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| Total Complexity | 243 | 
| Total Lines | 1092 | 
| Duplicated Lines | 0 % | 
| Changes | 2 | ||
| Bugs | 0 | Features | 0 | 
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); | ||
| 7 | class AbstractSmrShip { | ||
| 8 | protected static array $CACHE_BASE_SHIPS = []; | ||
| 9 | |||
| 10 | // Player exp gained for each point of damage done | ||
| 11 | const EXP_PER_DAMAGE_PLAYER = 0.375; | ||
| 12 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced | ||
| 13 | const EXP_PER_DAMAGE_PORT = 0.15; | ||
| 14 | const EXP_PER_DAMAGE_FORCE = 0.075; | ||
| 15 | |||
| 16 | const STARTER_SHIPS = [ | ||
| 17 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, | ||
| 18 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, | ||
| 19 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, | ||
| 20 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, | ||
| 21 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, | ||
| 22 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, | ||
| 23 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, | ||
| 24 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, | ||
| 25 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, | ||
| 26 | ]; | ||
| 27 | |||
| 28 | protected AbstractSmrPlayer $player; | ||
| 29 | |||
| 30 | protected int $gameID; | ||
| 31 | protected array $baseShip; | ||
| 32 | |||
| 33 | protected array $weapons = []; | ||
| 34 | protected array $cargo = []; | ||
| 35 | protected array $hardware = []; | ||
| 36 | protected bool $isCloaked = false; | ||
| 37 | protected array|false $illusionShip = false; | ||
| 38 | |||
| 39 | protected bool $hasChangedWeapons = false; | ||
| 40 | protected bool $hasChangedCargo = false; | ||
| 41 | protected array $hasChangedHardware = []; | ||
| 42 | protected bool $hasChangedCloak = false; | ||
| 43 | protected bool $hasChangedIllusion = false; | ||
| 44 | |||
| 45 | 	public static function getBaseShip(int $shipTypeID, bool $forceUpdate = false) : array { | ||
| 46 | 		if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$shipTypeID])) { | ||
| 47 | // determine ship | ||
| 48 | $db = Smr\Database::getInstance(); | ||
| 49 | 			$db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); | ||
| 50 | 			if ($db->nextRecord()) { | ||
| 51 | self::$CACHE_BASE_SHIPS[$shipTypeID] = self::buildBaseShip($db); | ||
| 52 | 			} else { | ||
| 53 | 				throw new Exception('Invalid shipTypeID: ' . $shipTypeID); | ||
| 54 | } | ||
| 55 | } | ||
| 56 | return self::$CACHE_BASE_SHIPS[$shipTypeID]; | ||
| 57 | } | ||
| 58 | |||
| 59 | 	protected static function buildBaseShip(Smr\Database $db) : array { | ||
| 129 | } | ||
| 130 | |||
| 131 | 	public static function getAllBaseShips() : array { | ||
| 132 | // determine ship | ||
| 133 | $db = Smr\Database::getInstance(); | ||
| 134 | 		$db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); | ||
| 135 | 		while ($db->nextRecord()) { | ||
| 136 | 			if (!isset(self::$CACHE_BASE_SHIPS[$db->getInt('ship_type_id')])) { | ||
| 137 | 				self::$CACHE_BASE_SHIPS[$db->getInt('ship_type_id')] = self::buildBaseShip($db); | ||
| 138 | } | ||
| 139 | } | ||
| 140 | return self::$CACHE_BASE_SHIPS; | ||
| 141 | } | ||
| 142 | |||
| 143 | 	public function __construct(AbstractSmrPlayer $player) { | ||
| 144 | $this->player = $player; | ||
| 145 | $this->gameID = $player->getGameID(); | ||
| 146 | $this->regenerateBaseShip(); | ||
| 147 | } | ||
| 148 | |||
| 149 | 	protected function regenerateBaseShip() : void { | ||
| 150 | $this->baseShip = AbstractSmrShip::getBaseShip($this->player->getShipTypeID()); | ||
| 151 | } | ||
| 152 | |||
| 153 | 	public function checkForExcess() : void { | ||
| 154 | $this->checkForExcessHardware(); | ||
| 155 | $this->checkForExcessWeapons(); | ||
| 156 | $this->checkForExcessCargo(); | ||
| 157 | } | ||
| 158 | |||
| 159 | 	public function checkForExcessWeapons() : void { | ||
| 160 | 		while ($this->hasWeapons() && ($this->getPowerUsed() > $this->getMaxPower() || $this->getNumWeapons() > $this->getHardpoints())) { | ||
| 161 | //erase the first weapon 1 at a time until we are okay | ||
| 162 | $this->removeLastWeapon(); | ||
| 163 | } | ||
| 164 | } | ||
| 165 | |||
| 166 | 	public function checkForExcessCargo() : void { | ||
| 167 | 		if ($this->hasCargo()) { | ||
| 168 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); | ||
| 169 | 			foreach ($this->getCargo() as $goodID => $amount) { | ||
| 170 | 				if ($excess > 0) { | ||
| 171 | $decreaseAmount = min($amount, $excess); | ||
| 172 | $this->decreaseCargo($goodID, $decreaseAmount); | ||
| 173 | $excess -= $decreaseAmount; | ||
| 174 | 				} else { | ||
| 175 | // No more excess cargo | ||
| 176 | break; | ||
| 177 | } | ||
| 178 | } | ||
| 179 | } | ||
| 180 | } | ||
| 181 | |||
| 182 | 	public function checkForExcessHardware() : void { | ||
| 183 | //check hardware to see if anything needs to be removed | ||
| 184 | 		foreach ($this->getHardware() as $hardwareTypeID => $amount) { | ||
| 185 | 			if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { | ||
| 186 | $this->setHardware($hardwareTypeID, $max); | ||
| 187 | } | ||
| 188 | } | ||
| 189 | } | ||
| 190 | |||
| 191 | /** | ||
| 192 | * Set all hardware to its maximum value for this ship. | ||
| 193 | */ | ||
| 194 | 	public function setHardwareToMax() : void { | ||
| 195 | 		foreach ($this->getMaxHardware() as $key => $max) { | ||
| 196 | $this->setHardware($key, $max); | ||
| 197 | } | ||
| 198 | } | ||
| 199 | |||
| 200 | 	public function getPowerUsed() : int { | ||
| 201 | $power = 0; | ||
| 202 | 		foreach ($this->weapons as $weapon) { | ||
| 203 | $power += $weapon->getPowerLevel(); | ||
| 204 | } | ||
| 205 | return $power; | ||
| 206 | } | ||
| 207 | |||
| 208 | 	public function getRemainingPower() : int { | ||
| 209 | return $this->getMaxPower() - $this->getPowerUsed(); | ||
| 210 | } | ||
| 211 | |||
| 212 | /** | ||
| 213 | * given power level of new weapon, return whether there is enough power available to install it on this ship | ||
| 214 | */ | ||
| 215 | 	public function checkPowerAvailable(int $powerLevel) : bool { | ||
| 216 | return $this->getRemainingPower() >= $powerLevel; | ||
| 217 | } | ||
| 218 | |||
| 219 | 	public function getMaxPower() : int { | ||
| 220 | return $this->baseShip['MaxPower']; | ||
| 221 | } | ||
| 222 | |||
| 223 | 	public function hasIllegalGoods() : bool { | ||
| 224 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); | ||
| 225 | } | ||
| 226 | |||
| 227 | 	public function getDisplayAttackRating() : int { | ||
| 228 | 		if ($this->hasActiveIllusion()) { | ||
| 229 | return $this->getIllusionAttack(); | ||
| 230 | 		} else { | ||
| 231 | return $this->getAttackRating(); | ||
| 232 | } | ||
| 233 | } | ||
| 234 | |||
| 235 | 	public function getDisplayDefenseRating() : int { | ||
| 236 | 		if ($this->hasActiveIllusion()) { | ||
| 237 | return $this->getIllusionDefense(); | ||
| 238 | 		} else { | ||
| 239 | return $this->getDefenseRating(); | ||
| 240 | } | ||
| 241 | } | ||
| 242 | |||
| 243 | 	public function getDisplayName() : string { | ||
| 244 | 		if ($this->hasActiveIllusion()) { | ||
| 245 | return $this->getIllusionShipName(); | ||
| 246 | 		} else { | ||
| 247 | return $this->getName(); | ||
| 248 | } | ||
| 249 | } | ||
| 250 | |||
| 251 | 	public function getAttackRating() : int { | ||
| 252 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); | ||
| 253 | } | ||
| 254 | |||
| 255 | 	public function getAttackRatingWithMaxCDs() : int { | ||
| 256 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); | ||
| 257 | } | ||
| 258 | |||
| 259 | 	public function getDefenseRating() : int { | ||
| 260 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); | ||
| 261 | } | ||
| 262 | |||
| 263 | 	public function getMaxDefenseRating() : int { | ||
| 264 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); | ||
| 265 | } | ||
| 266 | |||
| 267 | 	public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } | ||
| 268 | 	public function getShieldHigh() : int { return $this->getShieldLow() + 100; } | ||
| 269 | 	public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } | ||
| 270 | 	public function getArmourHigh() : int { return $this->getArmourLow() + 100; } | ||
| 271 | 	public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } | ||
| 272 | 	public function getCDsHigh() : int { return $this->getCDsLow() + 100; } | ||
| 273 | |||
| 274 | |||
| 275 | |||
| 276 | 	public function addWeapon(SmrWeapon $weapon) : SmrWeapon|false { | ||
| 277 | 		if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { | ||
| 278 | array_push($this->weapons, $weapon); | ||
| 279 | $this->hasChangedWeapons = true; | ||
| 280 | return $weapon; | ||
| 281 | } | ||
| 282 | return false; | ||
| 283 | } | ||
| 284 | |||
| 285 | 	public function moveWeaponUp(int $orderID) : void { | ||
| 286 | $replacement = $orderID - 1; | ||
| 287 | 		if ($replacement < 0) { | ||
| 288 | // Shift everything up by one and put the selected weapon at the bottom | ||
| 289 | array_push($this->weapons, array_shift($this->weapons)); | ||
| 290 | 		} else { | ||
| 291 | // Swap the selected weapon with the one above it | ||
| 292 | $temp = $this->weapons[$replacement]; | ||
| 293 | $this->weapons[$replacement] = $this->weapons[$orderID]; | ||
| 294 | $this->weapons[$orderID] = $temp; | ||
| 295 | } | ||
| 296 | $this->hasChangedWeapons = true; | ||
| 297 | } | ||
| 298 | |||
| 299 | 	public function moveWeaponDown(int $orderID) : void { | ||
| 300 | $replacement = $orderID + 1; | ||
| 301 | 		if ($replacement >= count($this->weapons)) { | ||
| 302 | // Shift everything down by one and put the selected weapon at the top | ||
| 303 | array_unshift($this->weapons, array_pop($this->weapons)); | ||
| 304 | 		} else { | ||
| 305 | // Swap the selected weapon with the one below it | ||
| 306 | $temp = $this->weapons[$replacement]; | ||
| 307 | $this->weapons[$replacement] = $this->weapons[$orderID]; | ||
| 308 | $this->weapons[$orderID] = $temp; | ||
| 309 | } | ||
| 310 | $this->hasChangedWeapons = true; | ||
| 311 | } | ||
| 312 | |||
| 313 | 	public function setWeaponLocations(array $orderArray) : void { | ||
| 314 | $weapons = $this->weapons; | ||
| 315 | 		foreach ($orderArray as $newOrder => $oldOrder) { | ||
| 316 | $this->weapons[$newOrder] = $weapons[$oldOrder]; | ||
| 317 | } | ||
| 318 | $this->hasChangedWeapons = true; | ||
| 319 | } | ||
| 320 | |||
| 321 | 	public function removeLastWeapon() : void { | ||
| 322 | $this->removeWeapon($this->getNumWeapons() - 1); | ||
| 323 | } | ||
| 324 | |||
| 325 | 	public function removeWeapon(int $orderID) : void { | ||
| 326 | // Remove the specified weapon, then reindex the array | ||
| 327 | unset($this->weapons[$orderID]); | ||
| 328 | $this->weapons = array_values($this->weapons); | ||
| 329 | $this->hasChangedWeapons = true; | ||
| 330 | } | ||
| 331 | |||
| 332 | 	public function removeAllWeapons() : void { | ||
| 333 | $this->weapons = array(); | ||
| 334 | $this->hasChangedWeapons = true; | ||
| 335 | } | ||
| 336 | |||
| 337 | 	public function removeAllCargo() : void { | ||
| 338 | 		foreach ($this->cargo as $goodID => $amount) { | ||
| 339 | $this->setCargo($goodID, 0); | ||
| 340 | } | ||
| 341 | } | ||
| 342 | |||
| 343 | 	public function removeAllHardware() : void { | ||
| 344 | 		foreach (array_keys($this->hardware) as $hardwareTypeID) { | ||
| 345 | $this->hasChangedHardware[$hardwareTypeID] = true; | ||
| 346 | } | ||
| 347 | $this->hardware = []; | ||
| 348 | $this->decloak(); | ||
| 349 | $this->disableIllusion(); | ||
| 350 | } | ||
| 351 | |||
| 352 | 	public function getPod(bool $isNewbie = false) : void { | ||
| 353 | $this->removeAllWeapons(); | ||
| 354 | $this->removeAllCargo(); | ||
| 355 | $this->removeAllHardware(); | ||
| 356 | |||
| 357 | 		if ($isNewbie) { | ||
| 358 | $this->setShields(75); | ||
| 359 | $this->setArmour(150); | ||
| 360 | $this->setCargoHolds(40); | ||
| 361 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); | ||
| 362 | 		} else { | ||
| 363 | $this->setShields(50); | ||
| 364 | $this->setArmour(50); | ||
| 365 | $this->setCargoHolds(5); | ||
| 366 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); | ||
| 367 | } | ||
| 368 | } | ||
| 369 | |||
| 370 | 	public function giveStarterShip() : void { | ||
| 385 | } | ||
| 386 | |||
| 387 | 	public function hasJump() : bool { | ||
| 388 | return $this->getHardware(HARDWARE_JUMP) > 0; | ||
| 389 | } | ||
| 390 | |||
| 391 | 	public function canHaveJump() : bool { | ||
| 392 | return $this->getMaxHardware(HARDWARE_JUMP) > 0; | ||
| 393 | } | ||
| 394 | |||
| 395 | 	public function hasDCS() : bool { | ||
| 396 | return $this->getHardware(HARDWARE_DCS) > 0; | ||
| 397 | } | ||
| 398 | |||
| 399 | 	public function canHaveDCS() : bool { | ||
| 400 | return $this->getMaxHardware(HARDWARE_DCS) > 0; | ||
| 401 | } | ||
| 402 | |||
| 403 | 	public function hasScanner() : bool { | ||
| 404 | return $this->getHardware(HARDWARE_SCANNER) > 0; | ||
| 405 | } | ||
| 406 | |||
| 407 | 	public function canHaveScanner() : bool { | ||
| 408 | return $this->getMaxHardware(HARDWARE_SCANNER) > 0; | ||
| 409 | } | ||
| 410 | |||
| 411 | 	public function hasCloak() : bool { | ||
| 412 | return $this->getHardware(HARDWARE_CLOAK) > 0; | ||
| 413 | } | ||
| 414 | |||
| 415 | 	public function canHaveCloak() : bool { | ||
| 416 | return $this->getMaxHardware(HARDWARE_CLOAK) > 0; | ||
| 417 | } | ||
| 418 | |||
| 419 | 	public function isCloaked() : bool { | ||
| 420 | return $this->isCloaked; | ||
| 421 | } | ||
| 422 | |||
| 423 | 	public function decloak() : void { | ||
| 424 | 		if ($this->isCloaked === false) { | ||
| 425 | return; | ||
| 426 | } | ||
| 427 | $this->isCloaked = false; | ||
| 428 | $this->hasChangedCloak = true; | ||
| 429 | } | ||
| 430 | |||
| 431 | 	public function enableCloak() : void { | ||
| 432 | 		if ($this->hasCloak() === false) { | ||
| 433 | 			throw new Exception('Ship does not have the supported hardware!'); | ||
| 434 | } | ||
| 435 | 		if ($this->isCloaked === true) { | ||
| 436 | return; | ||
| 437 | } | ||
| 438 | $this->isCloaked = true; | ||
| 439 | $this->hasChangedCloak = true; | ||
| 440 | } | ||
| 441 | |||
| 442 | 	public function hasIllusion() : bool { | ||
| 443 | return $this->getHardware(HARDWARE_ILLUSION) > 0; | ||
| 444 | } | ||
| 445 | |||
| 446 | 	public function canHaveIllusion() : bool { | ||
| 447 | return $this->getMaxHardware(HARDWARE_ILLUSION) > 0; | ||
| 448 | } | ||
| 449 | |||
| 450 | 	public function getIllusionShip() : array|false { | ||
| 451 | return $this->illusionShip; | ||
| 452 | } | ||
| 453 | |||
| 454 | 	public function hasActiveIllusion() : bool { | ||
| 455 | return $this->getIllusionShip() !== false; | ||
| 456 | } | ||
| 457 | |||
| 458 | 	public function setIllusion(int $ship_id, int $attack, int $defense) : void { | ||
| 459 | 		if ($this->hasIllusion() === false) { | ||
| 460 | 			throw new Exception('Ship does not have the supported hardware!'); | ||
| 461 | } | ||
| 462 | $newIllusionShip = [ | ||
| 463 | 'ID' => $ship_id, | ||
| 464 | 'Attack' => $attack, | ||
| 465 | 'Defense' => $defense, | ||
| 466 | ]; | ||
| 467 | 		if ($this->getIllusionShip() === $newIllusionShip) { | ||
| 468 | return; | ||
| 469 | } | ||
| 470 | $this->illusionShip = $newIllusionShip; | ||
| 471 | $this->hasChangedIllusion = true; | ||
| 472 | } | ||
| 473 | |||
| 474 | 	public function disableIllusion() : void { | ||
| 475 | 		if ($this->getIllusionShip() === false) { | ||
| 476 | return; | ||
| 477 | } | ||
| 478 | $this->illusionShip = false; | ||
| 479 | $this->hasChangedIllusion = true; | ||
| 480 | } | ||
| 481 | |||
| 482 | 	public function getIllusionShipID() : int { | ||
| 483 | return $this->getIllusionShip()['ID']; | ||
| 484 | } | ||
| 485 | |||
| 486 | 	public function getIllusionShipName() : string { | ||
| 487 | return self::getBaseShip($this->getIllusionShip()['ID'])['Name']; | ||
| 488 | } | ||
| 489 | |||
| 490 | 	public function getIllusionAttack() : int { | ||
| 491 | return $this->getIllusionShip()['Attack']; | ||
| 492 | } | ||
| 493 | |||
| 494 | 	public function getIllusionDefense() : int { | ||
| 495 | return $this->getIllusionShip()['Defense']; | ||
| 496 | } | ||
| 497 | |||
| 498 | 	public function getPlayer() : AbstractSmrPlayer { | ||
| 499 | return $this->player; | ||
| 500 | } | ||
| 501 | |||
| 502 | 	public function getAccountID() : int { | ||
| 503 | return $this->getPlayer()->getAccountID(); | ||
| 504 | } | ||
| 505 | |||
| 506 | 	public function getGameID() : int { | ||
| 507 | return $this->gameID; | ||
| 508 | } | ||
| 509 | |||
| 510 | 	public function getGame() : SmrGame { | ||
| 511 | return SmrGame::getGame($this->gameID); | ||
| 512 | } | ||
| 513 | |||
| 514 | 	public function getShipTypeID() : int { | ||
| 515 | return $this->baseShip['ShipTypeID']; | ||
| 516 | } | ||
| 517 | |||
| 518 | 	public function getShipClassID() : int { | ||
| 519 | return $this->baseShip['ShipClassID']; | ||
| 520 | } | ||
| 521 | |||
| 522 | /** | ||
| 523 | * Switch to a new ship, updating player turns accordingly. | ||
| 524 | */ | ||
| 525 | 	public function setShipTypeID(int $shipTypeID) : void { | ||
| 526 | $oldSpeed = $this->getSpeed(); | ||
| 527 | $this->getPlayer()->setShipTypeID($shipTypeID); | ||
| 528 | $this->regenerateBaseShip(); | ||
| 529 | $newSpeed = $this->getSpeed(); | ||
| 530 | |||
| 531 | // Update the player's turns to account for the speed change | ||
| 532 | $oldTurns = $this->getPlayer()->getTurns(); | ||
| 533 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); | ||
| 534 | } | ||
| 535 | |||
| 536 | 	public function getName() : string { | ||
| 537 | return $this->baseShip['Name']; | ||
| 538 | } | ||
| 539 | |||
| 540 | 	public function getCost() : int { | ||
| 541 | return $this->baseShip['Cost']; | ||
| 542 | } | ||
| 543 | |||
| 544 | 	public function getCostToUpgrade(int $upgradeShipID) : int { | ||
| 545 | $upgadeBaseShip = AbstractSmrShip::getBaseShip($upgradeShipID); | ||
| 546 | return $upgadeBaseShip['Cost'] - IFloor($this->getCost() * SHIP_REFUND_PERCENT); | ||
| 547 | } | ||
| 548 | |||
| 549 | 	public function getCostToUpgradeAndUNO(int $upgradeShipID) : int { | ||
| 550 | return $this->getCostToUpgrade($upgradeShipID) + $this->getCostToUNOAgainstShip($upgradeShipID); | ||
| 551 | } | ||
| 552 | |||
| 553 | 	protected function getCostToUNOAgainstShip(int $shipID) : int { | ||
| 554 | $baseShip = AbstractSmrShip::getBaseShip($shipID); | ||
| 555 | $cost = 0; | ||
| 556 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); | ||
| 557 | 		foreach ($hardwareTypes as $hardwareTypeID) { | ||
| 558 | $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); | ||
| 559 | } | ||
| 560 | return $cost; | ||
| 561 | } | ||
| 562 | |||
| 563 | 	public function getCostToUNO() : int { | ||
| 564 | return $this->getCostToUNOAgainstShip($this->getShipTypeID()); | ||
| 565 | } | ||
| 566 | |||
| 567 | /** | ||
| 568 | * Returns the base ship speed (unmodified by the game speed). | ||
| 569 | */ | ||
| 570 | 	public function getSpeed() : int { | ||
| 571 | return $this->baseShip['Speed']; | ||
| 572 | } | ||
| 573 | |||
| 574 | /** | ||
| 575 | * Returns the ship speed modified by the game speed. | ||
| 576 | */ | ||
| 577 | 	public function getRealSpeed() : float { | ||
| 578 | return $this->getSpeed() * $this->getGame()->getGameSpeed(); | ||
| 579 | } | ||
| 580 | |||
| 581 | 	public function getHardware(int $hardwareTypeID = null) : array|int { | ||
| 582 | 		if ($hardwareTypeID === null) { | ||
| 583 | return $this->hardware; | ||
| 584 | } | ||
| 585 | return $this->hardware[$hardwareTypeID] ?? 0; | ||
| 586 | } | ||
| 587 | |||
| 588 | 	public function setHardware(int $hardwareTypeID, int $amount) : void { | ||
| 589 | 		if ($this->getHardware($hardwareTypeID) === $amount) { | ||
| 590 | return; | ||
| 591 | } | ||
| 592 | $this->hardware[$hardwareTypeID] = $amount; | ||
| 593 | $this->hasChangedHardware[$hardwareTypeID] = true; | ||
| 594 | } | ||
| 595 | |||
| 596 | 	public function increaseHardware(int $hardwareTypeID, int $amount) : void { | ||
| 597 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); | ||
| 598 | } | ||
| 599 | |||
| 600 | 	public function hasMaxHardware(int $hardwareTypeID) : bool { | ||
| 601 | return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); | ||
| 602 | } | ||
| 603 | |||
| 604 | 	public function getMaxHardware(int $hardwareTypeID = null) : array|int { | ||
| 605 | 		if ($hardwareTypeID === null) { | ||
| 606 | return $this->baseShip['MaxHardware']; | ||
| 607 | } | ||
| 608 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; | ||
| 609 | } | ||
| 610 | |||
| 611 | 	public function getShields() : int { | ||
| 612 | return $this->getHardware(HARDWARE_SHIELDS); | ||
| 613 | } | ||
| 614 | |||
| 615 | 	public function setShields(int $amount) : void { | ||
| 616 | $this->setHardware(HARDWARE_SHIELDS, $amount); | ||
| 617 | } | ||
| 618 | |||
| 619 | 	public function decreaseShields(int $amount) : void { | ||
| 620 | $this->setShields($this->getShields() - $amount); | ||
| 621 | } | ||
| 622 | |||
| 623 | 	public function increaseShields(int $amount) : void { | ||
| 624 | $this->setShields($this->getShields() + $amount); | ||
| 625 | } | ||
| 626 | |||
| 627 | 	public function hasShields() : bool { | ||
| 628 | return $this->getShields() > 0; | ||
| 629 | } | ||
| 630 | |||
| 631 | 	public function hasMaxShields() : bool { | ||
| 632 | return $this->hasMaxHardware(HARDWARE_SHIELDS); | ||
| 633 | } | ||
| 634 | |||
| 635 | 	public function getMaxShields() : int { | ||
| 636 | return $this->getMaxHardware(HARDWARE_SHIELDS); | ||
| 637 | } | ||
| 638 | |||
| 639 | 	public function getArmour() : int { | ||
| 640 | return $this->getHardware(HARDWARE_ARMOUR); | ||
| 641 | } | ||
| 642 | |||
| 643 | 	public function setArmour(int $amount) : void { | ||
| 644 | $this->setHardware(HARDWARE_ARMOUR, $amount); | ||
| 645 | } | ||
| 646 | |||
| 647 | 	public function decreaseArmour(int $amount) : void { | ||
| 648 | $this->setArmour($this->getArmour() - $amount); | ||
| 649 | } | ||
| 650 | |||
| 651 | 	public function increaseArmour(int $amount) : void { | ||
| 652 | $this->setArmour($this->getArmour() + $amount); | ||
| 653 | } | ||
| 654 | |||
| 655 | 	public function hasArmour() : bool { | ||
| 657 | } | ||
| 658 | |||
| 659 | 	public function hasMaxArmour() : bool { | ||
| 660 | return $this->hasMaxHardware(HARDWARE_ARMOUR); | ||
| 661 | } | ||
| 662 | |||
| 663 | 	public function getMaxArmour() : int { | ||
| 664 | return $this->getMaxHardware(HARDWARE_ARMOUR); | ||
| 665 | } | ||
| 666 | |||
| 667 | 	public function isDead() : bool { | ||
| 668 | return !$this->hasArmour() && !$this->hasShields(); | ||
| 669 | } | ||
| 670 | |||
| 671 | 	public function hasMaxCDs() : bool { | ||
| 672 | return $this->hasMaxHardware(HARDWARE_COMBAT); | ||
| 673 | } | ||
| 674 | |||
| 675 | 	public function hasMaxSDs() : bool { | ||
| 676 | return $this->hasMaxHardware(HARDWARE_SCOUT); | ||
| 677 | } | ||
| 678 | |||
| 679 | 	public function hasMaxMines() : bool { | ||
| 680 | return $this->hasMaxHardware(HARDWARE_MINE); | ||
| 681 | } | ||
| 682 | |||
| 683 | 	public function hasCDs() : bool { | ||
| 684 | return $this->getCDs() > 0; | ||
| 685 | } | ||
| 686 | |||
| 687 | 	public function hasSDs() : bool { | ||
| 688 | return $this->getSDs() > 0; | ||
| 689 | } | ||
| 690 | |||
| 691 | 	public function hasMines() : bool { | ||
| 693 | } | ||
| 694 | |||
| 695 | 	public function getCDs() : int { | ||
| 696 | return $this->getHardware(HARDWARE_COMBAT); | ||
| 697 | } | ||
| 698 | |||
| 699 | 	public function setCDs(int $amount) : void { | ||
| 700 | $this->setHardware(HARDWARE_COMBAT, $amount); | ||
| 701 | } | ||
| 702 | |||
| 703 | 	public function decreaseCDs(int $amount) : void { | ||
| 704 | $this->setCDs($this->getCDs() - $amount); | ||
| 705 | } | ||
| 706 | |||
| 707 | 	public function increaseCDs(int $amount) : void { | ||
| 708 | $this->setCDs($this->getCDs() + $amount); | ||
| 709 | } | ||
| 710 | |||
| 711 | 	public function getMaxCDs() : int { | ||
| 712 | return $this->getMaxHardware(HARDWARE_COMBAT); | ||
| 713 | } | ||
| 714 | |||
| 715 | 	public function getSDs() : int { | ||
| 716 | return $this->getHardware(HARDWARE_SCOUT); | ||
| 717 | } | ||
| 718 | |||
| 719 | 	public function setSDs(int $amount) : void { | ||
| 720 | $this->setHardware(HARDWARE_SCOUT, $amount); | ||
| 721 | } | ||
| 722 | |||
| 723 | 	public function decreaseSDs(int $amount) : void { | ||
| 724 | $this->setSDs($this->getSDs() - $amount); | ||
| 725 | } | ||
| 726 | |||
| 727 | 	public function increaseSDs(int $amount) : void { | ||
| 728 | $this->setSDs($this->getSDs() + $amount); | ||
| 729 | } | ||
| 730 | |||
| 731 | 	public function getMaxSDs() : int { | ||
| 732 | return $this->getMaxHardware(HARDWARE_SCOUT); | ||
| 733 | } | ||
| 734 | |||
| 735 | 	public function getMines() : int { | ||
| 736 | return $this->getHardware(HARDWARE_MINE); | ||
| 737 | } | ||
| 738 | |||
| 739 | 	public function setMines(int $amount) : void { | ||
| 740 | $this->setHardware(HARDWARE_MINE, $amount); | ||
| 741 | } | ||
| 742 | |||
| 743 | 	public function decreaseMines(int $amount) : void { | ||
| 745 | } | ||
| 746 | |||
| 747 | 	public function increaseMines(int $amount) : void { | ||
| 748 | $this->setMines($this->getMines() + $amount); | ||
| 749 | } | ||
| 750 | |||
| 751 | 	public function getMaxMines() : int { | ||
| 752 | return $this->getMaxHardware(HARDWARE_MINE); | ||
| 753 | } | ||
| 754 | |||
| 755 | 	public function getCargoHolds() : int { | ||
| 756 | return $this->getHardware(HARDWARE_CARGO); | ||
| 757 | } | ||
| 758 | |||
| 759 | 	public function setCargoHolds(int $amount) : void { | ||
| 760 | $this->setHardware(HARDWARE_CARGO, $amount); | ||
| 761 | } | ||
| 762 | |||
| 763 | 	public function getCargo(int $goodID = null) : int|array { | ||
| 764 | 		if ($goodID === null) { | ||
| 765 | return $this->cargo; | ||
| 766 | } | ||
| 767 | return $this->cargo[$goodID] ?? 0; | ||
| 768 | } | ||
| 769 | |||
| 770 | 	public function hasCargo(int $goodID = null) : bool { | ||
| 771 | 		if ($goodID === null) { | ||
| 772 | return $this->getUsedHolds() > 0; | ||
| 773 | } | ||
| 774 | return $this->getCargo($goodID) > 0; | ||
| 775 | } | ||
| 776 | |||
| 777 | 	public function setCargo(int $goodID, int $amount) : void { | ||
| 778 | 		if ($this->getCargo($goodID) === $amount) { | ||
| 779 | return; | ||
| 780 | } | ||
| 781 | $this->cargo[$goodID] = $amount; | ||
| 782 | $this->hasChangedCargo = true; | ||
| 783 | // Sort cargo by goodID to make sure it shows up in the correct order | ||
| 784 | // before the next page is loaded. | ||
| 785 | ksort($this->cargo); | ||
| 786 | } | ||
| 787 | |||
| 788 | 	public function decreaseCargo(int $goodID, int $amount) : void { | ||
| 789 | 		if ($amount < 0) { | ||
| 790 | 			throw new Exception('Trying to decrease negative cargo.'); | ||
| 791 | } | ||
| 792 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); | ||
| 793 | } | ||
| 794 | |||
| 795 | 	public function increaseCargo(int $goodID, int $amount) : void { | ||
| 796 | 		if ($amount < 0) { | ||
| 797 | 			throw new Exception('Trying to increase negative cargo.'); | ||
| 798 | } | ||
| 799 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); | ||
| 800 | } | ||
| 801 | |||
| 802 | 	public function getEmptyHolds() : int { | ||
| 803 | return $this->getCargoHolds() - $this->getUsedHolds(); | ||
| 804 | } | ||
| 805 | |||
| 806 | 	public function getUsedHolds() : int { | ||
| 807 | return array_sum($this->getCargo()); | ||
| 808 | } | ||
| 809 | |||
| 810 | 	public function hasMaxCargoHolds() : bool { | ||
| 812 | } | ||
| 813 | |||
| 814 | 	public function getMaxCargoHolds() : int { | ||
| 815 | return $this->getMaxHardware(HARDWARE_CARGO); | ||
| 816 | } | ||
| 817 | |||
| 818 | 	public function hasWeapons() : bool { | ||
| 819 | return $this->getNumWeapons() > 0; | ||
| 820 | } | ||
| 821 | |||
| 822 | 	public function getWeapons() : array { | ||
| 823 | return $this->weapons; | ||
| 824 | } | ||
| 825 | |||
| 826 | 	public function canAttack() : bool { | ||
| 827 | return $this->hasWeapons() || $this->hasCDs(); | ||
| 828 | } | ||
| 829 | |||
| 830 | 	public function getNumWeapons() : int { | ||
| 831 | return count($this->getWeapons()); | ||
| 832 | } | ||
| 833 | |||
| 834 | 	public function getOpenWeaponSlots() : int { | ||
| 836 | } | ||
| 837 | |||
| 838 | 	public function hasOpenWeaponSlots() : bool { | ||
| 839 | return $this->getOpenWeaponSlots() > 0; | ||
| 840 | } | ||
| 841 | |||
| 842 | 	public function getHardpoints() : int { | ||
| 843 | return $this->baseShip['Hardpoint']; | ||
| 844 | } | ||
| 845 | |||
| 846 | 	public function getTotalShieldDamage() : int { | ||
| 847 | $shieldDamage = 0; | ||
| 848 | 		foreach ($this->getWeapons() as $weapon) { | ||
| 849 | $shieldDamage += $weapon->getShieldDamage(); | ||
| 850 | } | ||
| 851 | return $shieldDamage; | ||
| 852 | } | ||
| 853 | |||
| 854 | 	public function getTotalArmourDamage() : int { | ||
| 860 | } | ||
| 861 | |||
| 862 | 	public function isFederal() : bool { | ||
| 863 | return $this->getShipTypeID() === SHIP_TYPE_FEDERAL_DISCOVERY || | ||
| 864 | $this->getShipTypeID() === SHIP_TYPE_FEDERAL_WARRANT || | ||
| 865 | $this->getShipTypeID() === SHIP_TYPE_FEDERAL_ULTIMATUM; | ||
| 866 | } | ||
| 867 | |||
| 868 | 	public function isUnderground() : bool { | ||
| 869 | return $this->getShipTypeID() === SHIP_TYPE_THIEF || | ||
| 870 | $this->getShipTypeID() === SHIP_TYPE_ASSASSIN || | ||
| 871 | $this->getShipTypeID() === SHIP_TYPE_DEATH_CRUISER; | ||
| 872 | } | ||
| 873 | |||
| 874 | 	public function shootPlayers(array $targetPlayers) : array { | ||
| 875 | $thisPlayer = $this->getPlayer(); | ||
| 876 | 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); | ||
| 877 | 		if ($thisPlayer->isDead()) { | ||
| 878 | $results['DeadBeforeShot'] = true; | ||
| 879 | return $results; | ||
| 880 | } | ||
| 881 | $results['DeadBeforeShot'] = false; | ||
| 882 | 		foreach ($this->weapons as $orderID => $weapon) { | ||
| 883 | $results['Weapons'][$orderID] = $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); | ||
| 884 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 885 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 886 | } | ||
| 887 | } | ||
| 888 | 		if ($this->hasCDs()) { | ||
| 889 | $thisCDs = new SmrCombatDrones($this->getCDs()); | ||
| 890 | $results['Drones'] = $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); | ||
| 891 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 892 | } | ||
| 893 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); | ||
| 894 | 		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); | ||
| 895 | 		$thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); | ||
| 896 | return $results; | ||
| 897 | } | ||
| 898 | |||
| 899 | 	public function shootForces(SmrForce $forces) : array { | ||
| 900 | $thisPlayer = $this->getPlayer(); | ||
| 901 | 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); | ||
| 902 | 		if ($thisPlayer->isDead()) { | ||
| 903 | $results['DeadBeforeShot'] = true; | ||
| 904 | return $results; | ||
| 905 | } | ||
| 906 | $results['DeadBeforeShot'] = false; | ||
| 907 | 		foreach ($this->weapons as $orderID => $weapon) { | ||
| 908 | $results['Weapons'][$orderID] = $weapon->shootForces($thisPlayer, $forces); | ||
| 909 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 910 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 911 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); | ||
| 912 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); | ||
| 913 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); | ||
| 914 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 915 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); | ||
| 916 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 917 | 				$thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); | ||
| 918 | } | ||
| 919 | } | ||
| 920 | 		if ($this->hasCDs()) { | ||
| 921 | $thisCDs = new SmrCombatDrones($this->getCDs()); | ||
| 922 | $results['Drones'] = $thisCDs->shootForces($thisPlayer, $forces); | ||
| 923 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 924 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); | ||
| 925 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); | ||
| 926 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); | ||
| 927 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 928 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); | ||
| 929 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); | ||
| 930 | 			$thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); | ||
| 931 | } | ||
| 932 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); | ||
| 933 | 		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); | ||
| 934 | 		$thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); | ||
| 935 | return $results; | ||
| 936 | } | ||
| 937 | |||
| 938 | 	public function shootPort(SmrPort $port) : array { | ||
| 939 | $thisPlayer = $this->getPlayer(); | ||
| 940 | 		$results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); | ||
| 941 | 		if ($thisPlayer->isDead()) { | ||
| 942 | $results['DeadBeforeShot'] = true; | ||
| 943 | return $results; | ||
| 944 | } | ||
| 945 | $results['DeadBeforeShot'] = false; | ||
| 946 | 		foreach ($this->weapons as $orderID => $weapon) { | ||
| 947 | $results['Weapons'][$orderID] = $weapon->shootPort($thisPlayer, $port); | ||
| 948 | 			if ($results['Weapons'][$orderID]['Hit']) { | ||
| 949 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; | ||
| 950 | } | ||
| 951 | } | ||
| 952 | 		if ($this->hasCDs()) { | ||
| 953 | $thisCDs = new SmrCombatDrones($this->getCDs()); | ||
| 954 | $results['Drones'] = $thisCDs->shootPort($thisPlayer, $port); | ||
| 955 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; | ||
| 956 | } | ||
| 957 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); | ||
| 958 | 		$thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); | ||
| 959 | //		$thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() | ||
| 960 | |||
| 961 | // Change alignment if we reach a damage threshold. | ||
| 962 | // Increase if player and port races are at war; decrease otherwise. | ||
| 963 | 		if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { | ||
| 964 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); | ||
| 965 | 			if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { | ||
| 966 | $thisPlayer->increaseAlignment(1); | ||
| 967 | 				$thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); | ||
| 968 | 			} else { | ||
| 969 | $thisPlayer->decreaseAlignment(1); | ||
| 970 | 				$thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); | ||
| 971 | } | ||
| 972 | } | ||
| 973 | return $results; | ||
| 974 | } | ||
| 975 | |||
| 976 | 	public function shootPlanet(SmrPlanet $planet, bool $delayed) : array { | ||
| 999 | } | ||
| 1000 | |||
| 1001 | 	public function doWeaponDamage(array $damage) : array { | ||
| 1002 | $alreadyDead = $this->getPlayer()->isDead(); | ||
| 1003 | $armourDamage = 0; | ||
| 1004 | $cdDamage = 0; | ||
| 1005 | $shieldDamage = 0; | ||
| 1006 | 		if (!$alreadyDead) { | ||
| 1007 | // Even if the weapon doesn't do any damage, it was fired at the | ||
| 1008 | // player, so alert them that they're under attack. | ||
| 1009 | $this->getPlayer()->setUnderAttack(true); | ||
| 1010 | |||
| 1011 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); | ||
| 1012 | $damage['MaxDamage'] -= $shieldDamage; | ||
| 1013 | 			if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { | ||
| 1014 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); | ||
| 1015 | $damage['Armour'] -= $cdDamage; | ||
| 1016 | $damage['MaxDamage'] -= $cdDamage; | ||
| 1017 | 				if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { | ||
| 1018 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); | ||
| 1019 | } | ||
| 1020 | } | ||
| 1021 | } | ||
| 1022 | return array( | ||
| 1023 | 'KillingShot' => !$alreadyDead && $this->isDead(), | ||
| 1024 | 'TargetAlreadyDead' => $alreadyDead, | ||
| 1025 | 'Shield' => $shieldDamage, | ||
| 1026 | 'CDs' => $cdDamage, | ||
| 1027 | 'NumCDs' => $cdDamage / CD_ARMOUR, | ||
| 1028 | 'Armour' => $armourDamage, | ||
| 1029 | 'HasCDs' => $this->hasCDs(), | ||
| 1030 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage | ||
| 1031 | ); | ||
| 1032 | } | ||
| 1033 | |||
| 1034 | 	public function doMinesDamage(array $damage) : array { | ||
| 1055 | ); | ||
| 1056 | } | ||
| 1057 | |||
| 1058 | 	protected function doShieldDamage(int $damage) : int { | ||
| 1059 | $actualDamage = min($this->getShields(), $damage); | ||
| 1060 | $this->decreaseShields($actualDamage); | ||
| 1061 | return $actualDamage; | ||
| 1062 | } | ||
| 1063 | |||
| 1064 | 	protected function doCDDamage(int $damage) : int { | ||
| 1065 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); | ||
| 1066 | $this->decreaseCDs($actualDamage); | ||
| 1067 | return $actualDamage * CD_ARMOUR; | ||
| 1068 | } | ||
| 1069 | |||
| 1070 | 	protected function doArmourDamage(int $damage) : int { | ||
| 1071 | $actualDamage = min($this->getArmour(), $damage); | ||
| 1072 | $this->decreaseArmour($actualDamage); | ||
| 1073 | return $actualDamage; | ||
| 1074 | } | ||
| 1075 | |||
| 1076 | /** | ||
| 1077 | * Returns the maneuverability rating for this ship. | ||
| 1078 | */ | ||
| 1079 | 	public function getMR() : int { | ||
| 1080 | //700 - [ (ship hit points / 25) + (ship stat factors) ] | ||
| 1081 | //Minimum value of 0 because negative values cause issues with calculations calling this routine | ||
| 1082 | return max(0, IRound( | ||
| 1083 | 700 - | ||
| 1084 | ( | ||
| 1085 | ( | ||
| 1086 | $this->getShields() | ||
| 1087 | +$this->getArmour() | ||
| 1088 | +$this->getCDs() * 3 | ||
| 1089 | ) / 25 | ||
| 1090 | +( | ||
| 1091 | $this->getCargoHolds() / 100 | ||
| 1092 | -$this->getSpeed() * 5 | ||
| 1093 | +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 | ||
| 1094 | /*+( | ||
| 1095 | $ship['Increases']['Mines'] | ||
| 1096 | +$ship['Increases']['Scout Drones'] | ||
| 1097 | )/12*/ | ||
| 1098 | +$this->getCDs() / 5 | ||
| 1099 | ) | ||
| 1100 | ) | ||
| 1101 | ) | ||
| 1102 | ); | ||
| 1103 | } | ||
| 1104 | |||
| 1105 | } | ||
| 1106 |