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<?php declare(strict_types=1); |
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use Smr\Database; |
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use Smr\Epoch; |
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use Smr\Exceptions\GameNotFound; |
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use Smr\Race; |
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class SmrGame { |
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/** @var array<int, self> */ |
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protected static array $CACHE_GAMES = []; |
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protected Database $db; |
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protected string $name; |
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protected string $description; |
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protected int $joinTime; |
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protected int $startTime; |
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protected int $endTime; |
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protected int $maxPlayers; |
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protected int $maxTurns; |
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protected int $startTurnHours; |
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protected int $gameTypeID; |
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protected int $creditsNeeded; |
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protected float $gameSpeed; |
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protected bool $enabled; |
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protected bool $ignoreStats; |
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protected int $allianceMaxPlayers; |
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protected int $allianceMaxVets; |
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protected int $startingCredits; |
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protected int $totalPlayers; |
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/** @var array<int> */ |
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protected array $playableRaceIDs; |
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protected bool $hasChanged = false; |
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protected bool $isNew = false; |
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public const GAME_TYPE_DEFAULT = 0; |
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public const GAME_TYPE_HUNTER_WARS = 3; |
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public const GAME_TYPE_SEMI_WARS = 4; |
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public const GAME_TYPE_DRAFT = 5; |
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public const GAME_TYPE_FFA = 6; |
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public const GAME_TYPE_NEWBIE = 7; |
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public const GAME_TYPES = [ |
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self::GAME_TYPE_DEFAULT => 'Default', |
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self::GAME_TYPE_HUNTER_WARS => 'Hunter Wars', |
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self::GAME_TYPE_SEMI_WARS => 'Semi Wars', |
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self::GAME_TYPE_DRAFT => 'Draft', |
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self::GAME_TYPE_FFA => 'FFA', |
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self::GAME_TYPE_NEWBIE => 'Newbie', |
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]; |
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/** |
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* Attempts to construct the game to determine if it exists. |
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*/ |
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public static function gameExists(int $gameID): bool { |
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try { |
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self::getGame($gameID); |
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return true; |
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} catch (GameNotFound) { |
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return false; |
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} |
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} |
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public static function getGame(int $gameID, bool $forceUpdate = false): self { |
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if ($forceUpdate || !isset(self::$CACHE_GAMES[$gameID])) { |
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self::$CACHE_GAMES[$gameID] = new self($gameID); |
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} |
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return self::$CACHE_GAMES[$gameID]; |
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} |
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public static function clearCache(): void { |
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self::$CACHE_GAMES = []; |
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} |
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public static function saveGames(): void { |
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foreach (self::$CACHE_GAMES as $game) { |
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$game->save(); |
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} |
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} |
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public static function createGame(int $gameID): self { |
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if (!isset(self::$CACHE_GAMES[$gameID])) { |
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self::$CACHE_GAMES[$gameID] = new self($gameID, true); |
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} |
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return self::$CACHE_GAMES[$gameID]; |
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} |
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protected function __construct( |
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protected readonly int $gameID, |
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bool $create = false |
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) { |
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$this->db = Database::getInstance(); |
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$dbResult = $this->db->read('SELECT * FROM game WHERE game_id = ' . $this->db->escapeNumber($gameID)); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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$this->name = $dbRecord->getString('game_name'); |
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$this->description = $dbRecord->getString('game_description'); |
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$this->joinTime = $dbRecord->getInt('join_time'); |
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$this->startTime = $dbRecord->getInt('start_time'); |
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$this->endTime = $dbRecord->getInt('end_time'); |
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$this->maxPlayers = $dbRecord->getInt('max_players'); |
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$this->maxTurns = $dbRecord->getInt('max_turns'); |
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$this->startTurnHours = $dbRecord->getInt('start_turns'); |
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$this->gameTypeID = $dbRecord->getInt('game_type'); |
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$this->creditsNeeded = $dbRecord->getInt('credits_needed'); |
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$this->gameSpeed = $dbRecord->getFloat('game_speed'); |
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$this->enabled = $dbRecord->getBoolean('enabled'); |
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$this->ignoreStats = $dbRecord->getBoolean('ignore_stats'); |
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$this->allianceMaxPlayers = $dbRecord->getInt('alliance_max_players'); |
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$this->allianceMaxVets = $dbRecord->getInt('alliance_max_vets'); |
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$this->startingCredits = $dbRecord->getInt('starting_credits'); |
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} elseif ($create === true) { |
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$this->isNew = true; |
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} else { |
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throw new GameNotFound('No such game: ' . $gameID); |
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} |
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} |
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public function save(): void { |
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if ($this->isNew) { |
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$this->db->insert('game', [ |
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'game_id' => $this->db->escapeNumber($this->getGameID()), |
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'game_name' => $this->db->escapeString($this->getName()), |
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'game_description' => $this->db->escapeString($this->getDescription()), |
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'join_time' => $this->db->escapeNumber($this->getJoinTime()), |
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'start_time' => $this->db->escapeNumber($this->getStartTime()), |
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'end_time' => $this->db->escapeNumber($this->getEndTime()), |
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'max_players' => $this->db->escapeNumber($this->getMaxPlayers()), |
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'max_turns' => $this->db->escapeNumber($this->getMaxTurns()), |
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'start_turns' => $this->db->escapeNumber($this->getStartTurnHours()), |
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'game_type' => $this->db->escapeNumber($this->gameTypeID), |
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'credits_needed' => $this->db->escapeNumber($this->getCreditsNeeded()), |
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'game_speed' => $this->db->escapeNumber($this->getGameSpeed()), |
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'enabled' => $this->db->escapeBoolean($this->isEnabled()), |
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'ignore_stats' => $this->db->escapeBoolean($this->isIgnoreStats()), |
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'alliance_max_players' => $this->db->escapeNumber($this->getAllianceMaxPlayers()), |
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'alliance_max_vets' => $this->db->escapeNumber($this->getAllianceMaxVets()), |
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'starting_credits' => $this->db->escapeNumber($this->getStartingCredits()), |
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]); |
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} elseif ($this->hasChanged) { |
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$this->db->write('UPDATE game SET game_name = ' . $this->db->escapeString($this->getName()) . |
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', game_description = ' . $this->db->escapeString($this->getDescription()) . |
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', join_time = ' . $this->db->escapeNumber($this->getJoinTime()) . |
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', start_time = ' . $this->db->escapeNumber($this->getStartTime()) . |
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', end_time = ' . $this->db->escapeNumber($this->getEndTime()) . |
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', max_players = ' . $this->db->escapeNumber($this->getMaxPlayers()) . |
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', max_turns = ' . $this->db->escapeNumber($this->getMaxTurns()) . |
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', start_turns = ' . $this->db->escapeNumber($this->getStartTurnHours()) . |
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', game_type = ' . $this->db->escapeNumber($this->gameTypeID) . |
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', credits_needed = ' . $this->db->escapeNumber($this->getCreditsNeeded()) . |
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', game_speed = ' . $this->db->escapeNumber($this->getGameSpeed()) . |
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', enabled = ' . $this->db->escapeBoolean($this->isEnabled()) . |
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', ignore_stats = ' . $this->db->escapeBoolean($this->isIgnoreStats()) . |
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', alliance_max_players = ' . $this->db->escapeNumber($this->getAllianceMaxPlayers()) . |
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', alliance_max_vets = ' . $this->db->escapeNumber($this->getAllianceMaxVets()) . |
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', starting_credits = ' . $this->db->escapeNumber($this->getStartingCredits()) . |
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' WHERE game_id = ' . $this->db->escapeNumber($this->getGameID())); |
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} |
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$this->isNew = false; |
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$this->hasChanged = false; |
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} |
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public function getGameID(): int { |
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return $this->gameID; |
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} |
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public function getName(): string { |
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return $this->name; |
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} |
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public function setName(string $name): void { |
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if (!$this->isNew && $this->name === $name) { |
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return; |
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} |
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$this->name = $name; |
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$this->hasChanged = true; |
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} |
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public function getDescription(): string { |
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return $this->description; |
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} |
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public function setDescription(string $description): void { |
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if (!$this->isNew && $this->description === $description) { |
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return; |
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} |
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$this->description = $description; |
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$this->hasChanged = true; |
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} |
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public function hasStarted(): bool { |
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return Epoch::time() >= $this->getStartTime(); |
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} |
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/** |
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* Returns the epoch time when the game starts, |
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* i.e. when players can move, turns are gained, etc. |
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*/ |
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public function getStartTime(): int { |
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return $this->startTime; |
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} |
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public function setStartTime(int $startTime): void { |
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if (!$this->isNew && $this->startTime === $startTime) { |
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return; |
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} |
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$this->startTime = $startTime; |
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$this->hasChanged = true; |
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} |
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/** |
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* Returns the epoch time when players can begin to join the game. |
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*/ |
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public function getJoinTime(): int { |
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return $this->joinTime; |
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} |
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public function setJoinTime(int $joinTime): void { |
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if (!$this->isNew && $this->joinTime === $joinTime) { |
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return; |
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} |
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$this->joinTime = $joinTime; |
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$this->hasChanged = true; |
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} |
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public function hasEnded(): bool { |
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return $this->getEndTime() < Epoch::time(); |
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} |
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/** |
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* Returns the epoch time when the game ends. |
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*/ |
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public function getEndTime(): int { |
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return $this->endTime; |
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} |
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public function setEndTime(int $endTime): void { |
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if (!$this->isNew && $this->endTime === $endTime) { |
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return; |
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} |
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$this->endTime = $endTime; |
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$this->hasChanged = true; |
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} |
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public function getMaxPlayers(): int { |
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return $this->maxPlayers; |
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} |
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public function setMaxPlayers(int $maxPlayers): void { |
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if (!$this->isNew && $this->maxPlayers === $maxPlayers) { |
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return; |
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} |
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$this->maxPlayers = $maxPlayers; |
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$this->hasChanged = true; |
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} |
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public function getMaxTurns(): int { |
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return $this->maxTurns; |
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} |
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public function setMaxTurns(int $int): void { |
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if (!$this->isNew && $this->maxTurns === $int) { |
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return; |
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} |
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$this->maxTurns = $int; |
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$this->hasChanged = true; |
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} |
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public function getStartTurnHours(): int { |
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return $this->startTurnHours; |
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} |
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public function setStartTurnHours(int $int): void { |
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if (!$this->isNew && $this->startTurnHours === $int) { |
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return; |
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} |
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$this->startTurnHours = $int; |
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$this->hasChanged = true; |
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} |
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public function isGameType(int $gameTypeID): bool { |
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return $this->gameTypeID === $gameTypeID; |
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} |
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public function getGameType(): string { |
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return self::GAME_TYPES[$this->gameTypeID]; |
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} |
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public function setGameTypeID(int $gameTypeID): void { |
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if (!$this->isNew && $this->gameTypeID === $gameTypeID) { |
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return; |
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} |
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$this->gameTypeID = $gameTypeID; |
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$this->hasChanged = true; |
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} |
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public function getCreditsNeeded(): int { |
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return $this->creditsNeeded; |
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} |
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public function setCreditsNeeded(int $creditsNeeded): void { |
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if (!$this->isNew && $this->creditsNeeded === $creditsNeeded) { |
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return; |
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} |
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$this->creditsNeeded = $creditsNeeded; |
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$this->hasChanged = true; |
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} |
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public function getGameSpeed(): float { |
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return $this->gameSpeed; |
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} |
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public function setGameSpeed(float $gameSpeed): void { |
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if (!$this->isNew && $this->gameSpeed === $gameSpeed) { |
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return; |
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} |
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$this->gameSpeed = $gameSpeed; |
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$this->hasChanged = true; |
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} |
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public function isEnabled(): bool { |
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return $this->enabled; |
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} |
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public function setEnabled(bool $bool): void { |
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if (!$this->isNew && $this->enabled === $bool) { |
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return; |
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} |
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$this->enabled = $bool; |
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$this->hasChanged = true; |
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} |
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public function isIgnoreStats(): bool { |
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return $this->ignoreStats; |
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} |
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public function setIgnoreStats(bool $bool): void { |
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if (!$this->isNew && $this->ignoreStats === $bool) { |
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return; |
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} |
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$this->ignoreStats = $bool; |
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$this->hasChanged = true; |
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} |
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public function getAllianceMaxPlayers(): int { |
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return $this->allianceMaxPlayers; |
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} |
351
|
|
|
|
352
|
|
|
public function setAllianceMaxPlayers(int $int): void { |
353
|
|
|
if (!$this->isNew && $this->allianceMaxPlayers === $int) { |
354
|
|
|
return; |
355
|
|
|
} |
356
|
|
|
$this->allianceMaxPlayers = $int; |
357
|
|
|
$this->hasChanged = true; |
358
|
|
|
} |
359
|
|
|
|
360
|
|
|
public function getAllianceMaxVets(): int { |
361
|
|
|
return $this->allianceMaxVets; |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
public function setAllianceMaxVets(int $int): void { |
365
|
|
|
if (!$this->isNew && $this->allianceMaxVets === $int) { |
366
|
|
|
return; |
367
|
|
|
} |
368
|
|
|
$this->allianceMaxVets = $int; |
369
|
|
|
$this->hasChanged = true; |
370
|
|
|
} |
371
|
|
|
|
372
|
|
|
public function getStartingCredits(): int { |
373
|
|
|
return $this->startingCredits; |
374
|
|
|
} |
375
|
|
|
|
376
|
|
|
public function setStartingCredits(int $int): void { |
377
|
|
|
if (!$this->isNew && $this->startingCredits === $int) { |
378
|
|
|
return; |
379
|
|
|
} |
380
|
|
|
$this->startingCredits = $int; |
381
|
|
|
$this->hasChanged = true; |
382
|
|
|
} |
383
|
|
|
|
384
|
|
|
public function getTotalPlayers(): int { |
385
|
|
|
if (!isset($this->totalPlayers)) { |
386
|
|
|
$dbResult = $this->db->read('SELECT count(*) FROM player WHERE game_id = ' . $this->db->escapeNumber($this->getGameID())); |
387
|
|
|
$this->totalPlayers = $dbResult->record()->getInt('count(*)'); |
388
|
|
|
} |
389
|
|
|
return $this->totalPlayers; |
390
|
|
|
} |
391
|
|
|
|
392
|
|
|
/** |
393
|
|
|
* @return array<int, \SmrGalaxy> |
394
|
|
|
*/ |
395
|
|
|
public function getGalaxies(): array { |
396
|
|
|
return SmrGalaxy::getGameGalaxies($this->gameID); |
397
|
|
|
} |
398
|
|
|
|
399
|
|
|
public function getNumberOfGalaxies(): int { |
400
|
|
|
return count($this->getGalaxies()); |
401
|
|
|
} |
402
|
|
|
|
403
|
|
|
public function equals(self $otherGame): bool { |
404
|
|
|
return $otherGame->getGameID() == $this->getGameID(); |
405
|
|
|
} |
406
|
|
|
|
407
|
|
|
// Convenience function for printing the game name with id |
408
|
|
|
public function getDisplayName(): string { |
409
|
|
|
return $this->getName() . ' (' . $this->getGameID() . ')'; |
410
|
|
|
} |
411
|
|
|
|
412
|
|
|
/** |
413
|
|
|
* Set the starting political relations between races. |
414
|
|
|
*/ |
415
|
|
|
public function setStartingRelations(int $relations): void { |
416
|
|
|
if ($relations < MIN_GLOBAL_RELATIONS || $relations > MAX_GLOBAL_RELATIONS) { |
417
|
|
|
throw new Exception('Invalid relations: ' . $relations); |
418
|
|
|
} |
419
|
|
|
foreach (Race::getAllIDs() as $raceID1) { |
420
|
|
|
foreach (Race::getAllIDs() as $raceID2) { |
421
|
|
|
if ($raceID1 == $raceID2) { |
422
|
|
|
// Max relations for a race with itself |
423
|
|
|
$amount = MAX_GLOBAL_RELATIONS; |
424
|
|
|
} elseif ($raceID1 == RACE_NEUTRAL || $raceID2 == RACE_NEUTRAL) { |
425
|
|
|
$amount = 0; //0 relations with neutral |
426
|
|
|
} else { |
427
|
|
|
$amount = $relations; |
428
|
|
|
} |
429
|
|
|
$this->db->replace('race_has_relation', [ |
430
|
|
|
'game_id' => $this->db->escapeNumber($this->getGameID()), |
431
|
|
|
'race_id_1' => $this->db->escapeNumber($raceID1), |
432
|
|
|
'race_id_2' => $this->db->escapeNumber($raceID2), |
433
|
|
|
'relation' => $this->db->escapeNumber($amount), |
434
|
|
|
]); |
435
|
|
|
} |
436
|
|
|
} |
437
|
|
|
} |
438
|
|
|
|
439
|
|
|
/** |
440
|
|
|
* Get the list of playable Race IDs based on which Racial HQ's |
441
|
|
|
* are locations in this game. |
442
|
|
|
* |
443
|
|
|
* @return array<int> |
444
|
|
|
*/ |
445
|
|
|
public function getPlayableRaceIDs(): array { |
446
|
|
|
if (!isset($this->playableRaceIDs)) { |
447
|
|
|
// Get a unique set of HQ's available in game |
448
|
|
|
$dbResult = $this->db->read('SELECT DISTINCT location_type_id |
449
|
|
|
FROM location |
450
|
|
|
WHERE location_type_id > ' . $this->db->escapeNumber(UNDERGROUND) . ' |
451
|
|
|
AND location_type_id < ' . $this->db->escapeNumber(FED) . ' |
452
|
|
|
AND game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' |
453
|
|
|
ORDER BY location_type_id'); |
454
|
|
|
$this->playableRaceIDs = []; |
455
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
456
|
|
|
$this->playableRaceIDs[] = $dbRecord->getInt('location_type_id') - GOVERNMENT; |
457
|
|
|
} |
458
|
|
|
} |
459
|
|
|
return $this->playableRaceIDs; |
460
|
|
|
} |
461
|
|
|
|
462
|
|
|
/** |
463
|
|
|
* Returns the time (in seconds) until restricted ships are unlocked. |
464
|
|
|
*/ |
465
|
|
|
public function timeUntilShipUnlock(): int { |
466
|
|
|
return $this->getStartTime() + TIME_FOR_RAIDER_UNLOCK - Epoch::time(); |
467
|
|
|
} |
468
|
|
|
|
469
|
|
|
} |
470
|
|
|
|