| Conditions | 14 |
| Paths | 28 |
| Total Lines | 98 |
| Code Lines | 46 |
| Lines | 5 |
| Ratio | 5.1 % |
| Changes | 0 | ||
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php |
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| 47 | public function handle() |
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| 48 | { |
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| 49 | $this->info('Lade Gamefiles ohne index.json'); |
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| 50 | |||
| 51 | //Get all game files |
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| 52 | $gamefiles = GamesFile::all(); |
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| 53 | |||
| 54 | $counter = 0; |
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| 55 | $toindexed = []; |
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| 56 | |||
| 57 | //loop all gamefiles |
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| 58 | foreach ($gamefiles as $gamefile) { |
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| 59 | echo $gamefile->id.PHP_EOL; |
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| 60 | //Get the maker id |
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| 61 | $makerid = $gamefile->game()->first()->maker_id; |
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| 62 | |||
| 63 | //Run code only for rm2k(3) |
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| 64 | //Todo: Engine filter can be done with Query |
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| 65 | if ($makerid == 2 or $makerid == 3 or $makerid == 9) { |
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| 66 | //Get path to uploaded files |
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| 67 | $path = storage_path('app/public/'.$gamefile->filename); |
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| 68 | |||
| 69 | //use only zip fiels |
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| 70 | //Todo: ZIP filter can be done with Query |
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| 71 | if ($gamefile->extension == 'zip') { |
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| 72 | //Open the ZIP file |
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| 73 | $zip = new \ZipArchive(); |
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| 74 | $zip->open($path); |
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| 75 | |||
| 76 | //Run through all files in ZIP |
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| 77 | for ($i = 0; $i < $zip->numFiles; $i++) { |
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| 78 | //Get the filename with fileindex |
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| 79 | $filename = $zip->getNameIndex($i); |
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| 80 | |||
| 81 | //Filter Directory and _MACOSX from index |
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| 82 | if (! ends_with($filename, '/') and ! starts_with($filename, '_MACOSX')) { |
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| 83 | |||
| 84 | //Get root path of the file |
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| 85 | $phelper = new PlayerHelper(); |
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| 86 | $imp = $phelper->getZipRootPath($filename); |
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| 87 | |||
| 88 | //if root path not '' |
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| 89 | if (! $imp == '') { |
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| 90 | $rel = new PlayerFileGamefileRel(); |
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| 91 | $rel->gamefile_id = $gamefile->id; |
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| 92 | |||
| 93 | View Code Duplication | if (! ends_with(strtolower($imp), ['.exe', '.lmu', '.ldb', 'ini', '.dll', 'lmt', 'lsd'])) { |
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| 94 | $rel->orig_filename = preg_replace('/(\.\w+$)/', '', strtolower($imp)); |
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| 95 | } else { |
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| 96 | $rel->orig_filename = strtolower($imp); |
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| 97 | } |
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| 98 | |||
| 99 | //Decompress data |
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| 100 | $filedata = $zip->getFromIndex($i); |
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| 101 | //create hash of the file |
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| 102 | $filehash = hash('sha1', $filedata); |
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| 103 | |||
| 104 | //get storage path to hashed directory |
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| 105 | $newfilepath = storage_path('app/public/games_hashed/'.substr($filehash, 0, 2).'/'); |
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| 106 | |||
| 107 | //check for directory existance |
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| 108 | if (! file_exists($newfilepath)) { |
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| 109 | mkdir($newfilepath); |
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| 110 | } |
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| 111 | |||
| 112 | //write decompressed data to a new file to the storage path |
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| 113 | file_put_contents($newfilepath.$filehash, $filedata); |
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| 114 | |||
| 115 | //check for Database existance of this file |
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| 116 | $check = PlayerFileHash::whereFilehash($filehash)->first(); |
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| 117 | if (! $check) { |
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| 118 | //create a new record to player_file_hash table |
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| 119 | $pfh = new PlayerFileHash(); |
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| 120 | $pfh->filehash = $filehash; |
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| 121 | $pfh->save(); |
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| 122 | |||
| 123 | $rel->file_hash_id = $pfh->id; |
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| 124 | } else { |
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| 125 | $rel->file_hash_id = $check->id; |
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| 126 | } |
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| 127 | |||
| 128 | $rel->save(); |
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| 129 | } |
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| 130 | } |
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| 131 | } |
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| 132 | $zip->close(); |
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| 133 | } else { |
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| 134 | continue; |
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| 135 | } |
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| 136 | } |
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| 137 | } |
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| 138 | |||
| 139 | $this->info('Es wurden '.$counter.' Gamefiles gefunden.'); |
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| 140 | |||
| 141 | $i = 0; |
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| 142 | foreach ($toindexed as $toindex) { |
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| 143 | } |
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| 144 | } |
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| 145 | } |
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| 146 |
Adding a
@returnannotation to a constructor is not recommended, since a constructor does not have a meaningful return value.Please refer to the PHP core documentation on constructors.