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<?php declare(strict_types=1); |
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namespace Smr\Pages\Player; |
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use AbstractSmrPlayer; |
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use Menu; |
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use Smr\Database; |
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use Smr\Epoch; |
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use Smr\Page\PlayerPage; |
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use Smr\Page\ReusableTrait; |
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use Smr\Pages\Player\Planet\Main as PlanetMain; |
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use Smr\Template; |
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use Smr\TurnsLevel; |
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use SmrGame; |
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class CurrentSector extends PlayerPage { |
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use ReusableTrait; |
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public string $file = 'current_sector.php'; |
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/** @var array<int> */ |
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private array $unreadMissions; |
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private ?string $attackMessage = null; |
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public function __construct( |
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private readonly ?string $message = null, |
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private readonly ?string $errorMessage = null, |
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private readonly ?string $missionMessage = null, |
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private readonly ?string $tradeMessage = null, |
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private readonly bool $showForceRefreshMessage = false |
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) {} |
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public function build(AbstractSmrPlayer $player, Template $template): void { |
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$sector = $player->getSector(); |
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// If on a planet, forward to planet_main.php |
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if ($player->isLandedOnPlanet()) { |
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(new PlanetMain($this->message, $this->errorMessage))->go(); |
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} |
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$template->assign('SpaceView', true); |
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$template->assign('PageTopic', 'Current Sector: ' . $player->getSectorID() . ' (' . $sector->getGalaxy()->getDisplayName() . ')'); |
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Menu::navigation($player); |
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// ******************************************* |
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// * |
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// * Sector List |
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// * |
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// ******************************************* |
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// Sector links |
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$links = []; |
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$links['Up'] = ['ID' => $sector->getLinkUp()]; |
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$links['Right'] = ['ID' => $sector->getLinkRight()]; |
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$links['Down'] = ['ID' => $sector->getLinkDown()]; |
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$links['Left'] = ['ID' => $sector->getLinkLeft()]; |
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$links['Warp'] = ['ID' => $sector->getWarp()]; |
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$unvisited = []; |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT sector_id FROM player_visited_sector WHERE sector_id IN (' . $db->escapeArray($links) . ') AND ' . $player->getSQL()); |
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foreach ($dbResult->records() as $dbRecord) { |
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$unvisited[$dbRecord->getInt('sector_id')] = true; |
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} |
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foreach ($links as $key => $linkArray) { |
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if ($linkArray['ID'] > 0 && $linkArray['ID'] != $player->getSectorID()) { |
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if ($player->getLastSectorID() == $linkArray['ID']) { |
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$class = 'lastVisited'; |
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} elseif (isset($unvisited[$linkArray['ID']])) { |
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$class = 'unvisited'; |
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} else { |
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$class = 'visited'; |
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} |
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$links[$key]['Class'] = $class; |
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} |
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} |
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$template->assign('Sectors', $links); |
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doTickerAssigns($template, $player, $db); |
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$this->unreadMissions ??= $player->markMissionsRead(); |
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$template->assign('UnreadMissions', $this->unreadMissions); |
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// ******************************************* |
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// * |
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// * Force and other Results |
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// * |
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// ******************************************* |
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$game = SmrGame::getGame($player->getGameID()); |
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if (!$game->hasStarted()) { |
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$turnsMessage = 'The game will start in ' . format_time($game->getStartTime() - Epoch::time()) . '!'; |
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} else { |
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$turnsMessage = $player->getTurnsLevel()->message(); |
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if ($player->getTurnsLevel() === TurnsLevel::None) { |
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$turnsMessage .= ' You will gain another turn in ' . format_time($player->getTimeUntilNextTurn()) . '.'; |
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} |
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} |
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if (!empty($turnsMessage)) { |
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$template->assign('TurnsMessage', $turnsMessage); |
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} |
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$protectionMessage = ''; |
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if ($player->getNewbieTurns()) { |
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if ($player->getNewbieTurns() < 25) { |
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$protectionMessage = '<span class="blue">PROTECTION</span>: You are almost out of <span class="green">NEWBIE</span> protection.'; |
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} else { |
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$protectionMessage = '<span class="blue">PROTECTION</span>: You are under <span class="green">NEWBIE</span> protection.'; |
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} |
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} elseif ($player->hasFederalProtection()) { |
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$protectionMessage = '<span class="blue">PROTECTION</span>: You are under <span class="blue">FEDERAL</span> protection.'; |
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} elseif ($sector->offersFederalProtection()) { |
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$protectionMessage = '<span class="blue">PROTECTION</span>: You are <span class="red">NOT</span> under protection.'; |
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} |
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if (!empty($protectionMessage)) { |
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$template->assign('ProtectionMessage', $protectionMessage); |
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} |
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//enableProtectionDependantRefresh($template,$player); |
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// Do we have an unseen attack message to store in this var? |
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$dbResult = $db->read('SELECT * FROM sector_message WHERE ' . $player->getSQL()); |
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if ($dbResult->hasRecord()) { |
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$this->attackMessage = $dbResult->record()->getString('message'); |
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$db->write('DELETE FROM sector_message WHERE ' . $player->getSQL()); |
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} |
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if ($this->attackMessage !== null) { |
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checkForAttackMessage($this->attackMessage, $player); |
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} |
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if ($this->showForceRefreshMessage) { |
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$template->assign('ForceRefreshMessage', getForceRefreshMessage($player)); |
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} |
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if ($this->missionMessage !== null) { |
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$template->assign('MissionMessage', $this->missionMessage); |
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} |
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if ($this->message !== null) { |
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$template->assign('VarMessage', bbifyMessage($this->message)); |
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} |
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//error msgs take precedence |
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if ($this->errorMessage !== null) { |
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$template->assign('ErrorMessage', $this->errorMessage); |
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} |
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// ******************************************* |
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// * |
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// * Trade Result |
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// * |
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// ******************************************* |
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if ($this->tradeMessage !== null) { |
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$template->assign('TradeMessage', $this->tradeMessage); |
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} |
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// ******************************************* |
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// * |
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// * Ports |
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// * |
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// ******************************************* |
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if ($sector->hasPort()) { |
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$port = $sector->getPort(); |
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$template->assign('PortIsAtWar', $player->getRelation($port->getRaceID()) < RELATIONS_WAR); |
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} |
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// ******************************************* |
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// * |
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// * Ships |
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// * |
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// ******************************************* |
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$otherPlayers = $sector->getOtherTraders($player); |
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$visiblePlayers = []; |
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$cloakedPlayers = []; |
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foreach ($otherPlayers as $accountID => $otherPlayer) { |
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if ($player->canSee($otherPlayer)) { |
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$visiblePlayers[$accountID] = $otherPlayer; |
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} else { |
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$cloakedPlayers[$accountID] = $otherPlayer; |
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} |
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} |
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$template->assign('VisiblePlayers', $visiblePlayers); |
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$template->assign('CloakedPlayers', $cloakedPlayers); |
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$template->assign('SectorPlayersLabel', 'Ships'); |
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} |
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} |
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function getForceRefreshMessage(AbstractSmrPlayer $player): string { |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT refresh_at FROM sector_has_forces WHERE refresh_at > ' . $db->escapeNumber(Epoch::time()) . ' AND sector_id = ' . $db->escapeNumber($player->getSectorID()) . ' AND game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND refresher = ' . $db->escapeNumber($player->getAccountID()) . ' ORDER BY refresh_at DESC LIMIT 1'); |
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if ($dbResult->hasRecord()) { |
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$remainingTime = $dbResult->record()->getInt('refresh_at') - Epoch::time(); |
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$forceRefreshMessage = '<span class="green">REFRESH</span>: All forces will be refreshed in ' . $remainingTime . ' seconds.'; |
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} else { |
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$forceRefreshMessage = '<span class="green">REFRESH</span>: All forces have finished refreshing.'; |
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} |
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return $forceRefreshMessage; |
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} |
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function checkForAttackMessage(string $msg, AbstractSmrPlayer $player): void { |
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$contains = 0; |
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$msg = str_replace('[ATTACK_RESULTS]', '', $msg, $contains); |
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if ($contains > 0) { |
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// $msg now contains only the log_id, if there is one |
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$logID = str2int($msg); |
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$template = Template::getInstance(); |
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$db = Database::getInstance(); |
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$dbResult = $db->read('SELECT sector_id,result,type FROM combat_logs WHERE log_id=' . $db->escapeNumber($logID) . ' LIMIT 1'); |
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if ($dbResult->hasRecord()) { |
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$dbRecord = $dbResult->record(); |
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if ($player->getSectorID() == $dbRecord->getInt('sector_id')) { |
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$results = $dbRecord->getObject('result', true); |
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$template->assign('AttackResultsType', $dbRecord->getString('type')); |
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$template->assign('AttackResults', $results); |
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$template->assign('AttackLogLink', linkCombatLog($logID)); |
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} |
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} |
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} |
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} |
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