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<?php declare(strict_types=1); |
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use Smr\BarDrink; |
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use Smr\PlotGroup; |
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const MISSION_ACTIONS = [ |
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'LeaveSector', |
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'EnterSector', |
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'WalkSector', |
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'JoinAlliance', |
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'LeaveAlliance', |
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'DisbandAlliance', |
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'KickPlayer', |
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'PlayerKicked', |
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'BuyDrink', |
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]; |
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//REQUIREMENTS |
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//if you use an array as a requirement and the requirement name represents an array, it will check every value and all must pass |
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//if you use an array as a requirement and the requirement name is not an array, only one of the checks must pass |
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//ie 'Completed Missions' => array(2,3) means the player must have completed BOTH missions |
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//ie 'Ship ID' => array(1,2) means the player must be in EITHER ship id 1 or 2 |
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//STEPS |
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/*key types: |
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*'KillName' - kill 'Detail' Player/NPC |
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*'KillNPCs' - kill 'Detail' NPCs |
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*'KillPlayers' - kill 'Detail' Players |
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*'KillSpawn' - Spawn 'Detail' Type NPC and kill it, DB field Progress with then be NPC_ID, also requires a 'Level' element, use -1 for normal |
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'Trade' - |
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^'Visit' - Examine 'Detail' location |
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*'DrinkAmount' - Buy 'Detail' drinks at a bar |
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*'Drink' - Buy 'Detail' drink name at a bar |
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*'Move' - Move 'Detail' sectors anywhere |
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*'MoveSector' - Move to 'Detail' sector |
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*'MoveRacial' - Move to galaxy containing 'Detail' race HQ (use racial id) |
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*'MoveGal' - Move to 'Detail' galaxy |
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'ClearNPC' - Clear 'Detail' stacks of NPC forces in sector (use MoveSector) command to tell them which sector, also stored as mission_sector in DB |
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*'StartPortRaid' - start raiding 'detail' ports |
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*'RaidPort' - raid 'detail' ports |
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'Bring' - bring 'detail' to starting sector |
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Replacements: |
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<Race> - Current race name |
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<Starting Sector> - Sector where mission was accepted |
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<Sector> - Random sector for mission. |
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* = implemented |
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^ = partial implementaion |
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Visit - done for 'Bar' |
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*/ |
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// NOTE: Array keys are the mission ID and should not be changed! |
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const MISSIONS = [ |
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0 => [ |
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'Name' => 'Drunk Guy', |
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'Offerer' => 'Drunk', |
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'Time Limit' => 0, |
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'HasX' => [ |
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'Type' => PlotGroup::Locations, |
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'X' => 'Bar', |
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], |
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'Steps' => [ |
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[ |
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'Step' => 'EnterSector', |
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'PickSector' => [ |
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'Type' => PlotGroup::Locations, |
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'X' => RACE_SALVENE + LOCATION_GROUP_RACIAL_HQS, |
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], |
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'Detail' => [ |
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'SectorID' => '<Sector>', |
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], |
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'Text' => '*Hiccup* Hey! I need you to...*Hiccup* do me a favor. All the ' . BarDrink::SALVENE_SWAMP_SODA . ' in this bar is awful! Go to the Sal...*Hiccup*...the Salvene HQ, they\'ll know a good bar.', |
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'Task' => 'Go to the Salvene HQ at [sector=<Sector>]', |
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], |
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[ |
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'Step' => 'EnterSector', |
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'PickSector' => [ |
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'Type' => PlotGroup::Locations, |
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'X' => 'Bar', |
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], |
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'Detail' => [ |
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'SectorID' => '<Sector>', |
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], |
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'Text' => 'Here we are! The Salvene HQ! You ask around a bit and find that the bar in [sector=<Sector>] does the best ' . BarDrink::SALVENE_SWAMP_SODA . ' around!', |
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'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.', |
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], |
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[ |
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'Step' => 'BuyDrink', |
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'Detail' => [ |
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'SectorID' => '<Sector>', |
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'Drink' => BarDrink::SALVENE_SWAMP_SODA, |
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], |
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'Text' => 'Here we are! Now let\'s get this ' . BarDrink::SALVENE_SWAMP_SODA . '.', |
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'Task' => 'Go to the bar at [sector=<Sector>] and buy a ' . BarDrink::SALVENE_SWAMP_SODA . ' from the bartender. This may take many tries.', |
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], |
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[ |
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'Step' => 'EnterSector', |
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'Detail' => [ |
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'SectorID' => '<Starting Sector>', |
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], |
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'Text' => 'Finally! A true ' . BarDrink::SALVENE_SWAMP_SODA . ', let\'s return to that drunk!', |
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'Task' => 'Return to [sector=<Starting Sector>] to claim your reward.', |
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], |
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[ |
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'Step' => 'Claim', |
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'Rewards' => [ |
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'Credits' => 500000, |
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'Experience' => 1000, |
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'Text' => '*Hiccup* For your...service *Hiccup* to me, take these *Hiccup* 500,000 credits and 1,000 experience *Hiccup*!', |
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], |
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'Detail' => [ |
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'SectorID' => '<Starting Sector>', |
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], |
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'Text' => 'You hand the ' . BarDrink::SALVENE_SWAMP_SODA . ' to the drunk!', |
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], |
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], |
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], |
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]; |
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/** |
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* Callback for array_walk_recursive in SmrPlayer::rebuildMission. |
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* Searches for placeholders in template and replaces them with values |
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* derived from the supplied data. |
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* |
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* @param array<string, mixed> $data |
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*/ |
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function replaceMissionTemplate(string|int|PlotGroup &$template, string $key, array $data): void { |
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if (!is_string($template)) { |
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return; |
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} |
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$search = ['<Race>', '<Sector>', '<Starting Sector>']; |
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$replace = [$data['player']->getRaceID(), $data['mission']['Sector'], $data['mission']['Starting Sector']]; |
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$template = str_replace($search, $replace, $template); |
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} |
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/** |
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* @param array<string, mixed> $values |
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* @param array<string, mixed> $requirements |
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*/ |
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function checkMissionRequirements(array $values, array $requirements): bool { |
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foreach ($requirements as $reqName => $reqValue) { |
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if ($values[$reqName] != $reqValue) { |
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return false; |
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} |
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} |
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return true; |
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} |
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This check looks for parameters that have been defined for a function or method, but which are not used in the method body.