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<?php |
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/* |
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* rmarchiv.tk |
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* (c) 2016-2017 by Marcel 'ryg' Hering |
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*/ |
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namespace App\Console\Commands; |
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use App\Models\GamesFile; |
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use App\Helpers\PlayerHelper; |
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use App\Models\PlayerFileHash; |
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use Illuminate\Console\Command; |
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use App\Models\PlayerFileGamefileRel; |
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class PT extends Command |
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{ |
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/** |
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* The name and signature of the console command. |
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* |
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* @var string |
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*/ |
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protected $signature = 'player:test'; |
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/** |
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* The console command description. |
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* |
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* @var string |
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*/ |
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protected $description = 'creates the hash table for all rm2k(3) files'; |
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/** |
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* Create a new command instance. |
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* |
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* @return void |
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*/ |
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public function __construct() |
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{ |
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parent::__construct(); |
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} |
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/** |
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* Execute the console command. |
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* |
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* @return mixed |
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*/ |
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public function handle() |
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{ |
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$this->info('Lade Gamefiles ohne index.json'); |
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//Get all game files |
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$gamefiles = GamesFile::all(); |
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$counter = 0; |
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$toindexed = []; |
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//loop all gamefiles |
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foreach ($gamefiles as $gamefile) { |
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echo $gamefile->id.PHP_EOL; |
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//Get the maker id |
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$makerid = $gamefile->game()->first()->maker_id; |
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//Run code only for rm2k(3) |
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//Todo: Engine filter can be done with Query |
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if ($makerid == 2 or $makerid == 3 or $makerid == 9) { |
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//Get path to uploaded files |
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$path = storage_path('app/public/'.$gamefile->filename); |
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//use only zip fiels |
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//Todo: ZIP filter can be done with Query |
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if ($gamefile->extension == 'zip') { |
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//Open the ZIP file |
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$zip = new \ZipArchive(); |
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$zip->open($path); |
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//Run through all files in ZIP |
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for ($i = 0; $i < $zip->numFiles; $i++) { |
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//Get the filename with fileindex |
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$filename = $zip->getNameIndex($i); |
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//Filter Directory and _MACOSX from index |
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if (! ends_with($filename, '/') and ! starts_with($filename, '_MACOSX')) { |
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//Get root path of the file |
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$phelper = new PlayerHelper(); |
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$imp = $phelper->getZipRootPath($filename); |
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//if root path not '' |
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if (! $imp == '') { |
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$rel = new PlayerFileGamefileRel(); |
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$rel->gamefile_id = $gamefile->id; |
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View Code Duplication |
if (! ends_with(strtolower($imp), ['.exe', '.lmu', '.ldb', 'ini', '.dll', 'lmt', 'lsd'])) { |
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$rel->orig_filename = preg_replace('/(\.\w+$)/', '', strtolower($imp)); |
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} else { |
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$rel->orig_filename = strtolower($imp); |
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} |
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//Decompress data |
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$filedata = $zip->getFromIndex($i); |
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//create hash of the file |
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$filehash = hash('sha1', $filedata); |
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//get storage path to hashed directory |
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$newfilepath = storage_path('app/public/games_hashed/'.substr($filehash, 0, 2).'/'); |
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//check for directory existance |
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if (! file_exists($newfilepath)) { |
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mkdir($newfilepath); |
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} |
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//write decompressed data to a new file to the storage path |
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file_put_contents($newfilepath.$filehash, $filedata); |
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//check for Database existance of this file |
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$check = PlayerFileHash::whereFilehash($filehash)->first(); |
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if (! $check) { |
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//create a new record to player_file_hash table |
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$pfh = new PlayerFileHash(); |
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$pfh->filehash = $filehash; |
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$pfh->save(); |
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$rel->file_hash_id = $pfh->id; |
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} else { |
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$rel->file_hash_id = $check->id; |
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} |
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$rel->save(); |
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} |
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} |
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} |
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$zip->close(); |
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} else { |
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continue; |
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} |
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} |
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} |
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$this->info('Es wurden '.$counter.' Gamefiles gefunden.'); |
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$i = 0; |
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foreach ($toindexed as $toindex) { |
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} |
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} |
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} |
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Adding a
@returnannotation to a constructor is not recommended, since a constructor does not have a meaningful return value.Please refer to the PHP core documentation on constructors.