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| Total Complexity | 211 |
| Total Lines | 877 |
| Duplicated Lines | 0 % |
| Changes | 8 | ||
| Bugs | 1 | Features | 1 |
Complex classes like ChessGame often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use ChessGame, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 15 | class ChessGame { |
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| 16 | |||
| 17 | public const END_RESIGN = 0; |
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| 18 | public const END_CANCEL = 1; |
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| 19 | |||
| 20 | /** @var array<int, self> */ |
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| 21 | protected static array $CACHE_CHESS_GAMES = []; |
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| 22 | |||
| 23 | private Database $db; |
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| 24 | |||
| 25 | private readonly int $whiteID; |
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| 26 | private readonly int $blackID; |
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| 27 | private readonly int $gameID; |
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| 28 | private readonly int $startDate; |
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| 29 | private ?int $endDate; |
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| 30 | private int $winner; |
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| 31 | |||
| 32 | /** @var array<mixed> */ |
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| 33 | private array $hasMoved; |
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| 34 | /** @var array<int, array<int, ?ChessPiece>> */ |
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| 35 | private array $board; |
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| 36 | /** @var array<string> */ |
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| 37 | private array $moves; |
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| 38 | |||
| 39 | /** @var ?array<string, array<string, int>> */ |
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| 40 | private ?array $lastMove = null; |
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| 41 | |||
| 42 | /** |
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| 43 | * @return array<self> |
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| 44 | */ |
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| 45 | public static function getNPCMoveGames(bool $forceUpdate = false): array { |
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| 46 | $db = Database::getInstance(); |
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| 47 | $dbResult = $db->read('SELECT chess_game_id |
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| 48 | FROM npc_logins |
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| 49 | JOIN account USING(login) |
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| 50 | JOIN chess_game ON account_id = black_id OR account_id = white_id |
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| 51 | WHERE end_time > ' . Epoch::time() . ' OR end_time IS NULL;'); |
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| 52 | $games = []; |
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| 53 | foreach ($dbResult->records() as $dbRecord) { |
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| 54 | $game = self::getChessGame($dbRecord->getInt('chess_game_id'), $forceUpdate); |
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| 55 | if ($game->getCurrentTurnAccount()->isNPC()) { |
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| 56 | $games[] = $game; |
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| 57 | } |
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| 58 | } |
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| 59 | return $games; |
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| 60 | } |
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| 61 | |||
| 62 | /** |
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| 63 | * @return array<self> |
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| 64 | */ |
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| 65 | public static function getOngoingPlayerGames(AbstractSmrPlayer $player): array { |
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| 66 | $db = Database::getInstance(); |
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| 67 | $dbResult = $db->read('SELECT chess_game_id FROM chess_game WHERE game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND (black_id = ' . $db->escapeNumber($player->getAccountID()) . ' OR white_id = ' . $db->escapeNumber($player->getAccountID()) . ') AND (end_time > ' . Epoch::time() . ' OR end_time IS NULL);'); |
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| 68 | $games = []; |
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| 69 | foreach ($dbResult->records() as $dbRecord) { |
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| 70 | $games[] = self::getChessGame($dbRecord->getInt('chess_game_id')); |
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| 71 | } |
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| 72 | return $games; |
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| 73 | } |
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| 74 | |||
| 75 | public static function getChessGame(int $chessGameID, bool $forceUpdate = false): self { |
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| 76 | if ($forceUpdate || !isset(self::$CACHE_CHESS_GAMES[$chessGameID])) { |
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| 77 | self::$CACHE_CHESS_GAMES[$chessGameID] = new self($chessGameID); |
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| 78 | } |
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| 79 | return self::$CACHE_CHESS_GAMES[$chessGameID]; |
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| 80 | } |
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| 81 | |||
| 82 | public function __construct(private readonly int $chessGameID) { |
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| 83 | $this->db = Database::getInstance(); |
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| 84 | $dbResult = $this->db->read('SELECT * |
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| 85 | FROM chess_game |
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| 86 | WHERE chess_game_id=' . $this->db->escapeNumber($chessGameID)); |
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| 87 | if (!$dbResult->hasRecord()) { |
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| 88 | throw new Exception('Chess game not found: ' . $chessGameID); |
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| 89 | } |
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| 90 | $dbRecord = $dbResult->record(); |
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| 91 | $this->gameID = $dbRecord->getInt('game_id'); |
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| 92 | $this->startDate = $dbRecord->getInt('start_time'); |
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| 93 | $this->endDate = $dbRecord->getNullableInt('end_time'); |
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| 94 | $this->whiteID = $dbRecord->getInt('white_id'); |
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| 95 | $this->blackID = $dbRecord->getInt('black_id'); |
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| 96 | $this->winner = $dbRecord->getInt('winner_id'); |
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| 97 | $this->resetHasMoved(); |
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| 98 | } |
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| 99 | |||
| 100 | /** |
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| 101 | * @param array<int, array<int, ?ChessPiece>> $board |
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| 102 | */ |
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| 103 | public static function isValidCoord(int $x, int $y, array $board): bool { |
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| 104 | return $y < count($board) && $y >= 0 && $x < count($board[$y]) && $x >= 0; |
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| 105 | } |
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| 106 | |||
| 107 | /** |
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| 108 | * @param array<int, array<int, ?ChessPiece>> $board |
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| 109 | * @param array<mixed> $hasMoved |
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| 110 | */ |
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| 111 | public static function isPlayerChecked(array $board, array $hasMoved, Colour $colour): bool { |
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| 112 | foreach ($board as $row) { |
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| 113 | foreach ($row as $p) { |
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| 114 | if ($p != null && $p->colour != $colour && $p->isAttacking($board, $hasMoved, true)) { |
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| 115 | return true; |
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| 116 | } |
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| 117 | } |
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| 118 | } |
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| 119 | return false; |
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| 120 | } |
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| 121 | |||
| 122 | private function resetHasMoved(): void { |
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| 123 | $this->hasMoved = [ |
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| 124 | Colour::White->value => [ |
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| 125 | ChessPiece::KING => false, |
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| 126 | ChessPiece::ROOK => [ |
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| 127 | 'Queen' => false, |
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| 128 | 'King' => false, |
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| 129 | ], |
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| 130 | ], |
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| 131 | Colour::Black->value => [ |
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| 132 | ChessPiece::KING => false, |
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| 133 | ChessPiece::ROOK => [ |
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| 134 | 'Queen' => false, |
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| 135 | 'King' => false, |
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| 136 | ], |
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| 137 | ], |
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| 138 | ChessPiece::PAWN => [-1, -1], |
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| 139 | ]; |
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| 140 | } |
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| 141 | |||
| 142 | public function rerunGame(bool $debugInfo = false): void { |
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| 143 | $db = Database::getInstance(); |
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| 144 | |||
| 145 | $db->write('UPDATE chess_game |
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| 146 | SET end_time = NULL, winner_id = 0 |
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| 147 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 148 | $db->write('DELETE FROM chess_game_pieces WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 149 | self::insertPieces($this->chessGameID); |
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| 150 | |||
| 151 | $dbResult = $db->read('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
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| 152 | $db->write('DELETE FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 153 | $this->moves = []; |
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| 154 | unset($this->board); |
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| 155 | unset($this->endDate); |
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| 156 | unset($this->winner); |
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| 157 | $this->resetHasMoved(); |
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| 158 | |||
| 159 | try { |
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| 160 | foreach ($dbResult->records() as $dbRecord) { |
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| 161 | $start_x = $dbRecord->getInt('start_x'); |
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| 162 | $start_y = $dbRecord->getInt('start_y'); |
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| 163 | $end_x = $dbRecord->getInt('end_x'); |
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| 164 | $end_y = $dbRecord->getInt('end_y'); |
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| 165 | $colour = $dbRecord->getInt('move_id') % 2 == 1 ? Colour::White : Colour::Black; |
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| 166 | $promotePieceID = $dbRecord->getInt('promote_piece_id'); |
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| 167 | if ($debugInfo === true) { |
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| 168 | echo 'x=', $start_x, ', y=', $start_y, ', endX=', $end_x, ', endY=', $end_y, ', colour=', $colour->name, EOL; |
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| 169 | } |
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| 170 | if ($this->tryMove($start_x, $start_y, $end_x, $end_y, $colour, $promotePieceID) != 0) { |
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| 171 | break; |
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| 172 | } |
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| 173 | } |
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| 174 | } catch (Exception $e) { |
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| 175 | if ($debugInfo === true) { |
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| 176 | echo $e->getMessage() . EOL . $e->getTraceAsString() . EOL; |
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| 177 | } |
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| 178 | // We probably tried an invalid move - move on. |
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| 179 | } |
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| 180 | } |
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| 181 | |||
| 182 | /** |
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| 183 | * @return array<int, array<int, ?ChessPiece>> |
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| 184 | */ |
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| 185 | public function getBoard(): array { |
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| 186 | if (!isset($this->board)) { |
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| 187 | $dbResult = $this->db->read('SELECT * FROM chess_game_pieces WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
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| 188 | $pieces = []; |
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| 189 | foreach ($dbResult->records() as $dbRecord) { |
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| 190 | $pieces[] = new ChessPiece(Colour::from($dbRecord->getString('colour')), $dbRecord->getInt('piece_id'), $dbRecord->getInt('x'), $dbRecord->getInt('y'), $dbRecord->getInt('piece_no')); |
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| 191 | } |
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| 192 | $this->board = $this->parsePieces($pieces); |
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| 193 | } |
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| 194 | return $this->board; |
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| 195 | } |
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| 196 | |||
| 197 | /** |
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| 198 | * Get the board from black's perspective |
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| 199 | * |
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| 200 | * @return array<int, array<int, ?ChessPiece>> |
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| 201 | */ |
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| 202 | public function getBoardReversed(): array { |
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| 203 | // Need to reverse both the rows and the files to rotate the board |
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| 204 | $board = array_reverse($this->getBoard(), true); |
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| 205 | foreach ($board as $key => $row) { |
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| 206 | $board[$key] = array_reverse($row, true); |
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| 207 | } |
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| 208 | return $board; |
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| 209 | } |
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| 210 | |||
| 211 | /** |
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| 212 | * @return ?array<string, array<string, int>> |
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| 213 | */ |
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| 214 | public function getLastMove(): ?array { |
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| 215 | $this->getMoves(); |
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| 216 | return $this->lastMove; |
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| 217 | } |
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| 218 | |||
| 219 | /** |
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| 220 | * Determines if a board square is part of the last move |
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| 221 | * (returns true for both the 'To' and 'From' squares). |
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| 222 | */ |
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| 223 | public function isLastMoveSquare(int $x, int $y): bool { |
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| 224 | $lastMove = $this->getLastMove(); |
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| 225 | if ($lastMove === null) { |
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| 226 | return false; |
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| 227 | } |
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| 228 | return ($x == $lastMove['From']['X'] && $y == $lastMove['From']['Y']) || ($x == $lastMove['To']['X'] && $y == $lastMove['To']['Y']); |
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| 229 | } |
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| 230 | |||
| 231 | /** |
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| 232 | * @return array<string> |
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| 233 | */ |
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| 234 | public function getMoves(): array { |
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| 235 | if (!isset($this->moves)) { |
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| 236 | $dbResult = $this->db->read('SELECT * FROM chess_game_moves WHERE chess_game_id = ' . $this->db->escapeNumber($this->chessGameID) . ' ORDER BY move_id;'); |
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| 237 | $this->moves = []; |
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| 238 | $mate = false; |
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| 239 | foreach ($dbResult->records() as $dbRecord) { |
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| 240 | $pieceTakenID = $dbRecord->getNullableInt('piece_taken'); |
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| 241 | $promotionPieceID = $dbRecord->getNullableInt('promote_piece_id'); |
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| 242 | $this->moves[] = $this->createMove( |
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| 243 | $dbRecord->getInt('piece_id'), |
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| 244 | $dbRecord->getInt('start_x'), |
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| 245 | $dbRecord->getInt('start_y'), |
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| 246 | $dbRecord->getInt('end_x'), |
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| 247 | $dbRecord->getInt('end_y'), |
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| 248 | $pieceTakenID, |
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| 249 | $dbRecord->getNullableString('checked'), |
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| 250 | $dbRecord->getInt('move_id') % 2 == 1 ? Colour::White : Colour::Black, |
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| 251 | $dbRecord->getNullableString('castling'), |
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| 252 | $dbRecord->getBoolean('en_passant'), |
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| 253 | $promotionPieceID |
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| 254 | ); |
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| 255 | $mate = $dbRecord->getNullableString('checked') == 'MATE'; |
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| 256 | } |
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| 257 | if (!$mate && $this->hasEnded()) { |
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| 258 | if ($this->getWinner() != 0) { |
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| 259 | $this->moves[] = ($this->getWinner() == $this->getWhiteID() ? 'Black' : 'White') . ' Resigned.'; |
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| 260 | } elseif (count($this->moves) < 2) { |
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| 261 | $this->moves[] = 'Game Cancelled.'; |
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| 262 | } else { |
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| 263 | $this->moves[] = 'Game Drawn.'; |
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| 264 | } |
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| 265 | } |
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| 266 | } |
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| 267 | return $this->moves; |
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| 268 | } |
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| 269 | |||
| 270 | public function getFENString(): string { |
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| 271 | $fen = ''; |
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| 272 | $board = $this->getBoard(); |
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| 273 | $blanks = 0; |
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| 274 | for ($y = 0; $y < 8; $y++) { |
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| 275 | if ($y > 0) { |
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| 276 | $fen .= '/'; |
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| 277 | } |
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| 278 | for ($x = 0; $x < 8; $x++) { |
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| 279 | if ($board[$y][$x] === null) { |
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| 280 | $blanks++; |
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| 281 | } else { |
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| 282 | if ($blanks > 0) { |
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| 283 | $fen .= $blanks; |
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| 284 | $blanks = 0; |
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| 285 | } |
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| 286 | $fen .= $board[$y][$x]->getPieceLetter(); |
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| 287 | } |
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| 288 | } |
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| 289 | if ($blanks > 0) { |
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| 290 | $fen .= $blanks; |
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| 291 | $blanks = 0; |
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| 292 | } |
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| 293 | } |
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| 294 | $fen .= match ($this->getCurrentTurnColour()) { |
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| 295 | Colour::White => ' w ', |
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| 296 | Colour::Black => ' b ', |
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| 297 | }; |
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| 298 | |||
| 299 | // Castling |
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| 300 | $castling = ''; |
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| 301 | foreach (Colour::cases() as $colour) { |
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| 302 | if ($this->hasMoved[$colour->value][ChessPiece::KING] !== true) { |
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| 303 | if ($this->hasMoved[$colour->value][ChessPiece::ROOK]['King'] !== true) { |
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| 304 | $castling .= ChessPiece::getLetterForPiece(ChessPiece::KING, $colour); |
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| 305 | } |
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| 306 | if ($this->hasMoved[$colour->value][ChessPiece::ROOK]['Queen'] !== true) { |
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| 307 | $castling .= ChessPiece::getLetterForPiece(ChessPiece::QUEEN, $colour); |
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| 308 | } |
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| 309 | } |
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| 310 | } |
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| 311 | if ($castling == '') { |
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| 312 | $castling = '-'; |
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| 313 | } |
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| 314 | $fen .= $castling . ' '; |
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| 315 | |||
| 316 | // En passant |
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| 317 | [$pawnX, $pawnY] = $this->hasMoved[ChessPiece::PAWN]; |
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| 318 | if ($pawnX != -1) { |
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| 319 | $fen .= chr(ord('a') + $pawnX); |
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| 320 | $fen .= match ($pawnY) { |
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| 321 | 3 => '6', |
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| 322 | 4 => '3', |
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| 323 | default => throw new Exception('Invalid en passant rank: ' . $pawnY), |
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| 324 | }; |
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| 325 | } else { |
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| 326 | $fen .= '-'; |
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| 327 | } |
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| 328 | $fen .= ' 0 ' . floor(count($this->moves) / 2); |
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| 329 | |||
| 330 | return $fen; |
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| 331 | } |
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| 332 | |||
| 333 | /** |
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| 334 | * @param array<ChessPiece> $pieces |
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| 335 | * @return array<int, array<int, ?ChessPiece>> |
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| 336 | */ |
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| 337 | private static function parsePieces(array $pieces): array { |
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| 338 | $row = array_fill(0, 8, null); |
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| 339 | $board = array_fill(0, 8, $row); |
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| 340 | foreach ($pieces as $piece) { |
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| 341 | if ($board[$piece->y][$piece->x] != null) { |
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| 342 | throw new Exception('Two pieces found in the same tile.'); |
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| 343 | } |
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| 344 | $board[$piece->y][$piece->x] = $piece; |
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| 345 | } |
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| 346 | return $board; |
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| 347 | } |
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| 348 | |||
| 349 | /** |
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| 350 | * @return array<ChessPiece> |
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| 351 | */ |
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| 352 | public static function getStandardGame(): array { |
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| 353 | return [ |
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| 354 | new ChessPiece(Colour::Black, ChessPiece::ROOK, 0, 0), |
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| 355 | new ChessPiece(Colour::Black, ChessPiece::KNIGHT, 1, 0), |
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| 356 | new ChessPiece(Colour::Black, ChessPiece::BISHOP, 2, 0), |
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| 357 | new ChessPiece(Colour::Black, ChessPiece::QUEEN, 3, 0), |
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| 358 | new ChessPiece(Colour::Black, ChessPiece::KING, 4, 0), |
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| 359 | new ChessPiece(Colour::Black, ChessPiece::BISHOP, 5, 0), |
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| 360 | new ChessPiece(Colour::Black, ChessPiece::KNIGHT, 6, 0), |
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| 361 | new ChessPiece(Colour::Black, ChessPiece::ROOK, 7, 0), |
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| 362 | |||
| 363 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 0, 1), |
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| 364 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 1, 1), |
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| 365 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 2, 1), |
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| 366 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 3, 1), |
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| 367 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 4, 1), |
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| 368 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 5, 1), |
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| 369 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 6, 1), |
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| 370 | new ChessPiece(Colour::Black, ChessPiece::PAWN, 7, 1), |
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| 371 | |||
| 372 | new ChessPiece(Colour::White, ChessPiece::PAWN, 0, 6), |
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| 373 | new ChessPiece(Colour::White, ChessPiece::PAWN, 1, 6), |
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| 374 | new ChessPiece(Colour::White, ChessPiece::PAWN, 2, 6), |
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| 375 | new ChessPiece(Colour::White, ChessPiece::PAWN, 3, 6), |
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| 376 | new ChessPiece(Colour::White, ChessPiece::PAWN, 4, 6), |
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| 377 | new ChessPiece(Colour::White, ChessPiece::PAWN, 5, 6), |
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| 378 | new ChessPiece(Colour::White, ChessPiece::PAWN, 6, 6), |
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| 379 | new ChessPiece(Colour::White, ChessPiece::PAWN, 7, 6), |
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| 380 | |||
| 381 | new ChessPiece(Colour::White, ChessPiece::ROOK, 0, 7), |
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| 382 | new ChessPiece(Colour::White, ChessPiece::KNIGHT, 1, 7), |
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| 383 | new ChessPiece(Colour::White, ChessPiece::BISHOP, 2, 7), |
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| 384 | new ChessPiece(Colour::White, ChessPiece::QUEEN, 3, 7), |
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| 385 | new ChessPiece(Colour::White, ChessPiece::KING, 4, 7), |
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| 386 | new ChessPiece(Colour::White, ChessPiece::BISHOP, 5, 7), |
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| 387 | new ChessPiece(Colour::White, ChessPiece::KNIGHT, 6, 7), |
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| 388 | new ChessPiece(Colour::White, ChessPiece::ROOK, 7, 7), |
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| 389 | ]; |
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| 390 | } |
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| 391 | |||
| 392 | public static function insertNewGame(int $startDate, ?int $endDate, AbstractSmrPlayer $whitePlayer, AbstractSmrPlayer $blackPlayer): int { |
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| 393 | $db = Database::getInstance(); |
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| 394 | $chessGameID = $db->insert('chess_game', [ |
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| 395 | 'start_time' => $db->escapeNumber($startDate), |
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| 396 | 'end_time' => $endDate === null ? 'NULL' : $db->escapeNumber($endDate), |
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| 397 | 'white_id' => $db->escapeNumber($whitePlayer->getAccountID()), |
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| 398 | 'black_id' => $db->escapeNumber($blackPlayer->getAccountID()), |
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| 399 | 'game_id' => $db->escapeNumber($whitePlayer->getGameID()), |
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| 400 | ]); |
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| 401 | |||
| 402 | self::insertPieces($chessGameID); |
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| 403 | return $chessGameID; |
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| 404 | } |
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| 405 | |||
| 406 | private static function insertPieces(int $chessGameID): void { |
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| 407 | $db = Database::getInstance(); |
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| 408 | $pieces = self::getStandardGame(); |
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| 409 | foreach ($pieces as $p) { |
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| 410 | $db->insert('chess_game_pieces', [ |
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| 411 | 'chess_game_id' => $db->escapeNumber($chessGameID), |
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| 412 | 'colour' => $db->escapeString($p->colour->value), |
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| 413 | 'piece_id' => $db->escapeNumber($p->pieceID), |
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| 414 | 'x' => $db->escapeNumber($p->x), |
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| 415 | 'y' => $db->escapeNumber($p->y), |
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| 416 | ]); |
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| 417 | } |
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| 418 | } |
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| 419 | |||
| 420 | private function createMove(int $pieceID, int $startX, int $startY, int $endX, int $endY, ?int $pieceTaken, ?string $checking, Colour $playerColour, ?string $castling, bool $enPassant, ?int $promotionPieceID): string { |
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| 421 | // This move will be set as the most recent move |
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| 422 | $this->lastMove = [ |
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| 423 | 'From' => ['X' => $startX, 'Y' => $startY], |
||
| 424 | 'To' => ['X' => $endX, 'Y' => $endY], |
||
| 425 | ]; |
||
| 426 | |||
| 427 | $otherPlayerColour = $playerColour->opposite(); |
||
| 428 | if ($pieceID == ChessPiece::KING) { |
||
| 429 | $this->hasMoved[$playerColour->value][ChessPiece::KING] = true; |
||
| 430 | } |
||
| 431 | // Check if the piece moving is a rook and mark it as moved to stop castling. |
||
| 432 | if ($pieceID == ChessPiece::ROOK && ($startX == 0 || $startX == 7) && ($startY == ($playerColour == Colour::White ? 7 : 0))) { |
||
| 433 | $this->hasMoved[$playerColour->value][ChessPiece::ROOK][$startX == 0 ? 'Queen' : 'King'] = true; |
||
| 434 | } |
||
| 435 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
||
| 436 | if ($pieceTaken == ChessPiece::ROOK && ($endX == 0 || $endX == 7) && $endY == ($otherPlayerColour == Colour::White ? 7 : 0)) { |
||
| 437 | $this->hasMoved[$otherPlayerColour->value][ChessPiece::ROOK][$endX == 0 ? 'Queen' : 'King'] = true; |
||
| 438 | } |
||
| 439 | if ($pieceID == ChessPiece::PAWN && ($startY == 1 || $startY == 6) && ($endY == 3 || $endY == 4)) { |
||
| 440 | $this->hasMoved[ChessPiece::PAWN] = [$endX, $endY]; |
||
| 441 | } else { |
||
| 442 | $this->hasMoved[ChessPiece::PAWN] = [-1, -1]; |
||
| 443 | } |
||
| 444 | return ($castling == 'Queen' ? '0-0-0' : ($castling == 'King' ? '0-0' : '')) |
||
| 445 | . ChessPiece::getSymbolForPiece($pieceID, $playerColour) |
||
| 446 | . chr(ord('a') + $startX) |
||
| 447 | . (8 - $startY) |
||
| 448 | . ' ' |
||
| 449 | . ($pieceTaken === null ? '' : ChessPiece::getSymbolForPiece($pieceTaken, $otherPlayerColour)) |
||
| 450 | . chr(ord('a') + $endX) |
||
| 451 | . (8 - $endY) |
||
| 452 | . ($promotionPieceID === null ? '' : ChessPiece::getSymbolForPiece($promotionPieceID, $playerColour)) |
||
| 453 | . ' ' |
||
| 454 | . ($checking === null ? '' : ($checking == 'CHECK' ? '+' : '++')) |
||
| 455 | . ($enPassant ? ' e.p.' : ''); |
||
| 456 | } |
||
| 457 | |||
| 458 | public function isCheckmated(Colour $colour): bool { |
||
| 459 | $king = null; |
||
| 460 | foreach ($this->board as $row) { |
||
| 461 | foreach ($row as $piece) { |
||
| 462 | if ($piece != null && $piece->pieceID == ChessPiece::KING && $piece->colour == $colour) { |
||
| 463 | $king = $piece; |
||
| 464 | break; |
||
| 465 | } |
||
| 466 | } |
||
| 467 | } |
||
| 468 | if ($king === null) { |
||
| 469 | throw new Exception('Could not find the king: game id = ' . $this->chessGameID); |
||
| 470 | } |
||
| 471 | if (!self::isPlayerChecked($this->board, $this->hasMoved, $colour)) { |
||
| 472 | return false; |
||
| 473 | } |
||
| 474 | foreach ($this->board as $row) { |
||
| 475 | foreach ($row as $piece) { |
||
| 476 | if ($piece != null && $piece->colour == $colour) { |
||
| 477 | $moves = $piece->getPossibleMoves($this->board, $this->hasMoved); |
||
| 478 | //There are moves we can make, we are clearly not checkmated. |
||
| 479 | if (count($moves) > 0) { |
||
| 480 | return false; |
||
| 481 | } |
||
| 482 | } |
||
| 483 | } |
||
| 484 | } |
||
| 485 | return true; |
||
| 486 | } |
||
| 487 | |||
| 488 | /** |
||
| 489 | * @return array{Type: string, X: int, ToX: int}|false |
||
| 490 | */ |
||
| 491 | public static function isCastling(int $x, int $toX): array|false { |
||
| 492 | $movement = $toX - $x; |
||
| 493 | return match ($movement) { |
||
| 494 | -2 => ['Type' => 'Queen', 'X' => 0, 'ToX' => 3], |
||
| 495 | 2 => ['Type' => 'King', 'X' => 7, 'ToX' => 5], |
||
| 496 | default => false, |
||
| 497 | }; |
||
| 498 | } |
||
| 499 | |||
| 500 | /** |
||
| 501 | * @param array<int, array<int, ?ChessPiece>> $board |
||
| 502 | * @param array<mixed> $hasMoved |
||
| 503 | * @return array<string, mixed> |
||
| 504 | */ |
||
| 505 | public static function movePiece(array &$board, array &$hasMoved, int $x, int $y, int $toX, int $toY, int $pawnPromotionPiece = ChessPiece::QUEEN): array { |
||
| 506 | if (!self::isValidCoord($x, $y, $board)) { |
||
| 507 | throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y); |
||
| 508 | } |
||
| 509 | if (!self::isValidCoord($toX, $toY, $board)) { |
||
| 510 | throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY); |
||
| 511 | } |
||
| 512 | $pieceTaken = $board[$toY][$toX]; |
||
| 513 | $board[$toY][$toX] = $board[$y][$x]; |
||
| 514 | $p = $board[$toY][$toX]; |
||
| 515 | $board[$y][$x] = null; |
||
| 516 | if ($p === null) { |
||
| 517 | throw new Exception('Trying to move non-existent piece: ' . var_export($board, true)); |
||
| 518 | } |
||
| 519 | $p->x = $toX; |
||
| 520 | $p->y = $toY; |
||
| 521 | |||
| 522 | $oldPawnMovement = $hasMoved[ChessPiece::PAWN]; |
||
| 523 | $nextPawnMovement = [-1, -1]; |
||
| 524 | $castling = false; |
||
| 525 | $enPassant = false; |
||
| 526 | $rookMoved = false; |
||
| 527 | $rookTaken = false; |
||
| 528 | $pawnPromotion = false; |
||
| 529 | if ($p->pieceID == ChessPiece::KING) { |
||
| 530 | //Castling? |
||
| 531 | $castling = self::isCastling($x, $toX); |
||
| 532 | if ($castling !== false) { |
||
| 533 | $hasMoved[$p->colour->value][ChessPiece::KING] = true; |
||
| 534 | $hasMoved[$p->colour->value][ChessPiece::ROOK][$castling['Type']] = true; |
||
| 535 | if ($board[$y][$castling['X']] === null) { |
||
| 536 | throw new Exception('Cannot castle with non-existent rook.'); |
||
| 537 | } |
||
| 538 | $board[$toY][$castling['ToX']] = $board[$y][$castling['X']]; |
||
| 539 | $board[$toY][$castling['ToX']]->x = $castling['ToX']; |
||
| 540 | $board[$y][$castling['X']] = null; |
||
| 541 | } |
||
| 542 | } elseif ($p->pieceID == ChessPiece::PAWN) { |
||
| 543 | if ($toY == 0 || $toY == 7) { |
||
| 544 | $pawnPromotion = $p->promote($pawnPromotionPiece, $board); |
||
| 545 | } elseif (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) { |
||
| 546 | //Double move to track? |
||
| 547 | $nextPawnMovement = [$toX, $toY]; |
||
| 548 | } elseif ($hasMoved[ChessPiece::PAWN][0] == $toX && |
||
| 549 | ($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) { |
||
| 550 | //En passant? |
||
| 551 | $enPassant = true; |
||
| 552 | $pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]]; |
||
| 553 | if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] === null) { |
||
| 554 | throw new Exception('Cannot en passant a non-existent pawn.'); |
||
| 555 | } |
||
| 556 | $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null; |
||
| 557 | } |
||
| 558 | } elseif ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == Colour::White ? 7 : 0)) { |
||
| 559 | //Rook moved? |
||
| 560 | if ($hasMoved[$p->colour->value][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) { |
||
| 561 | // We set rook moved in here as it's used for move info. |
||
| 562 | $rookMoved = $x == 0 ? 'Queen' : 'King'; |
||
| 563 | $hasMoved[$p->colour->value][ChessPiece::ROOK][$rookMoved] = true; |
||
| 564 | } |
||
| 565 | } |
||
| 566 | // Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle. |
||
| 567 | if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == Colour::White ? 7 : 0)) { |
||
| 568 | if ($hasMoved[$pieceTaken->colour->value][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) { |
||
| 569 | $rookTaken = $toX == 0 ? 'Queen' : 'King'; |
||
| 570 | $hasMoved[$pieceTaken->colour->value][ChessPiece::ROOK][$rookTaken] = true; |
||
| 571 | } |
||
| 572 | } |
||
| 573 | |||
| 574 | $hasMoved[ChessPiece::PAWN] = $nextPawnMovement; |
||
| 575 | return [ |
||
| 576 | 'Castling' => $castling, |
||
| 577 | 'PieceTaken' => $pieceTaken, |
||
| 578 | 'EnPassant' => $enPassant, |
||
| 579 | 'RookMoved' => $rookMoved, |
||
| 580 | 'RookTaken' => $rookTaken, |
||
| 581 | 'OldPawnMovement' => $oldPawnMovement, |
||
| 582 | 'PawnPromotion' => $pawnPromotion, |
||
| 583 | ]; |
||
| 584 | } |
||
| 585 | |||
| 586 | /** |
||
| 587 | * @param string $move Algebraic notation like "b2b4" |
||
| 588 | */ |
||
| 589 | public function tryAlgebraicMove(string $move): void { |
||
| 590 | if (strlen($move) != 4 && strlen($move) != 5) { |
||
| 591 | throw new Exception('Move of length "' . strlen($move) . '" is not valid, full move: ' . $move); |
||
| 592 | } |
||
| 593 | $file = $move[0]; |
||
| 594 | $rank = str2int($move[1]); |
||
| 595 | $toFile = $move[2]; |
||
| 596 | $toRank = str2int($move[3]); |
||
| 597 | |||
| 598 | $aVal = ord('a'); |
||
| 599 | $x = ord($file) - $aVal; |
||
| 600 | $toX = ord($toFile) - $aVal; |
||
| 601 | $y = $rank - 1; |
||
| 602 | $toY = $toRank - 1; |
||
| 603 | |||
| 604 | $pawnPromotionPiece = ChessPiece::QUEEN; |
||
| 605 | if (isset($move[4])) { |
||
| 606 | $pawnPromotionPiece = ChessPiece::getPieceForLetter($move[4]); |
||
| 607 | } |
||
| 608 | $this->tryMove($x, $y, $toX, $toY, $this->getCurrentTurnColour(), $pawnPromotionPiece); |
||
| 609 | } |
||
| 610 | |||
| 611 | public function tryMove(int $x, int $y, int $toX, int $toY, Colour $forColour, int $pawnPromotionPiece): string { |
||
| 612 | if ($this->hasEnded()) { |
||
| 613 | throw new UserError('This game is already over'); |
||
| 614 | } |
||
| 615 | if ($this->getCurrentTurnColour() != $forColour) { |
||
| 616 | throw new UserError('It is not your turn to move'); |
||
| 617 | } |
||
| 618 | $lastTurnPlayer = $this->getCurrentTurnPlayer(); |
||
| 619 | $this->getBoard(); |
||
| 620 | $p = $this->board[$y][$x]; |
||
| 621 | if ($p === null || $p->colour != $forColour) { |
||
| 622 | throw new UserError('There is no piece on that square'); |
||
| 623 | } |
||
| 624 | |||
| 625 | $moves = $p->getPossibleMoves($this->board, $this->hasMoved, $forColour); |
||
| 626 | $moveIsLegal = false; |
||
| 627 | foreach ($moves as $move) { |
||
| 628 | if ($move[0] == $toX && $move[1] == $toY) { |
||
| 629 | $moveIsLegal = true; |
||
| 630 | break; |
||
| 631 | } |
||
| 632 | } |
||
| 633 | if (!$moveIsLegal) { |
||
| 634 | throw new UserError('That move is not legal'); |
||
| 635 | } |
||
| 636 | |||
| 637 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
||
| 638 | $currentPlayer = $this->getCurrentTurnPlayer(); |
||
| 639 | |||
| 640 | $moveInfo = self::movePiece($this->board, $this->hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece); |
||
| 641 | |||
| 642 | //We have taken the move, we should refresh $p |
||
| 643 | $p = $this->board[$toY][$toX]; |
||
| 644 | |||
| 645 | $pieceTakenID = null; |
||
| 646 | if ($moveInfo['PieceTaken'] != null) { |
||
| 647 | $pieceTakenID = $moveInfo['PieceTaken']->pieceID; |
||
| 648 | if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) { |
||
| 649 | throw new Exception('King was taken.'); |
||
| 650 | } |
||
| 651 | } |
||
| 652 | |||
| 653 | $pieceID = $p->pieceID; |
||
| 654 | $pieceNo = $p->pieceNo; |
||
| 655 | $promotionPieceID = null; |
||
| 656 | if ($moveInfo['PawnPromotion'] !== false) { |
||
| 657 | $p->pieceID = $moveInfo['PawnPromotion']['PieceID']; |
||
| 658 | $p->pieceNo = $moveInfo['PawnPromotion']['PieceNo']; |
||
| 659 | $promotionPieceID = $p->pieceID; |
||
| 660 | } |
||
| 661 | |||
| 662 | $checking = null; |
||
| 663 | if ($p->isAttacking($this->board, $this->hasMoved, true)) { |
||
| 664 | $checking = 'CHECK'; |
||
| 665 | } |
||
| 666 | if ($this->isCheckmated($p->colour->opposite())) { |
||
| 667 | $checking = 'MATE'; |
||
| 668 | } |
||
| 669 | |||
| 670 | $castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type']; |
||
| 671 | |||
| 672 | $this->getMoves(); // make sure $this->moves is initialized |
||
| 673 | $this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $castlingType, $moveInfo['EnPassant'], $promotionPieceID); |
||
| 674 | if (self::isPlayerChecked($this->board, $this->hasMoved, $p->colour)) { |
||
| 675 | throw new UserError('You cannot end your turn in check'); |
||
| 676 | } |
||
| 677 | |||
| 678 | $otherPlayer = $this->getCurrentTurnPlayer(); |
||
| 679 | if ($moveInfo['PawnPromotion'] !== false) { |
||
| 680 | $piecePromotedSymbol = $p->getPieceSymbol(); |
||
| 681 | $currentPlayer->increaseHOF(1, [$chessType, 'Moves', 'Own Pawns Promoted', 'Total'], HOF_PUBLIC); |
||
| 682 | $otherPlayer->increaseHOF(1, [$chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'], HOF_PUBLIC); |
||
| 683 | $currentPlayer->increaseHOF(1, [$chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol], HOF_PUBLIC); |
||
| 684 | $otherPlayer->increaseHOF(1, [$chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol], HOF_PUBLIC); |
||
| 685 | } |
||
| 686 | |||
| 687 | $this->db->insert('chess_game_moves', [ |
||
| 688 | 'chess_game_id' => $this->db->escapeNumber($this->chessGameID), |
||
| 689 | 'piece_id' => $this->db->escapeNumber($pieceID), |
||
| 690 | 'start_x' => $this->db->escapeNumber($x), |
||
| 691 | 'start_y' => $this->db->escapeNumber($y), |
||
| 692 | 'end_x' => $this->db->escapeNumber($toX), |
||
| 693 | 'end_y' => $this->db->escapeNumber($toY), |
||
| 694 | 'checked' => $this->db->escapeString($checking, true), |
||
| 695 | 'piece_taken' => $moveInfo['PieceTaken'] === null ? 'NULL' : $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID), |
||
| 696 | 'castling' => $this->db->escapeString($castlingType, true), |
||
| 697 | 'en_passant' => $this->db->escapeBoolean($moveInfo['EnPassant']), |
||
| 698 | 'promote_piece_id' => $moveInfo['PawnPromotion'] == false ? 'NULL' : $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']), |
||
| 699 | ]); |
||
| 700 | |||
| 701 | $currentPlayer->increaseHOF(1, [$chessType, 'Moves', 'Total Taken'], HOF_PUBLIC); |
||
| 702 | if ($moveInfo['PieceTaken'] != null) { |
||
| 703 | // Get the owner of the taken piece |
||
| 704 | $this->db->write('DELETE FROM chess_game_pieces |
||
| 705 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND colour=' . $this->db->escapeString($moveInfo['PieceTaken']->colour->value) . ' AND piece_id=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceID) . ' AND piece_no=' . $this->db->escapeNumber($moveInfo['PieceTaken']->pieceNo) . ';'); |
||
| 706 | |||
| 707 | $pieceTakenSymbol = $moveInfo['PieceTaken']->getPieceSymbol(); |
||
| 708 | $currentPlayer->increaseHOF(1, [$chessType, 'Moves', 'Opponent Pieces Taken', 'Total'], HOF_PUBLIC); |
||
| 709 | $otherPlayer->increaseHOF(1, [$chessType, 'Moves', 'Own Pieces Taken', 'Total'], HOF_PUBLIC); |
||
| 710 | $currentPlayer->increaseHOF(1, [$chessType, 'Moves', 'Opponent Pieces Taken', $pieceTakenSymbol], HOF_PUBLIC); |
||
| 711 | $otherPlayer->increaseHOF(1, [$chessType, 'Moves', 'Own Pieces Taken', $pieceTakenSymbol], HOF_PUBLIC); |
||
| 712 | } |
||
| 713 | |||
| 714 | $this->db->write('UPDATE chess_game_pieces |
||
| 715 | SET x=' . $this->db->escapeNumber($toX) . ', y=' . $this->db->escapeNumber($toY) . |
||
| 716 | ($moveInfo['PawnPromotion'] !== false ? ', piece_id=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceID']) . ', piece_no=' . $this->db->escapeNumber($moveInfo['PawnPromotion']['PieceNo']) : '') . ' |
||
| 717 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND colour=' . $this->db->escapeString($p->colour->value) . ' AND piece_id=' . $this->db->escapeNumber($pieceID) . ' AND piece_no=' . $this->db->escapeNumber($pieceNo) . ';'); |
||
| 718 | if ($moveInfo['Castling'] !== false) { |
||
| 719 | $this->db->write('UPDATE chess_game_pieces |
||
| 720 | SET x=' . $this->db->escapeNumber($moveInfo['Castling']['ToX']) . ' |
||
| 721 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ' AND colour=' . $this->db->escapeString($p->colour->value) . ' AND x = ' . $this->db->escapeNumber($moveInfo['Castling']['X']) . ' AND y = ' . $this->db->escapeNumber($y) . ';'); |
||
| 722 | } |
||
| 723 | |||
| 724 | if ($checking == 'MATE') { |
||
| 725 | $message = 'You have checkmated your opponent, congratulations!'; |
||
| 726 | $this->setWinner($this->getColourID($forColour)); |
||
| 727 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'You have just lost [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
||
| 728 | } else { |
||
| 729 | $message = ''; // non-mating valid move, no message |
||
| 730 | SmrPlayer::sendMessageFromCasino($lastTurnPlayer->getGameID(), $this->getCurrentTurnAccountID(), 'It is now your turn in [chess=' . $this->getChessGameID() . '] against [player=' . $lastTurnPlayer->getPlayerID() . '].'); |
||
| 731 | if ($checking == 'CHECK') { |
||
| 732 | $currentPlayer->increaseHOF(1, [$chessType, 'Moves', 'Check Given'], HOF_PUBLIC); |
||
| 733 | $otherPlayer->increaseHOF(1, [$chessType, 'Moves', 'Check Received'], HOF_PUBLIC); |
||
| 734 | } |
||
| 735 | } |
||
| 736 | $currentPlayer->saveHOF(); |
||
| 737 | $otherPlayer->saveHOF(); |
||
| 738 | return $message; |
||
| 739 | } |
||
| 740 | |||
| 741 | public function getChessGameID(): int { |
||
| 742 | return $this->chessGameID; |
||
| 743 | } |
||
| 744 | |||
| 745 | public function getStartDate(): int { |
||
| 746 | return $this->startDate; |
||
| 747 | } |
||
| 748 | |||
| 749 | public function getGameID(): int { |
||
| 750 | return $this->gameID; |
||
| 751 | } |
||
| 752 | |||
| 753 | public function getWhitePlayer(): AbstractSmrPlayer { |
||
| 754 | return SmrPlayer::getPlayer($this->whiteID, $this->getGameID()); |
||
| 755 | } |
||
| 756 | |||
| 757 | public function getWhiteID(): int { |
||
| 758 | return $this->whiteID; |
||
| 759 | } |
||
| 760 | |||
| 761 | public function getBlackPlayer(): AbstractSmrPlayer { |
||
| 762 | return SmrPlayer::getPlayer($this->blackID, $this->getGameID()); |
||
| 763 | } |
||
| 764 | |||
| 765 | public function getBlackID(): int { |
||
| 766 | return $this->blackID; |
||
| 767 | } |
||
| 768 | |||
| 769 | public function getColourID(Colour $colour): int { |
||
| 770 | return match ($colour) { |
||
| 771 | Colour::White => $this->getWhiteID(), |
||
| 772 | Colour::Black => $this->getBlackID(), |
||
| 773 | }; |
||
| 774 | } |
||
| 775 | |||
| 776 | public function getColourPlayer(Colour $colour): AbstractSmrPlayer { |
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| 777 | return SmrPlayer::getPlayer($this->getColourID($colour), $this->getGameID()); |
||
| 778 | } |
||
| 779 | |||
| 780 | public function getColourForAccountID(int $accountID): Colour { |
||
| 781 | return match ($accountID) { |
||
| 782 | $this->getWhiteID() => Colour::White, |
||
| 783 | $this->getBlackID() => Colour::Black, |
||
| 784 | default => throw new Exception('Account ID is not in this chess game: ' . $accountID), |
||
| 785 | }; |
||
| 786 | } |
||
| 787 | |||
| 788 | /** |
||
| 789 | * Is the given account ID one of the two players of this game? |
||
| 790 | */ |
||
| 791 | public function isPlayer(int $accountID): bool { |
||
| 792 | return $accountID === $this->getWhiteID() || $accountID === $this->getBlackID(); |
||
| 793 | } |
||
| 794 | |||
| 795 | public function hasEnded(): bool { |
||
| 796 | return $this->endDate !== null && $this->endDate <= Epoch::time(); |
||
| 797 | } |
||
| 798 | |||
| 799 | public function getWinner(): int { |
||
| 800 | return $this->winner; |
||
| 801 | } |
||
| 802 | |||
| 803 | /** |
||
| 804 | * @return array<string, AbstractSmrPlayer> |
||
| 805 | */ |
||
| 806 | public function setWinner(int $accountID): array { |
||
| 807 | $this->winner = $accountID; |
||
| 808 | $this->endDate = Epoch::time(); |
||
| 809 | $this->db->write('UPDATE chess_game |
||
| 810 | SET end_time=' . $this->db->escapeNumber(Epoch::time()) . ', winner_id=' . $this->db->escapeNumber($this->winner) . ' |
||
| 811 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
||
| 812 | $winnerColour = $this->getColourForAccountID($accountID); |
||
| 813 | $winningPlayer = $this->getColourPlayer($winnerColour); |
||
| 814 | $losingPlayer = $this->getColourPlayer($winnerColour->opposite()); |
||
| 815 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
||
| 816 | $winningPlayer->increaseHOF(1, [$chessType, 'Games', 'Won'], HOF_PUBLIC); |
||
| 817 | $losingPlayer->increaseHOF(1, [$chessType, 'Games', 'Lost'], HOF_PUBLIC); |
||
| 818 | return ['Winner' => $winningPlayer, 'Loser' => $losingPlayer]; |
||
| 819 | } |
||
| 820 | |||
| 821 | /** |
||
| 822 | * @return array<mixed> |
||
| 823 | */ |
||
| 824 | public function &getHasMoved(): array { |
||
| 825 | return $this->hasMoved; |
||
| 826 | } |
||
| 827 | |||
| 828 | public function getCurrentTurnColour(): Colour { |
||
| 830 | } |
||
| 831 | |||
| 832 | public function getCurrentTurnAccountID(): int { |
||
| 833 | return count($this->getMoves()) % 2 == 0 ? $this->whiteID : $this->blackID; |
||
| 834 | } |
||
| 835 | |||
| 836 | public function getCurrentTurnPlayer(): AbstractSmrPlayer { |
||
| 837 | return SmrPlayer::getPlayer($this->getCurrentTurnAccountID(), $this->getGameID()); |
||
| 838 | } |
||
| 839 | |||
| 840 | public function getCurrentTurnAccount(): SmrAccount { |
||
| 842 | } |
||
| 843 | |||
| 844 | public function getWhiteAccount(): SmrAccount { |
||
| 845 | return SmrAccount::getAccount($this->getWhiteID()); |
||
| 846 | } |
||
| 847 | |||
| 848 | public function getBlackAccount(): SmrAccount { |
||
| 850 | } |
||
| 851 | |||
| 852 | public function isCurrentTurn(int $accountID): bool { |
||
| 854 | } |
||
| 855 | |||
| 856 | public function isNPCGame(): bool { |
||
| 858 | } |
||
| 859 | |||
| 860 | /** |
||
| 861 | * @return self::END_* |
||
| 862 | */ |
||
| 863 | public function resign(int $accountID): int { |
||
| 864 | if ($this->hasEnded() || !$this->isPlayer($accountID)) { |
||
| 865 | throw new Exception('Invalid resign conditions'); |
||
| 866 | } |
||
| 867 | |||
| 868 | // If only 1 person has moved then just end the game. |
||
| 869 | if (count($this->getMoves()) < 2) { |
||
| 870 | $this->endDate = Epoch::time(); |
||
| 871 | $this->db->write('UPDATE chess_game |
||
| 872 | SET end_time=' . $this->db->escapeNumber(Epoch::time()) . ' |
||
| 873 | WHERE chess_game_id=' . $this->db->escapeNumber($this->chessGameID) . ';'); |
||
| 874 | return self::END_CANCEL; |
||
| 875 | } |
||
| 876 | |||
| 877 | $loserColour = $this->getColourForAccountID($accountID); |
||
| 878 | $winnerAccountID = $this->getColourID($loserColour->opposite()); |
||
| 879 | $results = $this->setWinner($winnerAccountID); |
||
| 880 | $chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess'; |
||
| 881 | $results['Loser']->increaseHOF(1, [$chessType, 'Games', 'Resigned'], HOF_PUBLIC); |
||
| 882 | SmrPlayer::sendMessageFromCasino($results['Winner']->getGameID(), $results['Winner']->getAccountID(), '[player=' . $results['Loser']->getPlayerID() . '] just resigned against you in [chess=' . $this->getChessGameID() . '].'); |
||
| 883 | return self::END_RESIGN; |
||
| 884 | } |
||
| 885 | |||
| 886 | public function getPlayGameHREF(): string { |
||
| 887 | return (new MatchPlay($this->chessGameID))->href(); |
||
| 888 | } |
||
| 889 | |||
| 890 | public function getResignHREF(): string { |
||
| 891 | return (new MatchResignProcessor($this->chessGameID))->href(); |
||
| 892 | } |
||
| 893 | |||
| 894 | } |
||
| 895 |