Test Setup Failed
Push — master ( 8e597b...728663 )
by Bob
03:25
created

Dramiel.php (4 issues)

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<?php
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/**
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 * The MIT License (MIT)
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 *
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 * Copyright (c) 2016  Robert Sardinia
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in all
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 * copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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// Require the vendor stuff
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require_once(__DIR__ . "/vendor/autoload.php");
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// Setup logger
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use Monolog\Logger;
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use Monolog\Handler\StreamHandler;
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// More memory allowance
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ini_set("memory_limit", "1024M");
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// Just incase we get launched from somewhere else
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chdir(__DIR__);
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// Enable garbage collection
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gc_enable();
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// When the bot started
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$startTime = time();
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// create a log channel
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$logger = new Logger('Dramiel');
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$logger->pushHandler(new StreamHandler(__DIR__ . '/log/dramielLog.log', Logger::DEBUG));
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$logger->addInfo('Logger Initiated');
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GLOBAL $logger;
0 ignored issues
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Compatibility Best Practice introduced by
Use of global functionality is not recommended; it makes your code harder to test, and less reusable.

Instead of relying on global state, we recommend one of these alternatives:

1. Pass all data via parameters

function myFunction($a, $b) {
    // Do something
}

2. Create a class that maintains your state

class MyClass {
    private $a;
    private $b;

    public function __construct($a, $b) {
        $this->a = $a;
        $this->b = $b;
    }

    public function myFunction() {
        // Do something
    }
}
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// Require the config
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if (file_exists("config/config.php")) {
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    require_once("config/config.php");
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} else {
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    $logger->error("config.php not found (you might wanna start by editing and renaming config_new.php)");
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    die();
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}
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// Load the library files (Probably a prettier way to do this that i haven't thought up yet)
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foreach (glob(__DIR__ . "/src/lib/*.php") as $lib) {
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    require_once($lib);
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}
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//Startup DB Check
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updateDramielDB($logger);
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updateCCPData($logger);
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// Init Discord
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use Discord\Discord;
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use Discord\Parts\User\Game;
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use Discord\WebSockets\Event;
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use Discord\WebSockets\WebSocket;
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$discord = new Discord(["token" => $config["bot"]["token"]]);
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// Load tick plugins
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$pluginDirs = array("src/plugins/onTick/*.php");
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$logger->info("Loading background plugins");
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$plugins = array();
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foreach ($pluginDirs as $dir) {
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    foreach (glob($dir) as $plugin) {
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        // Only load the plugins we want to load, according to the config
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        if (!in_array(str_replace(".php", "", basename($plugin)), $config["enabledPlugins"])) {
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            continue;
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        }
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        require_once($plugin);
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        $fileName = str_replace(".php", "", basename($plugin));
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        $p = new $fileName();
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        $p->init($config, $discord, $logger);
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        $pluginsT[] = $p;
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    }
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}
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// Number of plugins loaded
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$logger->info("Loaded: " . count($pluginsT) . " background plugins");
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if ($config["bot"]["silentMode"] == "false" || !isset($config["bot"]["silentMode"])) {
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// Load chat plugins
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    $pluginDirs = array("src/plugins/onMessage/*.php", "src/plugins/admin/*.php");
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    $adminPlugins = array("setNickname", "updateBot", "holder");
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    $logger->addInfo("Loading in chat plugins");
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    $plugins = array();
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    foreach ($pluginDirs as $dir) {
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        foreach (glob($dir) as $plugin) {
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            var_dump($plugin);
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            var_dump($adminPlugins);
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            // Only load the plugins we want to load, according to the config
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            if (!in_array(str_replace(".php", "", basename($plugin)), $config["enabledPlugins"]) && !in_array(str_replace(".php", "", basename($plugin)), $adminPlugins)) {
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                continue;
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            }
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            require_once($plugin);
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            $fileName = str_replace(".php", "", basename($plugin));
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            $p = new $fileName();
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            $p->init($config, $discord, $logger);
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            $plugins[] = $p;
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        }
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    }
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// Number of chat plugins loaded
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    $logger->addInfo("Loaded: " . count($plugins) . " chat plugins");
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}
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$discord->on(
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    'ready',
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    function($discord) use ($logger, $config, $plugins, $pluginsT) {
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        // In here we can access any of the WebSocket events.
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        //
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        // There is a list of event constants that you can
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        // find here: https://teamreflex.github.io/DiscordPHP/classes/Discord.WebSockets.Event.html
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        //
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        // We will echo to the console that the WebSocket is ready.
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        $logger->addInfo('Discord WebSocket is ready!' . PHP_EOL);
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        //$game = new Game(array('name' => $config["bot"]["game"], 'url' => null, 'type' => null), true);
0 ignored issues
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Unused Code Comprehensibility introduced by
61% of this comment could be valid code. Did you maybe forget this after debugging?

Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.

The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.

This check looks for comments that seem to be mostly valid code and reports them.

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136
        //$discord->updatePresence($game, false);
0 ignored issues
show
Unused Code Comprehensibility introduced by
80% of this comment could be valid code. Did you maybe forget this after debugging?

Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.

The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.

This check looks for comments that seem to be mostly valid code and reports them.

Loading history...
137
        // $ws->setNickname($config["bot"]["name"]); //not in yet
0 ignored issues
show
Unused Code Comprehensibility introduced by
80% of this comment could be valid code. Did you maybe forget this after debugging?

Sometimes obsolete code just ends up commented out instead of removed. In this case it is better to remove the code once you have checked you do not need it.

The code might also have been commented out for debugging purposes. In this case it is vital that someone uncomments it again or your project may behave in very unexpected ways in production.

This check looks for comments that seem to be mostly valid code and reports them.

Loading history...
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        // Database check
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        $discord->loop->addPeriodicTimer(86400, function() use ($logger) {
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            updateDramielDB($logger);
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            updateCCPData($logger);
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        });
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        // Run the Tick plugins
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        $discord->loop->addPeriodicTimer(5, function() use ($pluginsT) {
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            foreach ($pluginsT as $plugin)
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                $plugin->tick();
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        });
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        // Mem cleanup every 30 minutes
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        $discord->loop->addPeriodicTimer(1800, function() use ($logger) {
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            $logger->addInfo("Memory in use: " . memory_get_usage() / 1024 / 1024 . "MB");
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            gc_collect_cycles(); // Collect garbage
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            $logger->addInfo("Memory in use after garbage collection: " . memory_get_usage() / 1024 / 1024 . "MB");
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        });
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        $discord->on(
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            Event::MESSAGE_CREATE,
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            function($message) use ($logger, $config, $plugins) {
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                $msgData = array(
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                    "message" => array(
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                        "timestamp" => $message->timestamp,
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                        "id" => $message->id,
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                        "message" => $message->content,
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                        "channelID" => $message->channel_id,
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                        "from" => $message->author->username,
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                        "fromID" => $message->author->id,
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                        "fromDiscriminator" => $message->author->discriminator,
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                        "fromAvatar" => $message->author->avatar
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                    )
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                );
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                if ($message->content == '(╯°□°)╯︵ ┻━┻') {
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                    $message->reply('┬─┬ ノ( ゜-゜ノ)');
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                }
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                // We are just checking if the message equals to ping and replying to the user with a pong!
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                if ($message->content == 'ping') {
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                    $message->reply('pong!');
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                }
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                // Check for plugins
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                if (isset($message->content[0])) {
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                    if ($message->content[0] == $config["bot"]["trigger"]) {
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                        foreach ($plugins as $plugin) {
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                            try {
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                                $plugin->onMessage($msgData, $message);
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                            } catch (Exception $e) {
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                                $logger->addError("Error: " . $e->getMessage());
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                            }
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                        }
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                    }
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                }
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            }
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        );
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    }
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);
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$discord->on(
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    'error',
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    function($error) use ($logger) {
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        $logger->addError($error);
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        exit(1);
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    }
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);
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$discord->on(
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    'reconnecting',
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    function() use ($logger) {
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        $logger->addInfo('Websocket is reconnecting..');
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    });
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$discord->on(
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    'reconnected',
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    function() use ($logger) {
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        $logger->addInfo('Websocket was reconnected..');
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    });
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// Now we will run the ReactPHP Event Loop!
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$discord->run();
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