Test Setup Failed
Branch dev (952e73)
by
unknown
05:51
created

motd::onMessage()   B

Complexity

Conditions 8
Paths 12

Size

Total Lines 52

Duplication

Lines 0
Ratio 0 %

Importance

Changes 0
Metric Value
cc 8
nc 12
nop 2
dl 0
loc 52
rs 7.8028
c 0
b 0
f 0

How to fix   Long Method   

Long Method

Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.

For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.

Commonly applied refactorings include:

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<?php
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/**
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 * The MIT License (MIT)
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 *
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 * Copyright (c) 2016 Robert Sardinia
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in all
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 * copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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/**
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 * @property  message
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 */
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	class motd {
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		public $config;
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		public $discord;
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		public $logger;
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		public $message;
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		private $excludeChannel;
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		private $triggers;
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		public function init($config, $discord, $logger) {
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			$this->config = $config;
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			$this->discord = $discord;
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			$this->logger = $logger;
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			$this->excludeChannel = $this->config['bot']['restrictedChannels'];
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			$this->triggers[] = $this->config['bot']['trigger'] . 'motd';
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			$this->triggers[] = $this->config['bot']['trigger'] . 'Motd';
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			$this->triggers[] = $this->config['bot']['trigger'] . 'MOTD';
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			$this->keyID = $config['plugins']['motd']['keyID'];
0 ignored issues
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Bug introduced by
The property keyID does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
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44
			$this->vCode = $config['plugins']['motd']['vCode'];
0 ignored issues
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Bug introduced by
The property vCode does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
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45
			$this->characterID = $config['plugins']['motd']['characterID'];
0 ignored issues
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Bug introduced by
The property characterID does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
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46
			$this->channelname = $config['plugins']['motd']['channelname'];
0 ignored issues
show
Bug introduced by
The property channelname does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
Loading history...
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		}
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		public function onMessage($msgData, $message) {
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			$channelID = (int) $msgData['message']['channelID'];
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			if (in_array($channelID, $this->excludeChannel, true)) {
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				return null;
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			}
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			$this->message = $message;
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			$user = $msgData['message']['from'];
0 ignored issues
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Unused Code introduced by
$user is not used, you could remove the assignment.

This check looks for variable assignements that are either overwritten by other assignments or where the variable is not used subsequently.

$myVar = 'Value';
$higher = false;

if (rand(1, 6) > 3) {
    $higher = true;
} else {
    $higher = false;
}

Both the $myVar assignment in line 1 and the $higher assignment in line 2 are dead. The first because $myVar is never used and the second because $higher is always overwritten for every possible time line.

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			$message = $msgData['message']['message'];
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			$data = command($message, $this->information() ['trigger'], $this->config['bot']['trigger']);
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			if (isset($data['trigger'])) {
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				$keyID = $this->keyID;
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				$vCode = $this->vCode;
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				$characterID = $this->characterID;
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				$channelname = $this->channelname;
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        $urlChar = "https://api.eveonline.com/char/ChatChannels.xml.aspx?keyID=$keyID&vCode=$vCode&characterID=$characterID";
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				$data = file_get_contents($urlChar);
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				$list = new SimpleXMLElement($data);
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				foreach ($list->result->rowset->row as $row) {
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					$channeln = $row["displayName"];
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					if ($channeln == $channelname) {
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					//scrub the motd, then break it into 1900 chars or less. Limit is 2000 and want to leave room for the name of the person being replied too
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					$comment = $row["motd"];
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          $comment = str_replace("<BR>", "\n", $comment);
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          $comment = str_replace("<br>", "\n", $comment);
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          $comment = str_replace("<u>", "__", $comment);
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          $comment = str_replace("</u>", "__", $comment);	
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          $comment = str_replace("<b>", "**", $comment);	
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          $comment = str_replace("</b>", "**", $comment);	
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          $comment = str_replace("<i>", "*", $comment);	
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          $comment = str_replace("</i>", "*", $comment);
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					$comment = str_replace("&amp;", "&", $comment);
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          $comment = strip_tags($comment);
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					$comment2 = str_split($comment, 1900);
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					$this->message->reply("\n $comment2[0]");
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						if (!empty($comment2[1])) {
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							$this->message->reply("\n $comment2[1]");
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						}
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						if (!empty($comment2[2])) {
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							$this->message->reply("\n $comment2[2]");
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						}
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						if (!empty($comment2[3])) {
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							$this->message->reply("\n $comment2[3]");
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						}
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					}
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				}
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			}
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		}
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		public function information() {
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            return array('name' => 'motd', 'trigger' => $this->triggers, 'information' => 'Displays the MOTD, useful for seeing information displayed there when not in-game.');
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		}
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	}
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?>
0 ignored issues
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Best Practice introduced by
It is not recommended to use PHP's closing tag ?> in files other than templates.

Using a closing tag in PHP files that only contain PHP code is not recommended as you might accidentally add whitespace after the closing tag which would then be output by PHP. This can cause severe problems, for example headers cannot be sent anymore.

A simple precaution is to leave off the closing tag as it is not required, and it also has no negative effects whatsoever.

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