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| Conditions | 20 |
| Paths | 2322 |
| Total Lines | 87 |
| Code Lines | 51 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php declare(strict_types=1); |
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| 25 | public function build(SmrAccount $account, Template $template): void { |
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| 26 | $this->galaxyID ??= Request::getInt('gal_on'); |
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| 27 | $template->assign('Galaxies', SmrGalaxy::getGameGalaxies($this->gameID)); |
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| 28 | |||
| 29 | $container = new self($this->gameID); |
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| 30 | $template->assign('JumpGalaxyHREF', $container->href()); |
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| 31 | |||
| 32 | $locations = SmrLocation::getAllLocations($this->gameID); |
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| 33 | |||
| 34 | // Initialize all location counts to zero |
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| 35 | $totalLocs = []; |
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| 36 | foreach ($locations as $location) { |
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| 37 | $totalLocs[$location->getTypeID()] = 0; |
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| 38 | } |
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| 39 | |||
| 40 | $galaxy = SmrGalaxy::getGalaxy($this->gameID, $this->galaxyID); |
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| 41 | $template->assign('Galaxy', $galaxy); |
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| 42 | |||
| 43 | // Determine the current amount of each location |
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| 44 | foreach ($galaxy->getSectors() as $galSector) { |
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| 45 | foreach ($galSector->getLocations() as $sectorLocation) { |
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| 46 | $totalLocs[$sectorLocation->getTypeID()]++; |
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| 47 | } |
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| 48 | } |
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| 49 | $template->assign('TotalLocs', $totalLocs); |
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| 50 | |||
| 51 | // Remove any linked locations, as they will be added automatically |
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| 52 | // with any corresponding HQs. |
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| 53 | foreach ($locations as $location) { |
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| 54 | foreach ($location->getLinkedLocations() as $linkedLoc) { |
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| 55 | unset($locations[$linkedLoc->getTypeID()]); |
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| 56 | } |
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| 57 | } |
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| 58 | |||
| 59 | // Set any extra information to be displayed with each location |
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| 60 | $locText = []; |
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| 61 | $categories = new UniGenLocationCategories(); |
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| 62 | foreach ($locations as $location) { |
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| 63 | $extra = '<span class="small"><br />'; |
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| 64 | if ($location->isWeaponSold()) { |
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| 65 | $extra .= $categories->addLoc($location->getTypeID(), 'Weapons'); |
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| 66 | foreach ($location->getWeaponsSold() as $weapon) { |
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| 67 | $extra .= $weapon->getName() . ' (' . $weapon->getShieldDamage() . '/' . $weapon->getArmourDamage() . '/' . $weapon->getBaseAccuracy() . ')<br />'; |
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| 68 | } |
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| 69 | } |
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| 70 | if ($location->isShipSold()) { |
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| 71 | $extra .= $categories->addLoc($location->getTypeID(), 'Ships'); |
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| 72 | foreach ($location->getShipsSold() as $shipSold) { |
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| 73 | $extra .= $shipSold->getName() . '<br />'; |
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| 74 | } |
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| 75 | } |
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| 76 | if ($location->isHardwareSold()) { |
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| 77 | $extra .= $categories->addLoc($location->getTypeID(), 'Hardware'); |
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| 78 | foreach ($location->getHardwareSold() as $hardware) { |
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| 79 | $extra .= $hardware['Name'] . '<br />'; |
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| 80 | } |
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| 81 | } |
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| 82 | if ($location->isBar()) { |
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| 83 | $extra .= $categories->addLoc($location->getTypeID(), 'Bars'); |
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| 84 | } |
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| 85 | if ($location->isBank()) { |
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| 86 | $extra .= $categories->addLoc($location->getTypeID(), 'Banks'); |
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| 87 | } |
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| 88 | if ($location->isHQ() || $location->isUG() || $location->isFed()) { |
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| 89 | $extra .= $categories->addLoc($location->getTypeID(), 'Headquarters'); |
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| 90 | foreach ($location->getLinkedLocations() as $linkedLoc) { |
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| 91 | $extra .= $linkedLoc->getName() . '<br />'; |
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| 92 | } |
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| 93 | } |
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| 94 | if (!$categories->added($location->getTypeID())) { |
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| 95 | // Anything that doesn't fit the other categories |
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| 96 | $extra .= $categories->addLoc($location->getTypeID(), 'Miscellaneous'); |
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| 97 | } |
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| 98 | $extra .= '</span>'; |
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| 99 | |||
| 100 | $locText[$location->getTypeID()] = $location->getName() . $extra; |
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| 101 | } |
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| 102 | $template->assign('LocText', $locText); |
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| 103 | $template->assign('LocTypes', $categories->locTypes); |
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| 104 | |||
| 105 | // Form to make location changes |
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| 106 | $container = new SaveProcessor($this->gameID, $this->galaxyID); |
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| 107 | $template->assign('CreateLocationsFormHREF', $container->href()); |
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| 108 | |||
| 109 | // HREF to cancel and return to the previous page |
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| 110 | $container = new EditGalaxy($this->gameID, $this->galaxyID); |
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| 111 | $template->assign('CancelHREF', $container->href()); |
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| 112 | } |
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| 115 |