Test Setup Failed
Push — master ( b8e5e4...9393d7 )
by Bob
03:42
created

Dramiel.php (4 issues)

Upgrade to new PHP Analysis Engine

These results are based on our legacy PHP analysis, consider migrating to our new PHP analysis engine instead. Learn more

1
<?php
2
/**
3
 * The MIT License (MIT)
4
 *
5
 * Copyright (c) 2016  Robert Sardinia
6
 *
7
 * Permission is hereby granted, free of charge, to any person obtaining a copy
8
 * of this software and associated documentation files (the "Software"), to deal
9
 * in the Software without restriction, including without limitation the rights
10
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11
 * copies of the Software, and to permit persons to whom the Software is
12
 * furnished to do so, subject to the following conditions:
13
 *
14
 * The above copyright notice and this permission notice shall be included in all
15
 * copies or substantial portions of the Software.
16
 *
17
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23
 * SOFTWARE.
24
 */
25
26
// Require the vendor stuff
27
require_once(__DIR__ . "/vendor/autoload.php");
28
29
// Setup logger
30
use Monolog\Logger;
31
use Monolog\Handler\StreamHandler;
32
33
// More memory allowance
34
ini_set("memory_limit", "1024M");
35
36
// Just incase we get launched from somewhere else
37
chdir(__DIR__);
38
39
// Enable garbage collection
40
gc_enable();
41
42
// When the bot started
43
$startTime = time();
44
45
// create a log channel
46
$logger = new Logger('Dramiel');
47
$logger->pushHandler(new StreamHandler(__DIR__ . '/log/dramielLog.log', Logger::DEBUG));
48
$logger->addInfo('Logger Initiated');
49
50
GLOBAL $logger;
0 ignored issues
show
Compatibility Best Practice introduced by
Use of global functionality is not recommended; it makes your code harder to test, and less reusable.

Instead of relying on global state, we recommend one of these alternatives:

1. Pass all data via parameters

function myFunction($a, $b) {
    // Do something
}

2. Create a class that maintains your state

class MyClass {
    private $a;
    private $b;

    public function __construct($a, $b) {
        $this->a = $a;
        $this->b = $b;
    }

    public function myFunction() {
        // Do something
    }
}
Loading history...
51
52
// Require the config
53
if (file_exists("config/config.php")) {
54
    require_once("config/config.php");
55
} else {
56
    $logger->error("config.php not found (you might wanna start by editing and renaming config_new.php)");
57
    die();
58
}
59
60
// Load the library files (Probably a prettier way to do this that i haven't thought up yet)
61
foreach (glob(__DIR__ . "/src/lib/*.php") as $lib) {
62
    require_once($lib);
63
}
64
65
//Startup DB Check
66
updateDramielDB($logger);
67
updateCCPData($logger);
68
69
// Init Discord
70
use Discord\Discord;
71
use Discord\Parts\User\Game;
72
use Discord\WebSockets\Event;
73
use Discord\WebSockets\WebSocket;
74
75
$discord = new Discord(["token" => $config["bot"]["token"]]);
76
77
// Load tick plugins
78
$pluginDirs = array("src/plugins/onTick/*.php");
79
$logger->info("Loading background plugins");
80
$plugins = array();
81
foreach ($pluginDirs as $dir) {
82
    foreach (glob($dir) as $plugin) {
83
        // Only load the plugins we want to load, according to the config
84
        if (!in_array(str_replace(".php", "", basename($plugin)), $config["enabledPlugins"])) {
85
            continue;
86
        }
87
88
        require_once($plugin);
89
        $fileName = str_replace(".php", "", basename($plugin));
90
        $p = new $fileName();
91
        $p->init($config, $discord, $logger);
92
        $pluginsT[] = $p;
93
    }
94
}
95
// Number of plugins loaded
96
$logger->info("Loaded: " . count($pluginsT) . " background plugins");
97
98
// Load chat plugins
99
$pluginDirs = array("src/plugins/onMessage/*.php", "src/plugins/admin/*.php");
100
$adminPlugins = array("setNickname","updateBot","holder");
101
$logger->addInfo("Loading in chat plugins");
102
$plugins = array();
103
foreach ($pluginDirs as $dir) {
104
    foreach (glob($dir) as $plugin) {
105
		var_dump($plugin);
106
		var_dump($adminPlugins);
107
        // Only load the plugins we want to load, according to the config
108
        if (!in_array(str_replace(".php", "", basename($plugin)), $config["enabledPlugins"]) && !in_array(str_replace(".php", "", basename($plugin)), $adminPlugins)) {
109
            continue;
110
        }
111
112
        require_once($plugin);
113
        $fileName = str_replace(".php", "", basename($plugin));
114
        $p = new $fileName();
115
        $p->init($config, $discord, $logger);
116
        $plugins[] = $p;
117
    }
118
}
119
120
// Number of chat plugins loaded
121
$logger->addInfo("Loaded: " . count($plugins) . " chat plugins");
122
123
$discord->on(
124
    'ready',
125
    function($discord) use ($logger, $config, $plugins, $pluginsT) {
126
        // In here we can access any of the WebSocket events.
127
        //
128
        // There is a list of event constants that you can
129
        // find here: https://teamreflex.github.io/DiscordPHP/classes/Discord.WebSockets.Event.html
130
        //
131
        // We will echo to the console that the WebSocket is ready.
132
        $logger->addInfo('Discord WebSocket is ready!' . PHP_EOL);
133
        //$game = new Game(array('name' => $config["bot"]["game"], 'url' => null, 'type' => null), true);
0 ignored issues
show
Unused Code Comprehensibility introduced by
61% of this comment could be valid code. Did you maybe forget this after debugging?

Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.

The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.

This check looks for comments that seem to be mostly valid code and reports them.

Loading history...
134
        //$discord->updatePresence($game, false);
0 ignored issues
show
Unused Code Comprehensibility introduced by
80% of this comment could be valid code. Did you maybe forget this after debugging?

Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.

The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.

This check looks for comments that seem to be mostly valid code and reports them.

Loading history...
135
        // $ws->setNickname($config["bot"]["name"]); //not in yet
0 ignored issues
show
Unused Code Comprehensibility introduced by
80% of this comment could be valid code. Did you maybe forget this after debugging?

Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.

The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.

This check looks for comments that seem to be mostly valid code and reports them.

Loading history...
136
137
        // Database check
138
        $discord->loop->addPeriodicTimer(86400, function() use ($logger) {
139
            updateDramielDB($logger);
140
            updateCCPData($logger);
141
        });
142
143
        // Run the Tick plugins
144
        $discord->loop->addPeriodicTimer(5, function() use ($pluginsT) {
145
            foreach ($pluginsT as $plugin)
146
                $plugin->tick();
147
        });
148
149
        // Mem cleanup every 30 minutes
150
        $discord->loop->addPeriodicTimer(1800, function() use ($logger) {
151
            $logger->addInfo("Memory in use: " . memory_get_usage() / 1024 / 1024 . "MB");
152
            gc_collect_cycles(); // Collect garbage
153
            $logger->addInfo("Memory in use after garbage collection: " . memory_get_usage() / 1024 / 1024 . "MB");
154
        });
155
156
        $discord->on(
157
            Event::MESSAGE_CREATE,
158
            function($message) use ($logger, $config, $plugins) {
159
160
                $msgData = array(
161
                    "message" => array(
162
                        "timestamp" => $message->timestamp,
163
                        "id" => $message->id,
164
                        "message" => $message->content,
165
                        "channelID" => $message->channel_id,
166
                        "from" => $message->author->username,
167
                        "fromID" => $message->author->id,
168
                        "fromDiscriminator" => $message->author->discriminator,
169
                        "fromAvatar" => $message->author->avatar
170
                    )
171
                );
172
173
                if ($message->content == '(╯°□°)╯︵ ┻━┻') {
174
                    $message->reply('┬─┬ ノ( ゜-゜ノ)');
175
                }
176
177
                // We are just checking if the message equals to ping and replying to the user with a pong!
178
                if ($message->content == 'ping') {
179
                    $message->reply('pong!');
180
                }
181
                // Check for plugins
182
                if (isset($message->content[0])) {
183
                    if ($message->content[0] == $config["bot"]["trigger"]) {
184
                        foreach ($plugins as $plugin) {
185
                            try {
186
                                $plugin->onMessage($msgData, $message);
187
                            } catch (Exception $e) {
188
                                $logger->addError("Error: " . $e->getMessage());
189
                            }
190
                        }
191
                    }
192
                }
193
            }
194
        );
195
    }
196
);
197
$discord->on(
198
    'error',
199
    function($error) use ($logger) {
200
        $logger->addError($error);
201
        exit(1);
202
    }
203
);
204
$discord->on(
205
    'reconnecting',
206
    function() use ($logger) {
207
        $logger->addInfo('Websocket is reconnecting..');
208
    });
209
$discord->on(
210
    'reconnected',
211
    function() use ($logger) {
212
        $logger->addInfo('Websocket was reconnected..');
213
    });
214
// Now we will run the ReactPHP Event Loop!
215
$discord->run();
216
217