|
1
|
|
|
<?php |
|
2
|
|
|
|
|
3
|
|
|
namespace SilverStripe\Dev; |
|
4
|
|
|
|
|
5
|
|
|
use SilverStripe\ORM\Queries\SQLInsert; |
|
6
|
|
|
use SilverStripe\ORM\DB; |
|
7
|
|
|
use SilverStripe\ORM\DataObject; |
|
8
|
|
|
use SilverStripe\ORM\Queries\SQLDelete; |
|
9
|
|
|
use SilverStripe\Core\Injector\Injector; |
|
10
|
|
|
use InvalidArgumentException; |
|
11
|
|
|
|
|
12
|
|
|
/** |
|
13
|
|
|
* Manages a set of database fixtures for {@link DataObject} records |
|
14
|
|
|
* as well as raw database table rows. |
|
15
|
|
|
* |
|
16
|
|
|
* Delegates creation of objects to {@link FixtureBlueprint}, |
|
17
|
|
|
* which can implement class- and use-case specific fixture setup. |
|
18
|
|
|
* |
|
19
|
|
|
* Supports referencing model relations through a specialized syntax: |
|
20
|
|
|
* <code> |
|
21
|
|
|
* $factory = new FixtureFactory(); |
|
22
|
|
|
* $relatedObj = $factory->createObject( |
|
23
|
|
|
* 'MyRelatedClass', |
|
24
|
|
|
* 'relation1' |
|
25
|
|
|
* ); |
|
26
|
|
|
* $obj = $factory->createObject( |
|
27
|
|
|
* 'MyClass', |
|
28
|
|
|
* 'object1' |
|
29
|
|
|
* array('MyRelationName' => '=>MyRelatedClass.relation1') |
|
30
|
|
|
* ); |
|
31
|
|
|
* </code> |
|
32
|
|
|
* Relation loading is order dependant. |
|
33
|
|
|
*/ |
|
34
|
|
|
class FixtureFactory |
|
35
|
|
|
{ |
|
36
|
|
|
|
|
37
|
|
|
/** |
|
38
|
|
|
* @var array Array of fixture items, keyed by class and unique identifier, |
|
39
|
|
|
* with values being the generated database ID. Does not store object instances. |
|
40
|
|
|
*/ |
|
41
|
|
|
protected $fixtures = array(); |
|
42
|
|
|
|
|
43
|
|
|
/** |
|
44
|
|
|
* @var array Callbacks |
|
45
|
|
|
*/ |
|
46
|
|
|
protected $blueprints = array(); |
|
47
|
|
|
|
|
48
|
|
|
/** |
|
49
|
|
|
* @param string $name Unique name for this blueprint |
|
50
|
|
|
* @param array|FixtureBlueprint $defaults Array of default values, or a blueprint instance |
|
51
|
|
|
* @return $this |
|
52
|
|
|
*/ |
|
53
|
|
|
public function define($name, $defaults = array()) |
|
54
|
|
|
{ |
|
55
|
|
|
if ($defaults instanceof FixtureBlueprint) { |
|
56
|
|
|
$this->blueprints[$name] = $defaults; |
|
57
|
|
|
} else { |
|
58
|
|
|
$class = $name; |
|
59
|
|
|
$this->blueprints[$name] = Injector::inst()->create( |
|
60
|
|
|
'SilverStripe\\Dev\\FixtureBlueprint', |
|
61
|
|
|
$name, |
|
62
|
|
|
$class, |
|
63
|
|
|
$defaults |
|
64
|
|
|
); |
|
65
|
|
|
} |
|
66
|
|
|
|
|
67
|
|
|
return $this; |
|
68
|
|
|
} |
|
69
|
|
|
|
|
70
|
|
|
/** |
|
71
|
|
|
* Writes the fixture into the database using DataObjects |
|
72
|
|
|
* |
|
73
|
|
|
* @param string $name Name of the {@link FixtureBlueprint} to use, |
|
74
|
|
|
* usually a DataObject subclass. |
|
75
|
|
|
* @param string $identifier Unique identifier for this fixture type |
|
76
|
|
|
* @param array $data Map of properties. Overrides default data. |
|
77
|
|
|
* @return DataObject |
|
78
|
|
|
*/ |
|
79
|
|
|
public function createObject($name, $identifier, $data = null) |
|
80
|
|
|
{ |
|
81
|
|
|
if (!isset($this->blueprints[$name])) { |
|
82
|
|
|
$this->blueprints[$name] = new FixtureBlueprint($name); |
|
83
|
|
|
} |
|
84
|
|
|
$blueprint = $this->blueprints[$name]; |
|
85
|
|
|
$obj = $blueprint->createObject($identifier, $data, $this->fixtures); |
|
86
|
|
|
$class = $blueprint->getClass(); |
|
87
|
|
|
|
|
88
|
|
|
if (!isset($this->fixtures[$class])) { |
|
89
|
|
|
$this->fixtures[$class] = array(); |
|
90
|
|
|
} |
|
91
|
|
|
$this->fixtures[$class][$identifier] = $obj->ID; |
|
92
|
|
|
|
|
93
|
|
|
return $obj; |
|
94
|
|
|
} |
|
95
|
|
|
|
|
96
|
|
|
/** |
|
97
|
|
|
* Writes the fixture into the database directly using a database manipulation. |
|
98
|
|
|
* Does not use blueprints. Only supports tables with a primary key. |
|
99
|
|
|
* |
|
100
|
|
|
* @param string $table Existing database table name |
|
101
|
|
|
* @param string $identifier Unique identifier for this fixture type |
|
102
|
|
|
* @param array $data Map of properties |
|
103
|
|
|
* @return int Database identifier |
|
104
|
|
|
*/ |
|
105
|
|
|
public function createRaw($table, $identifier, $data) |
|
106
|
|
|
{ |
|
107
|
|
|
$fields = array(); |
|
108
|
|
|
foreach ($data as $fieldName => $fieldVal) { |
|
109
|
|
|
$fields["\"{$fieldName}\""] = $this->parseValue($fieldVal); |
|
110
|
|
|
} |
|
111
|
|
|
$insert = new SQLInsert("\"{$table}\"", $fields); |
|
112
|
|
|
$insert->execute(); |
|
113
|
|
|
$id = DB::get_generated_id($table); |
|
114
|
|
|
$this->fixtures[$table][$identifier] = $id; |
|
115
|
|
|
|
|
116
|
|
|
return $id; |
|
117
|
|
|
} |
|
118
|
|
|
|
|
119
|
|
|
/** |
|
120
|
|
|
* Get the ID of an object from the fixture. |
|
121
|
|
|
* |
|
122
|
|
|
* @param string $class The data class, as specified in your fixture file. Parent classes won't work |
|
123
|
|
|
* @param string $identifier The identifier string, as provided in your fixture file |
|
124
|
|
|
* @return int |
|
125
|
|
|
*/ |
|
126
|
|
|
public function getId($class, $identifier) |
|
127
|
|
|
{ |
|
128
|
|
|
if (isset($this->fixtures[$class][$identifier])) { |
|
129
|
|
|
return $this->fixtures[$class][$identifier]; |
|
130
|
|
|
} else { |
|
131
|
|
|
return false; |
|
132
|
|
|
} |
|
133
|
|
|
} |
|
134
|
|
|
|
|
135
|
|
|
/** |
|
136
|
|
|
* Return all of the IDs in the fixture of a particular class name. |
|
137
|
|
|
* |
|
138
|
|
|
* @param string $class The data class or table name |
|
139
|
|
|
* @return array|false A map of fixture-identifier => object-id |
|
140
|
|
|
*/ |
|
141
|
|
|
public function getIds($class) |
|
142
|
|
|
{ |
|
143
|
|
|
if (isset($this->fixtures[$class])) { |
|
144
|
|
|
return $this->fixtures[$class]; |
|
145
|
|
|
} else { |
|
146
|
|
|
return false; |
|
147
|
|
|
} |
|
148
|
|
|
} |
|
149
|
|
|
|
|
150
|
|
|
/** |
|
151
|
|
|
* @param string $class |
|
152
|
|
|
* @param string $identifier |
|
153
|
|
|
* @param int $databaseId |
|
154
|
|
|
* @return $this |
|
155
|
|
|
*/ |
|
156
|
|
|
public function setId($class, $identifier, $databaseId) |
|
157
|
|
|
{ |
|
158
|
|
|
$this->fixtures[$class][$identifier] = $databaseId; |
|
159
|
|
|
return $this; |
|
160
|
|
|
} |
|
161
|
|
|
|
|
162
|
|
|
/** |
|
163
|
|
|
* Get an object from the fixture. |
|
164
|
|
|
* |
|
165
|
|
|
* @param string $class The data class or table name, as specified in your fixture file. Parent classes won't work |
|
166
|
|
|
* @param string $identifier The identifier string, as provided in your fixture file |
|
167
|
|
|
* @return DataObject |
|
168
|
|
|
*/ |
|
169
|
|
|
public function get($class, $identifier) |
|
170
|
|
|
{ |
|
171
|
|
|
$id = $this->getId($class, $identifier); |
|
172
|
|
|
if (!$id) { |
|
173
|
|
|
return null; |
|
174
|
|
|
} |
|
175
|
|
|
|
|
176
|
|
|
// If the class doesn't exist, look for a table instead |
|
177
|
|
|
if (!class_exists($class)) { |
|
178
|
|
|
$tableNames = DataObject::getSchema()->getTableNames(); |
|
179
|
|
|
$potential = array_search($class, $tableNames); |
|
180
|
|
|
if (!$potential) { |
|
181
|
|
|
throw new \LogicException("'$class' is neither a class nor a table name"); |
|
182
|
|
|
} |
|
183
|
|
|
$class = $potential; |
|
184
|
|
|
} |
|
185
|
|
|
|
|
186
|
|
|
return DataObject::get_by_id($class, $id); |
|
187
|
|
|
} |
|
188
|
|
|
|
|
189
|
|
|
/** |
|
190
|
|
|
* @return array Map of class names, containing a map of in-memory identifiers |
|
191
|
|
|
* mapped to database identifiers. |
|
192
|
|
|
*/ |
|
193
|
|
|
public function getFixtures() |
|
194
|
|
|
{ |
|
195
|
|
|
return $this->fixtures; |
|
196
|
|
|
} |
|
197
|
|
|
|
|
198
|
|
|
/** |
|
199
|
|
|
* Remove all fixtures previously defined through {@link createObject()} |
|
200
|
|
|
* or {@link createRaw()}, both from the internal fixture mapping and the database. |
|
201
|
|
|
* If the $class argument is set, limit clearing to items of this class. |
|
202
|
|
|
* |
|
203
|
|
|
* @param string $limitToClass |
|
204
|
|
|
*/ |
|
205
|
|
|
public function clear($limitToClass = null) |
|
206
|
|
|
{ |
|
207
|
|
|
$classes = ($limitToClass) ? array($limitToClass) : array_keys($this->fixtures); |
|
208
|
|
|
foreach ($classes as $class) { |
|
209
|
|
|
$ids = $this->fixtures[$class]; |
|
210
|
|
|
foreach ($ids as $id => $dbId) { |
|
211
|
|
|
if (class_exists($class)) { |
|
212
|
|
|
$class::get()->byId($dbId)->delete(); |
|
213
|
|
|
} else { |
|
214
|
|
|
$table = $class; |
|
215
|
|
|
$delete = new SQLDelete("\"$table\"", array( |
|
216
|
|
|
"\"$table\".\"ID\"" => $dbId |
|
217
|
|
|
)); |
|
218
|
|
|
$delete->execute(); |
|
219
|
|
|
} |
|
220
|
|
|
|
|
221
|
|
|
unset($this->fixtures[$class][$id]); |
|
222
|
|
|
} |
|
223
|
|
|
} |
|
224
|
|
|
} |
|
225
|
|
|
|
|
226
|
|
|
/** |
|
227
|
|
|
* @return array Of {@link FixtureBlueprint} instances |
|
228
|
|
|
*/ |
|
229
|
|
|
public function getBlueprints() |
|
230
|
|
|
{ |
|
231
|
|
|
return $this->blueprints; |
|
232
|
|
|
} |
|
233
|
|
|
|
|
234
|
|
|
/** |
|
235
|
|
|
* @param String $name |
|
236
|
|
|
* @return FixtureBlueprint|false |
|
237
|
|
|
*/ |
|
238
|
|
|
public function getBlueprint($name) |
|
239
|
|
|
{ |
|
240
|
|
|
return (isset($this->blueprints[$name])) ? $this->blueprints[$name] : false; |
|
241
|
|
|
} |
|
242
|
|
|
|
|
243
|
|
|
/** |
|
244
|
|
|
* Parse a value from a fixture file. If it starts with => |
|
245
|
|
|
* it will get an ID from the fixture dictionary |
|
246
|
|
|
* |
|
247
|
|
|
* @param string $value |
|
248
|
|
|
* @return string Fixture database ID, or the original value |
|
249
|
|
|
*/ |
|
250
|
|
|
protected function parseValue($value) |
|
251
|
|
|
{ |
|
252
|
|
|
if (substr($value, 0, 2) == '=>') { |
|
253
|
|
|
// Parse a dictionary reference - used to set foreign keys |
|
254
|
|
|
if (strpos($value, '.') !== false) { |
|
255
|
|
|
list($class, $identifier) = explode('.', substr($value, 2), 2); |
|
256
|
|
|
} else { |
|
257
|
|
|
throw new \LogicException("Bad fixture lookup identifier: " . $value); |
|
258
|
|
|
} |
|
259
|
|
|
|
|
260
|
|
|
if ($this->fixtures && !isset($this->fixtures[$class][$identifier])) { |
|
|
|
|
|
|
261
|
|
|
throw new InvalidArgumentException(sprintf( |
|
262
|
|
|
'No fixture definitions found for "%s"', |
|
263
|
|
|
$value |
|
264
|
|
|
)); |
|
265
|
|
|
} |
|
266
|
|
|
|
|
267
|
|
|
return $this->fixtures[$class][$identifier]; |
|
268
|
|
|
} else { |
|
269
|
|
|
// Regular field value setting |
|
270
|
|
|
return $value; |
|
271
|
|
|
} |
|
272
|
|
|
} |
|
273
|
|
|
} |
|
274
|
|
|
|
This check marks implicit conversions of arrays to boolean values in a comparison. While in PHP an empty array is considered to be equal (but not identical) to false, this is not always apparent.
Consider making the comparison explicit by using
empty(..)or! empty(...)instead.