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| Total Complexity | 274 |
| Total Lines | 1479 |
| Duplicated Lines | 0 % |
| Changes | 6 | ||
| Bugs | 2 | Features | 1 |
Complex classes like AbstractSmrPort often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPort, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 19 | class AbstractSmrPort { |
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| 20 | |||
| 21 | use Traits\RaceID; |
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| 22 | |||
| 23 | /** @var array<int, array<int, SmrPort>> */ |
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| 24 | protected static array $CACHE_PORTS = []; |
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| 25 | /** @var array<int, array<int, array<int, SmrPort|false>>> */ |
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| 26 | protected static array $CACHE_CACHED_PORTS = []; |
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| 27 | |||
| 28 | public const DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE = 300; // single player |
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| 29 | protected const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 325; // all attackers |
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| 30 | protected const CHANCE_TO_DOWNGRADE = 1; |
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| 31 | protected const TIME_FEDS_STAY = 1800; |
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| 32 | protected const MAX_FEDS_BONUS = 4000; |
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| 33 | protected const BASE_CDS = 725; |
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| 34 | protected const CDS_PER_LEVEL = 100; |
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| 35 | protected const CDS_PER_TEN_MIL_CREDITS = 25; |
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| 36 | protected const BASE_DEFENCES = 500; |
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| 37 | protected const DEFENCES_PER_LEVEL = 700; |
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| 38 | protected const DEFENCES_PER_TEN_MIL_CREDITS = 250; |
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| 39 | protected const BASE_REFRESH_PER_HOUR = [ |
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| 40 | '1' => 150, |
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| 41 | '2' => 110, |
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| 42 | '3' => 70, |
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| 43 | ]; |
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| 44 | protected const REFRESH_PER_GOOD = .9; |
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| 45 | protected const TIME_TO_CREDIT_RAID = 10800; // 3 hours |
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| 46 | protected const GOODS_TRADED_MONEY_MULTIPLIER = 50; |
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| 47 | protected const BASE_PAYOUT = 0.85; // fraction of credits for looting |
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| 48 | public const RAZE_PAYOUT = 0.75; // fraction of base payout for razing |
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| 49 | public const KILLER_RELATIONS_LOSS = 45; // relations lost by killer in PR |
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| 50 | |||
| 51 | protected Database $db; |
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| 52 | protected readonly string $SQL; |
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| 53 | |||
| 54 | protected int $shields; |
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| 55 | protected int $combatDrones; |
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| 56 | protected int $armour; |
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| 57 | protected int $reinforceTime; |
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| 58 | protected int $attackStarted; |
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| 59 | protected int $level; |
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| 60 | protected int $credits; |
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| 61 | protected int $upgrade; |
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| 62 | protected int $experience; |
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| 63 | |||
| 64 | /** @var array<int, int> */ |
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| 65 | protected array $goodAmounts; |
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| 66 | /** @var array<int, bool> */ |
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| 67 | protected array $goodAmountsChanged = []; |
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| 68 | /** @var array<int, TransactionType> */ |
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| 69 | protected array $goodTransactions; |
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| 70 | /** @var array<int, bool> */ |
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| 71 | protected array $goodTransactionsChanged = []; |
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| 72 | /** @var array<int, int> */ |
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| 73 | protected array $goodDistances; |
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| 74 | |||
| 75 | protected bool $cachedVersion = false; |
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| 76 | protected int $cachedTime; |
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| 77 | protected bool $cacheIsValid = true; |
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| 78 | |||
| 79 | protected bool $hasChanged = false; |
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| 80 | protected bool $isNew = false; |
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| 81 | |||
| 82 | public static function clearCache(): void { |
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| 83 | self::$CACHE_PORTS = []; |
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| 84 | self::$CACHE_CACHED_PORTS = []; |
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| 85 | } |
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| 86 | |||
| 87 | /** |
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| 88 | * @return array<int, SmrPort> |
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| 89 | */ |
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| 90 | public static function getGalaxyPorts(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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| 91 | $db = Database::getInstance(); |
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| 92 | // Use a left join so that we populate the cache for every sector |
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| 93 | $dbResult = $db->read('SELECT port.* FROM port LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 94 | $galaxyPorts = []; |
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| 95 | foreach ($dbResult->records() as $dbRecord) { |
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| 96 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 97 | $port = self::getPort($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 98 | // Only return those ports that exist |
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| 99 | if ($port->exists()) { |
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| 100 | $galaxyPorts[$sectorID] = $port; |
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| 101 | } |
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| 102 | } |
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| 103 | return $galaxyPorts; |
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| 104 | } |
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| 105 | |||
| 106 | public static function getPort(int $gameID, int $sectorID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): SmrPort { |
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| 107 | if ($forceUpdate || !isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 108 | self::$CACHE_PORTS[$gameID][$sectorID] = new SmrPort($gameID, $sectorID, $dbRecord); |
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| 109 | } |
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| 110 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 111 | } |
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| 112 | |||
| 113 | public static function removePort(int $gameID, int $sectorID): void { |
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| 114 | $db = Database::getInstance(); |
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| 115 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' |
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| 116 | AND sector_id = ' . $db->escapeNumber($sectorID); |
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| 117 | $db->write('DELETE FROM port WHERE ' . $SQL); |
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| 118 | $db->write('DELETE FROM port_has_goods WHERE ' . $SQL); |
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| 119 | $db->write('DELETE FROM player_visited_port WHERE ' . $SQL); |
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| 120 | $db->write('DELETE FROM player_attacks_port WHERE ' . $SQL); |
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| 121 | $db->write('DELETE FROM port_info_cache WHERE ' . $SQL); |
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| 122 | self::$CACHE_PORTS[$gameID][$sectorID] = null; |
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| 123 | unset(self::$CACHE_PORTS[$gameID][$sectorID]); |
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| 124 | } |
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| 125 | |||
| 126 | public static function createPort(int $gameID, int $sectorID): SmrPort { |
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| 127 | if (!isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 128 | $p = new SmrPort($gameID, $sectorID); |
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| 129 | self::$CACHE_PORTS[$gameID][$sectorID] = $p; |
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| 130 | } |
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| 131 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 132 | } |
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| 133 | |||
| 134 | public static function savePorts(): void { |
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| 135 | foreach (self::$CACHE_PORTS as $gamePorts) { |
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| 136 | foreach ($gamePorts as $port) { |
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| 137 | $port->update(); |
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| 138 | } |
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| 139 | } |
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| 140 | } |
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| 141 | |||
| 142 | public static function getBaseExperience(int $cargo, int $distance): float { |
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| 143 | return ($cargo / 13) * $distance; |
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| 144 | } |
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| 145 | |||
| 146 | protected function __construct( |
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| 147 | protected readonly int $gameID, |
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| 148 | protected readonly int $sectorID, |
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| 149 | DatabaseRecord $dbRecord = null |
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| 150 | ) { |
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| 151 | $this->cachedTime = Epoch::time(); |
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| 152 | $this->db = Database::getInstance(); |
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| 153 | $this->SQL = 'sector_id = ' . $this->db->escapeNumber($sectorID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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| 154 | |||
| 155 | if ($dbRecord === null) { |
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| 156 | $dbResult = $this->db->read('SELECT * FROM port WHERE ' . $this->SQL); |
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| 157 | if ($dbResult->hasRecord()) { |
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| 158 | $dbRecord = $dbResult->record(); |
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| 159 | } |
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| 160 | } |
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| 161 | $this->isNew = $dbRecord === null; |
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| 162 | |||
| 163 | if (!$this->isNew) { |
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| 164 | $this->shields = $dbRecord->getInt('shields'); |
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| 165 | $this->combatDrones = $dbRecord->getInt('combat_drones'); |
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| 166 | $this->armour = $dbRecord->getInt('armour'); |
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| 167 | $this->reinforceTime = $dbRecord->getInt('reinforce_time'); |
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| 168 | $this->attackStarted = $dbRecord->getInt('attack_started'); |
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| 169 | $this->raceID = $dbRecord->getInt('race_id'); |
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| 170 | $this->level = $dbRecord->getInt('level'); |
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| 171 | $this->credits = $dbRecord->getInt('credits'); |
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| 172 | $this->upgrade = $dbRecord->getInt('upgrade'); |
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| 173 | $this->experience = $dbRecord->getInt('experience'); |
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| 174 | |||
| 175 | $this->checkDefenses(); |
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| 176 | $this->getGoods(); |
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| 177 | $this->checkForUpgrade(); |
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| 178 | } else { |
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| 179 | $this->shields = 0; |
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| 180 | $this->combatDrones = 0; |
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| 181 | $this->armour = 0; |
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| 182 | $this->reinforceTime = 0; |
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| 183 | $this->attackStarted = 0; |
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| 184 | $this->raceID = RACE_NEUTRAL; |
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| 185 | $this->level = 0; |
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| 186 | $this->credits = 0; |
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| 187 | $this->upgrade = 0; |
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| 188 | $this->experience = 0; |
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| 189 | |||
| 190 | $this->goodAmounts = []; |
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| 191 | $this->goodTransactions = []; |
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| 192 | } |
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| 193 | } |
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| 194 | |||
| 195 | public function checkDefenses(): void { |
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| 196 | if (!$this->isUnderAttack()) { |
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| 197 | $defences = self::BASE_DEFENCES + $this->getLevel() * self::DEFENCES_PER_LEVEL; |
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| 198 | $cds = self::BASE_CDS + $this->getLevel() * self::CDS_PER_LEVEL; |
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| 199 | // Upgrade modifier |
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| 200 | $defences += max(0, IRound(self::DEFENCES_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 201 | $cds += max(0, IRound(self::CDS_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 202 | // Credits modifier |
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| 203 | $defences += max(0, IRound(self::DEFENCES_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 204 | $cds += max(0, IRound(self::CDS_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 205 | // Defences restock (check for fed arrival) |
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| 206 | if (Epoch::time() < $this->getReinforceTime() + self::TIME_FEDS_STAY) { |
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| 207 | $federalMod = (self::TIME_FEDS_STAY - (Epoch::time() - $this->getReinforceTime())) / self::TIME_FEDS_STAY; |
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| 208 | $federalMod = max(0, IRound($federalMod * self::MAX_FEDS_BONUS)); |
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| 209 | $defences += $federalMod; |
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| 210 | $cds += IRound($federalMod / 10); |
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| 211 | } |
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| 212 | $this->setShields($defences); |
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| 213 | $this->setArmour($defences); |
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| 214 | $this->setCDs($cds); |
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| 215 | if ($this->getCredits() == 0) { |
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| 216 | $this->setCreditsToDefault(); |
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| 217 | } |
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| 218 | $this->db->write('DELETE FROM player_attacks_port WHERE ' . $this->SQL); |
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| 219 | } |
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| 220 | } |
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| 221 | |||
| 222 | /** |
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| 223 | * Used for the automatic resupplying of all goods over time |
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| 224 | */ |
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| 225 | private function restockGood(int $goodID, int $secondsSinceLastUpdate): void { |
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| 226 | if ($secondsSinceLastUpdate <= 0) { |
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| 227 | return; |
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| 228 | } |
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| 229 | |||
| 230 | $goodClass = TradeGood::get($goodID)->class; |
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| 231 | $refreshPerHour = self::BASE_REFRESH_PER_HOUR[$goodClass] * $this->getGame()->getGameSpeed(); |
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| 232 | $refreshPerSec = $refreshPerHour / 3600; |
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| 233 | $amountToAdd = IFloor($secondsSinceLastUpdate * $refreshPerSec); |
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| 234 | |||
| 235 | // We will not save automatic resupplying in the database, |
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| 236 | // because the stock can be correctly recalculated based on the |
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| 237 | // last_update time. We will only do the update for player actions |
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| 238 | // that affect the stock. This avoids many unnecessary db queries. |
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| 239 | $doUpdateDB = false; |
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| 240 | $amount = $this->getGoodAmount($goodID); |
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| 241 | $this->setGoodAmount($goodID, $amount + $amountToAdd, $doUpdateDB); |
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| 242 | } |
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| 243 | |||
| 244 | // Sets the class members that identify port trade goods |
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| 245 | private function getGoods(): void { |
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| 246 | if ($this->isCachedVersion()) { |
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| 247 | throw new Exception('Cannot call getGoods on cached port'); |
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| 248 | } |
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| 249 | if (!isset($this->goodAmounts)) { |
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| 250 | $dbResult = $this->db->read('SELECT * FROM port_has_goods WHERE ' . $this->SQL . ' ORDER BY good_id ASC'); |
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| 251 | foreach ($dbResult->records() as $dbRecord) { |
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| 252 | $goodID = $dbRecord->getInt('good_id'); |
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| 253 | $this->goodTransactions[$goodID] = TransactionType::from($dbRecord->getString('transaction_type')); |
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| 254 | $this->goodAmounts[$goodID] = $dbRecord->getInt('amount'); |
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| 255 | |||
| 256 | $secondsSinceLastUpdate = Epoch::time() - $dbRecord->getInt('last_update'); |
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| 257 | $this->restockGood($goodID, $secondsSinceLastUpdate); |
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| 258 | } |
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| 259 | } |
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| 260 | } |
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| 261 | |||
| 262 | /** |
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| 263 | * @param array<int> $goodIDs |
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| 264 | * @return array<int, TradeGood> |
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| 265 | */ |
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| 266 | private function getVisibleGoods(array $goodIDs, AbstractSmrPlayer $player = null): array { |
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| 267 | $visibleGoods = []; |
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| 268 | foreach ($goodIDs as $goodID) { |
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| 269 | $good = TradeGood::get($goodID); |
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| 270 | if ($player === null || $player->meetsAlignmentRestriction($good->alignRestriction)) { |
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| 271 | $visibleGoods[$goodID] = $good; |
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| 272 | } |
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| 273 | } |
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| 274 | return $visibleGoods; |
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| 275 | } |
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| 276 | |||
| 277 | /** |
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| 278 | * Get goods that can be sold by $player to the port |
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| 279 | * |
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| 280 | * @return array<int, TradeGood> |
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| 281 | */ |
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| 282 | public function getVisibleGoodsSold(AbstractSmrPlayer $player = null): array { |
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| 283 | return $this->getVisibleGoods($this->getSellGoodIDs(), $player); |
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| 284 | } |
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| 285 | |||
| 286 | /** |
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| 287 | * Get goods that can be bought by $player from the port |
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| 288 | * |
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| 289 | * @return array<int, TradeGood> |
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| 290 | */ |
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| 291 | public function getVisibleGoodsBought(AbstractSmrPlayer $player = null): array { |
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| 292 | return $this->getVisibleGoods($this->getBuyGoodIDs(), $player); |
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| 293 | } |
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| 294 | |||
| 295 | /** |
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| 296 | * @return array<int> |
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| 297 | */ |
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| 298 | public function getAllGoodIDs(): array { |
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| 299 | return array_keys($this->goodTransactions); |
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| 300 | } |
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| 301 | |||
| 302 | /** |
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| 303 | * Get IDs of goods that can be sold to the port by the trader |
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| 304 | * |
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| 305 | * @return array<int> |
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| 306 | */ |
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| 307 | public function getSellGoodIDs(): array { |
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| 308 | return array_keys($this->goodTransactions, TransactionType::Sell, true); |
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| 309 | } |
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| 310 | |||
| 311 | /** |
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| 312 | * Get IDs of goods that can be bought from the port by the trader |
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| 313 | * |
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| 314 | * @return array<int> |
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| 315 | */ |
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| 316 | public function getBuyGoodIDs(): array { |
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| 317 | return array_keys($this->goodTransactions, TransactionType::Buy, true); |
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| 318 | } |
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| 319 | |||
| 320 | public function getGoodDistance(int $goodID): int { |
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| 321 | if (!isset($this->goodDistances[$goodID])) { |
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| 322 | // Calculate distance to the opposite of the offered transaction |
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| 323 | $x = [ |
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| 324 | 'Type' => 'Good', |
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| 325 | 'GoodID' => $goodID, |
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| 326 | 'TransactionType' => $this->getGoodTransaction($goodID)->opposite(), |
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| 327 | ]; |
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| 328 | $di = Plotter::findDistanceToX($x, $this->getSector(), true); |
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| 329 | if (is_object($di)) { |
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| 330 | $di = $di->getDistance(); |
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| 331 | } |
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| 332 | $this->goodDistances[$goodID] = max(1, $di); |
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| 333 | } |
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| 334 | return $this->goodDistances[$goodID]; |
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| 335 | } |
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| 336 | |||
| 337 | /** |
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| 338 | * Returns the transaction type for this good (Buy or Sell). |
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| 339 | * Note: this is the player's transaction, not the port's. |
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| 340 | */ |
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| 341 | public function getGoodTransaction(int $goodID): TransactionType { |
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| 342 | foreach (TransactionType::cases() as $transaction) { |
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| 343 | if ($this->hasGood($goodID, $transaction)) { |
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| 344 | return $transaction; |
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| 345 | } |
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| 346 | } |
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| 347 | throw new Exception('Port does not trade goodID ' . $goodID); |
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| 348 | } |
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| 349 | |||
| 350 | /** |
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| 351 | * @return array<int, TransactionType> |
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| 352 | */ |
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| 353 | public function getGoodTransactions(): array { |
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| 354 | return $this->goodTransactions; |
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| 355 | } |
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| 356 | |||
| 357 | public function hasGood(int $goodID, ?TransactionType $type = null): bool { |
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| 358 | $hasGood = isset($this->goodTransactions[$goodID]); |
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| 359 | if ($type === null || $hasGood === false) { |
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| 360 | return $hasGood; |
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| 361 | } |
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| 362 | return $this->goodTransactions[$goodID] === $type; |
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| 363 | } |
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| 364 | |||
| 365 | private function setGoodAmount(int $goodID, int $amount, bool $doUpdate = true): void { |
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| 366 | if ($this->isCachedVersion()) { |
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| 367 | throw new Exception('Cannot update a cached port!'); |
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| 368 | } |
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| 369 | // The new amount must be between 0 and the max for this good |
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| 370 | $amount = max(0, min($amount, TradeGood::get($goodID)->maxPortAmount)); |
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| 371 | if ($this->getGoodAmount($goodID) == $amount) { |
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| 372 | return; |
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| 373 | } |
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| 374 | $this->goodAmounts[$goodID] = $amount; |
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| 375 | |||
| 376 | if ($doUpdate) { |
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| 377 | // This goodID will be changed in the db during `update()` |
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| 378 | $this->goodAmountsChanged[$goodID] = true; |
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| 379 | } |
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| 380 | } |
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| 381 | |||
| 382 | public function getGoodAmount(int $goodID): int { |
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| 383 | return $this->goodAmounts[$goodID]; |
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| 384 | } |
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| 385 | |||
| 386 | public function decreaseGood(TradeGood $good, int $amount, bool $doRefresh): void { |
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| 387 | $this->setGoodAmount($good->id, $this->getGoodAmount($good->id) - $amount); |
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| 388 | if ($doRefresh === true) { |
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| 389 | //get id of goods to replenish |
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| 390 | $this->refreshGoods($good->class, $amount); |
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| 391 | } |
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| 392 | } |
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| 393 | |||
| 394 | public function increaseGoodAmount(int $goodID, int $amount): void { |
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| 395 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) + $amount); |
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| 396 | } |
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| 397 | |||
| 398 | public function decreaseGoodAmount(int $goodID, int $amount): void { |
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| 399 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) - $amount); |
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| 400 | } |
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| 401 | |||
| 402 | /** |
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| 403 | * Adds extra stock to goods in the tier above a good that was traded |
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| 404 | */ |
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| 405 | protected function refreshGoods(int $classTraded, int $amountTraded): void { |
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| 406 | $refreshAmount = IRound($amountTraded * self::REFRESH_PER_GOOD); |
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| 407 | //refresh goods that need it |
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| 408 | $refreshClass = $classTraded + 1; |
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| 409 | foreach ($this->getAllGoodIDs() as $goodID) { |
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| 410 | $goodClass = TradeGood::get($goodID)->class; |
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| 411 | if ($goodClass == $refreshClass) { |
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| 412 | $this->increaseGoodAmount($goodID, $refreshAmount); |
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| 413 | } |
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| 414 | } |
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| 415 | } |
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| 416 | |||
| 417 | protected function tradeGoods(TradeGood $good, int $goodsTraded, int $exp): void { |
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| 423 | } |
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| 424 | |||
| 425 | public function buyGoods(TradeGood $good, int $goodsTraded, int $idealPrice, int $bargainPrice, int $exp): void { |
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| 426 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 427 | // Limit upgrade/credits to prevent massive increases in a single trade |
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| 428 | $cappedBargainPrice = min(max($idealPrice, $goodsTraded * 1000), $bargainPrice); |
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| 429 | $this->increaseUpgrade($cappedBargainPrice); |
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| 430 | $this->increaseCredits($cappedBargainPrice); |
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| 431 | } |
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| 432 | |||
| 433 | public function sellGoods(TradeGood $good, int $goodsTraded, int $exp): void { |
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| 434 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 435 | } |
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| 436 | |||
| 437 | public function stealGoods(TradeGood $good, int $goodsTraded): void { |
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| 438 | $this->decreaseGood($good, $goodsTraded, false); |
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| 439 | } |
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| 440 | |||
| 441 | public function checkForUpgrade(): int { |
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| 442 | if ($this->isCachedVersion()) { |
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| 443 | throw new Exception('Cannot upgrade a cached port!'); |
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| 444 | } |
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| 445 | $upgrades = 0; |
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| 446 | while ($this->upgrade >= $this->getUpgradeRequirement() && $this->level < $this->getMaxLevel()) { |
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| 447 | ++$upgrades; |
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| 448 | $this->decreaseUpgrade($this->getUpgradeRequirement()); |
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| 449 | $this->decreaseCredits($this->getUpgradeRequirement()); |
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| 450 | $this->doUpgrade(); |
||
| 451 | } |
||
| 452 | return $upgrades; |
||
| 453 | } |
||
| 454 | |||
| 455 | /** |
||
| 456 | * This function should only be used in universe creation to set |
||
| 457 | * ports to a specific level. |
||
| 458 | */ |
||
| 459 | public function upgradeToLevel(int $level): void { |
||
| 460 | if ($this->isCachedVersion()) { |
||
| 461 | throw new Exception('Cannot upgrade a cached port!'); |
||
| 462 | } |
||
| 463 | while ($this->getLevel() < $level) { |
||
| 464 | $this->doUpgrade(); |
||
| 465 | } |
||
| 466 | while ($this->getLevel() > $level) { |
||
| 467 | $this->doDowngrade(); |
||
| 468 | } |
||
| 469 | } |
||
| 470 | |||
| 471 | /** |
||
| 472 | * Returns the good class associated with the given level. |
||
| 473 | * If no level specified, will use the current port level. |
||
| 474 | * This is useful for determining what trade goods to add/remove. |
||
| 475 | */ |
||
| 476 | protected function getGoodClassAtLevel(int $level = null): int { |
||
| 477 | if ($level === null) { |
||
| 478 | $level = $this->getLevel(); |
||
| 479 | } |
||
| 480 | return match ($level) { |
||
| 481 | 1, 2 => 1, |
||
| 482 | 3, 4, 5, 6 => 2, |
||
| 483 | 7, 8, 9 => 3, |
||
| 484 | default => throw new Exception('No good class for level ' . $level), |
||
| 485 | }; |
||
| 486 | } |
||
| 487 | |||
| 488 | protected function selectAndAddGood(int $goodClass): TradeGood { |
||
| 489 | $goods = TradeGood::getAll(); |
||
| 490 | shuffle($goods); |
||
| 491 | foreach ($goods as $good) { |
||
| 492 | if (!$this->hasGood($good->id) && $good->class == $goodClass) { |
||
| 493 | $transactionType = array_rand_value(TransactionType::cases()); |
||
| 494 | $this->addPortGood($good->id, $transactionType); |
||
| 495 | return $good; |
||
| 496 | } |
||
| 497 | } |
||
| 498 | throw new Exception('Failed to add a good!'); |
||
| 499 | } |
||
| 500 | |||
| 501 | protected function doUpgrade(): void { |
||
| 502 | if ($this->isCachedVersion()) { |
||
| 503 | throw new Exception('Cannot upgrade a cached port!'); |
||
| 504 | } |
||
| 505 | |||
| 506 | $this->increaseLevel(1); |
||
| 507 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 508 | $this->selectAndAddGood($goodClass); |
||
| 509 | |||
| 510 | if ($this->getLevel() == 1) { |
||
| 511 | // Add 2 extra goods when upgrading to level 1 (i.e. in Uni Gen) |
||
| 512 | $this->selectAndAddGood($goodClass); |
||
| 513 | $this->selectAndAddGood($goodClass); |
||
| 514 | } |
||
| 515 | } |
||
| 516 | |||
| 517 | public function getUpgradeRequirement(): int { |
||
| 518 | //return round(exp($this->getLevel()/1.7)+3)*1000000; |
||
| 519 | return $this->getLevel() * 1000000; |
||
| 520 | } |
||
| 521 | |||
| 522 | /** |
||
| 523 | * Manually set port goods. |
||
| 524 | * Only modifies goods that need to change. |
||
| 525 | * Returns false on invalid input. |
||
| 526 | * |
||
| 527 | * @param array<int, TransactionType> $goodTransactions |
||
| 528 | */ |
||
| 529 | public function setPortGoods(array $goodTransactions): bool { |
||
| 530 | // Validate the input list of goods to make sure we have the correct |
||
| 531 | // number of each good class for this port level. |
||
| 532 | $givenClasses = []; |
||
| 533 | foreach (array_keys($goodTransactions) as $goodID) { |
||
| 534 | $givenClasses[] = TradeGood::get($goodID)->class; |
||
| 535 | } |
||
| 536 | $expectedClasses = [1, 1]; // Level 1 has 2 extra Class 1 goods |
||
| 537 | foreach (range(1, $this->getLevel()) as $level) { |
||
| 538 | $expectedClasses[] = $this->getGoodClassAtLevel($level); |
||
| 539 | } |
||
| 540 | if ($givenClasses != $expectedClasses) { |
||
| 541 | return false; |
||
| 542 | } |
||
| 543 | |||
| 544 | // Remove goods not specified or that have the wrong transaction |
||
| 545 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
| 546 | if (!isset($goodTransactions[$goodID]) || !$this->hasGood($goodID, $goodTransactions[$goodID])) { |
||
| 547 | $this->removePortGood($goodID); |
||
| 548 | } |
||
| 549 | } |
||
| 550 | // Add goods |
||
| 551 | foreach ($goodTransactions as $goodID => $trans) { |
||
| 552 | $this->addPortGood($goodID, $trans); |
||
| 553 | } |
||
| 554 | return true; |
||
| 555 | } |
||
| 556 | |||
| 557 | /** |
||
| 558 | * Add good with given ID to the port, with transaction $type |
||
| 559 | * as either "Buy" or "Sell", meaning the player buys or sells. |
||
| 560 | * If the port already has this transaction, do nothing. |
||
| 561 | * |
||
| 562 | * NOTE: make sure to adjust the port level appropriately if |
||
| 563 | * calling this function directly. |
||
| 564 | */ |
||
| 565 | public function addPortGood(int $goodID, TransactionType $type): void { |
||
| 566 | if ($this->isCachedVersion()) { |
||
| 567 | throw new Exception('Cannot update a cached port!'); |
||
| 568 | } |
||
| 569 | if ($this->hasGood($goodID, $type)) { |
||
| 570 | return; |
||
| 571 | } |
||
| 572 | |||
| 573 | $this->goodTransactions[$goodID] = $type; |
||
| 574 | // sort ID arrays, since the good ID might not be the largest |
||
| 575 | ksort($this->goodTransactions); |
||
| 576 | |||
| 577 | $this->goodAmounts[$goodID] = TradeGood::get($goodID)->maxPortAmount; |
||
| 578 | |||
| 579 | // Flag for update |
||
| 580 | $this->cacheIsValid = false; |
||
| 581 | $this->goodTransactionsChanged[$goodID] = true; // true => added |
||
| 582 | } |
||
| 583 | |||
| 584 | /** |
||
| 585 | * Remove good with given ID from the port. |
||
| 586 | * If the port does not have this good, do nothing. |
||
| 587 | * |
||
| 588 | * NOTE: make sure to adjust the port level appropriately if |
||
| 589 | * calling this function directly. |
||
| 590 | */ |
||
| 591 | public function removePortGood(int $goodID): void { |
||
| 592 | if ($this->isCachedVersion()) { |
||
| 593 | throw new Exception('Cannot update a cached port!'); |
||
| 594 | } |
||
| 595 | if (!$this->hasGood($goodID)) { |
||
| 596 | return; |
||
| 597 | } |
||
| 598 | |||
| 599 | unset($this->goodAmounts[$goodID]); |
||
| 600 | unset($this->goodAmountsChanged[$goodID]); |
||
| 601 | unset($this->goodTransactions[$goodID]); |
||
| 602 | unset($this->goodDistances[$goodID]); |
||
| 603 | |||
| 604 | // Flag for update |
||
| 605 | $this->cacheIsValid = false; |
||
| 606 | $this->goodTransactionsChanged[$goodID] = false; // false => removed |
||
| 607 | } |
||
| 608 | |||
| 609 | /** |
||
| 610 | * Returns the number of port level downgrades due to damage taken. |
||
| 611 | */ |
||
| 612 | public function checkForDowngrade(int $damage): int { |
||
| 613 | $numDowngrades = 0; |
||
| 614 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
| 615 | for ($i = 0; $i < $numChances; $i++) { |
||
| 616 | if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE && $this->level > 1) { |
||
| 617 | ++$numDowngrades; |
||
| 618 | $this->doDowngrade(); |
||
| 619 | } |
||
| 620 | } |
||
| 621 | return $numDowngrades; |
||
| 622 | } |
||
| 623 | |||
| 624 | protected function selectAndRemoveGood(int $goodClass): void { |
||
| 625 | // Pick good to remove from the list of goods the port currently has |
||
| 626 | $goodIDs = $this->getAllGoodIDs(); |
||
| 627 | shuffle($goodIDs); |
||
| 628 | |||
| 629 | foreach ($goodIDs as $goodID) { |
||
| 630 | $good = TradeGood::get($goodID); |
||
| 631 | if ($good->class == $goodClass) { |
||
| 632 | $this->removePortGood($good->id); |
||
| 633 | return; |
||
| 634 | } |
||
| 635 | } |
||
| 636 | throw new Exception('Failed to remove a good!'); |
||
| 637 | } |
||
| 638 | |||
| 639 | protected function doDowngrade(): void { |
||
| 640 | if ($this->isCachedVersion()) { |
||
| 641 | throw new Exception('Cannot downgrade a cached port!'); |
||
| 642 | } |
||
| 643 | |||
| 644 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 645 | $this->selectAndRemoveGood($goodClass); |
||
| 646 | |||
| 647 | if ($this->getLevel() == 1) { |
||
| 648 | // For level 1 ports, we don't want to have fewer goods |
||
| 649 | $newGood = $this->selectAndAddGood($goodClass); |
||
| 650 | // Set new good to 0 supply |
||
| 651 | // (since other goods are set to 0 when port is destroyed) |
||
| 652 | $this->setGoodAmount($newGood->id, 0); |
||
| 653 | } else { |
||
| 654 | // Don't make the port level 0 |
||
| 655 | $this->decreaseLevel(1); |
||
| 656 | } |
||
| 657 | $this->setUpgrade(0); |
||
| 658 | } |
||
| 659 | |||
| 660 | /** |
||
| 661 | * @param array<AbstractSmrPlayer> $attackers |
||
| 662 | */ |
||
| 663 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers): void { |
||
| 664 | if ($this->isCachedVersion()) { |
||
| 665 | throw new Exception('Cannot attack a cached port!'); |
||
| 666 | } |
||
| 667 | |||
| 668 | $trigger->increaseHOF(1, ['Combat', 'Port', 'Number Of Triggers'], HOF_PUBLIC); |
||
| 669 | foreach ($attackers as $attacker) { |
||
| 670 | $attacker->increaseHOF(1, ['Combat', 'Port', 'Number Of Attacks'], HOF_PUBLIC); |
||
| 671 | $this->db->replace('player_attacks_port', [ |
||
| 672 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 673 | 'account_id' => $this->db->escapeNumber($attacker->getAccountID()), |
||
| 674 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 675 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 676 | 'level' => $this->db->escapeNumber($this->getLevel()), |
||
| 677 | ]); |
||
| 678 | } |
||
| 679 | if (!$this->isUnderAttack()) { |
||
| 680 | |||
| 681 | //5 mins per port level |
||
| 682 | $nextReinforce = Epoch::time() + $this->getLevel() * 300; |
||
| 683 | |||
| 684 | $this->setReinforceTime($nextReinforce); |
||
| 685 | $this->updateAttackStarted(); |
||
| 686 | //add news |
||
| 687 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
||
| 688 | if ($trigger->hasAlliance()) { |
||
| 689 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
||
| 690 | } else { |
||
| 691 | $newsMessage .= $trigger->getBBLink(); |
||
| 692 | } |
||
| 693 | |||
| 694 | $newsMessage .= '. The Federal Government is offering '; |
||
| 695 | $bounty = number_format(floor($trigger->getLevelID() * DEFEND_PORT_BOUNTY_PER_LEVEL)); |
||
| 696 | |||
| 697 | if ($trigger->hasAlliance()) { |
||
| 698 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
||
| 699 | } else { |
||
| 700 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
||
| 701 | } |
||
| 702 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
||
| 703 | |||
| 704 | $this->db->insert('news', [ |
||
| 705 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 706 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 707 | 'news_message' => $this->db->escapeString($newsMessage), |
||
| 708 | 'killer_id' => $this->db->escapeNumber($trigger->getAccountID()), |
||
| 709 | 'killer_alliance' => $this->db->escapeNumber($trigger->getAllianceID()), |
||
| 710 | 'dead_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
||
| 711 | ]); |
||
| 712 | } |
||
| 713 | } |
||
| 714 | |||
| 715 | public function getDisplayName(): string { |
||
| 716 | return '<span style="color:yellow;font-variant:small-caps">Port ' . $this->getSectorID() . '</span>'; |
||
| 717 | } |
||
| 718 | |||
| 719 | public function setShields(int $shields): void { |
||
| 720 | if ($this->isCachedVersion()) { |
||
| 721 | throw new Exception('Cannot update a cached port!'); |
||
| 722 | } |
||
| 723 | if ($shields < 0) { |
||
| 724 | $shields = 0; |
||
| 725 | } |
||
| 726 | if ($this->shields == $shields) { |
||
| 727 | return; |
||
| 728 | } |
||
| 729 | $this->shields = $shields; |
||
| 730 | $this->hasChanged = true; |
||
| 731 | } |
||
| 732 | |||
| 733 | public function setArmour(int $armour): void { |
||
| 734 | if ($this->isCachedVersion()) { |
||
| 735 | throw new Exception('Cannot update a cached port!'); |
||
| 736 | } |
||
| 737 | if ($armour < 0) { |
||
| 738 | $armour = 0; |
||
| 739 | } |
||
| 740 | if ($this->armour == $armour) { |
||
| 741 | return; |
||
| 742 | } |
||
| 743 | $this->armour = $armour; |
||
| 744 | $this->hasChanged = true; |
||
| 745 | } |
||
| 746 | |||
| 747 | public function setCDs(int $combatDrones): void { |
||
| 748 | if ($this->isCachedVersion()) { |
||
| 749 | throw new Exception('Cannot update a cached port!'); |
||
| 750 | } |
||
| 751 | if ($combatDrones < 0) { |
||
| 752 | $combatDrones = 0; |
||
| 753 | } |
||
| 754 | if ($this->combatDrones == $combatDrones) { |
||
| 755 | return; |
||
| 756 | } |
||
| 757 | $this->combatDrones = $combatDrones; |
||
| 758 | $this->hasChanged = true; |
||
| 759 | } |
||
| 760 | |||
| 761 | public function setCreditsToDefault(): void { |
||
| 762 | $this->setCredits(2700000 + $this->getLevel() * 1500000 + pow($this->getLevel(), 2) * 300000); |
||
| 763 | } |
||
| 764 | |||
| 765 | public function setCredits(int $credits): void { |
||
| 766 | if ($this->isCachedVersion()) { |
||
| 767 | throw new Exception('Cannot update a cached port!'); |
||
| 768 | } |
||
| 769 | if ($this->credits == $credits) { |
||
| 770 | return; |
||
| 771 | } |
||
| 772 | $this->credits = $credits; |
||
| 773 | $this->hasChanged = true; |
||
| 774 | } |
||
| 775 | |||
| 776 | public function decreaseCredits(int $credits): void { |
||
| 777 | if ($credits < 0) { |
||
| 778 | throw new Exception('Cannot decrease negative credits.'); |
||
| 779 | } |
||
| 780 | $this->setCredits($this->getCredits() - $credits); |
||
| 781 | } |
||
| 782 | |||
| 783 | public function increaseCredits(int $credits): void { |
||
| 784 | if ($credits < 0) { |
||
| 785 | throw new Exception('Cannot increase negative credits.'); |
||
| 786 | } |
||
| 787 | $this->setCredits($this->getCredits() + $credits); |
||
| 788 | } |
||
| 789 | |||
| 790 | public function setUpgrade(int $upgrade): void { |
||
| 791 | if ($this->isCachedVersion()) { |
||
| 792 | throw new Exception('Cannot update a cached port!'); |
||
| 793 | } |
||
| 794 | if ($this->getLevel() == $this->getMaxLevel()) { |
||
| 795 | $upgrade = 0; |
||
| 796 | } |
||
| 797 | if ($this->upgrade == $upgrade) { |
||
| 798 | return; |
||
| 799 | } |
||
| 800 | $this->upgrade = $upgrade; |
||
| 801 | $this->hasChanged = true; |
||
| 802 | $this->checkForUpgrade(); |
||
| 803 | } |
||
| 804 | |||
| 805 | public function decreaseUpgrade(int $upgrade): void { |
||
| 806 | if ($upgrade < 0) { |
||
| 807 | throw new Exception('Cannot decrease negative upgrade.'); |
||
| 808 | } |
||
| 809 | $this->setUpgrade($this->getUpgrade() - $upgrade); |
||
| 810 | } |
||
| 811 | |||
| 812 | public function increaseUpgrade(int $upgrade): void { |
||
| 813 | if ($upgrade < 0) { |
||
| 814 | throw new Exception('Cannot increase negative upgrade.'); |
||
| 815 | } |
||
| 816 | $this->setUpgrade($this->getUpgrade() + $upgrade); |
||
| 817 | } |
||
| 818 | |||
| 819 | public function setLevel(int $level): void { |
||
| 828 | } |
||
| 829 | |||
| 830 | public function increaseLevel(int $level): void { |
||
| 831 | if ($level < 0) { |
||
| 832 | throw new Exception('Cannot increase negative level.'); |
||
| 833 | } |
||
| 834 | $this->setLevel($this->getLevel() + $level); |
||
| 835 | } |
||
| 836 | |||
| 837 | public function decreaseLevel(int $level): void { |
||
| 838 | if ($level < 0) { |
||
| 839 | throw new Exception('Cannot increase negative level.'); |
||
| 840 | } |
||
| 841 | $this->setLevel($this->getLevel() - $level); |
||
| 842 | } |
||
| 843 | |||
| 844 | public function setExperience(int $experience): void { |
||
| 845 | if ($this->isCachedVersion()) { |
||
| 846 | throw new Exception('Cannot update a cached port!'); |
||
| 847 | } |
||
| 848 | if ($this->experience == $experience) { |
||
| 849 | return; |
||
| 850 | } |
||
| 851 | $this->experience = $experience; |
||
| 852 | $this->hasChanged = true; |
||
| 853 | } |
||
| 854 | |||
| 855 | public function increaseExperience(int $experience): void { |
||
| 856 | if ($experience < 0) { |
||
| 857 | throw new Exception('Cannot increase negative experience.'); |
||
| 858 | } |
||
| 859 | $this->setExperience($this->getExperience() + $experience); |
||
| 860 | } |
||
| 861 | |||
| 862 | public function getGameID(): int { |
||
| 863 | return $this->gameID; |
||
| 864 | } |
||
| 865 | |||
| 866 | public function getGame(): SmrGame { |
||
| 867 | return SmrGame::getGame($this->gameID); |
||
| 868 | } |
||
| 869 | |||
| 870 | public function getSectorID(): int { |
||
| 871 | return $this->sectorID; |
||
| 872 | } |
||
| 873 | |||
| 874 | public function getSector(): SmrSector { |
||
| 875 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
| 876 | } |
||
| 877 | |||
| 878 | public function setRaceID(int $raceID): void { |
||
| 879 | if ($this->raceID == $raceID) { |
||
| 880 | return; |
||
| 881 | } |
||
| 882 | $this->raceID = $raceID; |
||
| 883 | $this->hasChanged = true; |
||
| 884 | $this->cacheIsValid = false; |
||
| 885 | } |
||
| 886 | |||
| 887 | public function getLevel(): int { |
||
| 888 | return $this->level; |
||
| 889 | } |
||
| 890 | |||
| 891 | public static function getMaxLevelByGame(int $gameID): int { |
||
| 892 | $game = SmrGame::getGame($gameID); |
||
| 893 | if ($game->isGameType(SmrGame::GAME_TYPE_HUNTER_WARS)) { |
||
| 894 | $maxLevel = 6; |
||
| 895 | } else { |
||
| 896 | $maxLevel = 9; |
||
| 897 | } |
||
| 898 | return $maxLevel; |
||
| 899 | } |
||
| 900 | |||
| 901 | public function getMaxLevel(): int { |
||
| 902 | return self::getMaxLevelByGame($this->gameID); |
||
| 903 | } |
||
| 904 | |||
| 905 | public function getShields(): int { |
||
| 906 | return $this->shields; |
||
| 907 | } |
||
| 908 | |||
| 909 | public function hasShields(): bool { |
||
| 910 | return ($this->getShields() > 0); |
||
| 911 | } |
||
| 912 | |||
| 913 | public function getCDs(): int { |
||
| 914 | return $this->combatDrones; |
||
| 915 | } |
||
| 916 | |||
| 917 | public function hasCDs(): bool { |
||
| 918 | return ($this->getCDs() > 0); |
||
| 919 | } |
||
| 920 | |||
| 921 | public function getArmour(): int { |
||
| 922 | return $this->armour; |
||
| 923 | } |
||
| 924 | |||
| 925 | public function hasArmour(): bool { |
||
| 926 | return ($this->getArmour() > 0); |
||
| 927 | } |
||
| 928 | |||
| 929 | public function getExperience(): int { |
||
| 930 | return $this->experience; |
||
| 931 | } |
||
| 932 | |||
| 933 | public function getCredits(): int { |
||
| 934 | return $this->credits; |
||
| 935 | } |
||
| 936 | |||
| 937 | public function getUpgrade(): int { |
||
| 938 | return $this->upgrade; |
||
| 939 | } |
||
| 940 | |||
| 941 | public function getNumWeapons(): int { |
||
| 942 | return $this->getLevel() + 3; |
||
| 943 | } |
||
| 944 | |||
| 945 | /** |
||
| 946 | * @return array<SmrWeapon> |
||
| 947 | */ |
||
| 948 | public function getWeapons(): array { |
||
| 949 | $portTurret = SmrWeapon::getWeapon(WEAPON_PORT_TURRET); |
||
| 950 | return array_fill(0, $this->getNumWeapons(), $portTurret); |
||
| 951 | } |
||
| 952 | |||
| 953 | public function getUpgradePercent(): float { |
||
| 954 | return min(1, max(0, $this->upgrade / $this->getUpgradeRequirement())); |
||
| 955 | } |
||
| 956 | |||
| 957 | public function getCreditsPercent(): float { |
||
| 958 | return min(1, max(0, $this->credits / 32000000)); |
||
| 959 | } |
||
| 960 | |||
| 961 | public function getReinforcePercent(): float { |
||
| 962 | if (!$this->isUnderAttack()) { |
||
| 963 | return 0; |
||
| 964 | } |
||
| 965 | return min(1, max(0, ($this->getReinforceTime() - Epoch::time()) / ($this->getReinforceTime() - $this->getAttackStarted()))); |
||
| 966 | } |
||
| 967 | |||
| 968 | public function getReinforceTime(): int { |
||
| 969 | return $this->reinforceTime; |
||
| 970 | } |
||
| 971 | |||
| 972 | public function setReinforceTime(int $reinforceTime): void { |
||
| 973 | if ($this->reinforceTime == $reinforceTime) { |
||
| 974 | return; |
||
| 975 | } |
||
| 976 | $this->reinforceTime = $reinforceTime; |
||
| 977 | $this->hasChanged = true; |
||
| 978 | } |
||
| 979 | |||
| 980 | public function getAttackStarted(): int { |
||
| 982 | } |
||
| 983 | |||
| 984 | private function updateAttackStarted(): void { |
||
| 985 | $this->setAttackStarted(Epoch::time()); |
||
| 986 | } |
||
| 987 | |||
| 988 | private function setAttackStarted(int $time): void { |
||
| 989 | if ($this->attackStarted == $time) { |
||
| 990 | return; |
||
| 991 | } |
||
| 992 | $this->attackStarted = $time; |
||
| 993 | $this->hasChanged = true; |
||
| 994 | } |
||
| 995 | |||
| 996 | public function isUnderAttack(): bool { |
||
| 997 | return ($this->getReinforceTime() >= Epoch::time()); |
||
| 998 | } |
||
| 999 | |||
| 1000 | public function isDestroyed(): bool { |
||
| 1001 | return $this->getArmour() < 1; |
||
| 1002 | } |
||
| 1003 | |||
| 1004 | public function exists(): bool { |
||
| 1005 | return $this->isNew === false || $this->hasChanged === true; |
||
| 1006 | } |
||
| 1007 | |||
| 1008 | public function decreaseShields(int $number): void { |
||
| 1010 | } |
||
| 1011 | |||
| 1012 | public function decreaseCDs(int $number): void { |
||
| 1013 | $this->setCDs($this->getCDs() - $number); |
||
| 1014 | } |
||
| 1015 | |||
| 1016 | public function decreaseArmour(int $number): void { |
||
| 1017 | $this->setArmour($this->getArmour() - $number); |
||
| 1018 | } |
||
| 1019 | |||
| 1020 | public function getTradeRestriction(AbstractSmrPlayer $player): string|false { |
||
| 1021 | if (!$this->exists()) { |
||
| 1022 | return 'There is no port in this sector!'; |
||
| 1023 | } |
||
| 1024 | if ($this->getSectorID() != $player->getSectorID()) { |
||
| 1025 | return 'That port is not in this sector!'; |
||
| 1026 | } |
||
| 1027 | if ($player->getRelation($this->getRaceID()) <= RELATIONS_WAR) { |
||
| 1028 | return 'We will not trade with our enemies!'; |
||
| 1029 | } |
||
| 1030 | if ($this->isUnderAttack()) { |
||
| 1031 | return 'We are still repairing damage caused during the last raid.'; |
||
| 1032 | } |
||
| 1033 | return false; |
||
| 1034 | } |
||
| 1035 | |||
| 1036 | public function getIdealPrice(int $goodID, TransactionType $transactionType, int $numGoods, int $relations): int { |
||
| 1037 | $supply = $this->getGoodAmount($goodID); |
||
| 1038 | $dist = $this->getGoodDistance($goodID); |
||
| 1039 | return self::idealPrice($goodID, $transactionType, $numGoods, $relations, $supply, $dist); |
||
| 1040 | } |
||
| 1041 | |||
| 1042 | /** |
||
| 1043 | * Generic ideal price calculation, given all parameters as input. |
||
| 1044 | */ |
||
| 1045 | public static function idealPrice(int $goodID, TransactionType $transactionType, int $numGoods, int $relations, int $supply, int $dist): int { |
||
| 1046 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 1047 | $good = TradeGood::get($goodID); |
||
| 1048 | $base = $good->basePrice * $numGoods; |
||
| 1049 | $maxSupply = $good->maxPortAmount; |
||
| 1050 | |||
| 1051 | $distFactor = pow($dist, 1.3); |
||
| 1052 | if ($transactionType === TransactionType::Sell) { |
||
| 1053 | $supplyFactor = 1 + ($supply / $maxSupply); |
||
| 1054 | $relationsFactor = 1.2 + 1.8 * ($relations / 1000); // [0.75-3] |
||
| 1055 | $scale = 0.088; |
||
| 1056 | } else { // $transactionType === TransactionType::Buy |
||
| 1057 | $supplyFactor = 2 - ($supply / $maxSupply); |
||
| 1058 | $relationsFactor = 3 - 2 * ($relations / 1000); |
||
| 1059 | $scale = 0.03; |
||
| 1060 | } |
||
| 1061 | return IRound($base * $scale * $distFactor * $supplyFactor * $relationsFactor); |
||
| 1062 | } |
||
| 1063 | |||
| 1064 | public function getOfferPrice(int $idealPrice, int $relations, TransactionType $transactionType): int { |
||
| 1065 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 1066 | $relationsEffect = (2 * $relations + 8000) / 10000; // [0.75-1] |
||
| 1067 | |||
| 1068 | return match ($transactionType) { |
||
| 1069 | TransactionType::Buy => max($idealPrice, IFloor($idealPrice * (2 - $relationsEffect))), |
||
| 1070 | TransactionType::Sell => min($idealPrice, ICeil($idealPrice * $relationsEffect)), |
||
| 1071 | }; |
||
| 1072 | } |
||
| 1073 | |||
| 1074 | /** |
||
| 1075 | * Return the fraction of max exp earned. |
||
| 1076 | */ |
||
| 1077 | public function calculateExperiencePercent(int $idealPrice, int $bargainPrice, TransactionType $transactionType): float { |
||
| 1078 | if ($bargainPrice == $idealPrice) { |
||
| 1079 | return 1; |
||
| 1080 | } |
||
| 1081 | |||
| 1082 | $offerPriceNoRelations = $this->getOfferPrice($idealPrice, 0, $transactionType); |
||
| 1083 | |||
| 1084 | // Avoid division by 0 in the case where the ideal price is so small |
||
| 1085 | // that relations have no impact on the offered price. |
||
| 1086 | $denom = max(1, abs($idealPrice - $offerPriceNoRelations)); |
||
| 1087 | |||
| 1088 | $expPercent = 1 - abs(($idealPrice - $bargainPrice) / $denom); |
||
| 1089 | return max(0, min(1, $expPercent)); |
||
| 1090 | } |
||
| 1091 | |||
| 1092 | public function getRaidWarningHREF(): string { |
||
| 1093 | return (new AttackPortConfirm())->href(); |
||
| 1094 | } |
||
| 1095 | |||
| 1096 | public function getAttackHREF(): string { |
||
| 1097 | return (new AttackPortProcessor())->href(); |
||
| 1098 | } |
||
| 1099 | |||
| 1100 | public function getClaimHREF(): string { |
||
| 1101 | return (new AttackPortClaimProcessor())->href(); |
||
| 1102 | } |
||
| 1103 | |||
| 1104 | /** |
||
| 1105 | * @return ($justContainer is false ? string : Page) |
||
| 1106 | */ |
||
| 1107 | public function getRazeHREF(bool $justContainer = false): string|Page { |
||
| 1108 | $container = new AttackPortPayoutProcessor(PortPayoutType::Raze); |
||
| 1109 | return $justContainer === false ? $container->href() : $container; |
||
| 1110 | } |
||
| 1111 | |||
| 1112 | /** |
||
| 1113 | * @return ($justContainer is false ? string : Page) |
||
| 1114 | */ |
||
| 1115 | public function getLootHREF(bool $justContainer = false): string|Page { |
||
| 1116 | if ($this->getCredits() > 0) { |
||
| 1117 | $container = new AttackPortPayoutProcessor(PortPayoutType::Loot); |
||
| 1118 | } else { |
||
| 1119 | $container = new CurrentSector(message: 'This port has already been looted.'); |
||
| 1120 | } |
||
| 1121 | return $justContainer === false ? $container->href() : $container; |
||
| 1122 | } |
||
| 1123 | |||
| 1124 | public function getLootGoodHREF(int $boughtGoodID): string { |
||
| 1125 | $container = new AttackPortLootProcessor($boughtGoodID); |
||
| 1126 | return $container->href(); |
||
| 1127 | } |
||
| 1128 | |||
| 1129 | public function isCachedVersion(): bool { |
||
| 1130 | return $this->cachedVersion; |
||
| 1131 | } |
||
| 1132 | |||
| 1133 | public function getCachedTime(): int { |
||
| 1134 | return $this->cachedTime; |
||
| 1135 | } |
||
| 1136 | |||
| 1137 | protected function setCachedTime(int $cachedTime): void { |
||
| 1138 | $this->cachedTime = $cachedTime; |
||
| 1139 | } |
||
| 1140 | |||
| 1141 | public function updateSectorPlayersCache(): void { |
||
| 1142 | $accountIDs = []; |
||
| 1143 | $sectorPlayers = $this->getSector()->getPlayers(); |
||
| 1144 | foreach ($sectorPlayers as $sectorPlayer) { |
||
| 1145 | $accountIDs[] = $sectorPlayer->getAccountID(); |
||
| 1146 | } |
||
| 1147 | $this->addCachePorts($accountIDs); |
||
| 1148 | } |
||
| 1149 | |||
| 1150 | public function addCachePort(int $accountID): void { |
||
| 1151 | $this->addCachePorts([$accountID]); |
||
| 1152 | } |
||
| 1153 | |||
| 1154 | /** |
||
| 1155 | * @param array<int> $accountIDs |
||
| 1156 | */ |
||
| 1157 | public function addCachePorts(array $accountIDs): bool { |
||
| 1158 | if (count($accountIDs) > 0 && $this->exists()) { |
||
| 1159 | $cache = $this->db->escapeObject($this, true); |
||
| 1160 | $cacheHash = $this->db->escapeString(md5($cache)); |
||
| 1161 | //give them the port info |
||
| 1162 | $query = 'INSERT IGNORE INTO player_visited_port ' . |
||
| 1163 | '(account_id, game_id, sector_id, visited, port_info_hash) ' . |
||
| 1164 | 'VALUES '; |
||
| 1165 | foreach ($accountIDs as $accountID) { |
||
| 1166 | $query .= '(' . $accountID . ', ' . $this->getGameID() . ', ' . $this->getSectorID() . ', 0, \'\'),'; |
||
| 1167 | } |
||
| 1168 | $query = substr($query, 0, -1); |
||
| 1169 | $this->db->write($query); |
||
| 1170 | |||
| 1171 | $this->db->write('INSERT IGNORE INTO port_info_cache |
||
| 1172 | (game_id, sector_id, port_info_hash, port_info) |
||
| 1173 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $cacheHash . ', ' . $cache . ')'); |
||
| 1174 | |||
| 1175 | // We can't use the SQL member here because CachePorts don't have it |
||
| 1176 | $this->db->write('UPDATE player_visited_port SET visited=' . $this->db->escapeNumber($this->getCachedTime()) . ', port_info_hash=' . $cacheHash . ' WHERE visited<=' . $this->db->escapeNumber($this->getCachedTime()) . ' AND account_id IN (' . $this->db->escapeArray($accountIDs) . ') AND sector_id=' . $this->db->escapeNumber($this->getSectorID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT ' . count($accountIDs)); |
||
| 1177 | |||
| 1178 | unset($cache); |
||
| 1179 | return true; |
||
| 1180 | } |
||
| 1181 | return false; |
||
| 1182 | } |
||
| 1183 | |||
| 1184 | /** |
||
| 1185 | * @throws \Smr\Exceptions\CachedPortNotFound If the cached port is not found in the database. |
||
| 1186 | */ |
||
| 1187 | public static function getCachedPort(int $gameID, int $sectorID, int $accountID, bool $forceUpdate = false): SmrPort { |
||
| 1210 | } |
||
| 1211 | |||
| 1212 | // This is a magic method used when serializing an SmrPort instance. |
||
| 1213 | // It designates which members should be included in the serialization. |
||
| 1214 | public function __sleep() { |
||
| 1215 | // We omit `goodAmounts` and `goodDistances` so that the hash of the |
||
| 1216 | // serialized object is the same for all players. This greatly improves |
||
| 1217 | // cache efficiency. |
||
| 1218 | return ['gameID', 'sectorID', 'raceID', 'level', 'goodTransactions']; |
||
| 1219 | } |
||
| 1220 | |||
| 1221 | public function __wakeup() { |
||
| 1222 | $this->cachedVersion = true; |
||
| 1223 | $this->db = Database::getInstance(); |
||
| 1224 | } |
||
| 1225 | |||
| 1226 | public function update(): void { |
||
| 1303 | } |
||
| 1304 | |||
| 1305 | } |
||
| 1306 | |||
| 1307 | /** |
||
| 1308 | * @param array<AbstractSmrPlayer> $targetPlayers |
||
| 1309 | * @return array<string, mixed> |
||
| 1310 | */ |
||
| 1311 | public function shootPlayers(array $targetPlayers): array { |
||
| 1312 | $results = ['Port' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => [], 'TotalShotsPerTargetPlayer' => []]; |
||
| 1313 | foreach ($targetPlayers as $targetPlayer) { |
||
| 1314 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1315 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1316 | } |
||
| 1317 | if ($this->isDestroyed()) { |
||
| 1318 | $results['DeadBeforeShot'] = true; |
||
| 1319 | return $results; |
||
| 1320 | } |
||
| 1321 | $results['DeadBeforeShot'] = false; |
||
| 1322 | $weapons = $this->getWeapons(); |
||
| 1323 | foreach ($weapons as $orderID => $weapon) { |
||
| 1324 | do { |
||
| 1325 | $targetPlayer = array_rand_value($targetPlayers); |
||
| 1326 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
||
| 1327 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPort($this, $targetPlayer); |
||
| 1328 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
||
| 1329 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 1330 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1331 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1332 | } |
||
| 1333 | } |
||
| 1334 | if ($this->hasCDs()) { |
||
| 1335 | $thisCDs = new SmrCombatDrones($this->getCDs(), true); |
||
| 1336 | $results['Drones'] = $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
||
| 1337 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1338 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1339 | } |
||
| 1340 | return $results; |
||
| 1341 | } |
||
| 1342 | |||
| 1343 | /** |
||
| 1344 | * @param WeaponDamageData $damage |
||
| 1345 | * @return array<string, int|bool> |
||
| 1346 | */ |
||
| 1347 | public function takeDamage(array $damage): array { |
||
| 1348 | $alreadyDead = $this->isDestroyed(); |
||
| 1349 | $shieldDamage = 0; |
||
| 1350 | $cdDamage = 0; |
||
| 1351 | $armourDamage = 0; |
||
| 1352 | if (!$alreadyDead) { |
||
| 1353 | $shieldDamage = $this->takeDamageToShields($damage['Shield']); |
||
| 1354 | if ($shieldDamage == 0 || $damage['Rollover']) { |
||
| 1355 | $cdMaxDamage = $damage['Armour'] - $shieldDamage; |
||
| 1356 | if ($shieldDamage == 0 && $this->hasShields()) { |
||
| 1357 | $cdMaxDamage = IFloor($cdMaxDamage * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT); |
||
| 1358 | } |
||
| 1359 | $cdDamage = $this->takeDamageToCDs($cdMaxDamage); |
||
| 1360 | if (!$this->hasShields() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1361 | $armourMaxDamage = $damage['Armour'] - $shieldDamage - $cdDamage; |
||
| 1362 | $armourDamage = $this->takeDamageToArmour($armourMaxDamage); |
||
| 1363 | } |
||
| 1364 | } |
||
| 1365 | } |
||
| 1366 | |||
| 1367 | return [ |
||
| 1368 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||
| 1369 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1370 | 'Shield' => $shieldDamage, |
||
| 1371 | 'CDs' => $cdDamage, |
||
| 1372 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1373 | 'HasCDs' => $this->hasCDs(), |
||
| 1374 | 'Armour' => $armourDamage, |
||
| 1375 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage, |
||
| 1376 | ]; |
||
| 1377 | } |
||
| 1378 | |||
| 1379 | protected function takeDamageToShields(int $damage): int { |
||
| 1380 | $actualDamage = min($this->getShields(), $damage); |
||
| 1381 | $this->decreaseShields($actualDamage); |
||
| 1382 | return $actualDamage; |
||
| 1383 | } |
||
| 1384 | |||
| 1385 | protected function takeDamageToCDs(int $damage): int { |
||
| 1386 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 1387 | $this->decreaseCDs($actualDamage); |
||
| 1388 | return $actualDamage * CD_ARMOUR; |
||
| 1389 | } |
||
| 1390 | |||
| 1391 | protected function takeDamageToArmour(int $damage): int { |
||
| 1392 | $actualDamage = min($this->getArmour(), IFloor($damage)); |
||
| 1393 | $this->decreaseArmour($actualDamage); |
||
| 1394 | return $actualDamage; |
||
| 1395 | } |
||
| 1396 | |||
| 1397 | /** |
||
| 1398 | * @return array<SmrPlayer> |
||
| 1399 | */ |
||
| 1400 | public function getAttackersToCredit(): array { |
||
| 1401 | //get all players involved for HoF |
||
| 1402 | $attackers = []; |
||
| 1403 | $dbResult = $this->db->read('SELECT player.* FROM player_attacks_port JOIN player USING (game_id, account_id) WHERE game_id = ' . $this->db->escapeNumber($this->gameID) . ' AND player_attacks_port.sector_id = ' . $this->db->escapeNumber($this->sectorID) . ' AND time > ' . $this->db->escapeNumber(Epoch::time() - self::TIME_TO_CREDIT_RAID)); |
||
| 1404 | foreach ($dbResult->records() as $dbRecord) { |
||
| 1405 | $attackers[] = SmrPlayer::getPlayer($dbRecord->getInt('account_id'), $this->getGameID(), false, $dbRecord); |
||
| 1406 | } |
||
| 1407 | return $attackers; |
||
| 1408 | } |
||
| 1409 | |||
| 1410 | protected function creditCurrentAttackersForKill(): void { |
||
| 1411 | //get all players involved for HoF |
||
| 1412 | $attackers = $this->getAttackersToCredit(); |
||
| 1413 | foreach ($attackers as $attacker) { |
||
| 1414 | $attacker->increaseHOF($this->level, ['Combat', 'Port', 'Levels Raided'], HOF_PUBLIC); |
||
| 1415 | $attacker->increaseHOF(1, ['Combat', 'Port', 'Total Raided'], HOF_PUBLIC); |
||
| 1416 | } |
||
| 1417 | } |
||
| 1418 | |||
| 1419 | protected function payout(AbstractSmrPlayer $killer, int $credits, string $payoutType): bool { |
||
| 1420 | if ($this->getCredits() == 0) { |
||
| 1421 | return false; |
||
| 1422 | } |
||
| 1423 | $killer->increaseCredits($credits); |
||
| 1424 | $killer->increaseHOF($credits, ['Combat', 'Port', 'Money', 'Gained'], HOF_PUBLIC); |
||
| 1425 | $attackers = $this->getAttackersToCredit(); |
||
| 1426 | foreach ($attackers as $attacker) { |
||
| 1427 | $attacker->increaseHOF(1, ['Combat', 'Port', $payoutType], HOF_PUBLIC); |
||
| 1428 | } |
||
| 1429 | $this->setCredits(0); |
||
| 1430 | return true; |
||
| 1431 | } |
||
| 1432 | |||
| 1433 | /** |
||
| 1434 | * Get a reduced fraction of the credits stored in the port for razing |
||
| 1435 | * after a successful port raid. |
||
| 1436 | */ |
||
| 1437 | public function razePort(AbstractSmrPlayer $killer): int { |
||
| 1438 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT * self::RAZE_PAYOUT); |
||
| 1439 | if ($this->payout($killer, $credits, 'Razed')) { |
||
| 1440 | $this->doDowngrade(); |
||
| 1441 | } |
||
| 1442 | return $credits; |
||
| 1443 | } |
||
| 1444 | |||
| 1445 | /** |
||
| 1446 | * Get a fraction of the credits stored in the port for looting after a |
||
| 1447 | * successful port raid. |
||
| 1448 | */ |
||
| 1449 | public function lootPort(AbstractSmrPlayer $killer): int { |
||
| 1453 | } |
||
| 1454 | |||
| 1455 | /** |
||
| 1456 | * @return array<string, mixed> |
||
| 1457 | */ |
||
| 1458 | public function killPortByPlayer(AbstractSmrPlayer $killer): array { |
||
| 1459 | // Port is destroyed, so empty the port of all trade goods |
||
| 1460 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
| 1461 | $this->setGoodAmount($goodID, 0); |
||
| 1462 | } |
||
| 1463 | |||
| 1464 | $this->creditCurrentAttackersForKill(); |
||
| 1465 | |||
| 1466 | // News Entry |
||
| 1467 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
||
| 1468 | if ($killer->hasAlliance()) { |
||
| 1469 | $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
||
| 1470 | } else { |
||
| 1471 | $news .= $killer->getBBLink(); |
||
| 1472 | } |
||
| 1473 | $this->db->insert('news', [ |
||
| 1474 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1475 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 1476 | 'news_message' => $this->db->escapeString($news), |
||
| 1477 | 'killer_id' => $this->db->escapeNumber($killer->getAccountID()), |
||
| 1478 | 'killer_alliance' => $this->db->escapeNumber($killer->getAllianceID()), |
||
| 1479 | 'dead_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
||
| 1480 | ]); |
||
| 1481 | |||
| 1482 | // Killer gets a relations change and a bounty if port is taken |
||
| 1483 | $killerBounty = $killer->getExperience() * $this->getLevel(); |
||
| 1484 | $killer->getActiveBounty(BountyType::HQ)->increaseCredits($killerBounty); |
||
| 1485 | $killer->increaseHOF($killerBounty, ['Combat', 'Port', 'Bounties', 'Gained'], HOF_PUBLIC); |
||
| 1486 | |||
| 1487 | $killer->decreaseRelations(self::KILLER_RELATIONS_LOSS, $this->getRaceID()); |
||
| 1488 | $killer->increaseHOF(self::KILLER_RELATIONS_LOSS, ['Combat', 'Port', 'Relation', 'Loss'], HOF_PUBLIC); |
||
| 1489 | |||
| 1490 | return []; |
||
| 1491 | } |
||
| 1492 | |||
| 1493 | public function hasX(mixed $x): bool { |
||
| 1498 | } |
||
| 1499 | |||
| 1500 | } |
||
| 1501 |