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<?php declare(strict_types=1); |
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namespace Smr\Pages\Player; |
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use AbstractSmrPlayer; |
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use Smr\Database; |
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use Smr\Epoch; |
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use Smr\Page\PlayerPageProcessor; |
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use Smr\SectorLock; |
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use SmrPlayer; |
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class AttackPlanetProcessor extends PlayerPageProcessor { |
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public function build(AbstractSmrPlayer $player): never { |
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$account = $player->getAccount(); |
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$ship = $player->getShip(); |
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if ($player->hasNewbieTurns()) { |
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create_error('You are under newbie protection!'); |
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} |
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if ($player->hasFederalProtection()) { |
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create_error('You are under federal protection!'); |
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} |
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if ($player->isLandedOnPlanet()) { |
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create_error('You cannot attack planets whilst on a planet!'); |
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} |
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if ($player->getTurns() < TURNS_TO_SHOOT_PLANET) { |
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create_error('You do not have enough turns to attack this planet!'); |
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} |
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if (!$ship->hasWeapons() && !$ship->hasCDs()) { |
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create_error('What are you going to do? Insult it to death?'); |
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} |
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if (!$player->canFight()) { |
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create_error('You are not allowed to fight!'); |
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} |
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$planet = $player->getSectorPlanet(); |
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if (!$planet->exists()) { |
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create_error('This planet does not exist.'); |
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} |
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if (!$planet->hasOwner()) { |
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create_error('This planet is not claimed.'); |
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} |
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$planetOwner = $planet->getOwner(); |
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if ($player->forceNAPAlliance($planetOwner)) { |
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create_error('You have a planet NAP, you cannot attack this planet!'); |
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} |
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// take the turns |
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$player->takeTurns(TURNS_TO_SHOOT_PLANET); |
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// ******************************** |
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// * |
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// * P l a n e t a t t a c k |
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// * |
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// ******************************** |
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$results = ['Attackers' => ['TotalDamage' => 0]]; |
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$attackers = $player->getSector()->getFightingTradersAgainstPlanet($player, $planet); |
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$planet->attackedBy($player, $attackers); |
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//decloak all attackers |
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foreach ($attackers as $attacker) { |
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$attacker->getShip()->decloak(); |
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} |
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$totalShieldDamage = 0; |
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foreach ($attackers as $attacker) { |
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$playerResults = $attacker->shootPlanet($planet); |
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$results['Attackers']['Traders'][$attacker->getAccountID()] = $playerResults; |
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$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
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foreach ($playerResults['Weapons'] as $weapon) { |
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if (isset($weapon['ActualDamage'])) { // Only set if the weapon hits |
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$totalShieldDamage += $weapon['ActualDamage']['Shield']; |
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} |
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} |
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} |
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// Planet downgrades only occur on non-shield damage |
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$downgradeDamage = $results['Attackers']['TotalDamage'] - $totalShieldDamage; |
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$results['Attackers']['Downgrades'] = $planet->checkForDowngrade($downgradeDamage); |
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$results['Planet'] = $planet->shootPlayers($attackers); |
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$account->log(LOG_TYPE_PLANET_BUSTING, 'Player attacks planet, the planet does ' . $results['Planet']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades: ' . var_export($results['Attackers']['Downgrades'], true), $planet->getSectorID()); |
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// Add this log to the `combat_logs` database table |
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$db = Database::getInstance(); |
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$logId = $db->insert('combat_logs', [ |
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'game_id' => $db->escapeNumber($player->getGameID()), |
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'type' => $db->escapeString('PLANET'), |
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'sector_id' => $db->escapeNumber($planet->getSectorID()), |
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'timestamp' => $db->escapeNumber(Epoch::time()), |
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'attacker_id' => $db->escapeNumber($player->getAccountID()), |
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'attacker_alliance_id' => $db->escapeNumber($player->getAllianceID()), |
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'defender_id' => $db->escapeNumber($planetOwner->getAccountID()), |
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'defender_alliance_id' => $db->escapeNumber($planetOwner->getAllianceID()), |
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'result' => $db->escapeObject($results, true), |
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]); |
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if ($planet->isDestroyed()) { |
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$db->write('UPDATE player SET land_on_planet = \'FALSE\' WHERE sector_id = ' . $db->escapeNumber($planet->getSectorID()) . ' AND game_id = ' . $db->escapeNumber($player->getGameID())); |
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$planet->removeOwner(); |
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$planet->removePassword(); |
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// Prepare message for planet owners |
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$planetAttackMessage = 'The defenses of ' . $planet->getCombatName() . ' have been breached. The planet is lost! [combatlog=' . $logId . ']'; |
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} else { |
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$planetAttackMessage = 'Reports from the surface of ' . $planet->getCombatName() . ' confirm that it is under <span class="red">attack</span>! [combatlog=' . $logId . ']'; |
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} |
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// Send notification to planet owners |
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if ($planetOwner->hasAlliance()) { |
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foreach ($planetOwner->getAlliance()->getMemberIDs() as $allyAccountID) { |
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SmrPlayer::sendMessageFromPlanet($planet->getGameID(), $allyAccountID, $planetAttackMessage); |
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} |
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} else { |
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SmrPlayer::sendMessageFromPlanet($planet->getGameID(), $planetOwner->getAccountID(), $planetAttackMessage); |
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} |
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// Update sector messages for attackers |
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foreach ($attackers as $attacker) { |
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if (!$player->equals($attacker)) { |
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$db->replace('sector_message', [ |
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'account_id' => $db->escapeNumber($attacker->getAccountID()), |
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'game_id' => $db->escapeNumber($attacker->getGameID()), |
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'message' => $db->escapeString('[ATTACK_RESULTS]' . $logId), |
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]); |
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} |
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} |
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// If player died they are now in another sector, and thus locks need reset |
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if ($player->isDead()) { |
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saveAllAndReleaseLock(updateSession: false); |
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// Grab the lock in the new sector to avoid reloading session |
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SectorLock::getInstance()->acquireForPlayer($player); |
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} |
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// If they died on the shot they get to see the results |
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$container = new AttackPlanet($planet->getSectorID(), $results, $player->isDead()); |
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$container->go(); |
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} |
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} |
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