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<?php |
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namespace SilverStripe\View; |
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use ArrayIterator; |
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use Countable; |
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use Iterator; |
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/** |
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* This tracks the current scope for an SSViewer instance. It has three goals: |
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* - Handle entering & leaving sub-scopes in loops and withs |
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* - Track Up and Top |
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* - (As a side effect) Inject data that needs to be available globally (used to live in ViewableData) |
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* |
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* In order to handle up, rather than tracking it using a tree, which would involve constructing new objects |
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* for each step, we use indexes into the itemStack (which already has to exist). |
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* |
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* Each item has three indexes associated with it |
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* |
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* - Pop. Which item should become the scope once the current scope is popped out of |
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* - Up. Which item is up from this item |
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* - Current. Which item is the first time this object has appeared in the stack |
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* |
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* We also keep the index of the current starting point for lookups. A lookup is a sequence of obj calls - |
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* when in a loop or with tag the end result becomes the new scope, but for injections, we throw away the lookup |
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* and revert back to the original scope once we've got the value we're after |
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*/ |
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class SSViewer_Scope |
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{ |
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const ITEM = 0; |
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const ITEM_ITERATOR = 1; |
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const ITEM_ITERATOR_TOTAL = 2; |
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const POP_INDEX = 3; |
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const UP_INDEX = 4; |
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const CURRENT_INDEX = 5; |
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const ITEM_OVERLAY = 6; |
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// The stack of previous "global" items |
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// An indexed array of item, item iterator, item iterator total, pop index, up index, current index & parent overlay |
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private $itemStack = array(); |
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/** |
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* The current "global" item (the one any lookup starts from) |
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*/ |
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protected $item; |
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/** |
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* If we're looping over the current "global" item, here's the iterator that tracks with item we're up to |
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* |
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* @var Iterator |
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*/ |
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protected $itemIterator; |
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//Total number of items in the iterator |
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protected $itemIteratorTotal; |
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// A pointer into the item stack for which item should be scope on the next pop call |
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private $popIndex; |
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// A pointer into the item stack for which item is "up" from this one |
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private $upIndex = null; |
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// A pointer into the item stack for which item is this one (or null if not in stack yet) |
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private $currentIndex = null; |
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private $localIndex; |
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public function __construct($item, $inheritedScope = null) |
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{ |
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$this->item = $item; |
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$this->localIndex = 0; |
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$this->localStack = array(); |
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if ($inheritedScope instanceof SSViewer_Scope) { |
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$this->itemIterator = $inheritedScope->itemIterator; |
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$this->itemIteratorTotal = $inheritedScope->itemIteratorTotal; |
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$this->itemStack[] = array($this->item, $this->itemIterator, $this->itemIteratorTotal, null, null, 0); |
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} else { |
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$this->itemStack[] = array($this->item, null, 0, null, null, 0); |
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} |
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} |
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public function getItem() |
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{ |
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return $this->itemIterator ? $this->itemIterator->current() : $this->item; |
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} |
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/** Called at the start of every lookup chain by SSTemplateParser to indicate a new lookup from local scope */ |
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public function locally() |
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{ |
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list($this->item, $this->itemIterator, $this->itemIteratorTotal, $this->popIndex, $this->upIndex, |
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$this->currentIndex) = $this->itemStack[$this->localIndex]; |
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// Remember any un-completed (resetLocalScope hasn't been called) lookup chain. Even if there isn't an |
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// un-completed chain we need to store an empty item, as resetLocalScope doesn't know the difference later |
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$this->localStack[] = array_splice($this->itemStack, $this->localIndex + 1); |
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return $this; |
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} |
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public function resetLocalScope() |
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{ |
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$previousLocalState = $this->localStack ? array_pop($this->localStack) : null; |
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array_splice($this->itemStack, $this->localIndex + 1, count($this->itemStack), $previousLocalState); |
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list($this->item, $this->itemIterator, $this->itemIteratorTotal, $this->popIndex, $this->upIndex, |
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$this->currentIndex) = end($this->itemStack); |
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} |
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public function getObj($name, $arguments = [], $cache = false, $cacheName = null) |
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{ |
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$on = $this->itemIterator ? $this->itemIterator->current() : $this->item; |
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return $on->obj($name, $arguments, $cache, $cacheName); |
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} |
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/** |
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* @param string $name |
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* @param array $arguments |
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* @param bool $cache |
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* @param string $cacheName |
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* @return $this |
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*/ |
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public function obj($name, $arguments = [], $cache = false, $cacheName = null) |
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{ |
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switch ($name) { |
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case 'Up': |
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if ($this->upIndex === null) { |
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user_error('Up called when we\'re already at the top of the scope', E_USER_ERROR); |
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} |
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list($this->item, $this->itemIterator, $this->itemIteratorTotal, $unused2, $this->upIndex, |
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$this->currentIndex) = $this->itemStack[$this->upIndex]; |
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break; |
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case 'Top': |
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list($this->item, $this->itemIterator, $this->itemIteratorTotal, $unused2, $this->upIndex, |
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$this->currentIndex) = $this->itemStack[0]; |
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break; |
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default: |
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$this->item = $this->getObj($name, $arguments, $cache, $cacheName); |
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$this->itemIterator = null; |
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$this->upIndex = $this->currentIndex ? $this->currentIndex : count($this->itemStack) - 1; |
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$this->currentIndex = count($this->itemStack); |
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break; |
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} |
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$this->itemStack[] = array( |
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$this->item, |
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$this->itemIterator, |
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$this->itemIteratorTotal, |
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null, |
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$this->upIndex, |
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$this->currentIndex |
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); |
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return $this; |
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} |
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/** |
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* Gets the current object and resets the scope. |
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* |
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* @return object |
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*/ |
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public function self() |
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{ |
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$result = $this->itemIterator ? $this->itemIterator->current() : $this->item; |
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$this->resetLocalScope(); |
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return $result; |
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} |
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public function pushScope() |
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{ |
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$newLocalIndex = count($this->itemStack) - 1; |
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$this->popIndex = $this->itemStack[$newLocalIndex][SSViewer_Scope::POP_INDEX] = $this->localIndex; |
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$this->localIndex = $newLocalIndex; |
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// We normally keep any previous itemIterator around, so local $Up calls reference the right element. But |
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// once we enter a new global scope, we need to make sure we use a new one |
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$this->itemIterator = $this->itemStack[$newLocalIndex][SSViewer_Scope::ITEM_ITERATOR] = null; |
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return $this; |
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} |
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public function popScope() |
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{ |
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$this->localIndex = $this->popIndex; |
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$this->resetLocalScope(); |
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return $this; |
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} |
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public function next() |
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{ |
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if (!$this->item) { |
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return false; |
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} |
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if (!$this->itemIterator) { |
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// Note: it is important that getIterator() is called before count() as implemenations may rely on |
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// this to efficiency get both the number of records and an iterator (e.g. DataList does this) |
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// Item may be an array or a regular IteratorAggregate |
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if (is_array($this->item)) { |
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$this->itemIterator = new ArrayIterator($this->item); |
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} else { |
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$this->itemIterator = $this->item->getIterator(); |
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// This will execute code in a generator up to the first yield. For example, this ensures that |
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// DataList::getIterator() is called before Datalist::count() |
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$this->itemIterator->rewind(); |
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} |
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// If the item implements Countable, use that to fetch the count, otherwise we have to inspect the |
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// iterator and then rewind it. |
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if ($this->item instanceof Countable) { |
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$this->itemIteratorTotal = count($this->item); |
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} else { |
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$this->itemIteratorTotal = iterator_count($this->itemIterator); |
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$this->itemIterator->rewind(); |
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} |
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$this->itemStack[$this->localIndex][SSViewer_Scope::ITEM_ITERATOR] = $this->itemIterator; |
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$this->itemStack[$this->localIndex][SSViewer_Scope::ITEM_ITERATOR_TOTAL] = $this->itemIteratorTotal; |
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} else { |
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$this->itemIterator->next(); |
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} |
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$this->resetLocalScope(); |
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if (!$this->itemIterator->valid()) { |
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return false; |
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} |
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return $this->itemIterator->key(); |
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} |
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public function __call($name, $arguments) |
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{ |
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$on = $this->itemIterator ? $this->itemIterator->current() : $this->item; |
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$retval = $on ? call_user_func_array(array($on, $name), $arguments) : null; |
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$this->resetLocalScope(); |
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return $retval; |
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} |
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/** |
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* @return array |
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*/ |
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protected function getItemStack() |
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{ |
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return $this->itemStack; |
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} |
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/** |
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* @param array |
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*/ |
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protected function setItemStack(array $stack) |
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{ |
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$this->itemStack = $stack; |
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} |
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/** |
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* @return int|null |
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*/ |
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protected function getUpIndex() |
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{ |
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return $this->upIndex; |
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} |
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} |
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In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:
Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion: