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<?php declare(strict_types=1); |
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namespace Smr\Pages\Admin\UniGen; |
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use Exception; |
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use Smr\Exceptions\UserError; |
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use Smr\Page\AccountPageProcessor; |
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use Smr\PlanetTypes\PlanetType; |
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use Smr\Race; |
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use Smr\Request; |
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use SmrAccount; |
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use SmrGalaxy; |
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use SmrLocation; |
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use SmrPort; |
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use SmrSector; |
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/** |
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* @param array<int, SmrSector> $sectors |
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* @param callable $condition True if sector is valid |
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*/ |
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function findValidSector(array $sectors, callable $condition): SmrSector { |
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if (count($sectors) == 0) { |
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throw new UserError('There are no eligible sectors for this action!'); |
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} |
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$key = array_rand($sectors); |
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$sector = $sectors[$key]; |
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if ($condition($sector) !== true) { |
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unset($sectors[$key]); |
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return findValidSector($sectors, $condition); |
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} |
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return $sector; |
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} |
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function checkSectorAllowedForLoc(SmrSector $sector, SmrLocation $location): bool { |
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if ($location->isHQ()) { |
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// Only add HQs to empty sectors |
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return !$sector->hasLocation(); |
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} |
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// Otherwise, sector must meet these conditions: |
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// 1. Does not already have this location |
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// 2. Has fewer than 4 other locations |
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// 3. Does not offer Fed protection |
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return count($sector->getLocations()) < 4 && !$sector->offersFederalProtection() && !$sector->hasLocation($location->getTypeID()); |
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} |
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function addLocationToSector(SmrLocation $location, SmrSector $sector): void { |
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$sector->addLocation($location); //insert the location |
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if ($location->isHQ()) { |
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//only playable races have extra locations to add |
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//Racial/Fed |
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foreach ($location->getLinkedLocations() as $linkedLocation) { |
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if (!$sector->hasLocation($linkedLocation->getTypeID())) { |
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$sector->addLocation($linkedLocation); |
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} |
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if ($linkedLocation->isFed()) { |
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$fedBeacon = $linkedLocation; |
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} |
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} |
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//add Beacons to all surrounding areas (up to 2 sectors out) |
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$visitedSectors = []; |
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$links = ['Up', 'Right', 'Down', 'Left']; |
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$fedSectors = [$sector]; |
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$tempFedSectors = []; |
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for ($i = 0; $i < DEFAULT_FED_RADIUS; $i++) { |
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foreach ($fedSectors as $fedSector) { |
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foreach ($links as $link) { |
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if ($fedSector->hasLink($link) && !isset($visitedSectors[$fedSector->getLink($link)])) { |
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$linkSector = $sector->getLinkSector($link); |
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if (isset($fedBeacon) && !$linkSector->hasLocation($fedBeacon->getTypeID())) { |
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$linkSector->addLocation($fedBeacon); //add beacon to this sector |
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} |
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$tempFedSectors[] = $linkSector; |
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$visitedSectors[$fedSector->getLink($link)] = true; |
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} |
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} |
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} |
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$fedSectors = $tempFedSectors; |
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$tempFedSectors = []; |
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} |
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} |
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} |
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class SaveProcessor extends AccountPageProcessor { |
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public function __construct( |
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private readonly int $gameID, |
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private readonly int $galaxyID |
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) {} |
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public function build(SmrAccount $account): never { |
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$submit = Request::get('submit'); |
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if ($submit == 'Redo Connections') { |
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$galaxy = SmrGalaxy::getGalaxy($this->gameID, $this->galaxyID); |
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$connectivity = Request::getFloat('connect'); |
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if (!$galaxy->setConnectivity($connectivity)) { |
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$message = '<span class="red">Error</span> : Regenerating connections failed.'; |
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} else { |
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$message = '<span class="green">Success</span> : Regenerated connectivity with ' . $connectivity . '% target.'; |
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} |
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SmrSector::saveSectors(); |
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} elseif ($submit == 'Create Locations') { |
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$galSectors = SmrSector::getGalaxySectors($this->gameID, $this->galaxyID); |
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foreach ($galSectors as $galSector) { |
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$galSector->removeAllLocations(); |
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} |
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foreach (SmrLocation::getAllLocations($this->gameID) as $location) { |
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if (Request::has('loc' . $location->getTypeID())) { |
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$numLoc = Request::getInt('loc' . $location->getTypeID()); |
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for ($i = 0; $i < $numLoc; $i++) { |
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//4 per sector max locs and no locations inside fed |
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$randSector = findValidSector( |
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$galSectors, |
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fn(SmrSector $sector): bool => checkSectorAllowedForLoc($sector, $location) |
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); |
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addLocationToSector($location, $randSector); |
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} |
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} |
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} |
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$message = '<span class="green">Success</span> : Succesfully added locations.'; |
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} elseif ($submit == 'Create Warps') { |
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//get all warp info from all gals, some need to be removed, some need to be added |
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$galaxy = SmrGalaxy::getGalaxy($this->gameID, $this->galaxyID); |
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$galSectors = $galaxy->getSectors(); |
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//get totals |
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foreach ($galSectors as $galSector) { |
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if ($galSector->hasWarp()) { |
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$galSector->removeWarp(); |
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} |
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} |
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//iterate over all the galaxies |
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$galaxies = SmrGalaxy::getGameGalaxies($this->gameID); |
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foreach ($galaxies as $eachGalaxy) { |
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//do we have a warp to this gal? |
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if (Request::has('warp' . $eachGalaxy->getGalaxyID())) { |
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// Sanity check the number |
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$numWarps = Request::getInt('warp' . $eachGalaxy->getGalaxyID()); |
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if ($numWarps > 10) { |
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create_error('Specify no more than 10 warps between two galaxies!'); |
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} |
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//iterate for each warp to this gal |
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for ($i = 1; $i <= $numWarps; $i++) { |
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//only 1 warp per sector |
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$galSector = findValidSector( |
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$galSectors, |
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fn(SmrSector $sector): bool => !$sector->hasWarp() && !$sector->offersFederalProtection() |
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); |
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//get other side |
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//make sure it does not go to itself |
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$otherSector = findValidSector( |
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$eachGalaxy->getSectors(), |
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fn(SmrSector $sector): bool => !$sector->hasWarp() && !$sector->offersFederalProtection() && !$sector->equals($galSector) |
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); |
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$galSector->setWarp($otherSector); |
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} |
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} |
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} |
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SmrSector::saveSectors(); |
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$message = '<span class="green">Success</span> : Succesfully added warps.'; |
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(new CreateWarps($this->gameID, $this->galaxyID, $message))->go(); |
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} elseif ($submit == 'Create Planets') { |
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$galaxy = SmrGalaxy::getGalaxy($this->gameID, $this->galaxyID); |
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$galSectors = $galaxy->getSectors(); |
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foreach ($galSectors as $galSector) { |
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if ($galSector->hasPlanet()) { |
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$galSector->removePlanet(); |
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} |
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} |
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foreach (array_keys(PlanetType::PLANET_TYPES) as $planetTypeID) { |
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$numberOfPlanets = Request::getInt('type' . $planetTypeID); |
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for ($i = 1; $i <= $numberOfPlanets; $i++) { |
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$galSector = findValidSector( |
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$galSectors, |
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fn(SmrSector $sector): bool => !$sector->hasPlanet() // 1 per sector |
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); |
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$galSector->createPlanet($planetTypeID); |
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} |
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} |
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$message = '<span class="green">Success</span> : Succesfully added planets.'; |
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} elseif ($submit == 'Create Ports') { |
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$numLevelPorts = []; |
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$maxPortLevel = SmrPort::getMaxLevelByGame($this->gameID); |
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for ($i = 1; $i <= $maxPortLevel; $i++) { |
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$numLevelPorts[$i] = Request::getInt('port' . $i); |
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} |
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$totalPorts = array_sum($numLevelPorts); |
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$totalRaceDist = 0; |
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$numRacePorts = []; |
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foreach (Race::getAllIDs() as $raceID) { |
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$racePercent = Request::getInt('race' . $raceID); |
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if (!empty($racePercent)) { |
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$totalRaceDist += $racePercent; |
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$numRacePorts[$raceID] = ceil($racePercent / 100 * $totalPorts); |
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} |
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} |
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$assignedPorts = array_sum($numRacePorts); |
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if ($totalRaceDist == 100 || $totalPorts == 0) { |
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$galaxy = SmrGalaxy::getGalaxy($this->gameID, $this->galaxyID); |
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$galSectors = $galaxy->getSectors(); |
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foreach ($galSectors as $galSector) { |
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if ($galSector->hasPort()) { |
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$galSector->removePort(); |
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} |
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} |
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//get race for all ports |
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while ($totalPorts > $assignedPorts) { |
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//this adds extra ports until we reach the requested # |
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$numRacePorts[array_rand($numRacePorts)]++; |
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$assignedPorts++; |
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} |
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//iterate through levels 1-9 port |
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foreach ($numLevelPorts as $portLevel => $numLevel) { |
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//iterate once for each port of this level |
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for ($j = 0; $j < $numLevel; $j++) { |
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//get a sector for this port |
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$galSector = findValidSector( |
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$galSectors, |
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fn(SmrSector $sector): bool => !$sector->hasPort() && !$sector->offersFederalProtection() |
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); |
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$raceID = array_rand($numRacePorts); |
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$numRacePorts[$raceID]--; |
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if ($numRacePorts[$raceID] == 0) { |
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unset($numRacePorts[$raceID]); |
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} |
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$port = $galSector->createPort(); |
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$port->setRaceID($raceID); |
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$port->upgradeToLevel($portLevel); |
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$port->setCreditsToDefault(); |
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} |
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} |
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SmrPort::savePorts(); |
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$message = '<span class="green">Success</span> : Succesfully added ports.'; |
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} else { |
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$message = '<span class="red">Error: Your port race distribution must equal 100!</span>'; |
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} |
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} else { |
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throw new Exception('Unknown submit: ' . $submit); |
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} |
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(new EditGalaxy($this->gameID, $this->galaxyID, $message))->go(); |
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} |
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} |
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