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<?php declare(strict_types=1); |
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namespace SmrTest\lib\DefaultGame; |
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use AbstractSmrPort; |
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use Exception; |
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use PHPUnit\Framework\TestCase; |
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use Smr\BountyType; |
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use Smr\Container\DiContainer; |
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use Smr\Database; |
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use Smr\TransactionType; |
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use SmrGame; |
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use SmrPlayer; |
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use SmrSector; |
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/** |
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* @covers AbstractSmrPort |
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*/ |
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class AbstractSmrPortTest extends TestCase { |
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protected function tearDown(): void { |
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AbstractSmrPort::clearCache(); |
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DiContainer::initialize(false); |
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} |
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public static function tearDownAfterClass(): void { |
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SmrSector::clearCache(); |
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SmrGame::clearCache(); |
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} |
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public function test_new_port_does_not_exist_yet(): void { |
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$port = AbstractSmrPort::createPort(1, 1); |
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self::assertFalse($port->exists()); |
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} |
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public function test_port_primary_keys(): void { |
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// Ports are keyed on game ID and sector ID |
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$gameID = 2; |
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$sectorID = 3; |
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$port = AbstractSmrPort::createPort($gameID, $sectorID); |
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self::assertSame($gameID, $port->getGameID()); |
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self::assertSame($sectorID, $port->getSectorID()); |
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} |
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public function test_setRaceID(): void { |
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$port = AbstractSmrPort::createPort(1, 1); |
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// New ports start as Neutral |
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self::assertSame(RACE_NEUTRAL, $port->getRaceID()); |
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// Then check changing the race |
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$port->setRaceID(RACE_HUMAN); |
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self::assertSame(RACE_HUMAN, $port->getRaceID()); |
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} |
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public function test_addPortGood(): void { |
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// When we add the good |
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$port = AbstractSmrPort::createPort(1, 1); |
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$port->addPortGood(GOODS_ORE, TransactionType::Buy); |
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// Insert smaller ID port good second to test sorting |
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$port->addPortGood(GOODS_WOOD, TransactionType::Sell); |
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self::assertSame([GOODS_WOOD, GOODS_ORE], $port->getAllGoodIDs()); |
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self::assertSame([GOODS_WOOD], $port->getSellGoodIDs()); |
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self::assertSame([GOODS_ORE], $port->getBuyGoodIDs()); |
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} |
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/** |
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* @dataProvider provider_removePortGood |
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* |
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* @param array<int> $removeGoodIDs |
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* @param array<int> $sellRemain |
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* @param array<int> $buyRemain |
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*/ |
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public function test_removePortGood(array $removeGoodIDs, array $sellRemain, array $buyRemain): void { |
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// Set up a port with a couple goods |
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$port = AbstractSmrPort::createPort(1, 1); |
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$port->addPortGood(GOODS_WOOD, TransactionType::Sell); |
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$port->addPortGood(GOODS_ORE, TransactionType::Buy); |
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foreach ($removeGoodIDs as $goodID) { |
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$port->removePortGood($goodID); |
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} |
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self::assertSame($sellRemain, $port->getSellGoodIDs()); |
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self::assertSame($buyRemain, $port->getBuyGoodIDs()); |
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self::assertSame(array_merge($sellRemain, $buyRemain), $port->getAllGoodIDs()); |
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} |
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/** |
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* @return array<array<array<int>>> |
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*/ |
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public function provider_removePortGood(): array { |
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return [ |
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// Remove a good that the port doesn't have |
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[[GOODS_CIRCUITRY], [GOODS_WOOD], [GOODS_ORE]], |
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// Remove a buyable good |
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[[GOODS_WOOD], [], [GOODS_ORE]], |
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// Remove a sellable good |
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[[GOODS_ORE], [GOODS_WOOD], []], |
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// Remove both goods |
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[[GOODS_WOOD, GOODS_ORE], [], []], |
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]; |
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} |
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/** |
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* @dataProvider provider_getGoodTransaction |
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*/ |
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public function test_getGoodTransaction(TransactionType $transaction): void { |
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$port = AbstractSmrPort::createPort(1, 1); |
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$port->addPortGood(GOODS_ORE, $transaction); |
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self::assertSame($transaction, $port->getGoodTransaction(GOODS_ORE)); |
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} |
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/** |
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* @return array<array<TransactionType>> |
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*/ |
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public function provider_getGoodTransaction(): array { |
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return [[TransactionType::Buy], [TransactionType::Sell]]; |
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} |
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public function test_getGoodTransaction_throws_if_port_does_not_have_good(): void { |
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// New ports don't have any goods yet, so this will throw on any good |
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$port = AbstractSmrPort::createPort(1, 1); |
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$this->expectException(Exception::class); |
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$this->expectExceptionMessage('Port does not trade goodID 3'); |
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$port->getGoodTransaction(GOODS_ORE); |
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} |
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public function test_shields(): void { |
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$port = AbstractSmrPort::createPort(1, 1); |
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// newly created ports start with no shields |
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self::assertSame(0, $port->getShields()); |
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self::assertFalse($port->hasShields()); |
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// Test setting shields explicitly |
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$port->setShields(100); |
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self::assertSame(100, $port->getShields()); |
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self::assertTrue($port->hasShields()); |
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// Test decreasing shields |
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$port->decreaseShields(2); |
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self::assertSame(98, $port->getShields()); |
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} |
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public function test_cds(): void { |
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$port = AbstractSmrPort::createPort(1, 1); |
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// newly created ports start with no CDs |
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self::assertSame(0, $port->getCDs()); |
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self::assertFalse($port->hasCDs()); |
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// Test setting CDs explicitly |
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$port->setCDs(100); |
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self::assertSame(100, $port->getCDs()); |
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self::assertTrue($port->hasCDs()); |
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// Test decreasing CDs |
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$port->decreaseCDs(2); |
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self::assertSame(98, $port->getCDs()); |
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} |
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public function test_armour(): void { |
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$port = AbstractSmrPort::createPort(1, 1); |
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// newly created ports start with no armour |
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self::assertSame(0, $port->getArmour()); |
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self::assertFalse($port->hasArmour()); |
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// Test setting shields explicitly |
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$port->setArmour(100); |
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self::assertSame(100, $port->getArmour()); |
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self::assertTrue($port->hasArmour()); |
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// Test decreasing shields |
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$port->decreaseArmour(2); |
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self::assertSame(98, $port->getArmour()); |
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} |
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/** |
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* @dataProvider dataProvider_takeDamage |
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* |
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* @param array<string, int|bool> $damage |
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* @param array<string, int|bool> $expected |
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*/ |
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public function test_takeDamage(string $case, array $damage, array $expected, int $shields, int $cds, int $armour): void { |
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// Set up a port with a fixed amount of defenses |
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$port = AbstractSmrPort::createPort(1, 1); |
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$port->setShields($shields); |
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$port->setCDs($cds); |
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$port->setArmour($armour); |
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// Test taking damage |
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$result = $port->takeDamage($damage); |
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self::assertSame($expected, $result, $case); |
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} |
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/** |
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* @return array<array<mixed>> |
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*/ |
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public function dataProvider_takeDamage(): array { |
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return [ |
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[ |
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'Do overkill damage (e.g. 1000 drone damage)', |
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[ |
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'Shield' => 1000, |
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'Armour' => 1000, |
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'Rollover' => true, |
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], |
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[ |
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'KillingShot' => true, |
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'TargetAlreadyDead' => false, |
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'Shield' => 100, |
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'CDs' => 30, |
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'NumCDs' => 10, |
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'HasCDs' => false, |
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'Armour' => 100, |
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'TotalDamage' => 230, |
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], |
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100, 10, 100, |
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], |
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[ |
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'Do exactly lethal damage (e.g. 230 drone damage)', |
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[ |
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'Shield' => 230, |
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'Armour' => 230, |
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'Rollover' => true, |
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], |
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[ |
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'KillingShot' => true, |
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'TargetAlreadyDead' => false, |
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'Shield' => 100, |
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'CDs' => 30, |
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'NumCDs' => 10, |
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'HasCDs' => false, |
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'Armour' => 100, |
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'TotalDamage' => 230, |
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], |
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100, 10, 100, |
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], |
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[ |
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'Do damage to drones behind shields (e.g. armour-only weapon)', |
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[ |
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'Shield' => 0, |
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'Armour' => 100, |
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'Rollover' => false, |
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], |
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[ |
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'KillingShot' => false, |
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'TargetAlreadyDead' => false, |
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'Shield' => 0, |
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'CDs' => 18, |
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'NumCDs' => 6, |
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'HasCDs' => true, |
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'Armour' => 0, |
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'TotalDamage' => 18, |
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], |
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100, 10, 100, |
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], |
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[ |
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'Do NOT do damage to armour behind shields (e.g. armour-only weapon)', |
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[ |
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'Shield' => 0, |
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'Armour' => 100, |
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'Rollover' => false, |
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], |
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[ |
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'KillingShot' => false, |
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'TargetAlreadyDead' => false, |
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'Shield' => 0, |
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'CDs' => 0, |
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'NumCDs' => 0, |
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'HasCDs' => false, |
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'Armour' => 0, |
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'TotalDamage' => 0, |
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], |
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100, 0, 100, |
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], |
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[ |
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'Overkill shield damage only (e.g. shield/armour weapon)', |
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[ |
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'Shield' => 150, |
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'Armour' => 150, |
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'Rollover' => false, |
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], |
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[ |
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'KillingShot' => false, |
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'TargetAlreadyDead' => false, |
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'Shield' => 100, |
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'CDs' => 0, |
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'NumCDs' => 0, |
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'HasCDs' => true, |
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'Armour' => 0, |
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'TotalDamage' => 100, |
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], |
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100, 10, 100, |
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], |
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[ |
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'Overkill CD damage only (e.g. shield/armour weapon)', |
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[ |
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'Shield' => 150, |
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'Armour' => 150, |
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'Rollover' => false, |
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], |
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[ |
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'KillingShot' => false, |
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'TargetAlreadyDead' => false, |
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'Shield' => 0, |
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'CDs' => 30, |
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'NumCDs' => 10, |
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'HasCDs' => false, |
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'Armour' => 0, |
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'TotalDamage' => 30, |
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], |
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0, 10, 100, |
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], |
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[ |
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'Overkill armour damage only (e.g. shield/armour weapon)', |
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[ |
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'Shield' => 150, |
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'Armour' => 150, |
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'Rollover' => false, |
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], |
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[ |
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'KillingShot' => true, |
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'TargetAlreadyDead' => false, |
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'Shield' => 0, |
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'CDs' => 0, |
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'NumCDs' => 0, |
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'HasCDs' => false, |
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'Armour' => 100, |
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'TotalDamage' => 100, |
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], |
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0, 0, 100, |
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], |
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[ |
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'Target is already dead', |
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[ |
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'Shield' => 100, |
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'Armour' => 100, |
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'Rollover' => true, |
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], |
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[ |
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'KillingShot' => false, |
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'TargetAlreadyDead' => true, |
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'Shield' => 0, |
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'CDs' => 0, |
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'NumCDs' => 0, |
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'HasCDs' => false, |
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'Armour' => 0, |
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'TotalDamage' => 0, |
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], |
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0, 0, 0, |
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], |
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]; |
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} |
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/** |
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* Ensure that the state of the port is self-consistent when it is |
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* destroyed and loses a level in the same attack. |
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*/ |
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public function test_port_loses_level_on_raid_killshot(): void { |
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// We're not testing database modifications, so stub it |
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$db = $this->createStub(Database::class); |
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DiContainer::getContainer()->set(Database::class, $db); |
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// Add a few basic checks on the player that gets the killshot |
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$player = $this->createMock(SmrPlayer::class); |
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$player |
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->expects(self::once()) |
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->method('decreaseRelations') |
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->with(AbstractSmrPort::KILLER_RELATIONS_LOSS, RACE_NEUTRAL); |
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$player |
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|
->expects(self::once()) |
367
|
|
|
->method('increaseCurrentBountyAmount') |
368
|
|
|
->with(BountyType::HQ, 0); |
369
|
|
|
|
370
|
|
|
// Make objects that must be accessed statically (can't be mocked) |
371
|
|
|
SmrSector::createSector(1, 1); |
372
|
|
|
SmrGame::createGame(1)->setGameTypeID(SmrGame::GAME_TYPE_DEFAULT); |
373
|
|
|
|
374
|
|
|
// Set up the port |
375
|
|
|
$portLevel = 3; |
376
|
|
|
$port = AbstractSmrPort::createPort(1, 1); |
377
|
|
|
$port->upgradeToLevel($portLevel); |
378
|
|
|
|
379
|
|
|
// Imitate the scenario of de-leveling a port in the same attack that |
380
|
|
|
// destroys the port. While there's a lot we could verify here, most |
381
|
|
|
// important is to make sure that it doesn't throw. |
382
|
|
|
$result = $port->killPortByPlayer($player); |
383
|
|
|
$port->upgradeToLevel($portLevel - 1); |
384
|
|
|
$port->update(); |
385
|
|
|
|
386
|
|
|
// killPortByPlayer should always return an empty array |
387
|
|
|
self::assertSame([], $result); |
388
|
|
|
} |
389
|
|
|
|
390
|
|
|
} |
391
|
|
|
|