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<?php declare(strict_types=1); |
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namespace SmrTest\lib\DefaultGame; |
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use AbstractSmrPlayer; |
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use Smr\Exceptions\PlayerNotFound; |
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use Smr\Exceptions\UserError; |
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use SmrGame; |
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use SmrTest\BaseIntegrationSpec; |
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/** |
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* @covers AbstractSmrPlayer |
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*/ |
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class AbstractSmrPlayerIntegrationTest extends BaseIntegrationSpec { |
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private static int $gameID = 42; |
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protected function tablesToTruncate(): array { |
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return ['player']; |
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} |
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protected function tearDown(): void { |
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AbstractSmrPlayer::clearCache(); |
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} |
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public static function setUpBeforeClass(): void { |
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// Make objects that must be accessed statically (can't be mocked) |
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SmrGame::createGame(self::$gameID)->setGameTypeID(SmrGame::GAME_TYPE_DEFAULT); |
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} |
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public static function tearDownAfterClass(): void { |
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SmrGame::clearCache(); |
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} |
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public function test_createPlayer(): void { |
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// Test arbitrary input |
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$accountID = 2; |
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$name = 'test'; |
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$raceID = RACE_HUMAN; |
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$isNewbie = true; |
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$isNpc = false; |
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$player = AbstractSmrPlayer::createPlayer($accountID, self::$gameID, $name, $raceID, $isNewbie, $isNpc); |
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$this->assertSame($accountID, $player->getAccountID()); |
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$this->assertSame(self::$gameID, $player->getGameID()); |
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$this->assertSame($name, $player->getPlayerName()); |
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$this->assertSame($raceID, $player->getRaceID()); |
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$this->assertSame($isNewbie, $player->hasNewbieStatus()); |
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$this->assertSame($isNpc, $player->isNPC()); |
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$this->assertSame(1, $player->getSectorID()); |
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$this->assertSame(1, $player->getPlayerID()); |
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} |
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public function test_createPlayer_duplicate_name(): void { |
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$name = 'test'; |
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AbstractSmrPlayer::createPlayer(1, self::$gameID, $name, RACE_HUMAN, false); |
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$this->expectException(UserError::class); |
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$this->expectExceptionMessage('That player name already exists.'); |
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AbstractSmrPlayer::createPlayer(2, self::$gameID, $name, RACE_HUMAN, false); |
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} |
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public function test_createPlayer_increment_playerid(): void { |
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AbstractSmrPlayer::createPlayer(1, self::$gameID, 'test1', RACE_HUMAN, false); |
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$player = AbstractSmrPlayer::createPlayer(2, self::$gameID, 'test2', RACE_HUMAN, false); |
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$this->assertSame(2, $player->getPlayerID()); |
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} |
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public function test_getPlayer_returns_created_player(): void { |
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// Given a player that is created |
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$player1 = AbstractSmrPlayer::createPlayer(1, self::$gameID, 'test1', RACE_HUMAN, false); |
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// When we get the same player |
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$player2 = AbstractSmrPlayer::getPlayer(1, self::$gameID); |
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// Then they should be the same object |
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self::assertSame($player1, $player2); |
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// When we get the same player forcing a re-query from the database |
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$player3 = AbstractSmrPlayer::getPlayer(1, self::$gameID, true); |
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// Then they are not the same, but they are equal |
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self::assertNotSame($player1, $player3); |
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self::assertTrue($player1->equals($player3)); |
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} |
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public function test_getPlayer_throws_when_no_record_found(): void { |
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$this->expectException(PlayerNotFound::class); |
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$this->expectExceptionMessage('Invalid accountID: 123 OR gameID: 321'); |
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AbstractSmrPlayer::getPlayer(123, 321); |
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} |
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public function test_changePlayerName_throws_when_name_unchanged(): void { |
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// Try changing name to the same name |
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$name = 'test'; |
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$player = AbstractSmrPlayer::createPlayer(1, self::$gameID, $name, RACE_HUMAN, false); |
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$this->expectException(UserError::class); |
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$this->expectExceptionMessage('Your player already has that name!'); |
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$player->changePlayerName($name); |
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} |
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public function test_changePlayerName_throws_when_name_is_in_use(): void { |
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// Try changing name to a name that is already taken |
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$name1 = 'test1'; |
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AbstractSmrPlayer::createPlayer(1, self::$gameID, $name1, RACE_HUMAN, false); |
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$player2 = AbstractSmrPlayer::createPlayer(2, self::$gameID, 'test2', RACE_HUMAN, false); |
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$this->expectException(UserError::class); |
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$this->expectExceptionMessage('That name is already being used in this game!'); |
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$player2->changePlayerName($name1); |
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} |
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public function test_changePlayerName_allows_case_change(): void { |
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// Try changing name from 'test' to 'TEST' |
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$name = 'test'; |
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$player = AbstractSmrPlayer::createPlayer(1, self::$gameID, $name, RACE_HUMAN, false); |
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$newName = strtoupper($name); |
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self::assertNotEquals($name, $newName); // sanity check |
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$player->changePlayerName($newName); |
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self::assertSame($newName, $player->getPlayerName()); |
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} |
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public function test_changePlayerName(): void { |
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// Try changing name from 'test' to 'Wall-E' (as an admin) |
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$player = AbstractSmrPlayer::createPlayer(1, self::$gameID, 'test', RACE_HUMAN, false); |
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$player->changePlayerName('Wall-E'); |
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self::assertSame('Wall-E', $player->getPlayerName()); |
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// Make sure we have NOT used the name change token |
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self::assertFalse($player->isNameChanged()); |
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} |
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public function test_changePlayerNameByPlayer(): void { |
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// Try changing name from 'test' to 'Wall-E' (as a player) |
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$player = AbstractSmrPlayer::createPlayer(1, self::$gameID, 'test', RACE_HUMAN, false); |
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$player->changePlayerNameByPlayer('Wall-E'); |
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self::assertSame('Wall-E', $player->getPlayerName()); |
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// Make sure we *have* used the name change token |
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self::assertTrue($player->isNameChanged()); |
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} |
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/** |
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* @dataProvider dataProvider_alignment |
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*/ |
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public function test_alignment(int $alignment, bool $isGood, bool $isEvil, bool $isNeutral): void { |
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// Create a player with a specific alignment |
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$player = AbstractSmrPlayer::createPlayer(1, self::$gameID, 'test', RACE_HUMAN, false); |
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$player->setAlignment($alignment); |
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// Test the alignment querying methods |
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self::assertSame($alignment, $player->getAlignment()); |
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self::assertSame($isGood, $player->hasGoodAlignment()); |
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self::assertSame($isEvil, $player->hasEvilAlignment()); |
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self::assertSame($isNeutral, $player->hasNeutralAlignment()); |
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} |
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/** |
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* @return array<array{int, bool, bool, bool}> |
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*/ |
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public function dataProvider_alignment(): array { |
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// Test at, above, and below alignment thresholds |
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return [ |
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[0, false, false, true], |
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[ALIGNMENT_GOOD, true, false, false], |
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[ALIGNMENT_GOOD + 1, true, false, false], |
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[ALIGNMENT_GOOD - 1, false, false, true], |
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[ALIGNMENT_EVIL, false, true, false], |
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[ALIGNMENT_EVIL + 1, false, false, true], |
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[ALIGNMENT_EVIL - 1, false, true, false], |
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]; |
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} |
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} |
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