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<?php declare(strict_types=1); |
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use Smr\Chess\ChessGame; |
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use Smr\Chess\Colour; |
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use Smr\Container\DiContainer; |
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use Smr\Database; |
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use Smr\Epoch; |
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function debug(string $message, mixed $debugObject = null): void { |
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echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ? EOL . var_export($debugObject, true) : '') . EOL; |
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$db = Database::getInstance(); |
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$logID = $db->insert('npc_logs', [ |
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'script_id' => defined('SCRIPT_ID') ? SCRIPT_ID : 0, |
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'npc_id' => 0, |
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'time' => 'NOW()', |
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'message' => $db->escapeString($message), |
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'debug_info' => $db->escapeString(var_export($debugObject, true)), |
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'var' => $db->escapeString(''), |
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]); |
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// On the first call to debug, we need to update the script_id retroactively |
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if (!defined('SCRIPT_ID')) { |
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define('SCRIPT_ID', $logID); |
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$db->write('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID); |
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} |
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} |
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try { |
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// global config |
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require_once(realpath(dirname(__FILE__)) . '/../../bootstrap.php'); |
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debug('Script started'); |
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// Enable NPC-specific conditions |
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DiContainer::getContainer()->set('NPC_SCRIPT', true); |
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$descriptorSpec = [ |
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0 => ['pipe', 'r'], // stdin is a pipe that the child will read from |
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1 => ['pipe', 'w'], // stdout is a pipe that the child will write to |
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]; |
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proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes); |
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$toEngine =& $pipes[0]; |
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$fromEngine =& $pipes[1]; |
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function readFromEngine(bool $block = true): void { |
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global $fromEngine; |
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stream_set_blocking($fromEngine, $block); |
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while (($s = fgets($fromEngine)) !== false) { |
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debug('<-- ' . trim($s)); |
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stream_set_blocking($fromEngine, false); |
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} |
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} |
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function writeToEngine(string $s, bool $block = true, bool $read = true): void { |
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global $toEngine; |
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debug('--> ' . $s); |
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fwrite($toEngine, $s . EOL); |
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if ($read === true) { |
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readFromEngine($block); |
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} |
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} |
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readFromEngine(); |
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writeToEngine('uci'); |
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writeToEngine('setoption name Hash value ' . UCI_HASH_SIZE_MB, false); |
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writeToEngine('isready'); |
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writeToEngine('ucinewgame', false); |
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while (true) { |
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// The next "page request" must occur at an updated time. |
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Epoch::update(); |
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foreach (ChessGame::getNPCMoveGames(true) as $chessGame) { |
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debug('Looking at game: ' . $chessGame->getChessGameID()); |
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writeToEngine('position fen ' . $chessGame->getFENString(), false); |
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writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == Colour::White ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false); |
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stream_set_blocking($fromEngine, true); |
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$move = ''; |
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while (!str_starts_with($move, 'bestmove')) { |
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$move = fgets($fromEngine); |
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if ($move === false) { |
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throw new Exception('Failed to get move from the UCI engine'); |
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} |
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$move = trim($move); |
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debug('<-- ' . $move); |
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if (str_starts_with($move, 'Seg')) { |
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// Segfault |
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debug('UCI engine segfaulted?'); |
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exit; |
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} |
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} |
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debug('Move info: ', $move); |
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$move = explode(' ', $move); |
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debug('Taking move: ', $move[1]); |
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$chessGame->tryAlgebraicMove($move[1]); |
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writeToEngine('ucinewgame', false); |
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} |
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// Always sleep for a while to make sure that PHP can't run at 100%. |
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usleep(UCI_SLEEP_BETWEEN_CYCLES_US); |
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} |
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} catch (Throwable $e) { |
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logException($e); |
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} |
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