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| Total Complexity | 580 |
| Total Lines | 3144 |
| Duplicated Lines | 0 % |
| Changes | 14 | ||
| Bugs | 3 | Features | 2 |
Complex classes like AbstractSmrPlayer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPlayer, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 27 | abstract class AbstractSmrPlayer { |
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| 28 | |||
| 29 | use Traits\RaceID; |
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| 30 | |||
| 31 | protected const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; |
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| 32 | protected const TIME_FOR_ALLIANCE_SWITCH = 0; |
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| 33 | |||
| 34 | protected const SHIP_INSURANCE_FRACTION = 0.25; // ship value regained on death |
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| 35 | |||
| 36 | protected const HOF_CHANGED = 1; |
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| 37 | protected const HOF_NEW = 2; |
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| 38 | |||
| 39 | /** @var array<int, array<int, array<int, SmrPlayer>>> */ |
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| 40 | protected static array $CACHE_SECTOR_PLAYERS = []; |
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| 41 | /** @var array<int, array<int, array<int, SmrPlayer>>> */ |
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| 42 | protected static array $CACHE_PLANET_PLAYERS = []; |
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| 43 | /** @var array<int, array<int, array<int, SmrPlayer>>> */ |
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| 44 | protected static array $CACHE_ALLIANCE_PLAYERS = []; |
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| 45 | /** @var array<int, array<int, SmrPlayer>> */ |
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| 46 | protected static array $CACHE_PLAYERS = []; |
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| 47 | |||
| 48 | protected Database $db; |
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| 49 | protected readonly string $SQL; |
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| 50 | |||
| 51 | protected string $playerName; |
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| 52 | protected int $playerID; |
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| 53 | protected int $sectorID; |
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| 54 | protected int $lastSectorID; |
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| 55 | protected int $newbieTurns; |
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| 56 | protected bool $dead; |
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| 57 | protected bool $npc = false; // initialized for legacy combat logs |
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| 58 | protected bool $newbieStatus; |
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| 59 | protected bool $newbieWarning; |
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| 60 | protected bool $landedOnPlanet; |
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| 61 | protected int $lastActive; |
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| 62 | protected int $credits; |
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| 63 | protected int $alignment; |
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| 64 | protected int $experience; |
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| 65 | protected ?PlayerLevel $level; |
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| 66 | protected int $allianceID; |
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| 67 | protected int $shipID; |
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| 68 | protected int $kills; |
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| 69 | protected int $deaths; |
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| 70 | protected int $assists; |
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| 71 | /** @var array<int, int> */ |
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| 72 | protected array $personalRelations; |
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| 73 | /** @var array<int, int> */ |
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| 74 | protected array $relations; |
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| 75 | protected int $militaryPayment; |
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| 76 | /** @var array<int, Bounty> */ |
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| 77 | protected array $bounties; |
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| 78 | protected int $turns; |
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| 79 | protected int $lastCPLAction; |
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| 80 | /** @var array<int, array<string, mixed>> */ |
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| 81 | protected array $missions; |
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| 82 | |||
| 83 | /** @var array<string, array<string, mixed>> */ |
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| 84 | protected array $tickers; |
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| 85 | protected int $lastTurnUpdate; |
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| 86 | protected int $lastNewsUpdate; |
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| 87 | protected string $attackColour; |
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| 88 | protected int $allianceJoinable; |
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| 89 | protected int $lastPort; |
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| 90 | protected int $bank; |
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| 91 | protected int $zoom; |
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| 92 | protected bool $displayMissions; |
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| 93 | protected bool $displayWeapons; |
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| 94 | protected bool $forceDropMessages; |
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| 95 | protected ScoutMessageGroupType $scoutMessageGroupType; |
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| 96 | protected bool $ignoreGlobals; |
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| 97 | protected ?Path $plottedCourse; |
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| 98 | protected bool $nameChanged; |
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| 99 | protected bool $raceChanged; |
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| 100 | protected bool $combatDronesKamikazeOnMines; |
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| 101 | protected string|false $customShipName; |
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| 102 | /** @var array<int, StoredDestination> */ |
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| 103 | protected array $storedDestinations; |
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| 104 | /** @var array<int, bool> */ |
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| 105 | protected array $canFed; |
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| 106 | protected bool $underAttack; |
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| 107 | |||
| 108 | /** @var array<int> */ |
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| 109 | protected array $unvisitedSectors; |
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| 110 | /** @var array<int, int> */ |
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| 111 | protected array $allianceRoles = [ |
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| 112 | 0 => 0, |
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| 113 | ]; |
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| 114 | |||
| 115 | protected bool $draftLeader; |
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| 116 | protected string|false $gpWriter; |
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| 117 | /** @var array<string, float> */ |
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| 118 | protected array $HOF; |
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| 119 | /** @var array<string, string> */ |
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| 120 | protected static array $HOFVis; |
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| 121 | |||
| 122 | protected bool $hasChanged = false; |
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| 123 | /** @var array<string, int> */ |
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| 124 | protected array $hasHOFChanged = []; |
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| 125 | /** @var array<string, int> */ |
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| 126 | protected static array $hasHOFVisChanged = []; |
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| 127 | |||
| 128 | public static function clearCache(): void { |
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| 129 | self::$CACHE_PLAYERS = []; |
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| 130 | self::$CACHE_SECTOR_PLAYERS = []; |
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| 131 | self::$CACHE_PLANET_PLAYERS = []; |
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| 132 | self::$CACHE_ALLIANCE_PLAYERS = []; |
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| 133 | } |
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| 134 | |||
| 135 | public static function savePlayers(): void { |
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| 136 | foreach (self::$CACHE_PLAYERS as $gamePlayers) { |
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| 137 | foreach ($gamePlayers as $player) { |
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| 138 | $player->save(); |
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| 139 | } |
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| 140 | } |
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| 141 | } |
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| 142 | |||
| 143 | /** |
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| 144 | * @param array<int> $allianceIDs |
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| 145 | * @return array<int, SmrPlayer> |
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| 146 | */ |
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| 147 | public static function getSectorPlayersByAlliances(int $gameID, int $sectorID, array $allianceIDs, bool $forceUpdate = false): array { |
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| 148 | $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
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| 149 | foreach ($players as $accountID => $player) { |
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| 150 | if (!in_array($player->getAllianceID(), $allianceIDs)) { |
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| 151 | unset($players[$accountID]); |
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| 152 | } |
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| 153 | } |
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| 154 | return $players; |
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| 155 | } |
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| 156 | |||
| 157 | /** |
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| 158 | * Returns the same players as getSectorPlayers (e.g. not on planets), |
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| 159 | * but for an entire galaxy rather than a single sector. This is useful |
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| 160 | * for reducing the number of queries in galaxy-wide processing. |
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| 161 | * |
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| 162 | * @return array<int, array<int, SmrPlayer>> |
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| 163 | */ |
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| 164 | public static function getGalaxyPlayers(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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| 165 | $db = Database::getInstance(); |
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| 166 | $dbResult = $db->read('SELECT player.* FROM player LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(Epoch::time() - TIME_BEFORE_HIDDEN) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 167 | $galaxyPlayers = []; |
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| 168 | foreach ($dbResult->records() as $dbRecord) { |
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| 169 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 170 | $accountID = $dbRecord->getInt('account_id'); |
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| 171 | $player = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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| 172 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; |
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| 173 | $galaxyPlayers[$sectorID][$accountID] = $player; |
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| 174 | } |
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| 175 | return $galaxyPlayers; |
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| 176 | } |
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| 177 | |||
| 178 | /** |
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| 179 | * @return array<int, SmrPlayer> |
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| 180 | */ |
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| 181 | public static function getSectorPlayers(int $gameID, int $sectorID, bool $forceUpdate = false): array { |
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| 182 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
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| 183 | $db = Database::getInstance(); |
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| 184 | $dbResult = $db->read('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(Epoch::time() - TIME_BEFORE_HIDDEN) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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| 185 | $players = []; |
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| 186 | foreach ($dbResult->records() as $dbRecord) { |
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| 187 | $accountID = $dbRecord->getInt('account_id'); |
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| 188 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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| 189 | } |
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| 190 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; |
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| 191 | } |
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| 192 | return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
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| 193 | } |
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| 194 | |||
| 195 | /** |
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| 196 | * @return array<int, SmrPlayer> |
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| 197 | */ |
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| 198 | public static function getPlanetPlayers(int $gameID, int $sectorID, bool $forceUpdate = false): array { |
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| 199 | if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
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| 200 | $db = Database::getInstance(); |
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| 201 | $dbResult = $db->read('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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| 202 | $players = []; |
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| 203 | foreach ($dbResult->records() as $dbRecord) { |
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| 204 | $accountID = $dbRecord->getInt('account_id'); |
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| 205 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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| 206 | } |
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| 207 | self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players; |
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| 208 | } |
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| 209 | return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; |
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| 210 | } |
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| 211 | |||
| 212 | /** |
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| 213 | * @return array<int, SmrPlayer> |
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| 214 | */ |
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| 215 | public static function getAlliancePlayers(int $gameID, int $allianceID, bool $forceUpdate = false): array { |
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| 216 | if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
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| 217 | $db = Database::getInstance(); |
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| 218 | $dbResult = $db->read('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); |
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| 219 | $players = []; |
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| 220 | foreach ($dbResult->records() as $dbRecord) { |
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| 221 | $accountID = $dbRecord->getInt('account_id'); |
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| 222 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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| 223 | } |
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| 224 | self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players; |
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| 225 | } |
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| 226 | return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; |
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| 227 | } |
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| 228 | |||
| 229 | public static function getPlayer(int $accountID, int $gameID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): SmrPlayer { |
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| 230 | if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { |
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| 231 | self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $dbRecord); |
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| 232 | } |
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| 233 | return self::$CACHE_PLAYERS[$gameID][$accountID]; |
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| 234 | } |
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| 235 | |||
| 236 | public static function getPlayerByPlayerID(int $playerID, int $gameID, bool $forceUpdate = false): SmrPlayer { |
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| 237 | $db = Database::getInstance(); |
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| 238 | $dbResult = $db->read('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID)); |
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| 239 | if ($dbResult->hasRecord()) { |
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| 240 | $dbRecord = $dbResult->record(); |
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| 241 | return self::getPlayer($dbRecord->getInt('account_id'), $gameID, $forceUpdate, $dbRecord); |
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| 242 | } |
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| 243 | throw new PlayerNotFound('Player ID not found.'); |
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| 244 | } |
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| 245 | |||
| 246 | public static function getPlayerByPlayerName(string $playerName, int $gameID, bool $forceUpdate = false): SmrPlayer { |
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| 247 | $db = Database::getInstance(); |
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| 248 | $dbResult = $db->read('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName)); |
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| 249 | if ($dbResult->hasRecord()) { |
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| 250 | $dbRecord = $dbResult->record(); |
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| 251 | return self::getPlayer($dbRecord->getInt('account_id'), $gameID, $forceUpdate, $dbRecord); |
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| 252 | } |
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| 253 | throw new PlayerNotFound('Player Name not found.'); |
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| 254 | } |
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| 255 | |||
| 256 | protected function __construct( |
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| 257 | protected readonly int $gameID, |
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| 258 | protected readonly int $accountID, |
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| 259 | DatabaseRecord $dbRecord = null |
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| 260 | ) { |
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| 261 | $this->db = Database::getInstance(); |
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| 262 | $this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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| 263 | |||
| 264 | if ($dbRecord === null) { |
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| 265 | $dbResult = $this->db->read('SELECT * FROM player WHERE ' . $this->SQL); |
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| 266 | if ($dbResult->hasRecord()) { |
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| 267 | $dbRecord = $dbResult->record(); |
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| 268 | } |
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| 269 | } |
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| 270 | if ($dbRecord === null) { |
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| 271 | throw new PlayerNotFound('Invalid accountID: ' . $accountID . ' OR gameID: ' . $gameID); |
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| 272 | } |
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| 273 | |||
| 274 | $this->playerName = $dbRecord->getString('player_name'); |
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| 275 | $this->playerID = $dbRecord->getInt('player_id'); |
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| 276 | $this->sectorID = $dbRecord->getInt('sector_id'); |
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| 277 | $this->lastSectorID = $dbRecord->getInt('last_sector_id'); |
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| 278 | $this->turns = $dbRecord->getInt('turns'); |
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| 279 | $this->lastTurnUpdate = $dbRecord->getInt('last_turn_update'); |
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| 280 | $this->newbieTurns = $dbRecord->getInt('newbie_turns'); |
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| 281 | $this->lastNewsUpdate = $dbRecord->getInt('last_news_update'); |
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| 282 | $this->attackColour = $dbRecord->getString('attack_warning'); |
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| 283 | $this->dead = $dbRecord->getBoolean('dead'); |
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| 284 | $this->npc = $dbRecord->getBoolean('npc'); |
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| 285 | $this->newbieStatus = $dbRecord->getBoolean('newbie_status'); |
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| 286 | $this->landedOnPlanet = $dbRecord->getBoolean('land_on_planet'); |
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| 287 | $this->lastActive = $dbRecord->getInt('last_active'); |
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| 288 | $this->lastCPLAction = $dbRecord->getInt('last_cpl_action'); |
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| 289 | $this->raceID = $dbRecord->getInt('race_id'); |
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| 290 | $this->credits = $dbRecord->getInt('credits'); |
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| 291 | $this->experience = $dbRecord->getInt('experience'); |
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| 292 | $this->alignment = $dbRecord->getInt('alignment'); |
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| 293 | $this->militaryPayment = $dbRecord->getInt('military_payment'); |
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| 294 | $this->allianceID = $dbRecord->getInt('alliance_id'); |
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| 295 | $this->allianceJoinable = $dbRecord->getInt('alliance_join'); |
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| 296 | $this->shipID = $dbRecord->getInt('ship_type_id'); |
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| 297 | $this->kills = $dbRecord->getInt('kills'); |
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| 298 | $this->deaths = $dbRecord->getInt('deaths'); |
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| 299 | $this->assists = $dbRecord->getInt('assists'); |
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| 300 | $this->lastPort = $dbRecord->getInt('last_port'); |
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| 301 | $this->bank = $dbRecord->getInt('bank'); |
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| 302 | $this->zoom = $dbRecord->getInt('zoom'); |
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| 303 | $this->displayMissions = $dbRecord->getBoolean('display_missions'); |
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| 304 | $this->displayWeapons = $dbRecord->getBoolean('display_weapons'); |
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| 305 | $this->forceDropMessages = $dbRecord->getBoolean('force_drop_messages'); |
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| 306 | $this->scoutMessageGroupType = ScoutMessageGroupType::from($dbRecord->getString('group_scout_messages')); |
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| 307 | $this->ignoreGlobals = $dbRecord->getBoolean('ignore_globals'); |
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| 308 | $this->newbieWarning = $dbRecord->getBoolean('newbie_warning'); |
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| 309 | $this->nameChanged = $dbRecord->getBoolean('name_changed'); |
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| 310 | $this->raceChanged = $dbRecord->getBoolean('race_changed'); |
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| 311 | $this->combatDronesKamikazeOnMines = $dbRecord->getBoolean('combat_drones_kamikaze_on_mines'); |
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| 312 | $this->underAttack = $dbRecord->getBoolean('under_attack'); |
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| 313 | } |
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| 314 | |||
| 315 | /** |
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| 316 | * Insert a new player into the database. Returns the new player object. |
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| 317 | */ |
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| 318 | public static function createPlayer(int $accountID, int $gameID, string $playerName, int $raceID, bool $isNewbie, bool $npc = false): self { |
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| 319 | $time = Epoch::time(); |
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| 320 | $db = Database::getInstance(); |
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| 321 | $db->lockTable('player'); |
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| 322 | |||
| 323 | // Player names must be unique within each game |
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| 324 | try { |
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| 325 | self::getPlayerByPlayerName($playerName, $gameID); |
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| 326 | $db->unlock(); |
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| 327 | throw new UserError('That player name already exists.'); |
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| 328 | } catch (PlayerNotFound) { |
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| 329 | // Player name does not yet exist, we may proceed |
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| 330 | } |
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| 331 | |||
| 332 | // Get the next available player ID (start at 1 if no players yet) |
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| 333 | $dbResult = $db->read('SELECT IFNULL(MAX(player_id), 0) AS player_id FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); |
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| 334 | $playerID = $dbResult->record()->getInt('player_id') + 1; |
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| 335 | |||
| 336 | $startSectorID = 0; // Temporarily put player into non-existent sector |
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| 337 | $db->insert('player', [ |
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| 338 | 'account_id' => $db->escapeNumber($accountID), |
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| 339 | 'game_id' => $db->escapeNumber($gameID), |
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| 340 | 'player_id' => $db->escapeNumber($playerID), |
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| 341 | 'player_name' => $db->escapeString($playerName), |
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| 342 | 'race_id' => $db->escapeNumber($raceID), |
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| 343 | 'sector_id' => $db->escapeNumber($startSectorID), |
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| 344 | 'last_cpl_action' => $db->escapeNumber($time), |
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| 345 | 'last_active' => $db->escapeNumber($time), |
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| 346 | 'npc' => $db->escapeBoolean($npc), |
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| 347 | 'newbie_status' => $db->escapeBoolean($isNewbie), |
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| 348 | ]); |
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| 349 | $db->unlock(); |
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| 350 | |||
| 351 | $player = self::getPlayer($accountID, $gameID); |
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| 352 | $player->setSectorID($player->getHome()); |
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| 353 | return $player; |
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| 354 | } |
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| 355 | |||
| 356 | /** |
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| 357 | * Get array of players whose info can be accessed by this player. |
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| 358 | * Skips players who are not in the same alliance as this player. |
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| 359 | * |
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| 360 | * @return array<AbstractSmrPlayer> |
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| 361 | */ |
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| 362 | public function getSharingPlayers(bool $forceUpdate = false): array { |
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| 363 | $results = [$this]; |
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| 364 | |||
| 365 | // Only return this player if not in an alliance |
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| 366 | if (!$this->hasAlliance()) { |
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| 367 | return $results; |
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| 368 | } |
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| 369 | |||
| 370 | // Get other players who are sharing info for this game. |
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| 371 | // NOTE: game_id=0 means that player shares info for all games. |
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| 372 | $dbResult = $this->db->read('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); |
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| 373 | foreach ($dbResult->records() as $dbRecord) { |
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| 374 | try { |
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| 375 | $otherPlayer = self::getPlayer($dbRecord->getInt('from_account_id'), $this->getGameID(), $forceUpdate); |
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| 376 | } catch (PlayerNotFound) { |
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| 377 | // Skip players that have not joined this game |
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| 378 | continue; |
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| 379 | } |
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| 380 | |||
| 381 | // players must be in the same alliance |
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| 382 | if ($this->sameAlliance($otherPlayer)) { |
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| 383 | $results[] = $otherPlayer; |
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| 384 | } |
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| 385 | } |
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| 386 | return $results; |
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| 387 | } |
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| 388 | |||
| 389 | public function getSQL(): string { |
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| 390 | return $this->SQL; |
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| 391 | } |
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| 392 | |||
| 393 | public function getZoom(): int { |
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| 394 | return $this->zoom; |
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| 395 | } |
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| 396 | |||
| 397 | protected function setZoom(int $zoom): void { |
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| 398 | // Set the zoom level between [1, 9] |
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| 399 | $zoom = max(1, min(9, $zoom)); |
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| 400 | if ($this->zoom == $zoom) { |
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| 401 | return; |
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| 402 | } |
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| 403 | $this->zoom = $zoom; |
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| 404 | $this->hasChanged = true; |
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| 405 | } |
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| 406 | |||
| 407 | public function increaseZoom(int $zoom): void { |
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| 408 | if ($zoom < 0) { |
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| 409 | throw new Exception('Trying to increase negative zoom.'); |
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| 410 | } |
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| 411 | $this->setZoom($this->getZoom() + $zoom); |
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| 412 | } |
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| 413 | |||
| 414 | public function decreaseZoom(int $zoom): void { |
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| 415 | if ($zoom < 0) { |
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| 416 | throw new Exception('Trying to decrease negative zoom.'); |
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| 417 | } |
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| 418 | $this->setZoom($this->getZoom() - $zoom); |
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| 419 | } |
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| 420 | |||
| 421 | public function getAttackColour(): string { |
||
| 422 | return $this->attackColour; |
||
| 423 | } |
||
| 424 | |||
| 425 | public function setAttackColour(string $colour): void { |
||
| 426 | if ($this->attackColour == $colour) { |
||
| 427 | return; |
||
| 428 | } |
||
| 429 | $this->attackColour = $colour; |
||
| 430 | $this->hasChanged = true; |
||
| 431 | } |
||
| 432 | |||
| 433 | public function isIgnoreGlobals(): bool { |
||
| 434 | return $this->ignoreGlobals; |
||
| 435 | } |
||
| 436 | |||
| 437 | public function setIgnoreGlobals(bool $bool): void { |
||
| 438 | if ($this->ignoreGlobals == $bool) { |
||
| 439 | return; |
||
| 440 | } |
||
| 441 | $this->ignoreGlobals = $bool; |
||
| 442 | $this->hasChanged = true; |
||
| 443 | } |
||
| 444 | |||
| 445 | public function getAccount(): SmrAccount { |
||
| 446 | return SmrAccount::getAccount($this->getAccountID()); |
||
| 447 | } |
||
| 448 | |||
| 449 | public function getAccountID(): int { |
||
| 450 | return $this->accountID; |
||
| 451 | } |
||
| 452 | |||
| 453 | public function getGameID(): int { |
||
| 454 | return $this->gameID; |
||
| 455 | } |
||
| 456 | |||
| 457 | public function getGame(bool $forceUpdate = false): SmrGame { |
||
| 458 | return SmrGame::getGame($this->gameID, $forceUpdate); |
||
| 459 | } |
||
| 460 | |||
| 461 | public function getNewbieTurns(): int { |
||
| 462 | return $this->newbieTurns; |
||
| 463 | } |
||
| 464 | |||
| 465 | public function hasNewbieTurns(): bool { |
||
| 466 | return $this->getNewbieTurns() > 0; |
||
| 467 | } |
||
| 468 | |||
| 469 | public function setNewbieTurns(int $newbieTurns): void { |
||
| 470 | if ($this->newbieTurns == $newbieTurns) { |
||
| 471 | return; |
||
| 472 | } |
||
| 473 | $this->newbieTurns = $newbieTurns; |
||
| 474 | $this->hasChanged = true; |
||
| 475 | } |
||
| 476 | |||
| 477 | public function getShip(bool $forceUpdate = false): AbstractSmrShip { |
||
| 478 | return SmrShip::getShip($this, $forceUpdate); |
||
| 479 | } |
||
| 480 | |||
| 481 | public function getShipTypeID(): int { |
||
| 482 | return $this->shipID; |
||
| 483 | } |
||
| 484 | |||
| 485 | /** |
||
| 486 | * Do not call directly. Use SmrShip::setTypeID instead. |
||
| 487 | */ |
||
| 488 | public function setShipTypeID(int $shipID): void { |
||
| 489 | if ($this->shipID == $shipID) { |
||
| 490 | return; |
||
| 491 | } |
||
| 492 | $this->shipID = $shipID; |
||
| 493 | $this->hasChanged = true; |
||
| 494 | } |
||
| 495 | |||
| 496 | /** |
||
| 497 | * @phpstan-assert-if-true !false $this->getCustomShipName() |
||
| 498 | */ |
||
| 499 | public function hasCustomShipName(): bool { |
||
| 500 | return $this->getCustomShipName() !== false; |
||
| 501 | } |
||
| 502 | |||
| 503 | public function getCustomShipName(): string|false { |
||
| 504 | if (!isset($this->customShipName)) { |
||
| 505 | $dbResult = $this->db->read('SELECT * FROM ship_has_name WHERE ' . $this->SQL); |
||
| 506 | if ($dbResult->hasRecord()) { |
||
| 507 | $this->customShipName = $dbResult->record()->getString('ship_name'); |
||
| 508 | } else { |
||
| 509 | $this->customShipName = false; |
||
| 510 | } |
||
| 511 | } |
||
| 512 | return $this->customShipName; |
||
| 513 | } |
||
| 514 | |||
| 515 | public function setCustomShipName(string $name): void { |
||
| 516 | $this->db->replace('ship_has_name', [ |
||
| 517 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 518 | 'account_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 519 | 'ship_name' => $this->db->escapeString($name), |
||
| 520 | ]); |
||
| 521 | } |
||
| 522 | |||
| 523 | /** |
||
| 524 | * Get planet owned by this player. |
||
| 525 | * Returns null if this player does not own a planet. |
||
| 526 | */ |
||
| 527 | public function getPlanet(): ?SmrPlanet { |
||
| 528 | $dbResult = $this->db->read('SELECT * FROM planet WHERE game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND owner_id=' . $this->db->escapeNumber($this->getAccountID())); |
||
| 529 | if ($dbResult->hasRecord()) { |
||
| 530 | $dbRecord = $dbResult->record(); |
||
| 531 | return SmrPlanet::getPlanet($this->getGameID(), $dbRecord->getInt('sector_id'), false, $dbRecord); |
||
| 532 | } |
||
| 533 | return null; |
||
| 534 | } |
||
| 535 | |||
| 536 | public function getSectorPlanet(): SmrPlanet { |
||
| 537 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
||
| 538 | } |
||
| 539 | |||
| 540 | public function getSectorPort(): AbstractSmrPort { |
||
| 541 | return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
| 542 | } |
||
| 543 | |||
| 544 | public function getSectorID(): int { |
||
| 545 | return $this->sectorID; |
||
| 546 | } |
||
| 547 | |||
| 548 | public function getSector(): SmrSector { |
||
| 549 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
| 550 | } |
||
| 551 | |||
| 552 | public function setSectorID(int $sectorID): void { |
||
| 553 | if ($this->sectorID == $sectorID) { |
||
| 554 | return; |
||
| 555 | } |
||
| 556 | |||
| 557 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
| 558 | $port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
||
| 559 | |||
| 560 | $this->setLastSectorID($this->getSectorID()); |
||
| 561 | $this->actionTaken('LeaveSector', ['SectorID' => $this->getSectorID()]); |
||
| 562 | $this->sectorID = $sectorID; |
||
| 563 | $this->actionTaken('EnterSector', ['SectorID' => $this->getSectorID()]); |
||
| 564 | $this->hasChanged = true; |
||
| 565 | |||
| 566 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
| 567 | $port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
||
| 568 | } |
||
| 569 | |||
| 570 | public function getLastSectorID(): int { |
||
| 571 | return $this->lastSectorID; |
||
| 572 | } |
||
| 573 | |||
| 574 | public function setLastSectorID(int $lastSectorID): void { |
||
| 575 | if ($this->lastSectorID == $lastSectorID) { |
||
| 576 | return; |
||
| 577 | } |
||
| 578 | $this->lastSectorID = $lastSectorID; |
||
| 579 | $this->hasChanged = true; |
||
| 580 | } |
||
| 581 | |||
| 582 | public function getHome(): int { |
||
| 583 | // Draft games may have customized home sectors |
||
| 584 | if ($this->getGame()->isGameType(SmrGame::GAME_TYPE_DRAFT) && $this->hasAlliance()) { |
||
| 585 | $leaderID = $this->getAlliance()->getLeaderID(); |
||
| 586 | $dbResult = $this->db->read('SELECT home_sector_id FROM draft_leaders WHERE account_id = ' . $this->db->escapeNumber($leaderID) . ' AND game_id = ' . $this->db->escapeNumber($this->getGameID())); |
||
| 587 | if ($dbResult->hasRecord()) { |
||
| 588 | return $dbResult->record()->getInt('home_sector_id'); |
||
| 589 | } |
||
| 590 | } |
||
| 591 | |||
| 592 | // get his home sector |
||
| 593 | $hq_id = GOVERNMENT + $this->getRaceID(); |
||
| 594 | $raceHqSectors = SmrSector::getLocationSectors($this->getGameID(), $hq_id); |
||
| 595 | if (empty($raceHqSectors)) { |
||
| 596 | // No HQ, default to sector 1 |
||
| 597 | return 1; |
||
| 598 | } |
||
| 599 | // If race has multiple HQ's for some reason, use the first one |
||
| 600 | return key($raceHqSectors); |
||
| 601 | } |
||
| 602 | |||
| 603 | public function isDead(): bool { |
||
| 604 | return $this->dead; |
||
| 605 | } |
||
| 606 | |||
| 607 | public function isNPC(): bool { |
||
| 608 | return $this->npc; |
||
| 609 | } |
||
| 610 | |||
| 611 | /** |
||
| 612 | * Does the player have Newbie status? |
||
| 613 | */ |
||
| 614 | public function hasNewbieStatus(): bool { |
||
| 615 | return $this->newbieStatus; |
||
| 616 | } |
||
| 617 | |||
| 618 | /** |
||
| 619 | * Update the player's newbie status if it has changed. |
||
| 620 | * This function queries the account, so use sparingly. |
||
| 621 | */ |
||
| 622 | public function updateNewbieStatus(): void { |
||
| 623 | $accountNewbieStatus = !$this->getAccount()->isVeteran(); |
||
| 624 | if ($this->newbieStatus != $accountNewbieStatus) { |
||
| 625 | $this->newbieStatus = $accountNewbieStatus; |
||
| 626 | $this->hasChanged = true; |
||
| 627 | } |
||
| 628 | } |
||
| 629 | |||
| 630 | /** |
||
| 631 | * Has this player been designated as the alliance flagship? |
||
| 632 | */ |
||
| 633 | public function isFlagship(): bool { |
||
| 634 | return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); |
||
| 635 | } |
||
| 636 | |||
| 637 | public function isPresident(): bool { |
||
| 638 | return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); |
||
| 639 | } |
||
| 640 | |||
| 641 | public function isOnCouncil(): bool { |
||
| 642 | return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); |
||
| 643 | } |
||
| 644 | |||
| 645 | public function isDraftLeader(): bool { |
||
| 646 | if (!isset($this->draftLeader)) { |
||
| 647 | $dbResult = $this->db->read('SELECT 1 FROM draft_leaders WHERE ' . $this->SQL); |
||
| 648 | $this->draftLeader = $dbResult->hasRecord(); |
||
| 649 | } |
||
| 650 | return $this->draftLeader; |
||
| 651 | } |
||
| 652 | |||
| 653 | public function getGPWriter(): string|false { |
||
| 654 | if (!isset($this->gpWriter)) { |
||
| 655 | $this->gpWriter = false; |
||
| 656 | $dbResult = $this->db->read('SELECT position FROM galactic_post_writer WHERE ' . $this->SQL); |
||
| 657 | if ($dbResult->hasRecord()) { |
||
| 658 | $this->gpWriter = $dbResult->record()->getString('position'); |
||
| 659 | } |
||
| 660 | } |
||
| 661 | return $this->gpWriter; |
||
| 662 | } |
||
| 663 | |||
| 664 | public function isGPEditor(): bool { |
||
| 665 | return $this->getGPWriter() == 'editor'; |
||
| 666 | } |
||
| 667 | |||
| 668 | public function isForceDropMessages(): bool { |
||
| 669 | return $this->forceDropMessages; |
||
| 670 | } |
||
| 671 | |||
| 672 | public function setForceDropMessages(bool $bool): void { |
||
| 673 | if ($this->forceDropMessages == $bool) { |
||
| 674 | return; |
||
| 675 | } |
||
| 676 | $this->forceDropMessages = $bool; |
||
| 677 | $this->hasChanged = true; |
||
| 678 | } |
||
| 679 | |||
| 680 | public function getScoutMessageGroupLimit(): int { |
||
| 681 | return match ($this->scoutMessageGroupType) { |
||
| 682 | ScoutMessageGroupType::Always => 0, |
||
| 683 | ScoutMessageGroupType::Auto => MESSAGES_PER_PAGE, |
||
| 684 | ScoutMessageGroupType::Never => PHP_INT_MAX, |
||
| 685 | }; |
||
| 686 | } |
||
| 687 | |||
| 688 | public function getScoutMessageGroupType(): ScoutMessageGroupType { |
||
| 689 | return $this->scoutMessageGroupType; |
||
| 690 | } |
||
| 691 | |||
| 692 | public function setScoutMessageGroupType(ScoutMessageGroupType $setting): void { |
||
| 693 | if ($this->scoutMessageGroupType === $setting) { |
||
| 694 | return; |
||
| 695 | } |
||
| 696 | $this->scoutMessageGroupType = $setting; |
||
| 697 | $this->hasChanged = true; |
||
| 698 | } |
||
| 699 | |||
| 700 | /** |
||
| 701 | * @return int Message ID |
||
| 702 | */ |
||
| 703 | protected static function doMessageSending(int $senderID, int $receiverID, int $gameID, int $messageTypeID, string $message, int $expires, bool $senderDelete = false, bool $unread = true): int { |
||
| 704 | $message = trim($message); |
||
| 705 | $db = Database::getInstance(); |
||
| 706 | // Keep track of the message_id so it can be returned |
||
| 707 | $insertID = $db->insert('message', [ |
||
| 708 | 'account_id' => $db->escapeNumber($receiverID), |
||
| 709 | 'game_id' => $db->escapeNumber($gameID), |
||
| 710 | 'message_type_id' => $db->escapeNumber($messageTypeID), |
||
| 711 | 'message_text' => $db->escapeString($message), |
||
| 712 | 'sender_id' => $db->escapeNumber($senderID), |
||
| 713 | 'send_time' => $db->escapeNumber(Epoch::time()), |
||
| 714 | 'expire_time' => $db->escapeNumber($expires), |
||
| 715 | 'sender_delete' => $db->escapeBoolean($senderDelete), |
||
| 716 | ]); |
||
| 717 | |||
| 718 | if ($unread === true) { |
||
| 719 | // give him the message icon |
||
| 720 | $db->replace('player_has_unread_messages', [ |
||
| 721 | 'game_id' => $db->escapeNumber($gameID), |
||
| 722 | 'account_id' => $db->escapeNumber($receiverID), |
||
| 723 | 'message_type_id' => $db->escapeNumber($messageTypeID), |
||
| 724 | ]); |
||
| 725 | } |
||
| 726 | |||
| 727 | switch ($messageTypeID) { |
||
| 728 | case MSG_PLAYER: |
||
| 729 | $receiverAccount = SmrAccount::getAccount($receiverID); |
||
| 730 | if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isActive()) { |
||
| 731 | $sender = Messages::getMessagePlayer($senderID, $gameID, $messageTypeID); |
||
| 732 | if ($sender instanceof self) { |
||
| 733 | $sender = $sender->getDisplayName(); |
||
| 734 | } |
||
| 735 | $mail = setupMailer(); |
||
| 736 | $mail->Subject = 'Message Notification'; |
||
| 737 | $mail->setFrom('[email protected]', 'SMR Notifications'); |
||
| 738 | $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getDateTimeFormat(), Epoch::time()) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, $gameID, true); |
||
| 739 | $mail->msgHTML($bbifiedMessage); |
||
| 740 | $mail->AltBody = strip_tags($bbifiedMessage); |
||
| 741 | $mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
||
| 742 | $mail->send(); |
||
| 743 | $receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
||
| 744 | $receiverAccount->update(); |
||
| 745 | } |
||
| 746 | break; |
||
| 747 | } |
||
| 748 | |||
| 749 | return $insertID; |
||
| 750 | } |
||
| 751 | |||
| 752 | public function sendMessageToBox(int $boxTypeID, string $message): void { |
||
| 753 | // send him the message |
||
| 754 | SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); |
||
| 755 | } |
||
| 756 | |||
| 757 | public function sendGlobalMessage(string $message, bool $canBeIgnored = true): void { |
||
| 758 | if ($canBeIgnored) { |
||
| 759 | if ($this->getAccount()->isMailBanned()) { |
||
| 760 | throw new UserError('You are currently banned from sending messages'); |
||
| 761 | } |
||
| 762 | } |
||
| 763 | $this->sendMessageToBox(BOX_GLOBALS, $message); |
||
| 764 | |||
| 765 | // send to all online player |
||
| 766 | $db = Database::getInstance(); |
||
| 767 | $dbResult = $db->read('SELECT account_id |
||
| 768 | FROM active_session |
||
| 769 | JOIN player USING (game_id, account_id) |
||
| 770 | WHERE active_session.last_accessed >= ' . $db->escapeNumber(Epoch::time() - TIME_BEFORE_INACTIVE) . ' |
||
| 771 | AND game_id = ' . $db->escapeNumber($this->getGameID()) . ' |
||
| 772 | AND ignore_globals = \'FALSE\' |
||
| 773 | AND account_id != ' . $db->escapeNumber($this->getAccountID())); |
||
| 774 | |||
| 775 | foreach ($dbResult->records() as $dbRecord) { |
||
| 776 | $this->sendMessage($dbRecord->getInt('account_id'), MSG_GLOBAL, $message, $canBeIgnored); |
||
| 777 | } |
||
| 778 | $this->sendMessage($this->getAccountID(), MSG_GLOBAL, $message, $canBeIgnored, false); |
||
| 779 | } |
||
| 780 | |||
| 781 | /** |
||
| 782 | * @return ($canBeIgnored is true ? int|false : int) Message ID |
||
| 783 | */ |
||
| 784 | public function sendMessage(int $receiverID, int $messageTypeID, string $message, bool $canBeIgnored = true, bool $unread = true, int $expires = null, bool $senderDelete = false): int|false { |
||
| 785 | //get expire time |
||
| 786 | if ($canBeIgnored) { |
||
| 787 | if ($this->getAccount()->isMailBanned()) { |
||
| 788 | throw new UserError('You are currently banned from sending messages'); |
||
| 789 | } |
||
| 790 | // Don't send messages to players ignoring us |
||
| 791 | $dbResult = $this->db->read('SELECT 1 FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
||
| 792 | if ($dbResult->hasRecord()) { |
||
| 793 | return false; |
||
| 794 | } |
||
| 795 | } |
||
| 796 | |||
| 797 | $message = word_filter($message); |
||
| 798 | |||
| 799 | // If expires not specified, use default based on message type |
||
| 800 | if ($expires === null) { |
||
| 801 | $expires = match ($messageTypeID) { |
||
| 802 | MSG_GLOBAL => 3600, // 1h |
||
| 803 | MSG_PLAYER => 86400 * 31, // 1 month |
||
| 804 | MSG_PLANET => 86400 * 7, // 1 week |
||
| 805 | MSG_SCOUT => 86400 * 3, // 3 days |
||
| 806 | MSG_POLITICAL => 86400 * 31, // 1 month |
||
| 807 | MSG_ALLIANCE => 86400 * 31, // 1 month |
||
| 808 | MSG_ADMIN => 86400 * 365, // 1 year |
||
| 809 | MSG_CASINO => 86400 * 31, // 1 month |
||
| 810 | default => 86400 * 7, // 1 week |
||
| 811 | }; |
||
| 812 | $expires += Epoch::time(); |
||
| 813 | } |
||
| 814 | |||
| 815 | // Do not put scout messages in the sender's sent box |
||
| 816 | if ($messageTypeID == MSG_SCOUT) { |
||
| 817 | $senderDelete = true; |
||
| 818 | } |
||
| 819 | |||
| 820 | // send him the message and return the message_id |
||
| 821 | return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
||
| 822 | } |
||
| 823 | |||
| 824 | public function sendMessageFromOpAnnounce(int $receiverID, string $message, int $expires = null): void { |
||
| 825 | // get expire time if not set |
||
| 826 | if ($expires === null) { |
||
| 827 | $expires = Epoch::time() + 86400 * 14; |
||
| 828 | } |
||
| 829 | self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); |
||
| 830 | } |
||
| 831 | |||
| 832 | public function sendMessageFromAllianceCommand(int $receiverID, string $message): void { |
||
| 833 | $expires = Epoch::time() + 86400 * 365; |
||
| 834 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); |
||
| 835 | } |
||
| 836 | |||
| 837 | public static function sendMessageFromPlanet(int $gameID, int $receiverID, string $message): void { |
||
| 838 | //get expire time |
||
| 839 | $expires = Epoch::time() + 86400 * 31; |
||
| 840 | // send him the message |
||
| 841 | self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
||
| 842 | } |
||
| 843 | |||
| 844 | public static function sendMessageFromPort(int $gameID, int $receiverID, string $message): void { |
||
| 845 | //get expire time |
||
| 846 | $expires = Epoch::time() + 86400 * 31; |
||
| 847 | // send him the message |
||
| 848 | self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
| 849 | } |
||
| 850 | |||
| 851 | public static function sendMessageFromFedClerk(int $gameID, int $receiverID, string $message): void { |
||
| 852 | $expires = Epoch::time() + 86400 * 365; |
||
| 853 | self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
| 854 | } |
||
| 855 | |||
| 856 | public static function sendMessageFromAdmin(int $gameID, int $receiverID, string $message, int $expires = null): void { |
||
| 857 | //get expire time |
||
| 858 | if ($expires === null) { |
||
| 859 | $expires = Epoch::time() + 86400 * 365; |
||
| 860 | } |
||
| 861 | // send him the message |
||
| 862 | self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
||
| 863 | } |
||
| 864 | |||
| 865 | public static function sendMessageFromAllianceAmbassador(int $gameID, int $receiverID, string $message, int $expires = null): void { |
||
| 866 | //get expire time |
||
| 867 | if ($expires === null) { |
||
| 868 | $expires = Epoch::time() + 86400 * 31; |
||
| 869 | } |
||
| 870 | // send him the message |
||
| 871 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
||
| 872 | } |
||
| 873 | |||
| 874 | public static function sendMessageFromCasino(int $gameID, int $receiverID, string $message, int $expires = null): void { |
||
| 875 | //get expire time |
||
| 876 | if ($expires === null) { |
||
| 877 | $expires = Epoch::time() + 86400 * 7; |
||
| 878 | } |
||
| 879 | // send him the message |
||
| 880 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
||
| 881 | } |
||
| 882 | |||
| 883 | public static function sendMessageFromRace(int $raceID, int $gameID, int $receiverID, string $message, int $expires = null): void { |
||
| 884 | //get expire time |
||
| 885 | if ($expires === null) { |
||
| 886 | $expires = Epoch::time() + 86400 * 5; |
||
| 887 | } |
||
| 888 | // send him the message |
||
| 889 | self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
||
| 890 | } |
||
| 891 | |||
| 892 | public function setMessagesRead(int $messageTypeID): void { |
||
| 893 | $this->db->write('DELETE FROM player_has_unread_messages |
||
| 894 | WHERE ' . $this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
||
| 895 | $this->db->write('UPDATE message SET msg_read = ' . $this->db->escapeBoolean(true) . ' |
||
| 896 | WHERE message_type_id = ' . $this->db->escapeNumber($messageTypeID) . ' AND ' . $this->SQL); |
||
| 897 | } |
||
| 898 | |||
| 899 | public function getSafeAttackRating(): int { |
||
| 900 | return max(0, min(8, IFloor($this->getAlignment() / 150) + 4)); |
||
| 901 | } |
||
| 902 | |||
| 903 | public function hasFederalProtection(): bool { |
||
| 904 | $sector = SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
| 905 | if (!$sector->offersFederalProtection()) { |
||
| 906 | return false; |
||
| 907 | } |
||
| 908 | |||
| 909 | $ship = $this->getShip(); |
||
| 910 | if ($ship->hasIllegalGoods()) { |
||
| 911 | return false; |
||
| 912 | } |
||
| 913 | |||
| 914 | if ($ship->getAttackRating() <= $this->getSafeAttackRating()) { |
||
| 915 | foreach ($sector->getFedRaceIDs() as $fedRaceID) { |
||
| 916 | if ($this->canBeProtectedByRace($fedRaceID)) { |
||
| 917 | return true; |
||
| 918 | } |
||
| 919 | } |
||
| 920 | } |
||
| 921 | |||
| 922 | return false; |
||
| 923 | } |
||
| 924 | |||
| 925 | public function canBeProtectedByRace(int $raceID): bool { |
||
| 926 | if (!isset($this->canFed)) { |
||
| 927 | $this->canFed = []; |
||
| 928 | foreach (Race::getAllIDs() as $raceID2) { |
||
| 929 | $this->canFed[$raceID2] = $this->getRelation($raceID2) >= ALIGN_FED_PROTECTION; |
||
| 930 | } |
||
| 931 | $dbResult = $this->db->read('SELECT race_id, allowed FROM player_can_fed |
||
| 932 | WHERE ' . $this->SQL . ' AND expiry > ' . $this->db->escapeNumber(Epoch::time())); |
||
| 933 | foreach ($dbResult->records() as $dbRecord) { |
||
| 934 | $this->canFed[$dbRecord->getInt('race_id')] = $dbRecord->getBoolean('allowed'); |
||
| 935 | } |
||
| 936 | } |
||
| 937 | return $this->canFed[$raceID]; |
||
| 938 | } |
||
| 939 | |||
| 940 | /** |
||
| 941 | * Returns a boolean identifying if the player can currently |
||
| 942 | * participate in battles. |
||
| 943 | */ |
||
| 944 | public function canFight(): bool { |
||
| 945 | return !($this->hasNewbieTurns() || |
||
| 946 | $this->isDead() || |
||
| 947 | $this->isLandedOnPlanet() || |
||
| 948 | $this->hasFederalProtection()); |
||
| 949 | } |
||
| 950 | |||
| 951 | public function setDead(bool $bool): void { |
||
| 952 | if ($this->dead == $bool) { |
||
| 953 | return; |
||
| 954 | } |
||
| 955 | $this->dead = $bool; |
||
| 956 | $this->hasChanged = true; |
||
| 957 | } |
||
| 958 | |||
| 959 | public function getKills(): int { |
||
| 960 | return $this->kills; |
||
| 961 | } |
||
| 962 | |||
| 963 | public function increaseKills(int $kills): void { |
||
| 964 | if ($kills < 0) { |
||
| 965 | throw new Exception('Trying to increase negative kills.'); |
||
| 966 | } |
||
| 967 | $this->setKills($this->kills + $kills); |
||
| 968 | } |
||
| 969 | |||
| 970 | public function setKills(int $kills): void { |
||
| 971 | if ($this->kills == $kills) { |
||
| 972 | return; |
||
| 973 | } |
||
| 974 | $this->kills = $kills; |
||
| 975 | $this->hasChanged = true; |
||
| 976 | } |
||
| 977 | |||
| 978 | public function getDeaths(): int { |
||
| 979 | return $this->deaths; |
||
| 980 | } |
||
| 981 | |||
| 982 | public function increaseDeaths(int $deaths): void { |
||
| 983 | if ($deaths < 0) { |
||
| 984 | throw new Exception('Trying to increase negative deaths.'); |
||
| 985 | } |
||
| 986 | $this->setDeaths($this->getDeaths() + $deaths); |
||
| 987 | } |
||
| 988 | |||
| 989 | public function setDeaths(int $deaths): void { |
||
| 990 | if ($this->deaths == $deaths) { |
||
| 991 | return; |
||
| 992 | } |
||
| 993 | $this->deaths = $deaths; |
||
| 994 | $this->hasChanged = true; |
||
| 995 | } |
||
| 996 | |||
| 997 | public function getAssists(): int { |
||
| 998 | return $this->assists; |
||
| 999 | } |
||
| 1000 | |||
| 1001 | public function increaseAssists(int $assists): void { |
||
| 1002 | if ($assists < 1) { |
||
| 1003 | throw new Exception('Must increase by a positive number.'); |
||
| 1004 | } |
||
| 1005 | $this->assists += $assists; |
||
| 1006 | $this->hasChanged = true; |
||
| 1007 | } |
||
| 1008 | |||
| 1009 | public function hasGoodAlignment(): bool { |
||
| 1010 | return $this->alignment >= ALIGNMENT_GOOD; |
||
| 1011 | } |
||
| 1012 | |||
| 1013 | public function hasEvilAlignment(): bool { |
||
| 1014 | return $this->alignment <= ALIGNMENT_EVIL; |
||
| 1015 | } |
||
| 1016 | |||
| 1017 | public function hasNeutralAlignment(): bool { |
||
| 1018 | return !$this->hasGoodAlignment() && !$this->hasEvilAlignment(); |
||
| 1019 | } |
||
| 1020 | |||
| 1021 | public function getAlignment(): int { |
||
| 1022 | return $this->alignment; |
||
| 1023 | } |
||
| 1024 | |||
| 1025 | public function increaseAlignment(int $align): void { |
||
| 1026 | if ($align < 0) { |
||
| 1027 | throw new Exception('Trying to increase negative align.'); |
||
| 1028 | } |
||
| 1029 | if ($align == 0) { |
||
| 1030 | return; |
||
| 1031 | } |
||
| 1032 | $align += $this->alignment; |
||
| 1033 | $this->setAlignment($align); |
||
| 1034 | } |
||
| 1035 | |||
| 1036 | public function decreaseAlignment(int $align): void { |
||
| 1037 | if ($align < 0) { |
||
| 1038 | throw new Exception('Trying to decrease negative align.'); |
||
| 1039 | } |
||
| 1040 | if ($align == 0) { |
||
| 1041 | return; |
||
| 1042 | } |
||
| 1043 | $align = $this->alignment - $align; |
||
| 1044 | $this->setAlignment($align); |
||
| 1045 | } |
||
| 1046 | |||
| 1047 | public function setAlignment(int $align): void { |
||
| 1048 | if ($this->alignment == $align) { |
||
| 1049 | return; |
||
| 1050 | } |
||
| 1051 | $this->alignment = $align; |
||
| 1052 | $this->hasChanged = true; |
||
| 1053 | } |
||
| 1054 | |||
| 1055 | public function getCredits(): int { |
||
| 1056 | return $this->credits; |
||
| 1057 | } |
||
| 1058 | |||
| 1059 | public function getBank(): int { |
||
| 1060 | return $this->bank; |
||
| 1061 | } |
||
| 1062 | |||
| 1063 | /** |
||
| 1064 | * Increases personal bank account up to the maximum allowed credits. |
||
| 1065 | * Returns the amount that was actually added to handle overflow. |
||
| 1066 | */ |
||
| 1067 | public function increaseBank(int $credits): int { |
||
| 1068 | if ($credits == 0) { |
||
| 1069 | return 0; |
||
| 1070 | } |
||
| 1071 | if ($credits < 0) { |
||
| 1072 | throw new Exception('Trying to increase negative credits.'); |
||
| 1073 | } |
||
| 1074 | $newTotal = min($this->bank + $credits, MAX_MONEY); |
||
| 1075 | $actualAdded = $newTotal - $this->bank; |
||
| 1076 | $this->setBank($newTotal); |
||
| 1077 | return $actualAdded; |
||
| 1078 | } |
||
| 1079 | |||
| 1080 | public function decreaseBank(int $credits): void { |
||
| 1081 | if ($credits == 0) { |
||
| 1082 | return; |
||
| 1083 | } |
||
| 1084 | if ($credits < 0) { |
||
| 1085 | throw new Exception('Trying to decrease negative credits.'); |
||
| 1086 | } |
||
| 1087 | $newTotal = $this->bank - $credits; |
||
| 1088 | $this->setBank($newTotal); |
||
| 1089 | } |
||
| 1090 | |||
| 1091 | public function setBank(int $credits): void { |
||
| 1092 | if ($this->bank == $credits) { |
||
| 1093 | return; |
||
| 1094 | } |
||
| 1095 | if ($credits < 0) { |
||
| 1096 | throw new Exception('Trying to set negative credits.'); |
||
| 1097 | } |
||
| 1098 | if ($credits > MAX_MONEY) { |
||
| 1099 | throw new Exception('Trying to set more than max credits.'); |
||
| 1100 | } |
||
| 1101 | $this->bank = $credits; |
||
| 1102 | $this->hasChanged = true; |
||
| 1103 | } |
||
| 1104 | |||
| 1105 | public function getExperience(): int { |
||
| 1106 | return $this->experience; |
||
| 1107 | } |
||
| 1108 | |||
| 1109 | /** |
||
| 1110 | * Returns the percent progress towards the next level. |
||
| 1111 | * This value is rounded because it is used primarily in HTML img widths. |
||
| 1112 | */ |
||
| 1113 | public function getNextLevelPercentAcquired(): int { |
||
| 1114 | $currentLevelExp = $this->getLevel()->expRequired; |
||
| 1115 | $nextLevelExp = $this->getLevel()->next()->expRequired; |
||
| 1116 | if ($nextLevelExp == $currentLevelExp) { |
||
| 1117 | return 100; |
||
| 1118 | } |
||
| 1119 | return max(0, min(100, IRound(($this->getExperience() - $currentLevelExp) / ($nextLevelExp - $currentLevelExp) * 100))); |
||
| 1120 | } |
||
| 1121 | |||
| 1122 | public function getNextLevelPercentRemaining(): int { |
||
| 1123 | return 100 - $this->getNextLevelPercentAcquired(); |
||
| 1124 | } |
||
| 1125 | |||
| 1126 | public function setExperience(int $experience): void { |
||
| 1127 | if ($this->experience == $experience) { |
||
| 1128 | return; |
||
| 1129 | } |
||
| 1130 | if ($experience < MIN_EXPERIENCE) { |
||
| 1131 | $experience = MIN_EXPERIENCE; |
||
| 1132 | } |
||
| 1133 | if ($experience > MAX_EXPERIENCE) { |
||
| 1134 | $experience = MAX_EXPERIENCE; |
||
| 1135 | } |
||
| 1136 | $this->experience = $experience; |
||
| 1137 | $this->hasChanged = true; |
||
| 1138 | |||
| 1139 | // Since exp has changed, invalidate the player level so that it can |
||
| 1140 | // be recomputed next time it is queried (in case it has changed). |
||
| 1141 | $this->level = null; |
||
| 1142 | } |
||
| 1143 | |||
| 1144 | /** |
||
| 1145 | * Increases onboard credits up to the maximum allowed credits. |
||
| 1146 | * Returns the amount that was actually added to handle overflow. |
||
| 1147 | */ |
||
| 1148 | public function increaseCredits(int $credits): int { |
||
| 1149 | if ($credits == 0) { |
||
| 1150 | return 0; |
||
| 1151 | } |
||
| 1152 | if ($credits < 0) { |
||
| 1153 | throw new Exception('Trying to increase negative credits.'); |
||
| 1154 | } |
||
| 1155 | $newTotal = min($this->credits + $credits, MAX_MONEY); |
||
| 1156 | $actualAdded = $newTotal - $this->credits; |
||
| 1157 | $this->setCredits($newTotal); |
||
| 1158 | return $actualAdded; |
||
| 1159 | } |
||
| 1160 | |||
| 1161 | public function decreaseCredits(int $credits): void { |
||
| 1162 | if ($credits == 0) { |
||
| 1163 | return; |
||
| 1164 | } |
||
| 1165 | if ($credits < 0) { |
||
| 1166 | throw new Exception('Trying to decrease negative credits.'); |
||
| 1167 | } |
||
| 1168 | $newTotal = $this->credits - $credits; |
||
| 1169 | $this->setCredits($newTotal); |
||
| 1170 | } |
||
| 1171 | |||
| 1172 | public function setCredits(int $credits): void { |
||
| 1173 | if ($this->credits == $credits) { |
||
| 1174 | return; |
||
| 1175 | } |
||
| 1176 | if ($credits < 0) { |
||
| 1177 | throw new Exception('Trying to set negative credits.'); |
||
| 1178 | } |
||
| 1179 | if ($credits > MAX_MONEY) { |
||
| 1180 | throw new Exception('Trying to set more than max credits.'); |
||
| 1181 | } |
||
| 1182 | $this->credits = $credits; |
||
| 1183 | $this->hasChanged = true; |
||
| 1184 | } |
||
| 1185 | |||
| 1186 | public function increaseExperience(int $experience): void { |
||
| 1187 | if ($experience < 0) { |
||
| 1188 | throw new Exception('Trying to increase negative experience.'); |
||
| 1189 | } |
||
| 1190 | if ($experience == 0) { |
||
| 1191 | return; |
||
| 1192 | } |
||
| 1193 | $newExperience = $this->experience + $experience; |
||
| 1194 | $this->setExperience($newExperience); |
||
| 1195 | $this->increaseHOF($experience, ['Experience', 'Total', 'Gain'], HOF_PUBLIC); |
||
| 1196 | } |
||
| 1197 | |||
| 1198 | public function decreaseExperience(int $experience): void { |
||
| 1199 | if ($experience < 0) { |
||
| 1200 | throw new Exception('Trying to decrease negative experience.'); |
||
| 1201 | } |
||
| 1202 | if ($experience == 0) { |
||
| 1203 | return; |
||
| 1204 | } |
||
| 1205 | $newExperience = $this->experience - $experience; |
||
| 1206 | $this->setExperience($newExperience); |
||
| 1207 | $this->increaseHOF($experience, ['Experience', 'Total', 'Loss'], HOF_PUBLIC); |
||
| 1208 | } |
||
| 1209 | |||
| 1210 | public function isLandedOnPlanet(): bool { |
||
| 1211 | return $this->landedOnPlanet; |
||
| 1212 | } |
||
| 1213 | |||
| 1214 | public function setLandedOnPlanet(bool $bool): void { |
||
| 1215 | if ($this->landedOnPlanet == $bool) { |
||
| 1216 | return; |
||
| 1217 | } |
||
| 1218 | $this->landedOnPlanet = $bool; |
||
| 1219 | $this->hasChanged = true; |
||
| 1220 | } |
||
| 1221 | |||
| 1222 | public function getLevel(): PlayerLevel { |
||
| 1223 | // The level is cached for performance reasons unless `setExperience` |
||
| 1224 | // is called and the player's experience changes. |
||
| 1225 | if (!isset($this->level)) { |
||
| 1226 | $this->level = PlayerLevel::get($this->getExperience()); |
||
| 1227 | } |
||
| 1228 | return $this->level; |
||
| 1229 | } |
||
| 1230 | |||
| 1231 | /** |
||
| 1232 | * Returns the numerical level of the player (e.g. 1-50). |
||
| 1233 | */ |
||
| 1234 | public function getLevelID(): int { |
||
| 1235 | return $this->getLevel()->id; |
||
| 1236 | } |
||
| 1237 | |||
| 1238 | public function getLevelName(): string { |
||
| 1239 | $level_name = $this->getLevel()->name; |
||
| 1240 | if ($this->isPresident()) { |
||
| 1241 | $level_name = '<img src="images/council_president.png" title="' . Race::getName($this->getRaceID()) . ' President" height="12" width="16" /> ' . $level_name; |
||
| 1242 | } |
||
| 1243 | return $level_name; |
||
| 1244 | } |
||
| 1245 | |||
| 1246 | public function getMaxLevel(): int { |
||
| 1247 | return PlayerLevel::getMax(); |
||
| 1248 | } |
||
| 1249 | |||
| 1250 | public function getPlayerID(): int { |
||
| 1251 | return $this->playerID; |
||
| 1252 | } |
||
| 1253 | |||
| 1254 | /** |
||
| 1255 | * Returns the player name. |
||
| 1256 | * Use getDisplayName or getLinkedDisplayName for HTML-safe versions. |
||
| 1257 | */ |
||
| 1258 | public function getPlayerName(): string { |
||
| 1259 | return $this->playerName; |
||
| 1260 | } |
||
| 1261 | |||
| 1262 | public function setPlayerName(string $name): void { |
||
| 1263 | $this->playerName = $name; |
||
| 1264 | $this->hasChanged = true; |
||
| 1265 | } |
||
| 1266 | |||
| 1267 | /** |
||
| 1268 | * Returns the decorated player name, suitable for HTML display. |
||
| 1269 | */ |
||
| 1270 | public function getDisplayName(bool $includeAlliance = false): string { |
||
| 1271 | $name = htmlentities($this->playerName) . ' (' . $this->getPlayerID() . ')'; |
||
| 1272 | $return = get_colored_text($this->getAlignment(), $name); |
||
| 1273 | if ($this->isNPC()) { |
||
| 1274 | $return .= ' <span class="npcColour">[NPC]</span>'; |
||
| 1275 | } |
||
| 1276 | if ($includeAlliance) { |
||
| 1277 | $return .= ' (' . $this->getAllianceDisplayName() . ')'; |
||
| 1278 | } |
||
| 1279 | return $return; |
||
| 1280 | } |
||
| 1281 | |||
| 1282 | public function getBBLink(): string { |
||
| 1283 | return '[player=' . $this->getPlayerID() . ']'; |
||
| 1284 | } |
||
| 1285 | |||
| 1286 | public function getLinkedDisplayName(bool $includeAlliance = true): string { |
||
| 1287 | $return = '<a href="' . $this->getTraderSearchHREF() . '">' . $this->getDisplayName() . '</a>'; |
||
| 1288 | if ($includeAlliance) { |
||
| 1289 | $return .= ' (' . $this->getAllianceDisplayName(true) . ')'; |
||
| 1290 | } |
||
| 1291 | return $return; |
||
| 1292 | } |
||
| 1293 | |||
| 1294 | /** |
||
| 1295 | * Change a player's name, with name validation. |
||
| 1296 | * |
||
| 1297 | * @throws Smr\Exceptions\UserError When the new name is not permitted. |
||
| 1298 | */ |
||
| 1299 | public function changePlayerName(string $name): void { |
||
| 1300 | // Check if the player already has this name (case-sensitive) |
||
| 1301 | if ($this->getPlayerName() == $name) { |
||
| 1302 | throw new UserError('Your player already has that name!'); |
||
| 1303 | } |
||
| 1304 | |||
| 1305 | // Make sure the name passes some basic character requirements |
||
| 1306 | DisplayNameValidator::validate($name); |
||
| 1307 | |||
| 1308 | // Check if name is in use by any other player. |
||
| 1309 | try { |
||
| 1310 | $other = self::getPlayerByPlayerName($name, $this->getGameID()); |
||
| 1311 | // The player_name field has case-insensitive collation, so if we |
||
| 1312 | // find our own player, then it is because the new name has a |
||
| 1313 | // different case (since we did a case-sensitive identity check |
||
| 1314 | // above), and we allow it to be changed. |
||
| 1315 | if ($this->equals($other)) { |
||
| 1316 | throw new PlayerNotFound(); |
||
| 1317 | } |
||
| 1318 | throw new UserError('That name is already being used in this game!'); |
||
| 1319 | } catch (PlayerNotFound) { |
||
| 1320 | // Name is not in use, continue. |
||
| 1321 | } |
||
| 1322 | |||
| 1323 | $this->setPlayerName($name); |
||
| 1324 | } |
||
| 1325 | |||
| 1326 | /** |
||
| 1327 | * Use this method when the player is changing their own name. |
||
| 1328 | * This will flag the player as having used their free name change. |
||
| 1329 | */ |
||
| 1330 | public function changePlayerNameByPlayer(string $playerName): void { |
||
| 1331 | $this->changePlayerName($playerName); |
||
| 1332 | $this->setNameChanged(true); |
||
| 1333 | } |
||
| 1334 | |||
| 1335 | public function isNameChanged(): bool { |
||
| 1336 | return $this->nameChanged; |
||
| 1337 | } |
||
| 1338 | |||
| 1339 | public function setNameChanged(bool $bool): void { |
||
| 1340 | $this->nameChanged = $bool; |
||
| 1341 | $this->hasChanged = true; |
||
| 1342 | } |
||
| 1343 | |||
| 1344 | public function isRaceChanged(): bool { |
||
| 1345 | return $this->raceChanged; |
||
| 1346 | } |
||
| 1347 | |||
| 1348 | public function setRaceChanged(bool $raceChanged): void { |
||
| 1349 | $this->raceChanged = $raceChanged; |
||
| 1350 | $this->hasChanged = true; |
||
| 1351 | } |
||
| 1352 | |||
| 1353 | public function canChangeRace(): bool { |
||
| 1354 | return !$this->isRaceChanged() && (Epoch::time() - $this->getGame()->getStartTime() < TIME_FOR_RACE_CHANGE); |
||
| 1355 | } |
||
| 1356 | |||
| 1357 | public static function getColouredRaceNameOrDefault(int $otherRaceID, self $player = null, bool $linked = false): string { |
||
| 1358 | $relations = 0; |
||
| 1359 | if ($player !== null) { |
||
| 1360 | $relations = $player->getRelation($otherRaceID); |
||
| 1361 | } |
||
| 1362 | return Globals::getColouredRaceName($otherRaceID, $relations, $linked); |
||
| 1363 | } |
||
| 1364 | |||
| 1365 | public function getColouredRaceName(int $otherRaceID, bool $linked = false): string { |
||
| 1366 | return self::getColouredRaceNameOrDefault($otherRaceID, $this, $linked); |
||
| 1367 | } |
||
| 1368 | |||
| 1369 | public function setRaceID(int $raceID): void { |
||
| 1370 | if ($this->raceID == $raceID) { |
||
| 1371 | return; |
||
| 1372 | } |
||
| 1373 | $this->raceID = $raceID; |
||
| 1374 | $this->hasChanged = true; |
||
| 1375 | } |
||
| 1376 | |||
| 1377 | public function isAllianceLeader(bool $forceUpdate = false): bool { |
||
| 1378 | return $this->getAccountID() == $this->getAlliance($forceUpdate)->getLeaderID(); |
||
| 1379 | } |
||
| 1380 | |||
| 1381 | public function getAlliance(bool $forceUpdate = false): SmrAlliance { |
||
| 1382 | return SmrAlliance::getAlliance($this->getAllianceID(), $this->getGameID(), $forceUpdate); |
||
| 1383 | } |
||
| 1384 | |||
| 1385 | public function getAllianceID(): int { |
||
| 1386 | return $this->allianceID; |
||
| 1387 | } |
||
| 1388 | |||
| 1389 | public function hasAlliance(): bool { |
||
| 1390 | return $this->getAllianceID() != 0; |
||
| 1391 | } |
||
| 1392 | |||
| 1393 | protected function setAllianceID(int $ID): void { |
||
| 1394 | if ($this->allianceID == $ID) { |
||
| 1395 | return; |
||
| 1396 | } |
||
| 1397 | $this->allianceID = $ID; |
||
| 1398 | if ($this->allianceID != 0) { |
||
| 1399 | $status = $this->hasNewbieStatus() ? 'NEWBIE' : 'VETERAN'; |
||
| 1400 | $this->db->write('INSERT IGNORE INTO player_joined_alliance (account_id,game_id,alliance_id,status) ' . |
||
| 1401 | 'VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ',' . $this->db->escapeString($status) . ')'); |
||
| 1402 | } |
||
| 1403 | $this->hasChanged = true; |
||
| 1404 | } |
||
| 1405 | |||
| 1406 | public function getAllianceBBLink(): string { |
||
| 1407 | return $this->hasAlliance() ? $this->getAlliance()->getAllianceBBLink() : $this->getAllianceDisplayName(); |
||
| 1408 | } |
||
| 1409 | |||
| 1410 | public function getAllianceDisplayName(bool $linked = false, bool $includeAllianceID = false): string { |
||
| 1411 | if (!$this->hasAlliance()) { |
||
| 1412 | return 'No Alliance'; |
||
| 1413 | } |
||
| 1414 | return $this->getAlliance()->getAllianceDisplayName($linked, $includeAllianceID); |
||
| 1415 | } |
||
| 1416 | |||
| 1417 | public function getAllianceRole(int $allianceID = null): int { |
||
| 1418 | if ($allianceID === null) { |
||
| 1419 | $allianceID = $this->getAllianceID(); |
||
| 1420 | } |
||
| 1421 | if (!isset($this->allianceRoles[$allianceID])) { |
||
| 1422 | $this->allianceRoles[$allianceID] = 0; |
||
| 1423 | $dbResult = $this->db->read('SELECT role_id |
||
| 1424 | FROM player_has_alliance_role |
||
| 1425 | WHERE ' . $this->SQL . ' |
||
| 1426 | AND alliance_id=' . $this->db->escapeNumber($allianceID)); |
||
| 1427 | if ($dbResult->hasRecord()) { |
||
| 1428 | $this->allianceRoles[$allianceID] = $dbResult->record()->getInt('role_id'); |
||
| 1429 | } |
||
| 1430 | } |
||
| 1431 | return $this->allianceRoles[$allianceID]; |
||
| 1432 | } |
||
| 1433 | |||
| 1434 | public function leaveAlliance(self $kickedBy = null): void { |
||
| 1435 | $alliance = $this->getAlliance(); |
||
| 1436 | if ($kickedBy !== null) { |
||
| 1437 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
||
| 1438 | $this->actionTaken('PlayerKicked', ['Alliance' => $alliance, 'Player' => $kickedBy]); |
||
| 1439 | $kickedBy->actionTaken('KickPlayer', ['Alliance' => $alliance, 'Player' => $this]); |
||
| 1440 | } elseif ($this->isAllianceLeader()) { |
||
| 1441 | $this->actionTaken('DisbandAlliance', ['Alliance' => $alliance]); |
||
| 1442 | } else { |
||
| 1443 | $this->actionTaken('LeaveAlliance', ['Alliance' => $alliance]); |
||
| 1444 | if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
||
| 1445 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
||
| 1446 | } |
||
| 1447 | } |
||
| 1448 | |||
| 1449 | // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
||
| 1450 | if (!$this->isAllianceLeader() && !$alliance->isNHA()) { |
||
| 1451 | $this->setAllianceJoinable(Epoch::time() + self::TIME_FOR_ALLIANCE_SWITCH); |
||
| 1452 | $alliance->getLeader()->setAllianceJoinable(Epoch::time() + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
||
| 1453 | } |
||
| 1454 | |||
| 1455 | $this->setAllianceID(0); |
||
| 1456 | $this->db->write('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
||
| 1457 | |||
| 1458 | // Update the alliance cache |
||
| 1459 | unset(self::$CACHE_ALLIANCE_PLAYERS[$this->gameID][$alliance->getAllianceID()][$this->accountID]); |
||
| 1460 | } |
||
| 1461 | |||
| 1462 | /** |
||
| 1463 | * Join an alliance (used for both Leader and New Member roles) |
||
| 1464 | */ |
||
| 1465 | public function joinAlliance(int $allianceID): void { |
||
| 1466 | $this->setAllianceID($allianceID); |
||
| 1467 | $alliance = $this->getAlliance(); |
||
| 1468 | |||
| 1469 | if (!$this->isAllianceLeader()) { |
||
| 1470 | // Do not throw an exception if the NHL account doesn't exist. |
||
| 1471 | try { |
||
| 1472 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
||
| 1473 | } catch (AccountNotFound $e) { |
||
| 1474 | if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
||
| 1475 | throw $e; |
||
| 1476 | } |
||
| 1477 | } |
||
| 1478 | |||
| 1479 | $roleID = ALLIANCE_ROLE_NEW_MEMBER; |
||
| 1480 | } else { |
||
| 1481 | $roleID = ALLIANCE_ROLE_LEADER; |
||
| 1482 | } |
||
| 1483 | $this->db->insert('player_has_alliance_role', [ |
||
| 1484 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1485 | 'account_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 1486 | 'role_id' => $this->db->escapeNumber($roleID), |
||
| 1487 | 'alliance_id' => $this->db->escapeNumber($this->getAllianceID()), |
||
| 1488 | ]); |
||
| 1489 | |||
| 1490 | $this->actionTaken('JoinAlliance', ['Alliance' => $alliance]); |
||
| 1491 | } |
||
| 1492 | |||
| 1493 | public function getAllianceJoinable(): int { |
||
| 1494 | return $this->allianceJoinable; |
||
| 1495 | } |
||
| 1496 | |||
| 1497 | private function setAllianceJoinable(int $time): void { |
||
| 1498 | if ($this->allianceJoinable == $time) { |
||
| 1499 | return; |
||
| 1500 | } |
||
| 1501 | $this->allianceJoinable = $time; |
||
| 1502 | $this->hasChanged = true; |
||
| 1503 | } |
||
| 1504 | |||
| 1505 | /** |
||
| 1506 | * Invites player with $accountID to this player's alliance. |
||
| 1507 | */ |
||
| 1508 | public function sendAllianceInvitation(int $accountID, string $message, int $expires): void { |
||
| 1509 | if (!$this->hasAlliance()) { |
||
| 1510 | throw new Exception('Must be in an alliance to send alliance invitations'); |
||
| 1511 | } |
||
| 1512 | // Send message to invited player |
||
| 1513 | $messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true); |
||
| 1514 | SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires); |
||
| 1515 | } |
||
| 1516 | |||
| 1517 | public function isCombatDronesKamikazeOnMines(): bool { |
||
| 1518 | return $this->combatDronesKamikazeOnMines; |
||
| 1519 | } |
||
| 1520 | |||
| 1521 | public function setCombatDronesKamikazeOnMines(bool $bool): void { |
||
| 1522 | if ($this->combatDronesKamikazeOnMines == $bool) { |
||
| 1523 | return; |
||
| 1524 | } |
||
| 1525 | $this->combatDronesKamikazeOnMines = $bool; |
||
| 1526 | $this->hasChanged = true; |
||
| 1527 | } |
||
| 1528 | |||
| 1529 | protected function getPersonalRelationsData(): void { |
||
| 1530 | if (!isset($this->personalRelations)) { |
||
| 1531 | //get relations |
||
| 1532 | $this->personalRelations = []; |
||
| 1533 | foreach (Race::getAllIDs() as $raceID) { |
||
| 1534 | $this->personalRelations[$raceID] = 0; |
||
| 1535 | } |
||
| 1536 | $dbResult = $this->db->read('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL); |
||
| 1537 | foreach ($dbResult->records() as $dbRecord) { |
||
| 1538 | $this->personalRelations[$dbRecord->getInt('race_id')] = $dbRecord->getInt('relation'); |
||
| 1539 | } |
||
| 1540 | } |
||
| 1541 | } |
||
| 1542 | |||
| 1543 | /** |
||
| 1544 | * @return array<int, int> |
||
| 1545 | */ |
||
| 1546 | public function getPersonalRelations(): array { |
||
| 1547 | $this->getPersonalRelationsData(); |
||
| 1548 | return $this->personalRelations; |
||
| 1549 | } |
||
| 1550 | |||
| 1551 | /** |
||
| 1552 | * Get personal relations with a race |
||
| 1553 | */ |
||
| 1554 | public function getPersonalRelation(int $raceID): int { |
||
| 1555 | $rels = $this->getPersonalRelations(); |
||
| 1556 | return $rels[$raceID]; |
||
| 1557 | } |
||
| 1558 | |||
| 1559 | /** |
||
| 1560 | * Get total relations with all races (personal + political) |
||
| 1561 | * |
||
| 1562 | * @return array<int, int> |
||
| 1563 | */ |
||
| 1564 | public function getRelations(): array { |
||
| 1565 | if (!isset($this->relations)) { |
||
| 1566 | //get relations |
||
| 1567 | $raceRelations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
||
| 1568 | $personalRels = $this->getPersonalRelations(); // make sure they're initialised. |
||
| 1569 | $this->relations = []; |
||
| 1570 | foreach (Race::getAllIDs() as $raceID) { |
||
| 1571 | $this->relations[$raceID] = $personalRels[$raceID] + $raceRelations[$raceID]; |
||
| 1572 | } |
||
| 1573 | } |
||
| 1574 | return $this->relations; |
||
| 1575 | } |
||
| 1576 | |||
| 1577 | /** |
||
| 1578 | * Get total relations with a race (personal + political) |
||
| 1579 | */ |
||
| 1580 | public function getRelation(int $raceID): int { |
||
| 1581 | $rels = $this->getRelations(); |
||
| 1582 | return $rels[$raceID]; |
||
| 1583 | } |
||
| 1584 | |||
| 1585 | /** |
||
| 1586 | * Increases personal relations from trading $numGoods units with the race |
||
| 1587 | * of the port given by $raceID. |
||
| 1588 | */ |
||
| 1589 | public function increaseRelationsByTrade(int $numGoods, int $raceID): void { |
||
| 1590 | $relations = ICeil(min($numGoods, 300) / 30); |
||
| 1591 | //Cap relations to a max of 1 after 500 have been reached |
||
| 1592 | if ($this->getPersonalRelation($raceID) + $relations >= 500) { |
||
| 1593 | $relations = max(1, min($relations, 500 - $this->getPersonalRelation($raceID))); |
||
| 1594 | } |
||
| 1595 | $this->increaseRelations($relations, $raceID); |
||
| 1596 | } |
||
| 1597 | |||
| 1598 | /** |
||
| 1599 | * Decreases personal relations from trading failures, e.g. rejected |
||
| 1600 | * bargaining and getting caught stealing. |
||
| 1601 | */ |
||
| 1602 | public function decreaseRelationsByTrade(int $numGoods, int $raceID): void { |
||
| 1603 | $relations = ICeil(min($numGoods, 300) / 30); |
||
| 1604 | $this->decreaseRelations($relations, $raceID); |
||
| 1605 | } |
||
| 1606 | |||
| 1607 | /** |
||
| 1608 | * Increase personal relations. |
||
| 1609 | */ |
||
| 1610 | public function increaseRelations(int $relations, int $raceID): void { |
||
| 1611 | if ($relations < 0) { |
||
| 1612 | throw new Exception('Trying to increase negative relations.'); |
||
| 1613 | } |
||
| 1614 | if ($relations == 0) { |
||
| 1615 | return; |
||
| 1616 | } |
||
| 1617 | $relations += $this->getPersonalRelation($raceID); |
||
| 1618 | $this->setRelations($relations, $raceID); |
||
| 1619 | } |
||
| 1620 | |||
| 1621 | /** |
||
| 1622 | * Decrease personal relations. |
||
| 1623 | */ |
||
| 1624 | public function decreaseRelations(int $relations, int $raceID): void { |
||
| 1625 | if ($relations < 0) { |
||
| 1626 | throw new Exception('Trying to decrease negative relations.'); |
||
| 1627 | } |
||
| 1628 | if ($relations == 0) { |
||
| 1629 | return; |
||
| 1630 | } |
||
| 1631 | $relations = $this->getPersonalRelation($raceID) - $relations; |
||
| 1632 | $this->setRelations($relations, $raceID); |
||
| 1633 | } |
||
| 1634 | |||
| 1635 | /** |
||
| 1636 | * Set personal relations. |
||
| 1637 | */ |
||
| 1638 | public function setRelations(int $relations, int $raceID): void { |
||
| 1639 | $this->getRelations(); |
||
| 1640 | if ($this->personalRelations[$raceID] == $relations) { |
||
| 1641 | return; |
||
| 1642 | } |
||
| 1643 | if ($relations < MIN_RELATIONS) { |
||
| 1644 | $relations = MIN_RELATIONS; |
||
| 1645 | } |
||
| 1646 | $relationsDiff = IRound($relations - $this->personalRelations[$raceID]); |
||
| 1647 | $this->personalRelations[$raceID] = $relations; |
||
| 1648 | $this->relations[$raceID] += $relationsDiff; |
||
| 1649 | $this->db->replace('player_has_relation', [ |
||
| 1650 | 'account_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 1651 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1652 | 'race_id' => $this->db->escapeNumber($raceID), |
||
| 1653 | 'relation' => $this->db->escapeNumber($this->personalRelations[$raceID]), |
||
| 1654 | ]); |
||
| 1655 | } |
||
| 1656 | |||
| 1657 | /** |
||
| 1658 | * Set any starting personal relations bonuses or penalties. |
||
| 1659 | */ |
||
| 1660 | public function giveStartingRelations(): void { |
||
| 1661 | if ($this->getRaceID() === RACE_ALSKANT) { |
||
| 1662 | // Give Alskants bonus personal relations to start. |
||
| 1663 | foreach (Race::getAllIDs() as $raceID) { |
||
| 1664 | $this->setRelations(ALSKANT_BONUS_RELATIONS, $raceID); |
||
| 1665 | } |
||
| 1666 | } |
||
| 1667 | } |
||
| 1668 | |||
| 1669 | public function getLastNewsUpdate(): int { |
||
| 1670 | return $this->lastNewsUpdate; |
||
| 1671 | } |
||
| 1672 | |||
| 1673 | private function setLastNewsUpdate(int $time): void { |
||
| 1674 | if ($this->lastNewsUpdate == $time) { |
||
| 1675 | return; |
||
| 1676 | } |
||
| 1677 | $this->lastNewsUpdate = $time; |
||
| 1678 | $this->hasChanged = true; |
||
| 1679 | } |
||
| 1680 | |||
| 1681 | public function updateLastNewsUpdate(): void { |
||
| 1682 | $this->setLastNewsUpdate(Epoch::time()); |
||
| 1683 | } |
||
| 1684 | |||
| 1685 | public function getLastPort(): int { |
||
| 1686 | return $this->lastPort; |
||
| 1687 | } |
||
| 1688 | |||
| 1689 | public function setLastPort(int $lastPort): void { |
||
| 1690 | if ($this->lastPort == $lastPort) { |
||
| 1691 | return; |
||
| 1692 | } |
||
| 1693 | $this->lastPort = $lastPort; |
||
| 1694 | $this->hasChanged = true; |
||
| 1695 | } |
||
| 1696 | |||
| 1697 | public function getPlottedCourse(): ?Path { |
||
| 1698 | if (!isset($this->plottedCourse)) { |
||
| 1699 | // check if we have a course plotted |
||
| 1700 | $dbResult = $this->db->read('SELECT course FROM player_plotted_course WHERE ' . $this->SQL); |
||
| 1701 | |||
| 1702 | if ($dbResult->hasRecord()) { |
||
| 1703 | // get the course back |
||
| 1704 | $this->plottedCourse = $dbResult->record()->getObject('course'); |
||
| 1705 | } else { |
||
| 1706 | $this->plottedCourse = null; |
||
| 1707 | } |
||
| 1708 | } |
||
| 1709 | |||
| 1710 | // Update the plotted course if we have moved since the last query |
||
| 1711 | if ($this->plottedCourse !== null && $this->plottedCourse->getStartSectorID() != $this->getSectorID()) { |
||
| 1712 | if ($this->plottedCourse->getEndSectorID() == $this->getSectorID()) { |
||
| 1713 | // We have reached our destination |
||
| 1714 | $this->deletePlottedCourse(); |
||
| 1715 | } elseif ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { |
||
| 1716 | // We have walked into the next sector of the course |
||
| 1717 | $this->plottedCourse->followPath(); |
||
| 1718 | $this->setPlottedCourse($this->plottedCourse); |
||
| 1719 | } elseif ($this->plottedCourse->isInPath($this->getSectorID())) { |
||
| 1720 | // We have skipped to some later sector in the course |
||
| 1721 | $this->plottedCourse->skipToSector($this->getSectorID()); |
||
| 1722 | $this->setPlottedCourse($this->plottedCourse); |
||
| 1723 | } |
||
| 1724 | } |
||
| 1725 | return $this->plottedCourse; |
||
| 1726 | } |
||
| 1727 | |||
| 1728 | public function setPlottedCourse(Path $plottedCourse): void { |
||
| 1729 | $this->plottedCourse = $plottedCourse; |
||
| 1730 | $this->db->replace('player_plotted_course', [ |
||
| 1731 | 'account_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 1732 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1733 | 'course' => $this->db->escapeObject($this->plottedCourse), |
||
| 1734 | ]); |
||
| 1735 | } |
||
| 1736 | |||
| 1737 | public function hasPlottedCourse(): bool { |
||
| 1738 | return $this->getPlottedCourse() !== null; |
||
| 1739 | } |
||
| 1740 | |||
| 1741 | public function isPartOfCourse(SmrSector $sector): bool { |
||
| 1742 | return $this->getPlottedCourse()?->isInPath($sector->getSectorID()) === true; |
||
| 1743 | } |
||
| 1744 | |||
| 1745 | public function deletePlottedCourse(): void { |
||
| 1746 | $this->plottedCourse = null; |
||
| 1747 | $this->db->write('DELETE FROM player_plotted_course WHERE ' . $this->SQL); |
||
| 1748 | } |
||
| 1749 | |||
| 1750 | /** |
||
| 1751 | * Computes the turn cost and max misjump between current and target sector |
||
| 1752 | * |
||
| 1753 | * @return array<string, int> |
||
| 1754 | */ |
||
| 1755 | public function getJumpInfo(SmrSector $targetSector): array { |
||
| 1756 | $path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
||
| 1757 | if ($path === false) { |
||
| 1758 | throw new UserError('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
||
| 1759 | } |
||
| 1760 | $distance = $path->getDistance(); |
||
| 1761 | |||
| 1762 | $turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); |
||
| 1763 | $maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); |
||
| 1764 | return ['turn_cost' => $turnCost, 'max_misjump' => $maxMisjump]; |
||
| 1765 | } |
||
| 1766 | |||
| 1767 | public function __sleep() { |
||
| 1768 | return ['accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName', 'npc']; |
||
| 1769 | } |
||
| 1770 | |||
| 1771 | /** |
||
| 1772 | * @return array<int, StoredDestination> |
||
| 1773 | */ |
||
| 1774 | public function getStoredDestinations(): array { |
||
| 1775 | if (!isset($this->storedDestinations)) { |
||
| 1776 | $this->storedDestinations = []; |
||
| 1777 | $dbResult = $this->db->read('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
||
| 1778 | foreach ($dbResult->records() as $dbRecord) { |
||
| 1779 | $sectorID = $dbRecord->getInt('sector_id'); |
||
| 1780 | $this->storedDestinations[$sectorID] = new StoredDestination( |
||
| 1781 | sectorID: $sectorID, |
||
| 1782 | label: $dbRecord->getString('label'), |
||
| 1783 | offsetTop: $dbRecord->getInt('offset_top'), |
||
| 1784 | offsetLeft: $dbRecord->getInt('offset_left'), |
||
| 1785 | ); |
||
| 1786 | } |
||
| 1787 | } |
||
| 1788 | return $this->storedDestinations; |
||
| 1789 | } |
||
| 1790 | |||
| 1791 | public function moveDestinationButton(int $sectorID, int $offsetTop, int $offsetLeft): void { |
||
| 1792 | $this->getStoredDestinations(); // make sure property is initialized |
||
| 1793 | |||
| 1794 | if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
||
| 1795 | throw new UserError('The saved sector must be in the box!'); |
||
| 1796 | } |
||
| 1797 | |||
| 1798 | if (!isset($this->storedDestinations[$sectorID])) { |
||
| 1799 | throw new UserError('You do not have a saved sector for #' . $sectorID); |
||
| 1800 | } |
||
| 1801 | |||
| 1802 | // Replace destination with updated offsets |
||
| 1803 | $this->storedDestinations[$sectorID] = new StoredDestination( |
||
| 1804 | sectorID: $sectorID, |
||
| 1805 | label: $this->storedDestinations[$sectorID]->label, |
||
| 1806 | offsetTop: $offsetTop, |
||
| 1807 | offsetLeft: $offsetLeft, |
||
| 1808 | ); |
||
| 1809 | $this->db->write(' |
||
| 1810 | UPDATE player_stored_sector |
||
| 1811 | SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' |
||
| 1812 | WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID)); |
||
| 1813 | } |
||
| 1814 | |||
| 1815 | public function addDestinationButton(int $sectorID, string $label): void { |
||
| 1816 | $this->getStoredDestinations(); // make sure property is initialized |
||
| 1817 | |||
| 1818 | if (!SmrSector::sectorExists($this->getGameID(), $sectorID)) { |
||
| 1819 | throw new UserError('You want to add a non-existent sector?'); |
||
| 1820 | } |
||
| 1821 | |||
| 1822 | // sector already stored ? |
||
| 1823 | if (isset($this->storedDestinations[$sectorID])) { |
||
| 1824 | throw new UserError('Sector already stored!'); |
||
| 1825 | } |
||
| 1826 | |||
| 1827 | $this->storedDestinations[$sectorID] = new StoredDestination( |
||
| 1828 | label: $label, |
||
| 1829 | sectorID: $sectorID, |
||
| 1830 | offsetTop: 1, |
||
| 1831 | offsetLeft: 1, |
||
| 1832 | ); |
||
| 1833 | |||
| 1834 | $this->db->insert('player_stored_sector', [ |
||
| 1835 | 'account_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 1836 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1837 | 'sector_id' => $this->db->escapeNumber($sectorID), |
||
| 1838 | 'label' => $this->db->escapeString($label), |
||
| 1839 | 'offset_top' => 1, |
||
| 1840 | 'offset_left' => 1, |
||
| 1841 | ]); |
||
| 1842 | } |
||
| 1843 | |||
| 1844 | public function deleteDestinationButton(int $sectorID): void { |
||
| 1845 | $this->getStoredDestinations(); // make sure property is initialized |
||
| 1846 | |||
| 1847 | if (!isset($this->storedDestinations[$sectorID])) { |
||
| 1848 | throw new Exception('Could not find stored destination'); |
||
| 1849 | } |
||
| 1850 | |||
| 1851 | $this->db->write(' |
||
| 1852 | DELETE FROM player_stored_sector |
||
| 1853 | WHERE ' . $this->SQL . ' |
||
| 1854 | AND sector_id = ' . $this->db->escapeNumber($sectorID)); |
||
| 1855 | unset($this->storedDestinations[$sectorID]); |
||
| 1856 | } |
||
| 1857 | |||
| 1858 | /** |
||
| 1859 | * @return array<string, array<string, mixed>> |
||
| 1860 | */ |
||
| 1861 | public function getTickers(): array { |
||
| 1862 | if (!isset($this->tickers)) { |
||
| 1863 | $this->tickers = []; |
||
| 1864 | //get ticker info |
||
| 1865 | $dbResult = $this->db->read('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(Epoch::time())); |
||
| 1866 | foreach ($dbResult->records() as $dbRecord) { |
||
| 1867 | $this->tickers[$dbRecord->getString('type')] = [ |
||
| 1868 | 'Type' => $dbRecord->getString('type'), |
||
| 1869 | 'Time' => $dbRecord->getInt('time'), |
||
| 1870 | 'Expires' => $dbRecord->getInt('expires'), |
||
| 1871 | 'Recent' => $dbRecord->getString('recent'), |
||
| 1872 | ]; |
||
| 1873 | } |
||
| 1874 | } |
||
| 1875 | return $this->tickers; |
||
| 1876 | } |
||
| 1877 | |||
| 1878 | public function hasTickers(): bool { |
||
| 1879 | return count($this->getTickers()) > 0; |
||
| 1880 | } |
||
| 1881 | |||
| 1882 | /** |
||
| 1883 | * @return array<string, mixed>|false |
||
| 1884 | */ |
||
| 1885 | public function getTicker(string $tickerType): array|false { |
||
| 1886 | $tickers = $this->getTickers(); |
||
| 1887 | if (isset($tickers[$tickerType])) { |
||
| 1888 | return $tickers[$tickerType]; |
||
| 1889 | } |
||
| 1890 | return false; |
||
| 1891 | } |
||
| 1892 | |||
| 1893 | public function hasTicker(string $tickerType): bool { |
||
| 1894 | return $this->getTicker($tickerType) !== false; |
||
| 1895 | } |
||
| 1896 | |||
| 1897 | /** |
||
| 1898 | * @return array<string, mixed> |
||
| 1899 | */ |
||
| 1900 | public function shootForces(SmrForce $forces): array { |
||
| 1901 | return $this->getShip()->shootForces($forces); |
||
| 1902 | } |
||
| 1903 | |||
| 1904 | /** |
||
| 1905 | * @return array<string, mixed> |
||
| 1906 | */ |
||
| 1907 | public function shootPort(SmrPort $port): array { |
||
| 1908 | return $this->getShip()->shootPort($port); |
||
| 1909 | } |
||
| 1910 | |||
| 1911 | /** |
||
| 1912 | * @return array<string, mixed> |
||
| 1913 | */ |
||
| 1914 | public function shootPlanet(SmrPlanet $planet): array { |
||
| 1915 | return $this->getShip()->shootPlanet($planet); |
||
| 1916 | } |
||
| 1917 | |||
| 1918 | /** |
||
| 1919 | * @param array<AbstractSmrPlayer> $targetPlayers |
||
| 1920 | * @return array<string, mixed> |
||
| 1921 | */ |
||
| 1922 | public function shootPlayers(array $targetPlayers): array { |
||
| 1923 | return $this->getShip()->shootPlayers($targetPlayers); |
||
| 1924 | } |
||
| 1925 | |||
| 1926 | public function getMilitaryPayment(): int { |
||
| 1927 | return $this->militaryPayment; |
||
| 1928 | } |
||
| 1929 | |||
| 1930 | public function hasMilitaryPayment(): bool { |
||
| 1931 | return $this->getMilitaryPayment() > 0; |
||
| 1932 | } |
||
| 1933 | |||
| 1934 | public function setMilitaryPayment(int $amount): void { |
||
| 1935 | if ($this->militaryPayment == $amount) { |
||
| 1936 | return; |
||
| 1937 | } |
||
| 1938 | $this->militaryPayment = $amount; |
||
| 1939 | $this->hasChanged = true; |
||
| 1940 | } |
||
| 1941 | |||
| 1942 | public function increaseMilitaryPayment(int $amount): void { |
||
| 1943 | if ($amount < 0) { |
||
| 1944 | throw new Exception('Trying to increase negative military payment.'); |
||
| 1945 | } |
||
| 1946 | $this->setMilitaryPayment($this->getMilitaryPayment() + $amount); |
||
| 1947 | } |
||
| 1948 | |||
| 1949 | public function decreaseMilitaryPayment(int $amount): void { |
||
| 1950 | if ($amount < 0) { |
||
| 1951 | throw new Exception('Trying to decrease negative military payment.'); |
||
| 1952 | } |
||
| 1953 | $this->setMilitaryPayment($this->getMilitaryPayment() - $amount); |
||
| 1954 | } |
||
| 1955 | |||
| 1956 | /** |
||
| 1957 | * Get bounties that can be claimed by this player. |
||
| 1958 | * |
||
| 1959 | * @return array<Bounty> |
||
| 1960 | */ |
||
| 1961 | public function getClaimableBounties(?BountyType $type = null): array { |
||
| 1962 | return Bounty::getClaimableByPlayer($this, $type); |
||
| 1963 | } |
||
| 1964 | |||
| 1965 | /** |
||
| 1966 | * @return array<int, Bounty> |
||
| 1967 | */ |
||
| 1968 | public function getBounties(): array { |
||
| 1969 | if (!isset($this->bounties)) { |
||
| 1970 | $this->bounties = Bounty::getPlacedOnPlayer($this); |
||
| 1971 | } |
||
| 1972 | return $this->bounties; |
||
| 1973 | } |
||
| 1974 | |||
| 1975 | public function hasBounties(): bool { |
||
| 1976 | return count($this->getBounties()) > 0; |
||
| 1977 | } |
||
| 1978 | |||
| 1979 | protected function createBounty(BountyType $type): Bounty { |
||
| 1980 | $bounty = new Bounty( |
||
| 1981 | targetID: $this->accountID, |
||
| 1982 | bountyID: $this->getNextBountyID(), |
||
| 1983 | gameID: $this->gameID, |
||
| 1984 | type: $type, |
||
| 1985 | time: Epoch::time(), |
||
| 1986 | ); |
||
| 1987 | $this->bounties[$bounty->bountyID] = $bounty; |
||
| 1988 | return $bounty; |
||
| 1989 | } |
||
| 1990 | |||
| 1991 | protected function getNextBountyID(): int { |
||
| 1992 | if (!$this->hasBounties()) { |
||
| 1993 | return 0; |
||
| 1994 | } |
||
| 1995 | return max(array_keys($this->getBounties())) + 1; |
||
| 1996 | } |
||
| 1997 | |||
| 1998 | public function getActiveBounty(BountyType $type): Bounty { |
||
| 1999 | foreach ($this->getBounties() as $bounty) { |
||
| 2000 | if ($bounty->isActive() && $bounty->type == $type) { |
||
| 2001 | return $bounty; |
||
| 2002 | } |
||
| 2003 | } |
||
| 2004 | return $this->createBounty($type); |
||
| 2005 | } |
||
| 2006 | |||
| 2007 | public function hasActiveBounty(BountyType $type): bool { |
||
| 2008 | foreach ($this->getBounties() as $bounty) { |
||
| 2009 | if ($bounty->isActive() && $bounty->type == $type) { |
||
| 2010 | return true; |
||
| 2011 | } |
||
| 2012 | } |
||
| 2013 | return false; |
||
| 2014 | } |
||
| 2015 | |||
| 2016 | /** |
||
| 2017 | * Mark all active bounties on this player as claimable by $claimer |
||
| 2018 | */ |
||
| 2019 | public function setBountiesClaimable(self $claimer): void { |
||
| 2020 | foreach ($this->getBounties() as $bounty) { |
||
| 2021 | if ($bounty->isActive()) { |
||
| 2022 | $bounty->setClaimable($claimer->getAccountID()); |
||
| 2023 | } |
||
| 2024 | } |
||
| 2025 | } |
||
| 2026 | |||
| 2027 | protected function getHOFData(): void { |
||
| 2028 | if (!isset($this->HOF)) { |
||
| 2029 | //Get Player HOF |
||
| 2030 | $dbResult = $this->db->read('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
||
| 2031 | $this->HOF = []; |
||
| 2032 | foreach ($dbResult->records() as $dbRecord) { |
||
| 2033 | $this->HOF[$dbRecord->getString('type')] = $dbRecord->getFloat('amount'); |
||
| 2034 | } |
||
| 2035 | self::getHOFVis(); |
||
| 2036 | } |
||
| 2037 | } |
||
| 2038 | |||
| 2039 | /** |
||
| 2040 | * @return array<string, string> |
||
| 2041 | */ |
||
| 2042 | public static function getHOFVis(): array { |
||
| 2043 | if (!isset(self::$HOFVis)) { |
||
| 2044 | //Get Player HOF Vis |
||
| 2045 | $db = Database::getInstance(); |
||
| 2046 | $dbResult = $db->read('SELECT type,visibility FROM hof_visibility'); |
||
| 2047 | self::$HOFVis = []; |
||
| 2048 | foreach ($dbResult->records() as $dbRecord) { |
||
| 2049 | self::$HOFVis[$dbRecord->getString('type')] = $dbRecord->getString('visibility'); |
||
| 2050 | } |
||
| 2051 | // Add non-database types |
||
| 2052 | self::$HOFVis[HOF_TYPE_DONATION] = HOF_PUBLIC; |
||
| 2053 | self::$HOFVis[HOF_TYPE_USER_SCORE] = HOF_PUBLIC; |
||
| 2054 | } |
||
| 2055 | return self::$HOFVis; |
||
| 2056 | } |
||
| 2057 | |||
| 2058 | /** |
||
| 2059 | * @param array<string> $typeList |
||
| 2060 | */ |
||
| 2061 | public function getHOF(array $typeList): float { |
||
| 2062 | $this->getHOFData(); |
||
| 2063 | return $this->HOF[implode(':', $typeList)] ?? 0; |
||
| 2064 | } |
||
| 2065 | |||
| 2066 | /** |
||
| 2067 | * @param array<string> $typeList |
||
| 2068 | */ |
||
| 2069 | public function increaseHOF(float $amount, array $typeList, string $visibility): void { |
||
| 2070 | if ($amount < 0) { |
||
| 2071 | throw new Exception('Trying to increase negative HOF: ' . implode(':', $typeList)); |
||
| 2072 | } |
||
| 2073 | if ($amount == 0) { |
||
| 2074 | return; |
||
| 2075 | } |
||
| 2076 | $this->setHOF($this->getHOF($typeList) + $amount, $typeList, $visibility); |
||
| 2077 | } |
||
| 2078 | |||
| 2079 | /** |
||
| 2080 | * @param array<string> $typeList |
||
| 2081 | */ |
||
| 2082 | public function decreaseHOF(float $amount, array $typeList, string $visibility): void { |
||
| 2083 | if ($amount < 0) { |
||
| 2084 | throw new Exception('Trying to decrease negative HOF: ' . implode(':', $typeList)); |
||
| 2085 | } |
||
| 2086 | if ($amount == 0) { |
||
| 2087 | return; |
||
| 2088 | } |
||
| 2089 | $this->setHOF($this->getHOF($typeList) - $amount, $typeList, $visibility); |
||
| 2090 | } |
||
| 2091 | |||
| 2092 | /** |
||
| 2093 | * @param array<string> $typeList |
||
| 2094 | */ |
||
| 2095 | public function setHOF(float $amount, array $typeList, string $visibility): void { |
||
| 2096 | if ($this->isNPC()) { |
||
| 2097 | // Don't store HOF for NPCs. |
||
| 2098 | return; |
||
| 2099 | } |
||
| 2100 | if ($amount < 0) { |
||
| 2101 | $amount = 0; |
||
| 2102 | } |
||
| 2103 | if ($this->getHOF($typeList) == $amount) { |
||
| 2104 | return; |
||
| 2105 | } |
||
| 2106 | |||
| 2107 | $hofType = implode(':', $typeList); |
||
| 2108 | if (!isset(self::$HOFVis[$hofType])) { |
||
| 2109 | self::$hasHOFVisChanged[$hofType] = self::HOF_NEW; |
||
| 2110 | } elseif (self::$HOFVis[$hofType] != $visibility) { |
||
| 2111 | self::$hasHOFVisChanged[$hofType] = self::HOF_CHANGED; |
||
| 2112 | } |
||
| 2113 | self::$HOFVis[$hofType] = $visibility; |
||
| 2114 | |||
| 2115 | if (!isset($this->HOF[$hofType])) { |
||
| 2116 | $this->hasHOFChanged[$hofType] = self::HOF_NEW; |
||
| 2117 | } else { |
||
| 2118 | $this->hasHOFChanged[$hofType] = self::HOF_CHANGED; |
||
| 2119 | } |
||
| 2120 | $this->HOF[$hofType] = $amount; |
||
| 2121 | } |
||
| 2122 | |||
| 2123 | public function isUnderAttack(): bool { |
||
| 2124 | return $this->underAttack; |
||
| 2125 | } |
||
| 2126 | |||
| 2127 | public function setUnderAttack(bool $value): void { |
||
| 2128 | if ($this->underAttack === $value) { |
||
| 2129 | return; |
||
| 2130 | } |
||
| 2131 | $this->underAttack = $value; |
||
| 2132 | $this->hasChanged = true; |
||
| 2133 | } |
||
| 2134 | |||
| 2135 | public function killPlayer(int $sectorID): void { |
||
| 2136 | $sector = SmrSector::getSector($this->getGameID(), $sectorID); |
||
| 2137 | //msg taken care of in trader_att_proc.php |
||
| 2138 | // forget plotted course |
||
| 2139 | $this->deletePlottedCourse(); |
||
| 2140 | |||
| 2141 | $sector->diedHere($this); |
||
| 2142 | |||
| 2143 | // if we are in an alliance we increase their deaths |
||
| 2144 | if ($this->hasAlliance()) { |
||
| 2145 | $this->db->write('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
||
| 2146 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID())); |
||
| 2147 | } |
||
| 2148 | |||
| 2149 | // record death stat |
||
| 2150 | $this->increaseHOF(1, ['Dying', 'Deaths'], HOF_PUBLIC); |
||
| 2151 | //record cost of ship lost |
||
| 2152 | $this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Money', 'Cost Of Ships Lost'], HOF_PUBLIC); |
||
| 2153 | // reset turns since last death |
||
| 2154 | $this->setHOF(0, ['Movement', 'Turns Used', 'Since Last Death'], HOF_ALLIANCE); |
||
| 2155 | |||
| 2156 | // Reset credits to starting amount + ship insurance |
||
| 2157 | $credits = $this->getGame()->getStartingCredits(); |
||
| 2158 | $credits += IRound($this->getShip()->getCost() * self::SHIP_INSURANCE_FRACTION); |
||
| 2159 | $this->setCredits($credits); |
||
| 2160 | |||
| 2161 | $this->setSectorID($this->getHome()); |
||
| 2162 | $this->increaseDeaths(1); |
||
| 2163 | $this->setLandedOnPlanet(false); |
||
| 2164 | $this->setDead(true); |
||
| 2165 | $this->setNewbieWarning(true); |
||
| 2166 | $this->getShip()->getPod($this->hasNewbieStatus()); |
||
| 2167 | $this->setNewbieTurns(NEWBIE_TURNS_ON_DEATH); |
||
| 2168 | $this->setUnderAttack(false); |
||
| 2169 | } |
||
| 2170 | |||
| 2171 | /** |
||
| 2172 | * @return array<string, mixed> |
||
| 2173 | */ |
||
| 2174 | public function killPlayerByPlayer(self $killer): array { |
||
| 2175 | $return = []; |
||
| 2176 | $msg = $this->getBBLink(); |
||
| 2177 | |||
| 2178 | if ($this->hasCustomShipName()) { |
||
| 2179 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
| 2180 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
| 2181 | } |
||
| 2182 | $msg .= ' was destroyed by ' . $killer->getBBLink(); |
||
| 2183 | if ($killer->hasCustomShipName()) { |
||
| 2184 | $named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
||
| 2185 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
| 2186 | } |
||
| 2187 | $msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
||
| 2188 | $this->getSector()->increaseBattles(1); |
||
| 2189 | $this->db->insert('news', [ |
||
| 2190 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 2191 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 2192 | 'news_message' => $this->db->escapeString($msg), |
||
| 2193 | 'killer_id' => $this->db->escapeNumber($killer->getAccountID()), |
||
| 2194 | 'killer_alliance' => $this->db->escapeNumber($killer->getAllianceID()), |
||
| 2195 | 'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 2196 | 'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
||
| 2197 | ]); |
||
| 2198 | |||
| 2199 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
| 2200 | self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
| 2201 | |||
| 2202 | // Dead player loses between 5% and 25% experience |
||
| 2203 | $expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); |
||
| 2204 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
| 2205 | $expBeforeDeath = $this->getExperience(); |
||
| 2206 | $this->decreaseExperience($return['DeadExp']); |
||
| 2207 | |||
| 2208 | // Killer gains 50% of the lost exp |
||
| 2209 | $return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); |
||
| 2210 | $killer->increaseExperience($return['KillerExp']); |
||
| 2211 | |||
| 2212 | $return['KillerCredits'] = $this->getCredits(); |
||
| 2213 | $killer->increaseCredits($return['KillerCredits']); |
||
| 2214 | |||
| 2215 | // The killer may change alignment |
||
| 2216 | $relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
||
| 2217 | $relation = $relations[$killer->getRaceID()]; |
||
| 2218 | |||
| 2219 | $alignChangePerRelation = 0.1; |
||
| 2220 | if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
||
| 2221 | $alignChangePerRelation = 0.04; |
||
| 2222 | } |
||
| 2223 | |||
| 2224 | $killerAlignChange = IRound(-$relation * $alignChangePerRelation); //Lose relations when killing a peaceful race |
||
| 2225 | if ($killerAlignChange > 0) { |
||
| 2226 | $killer->increaseAlignment($killerAlignChange); |
||
| 2227 | } else { |
||
| 2228 | $killer->decreaseAlignment(-$killerAlignChange); |
||
| 2229 | } |
||
| 2230 | // War setting gives them military pay |
||
| 2231 | if ($relation <= RELATIONS_WAR) { |
||
| 2232 | $killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); |
||
| 2233 | } |
||
| 2234 | |||
| 2235 | //check for federal bounty being offered for current port raiders; |
||
| 2236 | $this->db->write('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(Epoch::time() - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); |
||
| 2237 | $query = 'SELECT 1 |
||
| 2238 | FROM player_attacks_port |
||
| 2239 | JOIN port USING(game_id, sector_id) |
||
| 2240 | JOIN player USING(game_id, account_id) |
||
| 2241 | WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; |
||
| 2242 | $dbResult = $this->db->read($query); |
||
| 2243 | if ($dbResult->hasRecord()) { |
||
| 2244 | $bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); |
||
| 2245 | $this->getActiveBounty(BountyType::HQ)->increaseCredits($bounty); |
||
| 2246 | } |
||
| 2247 | |||
| 2248 | // Killer get marked as claimer of podded player's bounties even if they don't exist |
||
| 2249 | $this->setBountiesClaimable($killer); |
||
| 2250 | |||
| 2251 | // If the alignment difference is greater than 200 then a bounty may be set |
||
| 2252 | $alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); |
||
| 2253 | $bountyGainedByKiller = 0; |
||
| 2254 | if ($alignmentDiff >= 200) { |
||
| 2255 | // If the podded players alignment makes them deputy or member then set bounty |
||
| 2256 | $bountyType = match (true) { |
||
| 2257 | $this->hasGoodAlignment() => BountyType::HQ, |
||
| 2258 | $this->hasEvilAlignment() => BountyType::UG, |
||
| 2259 | default => null, |
||
| 2260 | }; |
||
| 2261 | if ($bountyType !== null) { |
||
| 2262 | $bountyGainedByKiller = IFloor(pow($alignmentDiff, 2.56)); |
||
| 2263 | $killer->getActiveBounty($bountyType)->increaseCredits($bountyGainedByKiller); |
||
| 2264 | } |
||
| 2265 | } |
||
| 2266 | |||
| 2267 | $killingHof = ['Killing']; |
||
| 2268 | if ($this->isNPC()) { |
||
| 2269 | $killingHof[] = 'NPC'; |
||
| 2270 | } |
||
| 2271 | $killer->increaseHOF($return['KillerExp'], [...$killingHof, 'Experience', 'Gained'], HOF_PUBLIC); |
||
| 2272 | $killer->increaseHOF($expBeforeDeath, [...$killingHof, 'Experience', 'Of Traders Killed'], HOF_PUBLIC); |
||
| 2273 | $killer->increaseHOF($return['DeadExp'], [...$killingHof, 'Experience', 'Lost By Traders Killed'], HOF_PUBLIC); |
||
| 2274 | |||
| 2275 | $killer->increaseHOF($return['KillerCredits'], [...$killingHof, 'Money', 'Lost By Traders Killed'], HOF_PUBLIC); |
||
| 2276 | $killer->increaseHOF($return['KillerCredits'], [...$killingHof, 'Money', 'Gain'], HOF_PUBLIC); |
||
| 2277 | $killer->increaseHOF($this->getShip()->getCost(), [...$killingHof, 'Money', 'Cost Of Ships Killed'], HOF_PUBLIC); |
||
| 2278 | $killer->increaseHOF($bountyGainedByKiller, [...$killingHof, 'Money', 'Bounty Gained'], HOF_PUBLIC); |
||
| 2279 | |||
| 2280 | if ($killerAlignChange > 0) { |
||
| 2281 | $killer->increaseHOF($killerAlignChange, [...$killingHof, 'Alignment', 'Gain'], HOF_PUBLIC); |
||
| 2282 | } else { |
||
| 2283 | $killer->increaseHOF(-$killerAlignChange, [...$killingHof, 'Alignment', 'Loss'], HOF_PUBLIC); |
||
| 2284 | } |
||
| 2285 | |||
| 2286 | if ($this->isNPC()) { |
||
| 2287 | $killer->increaseHOF(1, ['Killing', 'NPC Kills'], HOF_PUBLIC); |
||
| 2288 | } elseif ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
||
| 2289 | $killer->increaseHOF(1, ['Killing', 'Newbie Kills'], HOF_PUBLIC); |
||
| 2290 | } else { |
||
| 2291 | $killer->increaseKills(1); |
||
| 2292 | $killer->increaseHOF(1, ['Killing', 'Kills'], HOF_PUBLIC); |
||
| 2293 | |||
| 2294 | if ($killer->hasAlliance()) { |
||
| 2295 | $this->db->write('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID())); |
||
| 2296 | } |
||
| 2297 | |||
| 2298 | // alliance vs. alliance stats |
||
| 2299 | $this->incrementAllianceVsDeaths($killer->getAllianceID()); |
||
| 2300 | } |
||
| 2301 | |||
| 2302 | $dyingHof = ['Dying', 'Players']; |
||
| 2303 | if ($killer->isNPC()) { |
||
| 2304 | $dyingHof[] = 'NPC'; |
||
| 2305 | } |
||
| 2306 | $this->increaseHOF($bountyGainedByKiller, [...$dyingHof, 'Money', 'Bounty Gained By Killer'], HOF_PUBLIC); |
||
| 2307 | $this->increaseHOF($return['KillerExp'], [...$dyingHof, 'Experience', 'Gained By Killer'], HOF_PUBLIC); |
||
| 2308 | $this->increaseHOF($return['DeadExp'], [...$dyingHof, 'Experience', 'Lost'], HOF_PUBLIC); |
||
| 2309 | $this->increaseHOF($return['KillerCredits'], [...$dyingHof, 'Money Lost'], HOF_PUBLIC); |
||
| 2310 | $this->increaseHOF($this->getShip()->getCost(), [...$dyingHof, 'Money', 'Cost Of Ships Lost'], HOF_PUBLIC); |
||
| 2311 | $this->increaseHOF(1, [...$dyingHof, 'Deaths'], HOF_PUBLIC); |
||
| 2312 | $this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
||
| 2313 | |||
| 2314 | $this->killPlayer($this->getSectorID()); |
||
| 2315 | return $return; |
||
| 2316 | } |
||
| 2317 | |||
| 2318 | /** |
||
| 2319 | * @return array<string, mixed> |
||
| 2320 | */ |
||
| 2321 | public function killPlayerByForces(SmrForce $forces): array { |
||
| 2322 | $return = []; |
||
| 2323 | $owner = $forces->getOwner(); |
||
| 2324 | // send a message to the person who died |
||
| 2325 | self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
||
| 2326 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
| 2327 | |||
| 2328 | $news_message = $this->getBBLink(); |
||
| 2329 | if ($this->hasCustomShipName()) { |
||
| 2330 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
| 2331 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
| 2332 | } |
||
| 2333 | $news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
||
| 2334 | // insert the news entry |
||
| 2335 | $this->db->insert('news', [ |
||
| 2336 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 2337 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 2338 | 'news_message' => $this->db->escapeString($news_message), |
||
| 2339 | 'killer_id' => $this->db->escapeNumber($owner->getAccountID()), |
||
| 2340 | 'killer_alliance' => $this->db->escapeNumber($owner->getAllianceID()), |
||
| 2341 | 'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 2342 | 'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
||
| 2343 | ]); |
||
| 2344 | |||
| 2345 | // Player loses 15% experience |
||
| 2346 | $expLossPercentage = .15; |
||
| 2347 | $return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); |
||
| 2348 | $this->decreaseExperience($return['DeadExp']); |
||
| 2349 | |||
| 2350 | $return['LostCredits'] = $this->getCredits(); |
||
| 2351 | |||
| 2352 | // alliance vs. alliance stats |
||
| 2353 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
||
| 2354 | $owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
||
| 2355 | |||
| 2356 | $this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
||
| 2357 | $this->increaseHOF($return['DeadExp'], ['Dying', 'Forces', 'Experience Lost'], HOF_PUBLIC); |
||
| 2358 | $this->increaseHOF($return['LostCredits'], ['Dying', 'Forces', 'Money Lost'], HOF_PUBLIC); |
||
| 2359 | $this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Forces', 'Cost Of Ships Lost'], HOF_PUBLIC); |
||
| 2360 | $this->increaseHOF(1, ['Dying', 'Forces', 'Deaths'], HOF_PUBLIC); |
||
| 2361 | |||
| 2362 | $this->killPlayer($forces->getSectorID()); |
||
| 2363 | return $return; |
||
| 2364 | } |
||
| 2365 | |||
| 2366 | /** |
||
| 2367 | * @return array<string, mixed> |
||
| 2368 | */ |
||
| 2369 | public function killPlayerByPort(AbstractSmrPort $port): array { |
||
| 2370 | $return = []; |
||
| 2371 | // send a message to the person who died |
||
| 2372 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
||
| 2373 | |||
| 2374 | $news_message = $this->getBBLink(); |
||
| 2375 | if ($this->hasCustomShipName()) { |
||
| 2376 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
| 2377 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
| 2378 | } |
||
| 2379 | $news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
||
| 2380 | // insert the news entry |
||
| 2381 | $this->db->insert('news', [ |
||
| 2382 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 2383 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 2384 | 'news_message' => $this->db->escapeString($news_message), |
||
| 2385 | 'killer_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
||
| 2386 | 'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 2387 | 'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
||
| 2388 | ]); |
||
| 2389 | |||
| 2390 | // Player loses between 15% and 20% experience |
||
| 2391 | $expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); |
||
| 2392 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
| 2393 | $this->decreaseExperience($return['DeadExp']); |
||
| 2394 | |||
| 2395 | $return['LostCredits'] = $this->getCredits(); |
||
| 2396 | |||
| 2397 | // alliance vs. alliance stats |
||
| 2398 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
||
| 2399 | |||
| 2400 | $this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
||
| 2401 | $this->increaseHOF($return['DeadExp'], ['Dying', 'Ports', 'Experience Lost'], HOF_PUBLIC); |
||
| 2402 | $this->increaseHOF($return['LostCredits'], ['Dying', 'Ports', 'Money Lost'], HOF_PUBLIC); |
||
| 2403 | $this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Ports', 'Cost Of Ships Lost'], HOF_PUBLIC); |
||
| 2404 | $this->increaseHOF(1, ['Dying', 'Ports', 'Deaths'], HOF_PUBLIC); |
||
| 2405 | |||
| 2406 | $this->killPlayer($port->getSectorID()); |
||
| 2407 | return $return; |
||
| 2408 | } |
||
| 2409 | |||
| 2410 | /** |
||
| 2411 | * @return array<string, mixed> |
||
| 2412 | */ |
||
| 2413 | public function killPlayerByPlanet(SmrPlanet $planet): array { |
||
| 2414 | $return = []; |
||
| 2415 | // send a message to the person who died |
||
| 2416 | $planetOwner = $planet->getOwner(); |
||
| 2417 | self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
||
| 2418 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName()); |
||
| 2419 | |||
| 2420 | $news_message = $this->getBBLink(); |
||
| 2421 | if ($this->hasCustomShipName()) { |
||
| 2422 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
| 2423 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
| 2424 | } |
||
| 2425 | $news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
||
| 2426 | // insert the news entry |
||
| 2427 | $this->db->insert('news', [ |
||
| 2428 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 2429 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 2430 | 'news_message' => $this->db->escapeString($news_message), |
||
| 2431 | 'killer_id' => $this->db->escapeNumber($planetOwner->getAccountID()), |
||
| 2432 | 'killer_alliance' => $this->db->escapeNumber($planetOwner->getAllianceID()), |
||
| 2433 | 'dead_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 2434 | 'dead_alliance' => $this->db->escapeNumber($this->getAllianceID()), |
||
| 2435 | ]); |
||
| 2436 | |||
| 2437 | // Player loses between 15% and 20% experience |
||
| 2438 | $expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); |
||
| 2439 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
| 2440 | $this->decreaseExperience($return['DeadExp']); |
||
| 2441 | |||
| 2442 | $return['LostCredits'] = $this->getCredits(); |
||
| 2443 | |||
| 2444 | // alliance vs. alliance stats |
||
| 2445 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
||
| 2446 | $planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
||
| 2447 | |||
| 2448 | $this->increaseHOF($return['DeadExp'], ['Dying', 'Experience', 'Lost'], HOF_PUBLIC); |
||
| 2449 | $this->increaseHOF($return['DeadExp'], ['Dying', 'Planets', 'Experience Lost'], HOF_PUBLIC); |
||
| 2450 | $this->increaseHOF($return['LostCredits'], ['Dying', 'Planets', 'Money Lost'], HOF_PUBLIC); |
||
| 2451 | $this->increaseHOF($this->getShip()->getCost(), ['Dying', 'Planets', 'Cost Of Ships Lost'], HOF_PUBLIC); |
||
| 2452 | $this->increaseHOF(1, ['Dying', 'Planets', 'Deaths'], HOF_PUBLIC); |
||
| 2453 | |||
| 2454 | $this->killPlayer($planet->getSectorID()); |
||
| 2455 | return $return; |
||
| 2456 | } |
||
| 2457 | |||
| 2458 | public function incrementAllianceVsKills(int $otherID): void { |
||
| 2459 | $values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; |
||
| 2460 | $this->db->write('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
| 2461 | } |
||
| 2462 | |||
| 2463 | public function incrementAllianceVsDeaths(int $otherID): void { |
||
| 2464 | $values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; |
||
| 2465 | $this->db->write('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
| 2466 | } |
||
| 2467 | |||
| 2468 | public function getTurnsLevel(): TurnsLevel { |
||
| 2469 | return match (true) { |
||
| 2470 | $this->getTurns() === 0 => TurnsLevel::None, |
||
| 2471 | $this->getTurns() <= 25 => TurnsLevel::Low, |
||
| 2472 | $this->getTurns() <= 75 => TurnsLevel::Medium, |
||
| 2473 | default => TurnsLevel::High, |
||
| 2474 | }; |
||
| 2475 | } |
||
| 2476 | |||
| 2477 | public function getTurns(): int { |
||
| 2478 | return $this->turns; |
||
| 2479 | } |
||
| 2480 | |||
| 2481 | public function hasTurns(): bool { |
||
| 2482 | return $this->turns > 0; |
||
| 2483 | } |
||
| 2484 | |||
| 2485 | public function getMaxTurns(): int { |
||
| 2486 | return $this->getGame()->getMaxTurns(); |
||
| 2487 | } |
||
| 2488 | |||
| 2489 | public function setTurns(int $turns): void { |
||
| 2490 | if ($this->turns == $turns) { |
||
| 2491 | return; |
||
| 2492 | } |
||
| 2493 | // Make sure turns are in range [0, MaxTurns] |
||
| 2494 | $this->turns = max(0, min($turns, $this->getMaxTurns())); |
||
| 2495 | $this->hasChanged = true; |
||
| 2496 | } |
||
| 2497 | |||
| 2498 | public function takeTurns(int $take, int $takeNewbie = 0): void { |
||
| 2499 | if ($take < 0 || $takeNewbie < 0) { |
||
| 2500 | throw new Exception('Trying to take negative turns.'); |
||
| 2501 | } |
||
| 2502 | $take = ICeil($take); |
||
| 2503 | // Only take up to as many newbie turns as we have remaining |
||
| 2504 | $takeNewbie = min($this->getNewbieTurns(), $takeNewbie); |
||
| 2505 | |||
| 2506 | $this->setTurns($this->getTurns() - $take); |
||
| 2507 | $this->setNewbieTurns($this->getNewbieTurns() - $takeNewbie); |
||
| 2508 | $this->increaseHOF($take, ['Movement', 'Turns Used', 'Since Last Death'], HOF_ALLIANCE); |
||
| 2509 | $this->increaseHOF($take, ['Movement', 'Turns Used', 'Total'], HOF_ALLIANCE); |
||
| 2510 | $this->increaseHOF($takeNewbie, ['Movement', 'Turns Used', 'Newbie'], HOF_ALLIANCE); |
||
| 2511 | |||
| 2512 | // Player has taken an action |
||
| 2513 | $this->setLastActive(Epoch::time()); |
||
| 2514 | $this->updateLastCPLAction(); |
||
| 2515 | } |
||
| 2516 | |||
| 2517 | public function giveTurns(int $give, int $giveNewbie = 0): void { |
||
| 2518 | if ($give < 0 || $giveNewbie < 0) { |
||
| 2519 | throw new Exception('Trying to give negative turns.'); |
||
| 2520 | } |
||
| 2521 | $this->setTurns($this->getTurns() + $give); |
||
| 2522 | $this->setNewbieTurns($this->getNewbieTurns() + $giveNewbie); |
||
| 2523 | } |
||
| 2524 | |||
| 2525 | /** |
||
| 2526 | * Calculate the time in seconds between the given time and when the |
||
| 2527 | * player will be at max turns. |
||
| 2528 | */ |
||
| 2529 | public function getTimeUntilMaxTurns(int $time, bool $forceUpdate = false): int { |
||
| 2530 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
| 2531 | $turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
||
| 2532 | $ship = $this->getShip($forceUpdate); |
||
| 2533 | $maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; |
||
| 2534 | // If already at max turns, return 0 |
||
| 2535 | return max(0, $maxTurnsTime); |
||
| 2536 | } |
||
| 2537 | |||
| 2538 | /** |
||
| 2539 | * Calculate the time in seconds until the next turn is awarded. |
||
| 2540 | */ |
||
| 2541 | public function getTimeUntilNextTurn(): int { |
||
| 2542 | $secondsSinceUpdate = Epoch::time() - $this->getLastTurnUpdate(); |
||
| 2543 | $secondsPerTurn = 3600 / $this->getShip()->getRealSpeed(); |
||
| 2544 | return ICeil(fmod(abs($secondsSinceUpdate - $secondsPerTurn), $secondsPerTurn)); |
||
| 2545 | } |
||
| 2546 | |||
| 2547 | /** |
||
| 2548 | * Grant the player their starting turns. |
||
| 2549 | */ |
||
| 2550 | public function giveStartingTurns(): void { |
||
| 2551 | $startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); |
||
| 2552 | $this->giveTurns($startTurns); |
||
| 2553 | $this->setLastTurnUpdate($this->getGame()->getStartTime()); |
||
| 2554 | } |
||
| 2555 | |||
| 2556 | // Turns only update when player is active. |
||
| 2557 | // Calculate turns gained between given time and the last turn update |
||
| 2558 | public function getTurnsGained(int $time, bool $forceUpdate = false): int { |
||
| 2559 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
| 2560 | $ship = $this->getShip($forceUpdate); |
||
| 2561 | return IFloor($timeDiff * $ship->getRealSpeed() / 3600); |
||
| 2562 | } |
||
| 2563 | |||
| 2564 | public function updateTurns(): void { |
||
| 2565 | // is account validated? |
||
| 2566 | if (!$this->getAccount()->isValidated()) { |
||
| 2567 | return; |
||
| 2568 | } |
||
| 2569 | |||
| 2570 | // how many turns would he get right now? |
||
| 2571 | $extraTurns = $this->getTurnsGained(Epoch::time()); |
||
| 2572 | |||
| 2573 | // do we have at least one turn to give? |
||
| 2574 | if ($extraTurns > 0) { |
||
| 2575 | // recalc the time to avoid rounding errors |
||
| 2576 | $newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); |
||
| 2577 | $this->setLastTurnUpdate($newLastTurnUpdate); |
||
| 2578 | $this->giveTurns($extraTurns); |
||
| 2579 | } |
||
| 2580 | } |
||
| 2581 | |||
| 2582 | public function getLastTurnUpdate(): int { |
||
| 2583 | return $this->lastTurnUpdate; |
||
| 2584 | } |
||
| 2585 | |||
| 2586 | public function setLastTurnUpdate(int $time): void { |
||
| 2587 | if ($this->lastTurnUpdate == $time) { |
||
| 2588 | return; |
||
| 2589 | } |
||
| 2590 | $this->lastTurnUpdate = $time; |
||
| 2591 | $this->hasChanged = true; |
||
| 2592 | } |
||
| 2593 | |||
| 2594 | public function getLastActive(): int { |
||
| 2595 | return $this->lastActive; |
||
| 2596 | } |
||
| 2597 | |||
| 2598 | public function setLastActive(int $lastActive): void { |
||
| 2599 | if ($this->lastActive == $lastActive) { |
||
| 2600 | return; |
||
| 2601 | } |
||
| 2602 | $this->lastActive = $lastActive; |
||
| 2603 | $this->hasChanged = true; |
||
| 2604 | } |
||
| 2605 | |||
| 2606 | public function getLastCPLAction(): int { |
||
| 2607 | return $this->lastCPLAction; |
||
| 2608 | } |
||
| 2609 | |||
| 2610 | public function setLastCPLAction(int $time): void { |
||
| 2611 | if ($this->lastCPLAction == $time) { |
||
| 2612 | return; |
||
| 2613 | } |
||
| 2614 | $this->lastCPLAction = $time; |
||
| 2615 | $this->hasChanged = true; |
||
| 2616 | } |
||
| 2617 | |||
| 2618 | public function updateLastCPLAction(): void { |
||
| 2619 | $this->setLastCPLAction(Epoch::time()); |
||
| 2620 | } |
||
| 2621 | |||
| 2622 | public function setNewbieWarning(bool $bool): void { |
||
| 2623 | if ($this->newbieWarning == $bool) { |
||
| 2624 | return; |
||
| 2625 | } |
||
| 2626 | $this->newbieWarning = $bool; |
||
| 2627 | $this->hasChanged = true; |
||
| 2628 | } |
||
| 2629 | |||
| 2630 | public function getNewbieWarning(): bool { |
||
| 2631 | return $this->newbieWarning; |
||
| 2632 | } |
||
| 2633 | |||
| 2634 | public function isDisplayMissions(): bool { |
||
| 2635 | return $this->displayMissions; |
||
| 2636 | } |
||
| 2637 | |||
| 2638 | public function setDisplayMissions(bool $bool): void { |
||
| 2639 | if ($this->displayMissions == $bool) { |
||
| 2640 | return; |
||
| 2641 | } |
||
| 2642 | $this->displayMissions = $bool; |
||
| 2643 | $this->hasChanged = true; |
||
| 2644 | } |
||
| 2645 | |||
| 2646 | /** |
||
| 2647 | * @return array<int, array<string, mixed>> |
||
| 2648 | */ |
||
| 2649 | public function getMissions(): array { |
||
| 2650 | if (!isset($this->missions)) { |
||
| 2651 | $dbResult = $this->db->read('SELECT * FROM player_has_mission WHERE ' . $this->SQL); |
||
| 2652 | $this->missions = []; |
||
| 2653 | foreach ($dbResult->records() as $dbRecord) { |
||
| 2654 | $missionID = $dbRecord->getInt('mission_id'); |
||
| 2655 | $this->missions[$missionID] = [ |
||
| 2656 | 'On Step' => $dbRecord->getInt('on_step'), |
||
| 2657 | 'Progress' => $dbRecord->getInt('progress'), |
||
| 2658 | 'Unread' => $dbRecord->getBoolean('unread'), |
||
| 2659 | 'Expires' => $dbRecord->getInt('step_fails'), |
||
| 2660 | 'Sector' => $dbRecord->getInt('mission_sector'), |
||
| 2661 | 'Starting Sector' => $dbRecord->getInt('starting_sector'), |
||
| 2662 | ]; |
||
| 2663 | $this->rebuildMission($missionID); |
||
| 2664 | } |
||
| 2665 | } |
||
| 2666 | return $this->missions; |
||
| 2667 | } |
||
| 2668 | |||
| 2669 | /** |
||
| 2670 | * @return array<int, array<string, mixed>> |
||
| 2671 | */ |
||
| 2672 | public function getActiveMissions(): array { |
||
| 2673 | $missions = $this->getMissions(); |
||
| 2674 | foreach ($missions as $missionID => $mission) { |
||
| 2675 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
||
| 2676 | unset($missions[$missionID]); |
||
| 2677 | } |
||
| 2678 | } |
||
| 2679 | return $missions; |
||
| 2680 | } |
||
| 2681 | |||
| 2682 | /** |
||
| 2683 | * @return array<string, mixed>|false |
||
| 2684 | */ |
||
| 2685 | protected function getMission(int $missionID): array|false { |
||
| 2686 | $missions = $this->getMissions(); |
||
| 2687 | if (isset($missions[$missionID])) { |
||
| 2688 | return $missions[$missionID]; |
||
| 2689 | } |
||
| 2690 | return false; |
||
| 2691 | } |
||
| 2692 | |||
| 2693 | protected function hasMission(int $missionID): bool { |
||
| 2694 | return $this->getMission($missionID) !== false; |
||
| 2695 | } |
||
| 2696 | |||
| 2697 | protected function updateMission(int $missionID): bool { |
||
| 2698 | $this->getMissions(); |
||
| 2699 | if (isset($this->missions[$missionID])) { |
||
| 2700 | $mission = $this->missions[$missionID]; |
||
| 2701 | $this->db->write(' |
||
| 2702 | UPDATE player_has_mission |
||
| 2703 | SET on_step = ' . $this->db->escapeNumber($mission['On Step']) . ', |
||
| 2704 | progress = ' . $this->db->escapeNumber($mission['Progress']) . ', |
||
| 2705 | unread = ' . $this->db->escapeBoolean($mission['Unread']) . ', |
||
| 2706 | starting_sector = ' . $this->db->escapeNumber($mission['Starting Sector']) . ', |
||
| 2707 | mission_sector = ' . $this->db->escapeNumber($mission['Sector']) . ', |
||
| 2708 | step_fails = ' . $this->db->escapeNumber($mission['Expires']) . ' |
||
| 2709 | WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID)); |
||
| 2710 | return true; |
||
| 2711 | } |
||
| 2712 | return false; |
||
| 2713 | } |
||
| 2714 | |||
| 2715 | private function setupMissionStep(int $missionID): void { |
||
| 2716 | $stepID = $this->missions[$missionID]['On Step']; |
||
| 2717 | if ($stepID >= count(MISSIONS[$missionID]['Steps'])) { |
||
| 2718 | // Nothing to do if this mission is already completed |
||
| 2719 | return; |
||
| 2720 | } |
||
| 2721 | $step = MISSIONS[$missionID]['Steps'][$stepID]; |
||
| 2722 | if (isset($step['PickSector'])) { |
||
| 2723 | $realX = Plotter::getX($step['PickSector']['Type'], $step['PickSector']['X'], $this->getGameID()); |
||
| 2724 | $path = Plotter::findDistanceToX($realX, $this->getSector(), true, null, $this); |
||
| 2725 | if ($path === false) { |
||
| 2726 | // Abandon the mission if it cannot be completed due to a |
||
| 2727 | // sector that does not exist or cannot be reached. |
||
| 2728 | // (Probably shouldn't bestow this mission in the first place) |
||
| 2729 | $this->deleteMission($missionID); |
||
| 2730 | throw new UserError('Cannot find a path to the destination!'); |
||
| 2731 | } |
||
| 2732 | $this->missions[$missionID]['Sector'] = $path->getEndSectorID(); |
||
| 2733 | } |
||
| 2734 | } |
||
| 2735 | |||
| 2736 | /** |
||
| 2737 | * Declining a mission will permanently hide it from the player |
||
| 2738 | * by adding it in its completed state. |
||
| 2739 | */ |
||
| 2740 | public function declineMission(int $missionID): void { |
||
| 2741 | $finishedStep = count(MISSIONS[$missionID]['Steps']); |
||
| 2742 | $this->addMission($missionID, $finishedStep); |
||
| 2743 | } |
||
| 2744 | |||
| 2745 | public function addMission(int $missionID, int $step = 0): void { |
||
| 2746 | if ($this->hasMission($missionID)) { |
||
| 2747 | throw new Exception('Mission ID already added: ' . $missionID); |
||
| 2748 | } |
||
| 2749 | |||
| 2750 | $mission = [ |
||
| 2751 | 'On Step' => $step, |
||
| 2752 | 'Progress' => 0, |
||
| 2753 | 'Unread' => true, |
||
| 2754 | 'Expires' => (Epoch::time() + 86400), |
||
| 2755 | 'Sector' => 0, |
||
| 2756 | 'Starting Sector' => $this->getSectorID(), |
||
| 2757 | ]; |
||
| 2758 | |||
| 2759 | $this->missions[$missionID] =& $mission; |
||
| 2760 | $this->setupMissionStep($missionID); |
||
| 2761 | $this->rebuildMission($missionID); |
||
| 2762 | |||
| 2763 | $this->db->replace('player_has_mission', [ |
||
| 2764 | 'game_id' => $this->db->escapeNumber($this->gameID), |
||
| 2765 | 'account_id' => $this->db->escapeNumber($this->accountID), |
||
| 2766 | 'mission_id' => $this->db->escapeNumber($missionID), |
||
| 2767 | 'on_step' => $this->db->escapeNumber($mission['On Step']), |
||
| 2768 | 'progress' => $this->db->escapeNumber($mission['Progress']), |
||
| 2769 | 'unread' => $this->db->escapeBoolean($mission['Unread']), |
||
| 2770 | 'starting_sector' => $this->db->escapeNumber($mission['Starting Sector']), |
||
| 2771 | 'mission_sector' => $this->db->escapeNumber($mission['Sector']), |
||
| 2772 | 'step_fails' => $this->db->escapeNumber($mission['Expires']), |
||
| 2773 | ]); |
||
| 2774 | } |
||
| 2775 | |||
| 2776 | private function rebuildMission(int $missionID): void { |
||
| 2777 | $mission = $this->missions[$missionID]; |
||
| 2778 | $this->missions[$missionID]['Name'] = MISSIONS[$missionID]['Name']; |
||
| 2779 | |||
| 2780 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
||
| 2781 | // If we have completed this mission just use false to indicate no current task. |
||
| 2782 | $currentStep = false; |
||
| 2783 | } else { |
||
| 2784 | $data = ['player' => $this, 'mission' => $mission]; |
||
| 2785 | $currentStep = MISSIONS[$missionID]['Steps'][$mission['On Step']]; |
||
| 2786 | array_walk_recursive($currentStep, 'replaceMissionTemplate', $data); |
||
| 2787 | } |
||
| 2788 | $this->missions[$missionID]['Task'] = $currentStep; |
||
| 2789 | } |
||
| 2790 | |||
| 2791 | public function deleteMission(int $missionID): void { |
||
| 2792 | $this->getMissions(); |
||
| 2793 | if (isset($this->missions[$missionID])) { |
||
| 2794 | unset($this->missions[$missionID]); |
||
| 2795 | $this->db->write('DELETE FROM player_has_mission WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID)); |
||
| 2796 | return; |
||
| 2797 | } |
||
| 2798 | throw new Exception('Mission with ID not found: ' . $missionID); |
||
| 2799 | } |
||
| 2800 | |||
| 2801 | /** |
||
| 2802 | * @return array<int> |
||
| 2803 | */ |
||
| 2804 | public function markMissionsRead(): array { |
||
| 2815 | } |
||
| 2816 | |||
| 2817 | public function claimMissionReward(int $missionID): string { |
||
| 2818 | if (!$this->hasMission($missionID)) { |
||
| 2819 | throw new Exception('Unknown mission: ' . $missionID); |
||
| 2820 | } |
||
| 2821 | $mission =& $this->missions[$missionID]; |
||
| 2822 | if ($mission['Task'] === false || $mission['Task']['Step'] != 'Claim') { |
||
| 2823 | throw new Exception('Cannot claim mission: ' . $missionID . ', for step: ' . $mission['On Step']); |
||
| 2824 | } |
||
| 2825 | $mission['On Step']++; |
||
| 2826 | $mission['Unread'] = true; |
||
| 2827 | foreach ($mission['Task']['Rewards'] as $rewardItem => $amount) { |
||
| 2828 | switch ($rewardItem) { |
||
| 2829 | case 'Credits': |
||
| 2830 | $this->increaseCredits($amount); |
||
| 2831 | break; |
||
| 2832 | case 'Experience': |
||
| 2833 | $this->increaseExperience($amount); |
||
| 2834 | break; |
||
| 2835 | } |
||
| 2836 | } |
||
| 2837 | $rewardText = $mission['Task']['Rewards']['Text']; |
||
| 2838 | if ($mission['On Step'] < count(MISSIONS[$missionID]['Steps'])) { |
||
| 2839 | // If we haven't finished the mission yet then |
||
| 2840 | $this->setupMissionStep($missionID); |
||
| 2841 | } |
||
| 2842 | $this->rebuildMission($missionID); |
||
| 2843 | $this->updateMission($missionID); |
||
| 2844 | return $rewardText; |
||
| 2845 | } |
||
| 2846 | |||
| 2847 | /** |
||
| 2848 | * @return array<int, array<string, mixed>> |
||
| 2849 | */ |
||
| 2850 | public function getAvailableMissions(): array { |
||
| 2851 | $availableMissions = []; |
||
| 2852 | foreach (MISSIONS as $missionID => $mission) { |
||
| 2853 | if ($this->hasMission($missionID)) { |
||
| 2854 | continue; |
||
| 2855 | } |
||
| 2856 | $realX = Plotter::getX($mission['HasX']['Type'], $mission['HasX']['X'], $this->getGameID()); |
||
| 2857 | if ($this->getSector()->hasX($realX)) { |
||
| 2858 | $availableMissions[$missionID] = $mission; |
||
| 2859 | } |
||
| 2860 | } |
||
| 2861 | return $availableMissions; |
||
| 2862 | } |
||
| 2863 | |||
| 2864 | /** |
||
| 2865 | * Log a player action in the current sector to the admin log console. |
||
| 2866 | */ |
||
| 2867 | public function log(int $log_type_id, string $msg): void { |
||
| 2868 | $this->getAccount()->log($log_type_id, $msg, $this->getSectorID()); |
||
| 2869 | } |
||
| 2870 | |||
| 2871 | /** |
||
| 2872 | * @param array<string, mixed> $values |
||
| 2873 | */ |
||
| 2874 | public function actionTaken(string $actionID, array $values): void { |
||
| 2875 | if (!in_array($actionID, MISSION_ACTIONS)) { |
||
| 2876 | throw new Exception('Unknown action: ' . $actionID); |
||
| 2877 | } |
||
| 2878 | // TODO: Reenable this once tested. if($this->getAccount()->isLoggingEnabled()) |
||
| 2879 | switch ($actionID) { |
||
| 2880 | case 'WalkSector': |
||
| 2881 | $this->log(LOG_TYPE_MOVEMENT, 'Walks to sector: ' . $values['Sector']->getSectorID()); |
||
| 2882 | break; |
||
| 2883 | case 'JoinAlliance': |
||
| 2884 | $this->log(LOG_TYPE_ALLIANCE, 'joined alliance: ' . $values['Alliance']->getAllianceName()); |
||
| 2885 | break; |
||
| 2886 | case 'LeaveAlliance': |
||
| 2887 | $this->log(LOG_TYPE_ALLIANCE, 'left alliance: ' . $values['Alliance']->getAllianceName()); |
||
| 2888 | break; |
||
| 2889 | case 'DisbandAlliance': |
||
| 2890 | $this->log(LOG_TYPE_ALLIANCE, 'disbanded alliance ' . $values['Alliance']->getAllianceName()); |
||
| 2891 | break; |
||
| 2892 | case 'KickPlayer': |
||
| 2893 | $this->log(LOG_TYPE_ALLIANCE, 'kicked ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ') from alliance ' . $values['Alliance']->getAllianceName()); |
||
| 2894 | break; |
||
| 2895 | case 'PlayerKicked': |
||
| 2896 | $this->log(LOG_TYPE_ALLIANCE, 'was kicked from alliance ' . $values['Alliance']->getAllianceName() . ' by ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ')'); |
||
| 2897 | break; |
||
| 2898 | } |
||
| 2899 | |||
| 2900 | $this->getMissions(); |
||
| 2901 | foreach ($this->missions as $missionID => &$mission) { |
||
| 2902 | if ($mission['Task'] !== false && $mission['Task']['Step'] == $actionID) { |
||
| 2903 | $requirements = $mission['Task']['Detail']; |
||
| 2904 | if (checkMissionRequirements($values, $requirements) === true) { |
||
| 2905 | $mission['On Step']++; |
||
| 2906 | $mission['Unread'] = true; |
||
| 2907 | $this->setupMissionStep($missionID); |
||
| 2908 | $this->rebuildMission($missionID); |
||
| 2909 | $this->updateMission($missionID); |
||
| 2910 | } |
||
| 2911 | } |
||
| 2912 | } |
||
| 2913 | } |
||
| 2914 | |||
| 2915 | /** |
||
| 2916 | * @param array<SmrPlayer> $otherPlayerArray |
||
| 2917 | */ |
||
| 2918 | public function canSeeAny(array $otherPlayerArray): bool { |
||
| 2919 | foreach ($otherPlayerArray as $otherPlayer) { |
||
| 2920 | if ($this->canSee($otherPlayer)) { |
||
| 2921 | return true; |
||
| 2922 | } |
||
| 2923 | } |
||
| 2924 | return false; |
||
| 2925 | } |
||
| 2926 | |||
| 2927 | public function canSee(self $otherPlayer): bool { |
||
| 2928 | if (!$otherPlayer->getShip()->isCloaked()) { |
||
| 2929 | return true; |
||
| 2930 | } |
||
| 2931 | if ($this->sameAlliance($otherPlayer)) { |
||
| 2932 | return true; |
||
| 2933 | } |
||
| 2934 | if ($this->getExperience() >= $otherPlayer->getExperience()) { |
||
| 2935 | return true; |
||
| 2936 | } |
||
| 2937 | return false; |
||
| 2938 | } |
||
| 2939 | |||
| 2940 | public function equals(self $otherPlayer = null): bool { |
||
| 2941 | return $otherPlayer !== null && $this->getAccountID() == $otherPlayer->getAccountID() && $this->getGameID() == $otherPlayer->getGameID(); |
||
| 2942 | } |
||
| 2943 | |||
| 2944 | public function sameAlliance(self $otherPlayer = null): bool { |
||
| 2945 | return $this->equals($otherPlayer) || ($otherPlayer !== null && $this->getGameID() == $otherPlayer->getGameID() && $this->hasAlliance() && $this->getAllianceID() == $otherPlayer->getAllianceID()); |
||
| 2946 | } |
||
| 2947 | |||
| 2948 | public function sharedForceAlliance(self $otherPlayer = null): bool { |
||
| 2949 | return $this->sameAlliance($otherPlayer); |
||
| 2950 | } |
||
| 2951 | |||
| 2952 | public function forceNAPAlliance(self $otherPlayer = null): bool { |
||
| 2953 | return $this->sameAlliance($otherPlayer); |
||
| 2954 | } |
||
| 2955 | |||
| 2956 | public function planetNAPAlliance(self $otherPlayer = null): bool { |
||
| 2957 | return $this->sameAlliance($otherPlayer); |
||
| 2958 | } |
||
| 2959 | |||
| 2960 | public function traderNAPAlliance(self $otherPlayer = null): bool { |
||
| 2961 | return $this->sameAlliance($otherPlayer); |
||
| 2962 | } |
||
| 2963 | |||
| 2964 | public function traderMAPAlliance(self $otherPlayer = null): bool { |
||
| 2965 | return $this->traderAttackTraderAlliance($otherPlayer) && $this->traderDefendTraderAlliance($otherPlayer); |
||
| 2966 | } |
||
| 2967 | |||
| 2968 | public function traderAttackTraderAlliance(self $otherPlayer = null): bool { |
||
| 2969 | return $this->sameAlliance($otherPlayer); |
||
| 2970 | } |
||
| 2971 | |||
| 2972 | public function traderDefendTraderAlliance(self $otherPlayer = null): bool { |
||
| 2973 | return $this->sameAlliance($otherPlayer); |
||
| 2974 | } |
||
| 2975 | |||
| 2976 | public function traderAttackForceAlliance(self $otherPlayer = null): bool { |
||
| 2977 | return $this->sameAlliance($otherPlayer); |
||
| 2978 | } |
||
| 2979 | |||
| 2980 | public function traderAttackPortAlliance(self $otherPlayer = null): bool { |
||
| 2981 | return $this->sameAlliance($otherPlayer); |
||
| 2982 | } |
||
| 2983 | |||
| 2984 | public function traderAttackPlanetAlliance(self $otherPlayer = null): bool { |
||
| 2985 | return $this->sameAlliance($otherPlayer); |
||
| 2986 | } |
||
| 2987 | |||
| 2988 | public function meetsAlignmentRestriction(int $restriction): bool { |
||
| 2989 | if ($restriction < 0) { |
||
| 2990 | return $this->getAlignment() <= $restriction; |
||
| 2991 | } |
||
| 2992 | if ($restriction > 0) { |
||
| 2993 | return $this->getAlignment() >= $restriction; |
||
| 2994 | } |
||
| 2995 | return true; |
||
| 2996 | } |
||
| 2997 | |||
| 2998 | /** |
||
| 2999 | * Get an array of goods that are visible to the player |
||
| 3000 | * |
||
| 3001 | * @return array<int, TradeGood> |
||
| 3002 | */ |
||
| 3003 | public function getVisibleGoods(): array { |
||
| 3004 | $visibleGoods = []; |
||
| 3005 | foreach (TradeGood::getAll() as $goodID => $good) { |
||
| 3006 | if ($this->meetsAlignmentRestriction($good->alignRestriction)) { |
||
| 3007 | $visibleGoods[$goodID] = $good; |
||
| 3008 | } |
||
| 3009 | } |
||
| 3010 | return $visibleGoods; |
||
| 3011 | } |
||
| 3012 | |||
| 3013 | /** |
||
| 3014 | * Returns an array of all unvisited sectors. |
||
| 3015 | * |
||
| 3016 | * @return array<int> |
||
| 3017 | */ |
||
| 3018 | public function getUnvisitedSectors(): array { |
||
| 3019 | if (!isset($this->unvisitedSectors)) { |
||
| 3020 | $this->unvisitedSectors = []; |
||
| 3021 | // Note that this table actually has entries for the *unvisited* sectors! |
||
| 3022 | $dbResult = $this->db->read('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL); |
||
| 3023 | foreach ($dbResult->records() as $dbRecord) { |
||
| 3024 | $this->unvisitedSectors[] = $dbRecord->getInt('sector_id'); |
||
| 3025 | } |
||
| 3026 | } |
||
| 3027 | return $this->unvisitedSectors; |
||
| 3028 | } |
||
| 3029 | |||
| 3030 | /** |
||
| 3031 | * Check if player has visited the input sector. |
||
| 3032 | * Note that this populates the list of *all* unvisited sectors! |
||
| 3033 | */ |
||
| 3034 | public function hasVisitedSector(int $sectorID): bool { |
||
| 3035 | return !in_array($sectorID, $this->getUnvisitedSectors()); |
||
| 3036 | } |
||
| 3037 | |||
| 3038 | public function getLeaveNewbieProtectionHREF(): string { |
||
| 3039 | return (new NewbieLeaveProcessor())->href(); |
||
| 3040 | } |
||
| 3041 | |||
| 3042 | public function getExamineTraderHREF(): string { |
||
| 3043 | $container = new ExamineTrader($this->getAccountID()); |
||
| 3044 | return $container->href(); |
||
| 3045 | } |
||
| 3046 | |||
| 3047 | public function getAttackTraderHREF(): string { |
||
| 3049 | } |
||
| 3050 | |||
| 3051 | public function getPlanetKickHREF(): string { |
||
| 3052 | $container = new KickProcessor($this->getAccountID()); |
||
| 3053 | return $container->href(); |
||
| 3054 | } |
||
| 3055 | |||
| 3056 | public function getTraderSearchHREF(): string { |
||
| 3057 | $container = new SearchForTraderResult($this->getPlayerID()); |
||
| 3058 | return $container->href(); |
||
| 3059 | } |
||
| 3060 | |||
| 3061 | public function getAllianceRosterHREF(): string { |
||
| 3062 | return Globals::getAllianceRosterHREF($this->getAllianceID()); |
||
| 3063 | } |
||
| 3064 | |||
| 3065 | public function getToggleWeaponHidingHREF(bool $ajax = false): string { |
||
| 3066 | $container = new WeaponDisplayToggleProcessor(); |
||
| 3067 | $container->allowAjax = $ajax; |
||
| 3068 | return $container->href(); |
||
| 3069 | } |
||
| 3070 | |||
| 3071 | public function isDisplayWeapons(): bool { |
||
| 3073 | } |
||
| 3074 | |||
| 3075 | /** |
||
| 3076 | * Should weapons be displayed in the right panel? |
||
| 3077 | * This updates the player database directly because it is used with AJAX, |
||
| 3078 | * which does not acquire a sector lock. |
||
| 3079 | */ |
||
| 3080 | public function setDisplayWeapons(bool $bool): void { |
||
| 3086 | } |
||
| 3087 | |||
| 3088 | public function update(): void { |
||
| 3090 | } |
||
| 3091 | |||
| 3092 | public function save(): void { |
||
| 3093 | if ($this->hasChanged === true) { |
||
| 3094 | $this->db->write('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
||
| 3095 | ', player_id=' . $this->db->escapeNumber($this->playerID) . |
||
| 3096 | ', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
||
| 3097 | ', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
||
| 3098 | ', turns=' . $this->db->escapeNumber($this->turns) . |
||
| 3099 | ', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
||
| 3100 | ', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
||
| 3101 | ', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
||
| 3102 | ', attack_warning=' . $this->db->escapeString($this->attackColour) . |
||
| 3103 | ', dead=' . $this->db->escapeBoolean($this->dead) . |
||
| 3104 | ', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
||
| 3105 | ', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
||
| 3106 | ', last_active=' . $this->db->escapeNumber($this->lastActive) . |
||
| 3107 | ', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
||
| 3108 | ', race_id=' . $this->db->escapeNumber($this->raceID) . |
||
| 3109 | ', credits=' . $this->db->escapeNumber($this->credits) . |
||
| 3110 | ', experience=' . $this->db->escapeNumber($this->experience) . |
||
| 3111 | ', alignment=' . $this->db->escapeNumber($this->alignment) . |
||
| 3112 | ', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . |
||
| 3113 | ', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
||
| 3114 | ', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
||
| 3115 | ', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
||
| 3116 | ', kills=' . $this->db->escapeNumber($this->kills) . |
||
| 3117 | ', deaths=' . $this->db->escapeNumber($this->deaths) . |
||
| 3118 | ', assists=' . $this->db->escapeNumber($this->assists) . |
||
| 3119 | ', last_port=' . $this->db->escapeNumber($this->lastPort) . |
||
| 3120 | ', bank=' . $this->db->escapeNumber($this->bank) . |
||
| 3121 | ', zoom=' . $this->db->escapeNumber($this->zoom) . |
||
| 3122 | ', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
||
| 3123 | ', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
||
| 3124 | ', group_scout_messages=' . $this->db->escapeString($this->scoutMessageGroupType->value) . |
||
| 3125 | ', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
||
| 3126 | ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
||
| 3127 | ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
||
| 3128 | ', race_changed = ' . $this->db->escapeBoolean($this->raceChanged) . |
||
| 3129 | ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
||
| 3130 | ', under_attack = ' . $this->db->escapeBoolean($this->underAttack) . |
||
| 3131 | ' WHERE ' . $this->SQL); |
||
| 3132 | $this->hasChanged = false; |
||
| 3133 | } |
||
| 3134 | $bounties = $this->bounties ?? []; // no need to fetch if unset |
||
| 3135 | foreach ($bounties as $bounty) { |
||
| 3136 | $bounty->update(); |
||
| 3137 | } |
||
| 3138 | $this->saveHOF(); |
||
| 3139 | } |
||
| 3140 | |||
| 3141 | public function saveHOF(): void { |
||
| 3142 | foreach (self::$hasHOFVisChanged as $hofType => $changeType) { |
||
| 3143 | if ($changeType == self::HOF_NEW) { |
||
| 3144 | $this->db->insert('hof_visibility', [ |
||
| 3145 | 'type' => $this->db->escapeString($hofType), |
||
| 3146 | 'visibility' => $this->db->escapeString(self::$HOFVis[$hofType]), |
||
| 3147 | ]); |
||
| 3148 | } else { |
||
| 3149 | $this->db->write('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType)); |
||
| 3150 | } |
||
| 3151 | unset(self::$hasHOFVisChanged[$hofType]); |
||
| 3152 | } |
||
| 3153 | |||
| 3154 | foreach ($this->hasHOFChanged as $hofType => $changeType) { |
||
| 3155 | $amount = $this->HOF[$hofType]; |
||
| 3156 | if ($changeType === self::HOF_NEW) { |
||
| 3157 | if ($amount > 0) { |
||
| 3158 | $this->db->insert('player_hof', [ |
||
| 3159 | 'account_id' => $this->db->escapeNumber($this->getAccountID()), |
||
| 3160 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 3161 | 'type' => $this->db->escapeString($hofType), |
||
| 3162 | 'amount' => $this->db->escapeNumber($amount), |
||
| 3163 | ]); |
||
| 3164 | } |
||
| 3165 | } elseif ($changeType === self::HOF_CHANGED) { |
||
| 3166 | $this->db->write('UPDATE player_hof |
||
| 3167 | SET amount=' . $this->db->escapeNumber($amount) . ' |
||
| 3168 | WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeString($hofType)); |
||
| 3169 | } |
||
| 3170 | unset($this->hasHOFChanged[$hofType]); |
||
| 3171 | } |
||
| 3172 | } |
||
| 3173 | |||
| 3174 | } |
||
| 3175 |