motd   A
last analyzed

Complexity

Total Complexity 10

Size/Duplication

Total Lines 76
Duplicated Lines 0 %

Coupling/Cohesion

Components 1
Dependencies 0

Importance

Changes 0
Metric Value
dl 0
loc 76
rs 10
c 0
b 0
f 0
wmc 10
lcom 1
cbo 0

3 Methods

Rating   Name   Duplication   Size   Complexity  
A init() 0 13 1
C onMessage() 0 52 8
A information() 0 3 1
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<?php
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/**
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 * The MIT License (MIT)
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 *
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 * Copyright (c) 2016 Robert Sardinia
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in all
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 * copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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/**
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 * @property  message
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 */
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	class motd {
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Coding Style Compatibility introduced by
PSR1 recommends that each class must be in a namespace of at least one level to avoid collisions.

You can fix this by adding a namespace to your class:

namespace YourVendor;

class YourClass { }

When choosing a vendor namespace, try to pick something that is not too generic to avoid conflicts with other libraries.

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		public $config;
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		public $discord;
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		public $logger;
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		public $message;
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		private $excludeChannel;
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		private $triggers;
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		public function init($config, $discord, $logger) {
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			$this->config = $config;
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			$this->discord = $discord;
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			$this->logger = $logger;
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			$this->excludeChannel = $this->config['bot']['restrictedChannels'];
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			$this->triggers[] = $this->config['bot']['trigger'] . 'motd';
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			$this->triggers[] = $this->config['bot']['trigger'] . 'Motd';
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			$this->triggers[] = $this->config['bot']['trigger'] . 'MOTD';
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			$this->keyID = $config['plugins']['motd']['keyID'];
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Bug introduced by
The property keyID does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
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44
			$this->vCode = $config['plugins']['motd']['vCode'];
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Bug introduced by
The property vCode does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
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45
			$this->characterID = $config['plugins']['motd']['characterID'];
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Bug introduced by
The property characterID does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
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46
			$this->channelname = $config['plugins']['motd']['channelname'];
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Bug introduced by
The property channelname does not exist. Did you maybe forget to declare it?

In PHP it is possible to write to properties without declaring them. For example, the following is perfectly valid PHP code:

class MyClass { }

$x = new MyClass();
$x->foo = true;

Generally, it is a good practice to explictly declare properties to avoid accidental typos and provide IDE auto-completion:

class MyClass {
    public $foo;
}

$x = new MyClass();
$x->foo = true;
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		}
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		public function onMessage($msgData, $message) {
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			$channelID = (int) $msgData['message']['channelID'];
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			if (in_array($channelID, $this->excludeChannel, true)) {
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				return null;
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			}
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			$this->message = $message;
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			$user = $msgData['message']['from'];
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Unused Code introduced by
$user is not used, you could remove the assignment.

This check looks for variable assignements that are either overwritten by other assignments or where the variable is not used subsequently.

$myVar = 'Value';
$higher = false;

if (rand(1, 6) > 3) {
    $higher = true;
} else {
    $higher = false;
}

Both the $myVar assignment in line 1 and the $higher assignment in line 2 are dead. The first because $myVar is never used and the second because $higher is always overwritten for every possible time line.

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			$message = $msgData['message']['message'];
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			$data = command($message, $this->information() ['trigger'], $this->config['bot']['trigger']);
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			if (isset($data['trigger'])) {
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				$keyID = $this->keyID;
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				$vCode = $this->vCode;
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				$characterID = $this->characterID;
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				$channelname = $this->channelname;
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        $urlChar = "https://api.eveonline.com/char/ChatChannels.xml.aspx?keyID=$keyID&vCode=$vCode&characterID=$characterID";
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				$data = file_get_contents($urlChar);
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				$list = new SimpleXMLElement($data);
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				foreach ($list->result->rowset->row as $row) {
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					$channeln = $row["displayName"];
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					if ($channeln == $channelname) {
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					//scrub the motd, then break it into 1900 chars or less. Limit is 2000 and want to leave room for the name of the person being replied too
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					$comment = $row["motd"];
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          $comment = str_replace("<BR>", "\n", $comment);
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          $comment = str_replace("<br>", "\n", $comment);
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          $comment = str_replace("<u>", "__", $comment);
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          $comment = str_replace("</u>", "__", $comment);	
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          $comment = str_replace("<b>", "**", $comment);	
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          $comment = str_replace("</b>", "**", $comment);	
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          $comment = str_replace("<i>", "*", $comment);	
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          $comment = str_replace("</i>", "*", $comment);
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					$comment = str_replace("&amp;", "&", $comment);
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          $comment = strip_tags($comment);
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					$comment2 = str_split($comment, 1900);
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					$this->message->reply("\n $comment2[0]");
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						if (!empty($comment2[1])) {
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							$this->message->reply("\n $comment2[1]");
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						}
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						if (!empty($comment2[2])) {
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							$this->message->reply("\n $comment2[2]");
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						}
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						if (!empty($comment2[3])) {
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							$this->message->reply("\n $comment2[3]");
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						}
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					}
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				}
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			}
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		}
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		public function information() {
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            return array('name' => 'motd', 'trigger' => $this->triggers, 'information' => 'Displays the MOTD, useful for seeing information displayed there when not in-game.');
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		}
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	}
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?>
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Best Practice introduced by
It is not recommended to use PHP's closing tag ?> in files other than templates.

Using a closing tag in PHP files that only contain PHP code is not recommended as you might accidentally add whitespace after the closing tag which would then be output by PHP. This can cause severe problems, for example headers cannot be sent anymore.

A simple precaution is to leave off the closing tag as it is not required, and it also has no negative effects whatsoever.

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