|
1
|
|
|
<?php declare(strict_types=1); |
|
2
|
|
|
|
|
3
|
|
|
use Smr\Chess\ChessGame; |
|
4
|
|
|
use Smr\Chess\Colour; |
|
5
|
|
|
use Smr\Container\DiContainer; |
|
6
|
|
|
use Smr\Database; |
|
7
|
|
|
use Smr\Epoch; |
|
8
|
|
|
|
|
9
|
|
|
function debug(string $message, mixed $debugObject = null): void { |
|
10
|
|
|
echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ? EOL . var_export($debugObject, true) : '') . EOL; |
|
11
|
|
|
$db = Database::getInstance(); |
|
12
|
|
|
$logID = $db->insert('npc_logs', [ |
|
13
|
|
|
'script_id' => defined('SCRIPT_ID') ? SCRIPT_ID : 0, |
|
14
|
|
|
'npc_id' => 0, |
|
15
|
|
|
'time' => 'NOW()', |
|
16
|
|
|
'message' => $db->escapeString($message), |
|
17
|
|
|
'debug_info' => $db->escapeString(var_export($debugObject, true)), |
|
18
|
|
|
'var' => $db->escapeString(''), |
|
19
|
|
|
]); |
|
20
|
|
|
|
|
21
|
|
|
// On the first call to debug, we need to update the script_id retroactively |
|
22
|
|
|
if (!defined('SCRIPT_ID')) { |
|
23
|
|
|
define('SCRIPT_ID', $logID); |
|
24
|
|
|
$db->write('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID); |
|
25
|
|
|
} |
|
26
|
|
|
} |
|
27
|
|
|
|
|
28
|
|
|
try { |
|
29
|
|
|
// global config |
|
30
|
|
|
require_once(realpath(dirname(__FILE__)) . '/../../bootstrap.php'); |
|
31
|
|
|
|
|
32
|
|
|
debug('Script started'); |
|
33
|
|
|
|
|
34
|
|
|
// Enable NPC-specific conditions |
|
35
|
|
|
DiContainer::getContainer()->set('NPC_SCRIPT', true); |
|
36
|
|
|
|
|
37
|
|
|
$descriptorSpec = [ |
|
38
|
|
|
0 => ['pipe', 'r'], // stdin is a pipe that the child will read from |
|
39
|
|
|
1 => ['pipe', 'w'], // stdout is a pipe that the child will write to |
|
40
|
|
|
]; |
|
41
|
|
|
proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes); |
|
42
|
|
|
$toEngine =& $pipes[0]; |
|
43
|
|
|
$fromEngine =& $pipes[1]; |
|
44
|
|
|
|
|
45
|
|
|
function readFromEngine(bool $block = true): void { |
|
46
|
|
|
global $fromEngine; |
|
47
|
|
|
stream_set_blocking($fromEngine, $block); |
|
48
|
|
|
while (($s = fgets($fromEngine)) !== false) { |
|
49
|
|
|
debug('<-- ' . trim($s)); |
|
50
|
|
|
stream_set_blocking($fromEngine, false); |
|
51
|
|
|
} |
|
52
|
|
|
} |
|
53
|
|
|
function writeToEngine(string $s, bool $block = true, bool $read = true): void { |
|
54
|
|
|
global $toEngine; |
|
55
|
|
|
debug('--> ' . $s); |
|
56
|
|
|
fwrite($toEngine, $s . EOL); |
|
57
|
|
|
if ($read === true) { |
|
58
|
|
|
readFromEngine($block); |
|
59
|
|
|
} |
|
60
|
|
|
} |
|
61
|
|
|
|
|
62
|
|
|
readFromEngine(); |
|
63
|
|
|
writeToEngine('uci'); |
|
64
|
|
|
writeToEngine('setoption name Hash value ' . UCI_HASH_SIZE_MB, false); |
|
65
|
|
|
writeToEngine('isready'); |
|
66
|
|
|
writeToEngine('ucinewgame', false); |
|
67
|
|
|
|
|
68
|
|
|
while (true) { |
|
69
|
|
|
// The next "page request" must occur at an updated time. |
|
70
|
|
|
Epoch::update(); |
|
71
|
|
|
|
|
72
|
|
|
foreach (ChessGame::getNPCMoveGames(true) as $chessGame) { |
|
73
|
|
|
debug('Looking at game: ' . $chessGame->getChessGameID()); |
|
74
|
|
|
writeToEngine('position fen ' . $chessGame->getFENString(), false); |
|
75
|
|
|
writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == Colour::White ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false); |
|
76
|
|
|
stream_set_blocking($fromEngine, true); |
|
77
|
|
|
$move = ''; |
|
78
|
|
|
while (!str_starts_with($move, 'bestmove')) { |
|
79
|
|
|
$move = fgets($fromEngine); |
|
80
|
|
|
if ($move === false) { |
|
81
|
|
|
throw new Exception('Failed to get move from the UCI engine'); |
|
82
|
|
|
} |
|
83
|
|
|
$move = trim($move); |
|
84
|
|
|
debug('<-- ' . $move); |
|
85
|
|
|
if (str_starts_with($move, 'Seg')) { |
|
86
|
|
|
// Segfault |
|
87
|
|
|
debug('UCI engine segfaulted?'); |
|
88
|
|
|
exit; |
|
89
|
|
|
} |
|
90
|
|
|
} |
|
91
|
|
|
debug('Move info: ', $move); |
|
92
|
|
|
$move = explode(' ', $move); |
|
93
|
|
|
|
|
94
|
|
|
debug('Taking move: ', $move[1]); |
|
95
|
|
|
$chessGame->tryAlgebraicMove($move[1]); |
|
96
|
|
|
writeToEngine('ucinewgame', false); |
|
97
|
|
|
} |
|
98
|
|
|
// Always sleep for a while to make sure that PHP can't run at 100%. |
|
99
|
|
|
usleep(UCI_SLEEP_BETWEEN_CYCLES_US); |
|
100
|
|
|
} |
|
101
|
|
|
|
|
102
|
|
|
} catch (Throwable $e) { |
|
103
|
|
|
logException($e); |
|
|
|
|
|
|
104
|
|
|
} |
|
105
|
|
|
|