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| Conditions | 21 |
| Paths | 160 |
| Total Lines | 74 |
| Code Lines | 48 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php declare(strict_types=1); |
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| 35 | public function build(SmrAccount $account): never { |
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| 36 | $usedNames = []; |
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| 37 | |||
| 38 | $i = 1; |
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| 39 | $attackers = []; |
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| 40 | if (Request::has('attackers')) { |
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| 41 | foreach (Request::getArray('attackers') as $attackerName) { |
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| 42 | if ($attackerName == 'none') { |
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| 43 | continue; |
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| 44 | } |
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| 45 | if (isset($usedNames[$attackerName])) { |
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| 46 | create_error('Duplicate name used: ' . $attackerName); |
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| 47 | } |
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| 48 | $usedNames[$attackerName] = true; |
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| 49 | $attackers[$i] = DummyShip::getCachedDummyShip($attackerName)->getPlayer(); |
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| 50 | ++$i; |
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| 51 | } |
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| 52 | } |
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| 53 | |||
| 54 | $i = 1; |
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| 55 | $defenders = []; |
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| 56 | foreach (Request::getArray('defenders') as $defenderName) { |
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| 57 | if ($defenderName == 'none') { |
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| 58 | continue; |
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| 59 | } |
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| 60 | if (isset($usedNames[$defenderName])) { |
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| 61 | create_error('Duplicate name used: ' . $defenderName); |
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| 62 | } |
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| 63 | $usedNames[$defenderName] = true; |
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| 64 | $defenders[$i] = DummyShip::getCachedDummyShip($defenderName)->getPlayer(); |
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| 65 | ++$i; |
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| 66 | } |
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| 67 | |||
| 68 | if (Request::has('repair')) { |
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| 69 | foreach ([...$attackers, ...$defenders] as $player) { |
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| 70 | $player->setDead(false); |
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| 71 | $player->getShip()->setHardwareToMax(); |
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| 72 | } |
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| 73 | } |
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| 74 | |||
| 75 | $results = null; |
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| 76 | if (Request::has('run') || Request::has('death_run')) { |
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| 77 | if (Request::has('death_run')) { |
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| 78 | $maxRounds = 100; |
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| 79 | } else { |
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| 80 | $maxRounds = 1; |
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| 81 | } |
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| 82 | $attackersLeft = $attackers; |
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| 83 | $defendersLeft = $defenders; |
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| 84 | for ($round = 0; $round < $maxRounds; $round++) { |
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| 85 | foreach ($attackersLeft as $key => $teamPlayer) { |
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| 86 | if ($teamPlayer->isDead()) { |
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| 87 | unset($attackersLeft[$key]); |
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| 88 | } |
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| 89 | } |
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| 90 | foreach ($defendersLeft as $key => $teamPlayer) { |
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| 91 | if ($teamPlayer->isDead()) { |
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| 92 | unset($defendersLeft[$key]); |
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| 93 | } |
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| 94 | } |
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| 95 | if (count($attackersLeft) == 0 || count($defendersLeft) == 0) { |
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| 96 | break; |
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| 97 | } |
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| 98 | $results = runAnAttack($attackersLeft, $defendersLeft); |
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| 99 | } |
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| 100 | } |
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| 101 | |||
| 102 | // Save ships unless we're just updating the dummy list |
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| 103 | if (!Request::has('update')) { |
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| 104 | DummyShip::saveDummyShips(); |
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| 105 | } |
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| 106 | |||
| 107 | $container = new CombatSimulator($results, $attackers, $defenders); |
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| 108 | $container->go(); |
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| 109 | } |
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| 112 |