSmrPlayer $player) : string { |
|
980
|
|
|
return Globals::getSectorMoveHREF($player, $this->getSectorID(), 'map_local.php'); |
|
981
|
|
|
} |
|
982
|
|
|
|
|
983
|
|
|
public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player) : string { |
|
984
|
|
|
return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID()); |
|
985
|
|
|
} |
|
986
|
|
|
|
|
987
|
|
|
public function getGalaxyMapHREF() : string { |
|
988
|
|
|
return '?sector_id=' . $this->getSectorID(); |
|
989
|
|
|
} |
|
990
|
|
|
|
|
991
|
|
|
public function getSectorScanHREF(AbstractSmrPlayer $player) : string { |
|
992
|
|
|
return Globals::getSectorScanHREF($player, $this->getSectorID()); |
|
993
|
|
|
} |
|
994
|
|
|
|
|
995
|
|
|
public function hasX(mixed $x, AbstractSmrPlayer $player = null) : bool { |
|
996
|
|
|
if ($x instanceof SmrSector) { |
|
997
|
|
|
return $this->equals($x); |
|
998
|
|
|
} |
|
999
|
|
|
if ($x == 'Port') { |
|
1000
|
|
|
return $this->hasPort(); |
|
1001
|
|
|
} |
|
1002
|
|
|
if ($x == 'Location') { |
|
1003
|
|
|
return $this->hasLocation(); |
|
1004
|
|
|
} |
|
1005
|
|
|
if ($x instanceof SmrLocation) { |
|
1006
|
|
|
return $this->hasLocation($x->getTypeID()); |
|
1007
|
|
|
} |
|
1008
|
|
|
if ($x instanceof SmrGalaxy) { |
|
1009
|
|
|
return $x->contains($this); |
|
1010
|
|
|
} |
|
1011
|
|
|
|
|
1012
|
|
|
if (is_array($x) && $x['Type'] == 'Good') { //Check if it's possible for port to have X, hacky but nice performance gains |
|
1013
|
|
|
if ($this->hasPort() && $this->getPort()->hasX($x)) { |
|
1014
|
|
|
return true; |
|
1015
|
|
|
} |
|
1016
|
|
|
} |
|
1017
|
|
|
|
|
1018
|
|
|
//Check if it's possible for location to have X, hacky but nice performance gains |
|
1019
|
|
|
if ($x instanceof SmrWeaponType || $x instanceof SmrShipType || (is_array($x) && $x['Type'] == 'Hardware') || (is_string($x) && ($x == 'Bank' || $x == 'Bar' || $x == 'Fed' || $x == 'SafeFed' || $x == 'HQ' || $x == 'UG' || $x == 'Hardware' || $x == 'Ship' || $x == 'Weapon'))) { |
|
1020
|
|
|
foreach ($this->getLocations() as $loc) { |
|
1021
|
|
|
if ($loc->hasX($x, $player)) { |
|
1022
|
|
|
return true; |
|
1023
|
|
|
} |
|
1024
|
|
|
} |
|
1025
|
|
|
} |
|
1026
|
|
|
return false; |
|
1027
|
|
|
} |
|
1028
|
|
|
} |
|
1029
|
|
|
|
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.