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Conditions | 1 |
Paths | 1 |
Total Lines | 153 |
Code Lines | 104 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php declare(strict_types=1); |
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193 | public function dataProvider_takeDamage(): array { |
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194 | return [ |
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195 | [ |
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196 | 'Do overkill damage (e.g. 1000 drone damage)', |
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197 | [ |
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198 | 'Shield' => 1000, |
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199 | 'Armour' => 1000, |
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200 | 'Rollover' => true, |
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201 | ], |
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202 | [ |
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203 | 'KillingShot' => true, |
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204 | 'TargetAlreadyDead' => false, |
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205 | 'Shield' => 100, |
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206 | 'CDs' => 30, |
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207 | 'NumCDs' => 10, |
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208 | 'HasCDs' => false, |
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209 | 'Armour' => 100, |
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210 | 'TotalDamage' => 230, |
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211 | ], |
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212 | 100, 10, 100, |
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213 | ], |
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214 | [ |
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215 | 'Do exactly lethal damage (e.g. 230 drone damage)', |
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216 | [ |
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217 | 'Shield' => 230, |
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218 | 'Armour' => 230, |
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219 | 'Rollover' => true, |
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220 | ], |
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221 | [ |
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222 | 'KillingShot' => true, |
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223 | 'TargetAlreadyDead' => false, |
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224 | 'Shield' => 100, |
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225 | 'CDs' => 30, |
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226 | 'NumCDs' => 10, |
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227 | 'HasCDs' => false, |
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228 | 'Armour' => 100, |
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229 | 'TotalDamage' => 230, |
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230 | ], |
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231 | 100, 10, 100, |
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232 | ], |
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233 | [ |
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234 | 'Do damage to drones behind shields (e.g. armour-only weapon)', |
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235 | [ |
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236 | 'Shield' => 0, |
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237 | 'Armour' => 100, |
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238 | 'Rollover' => false, |
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239 | ], |
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240 | [ |
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241 | 'KillingShot' => false, |
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242 | 'TargetAlreadyDead' => false, |
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243 | 'Shield' => 0, |
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244 | 'CDs' => 18, |
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245 | 'NumCDs' => 6, |
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246 | 'HasCDs' => true, |
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247 | 'Armour' => 0, |
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248 | 'TotalDamage' => 18, |
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249 | ], |
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250 | 100, 10, 100, |
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251 | ], |
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252 | [ |
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253 | 'Do NOT do damage to armour behind shields (e.g. armour-only weapon)', |
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254 | [ |
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255 | 'Shield' => 0, |
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256 | 'Armour' => 100, |
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257 | 'Rollover' => false, |
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258 | ], |
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259 | [ |
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260 | 'KillingShot' => false, |
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261 | 'TargetAlreadyDead' => false, |
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262 | 'Shield' => 0, |
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263 | 'CDs' => 0, |
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264 | 'NumCDs' => 0, |
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265 | 'HasCDs' => false, |
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266 | 'Armour' => 0, |
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267 | 'TotalDamage' => 0, |
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268 | ], |
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269 | 100, 0, 100, |
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270 | ], |
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271 | [ |
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272 | 'Overkill shield damage only (e.g. shield/armour weapon)', |
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273 | [ |
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274 | 'Shield' => 150, |
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275 | 'Armour' => 150, |
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276 | 'Rollover' => false, |
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277 | ], |
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278 | [ |
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279 | 'KillingShot' => false, |
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280 | 'TargetAlreadyDead' => false, |
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281 | 'Shield' => 100, |
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282 | 'CDs' => 0, |
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283 | 'NumCDs' => 0, |
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284 | 'HasCDs' => true, |
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285 | 'Armour' => 0, |
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286 | 'TotalDamage' => 100, |
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287 | ], |
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288 | 100, 10, 100, |
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289 | ], |
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290 | [ |
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291 | 'Overkill CD damage only (e.g. shield/armour weapon)', |
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292 | [ |
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293 | 'Shield' => 150, |
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294 | 'Armour' => 150, |
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295 | 'Rollover' => false, |
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296 | ], |
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297 | [ |
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298 | 'KillingShot' => false, |
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299 | 'TargetAlreadyDead' => false, |
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300 | 'Shield' => 0, |
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301 | 'CDs' => 30, |
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302 | 'NumCDs' => 10, |
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303 | 'HasCDs' => false, |
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304 | 'Armour' => 0, |
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305 | 'TotalDamage' => 30, |
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306 | ], |
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307 | 0, 10, 100, |
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308 | ], |
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309 | [ |
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310 | 'Overkill armour damage only (e.g. shield/armour weapon)', |
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311 | [ |
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312 | 'Shield' => 150, |
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313 | 'Armour' => 150, |
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314 | 'Rollover' => false, |
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315 | ], |
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316 | [ |
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317 | 'KillingShot' => true, |
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318 | 'TargetAlreadyDead' => false, |
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319 | 'Shield' => 0, |
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320 | 'CDs' => 0, |
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321 | 'NumCDs' => 0, |
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322 | 'HasCDs' => false, |
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323 | 'Armour' => 100, |
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324 | 'TotalDamage' => 100, |
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325 | ], |
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326 | 0, 0, 100, |
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327 | ], |
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328 | [ |
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329 | 'Target is already dead', |
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330 | [ |
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331 | 'Shield' => 100, |
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332 | 'Armour' => 100, |
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333 | 'Rollover' => true, |
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334 | ], |
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335 | [ |
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336 | 'KillingShot' => false, |
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337 | 'TargetAlreadyDead' => true, |
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338 | 'Shield' => 0, |
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339 | 'CDs' => 0, |
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340 | 'NumCDs' => 0, |
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341 | 'HasCDs' => false, |
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342 | 'Armour' => 0, |
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343 | 'TotalDamage' => 0, |
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344 | ], |
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345 | 0, 0, 0, |
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346 | ], |
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391 |