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Total Complexity | 106 |
Total Lines | 229 |
Duplicated Lines | 0 % |
Changes | 2 | ||
Bugs | 0 | Features | 1 |
Complex classes like ChessPiece often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use ChessPiece, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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3 | class ChessPiece { |
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4 | const KING = 1; |
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5 | const QUEEN = 2; |
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6 | const ROOK = 3; |
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7 | const BISHOP = 4; |
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8 | const KNIGHT = 5; |
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9 | const PAWN = 6; |
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10 | |||
11 | public function __construct( |
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19 | } |
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20 | |||
21 | public function isSafeMove(array &$board, array &$hasMoved, int $toX = -1, int $toY = -1) : bool { |
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22 | $x = $this->x; |
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23 | $y = $this->y; |
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24 | $moveInfo = ChessGame::movePiece($board, $hasMoved, $x, $y, $toX, $toY); |
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25 | $safe = !ChessGame::isPlayerChecked($board, $hasMoved, $this->colour); |
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26 | ChessGame::undoMovePiece($board, $hasMoved, $x, $y, $toX, $toY, $moveInfo); |
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27 | return $safe; |
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28 | } |
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29 | |||
30 | public function isAttacking(array &$board, array &$hasMoved, bool $king, int $x = -1, int $y = -1) : bool { |
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31 | $moves = $this->getPossibleMoves($board, $hasMoved, null, true); |
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32 | foreach ($moves as $move) { |
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33 | $p = $board[$move[1]][$move[0]]; |
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34 | if (($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) { |
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35 | return true; |
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36 | } |
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37 | } |
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38 | return false; |
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39 | } |
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40 | |||
41 | public function getPossibleMoves(array &$board, array &$hasMoved, int $forAccountID = null, bool $attackingCheck = false) : array { |
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42 | $moves = array(); |
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43 | if ($forAccountID === null || $this->accountID == $forAccountID) { |
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44 | if ($this->pieceID == self::PAWN) { |
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45 | $dirY = $this->colour == ChessGame::PLAYER_BLACK ? 1 : -1; |
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46 | $moveY = $this->y + $dirY; |
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47 | //Pawn forward movement is not attacking - so don't check it if doing an attacking check. |
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48 | if (!$attackingCheck) { |
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49 | if (ChessGame::isValidCoord($this->x, $moveY, $board) && $board[$moveY][$this->x] === null && $this->isSafeMove($board, $hasMoved, $this->x, $moveY)) { |
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50 | $moves[] = array($this->x, $moveY); |
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51 | } |
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52 | $doubleMoveY = $moveY + $dirY; |
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53 | if ($this->y - $dirY == 0 || $this->y - $dirY * 2 == count($board)) { //Double move first move |
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54 | if ($board[$moveY][$this->x] === null && $board[$doubleMoveY][$this->x] === null && $this->isSafeMove($board, $hasMoved, $this->x, $doubleMoveY)) { |
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55 | $moves[] = array($this->x, $doubleMoveY); |
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56 | } |
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57 | } |
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58 | } |
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59 | for ($i = -1; $i < 2; $i += 2) { |
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60 | $moveX = $this->x + $i; |
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61 | if (ChessGame::isValidCoord($moveX, $moveY, $board)) { |
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62 | if ($attackingCheck || |
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63 | ((($hasMoved[ChessPiece::PAWN][0] == $moveX && $hasMoved[ChessPiece::PAWN][1] == $this->y) || |
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64 | ($board[$moveY][$moveX] != null && $board[$moveY][$moveX]->colour != $this->colour)) |
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65 | && $this->isSafeMove($board, $hasMoved, $moveX, $moveY))) { |
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66 | $moves[] = array($moveX, $moveY); |
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67 | } |
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68 | } |
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69 | } |
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70 | } elseif ($this->pieceID == self::KING) { |
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71 | for ($i = -1; $i < 2; $i++) { |
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72 | for ($j = -1; $j < 2; $j++) { |
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73 | if ($i != 0 || $j != 0) { |
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74 | $this->addMove($this->x + $i, $this->y + $j, $board, $moves, $hasMoved, $attackingCheck); |
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75 | } |
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76 | } |
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77 | } |
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78 | //Castling is not attacking - so don't check it if doing an attacking check. |
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79 | if (!$attackingCheck && !$hasMoved[$this->colour][ChessPiece::KING] && !ChessGame::isPlayerChecked($board, $hasMoved, $this->colour)) { |
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80 | if (!$hasMoved[$this->colour][ChessPiece::ROOK]['Queen'] && |
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81 | ChessGame::isValidCoord($this->x - 1, $this->y, $board) && $board[$this->y][$this->x - 1] === null && |
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82 | ChessGame::isValidCoord($this->x - 3, $this->y, $board) && $board[$this->y][$this->x - 3] === null && |
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83 | $this->isSafeMove($board, $hasMoved, $this->x - 1, $this->y)) { |
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84 | $this->addMove($this->x - 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
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85 | } |
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86 | if (!$hasMoved[$this->colour][ChessPiece::ROOK]['King'] && |
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87 | ChessGame::isValidCoord($this->x + 1, $this->y, $board) && $board[$this->y][$this->x + 1] === null && |
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88 | $this->isSafeMove($board, $hasMoved, $this->x + 1, $this->y)) { |
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89 | $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
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90 | } |
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91 | } |
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92 | } elseif ($this->pieceID == self::QUEEN) { |
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93 | $moveX = $this->x; |
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94 | $moveY = $this->y; |
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95 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Left |
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96 | $moveX = $this->x; |
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97 | $moveY = $this->y; |
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98 | while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Right |
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99 | $moveX = $this->x; |
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100 | $moveY = $this->y; |
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101 | while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up |
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102 | $moveX = $this->x; |
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103 | $moveY = $this->y; |
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104 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Down |
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105 | $moveX = $this->x; |
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106 | $moveY = $this->y; |
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107 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up-Left |
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108 | $moveX = $this->x; |
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109 | $moveY = $this->y; |
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110 | while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up-Right |
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111 | $moveX = $this->x; |
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112 | $moveY = $this->y; |
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113 | while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Down-Left |
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114 | $moveX = $this->x; |
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115 | $moveY = $this->y; |
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116 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up-Left |
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117 | } elseif ($this->pieceID == self::ROOK) { |
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118 | $moveX = $this->x; |
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119 | $moveY = $this->y; |
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120 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Left |
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121 | $moveX = $this->x; |
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122 | $moveY = $this->y; |
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123 | while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Right |
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124 | $moveX = $this->x; |
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125 | $moveY = $this->y; |
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126 | while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up |
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127 | $moveX = $this->x; |
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128 | $moveY = $this->y; |
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129 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Down |
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130 | } elseif ($this->pieceID == self::BISHOP) { |
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131 | $moveX = $this->x; |
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132 | $moveY = $this->y; |
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133 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up-Left |
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134 | $moveX = $this->x; |
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135 | $moveY = $this->y; |
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136 | while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up-Right |
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137 | $moveX = $this->x; |
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138 | $moveY = $this->y; |
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139 | while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Down-Left |
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140 | $moveX = $this->x; |
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141 | $moveY = $this->y; |
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142 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] === null); //Up-Left |
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143 | } elseif ($this->pieceID == self::KNIGHT) { |
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144 | $moveX = $this->x - 1; |
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145 | $moveY = $this->y - 2; |
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146 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left |
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147 | $moveX += 2; |
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148 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-right |
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149 | $moveY = $this->y + 2; |
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150 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-right |
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151 | $moveX -= 2; |
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152 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-left |
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153 | $moveX = $this->x - 2; |
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154 | $moveY = $this->y - 1; |
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155 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-up |
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156 | $moveY += 2; |
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157 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-down |
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158 | $moveX = $this->x + 2; |
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159 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-down |
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160 | $moveY -= 2; |
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161 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-up |
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162 | } |
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163 | } |
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164 | |||
165 | return $moves; |
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166 | } |
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167 | |||
168 | private function addMove(int $toX, int $toY, array &$board, array &$moves, array &$hasMoved, bool $attackingCheck = true) : bool { |
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169 | if (ChessGame::isValidCoord($toX, $toY, $board)) { |
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170 | if (($board[$toY][$toX] === null || $board[$toY][$toX]->colour != $this->colour)) { |
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171 | //We can only actually move to this position if it is safe to do so, however we can pass through it looking for a safe move so we still want to return true. |
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172 | if (($attackingCheck === true || $this->isSafeMove($board, $hasMoved, $toX, $toY))) { |
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173 | $moves[] = array($toX, $toY); |
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174 | } |
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175 | return true; |
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176 | } |
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177 | } |
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178 | return false; |
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179 | } |
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180 | |||
181 | public function promote(int $pawnPromotionPieceID, array &$board) : array { |
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182 | $takenNos = array(); |
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183 | foreach ($board as $row) { |
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184 | foreach ($row as $piece) { |
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185 | if ($piece != null && $piece->pieceID == $pawnPromotionPieceID && $piece->colour == $this->colour) { |
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186 | $takenNos[$piece->pieceNo] = true; |
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187 | } |
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188 | } |
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189 | } |
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190 | $i = 0; |
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191 | while (isset($takenNos[$i])) { |
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192 | $i++; |
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193 | } |
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194 | return array('PieceID' => $pawnPromotionPieceID, 'PieceNo' => $i); |
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195 | } |
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196 | |||
197 | public function getPieceLetter() : string { |
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198 | return self::getLetterForPiece($this->pieceID, $this->colour); |
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199 | } |
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200 | |||
201 | public function getPieceSymbol() : string { |
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203 | } |
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204 | |||
205 | public static function getSymbolForPiece(int $pieceID, string $colour) : string { |
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206 | return "&#" . (9811 + $pieceID + ($colour == ChessGame::PLAYER_WHITE ? 0 : 6)) . ";"; |
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207 | } |
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208 | |||
209 | public static function getLetterForPiece(int $pieceID, string $colour) : string { |
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222 | } |
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223 | |||
224 | public static function getPieceForLetter(string $letter) : int { |
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225 | return match(strtolower($letter)) { |
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226 | 'k' => self::KING, |
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227 | 'q' => self::QUEEN, |
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228 | 'r' => self::ROOK, |
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235 |