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<?php declare(strict_types=1); |
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namespace Smr\Pages\Player; |
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use AbstractSmrPlayer; |
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use Exception; |
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use Smr\Page\PlayerPageProcessor; |
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use Smr\Request; |
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use Smr\TradeGood; |
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use Smr\TransactionType; |
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use SmrPort; |
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class ShopGoodsProcessor extends PlayerPageProcessor { |
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public function __construct( |
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private readonly int $goodID, |
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private readonly ?int $amount = null, |
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private readonly int $bargainNumber = 0, |
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private readonly ?int $bargainPrice = null, // only for NPC |
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private readonly ?int $offeredPrice = null, |
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private readonly ?int $idealPrice = null |
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) {} |
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public function build(AbstractSmrPlayer $player): never { |
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$ship = $player->getShip(); |
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$sector = $player->getSector(); |
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$amount = $this->amount ?? Request::getInt('amount'); |
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// no negative amounts are allowed |
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if ($amount <= 0) { |
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create_error('You must enter an amount > 0!'); |
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} |
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$good_id = $this->goodID; |
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$portGood = TradeGood::get($good_id); |
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$good_name = $portGood->name; |
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// do we have enough turns? |
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if ($player->getTurns() == 0) { |
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create_error('You don\'t have enough turns to trade.'); |
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} |
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// get rid of those bugs when we die...there is no port at the home sector |
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if (!$sector->hasPort()) { |
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create_error('I can\'t see a port in this sector. Can you?'); |
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} |
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$port = $sector->getPort(); |
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// check if the player has the right relations to trade at the current port |
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if ($player->getRelation($port->getRaceID()) < RELATIONS_WAR) { |
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create_error('This port refuses to trade with you because you are at <span class="big bold red">WAR!</span>'); |
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} |
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// does the port actually buy or sell this good? |
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if (!$port->hasGood($good_id)) { |
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create_error('I don\'t trade in that good.'); |
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} |
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// check if there are enough left at port |
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if ($port->getGoodAmount($good_id) < $amount) { |
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create_error('I\'m short of ' . $good_name . '. So I\'m not going to sell you ' . $amount . ' pcs.'); |
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} |
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$transaction = $port->getGoodTransaction($good_id); |
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// does we have what we are going to sell? |
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if ($transaction === TransactionType::Sell && $amount > $ship->getCargo($good_id)) { |
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create_error('Scanning your ship indicates you don\'t have ' . $amount . ' pcs. of ' . $good_name . '!'); |
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} |
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// check if we have enough room for the thing we are going to buy |
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if ($transaction === TransactionType::Buy && $amount > $ship->getEmptyHolds()) { |
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create_error('Scanning your ship indicates you don\'t have enough free cargo bays!'); |
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} |
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// get relations for us (global + personal) |
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$relations = $player->getRelation($port->getRaceID()); |
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$ideal_price = $this->idealPrice ?? $port->getIdealPrice($good_id, $transaction, $amount, $relations); |
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$offered_price = $this->offeredPrice ?? $port->getOfferPrice($ideal_price, $relations, $transaction); |
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// nothing should happen here but just to avoid / by 0 |
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if ($ideal_price == 0 || $offered_price == 0) { |
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create_error('Port calculation error...buy more goods.'); |
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} |
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$stealing = Request::get('action', '') === TransactionType::STEAL; |
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if (!$stealing && $this->bargainNumber === 0) { |
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$container = new ShopGoodsNegotiate( |
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goodID: $this->goodID, |
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amount: $amount, |
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bargainNumber: $this->bargainNumber, |
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bargainPrice: $offered_price, |
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offeredPrice: $offered_price, |
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idealPrice: $ideal_price |
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); |
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$container->go(); |
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} |
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if ($stealing) { |
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$bargain_price = 0; |
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} else { |
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$bargain_price = $this->bargainPrice ?? Request::getInt('bargain_price'); |
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if ($bargain_price <= 0) { |
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create_error('You must enter an amount > 0!'); |
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} |
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} |
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// check if the guy has enough money |
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if ($transaction === TransactionType::Buy && $player->getCredits() < $bargain_price) { |
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create_error('You don\'t have enough credits!'); |
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} |
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if ($stealing) { |
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if (!$ship->isUnderground()) { |
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throw new Exception('Player tried to steal in a non-underground ship!'); |
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} |
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if ($transaction !== TransactionType::Buy) { |
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throw new Exception('Player tried to steal a good the port does not sell!'); |
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} |
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// Small chance to get caught stealing |
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$catchChancePercent = $port->getMaxLevel() - $port->getLevel() + 1; |
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if (rand(1, 100) <= $catchChancePercent) { |
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$fine = $ideal_price * ($port->getLevel() + 1); |
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// Don't take the trader all the way to 0 credits |
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$newCredits = max(5000, $player->getCredits() - $fine); |
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$player->setCredits($newCredits); |
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$player->decreaseAlignment(5); |
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$player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
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$fineMessage = '<span class="red">A Federation patrol caught you loading stolen goods onto your ship!<br />The stolen goods have been confiscated and you have been fined ' . number_format($fine) . ' credits.</span>'; |
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$container = new ShopGoods($fineMessage); |
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$container->go(); |
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} |
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} |
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// can we accept the current price? |
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if ($stealing || |
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($transaction === TransactionType::Buy && $bargain_price >= $ideal_price) || |
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($transaction === TransactionType::Sell && $bargain_price <= $ideal_price)) { |
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// base xp is the amount you would get for a perfect trade. |
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// this is the absolut max. the real xp can only be smaller. |
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$base_xp = SmrPort::getBaseExperience($amount, $port->getGoodDistance($good_id)); |
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// if offered equals ideal we get a problem (division by zero) |
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if ($stealing) { |
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$expPercent = 1; // stealing gives full exp |
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} else { |
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$expPercent = $port->calculateExperiencePercent($ideal_price, $bargain_price, $transaction); |
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} |
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$gained_exp = IRound($expPercent * $base_xp); |
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if ($stealing) { |
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$msg_transaction = 'stolen'; |
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$ship->increaseCargo($good_id, $amount); |
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$player->increaseHOF($amount, ['Trade', 'Goods', 'Stolen'], HOF_ALLIANCE); |
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$player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Stealing'], HOF_PUBLIC); |
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$port->stealGoods($portGood, $amount); |
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} elseif ($transaction === TransactionType::Buy) { |
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$msg_transaction = 'bought'; |
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$ship->increaseCargo($good_id, $amount); |
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$player->decreaseCredits($bargain_price); |
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$player->increaseHOF($amount, ['Trade', 'Goods', 'Bought'], HOF_ALLIANCE); |
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$player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Buying'], HOF_PUBLIC); |
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$player->decreaseHOF($bargain_price, ['Trade', 'Money', 'Profit'], HOF_PUBLIC); |
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$player->increaseHOF($bargain_price, ['Trade', 'Money', 'Buying'], HOF_PUBLIC); |
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$port->buyGoods($portGood, $amount, $ideal_price, $bargain_price, $gained_exp); |
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$player->increaseRelationsByTrade($amount, $port->getRaceID()); |
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} else { // $transaction === TransactionType::Sell |
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$msg_transaction = 'sold'; |
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$ship->decreaseCargo($good_id, $amount); |
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$player->increaseCredits($bargain_price); |
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$player->increaseHOF($amount, ['Trade', 'Goods', 'Sold'], HOF_ALLIANCE); |
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$player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Selling'], HOF_PUBLIC); |
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$player->increaseHOF($bargain_price, ['Trade', 'Money', 'Profit'], HOF_PUBLIC); |
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$player->increaseHOF($bargain_price, ['Trade', 'Money', 'Selling'], HOF_PUBLIC); |
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$port->sellGoods($portGood, $amount, $gained_exp); |
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$player->increaseRelationsByTrade($amount, $port->getRaceID()); |
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} |
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$player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Total'], HOF_PUBLIC); |
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$player->increaseHOF(1, ['Trade', 'Results', 'Success'], HOF_PUBLIC); |
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// log action |
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$logAction = $stealing ? TransactionType::STEAL : $transaction->value; |
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$player->log(LOG_TYPE_TRADING, $logAction . 's ' . $amount . ' ' . $good_name . ' for ' . $bargain_price . ' credits and ' . $gained_exp . ' experience'); |
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$player->increaseExperience($gained_exp); |
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//will use these variables in current sector and port after successful trade |
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$tradeMessage = 'You have just ' . $msg_transaction . ' <span class="yellow">' . $amount . '</span> ' . pluralise($amount, 'unit', false) . ' of <span class="yellow">' . $good_name . '</span>'; |
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if ($bargain_price > 0) { |
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$tradeMessage .= ' for <span class="creds">' . $bargain_price . '</span> ' . pluralise($bargain_price, 'credit', false) . '.'; |
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} |
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if ($gained_exp > 0) { |
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if ($stealing) { |
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$qualifier = 'cunning'; |
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} elseif ($gained_exp < $base_xp * 0.25) { |
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$qualifier = 'novice'; |
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} elseif ($gained_exp < $base_xp * 0.5) { |
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$qualifier = 'mediocre'; |
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} elseif ($gained_exp < $base_xp * 0.75) { |
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$qualifier = 'respectable'; |
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} elseif ($gained_exp < IRound($base_xp)) { |
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$qualifier = 'excellent'; |
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} else { |
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$qualifier = 'peerless'; |
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} |
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$skill = $stealing ? 'thievery' : 'trading'; |
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$tradeMessage .= '<br />Your ' . $qualifier . ' ' . $skill . ' skills have earned you <span class="exp">' . $gained_exp . ' </span> ' . pluralise($gained_exp, 'experience point', false) . '!'; |
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} |
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if ($ship->getEmptyHolds() == 0) { |
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$container = new CurrentSector(tradeMessage: $tradeMessage); |
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} else { |
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$container = new ShopGoods($tradeMessage); |
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} |
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} else { |
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// lose relations for bad bargain |
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$player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
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$player->increaseHOF(1, ['Trade', 'Results', 'Fail'], HOF_PUBLIC); |
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// do we have enough of it? |
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$maxTries = 5; |
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if ($this->bargainNumber > 1 && rand($this->bargainNumber, $maxTries) >= $maxTries) { |
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$player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
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$player->increaseHOF(1, ['Trade', 'Results', 'Epic Fail'], HOF_PUBLIC); |
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create_error('You don\'t want to accept my offer? I\'m sick of you! Get out of here!'); |
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} |
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$port_off = IRound($offered_price * 100 / $ideal_price); |
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$trader_off = IRound($bargain_price * 100 / $ideal_price); |
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// get relative numbers! |
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// be careful! one of this value is negative! |
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$port_off_rel = 100 - $port_off; |
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$trader_off_rel = 100 - $trader_off; |
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// Should we change the offer price? |
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// only do something, if we are more off than the trader |
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if (abs($port_off_rel) > abs($trader_off_rel)) { |
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// get a random number between |
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// (port_off) and (100 +/- $trader_off_rel) |
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if (100 + $trader_off_rel < $port_off) { |
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$offer_modifier = rand(100 + $trader_off_rel, $port_off); |
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} else { |
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$offer_modifier = rand($port_off, 100 + $trader_off_rel); |
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} |
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$offered_price = IRound($ideal_price * $offer_modifier / 100); |
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} |
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// transfer values to next page |
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$container = new ShopGoodsNegotiate( |
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goodID: $this->goodID, |
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amount: $amount, |
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bargainNumber: $this->bargainNumber, |
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bargainPrice: $bargain_price, |
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offeredPrice: $offered_price, |
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idealPrice: $ideal_price |
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); |
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} |
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// only take turns if they bargained |
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if (!$stealing) { |
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$player->takeTurns(TURNS_PER_TRADE, TURNS_PER_TRADE); |
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} |
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// go to next page |
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$container->go(); |
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} |
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} |
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