| 1 |  |  | <?php declare(strict_types=1); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  | namespace Smr\Pages\Player; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  | use AbstractSmrPlayer; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  | use Globals; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | use Smr\Database; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  | use Smr\Epoch; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | use Smr\Page\PlayerPageProcessor; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | use Smr\SectorLock; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  | use SmrForce; | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 12 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 13 |  |  | class AttackForcesProcessor extends PlayerPageProcessor { | 
            
                                                                        
                            
            
                                    
            
            
                | 14 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  | 	public function __construct( | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | 		private readonly int $ownerAccountID, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  | 		private readonly bool $bump = false | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 18 |  |  | 	) {} | 
            
                                                                        
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | 	public function build(AbstractSmrPlayer $player): never { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  | 		$ship = $player->getShip(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  | 		$forces = SmrForce::getForce($player->getGameID(), $player->getSectorID(), $this->ownerAccountID); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | 		$forceOwner = $forces->getOwner(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | 		if ($player->hasNewbieTurns()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | 			create_error('You are under newbie protection!'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  | 		if ($player->hasFederalProtection()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | 			create_error('You are under federal protection.'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | 		if ($player->isLandedOnPlanet()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  | 			create_error('You cannot attack forces whilst on a planet!'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  | 		if (!$player->canFight()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | 			create_error('You are not allowed to fight!'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  | 		if ($player->forceNAPAlliance($forceOwner)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  | 			create_error('You cannot attack allied forces!'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  | 		// The attack is processed slightly differently if the attacker bumped into mines | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  | 		// when moving into sector | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  | 		$bump = $this->bump; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  | 		if ($bump) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  | 			if (!$forces->hasMines()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  | 				create_error('No mines in sector!'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  | 			} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  | 		} else { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  | 			if (!$forces->exists()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  | 				create_error('These forces no longer exist.'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  | 			} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  | 			if ($player->getTurns() < $forces->getAttackTurnCost($ship)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  | 				create_error('You do not have enough turns to attack these forces!'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  | 			} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  | 			if (!$ship->hasWeapons() && !$ship->hasCDs()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  | 				create_error('You cannot attack without weapons!'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  | 			} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  | 		// take the turns | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  | 		if ($bump) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  | 			$player->takeTurns($forces->getBumpTurnCost($ship)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  | 		} else { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  | 			$player->takeTurns($forces->getAttackTurnCost($ship), 1); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  | 		// delete plotted course | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  | 		$player->deletePlottedCourse(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  | 		// A message will be sent if scouts are present before the attack. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  | 		// Sending occurs after the attack so we can link the combat log. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  | 		$sendMessage = $forces->hasSDs(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  | 		// ******************************** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  | 		// * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  | 		// * F o r c e s   a t t a c k | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  | 		// * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  | 		// ******************************** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  | 		$results = ['Attackers' => ['TotalDamage' => 0], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  | 						'Forces' => [], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  | 						'Forced' => $bump]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  | 		$attackers = $player->getSector()->getFightingTradersAgainstForces($player, $bump); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  | 		//decloak all attackers | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  | 		foreach ($attackers as $attacker) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  | 			$attacker->getShip()->decloak(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  | 			if (!$bump) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  | 				$attacker->setLastSectorID(0); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  | 			} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  | 		// If mines are bumped, the forces shoot first. Otherwise player shoots first. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  | 		if ($bump) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  | 			$results['Forces'] = $forces->shootPlayers($attackers, $bump); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  | 		$results['Attackers'] = ['TotalDamage' => 0]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  | 		foreach ($attackers as $attacker) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  | 			$playerResults = $attacker->shootForces($forces); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  | 			$results['Attackers']['Traders'][$attacker->getAccountID()] = $playerResults; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  | 			$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  | 		if (!$bump) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  | 			$results['Forces'] = $forces->shootPlayers($attackers, $bump); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  | 			$forces->updateExpire(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  | 		// Add this log to the `combat_logs` database table | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  | 		$db = Database::getInstance(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  | 		$logId = $db->insert('combat_logs', [ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  | 			'game_id' => $db->escapeNumber($player->getGameID()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  | 			'type' => $db->escapeString('FORCE'), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  | 			'sector_id' => $db->escapeNumber($forces->getSectorID()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  | 			'timestamp' => $db->escapeNumber(Epoch::time()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  | 			'attacker_id' => $db->escapeNumber($player->getAccountID()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  | 			'attacker_alliance_id' => $db->escapeNumber($player->getAllianceID()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  | 			'defender_id' => $db->escapeNumber($forceOwner->getAccountID()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  | 			'defender_alliance_id' => $db->escapeNumber($forceOwner->getAllianceID()), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  | 			'result' => $db->escapeObject($results, true), | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  | 		]); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  | 		if ($sendMessage) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  | 			$message = 'Your forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()) . ' are under <span class="red">attack</span> by ' . $player->getBBLink() . '! [combatlog=' . $logId . ']'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  | 			$forces->ping($message, $player, true); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  | 		// If player died they are now in another sector, and thus locks need reset | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  | 		if ($player->isDead()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  | 			saveAllAndReleaseLock(updateSession: false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  | 			// Grab the lock in the new sector to avoid reloading session | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  | 			SectorLock::getInstance()->acquireForPlayer($player); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  | 		// If player or target is dead there is no continue attack button | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  | 		if ($player->isDead() || !$forces->exists()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  | 			$displayOwnerID = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  | 		} else { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  | 			$displayOwnerID = $forces->getOwnerID(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  | 		$container = new AttackForces($displayOwnerID, $results, $player->isDead()); | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 147 |  |  | 		$container->go(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  |  | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 150 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 151 |  |  |  |